Copyright | (c) 2011 diagrams-lib team (see LICENSE) |
---|---|

License | BSD-style (see LICENSE) |

Maintainer | diagrams-discuss@googlegroups.com |

Safe Haskell | None |

Language | Haskell2010 |

Transformations specific to two dimensions, with a few generic transformations (uniform scaling, translation) also re-exported for convenience.

- rotation :: Angle -> T2
- rotate :: (Transformable t, V t ~ R2) => Angle -> t -> t
- rotateBy :: (Transformable t, V t ~ R2) => Double -> t -> t
- rotationAbout :: P2 -> Angle -> T2
- rotateAbout :: (Transformable t, V t ~ R2) => P2 -> Angle -> t -> t
- scalingX :: Double -> T2
- scaleX :: (Transformable t, V t ~ R2) => Double -> t -> t
- scalingY :: Double -> T2
- scaleY :: (Transformable t, V t ~ R2) => Double -> t -> t
- scaling :: (HasLinearMap v, Fractional (Scalar v)) => Scalar v -> Transformation v
- scale :: (Transformable t, Fractional (Scalar (V t)), Eq (Scalar (V t))) => Scalar (V t) -> t -> t
- scaleToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t
- scaleToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t
- scaleUToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t
- scaleUToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t
- translationX :: Double -> T2
- translateX :: (Transformable t, V t ~ R2) => Double -> t -> t
- translationY :: Double -> T2
- translateY :: (Transformable t, V t ~ R2) => Double -> t -> t
- translation :: HasLinearMap v => v -> Transformation v
- translate :: (Transformable t, HasLinearMap (V t)) => V t -> t -> t
- reflectionX :: T2
- reflectX :: (Transformable t, V t ~ R2) => t -> t
- reflectionY :: T2
- reflectY :: (Transformable t, V t ~ R2) => t -> t
- reflectionAbout :: P2 -> R2 -> T2
- reflectAbout :: (Transformable t, V t ~ R2) => P2 -> R2 -> t -> t
- shearingX :: Double -> T2
- shearX :: (Transformable t, V t ~ R2) => Double -> t -> t
- shearingY :: Double -> T2
- shearY :: (Transformable t, V t ~ R2) => Double -> t -> t
- onBasis :: Transformation R2 -> ((R2, R2), R2)

# Rotation

rotation :: Angle -> T2 Source

Create a transformation which performs a rotation about the local
origin by the given angle. See also `rotate`

.

rotate :: (Transformable t, V t ~ R2) => Angle -> t -> t Source

Rotate about the local origin by the given angle. Positive angles
correspond to counterclockwise rotation, negative to
clockwise. The angle can be expressed using any of the `Iso`

s on
`Angle`

. For example, `rotate (1/4 @@ `

, `turn`

)```
rotate
(tau/4 @@ rad)
```

, and `rotate (90 @@ deg)`

all
represent the same transformation, namely, a counterclockwise
rotation by a right angle. To rotate about some point other than
the local origin, see `rotateAbout`

.

Note that writing `rotate (1/4)`

, with no `Angle`

constructor,
will yield an error since GHC cannot figure out which sort of
angle you want to use. In this common situation you can use
`rotateBy`

, which interprets its argument as a number of turns.

rotationAbout :: P2 -> Angle -> T2 Source

`rotationAbout p`

is a rotation about the point `p`

(instead of
around the local origin).

rotateAbout :: (Transformable t, V t ~ R2) => P2 -> Angle -> t -> t Source

`rotateAbout p`

is like `rotate`

, except it rotates around the
point `p`

instead of around the local origin.

# Scaling

scalingX :: Double -> T2 Source

Construct a transformation which scales by the given factor in the x (horizontal) direction.

scaleX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Scale a diagram by the given factor in the x (horizontal)
direction. To scale uniformly, use `scale`

.

scalingY :: Double -> T2 Source

Construct a transformation which scales by the given factor in the y (vertical) direction.

scaleY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Scale a diagram by the given factor in the y (vertical)
direction. To scale uniformly, use `scale`

.

scaling :: (HasLinearMap v, Fractional (Scalar v)) => Scalar v -> Transformation v

Create a uniform scaling transformation.

scale :: (Transformable t, Fractional (Scalar (V t)), Eq (Scalar (V t))) => Scalar (V t) -> t -> t

Scale uniformly in every dimension by the given scalar.

scaleToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleToX w`

scales a diagram in the x (horizontal) direction by
whatever factor required to make its width `w`

. `scaleToX`

should not be applied to diagrams with a width of 0, such as
`vrule`

.

scaleToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleToY h`

scales a diagram in the y (vertical) direction by
whatever factor required to make its height `h`

. `scaleToY`

should not be applied to diagrams with a height of 0, such as
`hrule`

.

scaleUToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleUToX w`

scales a diagram *uniformly* by whatever factor
required to make its width `w`

. `scaleUToX`

should not be
applied to diagrams with a width of 0, such as `vrule`

.

scaleUToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleUToY h`

scales a diagram *uniformly* by whatever factor
required to make its height `h`

. `scaleUToY`

should not be applied
to diagrams with a height of 0, such as `hrule`

.

# Translation

translationX :: Double -> T2 Source

Construct a transformation which translates by the given distance in the x (horizontal) direction.

translateX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Translate a diagram by the given distance in the x (horizontal) direction.

translationY :: Double -> T2 Source

Construct a transformation which translates by the given distance in the y (vertical) direction.

translateY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Translate a diagram by the given distance in the y (vertical) direction.

translation :: HasLinearMap v => v -> Transformation v

Create a translation.

translate :: (Transformable t, HasLinearMap (V t)) => V t -> t -> t

Translate by a vector.

# Reflection

reflectionX :: T2 Source

Construct a transformation which flips a diagram from left to right, i.e. sends the point (x,y) to (-x,y).

reflectX :: (Transformable t, V t ~ R2) => t -> t Source

Flip a diagram from left to right, i.e. send the point (x,y) to (-x,y).

reflectionY :: T2 Source

Construct a transformation which flips a diagram from top to bottom, i.e. sends the point (x,y) to (x,-y).

reflectY :: (Transformable t, V t ~ R2) => t -> t Source

Flip a diagram from top to bottom, i.e. send the point (x,y) to (x,-y).

reflectionAbout :: P2 -> R2 -> T2 Source

`reflectionAbout p v`

is a reflection in the line determined by
the point `p`

and vector `v`

.

reflectAbout :: (Transformable t, V t ~ R2) => P2 -> R2 -> t -> t Source

`reflectAbout p v`

reflects a diagram in the line determined by
the point `p`

and the vector `v`

.

# Shears

shearingX :: Double -> T2 Source

`shearingX d`

is the linear transformation which is the identity on
y coordinates and sends `(0,1)`

to `(d,1)`

.

shearX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

`shearX d`

performs a shear in the x-direction which sends
`(0,1)`

to `(d,1)`

.

shearingY :: Double -> T2 Source

`shearingY d`

is the linear transformation which is the identity on
x coordinates and sends `(1,0)`

to `(1,d)`

.

shearY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

`shearY d`

performs a shear in the y-direction which sends
`(1,0)`

to `(1,d)`

.