| Safe Haskell | Safe-Inferred |
|---|---|
| Language | Haskell2010 |
GameEngine
Description
Haskell library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of actions related to the game, and then will run the game until a terminal state is reached.
Simple generic example below. See the specs for a more detailed example.
import GameEngine
game :: GameEngine Int Int
game = GameEngine gameActions initialState
gameActions :: GameActions Int Int
gameActions = GameActions {
getPlayer = -- find the next player from a game state,
getMove = -- find a move from the game state,
getResult = -- transitions from a state to another state,
isTerminal = -- determines if the game is terminal,
getScore = -- get score from a terminal state
}
initialState :: GameState Int
initialState = GameState 0
-- run the game engine until a terminal state is reached
playSimple game- type Symbol = Char
- data GameState a = GameState a
- data Player = Player Symbol
- data Move a = Move a
- data GameActions a b = GameActions {}
- data GameEngine a b = GameEngine {
- actions :: GameActions a b
- state :: GameState a
- play :: Monad m => (GameState a -> m (GameState a)) -> GameEngine a b -> m Int
- playSimple :: GameEngine a b -> Int
- playIO :: (GameState a -> IO ()) -> GameEngine a b -> IO Int
Documentation
Constructors
| GameState a |
data GameActions a b Source
Set of actions that defines how the game will be played
Constructors
| GameActions | |
Fields
| |
data GameEngine a b Source
Holds information about how the game is played, and the current state of the game.
Constructors
| GameEngine | |
Fields
| |
play :: Monad m => (GameState a -> m (GameState a)) -> GameEngine a b -> m Int Source
Run the provided game engine under a monadic context until a terminal state is reached. Note: provided function should act as an identity only, and should not modify the game state.
playSimple :: GameEngine a b -> Int Source
Run the provided game engine without a context until a terminal state is reached.