| Copyright | (c) 2011 diagrams-lib team (see LICENSE) |
|---|---|
| License | BSD-style (see LICENSE) |
| Maintainer | diagrams-discuss@googlegroups.com |
| Safe Haskell | None |
| Language | Haskell2010 |
Diagrams.TwoD.Arc
Description
Two-dimensional arcs, approximated by cubic bezier curves.
- arc :: (InSpace V2 n t, OrderedField n, TrailLike t) => Direction V2 n -> Angle n -> t
- arc' :: (InSpace V2 n t, OrderedField n, TrailLike t) => n -> Direction V2 n -> Angle n -> t
- arcT :: OrderedField n => Direction V2 n -> Angle n -> Trail V2 n
- arcCCW :: (InSpace V2 n t, RealFloat n, TrailLike t) => Direction V2 n -> Direction V2 n -> t
- arcCW :: (InSpace V2 n t, RealFloat n, TrailLike t) => Direction V2 n -> Direction V2 n -> t
- bezierFromSweep :: OrderedField n => Angle n -> [Segment Closed V2 n]
- wedge :: (InSpace V2 n t, OrderedField n, TrailLike t) => n -> Direction V2 n -> Angle n -> t
- arcBetween :: (TrailLike t, V t ~ V2, N t ~ n, RealFloat n) => Point V2 n -> Point V2 n -> n -> t
- annularWedge :: (TrailLike t, V t ~ V2, N t ~ n, RealFloat n) => n -> n -> Direction V2 n -> Angle n -> t
Documentation
arc :: (InSpace V2 n t, OrderedField n, TrailLike t) => Direction V2 n -> Angle n -> t Source #
Given a start direction d and a sweep angle s, is the
path of a radius one arc starting at arc d sd and sweeping out the angle
s counterclockwise (for positive s). The resulting
Trail is allowed to wrap around and overlap itself.
arc' :: (InSpace V2 n t, OrderedField n, TrailLike t) => n -> Direction V2 n -> Angle n -> t Source #
Given a radus r, a start direction d and an angle s,
is the path of a radius arc' r d s(abs r) arc starting at
d and sweeping out the angle s counterclockwise (for positive
s). The origin of the arc is its center.
arc'Ex = mconcat [ arc' r xDir (1/4 @@ turn) | r <- [0.5,-1,1.5] ]
# centerXY # pad 1.1arcCCW :: (InSpace V2 n t, RealFloat n, TrailLike t) => Direction V2 n -> Direction V2 n -> t Source #
Given a start direction s and end direction e, arcCCW s e is the
path of a radius one arc counterclockwise between the two directions.
The origin of the arc is its center.
arcCW :: (InSpace V2 n t, RealFloat n, TrailLike t) => Direction V2 n -> Direction V2 n -> t Source #
Like arcAngleCCW but clockwise.
bezierFromSweep :: OrderedField n => Angle n -> [Segment Closed V2 n] Source #
bezierFromSweep s constructs a series of Cubic segments that
start in the positive y direction and sweep counter clockwise
through the angle s. If s is negative, it will start in the
negative y direction and sweep clockwise. When s is less than
0.0001 the empty list results. If the sweep is greater than fullTurn
later segments will overlap earlier segments.
wedge :: (InSpace V2 n t, OrderedField n, TrailLike t) => n -> Direction V2 n -> Angle n -> t Source #
Create a circular wedge of the given radius, beginning at the given direction and extending through the given angle.
wedgeEx = hcat' (with & sep .~ 0.5) [ wedge 1 xDir (1/4 @@ turn) , wedge 1 (rotate (7/30 @@ turn) xDir) (4/30 @@ turn) , wedge 1 (rotate (1/8 @@ turn) xDir) (3/4 @@ turn) ] # fc blue # centerXY # pad 1.1
arcBetween :: (TrailLike t, V t ~ V2, N t ~ n, RealFloat n) => Point V2 n -> Point V2 n -> n -> t Source #
arcBetween p q height creates an arc beginning at p and
ending at q, with its midpoint at a distance of abs height
away from the straight line from p to q. A positive value of
height results in an arc to the left of the line from p to
q; a negative value yields one to the right.
arcBetweenEx = mconcat [ arcBetween origin (p2 (2,1)) ht | ht <- [-0.2, -0.1 .. 0.2] ] # centerXY # pad 1.1
annularWedge :: (TrailLike t, V t ~ V2, N t ~ n, RealFloat n) => n -> n -> Direction V2 n -> Angle n -> t Source #
Create an annular wedge of the given radii, beginning at the first direction and extending through the given sweep angle. The radius of the outer circle is given first.
annularWedgeEx = hsep 0.50 [ annularWedge 1 0.5 xDir (1/4 @@ turn) , annularWedge 1 0.3 (rotate (7/30 @@ turn) xDir) (4/30 @@ turn) , annularWedge 1 0.7 (rotate (1/8 @@ turn) xDir) (3/4 @@ turn) ] # fc blue # centerXY # pad 1.1