Maintainer  diagramsdiscuss@googlegroups.com 

General API for creating various types of polygons.
 data PolyType
 data PolyOrientation
 data PolygonOpts = PolygonOpts {}
 polyVertices :: PolygonOpts > [P2]
 polygon :: (PathLike p, V p ~ R2) => PolygonOpts > p
 polyPolarVs :: Angle a => [a] > [Double] > [P2]
 polySidesVs :: Angle a => [a] > [Double] > [P2]
 polySidesVs' :: Angle a => [a] > [Double] > [P2]
 polyRegularVs :: Int > Double > [P2]
 orient :: R2 > [P2] > [P2]
 data StarOpts
 star :: StarOpts > [P2] > Path R2
 data GraphPart a
 orbits :: (Int > Int) > Int > [GraphPart Int]
 mkGraph :: (Int > Int) > [a] > [GraphPart a]
 centroid :: [P2] > P2
Polygons
Method used to determine the vertices of a polygon.
forall a . Angle a => PolyPolar [a] [Double]  A "polar" polygon.
To construct an ngon, use a list of n1 angles and n radii. Extra angles or radii are ignored. Cyclic polygons (with all vertices lying on a
circle) can be constructed using a second
argument of 
forall a . Angle a => PolySides [a] [Double]  A polygon determined by the distance between successive vertices and the angles formed by each three successive vertices. In other words, a polygon specified by "turtle graphics": go straight ahead x1 units; turn by angle a1; go straght ahead x2 units; turn by angle a2; etc. The polygon will be centered at the centroid of its vertices.
To construct an ngon, use a list of n2 angles and n1 edge lengths. Extra angles or lengths are ignored. 
PolyRegular Int Double  A regular polygon with the given number of sides (first argument) and the given radius (second argument). 
data PolyOrientation Source
Determine how a polygon should be oriented.
NoOrient  No special orientation; the first vertex will be at (1,0). This is the default. 
OrientH  Orient horizontally, so the bottommost edge is parallel to the xaxis. 
OrientV  Orient vertically, so the leftmost edge is parallel to the yaxis. 
OrientTo R2  Orient so some edge is facing in the direction of, that is, perpendicular to, the given vector. 
data PolygonOpts Source
Options for specifying a polygon.
PolygonOpts  

Default PolygonOpts  The default polygon is a regular pentagon of radius 1, centered at the origin, aligned to the xaxis. 
polyVertices :: PolygonOpts > [P2]Source
Generate the vertices of a polygon. See PolygonOpts
for more
information.
Generating polygon vertices
polyPolarVs :: Angle a => [a] > [Double] > [P2]Source
Generate the vertices of a polygon specified by polar data
(central angles and radii). See PolyPolar
.
polySidesVs :: Angle a => [a] > [Double] > [P2]Source
Generate the vertices of a polygon specified by side length and
angles, with the origin placed at the centroid. See PolySides
.
polySidesVs' :: Angle a => [a] > [Double] > [P2]Source
Generate the vertices of a polygon specified by side length and
angles, with the origin corresponding to the first vertex. See
PolySides
.
polyRegularVs :: Int > Double > [P2]Source
Generate the vertices of a regular polygon. See PolyRegular
.
orient :: R2 > [P2] > [P2]Source
Orient a list of points, rotating them as little as possible. The points are rotated so that the edge furthest in the direction of the given vector is perpendicular to it. (Note: this may do odd things to nonconvex lists of points.)
Star polygons
Options for creating "star" polygons, where the edges connect possibly nonadjacent vertices.
StarFun (Int > Int)  Specify the order in which the vertices should be connected by a function that maps each vertex index to the index of the vertex that should come next. Indexing of vertices begins at 0. 
StarSkip Int  Specify a star polygon by a "skip". A skip of 1 indicates a normal polygon, where edges go between successive vertices. A skip of 2 means that edges will connect every second vertex, skipping one in between. Generally, a skip of n means that edges will connect every nth vertex. 
star :: StarOpts > [P2] > Path R2Source
Create a generalized star polygon. The StarOpts
are used
to determine in which order the given vertices should be
connected. The intention is that the second argument of type
[P2]
could be generated by a call to polygon
, regPoly
, or
the like, since a list of vertices is PathLike
. But of course
the list can be generated any way you like. A
is
returned (instead of any Path
R2
PathLike
) because the resulting path
may have more than one component, for example if the vertices are
to be connected in several disjoint cycles.
Function graphs
Pieces of a function graph can either be cycles or hairs.
mkGraph :: (Int > Int) > [a] > [GraphPart a]Source
Generate a function graph from the given function and labels.