| Safe Haskell | Safe-Inferred |
|---|---|
| Language | Haskell2010 |
Game.Deterministic.GameEngine
Description
Library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of actions related to the game, and then will run the game until a terminal state is reached.
Simple generic example below. See the specs for a more detailed example.
import Game.Deterministic.GameEngine
game :: Monad m => GameEngine m [Char] [(Int, Char)]
game = GameEngine gameActions initialState
gameActions :: Monad m => GameActions m [Char] [(Int, Char)]
gameActions = GameActions {
getPlayer = -- find the next player from a game state,
getMove = -- find a move from the game state,
getResult = -- transitions from a state to another state,
isTerminal = -- determines if the game is terminal,
getScore = -- get score from a terminal state
}
initialState :: GameState [Char]
initialState = GameState ['x', 'x', 'x']
-- run the game engine until a terminal state is reached
playSimple game- data GameActions m a b = GameActions {}
- data GameState a = GameState a
- data Move a = Move a
- data Player = Player String
- data GameEngine m a b = GameEngine {
- gameEngineActions :: GameActions m a b
- gameEngineState :: GameState a
- play :: Monad m => GameEngine m a b -> m Int
- playSimple :: GameEngine Identity a b -> Int
- playIO :: GameEngine IO a b -> IO Int
Documentation
data GameActions m a b Source
Set of actions that defines how the game will be played
Constructors
| GameActions | |
Fields
| |
Constructors
| GameState a |
data GameEngine m a b Source
Holds information about how the game is played, and the current state of the game.
Constructors
| GameEngine | |
Fields
| |
play :: Monad m => GameEngine m a b -> m Int Source
Run the provided game engine under a monadic context until a terminal state is reached.
playSimple :: GameEngine Identity a b -> Int Source
Run the provided game engine without a context until a terminal state is reached.