Build #1 for dynobud-1.9.1.0
| Package | dynobud-1.9.1.0 |
|---|
| Install | DependencyFailed zeromq4-haskell-0.6.3 |
|---|---|
| Docs | NotTried |
| Tests | NotTried |
| Time submitted | 2015-11-18 20:41:02.033459 UTC |
|---|---|
| Compiler | ghc-7.10.2 |
| OS | linux |
| Arch | x86_64 |
| Dependencies | zeromq4-haskell-0.6.3, vector-binary-instances-0.2.1.0, vector-0.11.0.0, unordered-containers-0.2.5.1, time-1.5.0.1, stm-2.4.4, spatial-math-0.2.4.0, semigroups-0.18.0.1, reflection-2.1, process-1.2.3.0, not-gloss-0.7.6.1, mwc-random-0.13.3.2, mtl-2.2.1, linear-1.20.2, lens-4.13, jacobi-roots-0.2.0.4, hmatrix-gsl-0.17.0.0, hmatrix-0.17.0.1, generic-accessors-0.5.0.0, distributive-0.4.4, directory-1.2.2.0, data-default-class-0.0.1, containers-0.5.6.2, colour-2.3.3, cmdargs-0.10.13, cereal-0.4.1.1, casadi-bindings-core-2.4.1.0, casadi-bindings-2.4.1.4, bytestring-0.10.6.0, binary-0.7.5.0, base-4.8.1.0, aeson-0.10.0.0, Plot-ho-matic-0.6.0.0, Chart-gtk-1.5.1, Chart-1.5.4 |
| Flags | -examples |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies...
Configuring ObjectName-1.1.0.0...
Building ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
[1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o )
In-place registering ObjectName-1.1.0.0...
Running Haddock for ObjectName-1.1.0.0...
Running hscolour for ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Haddock coverage:
100% ( 3 / 3) in 'Data.ObjectName'
Documentation created: dist/doc/html/ObjectName/index.html,
dist/doc/html/ObjectName/ObjectName.txt
Creating package registration file:
/tmp/pkgConf-ObjectName-1.1.0278722862233665123.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.0-Ej1Cgp8vUjN6m1ytQ9jTTT
Registering ObjectName-1.1.0.0...
Installed ObjectName-1.1.0.0
Configuring base-orphans-0.4.4...
Building base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
[1 of 2] Compiling Data.Orphans.Prelude ( src/Data/Orphans/Prelude.hs, dist/build/Data/Orphans/Prelude.o )
[2 of 2] Compiling Data.Orphans ( src/Data/Orphans.hs, dist/build/Data/Orphans.o )
In-place registering base-orphans-0.4.4...
Running Haddock for base-orphans-0.4.4...
Running hscolour for base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
Preprocessing library base-orphans-0.4.4...
Haddock coverage:
Warning: Data.Orphans.Prelude: Could not find documentation for exported module: OrphansPrelude
100% ( 1 / 1) in 'Data.Orphans.Prelude'
100% ( 1 / 1) in 'Data.Orphans'
Documentation created: dist/doc/html/base-orphans/index.html,
dist/doc/html/base-orphans/base-orphans.txt
Creating package registration file:
/tmp/pkgConf-base-orphans-0.420539999321264095060.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/base-orphans-0.4.4-E55c3OEBLyu45sND7mOuE9
Registering base-orphans-0.4.4...
Installed base-orphans-0.4.4
Configuring bmp-1.2.5.2...
Building bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
[ 1 of 12] Compiling Codec.BMP.CIEXYZ ( Codec/BMP/CIEXYZ.hs, dist/build/Codec/BMP/CIEXYZ.o )
Codec/BMP/CIEXYZ.hs:3:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:14:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:15:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:15: Warning: Tab character
Codec/BMP/CIEXYZ.hs:24:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:26:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:27:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:28:1: Warning: Tab character
[ 2 of 12] Compiling Codec.BMP.Compression ( Codec/BMP/Compression.hs, dist/build/Codec/BMP/Compression.o )
[ 3 of 12] Compiling Codec.BMP.Error ( Codec/BMP/Error.hs, dist/build/Codec/BMP/Error.o )
Codec/BMP/Error.hs:3:1: Warning: Tab character
Codec/BMP/Error.hs:17:1: Warning: Tab character
Codec/BMP/Error.hs:20:1: Warning: Tab character
Codec/BMP/Error.hs:23:1: Warning: Tab character
Codec/BMP/Error.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:32:1: Warning: Tab character
Codec/BMP/Error.hs:37:1: Warning: Tab character
Codec/BMP/Error.hs:41:1: Warning: Tab character
Codec/BMP/Error.hs:45:1: Warning: Tab character
Codec/BMP/Error.hs:49:1: Warning: Tab character
Codec/BMP/Error.hs:60:1: Warning: Tab character
[ 4 of 12] Compiling Codec.BMP.BitmapInfoV3 ( Codec/BMP/BitmapInfoV3.hs, dist/build/Codec/BMP/BitmapInfoV3.o )
Codec/BMP/BitmapInfoV3.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:12:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:19: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:34:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:37:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:26: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:24: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:25: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:30: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:79:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:94:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:27: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:31: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:34: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:32: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:33: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:38: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:12: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:121:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:122:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:128:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:130:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:161:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:162:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:163:1: Warning: Tab character
[ 5 of 12] Compiling Codec.BMP.FileHeader ( Codec/BMP/FileHeader.hs, dist/build/Codec/BMP/FileHeader.o )
Codec/BMP/FileHeader.hs:3:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:21: Warning: Tab character
Codec/BMP/FileHeader.hs:4:1: Warning: Tab character
Codec/BMP/FileHeader.hs:5:1: Warning: Tab character
Codec/BMP/FileHeader.hs:6:1: Warning: Tab character
Codec/BMP/FileHeader.hs:11:23: Warning: Tab character
Codec/BMP/FileHeader.hs:17:1: Warning: Tab character
Codec/BMP/FileHeader.hs:17:21: Warning: Tab character
Codec/BMP/FileHeader.hs:18:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:25: Warning: Tab character
Codec/BMP/FileHeader.hs:20:1: Warning: Tab character
Codec/BMP/FileHeader.hs:21:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:29: Warning: Tab character
Codec/BMP/FileHeader.hs:24:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:30: Warning: Tab character
Codec/BMP/FileHeader.hs:27:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:30: Warning: Tab character
Codec/BMP/FileHeader.hs:30:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:27: Warning: Tab character
Codec/BMP/FileHeader.hs:32:1: Warning: Tab character
Codec/BMP/FileHeader.hs:33:1: Warning: Tab character
Codec/BMP/FileHeader.hs:48:7: Warning: Tab character
Codec/BMP/FileHeader.hs:48:10: Warning: Tab character
Codec/BMP/FileHeader.hs:49:1: Warning: Tab character
Codec/BMP/FileHeader.hs:49:13: Warning: Tab character
Codec/BMP/FileHeader.hs:50:1: Warning: Tab character
Codec/BMP/FileHeader.hs:50:13: Warning: Tab character
Codec/BMP/FileHeader.hs:51:1: Warning: Tab character
Codec/BMP/FileHeader.hs:51:13: Warning: Tab character
Codec/BMP/FileHeader.hs:52:1: Warning: Tab character
Codec/BMP/FileHeader.hs:52:15: Warning: Tab character
Codec/BMP/FileHeader.hs:53:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:15: Warning: Tab character
Codec/BMP/FileHeader.hs:55:1: Warning: Tab character
Codec/BMP/FileHeader.hs:55:33: Warning: Tab character
Codec/BMP/FileHeader.hs:56:1: Warning: Tab character
Codec/BMP/FileHeader.hs:56:37: Warning: Tab character
Codec/BMP/FileHeader.hs:57:1: Warning: Tab character
Codec/BMP/FileHeader.hs:57:38: Warning: Tab character
Codec/BMP/FileHeader.hs:58:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:35: Warning: Tab character
Codec/BMP/FileHeader.hs:62:7: Warning: Tab character
Codec/BMP/FileHeader.hs:62:20: Warning: Tab character
Codec/BMP/FileHeader.hs:63:1: Warning: Tab character
Codec/BMP/FileHeader.hs:63:20: Warning: Tab character
Codec/BMP/FileHeader.hs:64:1: Warning: Tab character
Codec/BMP/FileHeader.hs:64:20: Warning: Tab character
Codec/BMP/FileHeader.hs:65:1: Warning: Tab character
Codec/BMP/FileHeader.hs:65:20: Warning: Tab character
Codec/BMP/FileHeader.hs:66:1: Warning: Tab character
Codec/BMP/FileHeader.hs:66:20: Warning: Tab character
Codec/BMP/FileHeader.hs:67:1: Warning: Tab character
Codec/BMP/FileHeader.hs:70:45: Warning: Tab character
Codec/BMP/FileHeader.hs:72:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:15: Warning: Tab character
Codec/BMP/FileHeader.hs:83:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:16: Warning: Tab character
Codec/BMP/FileHeader.hs:86:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:16: Warning: Tab character
Codec/BMP/FileHeader.hs:89:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:15: Warning: Tab character
Codec/BMP/FileHeader.hs:92:1: Warning: Tab character
Codec/BMP/FileHeader.hs:94:1: Warning: Tab character
Codec/BMP/FileHeader.hs:95:1: Warning: Tab character
[ 6 of 12] Compiling Codec.BMP.BitmapInfoV4 ( Codec/BMP/BitmapInfoV4.hs, dist/build/Codec/BMP/BitmapInfoV4.o )
Codec/BMP/BitmapInfoV4.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:13:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:22: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:25: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:13: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:64:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:30: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:33: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:76:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:38: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:45: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:99:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:127:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:133:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:135:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:136:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:137:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:138:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:139:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:140:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:146:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:147:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:148:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:149:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:150:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:14: Warning: Tab character
[ 7 of 12] Compiling Codec.BMP.BitmapInfoV5 ( Codec/BMP/BitmapInfoV5.hs, dist/build/Codec/BMP/BitmapInfoV5.o )
Codec/BMP/BitmapInfoV5.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:11:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:17:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:32:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:31: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:39: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:68:1: Warning: Tab character
[ 8 of 12] Compiling Codec.BMP.BitmapInfo ( Codec/BMP/BitmapInfo.hs, dist/build/Codec/BMP/BitmapInfo.o )
Codec/BMP/BitmapInfo.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:21: Warning: Tab character
Codec/BMP/BitmapInfo.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:60:1: Warning: Tab character
[ 9 of 12] Compiling Codec.BMP.Base ( Codec/BMP/Base.hs, dist/build/Codec/BMP/Base.o )
Codec/BMP/Base.hs:3:1: Warning: Tab character
Codec/BMP/Base.hs:3:14: Warning: Tab character
Codec/BMP/Base.hs:15:1: Warning: Tab character
Codec/BMP/Base.hs:16:1: Warning: Tab character
Codec/BMP/Base.hs:16:24: Warning: Tab character
Codec/BMP/Base.hs:17:1: Warning: Tab character
Codec/BMP/Base.hs:17:24: Warning: Tab character
Codec/BMP/Base.hs:18:1: Warning: Tab character
Codec/BMP/Base.hs:18:26: Warning: Tab character
Codec/BMP/Base.hs:19:1: Warning: Tab character
[10 of 12] Compiling Codec.BMP.Unpack ( Codec/BMP/Unpack.hs, dist/build/Codec/BMP/Unpack.o )
Codec/BMP/Unpack.hs:3:1: Warning: Tab character
Codec/BMP/Unpack.hs:4:6: Warning: Tab character
Codec/BMP/Unpack.hs:13:23: Warning: Tab character
Codec/BMP/Unpack.hs:14:30: Warning: Tab character
Codec/BMP/Unpack.hs:15:15: Warning: Tab character
Codec/BMP/Unpack.hs:21:7: Warning: Tab character
Codec/BMP/Unpack.hs:21:13: Warning: Tab character
Codec/BMP/Unpack.hs:22:1: Warning: Tab character
Codec/BMP/Unpack.hs:22:14: Warning: Tab character
Codec/BMP/Unpack.hs:23:1: Warning: Tab character
Codec/BMP/Unpack.hs:23:15: Warning: Tab character
Codec/BMP/Unpack.hs:25:1: Warning: Tab character
Codec/BMP/Unpack.hs:25:17: Warning: Tab character
Codec/BMP/Unpack.hs:26:6: Warning: Tab character
Codec/BMP/Unpack.hs:27:1: Warning: Tab character
Codec/BMP/Unpack.hs:27:12: Warning: Tab character
Codec/BMP/Unpack.hs:28:1: Warning: Tab character
Codec/BMP/Unpack.hs:28:12: Warning: Tab character
Codec/BMP/Unpack.hs:29:1: Warning: Tab character
Codec/BMP/Unpack.hs:29:11: Warning: Tab character
Codec/BMP/Unpack.hs:37:1: Warning: Tab character
Codec/BMP/Unpack.hs:37:16: Warning: Tab character
Codec/BMP/Unpack.hs:38:1: Warning: Tab character
Codec/BMP/Unpack.hs:38:15: Warning: Tab character
Codec/BMP/Unpack.hs:40:1: Warning: Tab character
Codec/BMP/Unpack.hs:40:23: Warning: Tab character
Codec/BMP/Unpack.hs:41:1: Warning: Tab character
Codec/BMP/Unpack.hs:42:1: Warning: Tab character
Codec/BMP/Unpack.hs:44:7: Warning: Tab character
Codec/BMP/Unpack.hs:46:24: Warning: Tab character
Codec/BMP/Unpack.hs:47:1: Warning: Tab character
Codec/BMP/Unpack.hs:47:17: Warning: Tab character
Codec/BMP/Unpack.hs:50:6: Warning: Tab character
Codec/BMP/Unpack.hs:51:1: Warning: Tab character
Codec/BMP/Unpack.hs:52:2: Warning: Tab character
Codec/BMP/Unpack.hs:53:8: Warning: Tab character
Codec/BMP/Unpack.hs:53:10: Warning: Tab character
Codec/BMP/Unpack.hs:54:4: Warning: Tab character
Codec/BMP/Unpack.hs:54:12: Warning: Tab character
Codec/BMP/Unpack.hs:55:13: Warning: Tab character
Codec/BMP/Unpack.hs:55:22: Warning: Tab character
Codec/BMP/Unpack.hs:59:1: Warning: Tab character
Codec/BMP/Unpack.hs:61:1: Warning: Tab character
Codec/BMP/Unpack.hs:66:7: Warning: Tab character
Codec/BMP/Unpack.hs:84:1: Warning: Tab character
Codec/BMP/Unpack.hs:85:1: Warning: Tab character
Codec/BMP/Unpack.hs:86:1: Warning: Tab character
Codec/BMP/Unpack.hs:87:1: Warning: Tab character
Codec/BMP/Unpack.hs:88:1: Warning: Tab character
Codec/BMP/Unpack.hs:89:1: Warning: Tab character
Codec/BMP/Unpack.hs:90:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:14: Warning: Tab character
Codec/BMP/Unpack.hs:91:31: Warning: Tab character
Codec/BMP/Unpack.hs:92:1: Warning: Tab character
Codec/BMP/Unpack.hs:92:31: Warning: Tab character
Codec/BMP/Unpack.hs:93:1: Warning: Tab character
Codec/BMP/Unpack.hs:93:31: Warning: Tab character
Codec/BMP/Unpack.hs:95:1: Warning: Tab character
Codec/BMP/Unpack.hs:96:1: Warning: Tab character
Codec/BMP/Unpack.hs:97:1: Warning: Tab character
Codec/BMP/Unpack.hs:98:1: Warning: Tab character
Codec/BMP/Unpack.hs:99:1: Warning: Tab character
Codec/BMP/Unpack.hs:100:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:16: Warning: Tab character
Codec/BMP/Unpack.hs:109:1: Warning: Tab character
Codec/BMP/Unpack.hs:109:15: Warning: Tab character
Codec/BMP/Unpack.hs:111:1: Warning: Tab character
Codec/BMP/Unpack.hs:111:23: Warning: Tab character
Codec/BMP/Unpack.hs:112:1: Warning: Tab character
Codec/BMP/Unpack.hs:113:1: Warning: Tab character
Codec/BMP/Unpack.hs:117:1: Warning: Tab character
Codec/BMP/Unpack.hs:118:2: Warning: Tab character
Codec/BMP/Unpack.hs:119:8: Warning: Tab character
Codec/BMP/Unpack.hs:119:10: Warning: Tab character
Codec/BMP/Unpack.hs:120:4: Warning: Tab character
Codec/BMP/Unpack.hs:120:12: Warning: Tab character
Codec/BMP/Unpack.hs:121:13: Warning: Tab character
Codec/BMP/Unpack.hs:121:22: Warning: Tab character
Codec/BMP/Unpack.hs:124:1: Warning: Tab character
Codec/BMP/Unpack.hs:126:1: Warning: Tab character
Codec/BMP/Unpack.hs:131:7: Warning: Tab character
Codec/BMP/Unpack.hs:132:1: Warning: Tab character
Codec/BMP/Unpack.hs:142:1: Warning: Tab character
Codec/BMP/Unpack.hs:153:1: Warning: Tab character
Codec/BMP/Unpack.hs:154:1: Warning: Tab character
Codec/BMP/Unpack.hs:155:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:14: Warning: Tab character
Codec/BMP/Unpack.hs:156:32: Warning: Tab character
Codec/BMP/Unpack.hs:157:1: Warning: Tab character
Codec/BMP/Unpack.hs:157:32: Warning: Tab character
Codec/BMP/Unpack.hs:158:1: Warning: Tab character
Codec/BMP/Unpack.hs:158:32: Warning: Tab character
Codec/BMP/Unpack.hs:159:1: Warning: Tab character
Codec/BMP/Unpack.hs:161:1: Warning: Tab character
Codec/BMP/Unpack.hs:162:1: Warning: Tab character
Codec/BMP/Unpack.hs:163:1: Warning: Tab character
Codec/BMP/Unpack.hs:164:1: Warning: Tab character
Codec/BMP/Unpack.hs:165:1: Warning: Tab character
Codec/BMP/Unpack.hs:166:1: Warning: Tab character
[11 of 12] Compiling Codec.BMP.Pack ( Codec/BMP/Pack.hs, dist/build/Codec/BMP/Pack.o )
Codec/BMP/Pack.hs:17:23: Warning: Tab character
Codec/BMP/Pack.hs:18:30: Warning: Tab character
Codec/BMP/Pack.hs:19:15: Warning: Tab character
Codec/BMP/Pack.hs:100:1: Warning: Tab character
Codec/BMP/Pack.hs:101:16: Warning: Tab character
Codec/BMP/Pack.hs:102:1: Warning: Tab character
Codec/BMP/Pack.hs:102:16: Warning: Tab character
Codec/BMP/Pack.hs:103:1: Warning: Tab character
Codec/BMP/Pack.hs:103:22: Warning: Tab character
Codec/BMP/Pack.hs:105:1: Warning: Tab character
Codec/BMP/Pack.hs:106:1: Warning: Tab character
Codec/BMP/Pack.hs:109:1: Warning: Tab character
Codec/BMP/Pack.hs:110:1: Warning: Tab character
Codec/BMP/Pack.hs:110:33: Warning: Tab character
Codec/BMP/Pack.hs:112:1: Warning: Tab character
Codec/BMP/Pack.hs:112:37: Warning: Tab character
Codec/BMP/Pack.hs:114:1: Warning: Tab character
Codec/BMP/Pack.hs:114:64: Warning: Tab character
Codec/BMP/Pack.hs:117:1: Warning: Tab character
Codec/BMP/Pack.hs:117:38: Warning: Tab character
Codec/BMP/Pack.hs:118:1: Warning: Tab character
Codec/BMP/Pack.hs:118:38: Warning: Tab character
Codec/BMP/Pack.hs:119:1: Warning: Tab character
Codec/BMP/Pack.hs:119:35: Warning: Tab character
Codec/BMP/Pack.hs:122:1: Warning: Tab character
Codec/BMP/Pack.hs:123:1: Warning: Tab character
Codec/BMP/Pack.hs:124:1: Warning: Tab character
Codec/BMP/Pack.hs:124:27: Warning: Tab character
Codec/BMP/Pack.hs:125:1: Warning: Tab character
Codec/BMP/Pack.hs:125:28: Warning: Tab character
Codec/BMP/Pack.hs:126:1: Warning: Tab character
Codec/BMP/Pack.hs:126:29: Warning: Tab character
Codec/BMP/Pack.hs:128:1: Warning: Tab character
Codec/BMP/Pack.hs:128:29: Warning: Tab character
Codec/BMP/Pack.hs:129:1: Warning: Tab character
Codec/BMP/Pack.hs:129:31: Warning: Tab character
Codec/BMP/Pack.hs:130:1: Warning: Tab character
Codec/BMP/Pack.hs:130:34: Warning: Tab character
Codec/BMP/Pack.hs:131:1: Warning: Tab character
Codec/BMP/Pack.hs:131:32: Warning: Tab character
Codec/BMP/Pack.hs:133:1: Warning: Tab character
Codec/BMP/Pack.hs:134:1: Warning: Tab character
Codec/BMP/Pack.hs:135:1: Warning: Tab character
Codec/BMP/Pack.hs:136:1: Warning: Tab character
Codec/BMP/Pack.hs:136:36: Warning: Tab character
Codec/BMP/Pack.hs:137:1: Warning: Tab character
Codec/BMP/Pack.hs:137:36: Warning: Tab character
Codec/BMP/Pack.hs:139:1: Warning: Tab character
Codec/BMP/Pack.hs:139:33: Warning: Tab character
Codec/BMP/Pack.hs:140:1: Warning: Tab character
Codec/BMP/Pack.hs:140:38: Warning: Tab character
Codec/BMP/Pack.hs:141:1: Warning: Tab character
Codec/BMP/Pack.hs:144:1: Warning: Tab character
Codec/BMP/Pack.hs:144:13: Warning: Tab character
Codec/BMP/Pack.hs:144:28: Warning: Tab character
Codec/BMP/Pack.hs:145:1: Warning: Tab character
Codec/BMP/Pack.hs:146:1: Warning: Tab character
Codec/BMP/Pack.hs:148:1: Warning: Tab character
Codec/BMP/Pack.hs:149:6: Warning: Tab character
Codec/BMP/Pack.hs:150:1: Warning: Tab character
Codec/BMP/Pack.hs:151:1: Warning: Tab character
Codec/BMP/Pack.hs:151:32: Warning: Tab character
Codec/BMP/Pack.hs:152:1: Warning: Tab character
Codec/BMP/Pack.hs:152:32: Warning: Tab character
Codec/BMP/Pack.hs:153:1: Warning: Tab character
Codec/BMP/Pack.hs:153:34: Warning: Tab character
Codec/BMP/Pack.hs:154:1: Warning: Tab character
Codec/BMP/Pack.hs:155:1: Warning: Tab character
Codec/BMP/Pack.hs:162:1: Warning: Tab character
Codec/BMP/Pack.hs:162:15: Warning: Tab character
Codec/BMP/Pack.hs:163:1: Warning: Tab character
Codec/BMP/Pack.hs:163:15: Warning: Tab character
Codec/BMP/Pack.hs:164:1: Warning: Tab character
Codec/BMP/Pack.hs:165:1: Warning: Tab character
Codec/BMP/Pack.hs:166:1: Warning: Tab character
Codec/BMP/Pack.hs:172:7: Warning: Tab character
Codec/BMP/Pack.hs:172:19: Warning: Tab character
Codec/BMP/Pack.hs:173:1: Warning: Tab character
Codec/BMP/Pack.hs:174:1: Warning: Tab character
Codec/BMP/Pack.hs:174:18: Warning: Tab character
Codec/BMP/Pack.hs:175:1: Warning: Tab character
Codec/BMP/Pack.hs:175:18: Warning: Tab character
Codec/BMP/Pack.hs:176:1: Warning: Tab character
Codec/BMP/Pack.hs:177:1: Warning: Tab character
Codec/BMP/Pack.hs:177:17: Warning: Tab character
Codec/BMP/Pack.hs:178:6: Warning: Tab character
Codec/BMP/Pack.hs:179:1: Warning: Tab character
Codec/BMP/Pack.hs:179:33: Warning: Tab character
Codec/BMP/Pack.hs:180:1: Warning: Tab character
Codec/BMP/Pack.hs:180:37: Warning: Tab character
Codec/BMP/Pack.hs:181:1: Warning: Tab character
Codec/BMP/Pack.hs:181:15: Warning: Tab character
Codec/BMP/Pack.hs:183:1: Warning: Tab character
Codec/BMP/Pack.hs:183:19: Warning: Tab character
Codec/BMP/Pack.hs:184:1: Warning: Tab character
Codec/BMP/Pack.hs:185:1: Warning: Tab character
Codec/BMP/Pack.hs:186:1: Warning: Tab character
Codec/BMP/Pack.hs:190:1: Warning: Tab character
Codec/BMP/Pack.hs:192:1: Warning: Tab character
Codec/BMP/Pack.hs:193:1: Warning: Tab character
Codec/BMP/Pack.hs:194:1: Warning: Tab character
Codec/BMP/Pack.hs:194:14: Warning: Tab character
Codec/BMP/Pack.hs:195:1: Warning: Tab character
Codec/BMP/Pack.hs:196:1: Warning: Tab character
Codec/BMP/Pack.hs:197:1: Warning: Tab character
Codec/BMP/Pack.hs:198:1: Warning: Tab character
Codec/BMP/Pack.hs:199:1: Warning: Tab character
Codec/BMP/Pack.hs:200:1: Warning: Tab character
Codec/BMP/Pack.hs:201:1: Warning: Tab character
Codec/BMP/Pack.hs:202:1: Warning: Tab character
Codec/BMP/Pack.hs:203:1: Warning: Tab character
Codec/BMP/Pack.hs:204:1: Warning: Tab character
Codec/BMP/Pack.hs:204:20: Warning: Tab character
Codec/BMP/Pack.hs:205:22: Warning: Tab character
Codec/BMP/Pack.hs:206:1: Warning: Tab character
Codec/BMP/Pack.hs:206:21: Warning: Tab character
Codec/BMP/Pack.hs:207:1: Warning: Tab character
Codec/BMP/Pack.hs:208:1: Warning: Tab character
Codec/BMP/Pack.hs:209:1: Warning: Tab character
Codec/BMP/Pack.hs:210:1: Warning: Tab character
Codec/BMP/Pack.hs:211:1: Warning: Tab character
Codec/BMP/Pack.hs:212:1: Warning: Tab character
Codec/BMP/Pack.hs:218:1: Warning: Tab character
Codec/BMP/Pack.hs:218:15: Warning: Tab character
Codec/BMP/Pack.hs:219:1: Warning: Tab character
Codec/BMP/Pack.hs:219:15: Warning: Tab character
Codec/BMP/Pack.hs:220:1: Warning: Tab character
Codec/BMP/Pack.hs:221:1: Warning: Tab character
Codec/BMP/Pack.hs:228:17: Warning: Tab character
Codec/BMP/Pack.hs:229:6: Warning: Tab character
Codec/BMP/Pack.hs:230:1: Warning: Tab character
Codec/BMP/Pack.hs:230:33: Warning: Tab character
Codec/BMP/Pack.hs:231:1: Warning: Tab character
Codec/BMP/Pack.hs:231:37: Warning: Tab character
Codec/BMP/Pack.hs:232:1: Warning: Tab character
Codec/BMP/Pack.hs:232:15: Warning: Tab character
Codec/BMP/Pack.hs:234:1: Warning: Tab character
Codec/BMP/Pack.hs:234:19: Warning: Tab character
Codec/BMP/Pack.hs:235:1: Warning: Tab character
Codec/BMP/Pack.hs:235:23: Warning: Tab character
Codec/BMP/Pack.hs:236:1: Warning: Tab character
Codec/BMP/Pack.hs:240:1: Warning: Tab character
Codec/BMP/Pack.hs:242:1: Warning: Tab character
Codec/BMP/Pack.hs:243:1: Warning: Tab character
Codec/BMP/Pack.hs:244:1: Warning: Tab character
Codec/BMP/Pack.hs:245:1: Warning: Tab character
Codec/BMP/Pack.hs:246:1: Warning: Tab character
Codec/BMP/Pack.hs:247:1: Warning: Tab character
Codec/BMP/Pack.hs:248:1: Warning: Tab character
Codec/BMP/Pack.hs:249:1: Warning: Tab character
Codec/BMP/Pack.hs:250:1: Warning: Tab character
Codec/BMP/Pack.hs:251:1: Warning: Tab character
Codec/BMP/Pack.hs:252:1: Warning: Tab character
Codec/BMP/Pack.hs:252:20: Warning: Tab character
Codec/BMP/Pack.hs:253:22: Warning: Tab character
Codec/BMP/Pack.hs:254:1: Warning: Tab character
Codec/BMP/Pack.hs:254:21: Warning: Tab character
Codec/BMP/Pack.hs:255:1: Warning: Tab character
Codec/BMP/Pack.hs:255:22: Warning: Tab character
Codec/BMP/Pack.hs:256:1: Warning: Tab character
Codec/BMP/Pack.hs:257:1: Warning: Tab character
Codec/BMP/Pack.hs:258:1: Warning: Tab character
Codec/BMP/Pack.hs:259:1: Warning: Tab character
Codec/BMP/Pack.hs:260:1: Warning: Tab character
Codec/BMP/Pack.hs:261:1: Warning: Tab character
Codec/BMP/Pack.hs:262:1: Warning: Tab character
[12 of 12] Compiling Codec.BMP ( Codec/BMP.hs, dist/build/Codec/BMP.o )
Codec/BMP.hs:40:1: Warning: Tab character
Codec/BMP.hs:41:14: Warning: Tab character
Codec/BMP.hs:42:1: Warning: Tab character
Codec/BMP.hs:42:23: Warning: Tab character
Codec/BMP.hs:43:1: Warning: Tab character
Codec/BMP.hs:44:1: Warning: Tab character
Codec/BMP.hs:44:23: Warning: Tab character
Codec/BMP.hs:45:1: Warning: Tab character
Codec/BMP.hs:46:1: Warning: Tab character
Codec/BMP.hs:47:1: Warning: Tab character
Codec/BMP.hs:48:1: Warning: Tab character
Codec/BMP.hs:49:1: Warning: Tab character
Codec/BMP.hs:52:1: Warning: Tab character
Codec/BMP.hs:55:1: Warning: Tab character
Codec/BMP.hs:58:1: Warning: Tab character
Codec/BMP.hs:61:1: Warning: Tab character
Codec/BMP.hs:62:1: Warning: Tab character
Codec/BMP.hs:74:23: Warning: Tab character
Codec/BMP.hs:75:28: Warning: Tab character
Codec/BMP.hs:85:6: Warning: Tab character
Codec/BMP.hs:85:10: Warning: Tab character
Codec/BMP.hs:86:1: Warning: Tab character
Codec/BMP.hs:87:1: Warning: Tab character
Codec/BMP.hs:91:6: Warning: Tab character
Codec/BMP.hs:92:1: Warning: Tab character
Codec/BMP.hs:92:12: Warning: Tab character
Codec/BMP.hs:100:1: Warning: Tab character
Codec/BMP.hs:101:1: Warning: Tab character
Codec/BMP.hs:104:1: Warning: Tab character
Codec/BMP.hs:104:14: Warning: Tab character
Codec/BMP.hs:105:1: Warning: Tab character
Codec/BMP.hs:105:14: Warning: Tab character
Codec/BMP.hs:106:1: Warning: Tab character
Codec/BMP.hs:111:1: Warning: Tab character
Codec/BMP.hs:113:7: Warning: Tab character
Codec/BMP.hs:114:1: Warning: Tab character
Codec/BMP.hs:115:1: Warning: Tab character
Codec/BMP.hs:115:19: Warning: Tab character
Codec/BMP.hs:116:1: Warning: Tab character
Codec/BMP.hs:117:1: Warning: Tab character
Codec/BMP.hs:118:1: Warning: Tab character
Codec/BMP.hs:119:1: Warning: Tab character
Codec/BMP.hs:129:1: Warning: Tab character
Codec/BMP.hs:129:15: Warning: Tab character
Codec/BMP.hs:130:1: Warning: Tab character
Codec/BMP.hs:130:15: Warning: Tab character
Codec/BMP.hs:134:1: Warning: Tab character
Codec/BMP.hs:135:1: Warning: Tab character
Codec/BMP.hs:135:19: Warning: Tab character
Codec/BMP.hs:136:1: Warning: Tab character
Codec/BMP.hs:137:1: Warning: Tab character
Codec/BMP.hs:137:26: Warning: Tab character
Codec/BMP.hs:138:1: Warning: Tab character
Codec/BMP.hs:145:1: Warning: Tab character
Codec/BMP.hs:146:1: Warning: Tab character
Codec/BMP.hs:146:19: Warning: Tab character
Codec/BMP.hs:147:1: Warning: Tab character
Codec/BMP.hs:148:1: Warning: Tab character
Codec/BMP.hs:148:26: Warning: Tab character
Codec/BMP.hs:149:1: Warning: Tab character
Codec/BMP.hs:149:25: Warning: Tab character
Codec/BMP.hs:155:1: Warning: Tab character
Codec/BMP.hs:156:1: Warning: Tab character
Codec/BMP.hs:157:1: Warning: Tab character
Codec/BMP.hs:157:19: Warning: Tab character
Codec/BMP.hs:158:1: Warning: Tab character
Codec/BMP.hs:159:1: Warning: Tab character
Codec/BMP.hs:159:26: Warning: Tab character
Codec/BMP.hs:160:1: Warning: Tab character
Codec/BMP.hs:160:25: Warning: Tab character
Codec/BMP.hs:166:1: Warning: Tab character
Codec/BMP.hs:167:1: Warning: Tab character
Codec/BMP.hs:168:2: Warning: Tab character
Codec/BMP.hs:175:1: Warning: Tab character
Codec/BMP.hs:176:1: Warning: Tab character
Codec/BMP.hs:177:1: Warning: Tab character
Codec/BMP.hs:177:33: Warning: Tab character
Codec/BMP.hs:178:1: Warning: Tab character
Codec/BMP.hs:178:32: Warning: Tab character
Codec/BMP.hs:179:1: Warning: Tab character
Codec/BMP.hs:179:34: Warning: Tab character
Codec/BMP.hs:186:6: Warning: Tab character
Codec/BMP.hs:186:10: Warning: Tab character
Codec/BMP.hs:187:1: Warning: Tab character
Codec/BMP.hs:188:1: Warning: Tab character
Codec/BMP.hs:189:1: Warning: Tab character
Codec/BMP.hs:209:18: Warning: Tab character
Codec/BMP.hs:210:7: Warning: Tab character
Codec/BMP.hs:210:13: Warning: Tab character
Codec/BMP.hs:211:6: Warning: Tab character
Codec/BMP.hs:212:1: Warning: Tab character
In-place registering bmp-1.2.5.2...
Running Haddock for bmp-1.2.5.2...
Running hscolour for bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
Codec/BMP/CIEXYZ.hs:3:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:14:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:15:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:15: Warning: Tab character
Codec/BMP/CIEXYZ.hs:24:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:26:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:27:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:3:1: Warning: Tab character
Codec/BMP/Error.hs:17:1: Warning: Tab character
Codec/BMP/Error.hs:20:1: Warning: Tab character
Codec/BMP/Error.hs:23:1: Warning: Tab character
Codec/BMP/Error.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:32:1: Warning: Tab character
Codec/BMP/Error.hs:37:1: Warning: Tab character
Codec/BMP/Error.hs:41:1: Warning: Tab character
Codec/BMP/Error.hs:45:1: Warning: Tab character
Codec/BMP/Error.hs:49:1: Warning: Tab character
Codec/BMP/Error.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:12:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:19: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:34:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:37:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:26: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:24: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:25: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:30: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:79:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:94:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:27: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:31: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:34: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:32: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:33: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:38: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:12: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:121:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:122:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:128:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:130:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:161:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:162:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:163:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:21: Warning: Tab character
Codec/BMP/FileHeader.hs:4:1: Warning: Tab character
Codec/BMP/FileHeader.hs:5:1: Warning: Tab character
Codec/BMP/FileHeader.hs:6:1: Warning: Tab character
Codec/BMP/FileHeader.hs:11:23: Warning: Tab character
Codec/BMP/FileHeader.hs:17:1: Warning: Tab character
Codec/BMP/FileHeader.hs:17:21: Warning: Tab character
Codec/BMP/FileHeader.hs:18:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:25: Warning: Tab character
Codec/BMP/FileHeader.hs:20:1: Warning: Tab character
Codec/BMP/FileHeader.hs:21:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:29: Warning: Tab character
Codec/BMP/FileHeader.hs:24:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:30: Warning: Tab character
Codec/BMP/FileHeader.hs:27:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:30: Warning: Tab character
Codec/BMP/FileHeader.hs:30:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:27: Warning: Tab character
Codec/BMP/FileHeader.hs:32:1: Warning: Tab character
Codec/BMP/FileHeader.hs:33:1: Warning: Tab character
Codec/BMP/FileHeader.hs:48:7: Warning: Tab character
Codec/BMP/FileHeader.hs:48:10: Warning: Tab character
Codec/BMP/FileHeader.hs:49:1: Warning: Tab character
Codec/BMP/FileHeader.hs:49:13: Warning: Tab character
Codec/BMP/FileHeader.hs:50:1: Warning: Tab character
Codec/BMP/FileHeader.hs:50:13: Warning: Tab character
Codec/BMP/FileHeader.hs:51:1: Warning: Tab character
Codec/BMP/FileHeader.hs:51:13: Warning: Tab character
Codec/BMP/FileHeader.hs:52:1: Warning: Tab character
Codec/BMP/FileHeader.hs:52:15: Warning: Tab character
Codec/BMP/FileHeader.hs:53:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:15: Warning: Tab character
Codec/BMP/FileHeader.hs:55:1: Warning: Tab character
Codec/BMP/FileHeader.hs:55:33: Warning: Tab character
Codec/BMP/FileHeader.hs:56:1: Warning: Tab character
Codec/BMP/FileHeader.hs:56:37: Warning: Tab character
Codec/BMP/FileHeader.hs:57:1: Warning: Tab character
Codec/BMP/FileHeader.hs:57:38: Warning: Tab character
Codec/BMP/FileHeader.hs:58:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:35: Warning: Tab character
Codec/BMP/FileHeader.hs:62:7: Warning: Tab character
Codec/BMP/FileHeader.hs:62:20: Warning: Tab character
Codec/BMP/FileHeader.hs:63:1: Warning: Tab character
Codec/BMP/FileHeader.hs:63:20: Warning: Tab character
Codec/BMP/FileHeader.hs:64:1: Warning: Tab character
Codec/BMP/FileHeader.hs:64:20: Warning: Tab character
Codec/BMP/FileHeader.hs:65:1: Warning: Tab character
Codec/BMP/FileHeader.hs:65:20: Warning: Tab character
Codec/BMP/FileHeader.hs:66:1: Warning: Tab character
Codec/BMP/FileHeader.hs:66:20: Warning: Tab character
Codec/BMP/FileHeader.hs:67:1: Warning: Tab character
Codec/BMP/FileHeader.hs:70:45: Warning: Tab character
Codec/BMP/FileHeader.hs:72:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:15: Warning: Tab character
Codec/BMP/FileHeader.hs:83:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:16: Warning: Tab character
Codec/BMP/FileHeader.hs:86:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:16: Warning: Tab character
Codec/BMP/FileHeader.hs:89:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:15: Warning: Tab character
Codec/BMP/FileHeader.hs:92:1: Warning: Tab character
Codec/BMP/FileHeader.hs:94:1: Warning: Tab character
Codec/BMP/FileHeader.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:13:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:22: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:25: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:13: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:64:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:30: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:33: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:76:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:38: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:45: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:99:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:127:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:133:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:135:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:136:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:137:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:138:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:139:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:140:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:146:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:147:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:148:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:149:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:150:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:11:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:17:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:32:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:31: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:39: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:21: Warning: Tab character
Codec/BMP/BitmapInfo.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:60:1: Warning: Tab character
Codec/BMP/Base.hs:3:1: Warning: Tab character
Codec/BMP/Base.hs:3:14: Warning: Tab character
Codec/BMP/Base.hs:15:1: Warning: Tab character
Codec/BMP/Base.hs:16:1: Warning: Tab character
Codec/BMP/Base.hs:16:24: Warning: Tab character
Codec/BMP/Base.hs:17:1: Warning: Tab character
Codec/BMP/Base.hs:17:24: Warning: Tab character
Codec/BMP/Base.hs:18:1: Warning: Tab character
Codec/BMP/Base.hs:18:26: Warning: Tab character
Codec/BMP/Base.hs:19:1: Warning: Tab character
Codec/BMP/Unpack.hs:3:1: Warning: Tab character
Codec/BMP/Unpack.hs:4:6: Warning: Tab character
Codec/BMP/Unpack.hs:13:23: Warning: Tab character
Codec/BMP/Unpack.hs:14:30: Warning: Tab character
Codec/BMP/Unpack.hs:15:15: Warning: Tab character
Codec/BMP/Unpack.hs:21:7: Warning: Tab character
Codec/BMP/Unpack.hs:21:13: Warning: Tab character
Codec/BMP/Unpack.hs:22:1: Warning: Tab character
Codec/BMP/Unpack.hs:22:14: Warning: Tab character
Codec/BMP/Unpack.hs:23:1: Warning: Tab character
Codec/BMP/Unpack.hs:23:15: Warning: Tab character
Codec/BMP/Unpack.hs:25:1: Warning: Tab character
Codec/BMP/Unpack.hs:25:17: Warning: Tab character
Codec/BMP/Unpack.hs:26:6: Warning: Tab character
Codec/BMP/Unpack.hs:27:1: Warning: Tab character
Codec/BMP/Unpack.hs:27:12: Warning: Tab character
Codec/BMP/Unpack.hs:28:1: Warning: Tab character
Codec/BMP/Unpack.hs:28:12: Warning: Tab character
Codec/BMP/Unpack.hs:29:1: Warning: Tab character
Codec/BMP/Unpack.hs:29:11: Warning: Tab character
Codec/BMP/Unpack.hs:37:1: Warning: Tab character
Codec/BMP/Unpack.hs:37:16: Warning: Tab character
Codec/BMP/Unpack.hs:38:1: Warning: Tab character
Codec/BMP/Unpack.hs:38:15: Warning: Tab character
Codec/BMP/Unpack.hs:40:1: Warning: Tab character
Codec/BMP/Unpack.hs:40:23: Warning: Tab character
Codec/BMP/Unpack.hs:41:1: Warning: Tab character
Codec/BMP/Unpack.hs:42:1: Warning: Tab character
Codec/BMP/Unpack.hs:44:7: Warning: Tab character
Codec/BMP/Unpack.hs:46:24: Warning: Tab character
Codec/BMP/Unpack.hs:47:1: Warning: Tab character
Codec/BMP/Unpack.hs:47:17: Warning: Tab character
Codec/BMP/Unpack.hs:50:6: Warning: Tab character
Codec/BMP/Unpack.hs:51:1: Warning: Tab character
Codec/BMP/Unpack.hs:52:2: Warning: Tab character
Codec/BMP/Unpack.hs:53:8: Warning: Tab character
Codec/BMP/Unpack.hs:53:10: Warning: Tab character
Codec/BMP/Unpack.hs:54:4: Warning: Tab character
Codec/BMP/Unpack.hs:54:12: Warning: Tab character
Codec/BMP/Unpack.hs:55:13: Warning: Tab character
Codec/BMP/Unpack.hs:55:22: Warning: Tab character
Codec/BMP/Unpack.hs:59:1: Warning: Tab character
Codec/BMP/Unpack.hs:61:1: Warning: Tab character
Codec/BMP/Unpack.hs:66:7: Warning: Tab character
Codec/BMP/Unpack.hs:84:1: Warning: Tab character
Codec/BMP/Unpack.hs:85:1: Warning: Tab character
Codec/BMP/Unpack.hs:86:1: Warning: Tab character
Codec/BMP/Unpack.hs:87:1: Warning: Tab character
Codec/BMP/Unpack.hs:88:1: Warning: Tab character
Codec/BMP/Unpack.hs:89:1: Warning: Tab character
Codec/BMP/Unpack.hs:90:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:14: Warning: Tab character
Codec/BMP/Unpack.hs:91:31: Warning: Tab character
Codec/BMP/Unpack.hs:92:1: Warning: Tab character
Codec/BMP/Unpack.hs:92:31: Warning: Tab character
Codec/BMP/Unpack.hs:93:1: Warning: Tab character
Codec/BMP/Unpack.hs:93:31: Warning: Tab character
Codec/BMP/Unpack.hs:95:1: Warning: Tab character
Codec/BMP/Unpack.hs:96:1: Warning: Tab character
Codec/BMP/Unpack.hs:97:1: Warning: Tab character
Codec/BMP/Unpack.hs:98:1: Warning: Tab character
Codec/BMP/Unpack.hs:99:1: Warning: Tab character
Codec/BMP/Unpack.hs:100:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:16: Warning: Tab character
Codec/BMP/Unpack.hs:109:1: Warning: Tab character
Codec/BMP/Unpack.hs:109:15: Warning: Tab character
Codec/BMP/Unpack.hs:111:1: Warning: Tab character
Codec/BMP/Unpack.hs:111:23: Warning: Tab character
Codec/BMP/Unpack.hs:112:1: Warning: Tab character
Codec/BMP/Unpack.hs:113:1: Warning: Tab character
Codec/BMP/Unpack.hs:117:1: Warning: Tab character
Codec/BMP/Unpack.hs:118:2: Warning: Tab character
Codec/BMP/Unpack.hs:119:8: Warning: Tab character
Codec/BMP/Unpack.hs:119:10: Warning: Tab character
Codec/BMP/Unpack.hs:120:4: Warning: Tab character
Codec/BMP/Unpack.hs:120:12: Warning: Tab character
Codec/BMP/Unpack.hs:121:13: Warning: Tab character
Codec/BMP/Unpack.hs:121:22: Warning: Tab character
Codec/BMP/Unpack.hs:124:1: Warning: Tab character
Codec/BMP/Unpack.hs:126:1: Warning: Tab character
Codec/BMP/Unpack.hs:131:7: Warning: Tab character
Codec/BMP/Unpack.hs:132:1: Warning: Tab character
Codec/BMP/Unpack.hs:142:1: Warning: Tab character
Codec/BMP/Unpack.hs:153:1: Warning: Tab character
Codec/BMP/Unpack.hs:154:1: Warning: Tab character
Codec/BMP/Unpack.hs:155:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:14: Warning: Tab character
Codec/BMP/Unpack.hs:156:32: Warning: Tab character
Codec/BMP/Unpack.hs:157:1: Warning: Tab character
Codec/BMP/Unpack.hs:157:32: Warning: Tab character
Codec/BMP/Unpack.hs:158:1: Warning: Tab character
Codec/BMP/Unpack.hs:158:32: Warning: Tab character
Codec/BMP/Unpack.hs:159:1: Warning: Tab character
Codec/BMP/Unpack.hs:161:1: Warning: Tab character
Codec/BMP/Unpack.hs:162:1: Warning: Tab character
Codec/BMP/Unpack.hs:163:1: Warning: Tab character
Codec/BMP/Unpack.hs:164:1: Warning: Tab character
Codec/BMP/Unpack.hs:165:1: Warning: Tab character
Codec/BMP/Unpack.hs:166:1: Warning: Tab character
Codec/BMP/Pack.hs:17:23: Warning: Tab character
Codec/BMP/Pack.hs:18:30: Warning: Tab character
Codec/BMP/Pack.hs:19:15: Warning: Tab character
Codec/BMP/Pack.hs:100:1: Warning: Tab character
Codec/BMP/Pack.hs:101:16: Warning: Tab character
Codec/BMP/Pack.hs:102:1: Warning: Tab character
Codec/BMP/Pack.hs:102:16: Warning: Tab character
Codec/BMP/Pack.hs:103:1: Warning: Tab character
Codec/BMP/Pack.hs:103:22: Warning: Tab character
Codec/BMP/Pack.hs:105:1: Warning: Tab character
Codec/BMP/Pack.hs:106:1: Warning: Tab character
Codec/BMP/Pack.hs:109:1: Warning: Tab character
Codec/BMP/Pack.hs:110:1: Warning: Tab character
Codec/BMP/Pack.hs:110:33: Warning: Tab character
Codec/BMP/Pack.hs:112:1: Warning: Tab character
Codec/BMP/Pack.hs:112:37: Warning: Tab character
Codec/BMP/Pack.hs:114:1: Warning: Tab character
Codec/BMP/Pack.hs:114:64: Warning: Tab character
Codec/BMP/Pack.hs:117:1: Warning: Tab character
Codec/BMP/Pack.hs:117:38: Warning: Tab character
Codec/BMP/Pack.hs:118:1: Warning: Tab character
Codec/BMP/Pack.hs:118:38: Warning: Tab character
Codec/BMP/Pack.hs:119:1: Warning: Tab character
Codec/BMP/Pack.hs:119:35: Warning: Tab character
Codec/BMP/Pack.hs:122:1: Warning: Tab character
Codec/BMP/Pack.hs:123:1: Warning: Tab character
Codec/BMP/Pack.hs:124:1: Warning: Tab character
Codec/BMP/Pack.hs:124:27: Warning: Tab character
Codec/BMP/Pack.hs:125:1: Warning: Tab character
Codec/BMP/Pack.hs:125:28: Warning: Tab character
Codec/BMP/Pack.hs:126:1: Warning: Tab character
Codec/BMP/Pack.hs:126:29: Warning: Tab character
Codec/BMP/Pack.hs:128:1: Warning: Tab character
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Haddock coverage:
50% ( 1 / 2) in 'Codec.BMP.CIEXYZ'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Compression'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Error'
Missing documentation for:
Module header
83% ( 5 / 6) in 'Codec.BMP.BitmapInfoV3'
Missing documentation for:
Module header
80% ( 4 / 5) in 'Codec.BMP.FileHeader'
Missing documentation for:
Module header
83% ( 5 / 6) in 'Codec.BMP.BitmapInfoV4'
Missing documentation for:
Module header
80% ( 4 / 5) in 'Codec.BMP.BitmapInfoV5'
Missing documentation for:
Module header
67% ( 2 / 3) in 'Codec.BMP.BitmapInfo'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Base'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Unpack'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Codec.BMP.Pack'
Missing documentation for:
Module header
100% ( 25 / 25) in 'Codec.BMP'
Documentation created: dist/doc/html/bmp/index.html, dist/doc/html/bmp/bmp.txt
Creating package registration file:
/tmp/pkgConf-bmp-1.2.512311923791622597488.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bmp-1.2.5.2-3glgeKBRcmxLNjYfdSEbIj
Registering bmp-1.2.5.2...
Installed bmp-1.2.5.2
Configuring cereal-0.4.1.1...
Building cereal-0.4.1.1...
Preprocessing library cereal-0.4.1.1...
[1 of 5] Compiling Data.Serialize.Builder ( src/Data/Serialize/Builder.hs, dist/build/Data/Serialize/Builder.o )
src/Data/Serialize/Builder.hs:59:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Serialize/Builder.hs:197:40: Warning:
In the use of ‘S.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
[2 of 5] Compiling Data.Serialize.Put ( src/Data/Serialize/Put.hs, dist/build/Data/Serialize/Put.o )
src/Data/Serialize/Put.hs:70:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Serialize/Put.hs:72:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Serialize/Put.hs:73:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
[3 of 5] Compiling Data.Serialize.Get ( src/Data/Serialize/Get.hs, dist/build/Data/Serialize/Get.o )
src/Data/Serialize/Get.hs:89:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Serialize/Get.hs:90:1: Warning:
The import of ‘MonadPlus, when, liftM2, ap’
from module ‘Control.Monad’ is redundant
src/Data/Serialize/Get.hs:456:13: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
[4 of 5] Compiling Data.Serialize.IEEE754 ( src/Data/Serialize/IEEE754.hs, dist/build/Data/Serialize/IEEE754.o )
src/Data/Serialize/IEEE754.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[5 of 5] Compiling Data.Serialize ( src/Data/Serialize.hs, dist/build/Data/Serialize.o )
src/Data/Serialize.hs:68:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
In-place registering cereal-0.4.1.1...
Running Haddock for cereal-0.4.1.1...
Running hscolour for cereal-0.4.1.1...
Preprocessing library cereal-0.4.1.1...
Preprocessing library cereal-0.4.1.1...
src/Data/Serialize/Builder.hs:59:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Serialize/Builder.hs:197:40: Warning:
In the use of ‘S.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
src/Data/Serialize/Put.hs:70:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Serialize/Put.hs:72:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Data/Serialize/Put.hs:73:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Data/Serialize/Get.hs:89:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Serialize/Get.hs:90:1: Warning:
The import of ‘ap, liftM2, when, MonadPlus’
from module ‘Control.Monad’ is redundant
src/Data/Serialize/Get.hs:456:13: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
src/Data/Serialize/IEEE754.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Data/Serialize.hs:68:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
96% ( 26 / 27) in 'Data.Serialize.Builder'
Missing documentation for:
toByteString (src/Data/Serialize/Builder.hs:161)
69% ( 29 / 42) in 'Data.Serialize.Put'
Missing documentation for:
Putter (src/Data/Serialize/Put.hs:99)
putBuilder (src/Data/Serialize/Put.hs:137)
putTwoOf (src/Data/Serialize/Put.hs:261)
putListOf (src/Data/Serialize/Put.hs:265)
putIArrayOf (src/Data/Serialize/Put.hs:269)
putSeqOf (src/Data/Serialize/Put.hs:275)
putTreeOf (src/Data/Serialize/Put.hs:281)
putMapOf (src/Data/Serialize/Put.hs:288)
putIntMapOf (src/Data/Serialize/Put.hs:292)
putSetOf (src/Data/Serialize/Put.hs:296)
putIntSetOf (src/Data/Serialize/Put.hs:300)
putMaybeOf (src/Data/Serialize/Put.hs:304)
putEitherOf (src/Data/Serialize/Put.hs:309)
94% ( 50 / 53) in 'Data.Serialize.Get'
Missing documentation for:
label (src/Data/Serialize/Get.hs:215)
getLazyByteString (src/Data/Serialize/Get.hs:424)
getTwoOf (src/Data/Serialize/Get.hs:577)
100% ( 11 / 11) in 'Data.Serialize.IEEE754'
Cannot find documentation for: $example
100% ( 12 / 12) in 'Data.Serialize'
Warning: Data.Serialize.Put: could not find link destinations for:
PairS
Warning: Data.Serialize.Get: could not find link destinations for:
get
Documentation created: dist/doc/html/cereal/index.html,
dist/doc/html/cereal/cereal.txt
Creating package registration file:
/tmp/pkgConf-cereal-0.4.12601529591472713773.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cereal-0.4.1.1-LMaR4P6lFvNJtmY00msKYH
Registering cereal-0.4.1.1...
Installed cereal-0.4.1.1
Configuring cmdargs-0.10.13...
Building cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
[ 1 of 25] Compiling System.Console.CmdArgs.Implicit.Ann ( System/Console/CmdArgs/Implicit/Ann.hs, dist/build/System/Console/CmdArgs/Implicit/Ann.o )
[ 2 of 25] Compiling System.Console.CmdArgs.Implicit.UI ( System/Console/CmdArgs/Implicit/UI.hs, dist/build/System/Console/CmdArgs/Implicit/UI.o )
[ 3 of 25] Compiling System.Console.CmdArgs.Verbosity ( System/Console/CmdArgs/Verbosity.hs, dist/build/System/Console/CmdArgs/Verbosity.o )
[ 4 of 25] Compiling System.Console.CmdArgs.Implicit.Type ( System/Console/CmdArgs/Implicit/Type.hs, dist/build/System/Console/CmdArgs/Implicit/Type.o )
[ 5 of 25] Compiling System.Console.CmdArgs.Explicit.SplitJoin ( System/Console/CmdArgs/Explicit/SplitJoin.hs, dist/build/System/Console/CmdArgs/Explicit/SplitJoin.o )
[ 6 of 25] Compiling System.Console.CmdArgs.Explicit.ExpandArgsAt ( System/Console/CmdArgs/Explicit/ExpandArgsAt.hs, dist/build/System/Console/CmdArgs/Explicit/ExpandArgsAt.o )
[ 7 of 25] Compiling System.Console.CmdArgs.Explicit.Type ( System/Console/CmdArgs/Explicit/Type.hs, dist/build/System/Console/CmdArgs/Explicit/Type.o )
[ 8 of 25] Compiling System.Console.CmdArgs.Explicit.Process ( System/Console/CmdArgs/Explicit/Process.hs, dist/build/System/Console/CmdArgs/Explicit/Process.o )
[ 9 of 25] Compiling System.Console.CmdArgs.Explicit.Complete ( System/Console/CmdArgs/Explicit/Complete.hs, dist/build/System/Console/CmdArgs/Explicit/Complete.o )
[10 of 25] Compiling System.Console.CmdArgs.Helper ( System/Console/CmdArgs/Helper.hs, dist/build/System/Console/CmdArgs/Helper.o )
[11 of 25] Compiling System.Console.CmdArgs.Default ( System/Console/CmdArgs/Default.hs, dist/build/System/Console/CmdArgs/Default.o )
[12 of 25] Compiling System.Console.CmdArgs.Text ( System/Console/CmdArgs/Text.hs, dist/build/System/Console/CmdArgs/Text.o )
[13 of 25] Compiling System.Console.CmdArgs.Explicit.Help ( System/Console/CmdArgs/Explicit/Help.hs, dist/build/System/Console/CmdArgs/Explicit/Help.o )
[14 of 25] Compiling System.Console.CmdArgs.Explicit ( System/Console/CmdArgs/Explicit.hs, dist/build/System/Console/CmdArgs/Explicit.o )
[15 of 25] Compiling System.Console.CmdArgs.GetOpt ( System/Console/CmdArgs/GetOpt.hs, dist/build/System/Console/CmdArgs/GetOpt.o )
[16 of 25] Compiling Data.Generics.Any ( Data/Generics/Any.hs, dist/build/Data/Generics/Any.o )
[17 of 25] Compiling Data.Generics.Any.Prelude ( Data/Generics/Any/Prelude.hs, dist/build/Data/Generics/Any/Prelude.o )
[18 of 25] Compiling System.Console.CmdArgs.Implicit.Reader ( System/Console/CmdArgs/Implicit/Reader.hs, dist/build/System/Console/CmdArgs/Implicit/Reader.o )
[19 of 25] Compiling System.Console.CmdArgs.Annotate ( System/Console/CmdArgs/Annotate.hs, dist/build/System/Console/CmdArgs/Annotate.o )
[20 of 25] Compiling System.Console.CmdArgs.Implicit.Local ( System/Console/CmdArgs/Implicit/Local.hs, dist/build/System/Console/CmdArgs/Implicit/Local.o )
[21 of 25] Compiling System.Console.CmdArgs.Implicit.Reform ( System/Console/CmdArgs/Implicit/Reform.hs, dist/build/System/Console/CmdArgs/Implicit/Reform.o )
[22 of 25] Compiling System.Console.CmdArgs.Implicit.Global ( System/Console/CmdArgs/Implicit/Global.hs, dist/build/System/Console/CmdArgs/Implicit/Global.o )
[23 of 25] Compiling System.Console.CmdArgs.Implicit ( System/Console/CmdArgs/Implicit.hs, dist/build/System/Console/CmdArgs/Implicit.o )
[24 of 25] Compiling System.Console.CmdArgs.Quote ( System/Console/CmdArgs/Quote.hs, dist/build/System/Console/CmdArgs/Quote.o )
[25 of 25] Compiling System.Console.CmdArgs ( System/Console/CmdArgs.hs, dist/build/System/Console/CmdArgs.o )
In-place registering cmdargs-0.10.13...
Running Haddock for cmdargs-0.10.13...
Running hscolour for cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
Preprocessing library cmdargs-0.10.13...
Haddock coverage:
50% ( 1 / 2) in 'System.Console.CmdArgs.Implicit.Ann'
Missing documentation for:
Module header
100% ( 21 / 21) in 'System.Console.CmdArgs.Implicit.UI'
100% ( 8 / 8) in 'System.Console.CmdArgs.Verbosity'
25% ( 2 / 8) in 'System.Console.CmdArgs.Implicit.Type'
Missing documentation for:
cmdArgsHasValue (System/Console/CmdArgs/Implicit/Type.hs:28)
embed (System/Console/CmdArgs/Implicit/Type.hs:35)
reembed (System/Console/CmdArgs/Implicit/Type.hs:38)
CmdArgsPrivate (System/Console/CmdArgs/Implicit/Type.hs:42)
incArgsSeen (System/Console/CmdArgs/Implicit/Type.hs:46)
getArgsSeen (System/Console/CmdArgs/Implicit/Type.hs:47)
67% ( 2 / 3) in 'System.Console.CmdArgs.Explicit.SplitJoin'
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Module header
50% ( 1 / 2) in 'System.Console.CmdArgs.Explicit.ExpandArgsAt'
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Module header
73% ( 24 / 33) in 'System.Console.CmdArgs.Explicit.Type'
Missing documentation for:
Module header
(System/Console/CmdArgs/Explicit/Type.hs:50)
(System/Console/CmdArgs/Explicit/Type.hs:53)
Remap (System/Console/CmdArgs/Explicit/Type.hs:184)
remap2 (System/Console/CmdArgs/Explicit/Type.hs:189)
(System/Console/CmdArgs/Explicit/Type.hs:192)
(System/Console/CmdArgs/Explicit/Type.hs:201)
(System/Console/CmdArgs/Explicit/Type.hs:204)
remapUpdate (System/Console/CmdArgs/Explicit/Type.hs:207)
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Module header
60% ( 3 / 5) in 'System.Console.CmdArgs.Explicit.Complete'
Missing documentation for:
completeBash (System/Console/CmdArgs/Explicit/Complete.hs:144)
completeZsh (System/Console/CmdArgs/Explicit/Complete.hs:200)
100% ( 8 / 8) in 'System.Console.CmdArgs.Helper'
7% ( 2 / 28) in 'System.Console.CmdArgs.Default'
Missing documentation for:
(System/Console/CmdArgs/Default.hs:14)
(System/Console/CmdArgs/Default.hs:15)
(System/Console/CmdArgs/Default.hs:16)
(System/Console/CmdArgs/Default.hs:17)
(System/Console/CmdArgs/Default.hs:18)
(System/Console/CmdArgs/Default.hs:19)
(System/Console/CmdArgs/Default.hs:20)
(System/Console/CmdArgs/Default.hs:21)
(System/Console/CmdArgs/Default.hs:23)
(System/Console/CmdArgs/Default.hs:24)
(System/Console/CmdArgs/Default.hs:25)
(System/Console/CmdArgs/Default.hs:26)
(System/Console/CmdArgs/Default.hs:27)
(System/Console/CmdArgs/Default.hs:28)
(System/Console/CmdArgs/Default.hs:29)
(System/Console/CmdArgs/Default.hs:30)
(System/Console/CmdArgs/Default.hs:31)
(System/Console/CmdArgs/Default.hs:34)
(System/Console/CmdArgs/Default.hs:35)
(System/Console/CmdArgs/Default.hs:36)
(System/Console/CmdArgs/Default.hs:37)
(System/Console/CmdArgs/Default.hs:38)
(System/Console/CmdArgs/Default.hs:39)
(System/Console/CmdArgs/Default.hs:40)
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(System/Console/CmdArgs/Default.hs:42)
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67% ( 2 / 3) in 'System.Console.CmdArgs.Explicit.Help'
Missing documentation for:
Module header
85% ( 44 / 52) in 'System.Console.CmdArgs.Explicit'
Missing documentation for:
(System/Console/CmdArgs/Explicit/Type.hs:50)
(System/Console/CmdArgs/Explicit/Type.hs:53)
Remap (System/Console/CmdArgs/Explicit/Type.hs:184)
remap2 (System/Console/CmdArgs/Explicit/Type.hs:189)
(System/Console/CmdArgs/Explicit/Type.hs:192)
(System/Console/CmdArgs/Explicit/Type.hs:201)
(System/Console/CmdArgs/Explicit/Type.hs:204)
remapUpdate (System/Console/CmdArgs/Explicit/Type.hs:207)
100% ( 8 / 8) in 'System.Console.CmdArgs.GetOpt'
4% ( 1 / 28) in 'Data.Generics.Any'
Missing documentation for:
Module header
CtorName (Data/Generics/Any.hs:15)
FieldName (Data/Generics/Any.hs:16)
readTupleType (Data/Generics/Any.hs:19)
try1 (Data/Generics/Any.hs:24)
AnyT (Data/Generics/Any.hs:33)
(Data/Generics/Any.hs:35)
fromAny (Data/Generics/Any.hs:38)
cast (Data/Generics/Any.hs:45)
toConstr (Data/Generics/Any.hs:51)
typeOf (Data/Generics/Any.hs:54)
dataTypeOf (Data/Generics/Any.hs:57)
isAlgType (Data/Generics/Any.hs:60)
typeShell (Data/Generics/Any.hs:66)
typeShellFull (Data/Generics/Any.hs:69)
typeName (Data/Generics/Any.hs:72)
ctor (Data/Generics/Any.hs:78)
fields (Data/Generics/Any.hs:81)
children (Data/Generics/Any.hs:84)
compose0 (Data/Generics/Any.hs:88)
recompose (Data/Generics/Any.hs:95)
ctors (Data/Generics/Any.hs:111)
decompose (Data/Generics/Any.hs:117)
arity (Data/Generics/Any.hs:120)
compose (Data/Generics/Any.hs:122)
getField (Data/Generics/Any.hs:129)
setField (Data/Generics/Any.hs:134)
0% ( 0 / 20) in 'Data.Generics.Any.Prelude'
Missing documentation for:
Module header
head (Data/Generics/Any/Prelude.hs:10)
tail (Data/Generics/Any/Prelude.hs:13)
cons (Data/Generics/Any/Prelude.hs:16)
uncons (Data/Generics/Any/Prelude.hs:19)
null (Data/Generics/Any/Prelude.hs:24)
just_ (Data/Generics/Any/Prelude.hs:27)
nil_ (Data/Generics/Any/Prelude.hs:30)
list_ (Data/Generics/Any/Prelude.hs:33)
append (Data/Generics/Any/Prelude.hs:36)
reverse (Data/Generics/Any/Prelude.hs:42)
isString (Data/Generics/Any/Prelude.hs:49)
isList (Data/Generics/Any/Prelude.hs:50)
isMaybe (Data/Generics/Any/Prelude.hs:51)
isTuple (Data/Generics/Any/Prelude.hs:52)
fromList (Data/Generics/Any/Prelude.hs:54)
fromMaybe (Data/Generics/Any/Prelude.hs:55)
fromTuple (Data/Generics/Any/Prelude.hs:56)
unit (Data/Generics/Any/Prelude.hs:58)
tuple (Data/Generics/Any/Prelude.hs:63)
0% ( 0 / 3) in 'System.Console.CmdArgs.Implicit.Reader'
Missing documentation for:
Module header
Reader (System/Console/CmdArgs/Implicit/Reader.hs:15)
reader (System/Console/CmdArgs/Implicit/Reader.hs:28)
100% ( 17 / 17) in 'System.Console.CmdArgs.Annotate'
8% ( 1 / 12) in 'System.Console.CmdArgs.Implicit.Local'
Missing documentation for:
local (System/Console/CmdArgs/Implicit/Local.hs:110)
err (System/Console/CmdArgs/Implicit/Local.hs:106)
Prog_ (System/Console/CmdArgs/Implicit/Local.hs:27)
Builtin_ (System/Console/CmdArgs/Implicit/Local.hs:55)
Mode_ (System/Console/CmdArgs/Implicit/Local.hs:65)
Flag_ (System/Console/CmdArgs/Implicit/Local.hs:75)
Fixup (System/Console/CmdArgs/Implicit/Local.hs:94)
isFlag_ (System/Console/CmdArgs/Implicit/Local.hs:99)
progHelpOutput (System/Console/CmdArgs/Implicit/Local.hs:43)
progVersionOutput (System/Console/CmdArgs/Implicit/Local.hs:44)
progNumericVersionOutput (System/Console/CmdArgs/Implicit/Local.hs:45)
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Missing documentation for:
Module header
reform (System/Console/CmdArgs/Implicit/Reform.hs:14)
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Missing documentation for:
Module header
global (System/Console/CmdArgs/Implicit/Global.hs:21)
100% ( 50 / 50) in 'System.Console.CmdArgs.Implicit'
100% ( 9 / 9) in 'System.Console.CmdArgs.Quote'
100% ( 2 / 2) in 'System.Console.CmdArgs'
Warning: System.Console.CmdArgs.Implicit: could not find link destinations for:
CmdArgsPrivate
Documentation created: dist/doc/html/cmdargs/index.html,
dist/doc/html/cmdargs/cmdargs.txt
Creating package registration file:
/tmp/pkgConf-cmdargs-0.10110613202114723506.13
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cmdargs-0.10.13-3hFC8irhwwJFnXXtAnMpNG
Registering cmdargs-0.10.13...
Installed cmdargs-0.10.13
Configuring colour-2.3.3...
Building colour-2.3.3...
Preprocessing library colour-2.3.3...
[ 1 of 14] Compiling Data.Colour.Matrix ( Data/Colour/Matrix.hs, dist/build/Data/Colour/Matrix.o )
[ 2 of 14] Compiling Data.Colour.Chan ( Data/Colour/Chan.hs, dist/build/Data/Colour/Chan.o )
[ 3 of 14] Compiling Data.Colour.CIE.Chromaticity ( Data/Colour/CIE/Chromaticity.hs, dist/build/Data/Colour/CIE/Chromaticity.o )
[ 4 of 14] Compiling Data.Colour.RGB ( Data/Colour/RGB.hs, dist/build/Data/Colour/RGB.o )
[ 5 of 14] Compiling Data.Colour.RGBSpace.HSL ( Data/Colour/RGBSpace/HSL.hs, dist/build/Data/Colour/RGBSpace/HSL.o )
[ 6 of 14] Compiling Data.Colour.RGBSpace.HSV ( Data/Colour/RGBSpace/HSV.hs, dist/build/Data/Colour/RGBSpace/HSV.o )
[ 7 of 14] Compiling Data.Colour.CIE.Illuminant ( Data/Colour/CIE/Illuminant.hs, dist/build/Data/Colour/CIE/Illuminant.o )
[ 8 of 14] Compiling Data.Colour.Internal ( Data/Colour/Internal.hs, dist/build/Data/Colour/Internal.o )
[ 9 of 14] Compiling Data.Colour.SRGB.Linear ( Data/Colour/SRGB/Linear.hs, dist/build/Data/Colour/SRGB/Linear.o )
[10 of 14] Compiling Data.Colour.RGBSpace ( Data/Colour/RGBSpace.hs, dist/build/Data/Colour/RGBSpace.o )
[11 of 14] Compiling Data.Colour.SRGB ( Data/Colour/SRGB.hs, dist/build/Data/Colour/SRGB.o )
[12 of 14] Compiling Data.Colour ( Data/Colour.hs, dist/build/Data/Colour.o )
[13 of 14] Compiling Data.Colour.CIE ( Data/Colour/CIE.hs, dist/build/Data/Colour/CIE.o )
[14 of 14] Compiling Data.Colour.Names ( Data/Colour/Names.hs, dist/build/Data/Colour/Names.o )
In-place registering colour-2.3.3...
Running Haddock for colour-2.3.3...
Running hscolour for colour-2.3.3...
Preprocessing library colour-2.3.3...
Preprocessing library colour-2.3.3...
Haddock coverage:
0% ( 0 / 5) in 'Data.Colour.Matrix'
Missing documentation for:
Module header
inverse (Data/Colour/Matrix.hs:29)
determinant (Data/Colour/Matrix.hs:35)
mult (Data/Colour/Matrix.hs:38)
matrixMult (Data/Colour/Matrix.hs:40)
0% ( 0 / 10) in 'Data.Colour.Chan'
Missing documentation for:
Module header
Chan (Data/Colour/Chan.hs:29)
empty (Data/Colour/Chan.hs:31)
full (Data/Colour/Chan.hs:34)
scale (Data/Colour/Chan.hs:37)
add (Data/Colour/Chan.hs:40)
invert (Data/Colour/Chan.hs:43)
over (Data/Colour/Chan.hs:46)
convert (Data/Colour/Chan.hs:48)
sum (Data/Colour/Chan.hs:51)
50% ( 6 / 12) in 'Data.Colour.CIE.Chromaticity'
Missing documentation for:
Module header
Chromaticity (Data/Colour/CIE/Chromaticity.hs:25)
(Data/Colour/CIE/Chromaticity.hs:56)
(Data/Colour/CIE/Chromaticity.hs:63)
app_prec (Data/Colour/CIE/Chromaticity.hs:74)
infix_prec (Data/Colour/CIE/Chromaticity.hs:76)
38% ( 6 / 16) in 'Data.Colour.RGB'
Missing documentation for:
Module header
(Data/Colour/RGB.hs:36)
(Data/Colour/RGB.hs:39)
(Data/Colour/RGB.hs:59)
(Data/Colour/RGB.hs:66)
primaryMatrix (Data/Colour/RGB.hs:82)
rgb2xyz (Data/Colour/RGB.hs:92)
xyz2rgb (Data/Colour/RGB.hs:100)
hslsv (Data/Colour/RGB.hs:103)
mod1 (Data/Colour/RGB.hs:127)
86% ( 6 / 7) in 'Data.Colour.RGBSpace.HSL'
Missing documentation for:
Module header
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Module header
100% ( 21 / 21) in 'Data.Colour.CIE.Illuminant'
50% ( 14 / 28) in 'Data.Colour.Internal'
Missing documentation for:
Module header
Red (Data/Colour/Internal.hs:30)
Green (Data/Colour/Internal.hs:31)
Blue (Data/Colour/Internal.hs:32)
black (Data/Colour/Internal.hs:53)
(Data/Colour/Internal.hs:56)
Alpha (Data/Colour/Internal.hs:65)
AffineSpace (Data/Colour/Internal.hs:109)
(Data/Colour/Internal.hs:130)
(Data/Colour/Internal.hs:136)
ColourOps (Data/Colour/Internal.hs:146)
(Data/Colour/Internal.hs:156)
(Data/Colour/Internal.hs:165)
rgbaAdd (Data/Colour/Internal.hs:214)
100% ( 6 / 6) in 'Data.Colour.SRGB.Linear'
83% ( 20 / 24) in 'Data.Colour.RGBSpace'
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primaries (Data/Colour/RGB.hs:55)
whitePoint (Data/Colour/RGB.hs:56)
gamut (Data/Colour/RGBSpace.hs:121)
transferFunction (Data/Colour/RGBSpace.hs:122)
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black (Data/Colour/Internal.hs:53)
AffineSpace (Data/Colour/Internal.hs:109)
ColourOps (Data/Colour/Internal.hs:146)
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Missing documentation for:
toCIEXYZ (Data/Colour/CIE.hs:65)
Chromaticity (Data/Colour/CIE/Chromaticity.hs:25)
1% ( 1 /149) in 'Data.Colour.Names'
Missing documentation for:
readColourName (Data/Colour/Names.hs:188)
aliceblue (Data/Colour/Names.hs:339)
antiquewhite (Data/Colour/Names.hs:342)
aqua (Data/Colour/Names.hs:345)
aquamarine (Data/Colour/Names.hs:348)
azure (Data/Colour/Names.hs:351)
beige (Data/Colour/Names.hs:354)
bisque (Data/Colour/Names.hs:357)
black (Data/Colour/Internal.hs:53)
blanchedalmond (Data/Colour/Names.hs:362)
blue (Data/Colour/Names.hs:365)
blueviolet (Data/Colour/Names.hs:368)
brown (Data/Colour/Names.hs:371)
burlywood (Data/Colour/Names.hs:374)
cadetblue (Data/Colour/Names.hs:377)
chartreuse (Data/Colour/Names.hs:380)
chocolate (Data/Colour/Names.hs:383)
coral (Data/Colour/Names.hs:386)
cornflowerblue (Data/Colour/Names.hs:389)
cornsilk (Data/Colour/Names.hs:392)
crimson (Data/Colour/Names.hs:395)
cyan (Data/Colour/Names.hs:398)
darkblue (Data/Colour/Names.hs:401)
darkcyan (Data/Colour/Names.hs:404)
darkgoldenrod (Data/Colour/Names.hs:407)
darkgray (Data/Colour/Names.hs:410)
darkgreen (Data/Colour/Names.hs:413)
darkgrey (Data/Colour/Names.hs:416)
darkkhaki (Data/Colour/Names.hs:419)
darkmagenta (Data/Colour/Names.hs:422)
darkolivegreen (Data/Colour/Names.hs:425)
darkorange (Data/Colour/Names.hs:428)
darkorchid (Data/Colour/Names.hs:431)
darkred (Data/Colour/Names.hs:434)
darksalmon (Data/Colour/Names.hs:437)
darkseagreen (Data/Colour/Names.hs:440)
darkslateblue (Data/Colour/Names.hs:443)
darkslategray (Data/Colour/Names.hs:446)
darkslategrey (Data/Colour/Names.hs:449)
darkturquoise (Data/Colour/Names.hs:452)
darkviolet (Data/Colour/Names.hs:455)
deeppink (Data/Colour/Names.hs:458)
deepskyblue (Data/Colour/Names.hs:461)
dimgray (Data/Colour/Names.hs:464)
dimgrey (Data/Colour/Names.hs:467)
dodgerblue (Data/Colour/Names.hs:470)
firebrick (Data/Colour/Names.hs:473)
floralwhite (Data/Colour/Names.hs:476)
forestgreen (Data/Colour/Names.hs:479)
fuchsia (Data/Colour/Names.hs:482)
gainsboro (Data/Colour/Names.hs:485)
ghostwhite (Data/Colour/Names.hs:488)
gold (Data/Colour/Names.hs:491)
goldenrod (Data/Colour/Names.hs:494)
gray (Data/Colour/Names.hs:497)
grey (Data/Colour/Names.hs:500)
green (Data/Colour/Names.hs:503)
greenyellow (Data/Colour/Names.hs:506)
honeydew (Data/Colour/Names.hs:509)
hotpink (Data/Colour/Names.hs:512)
indianred (Data/Colour/Names.hs:515)
indigo (Data/Colour/Names.hs:518)
ivory (Data/Colour/Names.hs:521)
khaki (Data/Colour/Names.hs:524)
lavender (Data/Colour/Names.hs:527)
lavenderblush (Data/Colour/Names.hs:530)
lawngreen (Data/Colour/Names.hs:533)
lemonchiffon (Data/Colour/Names.hs:536)
lightblue (Data/Colour/Names.hs:539)
lightcoral (Data/Colour/Names.hs:542)
lightcyan (Data/Colour/Names.hs:545)
lightgoldenrodyellow (Data/Colour/Names.hs:548)
lightgray (Data/Colour/Names.hs:551)
lightgreen (Data/Colour/Names.hs:554)
lightgrey (Data/Colour/Names.hs:557)
lightpink (Data/Colour/Names.hs:560)
lightsalmon (Data/Colour/Names.hs:563)
lightseagreen (Data/Colour/Names.hs:566)
lightskyblue (Data/Colour/Names.hs:569)
lightslategray (Data/Colour/Names.hs:572)
lightslategrey (Data/Colour/Names.hs:575)
lightsteelblue (Data/Colour/Names.hs:578)
lightyellow (Data/Colour/Names.hs:581)
lime (Data/Colour/Names.hs:584)
limegreen (Data/Colour/Names.hs:587)
linen (Data/Colour/Names.hs:590)
magenta (Data/Colour/Names.hs:593)
maroon (Data/Colour/Names.hs:596)
mediumaquamarine (Data/Colour/Names.hs:599)
mediumblue (Data/Colour/Names.hs:602)
mediumorchid (Data/Colour/Names.hs:605)
mediumpurple (Data/Colour/Names.hs:608)
mediumseagreen (Data/Colour/Names.hs:611)
mediumslateblue (Data/Colour/Names.hs:614)
mediumspringgreen (Data/Colour/Names.hs:617)
mediumturquoise (Data/Colour/Names.hs:620)
mediumvioletred (Data/Colour/Names.hs:623)
midnightblue (Data/Colour/Names.hs:626)
mintcream (Data/Colour/Names.hs:629)
mistyrose (Data/Colour/Names.hs:632)
moccasin (Data/Colour/Names.hs:635)
navajowhite (Data/Colour/Names.hs:638)
navy (Data/Colour/Names.hs:641)
oldlace (Data/Colour/Names.hs:644)
olive (Data/Colour/Names.hs:647)
olivedrab (Data/Colour/Names.hs:650)
orange (Data/Colour/Names.hs:653)
orangered (Data/Colour/Names.hs:656)
orchid (Data/Colour/Names.hs:659)
palegoldenrod (Data/Colour/Names.hs:662)
palegreen (Data/Colour/Names.hs:665)
paleturquoise (Data/Colour/Names.hs:668)
palevioletred (Data/Colour/Names.hs:671)
papayawhip (Data/Colour/Names.hs:674)
peachpuff (Data/Colour/Names.hs:677)
peru (Data/Colour/Names.hs:680)
pink (Data/Colour/Names.hs:683)
plum (Data/Colour/Names.hs:686)
powderblue (Data/Colour/Names.hs:689)
purple (Data/Colour/Names.hs:692)
red (Data/Colour/Names.hs:695)
rosybrown (Data/Colour/Names.hs:698)
royalblue (Data/Colour/Names.hs:701)
saddlebrown (Data/Colour/Names.hs:704)
salmon (Data/Colour/Names.hs:707)
sandybrown (Data/Colour/Names.hs:710)
seagreen (Data/Colour/Names.hs:713)
seashell (Data/Colour/Names.hs:716)
sienna (Data/Colour/Names.hs:719)
silver (Data/Colour/Names.hs:722)
skyblue (Data/Colour/Names.hs:725)
slateblue (Data/Colour/Names.hs:728)
slategray (Data/Colour/Names.hs:731)
slategrey (Data/Colour/Names.hs:734)
snow (Data/Colour/Names.hs:737)
springgreen (Data/Colour/Names.hs:740)
steelblue (Data/Colour/Names.hs:743)
tan (Data/Colour/Names.hs:746)
teal (Data/Colour/Names.hs:749)
thistle (Data/Colour/Names.hs:752)
tomato (Data/Colour/Names.hs:755)
turquoise (Data/Colour/Names.hs:758)
violet (Data/Colour/Names.hs:761)
wheat (Data/Colour/Names.hs:764)
white (Data/Colour/Names.hs:767)
whitesmoke (Data/Colour/Names.hs:770)
yellow (Data/Colour/Names.hs:773)
yellowgreen (Data/Colour/Names.hs:776)
Documentation created: dist/doc/html/colour/index.html,
dist/doc/html/colour/colour.txt
Creating package registration file:
/tmp/pkgConf-colour-2.34315301261421186593.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/colour-2.3.3-4TwxYYIWlRc4y14QiEhTww
Registering colour-2.3.3...
Installed colour-2.3.3
Configuring data-default-class-0.0.1...
Building data-default-class-0.0.1...
Preprocessing library data-default-class-0.0.1...
[1 of 1] Compiling Data.Default.Class ( Data/Default/Class.hs, dist/build/Data/Default/Class.o )
In-place registering data-default-class-0.0.1...
Running Haddock for data-default-class-0.0.1...
Running hscolour for data-default-class-0.0.1...
Preprocessing library data-default-class-0.0.1...
Preprocessing library data-default-class-0.0.1...
Haddock coverage:
67% ( 2 / 3) in 'Data.Default.Class'
Missing documentation for:
Module header
Documentation created: dist/doc/html/data-default-class/index.html,
dist/doc/html/data-default-class/data-default-class.txt
Creating package registration file:
/tmp/pkgConf-data-default-class-0.016717359902010794583.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/data-default-class-0.0.1-CgDdtafiXY68XlqDb5IqXw
Registering data-default-class-0.0.1...
Installed data-default-class-0.0.1
Configuring dlist-0.7.1.2...
Building dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
[1 of 1] Compiling Data.DList ( Data/DList.hs, dist/build/Data/DList.o )
In-place registering dlist-0.7.1.2...
Running Haddock for dlist-0.7.1.2...
Running hscolour for dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
Haddock coverage:
100% ( 20 / 20) in 'Data.DList'
Documentation created: dist/doc/html/dlist/index.html,
dist/doc/html/dlist/dlist.txt
Creating package registration file:
/tmp/pkgConf-dlist-0.7.113969181841476453195.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/dlist-0.7.1.2-7AixcwRWCwX32HiPCcE7zz
Registering dlist-0.7.1.2...
Installed dlist-0.7.1.2
Configuring half-0.2.2.1...
Building half-0.2.2.1...
Preprocessing library half-0.2.2.1...
[1 of 1] Compiling Numeric.Half ( src/Numeric/Half.hs, dist/build/Numeric/Half.o )
In-place registering half-0.2.2.1...
Running Haddock for half-0.2.2.1...
Running hscolour for half-0.2.2.1...
Preprocessing library half-0.2.2.1...
Preprocessing library half-0.2.2.1...
Haddock coverage:
81% ( 13 / 16) in 'Numeric.Half'
Missing documentation for:
Half (src/Numeric/Half.hs:61)
HALF_MIN_10_EXP (src/Numeric/Half.hs:174)
HALF_MAX_10_EXP (src/Numeric/Half.hs:177)
Documentation created: dist/doc/html/half/index.html,
dist/doc/html/half/half.txt
Creating package registration file:
/tmp/pkgConf-half-0.2.2672563970849725352.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/half-0.2.2.1-7lOIyJwAhBD6VpkcMgaFcH
Registering half-0.2.2.1...
Installed half-0.2.2.1
Configuring mtl-2.2.1...
Building mtl-2.2.1...
Preprocessing library mtl-2.2.1...
[ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o )
[11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.2.1...
Running Haddock for mtl-2.2.1...
Running hscolour for mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Haddock coverage:
75% ( 3 / 4) in 'Control.Monad.Writer.Class'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
100% ( 5 / 5) in 'Control.Monad.State.Class'
100% ( 3 / 3) in 'Control.Monad.Reader.Class'
80% ( 4 / 5) in 'Control.Monad.RWS.Class'
Missing documentation for:
MonadRWS (Control/Monad/RWS/Class.hs:44)
100% ( 4 / 4) in 'Control.Monad.Identity'
100% ( 3 / 3) in 'Control.Monad.Error.Class'
50% ( 1 / 2) in 'Control.Monad.Cont.Class'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:73)
100% ( 3 / 3) in 'Control.Monad.Trans'
93% ( 14 / 15) in 'Control.Monad.Error'
Missing documentation for:
runErrorT
100% ( 19 / 19) in 'Control.Monad.Except'
100% ( 5 / 5) in 'Control.Monad.List'
95% ( 21 / 22) in 'Control.Monad.RWS.Lazy'
Missing documentation for:
runRWST
100% ( 2 / 2) in 'Control.Monad.RWS'
96% ( 22 / 23) in 'Control.Monad.Reader'
Missing documentation for:
runReaderT
95% ( 21 / 22) in 'Control.Monad.RWS.Strict'
Missing documentation for:
runRWST
96% ( 24 / 25) in 'Control.Monad.State.Lazy'
Missing documentation for:
runStateT
100% ( 2 / 2) in 'Control.Monad.State'
96% ( 24 / 25) in 'Control.Monad.State.Strict'
Missing documentation for:
runStateT
89% ( 17 / 19) in 'Control.Monad.Writer.Lazy'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
runWriterT
100% ( 2 / 2) in 'Control.Monad.Writer'
94% ( 17 / 18) in 'Control.Monad.Writer.Strict'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
91% ( 20 / 22) in 'Control.Monad.Cont'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:73)
runContT
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.27810988231987323286.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU
Registering mtl-2.2.1...
Installed mtl-2.2.1
Configuring old-locale-1.0.0.7...
Building old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
[1 of 1] Compiling System.Locale ( System/Locale.hs, dist/build/System/Locale.o )
In-place registering old-locale-1.0.0.7...
Running Haddock for old-locale-1.0.0.7...
Running hscolour for old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Haddock coverage:
60% ( 3 / 5) in 'System.Locale'
Missing documentation for:
TimeLocale (System/Locale.hs:36)
defaultTimeLocale (System/Locale.hs:49)
Documentation created: dist/doc/html/old-locale/index.html,
dist/doc/html/old-locale/old-locale.txt
Creating package registration file:
/tmp/pkgConf-old-locale-1.0.016089592951018041598.7
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-locale-1.0.0.7-D6X1KPq5Sui5XjrHMwvFwK
Registering old-locale-1.0.0.7...
Installed old-locale-1.0.0.7
Configuring parallel-3.2.0.6...
Building parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
[1 of 3] Compiling Control.Parallel ( Control/Parallel.hs, dist/build/Control/Parallel.o )
[2 of 3] Compiling Control.Seq ( Control/Seq.hs, dist/build/Control/Seq.o )
[3 of 3] Compiling Control.Parallel.Strategies ( Control/Parallel/Strategies.hs, dist/build/Control/Parallel/Strategies.o )
In-place registering parallel-3.2.0.6...
Running Haddock for parallel-3.2.0.6...
Running hscolour for parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Haddock coverage:
72% ( 21 / 29) in 'Control.Seq'
Missing documentation for:
seqTuple2 (Control/Seq.hs:164)
seqTuple3 (Control/Seq.hs:168)
seqTuple4 (Control/Seq.hs:172)
seqTuple5 (Control/Seq.hs:176)
seqTuple6 (Control/Seq.hs:180)
seqTuple7 (Control/Seq.hs:184)
seqTuple8 (Control/Seq.hs:188)
seqTuple9 (Control/Seq.hs:192)
100% ( 3 / 3) in 'Control.Parallel'
81% ( 68 / 84) in 'Control.Parallel.Strategies'
Missing documentation for:
evalTuple2 (Control/Parallel/Strategies.hs:589)
evalTuple3 (Control/Parallel/Strategies.hs:593)
evalTuple4 (Control/Parallel/Strategies.hs:597)
evalTuple5 (Control/Parallel/Strategies.hs:601)
evalTuple6 (Control/Parallel/Strategies.hs:605)
evalTuple7 (Control/Parallel/Strategies.hs:609)
evalTuple8 (Control/Parallel/Strategies.hs:613)
evalTuple9 (Control/Parallel/Strategies.hs:617)
parTuple2 (Control/Parallel/Strategies.hs:621)
parTuple3 (Control/Parallel/Strategies.hs:625)
parTuple4 (Control/Parallel/Strategies.hs:629)
parTuple5 (Control/Parallel/Strategies.hs:633)
parTuple6 (Control/Parallel/Strategies.hs:637)
parTuple7 (Control/Parallel/Strategies.hs:641)
parTuple8 (Control/Parallel/Strategies.hs:645)
parTuple9 (Control/Parallel/Strategies.hs:649)
Documentation created: dist/doc/html/parallel/index.html,
dist/doc/html/parallel/parallel.txt
Creating package registration file:
/tmp/pkgConf-parallel-3.2.04938864631242754098.6
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parallel-3.2.0.6-6L9FbzO2lwB9ZhSC6B30xj
Registering parallel-3.2.0.6...
Installed parallel-3.2.0.6
Configuring prelude-extras-0.4.0.2...
Building prelude-extras-0.4.0.2...
Preprocessing library prelude-extras-0.4.0.2...
[1 of 1] Compiling Prelude.Extras ( src/Prelude/Extras.hs, dist/build/Prelude/Extras.o )
In-place registering prelude-extras-0.4.0.2...
Running Haddock for prelude-extras-0.4.0.2...
Running hscolour for prelude-extras-0.4.0.2...
Preprocessing library prelude-extras-0.4.0.2...
Preprocessing library prelude-extras-0.4.0.2...
Haddock coverage:
5% ( 2 / 43) in 'Prelude.Extras'
Missing documentation for:
Module header
Eq1 (src/Prelude/Extras.hs:80)
/=# (src/Prelude/Extras.hs:87)
Ord1 (src/Prelude/Extras.hs:146)
<# (src/Prelude/Extras.hs:154)
<=# (src/Prelude/Extras.hs:154)
>=# (src/Prelude/Extras.hs:154)
># (src/Prelude/Extras.hs:154)
max1 (src/Prelude/Extras.hs:155)
min1 (src/Prelude/Extras.hs:155)
Show1 (src/Prelude/Extras.hs:228)
show1 (src/Prelude/Extras.hs:237)
shows1 (src/Prelude/Extras.hs:241)
Read1 (src/Prelude/Extras.hs:309)
read1 (src/Prelude/Extras.hs:327)
reads1 (src/Prelude/Extras.hs:330)
readPrec1 (src/Prelude/Extras.hs:320)
readListPrec1 (src/Prelude/Extras.hs:323)
readList1Default (src/Prelude/Extras.hs:346)
readListPrec1Default (src/Prelude/Extras.hs:349)
Lift1 (src/Prelude/Extras.hs:516)
Eq2 (src/Prelude/Extras.hs:133)
/=## (src/Prelude/Extras.hs:140)
Ord2 (src/Prelude/Extras.hs:199)
<## (src/Prelude/Extras.hs:207)
<=## (src/Prelude/Extras.hs:209)
>=## (src/Prelude/Extras.hs:211)
>## (src/Prelude/Extras.hs:213)
max2 (src/Prelude/Extras.hs:216)
min2 (src/Prelude/Extras.hs:221)
Show2 (src/Prelude/Extras.hs:283)
show2 (src/Prelude/Extras.hs:292)
shows2 (src/Prelude/Extras.hs:296)
Read2 (src/Prelude/Extras.hs:443)
read2 (src/Prelude/Extras.hs:468)
reads2 (src/Prelude/Extras.hs:471)
readPrec2 (src/Prelude/Extras.hs:453)
readListPrec2 (src/Prelude/Extras.hs:456)
readList2Default (src/Prelude/Extras.hs:487)
readListPrec2Default (src/Prelude/Extras.hs:490)
Lift2 (src/Prelude/Extras.hs:531)
Documentation created: dist/doc/html/prelude-extras/index.html,
dist/doc/html/prelude-extras/prelude-extras.txt
Creating package registration file:
/tmp/pkgConf-prelude-extras-0.4.01408960629888830763.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/prelude-extras-0.4.0.2-57eavILAbKD5CaKv31zEDY
Registering prelude-extras-0.4.0.2...
Installed prelude-extras-0.4.0.2
Configuring primitive-0.6.1.0...
Building primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
[ 1 of 10] Compiling Data.Primitive.Internal.Compat ( Data/Primitive/Internal/Compat.hs, dist/build/Data/Primitive/Internal/Compat.o )
[ 2 of 10] Compiling Data.Primitive.MachDeps ( Data/Primitive/MachDeps.hs, dist/build/Data/Primitive/MachDeps.o )
[ 3 of 10] Compiling Data.Primitive.Internal.Operations ( Data/Primitive/Internal/Operations.hs, dist/build/Data/Primitive/Internal/Operations.o )
[ 4 of 10] Compiling Control.Monad.Primitive ( Control/Monad/Primitive.hs, dist/build/Control/Monad/Primitive.o )
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 5 of 10] Compiling Data.Primitive.Types ( Data/Primitive/Types.hs, dist/build/Data/Primitive/Types.o )
[ 6 of 10] Compiling Data.Primitive.Array ( Data/Primitive/Array.hs, dist/build/Data/Primitive/Array.o )
[ 7 of 10] Compiling Data.Primitive.ByteArray ( Data/Primitive/ByteArray.hs, dist/build/Data/Primitive/ByteArray.o )
[ 8 of 10] Compiling Data.Primitive.Addr ( Data/Primitive/Addr.hs, dist/build/Data/Primitive/Addr.o )
[ 9 of 10] Compiling Data.Primitive ( Data/Primitive.hs, dist/build/Data/Primitive.o )
[10 of 10] Compiling Data.Primitive.MutVar ( Data/Primitive/MutVar.hs, dist/build/Data/Primitive/MutVar.o )
In-place registering primitive-0.6.1.0...
Running Haddock for primitive-0.6.1.0...
Running hscolour for primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
100% ( 3 / 3) in 'Data.Primitive.Internal.Compat'
3% ( 1 / 35) in 'Data.Primitive.MachDeps'
Missing documentation for:
sIZEOF_CHAR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_CHAR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD (Data/Primitive/MachDeps.hs:19)
sIZEOF_DOUBLE (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_DOUBLE (Data/Primitive/MachDeps.hs:19)
sIZEOF_FLOAT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FLOAT (Data/Primitive/MachDeps.hs:19)
sIZEOF_PTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_PTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_FUNPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FUNPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_STABLEPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_STABLEPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT64 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD64 (Data/Primitive/MachDeps.hs:19)
Word64_# (Data/Primitive/MachDeps.hs:120)
Int64_# (Data/Primitive/MachDeps.hs:121)
3% ( 1 / 29) in 'Data.Primitive.Internal.Operations'
Missing documentation for:
setWord8Array# (Data/Primitive/Internal/Operations.hs:33)
setWord16Array# (Data/Primitive/Internal/Operations.hs:35)
setWord32Array# (Data/Primitive/Internal/Operations.hs:37)
setWord64Array# (Data/Primitive/Internal/Operations.hs:39)
setWordArray# (Data/Primitive/Internal/Operations.hs:41)
setInt8Array# (Data/Primitive/Internal/Operations.hs:43)
setInt16Array# (Data/Primitive/Internal/Operations.hs:45)
setInt32Array# (Data/Primitive/Internal/Operations.hs:47)
setInt64Array# (Data/Primitive/Internal/Operations.hs:49)
setIntArray# (Data/Primitive/Internal/Operations.hs:51)
setAddrArray# (Data/Primitive/Internal/Operations.hs:53)
setFloatArray# (Data/Primitive/Internal/Operations.hs:55)
setDoubleArray# (Data/Primitive/Internal/Operations.hs:57)
setWideCharArray# (Data/Primitive/Internal/Operations.hs:59)
setWord8OffAddr# (Data/Primitive/Internal/Operations.hs:62)
setWord16OffAddr# (Data/Primitive/Internal/Operations.hs:64)
setWord32OffAddr# (Data/Primitive/Internal/Operations.hs:66)
setWord64OffAddr# (Data/Primitive/Internal/Operations.hs:68)
setWordOffAddr# (Data/Primitive/Internal/Operations.hs:70)
setInt8OffAddr# (Data/Primitive/Internal/Operations.hs:72)
setInt16OffAddr# (Data/Primitive/Internal/Operations.hs:74)
setInt32OffAddr# (Data/Primitive/Internal/Operations.hs:76)
setInt64OffAddr# (Data/Primitive/Internal/Operations.hs:78)
setIntOffAddr# (Data/Primitive/Internal/Operations.hs:80)
setAddrOffAddr# (Data/Primitive/Internal/Operations.hs:82)
setFloatOffAddr# (Data/Primitive/Internal/Operations.hs:84)
setDoubleOffAddr# (Data/Primitive/Internal/Operations.hs:86)
setWideCharOffAddr# (Data/Primitive/Internal/Operations.hs:88)
75% ( 12 / 16) in 'Control.Monad.Primitive'
Missing documentation for:
unsafeInlinePrim (Control/Monad/Primitive.hs:189)
unsafeInlineIO (Control/Monad/Primitive.hs:193)
unsafeInlineST (Control/Monad/Primitive.hs:197)
touch (Control/Monad/Primitive.hs:201)
100% ( 3 / 3) in 'Data.Primitive.Types'
100% ( 15 / 15) in 'Data.Primitive.Array'
93% ( 27 / 29) in 'Data.Primitive.ByteArray'
Missing documentation for:
ByteArray#
MutableByteArray#
100% ( 16 / 16) in 'Data.Primitive.Addr'
100% ( 7 / 7) in 'Data.Primitive'
100% ( 9 / 9) in 'Data.Primitive.MutVar'
Documentation created: dist/doc/html/primitive/index.html,
dist/doc/html/primitive/primitive.txt
Creating package registration file:
/tmp/pkgConf-primitive-0.6.19404725151891066487.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/primitive-0.6.1.0-5Jnw7oEuYtM9dmKXelGXVb
Registering primitive-0.6.1.0...
Installed primitive-0.6.1.0
Configuring random-1.1...
Building random-1.1...
Preprocessing library random-1.1...
[1 of 1] Compiling System.Random ( System/Random.hs, dist/build/System/Random.o )
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In-place registering random-1.1...
Running Haddock for random-1.1...
Running hscolour for random-1.1...
Preprocessing library random-1.1...
Preprocessing library random-1.1...
System/Random.hs:43:1: Warning: Tab character
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Haddock coverage:
Cannot find documentation for: $intro
100% ( 16 / 16) in 'System.Random'
Documentation created: dist/doc/html/random/index.html,
dist/doc/html/random/random.txt
Creating package registration file: /tmp/pkgConf-random-11138101281366831742.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/random-1.1-1z8Ujelqc6aKgvPnbRUKkP
Registering random-1.1...
Installed random-1.1
Configuring reflection-2.1...
Building reflection-2.1...
Preprocessing library reflection-2.1...
[1 of 1] Compiling Data.Reflection ( fast/Data/Reflection.hs, dist/build/Data/Reflection.o )
In-place registering reflection-2.1...
Running Haddock for reflection-2.1...
Running hscolour for reflection-2.1...
Preprocessing library reflection-2.1...
Preprocessing library reflection-2.1...
Haddock coverage:
63% ( 19 / 30) in 'Data.Reflection'
Missing documentation for:
Reifies (fast/Data/Reflection.hs:156)
Z (fast/Data/Reflection.hs:243)
D (fast/Data/Reflection.hs:244)
SD (fast/Data/Reflection.hs:245)
PD (fast/Data/Reflection.hs:246)
ReifiedMonoid (fast/Data/Reflection.hs:545)
ReflectedMonoid (fast/Data/Reflection.hs:554)
reifyMonoid (fast/Data/Reflection.hs:559)
ReifiedApplicative (fast/Data/Reflection.hs:588)
ReflectedApplicative (fast/Data/Reflection.hs:590)
reifyApplicative (fast/Data/Reflection.hs:605)
Documentation created: dist/doc/html/reflection/index.html,
dist/doc/html/reflection/reflection.txt
Creating package registration file:
/tmp/pkgConf-reflection-216240649011488873165.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/reflection-2.1-2R8D1icnYri0V2GprJlDMF
Registering reflection-2.1...
Installed reflection-2.1
Configuring split-0.2.2...
Building split-0.2.2...
Preprocessing library split-0.2.2...
[1 of 2] Compiling Data.List.Split.Internals ( src/Data/List/Split/Internals.hs, dist/build/Data/List/Split/Internals.o )
[2 of 2] Compiling Data.List.Split ( src/Data/List/Split.hs, dist/build/Data/List/Split.o )
In-place registering split-0.2.2...
Running Haddock for split-0.2.2...
Running hscolour for split-0.2.2...
Preprocessing library split-0.2.2...
Preprocessing library split-0.2.2...
Haddock coverage:
91% ( 61 / 67) in 'Data.List.Split.Internals'
90% ( 44 / 49) in 'Data.List.Split'
Documentation created: dist/doc/html/split/index.html,
dist/doc/html/split/split.txt
Creating package registration file:
/tmp/pkgConf-split-0.21326297801744161708.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/split-0.2.2-E4yadeCDng9EtdbI5MZoDg
Registering split-0.2.2...
Installed split-0.2.2
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
0% ( 0 / 11) in 'Control.Sequential.STM'
Missing documentation for:
Module header
STM (Control/Sequential/STM.hs:29)
atomically (Control/Sequential/STM.hs:47)
throwSTM (Control/Sequential/STM.hs:54)
catchSTM (Control/Sequential/STM.hs:57)
TVar (Control/Sequential/STM.hs:72)
newTVar (Control/Sequential/STM.hs:75)
newTVarIO (Control/Sequential/STM.hs:78)
readTVar (Control/Sequential/STM.hs:83)
readTVarIO (Control/Sequential/STM.hs:86)
writeTVar (Control/Sequential/STM.hs:89)
100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
100% ( 2 / 2) in 'Control.Concurrent.STM.TArray'
90% ( 9 / 10) in 'Control.Monad.STM'
Missing documentation for:
check (Control/Monad/STM.hs:81)
100% ( 8 / 8) in 'Control.Concurrent.STM'
40% ( 2 / 5) in 'Control.Concurrent.STM.TSem'
Missing documentation for:
newTSem (Control/Concurrent/STM/TSem.hs:42)
waitTSem (Control/Concurrent/STM/TSem.hs:45)
signalTSem (Control/Concurrent/STM/TSem.hs:51)
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.417497578061922265375.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring storable-complex-0.2.2...
Building storable-complex-0.2.2...
Preprocessing library storable-complex-0.2.2...
[1 of 1] Compiling Foreign.Storable.Complex ( in-base/Foreign/Storable/Complex.hs, dist/build/Foreign/Storable/Complex.o )
In-place registering storable-complex-0.2.2...
Running Haddock for storable-complex-0.2.2...
Running hscolour for storable-complex-0.2.2...
Preprocessing library storable-complex-0.2.2...
Preprocessing library storable-complex-0.2.2...
Haddock coverage:
0% ( 0 / 1) in 'Foreign.Storable.Complex'
Missing documentation for:
Module header
Documentation created: dist/doc/html/storable-complex/index.html,
dist/doc/html/storable-complex/storable-complex.txt
Creating package registration file:
/tmp/pkgConf-storable-complex-0.21891363558850377601.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/storable-complex-0.2.2-2MkV3qezhU24R0A34b7XWh
Registering storable-complex-0.2.2...
Installed storable-complex-0.2.2
Configuring syb-0.6...
Building syb-0.6...
Preprocessing library syb-0.6...
[ 1 of 16] Compiling Data.Generics.Basics ( src/Data/Generics/Basics.hs, dist/build/Data/Generics/Basics.o )
[ 2 of 16] Compiling Generics.SYB.Basics ( src/Generics/SYB/Basics.hs, dist/build/Generics/SYB/Basics.o )
[ 3 of 16] Compiling Data.Generics.Instances ( src/Data/Generics/Instances.hs, dist/build/Data/Generics/Instances.o )
[ 4 of 16] Compiling Generics.SYB.Instances ( src/Generics/SYB/Instances.hs, dist/build/Generics/SYB/Instances.o )
[ 5 of 16] Compiling Data.Generics.Aliases ( src/Data/Generics/Aliases.hs, dist/build/Data/Generics/Aliases.o )
[ 6 of 16] Compiling Data.Generics.Schemes ( src/Data/Generics/Schemes.hs, dist/build/Data/Generics/Schemes.o )
[ 7 of 16] Compiling Generics.SYB.Schemes ( src/Generics/SYB/Schemes.hs, dist/build/Generics/SYB/Schemes.o )
[ 8 of 16] Compiling Data.Generics.Text ( src/Data/Generics/Text.hs, dist/build/Data/Generics/Text.o )
[ 9 of 16] Compiling Generics.SYB.Text ( src/Generics/SYB/Text.hs, dist/build/Generics/SYB/Text.o )
[10 of 16] Compiling Data.Generics.Twins ( src/Data/Generics/Twins.hs, dist/build/Data/Generics/Twins.o )
[11 of 16] Compiling Generics.SYB.Twins ( src/Generics/SYB/Twins.hs, dist/build/Generics/SYB/Twins.o )
[12 of 16] Compiling Data.Generics.Builders ( src/Data/Generics/Builders.hs, dist/build/Data/Generics/Builders.o )
[13 of 16] Compiling Generics.SYB.Builders ( src/Generics/SYB/Builders.hs, dist/build/Generics/SYB/Builders.o )
[14 of 16] Compiling Generics.SYB.Aliases ( src/Generics/SYB/Aliases.hs, dist/build/Generics/SYB/Aliases.o )
[15 of 16] Compiling Data.Generics ( src/Data/Generics.hs, dist/build/Data/Generics.o )
[16 of 16] Compiling Generics.SYB ( src/Generics/SYB.hs, dist/build/Generics/SYB.o )
In-place registering syb-0.6...
Running Haddock for syb-0.6...
Running hscolour for syb-0.6...
Preprocessing library syb-0.6...
Preprocessing library syb-0.6...
Haddock coverage:
100% ( 2 / 2) in 'Data.Generics.Basics'
100% ( 2 / 2) in 'Generics.SYB.Basics'
100% ( 1 / 1) in 'Data.Generics.Instances'
100% ( 1 / 1) in 'Generics.SYB.Instances'
96% ( 43 / 45) in 'Data.Generics.Aliases'
Missing documentation for:
GenericQ' (src/Data/Generics/Aliases.hs:268)
GenericM' (src/Data/Generics/Aliases.hs:269)
100% ( 19 / 19) in 'Data.Generics.Schemes'
100% ( 2 / 2) in 'Generics.SYB.Schemes'
100% ( 6 / 6) in 'Data.Generics.Text'
100% ( 2 / 2) in 'Generics.SYB.Text'
100% ( 17 / 17) in 'Data.Generics.Twins'
100% ( 2 / 2) in 'Generics.SYB.Twins'
100% ( 3 / 3) in 'Data.Generics.Builders'
100% ( 2 / 2) in 'Generics.SYB.Builders'
100% ( 2 / 2) in 'Generics.SYB.Aliases'
100% ( 8 / 8) in 'Data.Generics'
100% ( 2 / 2) in 'Generics.SYB'
Documentation created: dist/doc/html/syb/index.html, dist/doc/html/syb/syb.txt
Creating package registration file: /tmp/pkgConf-syb-04503957381583274723.6
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/syb-0.6-2wX6OHAY1mu1En8Oic6xKR
Registering syb-0.6...
Installed syb-0.6
Configuring tagged-0.8.2...
Building tagged-0.8.2...
Preprocessing library tagged-0.8.2...
[1 of 2] Compiling Data.Proxy.TH ( src/Data/Proxy/TH.hs, dist/build/Data/Proxy/TH.o )
[2 of 2] Compiling Data.Tagged ( src/Data/Tagged.hs, dist/build/Data/Tagged.o )
In-place registering tagged-0.8.2...
Running Haddock for tagged-0.8.2...
Running hscolour for tagged-0.8.2...
Preprocessing library tagged-0.8.2...
Preprocessing library tagged-0.8.2...
Haddock coverage:
67% ( 2 / 3) in 'Data.Proxy.TH'
Missing documentation for:
Module header
93% ( 14 / 15) in 'Data.Tagged'
Missing documentation for:
witness (src/Data/Tagged.hs:308)
Documentation created: dist/doc/html/tagged/index.html,
dist/doc/html/tagged/tagged.txt
Creating package registration file:
/tmp/pkgConf-tagged-0.819881802371554567089.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/tagged-0.8.2-4zanMqQLQHpBO0ZYm7KGkc
Registering tagged-0.8.2...
Installed tagged-0.8.2
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
14% ( 1 / 7) in 'Data.Text.Internal.Read'
Missing documentation for:
IReader (Data/Text/Internal/Read.hs:26)
IParser (Data/Text/Internal/Read.hs:28)
T (Data/Text/Internal/Read.hs:48)
digitToInt (Data/Text/Internal/Read.hs:61)
hexDigitToInt (Data/Text/Internal/Read.hs:55)
perhaps (Data/Text/Internal/Read.hs:50)
50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32'
Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
Missing documentation for:
roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits'
Missing documentation for:
Module header
digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
100% ( 12 / 12) in 'Data.Text.Encoding.Error'
100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift'
25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16'
Missing documentation for:
chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
100% ( 2 / 2) in 'Data.Text.Internal.Functions'
100% ( 3 / 3) in 'Data.Text.Internal.Unsafe'
100% ( 16 / 16) in 'Data.Text.Array'
33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char'
Missing documentation for:
ord (Data/Text/Internal/Unsafe/Char.hs:39)
unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
95% ( 19 / 20) in 'Data.Text.Internal'
Missing documentation for:
textP (Data/Text/Internal.hs:97)
38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size'
Missing documentation for:
Size (Data/Text/Internal/Fusion/Size.hs:40)
exactly (Data/Text/Internal/Fusion/Size.hs:44)
exactSize (Data/Text/Internal/Fusion/Size.hs:49)
maxSize (Data/Text/Internal/Fusion/Size.hs:57)
betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
compareSize (Data/Text/Internal/Fusion/Size.hs:143)
isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping'
Missing documentation for:
Module header
upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
Missing documentation for:
singleton (Data/Text/Internal/Fusion/Common.hs:119)
streamList (Data/Text/Internal/Fusion/Common.hs:125)
unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
intercalate (Data/Text/Internal/Fusion/Common.hs:577)
justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
scanl (Data/Text/Internal/Fusion/Common.hs:656)
replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
replicateI (Data/Text/Internal/Fusion/Common.hs:682)
93% ( 13 / 14) in 'Data.Text.Unsafe'
Missing documentation for:
Iter (Data/Text/Unsafe.hs:62)
33% ( 1 / 3) in 'Data.Text.Internal.Private'
Missing documentation for:
runText (Data/Text/Internal/Private.hs:33)
span_ (Data/Text/Internal/Private.hs:23)
91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
length (Data/Text/Internal/Fusion.hs:127)
100% ( 4 / 4) in 'Data.Text.Show'
33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common'
Missing documentation for:
restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
Missing documentation for:
streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
100% ( 33 / 33) in 'Data.Text.Encoding'
100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Search'
100% ( 18 / 18) in 'Data.Text.Foreign'
100% (126 /126) in 'Data.Text'
100% ( 3 / 3) in 'Data.Text.Internal.IO'
100% ( 20 / 20) in 'Data.Text.IO'
93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search'
100% ( 2 / 2) in 'Data.Text.Lazy.Internal'
89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
Missing documentation for:
encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
99% (127 /128) in 'Data.Text.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
94% ( 16 / 17) in 'Data.Text.Internal.Builder'
Missing documentation for:
append' (Data/Text/Internal/Builder.hs:288)
100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions'
0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int'
Missing documentation for:
Module header
decimal (Data/Text/Lazy/Builder/Int.hs:52)
hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
100% ( 19 / 19) in 'Data.Text.Lazy.IO'
100% ( 7 / 7) in 'Data.Text.Lazy.Read'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat'
Missing documentation for:
formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
100% ( 7 / 7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
bracket
Warning: Data.Text: could not find link destinations for:
replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.121040013792013966848.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring transformers-compat-0.4.0.4...
Building transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
[1 of 1] Compiling Paths_transformers_compat ( dist/build/autogen/Paths_transformers_compat.hs, dist/build/Paths_transformers_compat.o )
In-place registering transformers-compat-0.4.0.4...
Running Haddock for transformers-compat-0.4.0.4...
Running hscolour for transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Haddock coverage:
0% ( 0 / 8) in 'Paths_transformers_compat'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_transformers_compat.hs:15)
getBinDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibexecDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataFileName (dist/build/autogen/Paths_transformers_compat.hs:32)
getSysconfDir (dist/build/autogen/Paths_transformers_compat.hs:25)
Documentation created: dist/doc/html/transformers-compat/index.html,
dist/doc/html/transformers-compat/transformers-compat.txt
Creating package registration file:
/tmp/pkgConf-transformers-compat-0.4.01151336081423977622.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/transformers-compat-0.4.0.4-DCQioW2d4vYEa3T0AmFBPv
Registering transformers-compat-0.4.0.4...
Installed transformers-compat-0.4.0.4
Configuring utf8-string-1.0.1.1...
Building utf8-string-1.0.1.1...
Preprocessing library utf8-string-1.0.1.1...
[1 of 5] Compiling Codec.Binary.UTF8.String ( Codec/Binary/UTF8/String.hs, dist/build/Codec/Binary/UTF8/String.o )
[2 of 5] Compiling Codec.Binary.UTF8.Generic ( Codec/Binary/UTF8/Generic.hs, dist/build/Codec/Binary/UTF8/Generic.o )
[3 of 5] Compiling Data.String.UTF8 ( Data/String/UTF8.hs, dist/build/Data/String/UTF8.o )
[4 of 5] Compiling Data.ByteString.Lazy.UTF8 ( Data/ByteString/Lazy/UTF8.hs, dist/build/Data/ByteString/Lazy/UTF8.o )
[5 of 5] Compiling Data.ByteString.UTF8 ( Data/ByteString/UTF8.hs, dist/build/Data/ByteString/UTF8.o )
In-place registering utf8-string-1.0.1.1...
Running Haddock for utf8-string-1.0.1.1...
Running hscolour for utf8-string-1.0.1.1...
Preprocessing library utf8-string-1.0.1.1...
Preprocessing library utf8-string-1.0.1.1...
Haddock coverage:
100% ( 8 / 8) in 'Codec.Binary.UTF8.String'
94% ( 16 / 17) in 'Codec.Binary.UTF8.Generic'
Missing documentation for:
UTF8Bytes (Codec/Binary/UTF8/Generic.hs:48)
89% ( 24 / 27) in 'Data.String.UTF8'
Missing documentation for:
UTF8Bytes (Codec/Binary/UTF8/Generic.hs:48)
fromRep (Data/String/UTF8.hs:59)
toRep (Data/String/UTF8.hs:62)
100% ( 17 / 17) in 'Data.ByteString.Lazy.UTF8'
100% ( 17 / 17) in 'Data.ByteString.UTF8'
Documentation created: dist/doc/html/utf8-string/index.html,
dist/doc/html/utf8-string/utf8-string.txt
Creating package registration file:
/tmp/pkgConf-utf8-string-1.0.119444429291930644296.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/utf8-string-1.0.1.1-HWC8Qen5AZrArJxFQJuE72
Registering utf8-string-1.0.1.1...
Installed utf8-string-1.0.1.1
Configuring vector-0.11.0.0...
Building vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
[ 1 of 21] Compiling Data.Vector.Storable.Internal ( Data/Vector/Storable/Internal.hs, dist/build/Data/Vector/Storable/Internal.o )
[ 2 of 21] Compiling Data.Vector.Generic.Mutable.Base ( Data/Vector/Generic/Mutable/Base.hs, dist/build/Data/Vector/Generic/Mutable/Base.o )
[ 3 of 21] Compiling Data.Vector.Generic.Base ( Data/Vector/Generic/Base.hs, dist/build/Data/Vector/Generic/Base.o )
[ 4 of 21] Compiling Data.Vector.Fusion.Util ( Data/Vector/Fusion/Util.hs, dist/build/Data/Vector/Fusion/Util.o )
Data/Vector/Fusion/Util.hs:19:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 5 of 21] Compiling Data.Vector.Fusion.Bundle.Size ( Data/Vector/Fusion/Bundle/Size.hs, dist/build/Data/Vector/Fusion/Bundle/Size.o )
[ 6 of 21] Compiling Data.Vector.Internal.Check ( Data/Vector/Internal/Check.hs, dist/build/Data/Vector/Internal/Check.o )
[ 7 of 21] Compiling Data.Vector.Fusion.Stream.Monadic ( Data/Vector/Fusion/Stream/Monadic.hs, dist/build/Data/Vector/Fusion/Stream/Monadic.o )
Data/Vector/Fusion/Stream/Monadic.hs:93:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 8 of 21] Compiling Data.Vector.Fusion.Bundle.Monadic ( Data/Vector/Fusion/Bundle/Monadic.hs, dist/build/Data/Vector/Fusion/Bundle/Monadic.o )
Data/Vector/Fusion/Bundle/Monadic.hs:105:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 9 of 21] Compiling Data.Vector.Fusion.Bundle ( Data/Vector/Fusion/Bundle.hs, dist/build/Data/Vector/Fusion/Bundle.o )
Data/Vector/Fusion/Bundle.hs:114:1: Warning: Tab character
[10 of 21] Compiling Data.Vector.Generic.Mutable ( Data/Vector/Generic/Mutable.hs, dist/build/Data/Vector/Generic/Mutable.o )
[11 of 21] Compiling Data.Vector.Generic.New ( Data/Vector/Generic/New.hs, dist/build/Data/Vector/Generic/New.o )
[12 of 21] Compiling Data.Vector.Generic ( Data/Vector/Generic.hs, dist/build/Data/Vector/Generic.o )
[13 of 21] Compiling Data.Vector.Primitive.Mutable ( Data/Vector/Primitive/Mutable.hs, dist/build/Data/Vector/Primitive/Mutable.o )
[14 of 21] Compiling Data.Vector.Primitive ( Data/Vector/Primitive.hs, dist/build/Data/Vector/Primitive.o )
Data/Vector/Primitive.hs:167:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[15 of 21] Compiling Data.Vector.Storable.Mutable ( Data/Vector/Storable/Mutable.hs, dist/build/Data/Vector/Storable/Mutable.o )
[16 of 21] Compiling Data.Vector.Storable ( Data/Vector/Storable.hs, dist/build/Data/Vector/Storable.o )
Data/Vector/Storable.hs:172:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[17 of 21] Compiling Data.Vector.Unboxed.Base ( Data/Vector/Unboxed/Base.hs, dist/build/Data/Vector/Unboxed/Base.o )
Data/Vector/Unboxed/Base.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[18 of 21] Compiling Data.Vector.Unboxed ( Data/Vector/Unboxed.hs, dist/build/Data/Vector/Unboxed.o )
Data/Vector/Unboxed.hs:189:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[19 of 21] Compiling Data.Vector.Unboxed.Mutable ( Data/Vector/Unboxed/Mutable.hs, dist/build/Data/Vector/Unboxed/Mutable.o )
[20 of 21] Compiling Data.Vector.Mutable ( Data/Vector/Mutable.hs, dist/build/Data/Vector/Mutable.o )
[21 of 21] Compiling Data.Vector ( Data/Vector.hs, dist/build/Data/Vector.o )
Data/Vector.hs:190:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
In-place registering vector-0.11.0.0...
Running Haddock for vector-0.11.0.0...
Running hscolour for vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
Data/Vector/Fusion/Util.hs:19:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Vector/Fusion/Stream/Monadic.hs:93:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Fusion/Bundle/Monadic.hs:105:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Fusion/Bundle.hs:114:1: Warning: Tab character
Haddock coverage:
25% ( 1 / 4) in 'Data.Vector.Storable.Internal'
Missing documentation for:
getPtr (Data/Vector/Storable/Internal.hs:22)
setPtr (Data/Vector/Storable/Internal.hs:26)
updPtr (Data/Vector/Storable/Internal.hs:30)
100% ( 2 / 2) in 'Data.Vector.Generic.Mutable.Base'
100% ( 3 / 3) in 'Data.Vector.Generic.Base'
100% ( 5 / 5) in 'Data.Vector.Fusion.Util'
100% ( 8 / 8) in 'Data.Vector.Fusion.Bundle.Size'
11% ( 1 / 9) in 'Data.Vector.Internal.Check'
Missing documentation for:
Checks (Data/Vector/Internal/Check.hs:51)
doChecks (Data/Vector/Internal/Check.hs:75)
error (Data/Vector/Internal/Check.hs:84)
internalError (Data/Vector/Internal/Check.hs:89)
check (Data/Vector/Internal/Check.hs:105)
checkIndex (Data/Vector/Internal/Check.hs:119)
checkLength (Data/Vector/Internal/Check.hs:133)
checkSlice (Data/Vector/Internal/Check.hs:147)
82% (103 /125) in 'Data.Vector.Fusion.Stream.Monadic'
Missing documentation for:
generate (Data/Vector/Fusion/Stream/Monadic.hs:184)
unbox (Data/Vector/Fusion/Stream/Monadic.hs:436)
concatMap (Data/Vector/Fusion/Stream/Monadic.hs:996)
zipWithM_ (Data/Vector/Fusion/Stream/Monadic.hs:512)
zipWith3M (Data/Vector/Fusion/Stream/Monadic.hs:516)
zipWith4M (Data/Vector/Fusion/Stream/Monadic.hs:544)
zipWith5M (Data/Vector/Fusion/Stream/Monadic.hs:551)
zipWith6M (Data/Vector/Fusion/Stream/Monadic.hs:558)
zipWith (Data/Vector/Fusion/Stream/Monadic.hs:566)
zipWith3 (Data/Vector/Fusion/Stream/Monadic.hs:570)
zipWith4 (Data/Vector/Fusion/Stream/Monadic.hs:575)
zipWith5 (Data/Vector/Fusion/Stream/Monadic.hs:581)
zipWith6 (Data/Vector/Fusion/Stream/Monadic.hs:587)
zip (Data/Vector/Fusion/Stream/Monadic.hs:593)
zip3 (Data/Vector/Fusion/Stream/Monadic.hs:597)
zip4 (Data/Vector/Fusion/Stream/Monadic.hs:601)
zip5 (Data/Vector/Fusion/Stream/Monadic.hs:606)
zip6 (Data/Vector/Fusion/Stream/Monadic.hs:611)
and (Data/Vector/Fusion/Stream/Monadic.hs:970)
or (Data/Vector/Fusion/Stream/Monadic.hs:983)
concatMapM (Data/Vector/Fusion/Stream/Monadic.hs:1000)
unfoldrN (Data/Vector/Fusion/Stream/Monadic.hs:1062)
79% (106 /135) in 'Data.Vector.Fusion.Bundle.Monadic'
Missing documentation for:
Chunk (Data/Vector/Fusion/Bundle/Monadic.hs:110)
generate (Data/Vector/Fusion/Bundle/Monadic.hs:190)
unbox (Data/Vector/Fusion/Bundle/Monadic.hs:301)
concatMap (Data/Vector/Fusion/Bundle/Monadic.hs:595)
zipWithM_ (Data/Vector/Fusion/Bundle/Monadic.hs:332)
zipWith3M (Data/Vector/Fusion/Bundle/Monadic.hs:336)
zipWith4M (Data/Vector/Fusion/Bundle/Monadic.hs:343)
zipWith5M (Data/Vector/Fusion/Bundle/Monadic.hs:350)
zipWith6M (Data/Vector/Fusion/Bundle/Monadic.hs:357)
zipWith (Data/Vector/Fusion/Bundle/Monadic.hs:365)
zipWith3 (Data/Vector/Fusion/Bundle/Monadic.hs:369)
zipWith4 (Data/Vector/Fusion/Bundle/Monadic.hs:374)
zipWith5 (Data/Vector/Fusion/Bundle/Monadic.hs:380)
zipWith6 (Data/Vector/Fusion/Bundle/Monadic.hs:386)
zip (Data/Vector/Fusion/Bundle/Monadic.hs:392)
zip3 (Data/Vector/Fusion/Bundle/Monadic.hs:396)
zip4 (Data/Vector/Fusion/Bundle/Monadic.hs:400)
zip5 (Data/Vector/Fusion/Bundle/Monadic.hs:405)
zip6 (Data/Vector/Fusion/Bundle/Monadic.hs:410)
and (Data/Vector/Fusion/Bundle/Monadic.hs:587)
or (Data/Vector/Fusion/Bundle/Monadic.hs:591)
concatMapM (Data/Vector/Fusion/Bundle/Monadic.hs:599)
fromVector (Data/Vector/Fusion/Bundle/Monadic.hs:1009)
reVector (Data/Vector/Fusion/Bundle/Monadic.hs:1085)
fromVectors (Data/Vector/Fusion/Bundle/Monadic.hs:1028)
concatVectors (Data/Vector/Fusion/Bundle/Monadic.hs:1054)
fromStream (Data/Vector/Fusion/Bundle/Monadic.hs:119)
chunks (Data/Vector/Fusion/Bundle/Monadic.hs:126)
elements (Data/Vector/Fusion/Bundle/Monadic.hs:130)
81% ( 88 /109) in 'Data.Vector.Fusion.Bundle'
Missing documentation for:
Chunk (Data/Vector/Fusion/Bundle/Monadic.hs:110)
inplace (Data/Vector/Fusion/Bundle.hs:113)
concatMap (Data/Vector/Fusion/Bundle.hs:265)
unbox (Data/Vector/Fusion/Bundle.hs:261)
zipWith4 (Data/Vector/Fusion/Bundle.hs:293)
zipWith5 (Data/Vector/Fusion/Bundle.hs:299)
zipWith6 (Data/Vector/Fusion/Bundle.hs:305)
zip (Data/Vector/Fusion/Bundle.hs:311)
zip3 (Data/Vector/Fusion/Bundle.hs:315)
zip4 (Data/Vector/Fusion/Bundle.hs:319)
zip5 (Data/Vector/Fusion/Bundle.hs:324)
zip6 (Data/Vector/Fusion/Bundle.hs:329)
and (Data/Vector/Fusion/Bundle.hs:415)
or (Data/Vector/Fusion/Bundle.hs:419)
unsafeFromList (Data/Vector/Fusion/Bundle.hs:609)
fromVector (Data/Vector/Fusion/Bundle.hs:613)
reVector (Data/Vector/Fusion/Bundle.hs:617)
fromVectors (Data/Vector/Fusion/Bundle.hs:621)
concatVectors (Data/Vector/Fusion/Bundle.hs:625)
zipWithM (Data/Vector/Fusion/Bundle.hs:520)
zipWithM_ (Data/Vector/Fusion/Bundle.hs:524)
66% ( 48 / 73) in 'Data.Vector.Generic.Mutable'
Missing documentation for:
init (Data/Vector/Generic/Mutable.hs:536)
tail (Data/Vector/Generic/Mutable.hs:540)
take (Data/Vector/Generic/Mutable.hs:515)
drop (Data/Vector/Generic/Mutable.hs:519)
splitAt (Data/Vector/Generic/Mutable.hs:527)
unsafeInit (Data/Vector/Generic/Mutable.hs:554)
unsafeTail (Data/Vector/Generic/Mutable.hs:558)
unsafeTake (Data/Vector/Generic/Mutable.hs:562)
unsafeDrop (Data/Vector/Generic/Mutable.hs:566)
growFront (Data/Vector/Generic/Mutable.hs:626)
unsafeGrowFront (Data/Vector/Generic/Mutable.hs:665)
mstream (Data/Vector/Generic/Mutable.hs:244)
mstreamR (Data/Vector/Generic/Mutable.hs:274)
transform (Data/Vector/Generic/Mutable.hs:268)
transformR (Data/Vector/Generic/Mutable.hs:303)
fill (Data/Vector/Generic/Mutable.hs:255)
fillR (Data/Vector/Generic/Mutable.hs:287)
unsafeAccum (Data/Vector/Generic/Mutable.hs:848)
accum (Data/Vector/Generic/Mutable.hs:824)
unsafeUpdate (Data/Vector/Generic/Mutable.hs:861)
update (Data/Vector/Generic/Mutable.hs:837)
reverse (Data/Vector/Generic/Mutable.hs:872)
unstablePartition (Data/Vector/Generic/Mutable.hs:881)
unstablePartitionBundle (Data/Vector/Generic/Mutable.hs:910)
partitionBundle (Data/Vector/Generic/Mutable.hs:938)
5% ( 1 / 20) in 'Data.Vector.Generic.New'
Missing documentation for:
New (Data/Vector/Generic/New.hs:40)
create (Data/Vector/Generic/New.hs:42)
run (Data/Vector/Generic/New.hs:46)
runPrim (Data/Vector/Generic/New.hs:50)
apply (Data/Vector/Generic/New.hs:54)
modify (Data/Vector/Generic/New.hs:58)
modifyWithBundle (Data/Vector/Generic/New.hs:62)
unstream (Data/Vector/Generic/New.hs:67)
transform (Data/Vector/Generic/New.hs:71)
unstreamR (Data/Vector/Generic/New.hs:93)
transformR (Data/Vector/Generic/New.hs:97)
slice (Data/Vector/Generic/New.hs:119)
init (Data/Vector/Generic/New.hs:123)
tail (Data/Vector/Generic/New.hs:127)
take (Data/Vector/Generic/New.hs:131)
drop (Data/Vector/Generic/New.hs:135)
unsafeSlice (Data/Vector/Generic/New.hs:139)
unsafeInit (Data/Vector/Generic/New.hs:143)
unsafeTail (Data/Vector/Generic/New.hs:147)
93% (223 /240) in 'Data.Vector.Generic'
Missing documentation for:
zipWith4 (Data/Vector/Generic.hs:1069)
zipWith5 (Data/Vector/Generic.hs:1078)
zipWith6 (Data/Vector/Generic.hs:1090)
izipWith3 (Data/Vector/Generic.hs:1112)
izipWith4 (Data/Vector/Generic.hs:1120)
izipWith5 (Data/Vector/Generic.hs:1129)
izipWith6 (Data/Vector/Generic.hs:1141)
zip3 (Data/Vector/Generic.hs:1159)
zip4 (Data/Vector/Generic.hs:1164)
zip5 (Data/Vector/Generic.hs:1169)
zip6 (Data/Vector/Generic.hs:1175)
unzip3 (Data/Vector/Generic.hs:1225)
unzip4 (Data/Vector/Generic.hs:1232)
unzip5 (Data/Vector/Generic.hs:1241)
unzip6 (Data/Vector/Generic.hs:1251)
dataCast (Data/Vector/Generic.hs:2080)
mkType (Data/Vector/Generic.hs:2075)
79% ( 41 / 52) in 'Data.Vector.Primitive.Mutable'
Missing documen
Data/Vector/Primitive.hs:167:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector/Storable.hs:172:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector/Unboxed/Base.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Unboxed.hs:189:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector.hs:190:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
tation for:
IOVector (Data/Vector/Primitive/Mutable.hs:76)
STVector (Data/Vector/Primitive/Mutable.hs:77)
init (Data/Vector/Primitive/Mutable.hs:164)
tail (Data/Vector/Primitive/Mutable.hs:168)
take (Data/Vector/Primitive/Mutable.hs:152)
drop (Data/Vector/Primitive/Mutable.hs:156)
splitAt (Data/Vector/Primitive/Mutable.hs:160)
unsafeInit (Data/Vector/Primitive/Mutable.hs:190)
unsafeTail (Data/Vector/Primitive/Mutable.hs:194)
unsafeTake (Data/Vector/Primitive/Mutable.hs:182)
unsafeDrop (Data/Vector/Primitive/Mutable.hs:186)
97% (185 /191) in 'Data.Vector.Primitive'
Missing documentation for:
zipWith4 (Data/Vector/Primitive.hs:802)
zipWith5 (Data/Vector/Primitive.hs:808)
zipWith6 (Data/Vector/Primitive.hs:816)
izipWith4 (Data/Vector/Primitive.hs:838)
izipWith5 (Data/Vector/Primitive.hs:844)
izipWith6 (Data/Vector/Primitive.hs:852)
82% ( 49 / 60) in 'Data.Vector.Storable.Mutable'
Missing documentation for:
IOVector (Data/Vector/Storable/Mutable.hs:96)
STVector (Data/Vector/Storable/Mutable.hs:97)
init (Data/Vector/Storable/Mutable.hs:246)
tail (Data/Vector/Storable/Mutable.hs:250)
take (Data/Vector/Storable/Mutable.hs:234)
drop (Data/Vector/Storable/Mutable.hs:238)
splitAt (Data/Vector/Storable/Mutable.hs:242)
unsafeInit (Data/Vector/Storable/Mutable.hs:272)
unsafeTail (Data/Vector/Storable/Mutable.hs:276)
unsafeTake (Data/Vector/Storable/Mutable.hs:264)
unsafeDrop (Data/Vector/Storable/Mutable.hs:268)
97% (194 /200) in 'Data.Vector.Storable'
Missing documentation for:
zipWith4 (Data/Vector/Storable.hs:812)
zipWith5 (Data/Vector/Storable.hs:818)
zipWith6 (Data/Vector/Storable.hs:826)
izipWith4 (Data/Vector/Storable.hs:848)
izipWith5 (Data/Vector/Storable.hs:854)
izipWith6 (Data/Vector/Storable.hs:862)
17% ( 1 / 6) in 'Data.Vector.Unboxed.Base'
Missing documentation for:
MVector (Data/Vector/Unboxed/Base.hs:55)
IOVector (Data/Vector/Unboxed/Base.hs:58)
STVector (Data/Vector/Unboxed/Base.hs:59)
Vector (Data/Vector/Unboxed/Base.hs:56)
Unbox (Data/Vector/Unboxed/Base.hs:63)
96% (209 /218) in 'Data.Vector.Unboxed'
Missing documentation for:
Vector (Data/Vector/Unboxed/Base.hs:56)
MVector (Data/Vector/Unboxed/Base.hs:55)
Unbox (Data/Vector/Unboxed/Base.hs:63)
zipWith4 (Data/Vector/Unboxed.hs:849)
zipWith5 (Data/Vector/Unboxed.hs:855)
zipWith6 (Data/Vector/Unboxed.hs:862)
izipWith4 (Data/Vector/Unboxed.hs:883)
izipWith5 (Data/Vector/Unboxed.hs:889)
izipWith6 (Data/Vector/Unboxed.hs:896)
79% ( 50 / 63) in 'Data.Vector.Unboxed.Mutable'
Missing documentation for:
MVector (Data/Vector/Unboxed/Base.hs:55)
IOVector (Data/Vector/Unboxed/Base.hs:58)
STVector (Data/Vector/Unboxed/Base.hs:59)
Unbox (Data/Vector/Unboxed/Base.hs:63)
init (Data/Vector/Unboxed/Mutable.hs:102)
tail (Data/Vector/Unboxed/Mutable.hs:106)
take (Data/Vector/Unboxed/Mutable.hs:90)
drop (Data/Vector/Unboxed/Mutable.hs:94)
splitAt (Data/Vector/Unboxed/Mutable.hs:98)
unsafeInit (Data/Vector/Unboxed/Mutable.hs:128)
unsafeTail (Data/Vector/Unboxed/Mutable.hs:132)
unsafeTake (Data/Vector/Unboxed/Mutable.hs:120)
unsafeDrop (Data/Vector/Unboxed/Mutable.hs:124)
78% ( 40 / 51) in 'Data.Vector.Mutable'
Missing documentation for:
IOVector (Data/Vector/Mutable.hs:70)
STVector (Data/Vector/Mutable.hs:71)
init (Data/Vector/Mutable.hs:222)
tail (Data/Vector/Mutable.hs:226)
take (Data/Vector/Mutable.hs:210)
drop (Data/Vector/Mutable.hs:214)
splitAt (Data/Vector/Mutable.hs:219)
unsafeInit (Data/Vector/Mutable.hs:247)
unsafeTail (Data/Vector/Mutable.hs:251)
unsafeTake (Data/Vector/Mutable.hs:239)
unsafeDrop (Data/Vector/Mutable.hs:243)
94% (207 /220) in 'Data.Vector'
Missing documentation for:
zipWith4 (Data/Vector.hs:944)
zipWith5 (Data/Vector.hs:949)
zipWith6 (Data/Vector.hs:955)
izipWith4 (Data/Vector.hs:973)
izipWith5 (Data/Vector.hs:978)
izipWith6 (Data/Vector.hs:984)
zip4 (Data/Vector.hs:1000)
zip5 (Data/Vector.hs:1005)
zip6 (Data/Vector.hs:1010)
unzip3 (Data/Vector.hs:1023)
unzip4 (Data/Vector.hs:1027)
unzip5 (Data/Vector.hs:1031)
unzip6 (Data/Vector.hs:1036)
Warning: Data.Vector.Unboxed: could not find link destinations for:
TFCo:R:VectorBool V_Bool TFCo:R:VectorChar V_Char TFCo:R:VectorDouble V_Double TFCo:R:VectorFloat V_Float TFCo:R:VectorInt V_Int TFCo:R:VectorInt8 V_Int8 TFCo:R:VectorInt16 V_Int16 TFCo:R:VectorInt32 V_Int32 TFCo:R:VectorInt64 V_Int64 TFCo:R:VectorWord V_Word TFCo:R:VectorWord8 V_Word8 TFCo:R:VectorWord16 V_Word16 TFCo:R:VectorWord32 V_Word32 TFCo:R:VectorWord64 V_Word64 TFCo:R:Vector() V_Unit TFCo:R:VectorComplex V_Complex TFCo:R:Vector(,) V_2 TFCo:R:Vector(,,) V_3 TFCo:R:Vector(,,,) V_4 TFCo:R:Vector(,,,,) V_5 TFCo:R:Vector(,,,,,) V_6 TFCo:R:MVectorsBool MV_Bool TFCo:R:MVectorsChar MV_Char TFCo:R:MVectorsDouble MV_Double TFCo:R:MVectorsFloat MV_Float TFCo:R:MVectorsWord64 MV_Word64 TFCo:R:MVectorsWord32 MV_Word32 TFCo:R:MVectorsWord16 MV_Word16 TFCo:R:MVectorsWord8 MV_Word8 TFCo:R:MVectorsWord MV_Word TFCo:R:MVectorsInt64 MV_Int64 TFCo:R:MVectorsInt32 MV_Int32 TFCo:R:MVectorsInt16 MV_Int16 TFCo:R:MVectorsInt8 MV_Int8 TFCo:R:MVectorsInt MV_Int TFCo:R:MVectors() MV_Unit TFCo:R:MVectorsComplex MV_Complex TFCo:R:MVectors(,) MV_2 TFCo:R:MVectors(,,) MV_3 TFCo:R:MVectors(,,,) MV_4 TFCo:R:MVectors(,,,,) MV_5 TFCo:R:MVectors(,,,,,) MV_6
Warning: Data.Vector.Unboxed.Mutable: could not find link destinations for:
TFCo:R:MVectorsBool MV_Bool TFCo:R:MVectorsChar MV_Char TFCo:R:MVectorsDouble MV_Double TFCo:R:MVectorsFloat MV_Float TFCo:R:MVectorsWord64 MV_Word64 TFCo:R:MVectorsWord32 MV_Word32 TFCo:R:MVectorsWord16 MV_Word16 TFCo:R:MVectorsWord8 MV_Word8 TFCo:R:MVectorsWord MV_Word TFCo:R:MVectorsInt64 MV_Int64 TFCo:R:MVectorsInt32 MV_Int32 TFCo:R:MVectorsInt16 MV_Int16 TFCo:R:MVectorsInt8 MV_Int8 TFCo:R:MVectorsInt MV_Int TFCo:R:MVectors() MV_Unit TFCo:R:MVectorsComplex MV_Complex TFCo:R:MVectors(,) MV_2 TFCo:R:MVectors(,,) MV_3 TFCo:R:MVectors(,,,) MV_4 TFCo:R:MVectors(,,,,) MV_5 TFCo:R:MVectors(,,,,,) MV_6
Documentation created: dist/doc/html/vector/index.html,
dist/doc/html/vector/vector.txt
Creating package registration file:
/tmp/pkgConf-vector-0.11.013079641931151572322.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-0.11.0.0-A9qWf1eecPQGJD12EBZIxF
Registering vector-0.11.0.0...
Installed vector-0.11.0.0
Configuring operational-0.2.3.2...
Building operational-0.2.3.2...
Preprocessing library operational-0.2.3.2...
[1 of 1] Compiling Control.Monad.Operational ( src/Control/Monad/Operational.hs, dist/build/Control/Monad/Operational.o )
src/Control/Monad/Operational.hs:26:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Control/Monad/Operational.hs:314:11: Warning:
Defined but not used: ‘r’
In-place registering operational-0.2.3.2...
Preprocessing executable 'operational-TicTacToe' for operational-0.2.3.2...
[1 of 2] Compiling Control.Monad.Operational ( src/Control/Monad/Operational.hs, dist/build/operational-TicTacToe/operational-TicTacToe-tmp/Control/Monad/Operational.o )
[2 of 2] Compiling Main ( doc/examples/TicTacToe.hs, dist/build/operational-TicTacToe/operational-TicTacToe-tmp/Main.o )
Linking dist/build/operational-TicTacToe/operational-TicTacToe ...
Running Haddock for operational-0.2.3.2...
Running hscolour for operational-0.2.3.2...
Preprocessing library operational-0.2.3.2...
Preprocessing executable 'operational-TicTacToe' for operational-0.2.3.2...
Preprocessing library operational-0.2.3.2...
src/Control/Monad/Operational.hs:26:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Control/Monad/Operational.hs:314:11: Warning:
Defined but not used: ‘r’
Haddock coverage:
94% ( 17 / 18) in 'Control.Monad.Operational'
Missing documentation for:
Module header
Documentation created: dist/doc/html/operational/index.html,
dist/doc/html/operational/operational.txt
Preprocessing executable 'operational-TicTacToe' for operational-0.2.3.2...
Creating package registration file:
/tmp/pkgConf-operational-0.2.357256181155519019.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/operational-0.2.3.2-AIozFanQzP3GR6SJgDXYRk
Installing executable(s) in
/home/builder/hackage-server/build-cache/tmp-install/bin
Warning: The directory
/home/builder/hackage-server/build-cache/tmp-install/bin is not in the system
search path.
Registering operational-0.2.3.2...
Installed operational-0.2.3.2
Configuring StateVar-1.1.0.1...
Building StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
[1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.1...
Running Haddock for StateVar-1.1.0.1...
Running hscolour for StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Haddock coverage:
100% ( 15 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file:
/tmp/pkgConf-StateVar-1.1.01381690930196285753.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s
Registering StateVar-1.1.0.1...
Installed StateVar-1.1.0.1
Configuring async-2.0.2...
Building async-2.0.2...
Preprocessing library async-2.0.2...
[1 of 1] Compiling Control.Concurrent.Async ( Control/Concurrent/Async.hs, dist/build/Control/Concurrent/Async.o )
Control/Concurrent/Async.hs:125:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
In-place registering async-2.0.2...
Running Haddock for async-2.0.2...
Running hscolour for async-2.0.2...
Preprocessing library async-2.0.2...
Preprocessing library async-2.0.2...
Control/Concurrent/Async.hs:125:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
Haddock coverage:
100% ( 46 / 46) in 'Control.Concurrent.Async'
Documentation created: dist/doc/html/async/index.html,
dist/doc/html/async/async.txt
Creating package registration file: /tmp/pkgConf-async-2.0142388780391119157.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/async-2.0.2-J3wPtBMkDlC1zlPIsbgEk9
Registering async-2.0.2...
Installed async-2.0.2
Configuring OpenGLRaw-2.6.0.0...
Building OpenGLRaw-2.6.0.0...
Preprocessing library OpenGLRaw-2.6.0.0...
[ 1 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Groups ( src/Graphics/Rendering/OpenGL/Raw/Groups.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Groups.o )
[ 2 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[ 3 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o )
[ 4 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[ 5 of 534] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[ 6 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ExtensionPredicates ( src/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.o )
[ 7 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o )
[ 8 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o )
[ 9 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o )
[ 10 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o )
[ 11 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o )
[ 12 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o )
[ 13 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o )
[ 14 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o )
[ 15 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o )
[ 16 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o )
[ 17 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o )
[ 18 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o )
[ 19 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o )
[ 20 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o )
[ 21 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o )
[ 22 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o )
[ 23 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o )
[ 24 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 25 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 26 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[ 27 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 28 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o )
[ 29 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o )
[ 30 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[ 31 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 32 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 33 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 34 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 35 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o )
[ 36 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 37 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o )
[ 38 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 39 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 40 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 41 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 42 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o )
[ 43 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[ 44 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[ 45 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[ 46 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o )
[ 47 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[ 48 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.o )
[ 49 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 50 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[ 51 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 52 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[ 53 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[ 54 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 55 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFilterMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFilterMinmax.o )
[ 56 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[ 57 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[ 58 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.o )
[ 59 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[ 60 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[ 61 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 62 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 63 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.o )
[ 64 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 65 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.o )
[ 66 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o )
[ 67 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.o )
[ 68 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.Meminfo ( src/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.o )
[ 69 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.o )
[ 70 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.o )
[ 71 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.o )
[ 72 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.o )
[ 73 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.o )
[ 74 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[ 75 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[ 76 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[ 77 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[ 78 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[ 79 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[ 80 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.o )
[ 81 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[ 82 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[ 83 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 84 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
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[ 86 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.o )
[ 87 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 88 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 89 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[ 90 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[ 91 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[ 92 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[ 93 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[ 94 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[ 95 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.o )
[ 96 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 97 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 98 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[ 99 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[100 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[101 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o )
[102 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[103 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o )
[104 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[105 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[106 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o )
[107 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o )
[108 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o )
[109 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o )
[110 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o )
[111 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o )
[112 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o )
[113 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o )
[114 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o )
[115 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o )
[116 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o )
[117 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.NoError ( src/Graphics/Rendering/OpenGL/Raw/KHR/NoError.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/NoError.o )
[118 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o )
[119 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o )
[120 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o )
[121 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o )
[122 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o )
[123 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX ( src/Graphics/Rendering/OpenGL/Raw/MESAX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX.o )
[124 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o )
[125 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o )
[126 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[127 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o )
[128 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[129 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o )
[130 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
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[132 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[133 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[134 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.o )
[135 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[136 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[137 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o )
[138 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o )
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[140 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o )
[141 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
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[143 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
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[146 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[147 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
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[150 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
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[152 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[153 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo ( src/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.o )
[154 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.o )
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[160 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI.VertexHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.o )
[161 of 534] Compiling Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates ( src/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.o )
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[163 of 534] Compiling Graphics.Rendering.OpenGL.Raw.S3.S3TC ( src/Graphics/Rendering/OpenGL/Raw/S3/S3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3/S3TC.o )
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[165 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.o )
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[167 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.o )
[168 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.o )
[169 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.o )
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[171 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.o )
[172 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.o )
[173 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.o )
[174 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.o )
[175 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax ( src/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.o )
[176 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment ( src/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.o )
[177 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.o )
[178 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.o )
[179 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o )
[180 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.o )
[181 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Interlace ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.o )
[182 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o )
[183 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o )
[184 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o )
[185 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o )
[186 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o )
[187 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.o )
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[189 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.o )
[190 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o )
[191 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o )
[192 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.o )
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[194 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o )
[195 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o )
[196 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o )
[197 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o )
[198 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum ( src/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.o )
[199 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.o )
[200 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o )
[201 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN.PhongShading ( src/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.o )
[202 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o )
[203 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN ( src/Graphics/Rendering/OpenGL/Raw/WIN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN.o )
[204 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o )
[205 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o )
[206 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o )
[207 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o )
[208 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o )
[209 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o )
[210 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o )
[211 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o )
[212 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor ( src/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.o )
[213 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions ( src/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.o )
[214 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.o )
[215 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended ( src/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.o )
[216 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o )
[217 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o )
[218 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o )
[219 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.Fence ( src/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.o )
[220 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[221 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.o )
[222 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.o )
[223 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[224 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayRange.o )
[225 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.o )
[226 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[227 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance ( src/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.o )
[228 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/BindlessTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BindlessTexture.o )
[229 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[230 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.o )
[231 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CLEvent ( src/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.o )
[232 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.o )
[233 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearTexture.o )
[234 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClipControl ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.o )
[235 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[236 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[237 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.o )
[238 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[239 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyImage.o )
[240 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.o )
[241 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.o )
[242 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[243 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[244 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[245 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[246 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
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[248 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.o )
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[265 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata ( src/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.o )
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[267 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
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[273 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile ( src/Graphics/Rendering/OpenGL/Raw/ARB/ParallelShaderCompile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ParallelShaderCompile.o )
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[283 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
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[292 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
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[302 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
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[304 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.o )
[305 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[306 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
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[315 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.o )
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[319 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.o )
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[322 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.o )
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[324 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o )
[325 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil ( src/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.o )
[326 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.o )
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[329 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI ( src/Graphics/Rendering/OpenGL/Raw/ATI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI.o )
[330 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility30 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility30.o )
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[349 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
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[352 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[353 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[354 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
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[356 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[357 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
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[362 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
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[432 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.o )
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[437 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
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[443 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o )
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[446 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.o )
[447 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
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[463 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
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[467 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.o )
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[469 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o )
[470 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
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[472 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o )
[473 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[474 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o )
[475 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o )
[476 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
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[479 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[480 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o )
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[484 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix ( src/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.o )
[485 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision ( src/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.o )
[486 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES ( src/Graphics/Rendering/OpenGL/Raw/OES.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES.o )
[487 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OVR.Multiview ( src/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.o )
[488 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OVR ( src/Graphics/Rendering/OpenGL/Raw/OVR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR.o )
[489 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o )
[490 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o )
[491 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o )
[492 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o )
[493 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o )
[494 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o )
[495 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o )
[496 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o )
[497 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o )
[498 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o )
[499 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o )
[500 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o )
[501 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o )
[502 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS ( src/Graphics/Rendering/OpenGL/Raw/SGIS.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS.o )
[503 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o )
[504 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o )
[505 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o )
[506 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.o )
[507 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o )
[508 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o )
[509 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o )
[510 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o )
[511 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o )
[512 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o )
[513 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o )
[514 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o )
[515 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o )
[516 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o )
[517 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o )
[518 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o )
[519 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o )
[520 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o )
[521 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o )
[522 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o )
[523 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o )
[524 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o )
[525 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[526 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[527 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[528 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[529 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[530 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[531 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[532 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[533 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[534 of 534] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.6.0.0...
Running Haddock for OpenGLRaw-2.6.0.0...
Running hscolour for OpenGLRaw-2.6.0.0...
Preprocessing library OpenGLRaw-2.6.0.0...
Preprocessing library OpenGLRaw-2.6.0.0...
Haddock coverage:
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.Groups'
64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types'
Missing documentation for:
GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:161)
GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:163)
GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:165)
GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:167)
GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:169)
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:171)
GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:173)
GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:175)
GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:192)
GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:194)
makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:196)
GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:199)
GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:201)
makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:203)
GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:206)
GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:212)
GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:215)
GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:217)
0% ( 1 /884) in 'Graphics.Rendering.OpenGL.Raw.Foreign'
Missing documentation for:
dyn201 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:24)
dyn202 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:28)
dyn203 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:32)
dyn204 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:36)
dyn376 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:40)
dyn375 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:44)
dyn69 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:48)
dyn122 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:52)
dyn190 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:56)
dyn107 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:60)
dyn36 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:64)
dyn718 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:68)
dyn458 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:72)
dyn215 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:76)
dyn692 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:80)
dyn222 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:84)
dyn80 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:88)
dyn691 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:92)
dyn292 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:96)
dyn108 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:100)
dyn38 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:104)
dyn216 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:108)
dyn78 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:112)
dyn275 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:116)
dyn444 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:120)
dyn332 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:124)
dyn553 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:128)
dyn548 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:132)
dyn542 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:136)
dyn535 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:140)
dyn9 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:144)
dyn512 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:148)
dyn516 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:152)
dyn518 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:156)
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dyn492 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:164)
dyn489 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:168)
dyn543 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:172)
dyn537 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:176)
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dyn342 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:232)
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dyn564 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:368)
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dyn562 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:380)
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dyn447 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:456)
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dyn29 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:500)
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dyn28 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:512)
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dyn400 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:536)
dyn311 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:540)
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dyn312 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:548)
dyn530 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:552)
dyn529 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:556)
dyn528 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:560)
dyn241 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:564)
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dyn552 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:572)
dyn494 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:576)
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dyn1 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:588)
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dyn519 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:596)
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dyn490 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:608)
dyn544 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:612)
dyn0 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:616)
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dyn549 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:624)
dyn545 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:628)
dyn538 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:632)
dyn451 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:636)
dyn405 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:640)
dyn175 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:644)
dyn176 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:648)
dyn144 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:652)
dyn145 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:656)
dyn731 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:660)
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dyn734 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:668)
dyn13 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:672)
dyn557 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:676)
dyn408 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:680)
dyn406 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:684)
dyn407 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:688)
dyn72 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:692)
dyn179 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:696)
dyn741 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:700)
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dyn735 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:708)
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dyn200 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3548)
dyn815 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:3552)
0% ( 1 /5605) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53)
gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275)
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296)
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398)
gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446)
gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500)
gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503)
gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638)
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668)
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_IMMUTABLE_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881)
gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_STORAGE_FLAGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019)
gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025)
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_COLORBURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLORDODGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496)
gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499)
gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502)
gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505)
gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGBA_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880)
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916)
gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RGBA_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928)
gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931)
gl_COMPRESSED_RGBA_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940)
gl_COMPRESSED_RGBA_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949)
gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952)
gl_COMPRESSED_RGBA_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_RGBA_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_RGBA_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003)
gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006)
gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012)
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282)
gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333)
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432)
gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447)
gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456)
gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459)
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681)
gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684)
gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687)
gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693)
gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708)
gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DARKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897)
gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906)
gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912)
gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918)
gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966)
gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221)
gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227)
gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230)
gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233)
gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236)
gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320)
gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323)
gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350)
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_DIFFERENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614)
gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632)
gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647)
gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662)
gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677)
gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719)
gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734)
gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749)
gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764)
gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779)
gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794)
gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809)
gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839)
gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845)
gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860)
gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869)
gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872)
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_DYNAMIC_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169)
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_EXCLUSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289)
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346)
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715)
gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718)
gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724)
gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727)
gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823)
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859)
gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027)
gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171)
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234)
gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270)
gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279)
gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282)
gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312)
gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324)
gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327)
gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_GS_PROGRAM_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453)
gl_GS_SHADER_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465)
gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_HARDLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_HSL_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_HSL_HUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_HSL_LUMINOSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_HSL_SATURATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948)
gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449)
gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452)
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605)
gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOCATION_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719)
gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COHERENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_PERSISTENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310)
gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382)
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658)
gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979)
gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_MAX_SPARSE_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741)
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTIPLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966)
gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969)
gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972)
gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975)
gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978)
gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981)
gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984)
gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999)
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_MULTISAMPLE_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005)
gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200)
gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_NUM_SPARSE_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_NUM_VIRTUAL_PAGE_SIZES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_OVERLAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755)
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764)
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238)
gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241)
gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244)
gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247)
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253)
gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256)
gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388)
gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391)
gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394)
gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466)
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_PRIMITIVE_BOUNDING_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697)
gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703)
gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865)
gl_PROGRAM_PIPELINE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177)
gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210)
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318)
gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327)
gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444)
gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732)
gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750)
gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759)
gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867)
gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077)
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419)
gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SCREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752)
gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
gl_SOFTLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_SR8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_ALPHA_SATURATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
gl_SRG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391)
gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394)
gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400)
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640)
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715)
gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739)
gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772)
gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805)
gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814)
gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294)
gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306)
gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357)
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516)
gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828)
gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
gl_TEXTURE_SPARSE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008)
gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017)
gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089)
gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092)
gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095)
gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098)
gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473)
gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923)
gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034)
gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037)
gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358)
gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361)
gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16406)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16553)
gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16556)
gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16565)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16568)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16574)
gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16577)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
gl_VIRTUAL_PAGE_SIZE_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16634)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
gl_VIRTUAL_PAGE_SIZE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16643)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
gl_VIRTUAL_PAGE_SIZE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16652)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
gl_VIRTUAL_PAGE_SIZE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16661)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16673)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16694)
gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16697)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16703)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16709)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16715)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16721)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16733)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16745)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16796)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
100% (929 /929) in 'Graphics.Rendering.OpenGL.Raw.ExtensionPredicates'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor'
Missing documentation for:
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate'
Missing documentation for:
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory'
Missing documentation for:
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4'
Missing documentation for:
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil'
Missing documentation for:
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage'
Missing documentation for:
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels'
Missing documentation for:
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422'
Missing documentation for:
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes'
Missing documentation for:
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector'
Missing documentation for:
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint'
Missing documentation for:
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage'
Missing documentation for:
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance'
Missing documentation for:
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
Missing documentation for:
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts'
Missing documentation for:
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation'
Missing documentation for:
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
Missing documentation for:
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
Missing documentation for:
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
Missing documentation for:
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:171)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment'
Missing documentation for:
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
Missing documentation for:
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery'
Missing documentation for:
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
Missing documentation for:
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
Missing documentation for:
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
Missing documentation for:
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing'
Missing documentation for:
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32'
Missing documentation for:
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
Missing documentation for:
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
Missing documentation for:
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax'
Missing documentation for:
gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
20% ( 5 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
Missing documentation for:
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
Missing documentation for:
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge'
Missing documentation for:
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
Missing documentation for:
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
Missing documentation for:
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8'
Missing documentation for:
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev'
Missing documentation for:
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo'
Missing documentation for:
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat'
Missing documentation for:
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader'
Missing documentation for:
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3'
Missing documentation for:
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat'
Missing documentation for:
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce'
Missing documentation for:
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
Missing documentation for:
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
Missing documentation for:
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
Missing documentation for:
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
Missing documentation for:
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
Missing documentation for:
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
Missing documentation for:
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled'
Missing documentation for:
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
Missing documentation for:
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
Missing documentation for:
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
Missing documentation for:
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
Missing documentation for:
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
Missing documentation for:
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
Missing documentation for:
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
Missing documentation for:
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
Missing documentation for:
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
10% ( 5 / 48) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
Missing documentation for:
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
Missing documentation for:
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
Missing documentation for:
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
19% ( 5 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
Missing documentation for:
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
Missing documentation for:
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
Missing documentation for:
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
17% ( 5 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm'
Missing documentation for:
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
24% ( 5 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
Missing documentation for:
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode'
Missing documentation for:
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
Missing documentation for:
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes'
Missing documentation for:
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest'
Missing documentation for:
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting'
Missing documentation for:
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip'
Missing documentation for:
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp'
Missing documentation for:
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead'
Missing documentation for:
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl'
Missing documentation for:
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.NoError'
Missing documentation for:
gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert'
Missing documentation for:
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack'
Missing documentation for:
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5'
Missing documentation for:
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
Missing documentation for:
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D'
Missing documentation for:
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle'
Missing documentation for:
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
Missing documentation for:
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
Missing documentation for:
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
Missing documentation for:
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
Missing documentation for:
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge'
Missing documentation for:
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore'
Missing documentation for:
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup'
Missing documentation for:
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5'
Missing documentation for:
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
Missing documentation for:
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
Missing documentation for:
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
Missing documentation for:
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
Missing documentation for:
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
6% ( 5 / 78) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
Missing documentation for:
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
Missing documentation for:
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
Missing documentation for:
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory'
Missing documentation for:
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
Missing documentation for:
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
Missing documentation for:
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo'
Missing documentation for:
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
33% ( 5 / 15) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture'
Missing documentation for:
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat'
Missing documentation for:
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace'
Missing documentation for:
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample'
Missing documentation for:
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML'
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints'
Missing documentation for:
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates'
Missing documentation for:
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND'
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC'
Missing documentation for:
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3'
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix'
Missing documentation for:
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable'
Missing documentation for:
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap'
Missing documentation for:
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen'
Missing documentation for:
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp'
Missing documentation for:
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD'
Missing documentation for:
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect'
Missing documentation for:
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram'
Missing documentation for:
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel'
Missing documentation for:
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax'
Missing documentation for:
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment'
Missing documentation for:
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap'
Missing documentation for:
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy'
Missing documentation for:
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset'
Missing documentation for:
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace'
Missing documentation for:
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1'
Missing documentation for:
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles'
Missing documentation for:
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint'
Missing documentation for:
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow'
Missing documentation for:
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient'
Missing documentation for:
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample'
Missing documentation for:
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv'
Missing documentation for:
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp'
Missing documentation for:
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias'
Missing documentation for:
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer'
Missing documentation for:
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias'
Missing documentation for:
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip'
Missing documentation for:
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb'
Missing documentation for:
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA'
Missing documentation for:
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes'
Missing documentation for:
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum'
Missing documentation for:
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample'
Missing documentation for:
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1'
Missing documentation for:
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading'
Missing documentation for:
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog'
Missing documentation for:
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN'
53% (1652 /3132) in 'Graphics.Rendering.OpenGL.Raw.Functions'
Missing documentation for:
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3182)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3195)
glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3221)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3234)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3272)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3285)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3302)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3322)
glAlphaFuncQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3359)
glAlphaFuncx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3372)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3385)
glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3398)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3409)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3421)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3450)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3490)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3507)
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3588)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3600)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3611)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3623)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3635)
glBeginQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3675)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3742)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3753)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3868)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4046)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4072)
glBindFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4085)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4117)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4150)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4163)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4176)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4190)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4202)
glBindProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4242)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4268)
glBindRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4281)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4323)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4379)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4421)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4447)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4505)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4517)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4532)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4563)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4590)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4617)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4644)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4671)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4683)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4716)
glBlendBarrier (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4734)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4801)
glBlendEquationOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4856)
glBlendEquationSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4911)
glBlendFuncSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5134)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5277)
glBlitFramebufferANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5312)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5401)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5448)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5463)
glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5541)
glCheckFramebufferStatusOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5607)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5633)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5846)
glClearColorx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5861)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5876)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5904)
glClearDepthx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5942)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5954)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5996)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6031)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6192)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6204)
glClipPlanef (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6274)
glClipPlanefIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6287)
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6300)
glClipPlanex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6313)
glClipPlanexIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6326)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6339)
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6440)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6481)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6633)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6647)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6733)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6754)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6797)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6883)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6900)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6913)
glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6931)
glColor4x (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7015)
glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7030)
glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7045)
glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7057)
glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7071)
glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7089)
glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7110)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7300)
glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7316)
glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7332)
glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7496)
glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7513)
glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7534)
glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7547)
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glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16838)
glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16853)
glGetIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16937)
glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16951)
glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16965)
glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16992)
glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17043)
glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17057)
glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17071)
glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17115)
glGetLightxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17129)
glGetLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17143)
glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17157)
glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17171)
glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185)
glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17199)
glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17213)
glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17227)
glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17242)
glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17257)
glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17275)
glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17289)
glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17348)
glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17392)
glGetMaterialxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17406)
glGetMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17420)
glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17451)
glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17482)
glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17511)
glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17525)
glGetMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17540)
glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17555)
glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17570)
glGetMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17585)
glGetMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17600)
glGetMultiTexLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17617)
glGetMultiTexLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17633)
glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17649)
glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17664)
glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17679)
glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17694)
glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17769)
glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17783)
glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17812)
glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17842)
glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17873)
glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17903)
glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17917)
glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17932)
glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17947)
glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17962)
glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17977)
glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17992)
glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18022)
glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18036)
glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18052)
glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18067)
glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18080)
glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18094)
glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18125)
glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18158)
glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18172)
glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18187)
glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18233)
glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18247)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18261)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18275)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18289)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18302)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18315)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18328)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18342)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18358)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18376)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18390)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18404)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18424)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18438)
glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18452)
glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18474)
glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18490)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18505)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18521)
glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18537)
glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18552)
glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18566)
glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18582)
glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18595)
glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18655)
glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18669)
glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18682)
glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18695)
glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18709)
glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18723)
glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18737)
glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18840)
glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18854)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18868)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18882)
glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18928)
glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18942)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18956)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970)
glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18984)
glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18999)
glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19014)
glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19029)
glGetProgramPipelineInfoLogEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19060)
glGetProgramPipelineivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19090)
glGetProgramResourceLocationIndexEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19149)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19181)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19236)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19250)
glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19264)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19293)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19307)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366)
glGetQueryObjectuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19532)
glGetQueryivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19576)
glGetRenderbufferParameterivOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19620)
glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19772)
glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868)
glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19881)
glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19984)
glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19997)
glGetTexEnvxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20040)
glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20054)
glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20068)
glGetTexGenfvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20112)
glGetTexGenivOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20141)
glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20155)
glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20218)
glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20323)
glGetTexParameterxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20367)
glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20381)
glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20395)
glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20407)
glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20437)
glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20470)
glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20502)
glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20533)
glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20563)
glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20593)
glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20623)
glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20638)
glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20651)
glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20688)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20741)
glGetTranslatedShaderSourceANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20802)
glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831)
glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888)
glGetUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20961)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20975)
glGetUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21019)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21033)
glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21077)
glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21091)
glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21105)
glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21119)
glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21133)
glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147)
glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21161)
glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21206)
glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21221)
glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21235)
glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21250)
glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21279)
glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21293)
glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21397)
glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21411)
glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21425)
glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21619)
glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21634)
glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21649)
glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21664)
glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21678)
glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21692)
glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21706)
glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21720)
glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21734)
glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21750)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782)
glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21797)
glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21813)
glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21829)
glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21846)
glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21863)
glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21878)
glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21893)
glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21908)
glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21923)
glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21938)
glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21953)
glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21970)
glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21987)
glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22001)
glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22015)
glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22029)
glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22043)
glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22057)
glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22071)
glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22084)
glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22097)
glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22116)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217)
glGetnUniformfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22232)
glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22263)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294)
glGetnUniformivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22309)
glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22340)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371)
glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22402)
glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22414)
glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22426)
glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22438)
glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22450)
glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22462)
glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22474)
glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22486)
glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22512)
glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22557)
glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22570)
glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22584)
glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22598)
glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22612)
glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22626)
glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22640)
glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22653)
glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22679)
glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22707)
glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22722)
glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22867)
glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22879)
glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22903)
glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22917)
glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22930)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22958)
glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23103)
glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23141)
glIsCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23153)
glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23248)
glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23260)
glIsFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23298)
glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23310)
glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23322)
glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23347)
glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23360)
glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23372)
glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23385)
glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23397)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23409)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23421)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23436)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23463)
glIsProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23501)
glIsQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23539)
glIsRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23577)
glIsStateNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23615)
glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23666)
glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23678)
glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23690)
glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23728)
glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23780)
glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23793)
glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23808)
glLightModelx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23877)
glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23890)
glLightModelxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23903)
glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23916)
glLightx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23989)
glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24003)
glLightxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24017)
glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24031)
glLineWidthx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24072)
glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24084)
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25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput'
Missing documentation for:
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100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend'
9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64'
Missing documentation for:
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gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20975)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21033)
glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31741)
glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31770)
glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31861)
glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31890)
glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32107)
glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32137)
glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32231)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32261)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32485)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32516)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32613)
glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32644)
glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32875)
glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32907)
glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33007)
glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33039)
glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41058)
glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41085)
glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41170)
glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41197)
glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41372)
glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41400)
glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41488)
glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41516)
glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41697)
glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41726)
glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41817)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41846)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42033)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42063)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42157)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42187)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements'
Missing documentation for:
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47354)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect'
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete'
Missing documentation for:
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10177)
glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14666)
glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23347)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent'
Missing documentation for:
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33973)
25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor'
Missing documentation for:
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3623)
glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10229)
glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12538)
glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14705)
glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18474)
glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18490)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18505)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18521)
glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18537)
glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18552)
glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions'
Missing documentation for:
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36612)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39669)
glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40544)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended'
Missing documentation for:
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37020)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator'
Missing documentation for:
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37375)
glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37387)
100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD'
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11413)
glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11767)
glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12205)
glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25969)
glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26175)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence'
Missing documentation for:
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10071)
glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13223)
glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13247)
glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14574)
glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23248)
glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36546)
glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37399)
glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37423)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
Missing documentation for:
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5463)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable'
Missing documentation for:
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18172)
glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29313)
glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29327)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20323)
glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40340)
82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4447)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13392)
glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44079)
glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44092)
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators'
Missing documentation for:
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10941)
glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12361)
glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23780)
glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24982)
glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25000)
glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25018)
glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25040)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance'
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture'
Missing documentation for:
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16778)
glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20395)
glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20638)
glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21411)
glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23310)
glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23678)
glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24437)
glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24461)
glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24512)
glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24536)
glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33104)
glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33132)
glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277)
glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42303)
glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46765)
glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46791)
62% ( 8 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
Missing documentation for:
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage'
Missing documentation for:
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent'
Missing documentation for:
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9640)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject'
89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture'
Missing documentation for:
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl'
Missing documentation for:
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
Missing documentation for:
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
31% ( 8 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
Missing documentation for:
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize'
Missing documentation for:
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11065)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
Missing documentation for:
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage'
31% ( 10 / 32) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput'
Missing documentation for:
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
85% ( 99 /116) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess'
Missing documentation for:
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366)
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
Missing documentation for:
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
41% ( 11 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
Missing documentation for:
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility'
Missing documentation for:
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility'
Missing documentation for:
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
10% ( 10 /103) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
Missing documentation for:
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4202)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10294)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14745)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18868)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18882)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18956)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19236)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19293)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23463)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31012)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31044)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31185)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31217)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31563)
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
Missing documentation for:
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
26% ( 26 / 99) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
27% ( 26 / 98) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
19% ( 7 / 37) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
12% ( 6 / 50) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64'
Missing documentation for:
gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
glGetUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20961)
glGetUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21019)
glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22263)
glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22340)
glProgramUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31727)
glProgramUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31755)
glProgramUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31847)
glProgramUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31875)
glProgramUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32092)
glProgramUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32122)
glProgramUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32216)
glProgramUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32246)
glProgramUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32469)
glProgramUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32501)
glProgramUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32597)
glProgramUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32629)
glProgramUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32858)
glProgramUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32892)
glProgramUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32990)
glProgramUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33024)
glUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41045)
glUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41071)
glUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41157)
glUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41183)
glUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41358)
glUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41386)
glUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41474)
glUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41502)
glUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41682)
glUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41712)
glUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41802)
glUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41832)
glUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42017)
glUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42049)
glUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42141)
glUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42173)
30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14288)
69% ( 9 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
Missing documentation for:
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage'
35% ( 40 /115) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters'
Missing documentation for:
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25937)
glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26141)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery'
Missing documentation for:
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
6% ( 7 /122) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2'
Missing documentation for:
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata'
57% ( 8 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
Missing documentation for:
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
Missing documentation for:
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9736)
glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25196)
glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25226)
glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25239)
glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25252)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect'
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
Missing documentation for:
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
53% ( 40 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
Missing documentation for:
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
74% ( 14 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
Missing documentation for:
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile'
Missing documentation for:
gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
glMaxShaderCompilerThreadsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25606)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
Missing documentation for:
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
19% ( 12 / 62) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery'
Missing documentation for:
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
21% ( 7 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16627)
glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21750)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782)
glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21813)
glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21846)
glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21878)
glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21908)
glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21938)
glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21970)
glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22001)
glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22029)
glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22057)
glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22084)
glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22116)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371)
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16627)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21782)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22153)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22186)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22217)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22294)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22371)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations'
Missing documentation for:
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
glEvaluateDepthValuesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12912)
glFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14038)
glNamedFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28293)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
Missing documentation for:
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
95% ( 20 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
Missing documentation for:
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
11% ( 8 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
49% ( 39 / 79) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
Missing documentation for:
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10191)
glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15327)
glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16661)
glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16838)
glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18158)
glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18187)
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
Missing documentation for:
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
56% ( 14 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
Missing documentation for:
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
Missing documentation for:
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7651)
glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10164)
glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18036)
glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18052)
glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23372)
glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28733)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer'
Missing documentation for:
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5448)
glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28080)
glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28095)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39251)
46% ( 13 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
Missing documentation for:
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
18% ( 8 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
Missing documentation for:
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier'
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange'
Missing documentation for:
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
54% ( 13 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
Missing documentation for:
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
32% ( 10 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
Missing documentation for:
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
90% ( 9 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample'
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
Missing documentation for:
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
76% ( 13 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
83% ( 10 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
Missing documentation for:
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced'
71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
Missing documentation for:
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
33% ( 16 / 49) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
Missing documentation for:
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
91% ( 10 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
63% ( 12 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding'
Missing documentation for:
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
10% ( 6 / 58) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
Missing documentation for:
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47672)
glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48581)
glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48611)
glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48624)
glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48637)
glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48650)
glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48663)
glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48676)
glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48689)
glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48702)
35% ( 17 / 48) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
Missing documentation for:
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
36% ( 53 /147) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
Missing documentation for:
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4202)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10294)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14745)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18868)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18882)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18956)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19236)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19293)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23463)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31012)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31044)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31185)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31217)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31563)
67% ( 52 / 78) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
22% ( 10 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray'
Missing documentation for:
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
100% ( 21 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
100% (139 /139) in 'Graphics.Rendering.OpenGL.Raw.ARB'
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11427)
glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11783)
glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12218)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap'
Missing documentation for:
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19984)
glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19997)
glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37547)
glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37560)
5% ( 6 /124) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader'
Missing documentation for:
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3285)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3302)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3322)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3600)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4046)
glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7071)
glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7089)
glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7110)
glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10097)
glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12504)
glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14600)
glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29453)
glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35504)
glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36571)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer'
Missing documentation for:
glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24926)
glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42871)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles'
Missing documentation for:
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29427)
glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29440)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil'
Missing documentation for:
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36931)
23% ( 6 / 26) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject'
Missing documentation for:
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3490)
glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14423)
glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15299)
glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15313)
glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18080)
glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18094)
glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21077)
glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21091)
glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23385)
glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28763)
glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42896)
glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43164)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject'
Missing documentation for:
glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21279)
glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21293)
glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45899)
10% ( 6 / 61) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams'
Missing documentation for:
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6192)
glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29111)
glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29126)
glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29139)
glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29154)
glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29167)
glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29182)
glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29195)
glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29210)
glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29223)
glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29238)
glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47684)
glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47697)
glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47864)
glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47877)
glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47890)
glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47903)
glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47916)
glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47929)
glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47942)
glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47955)
glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47968)
glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47982)
glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47995)
glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48009)
glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48022)
glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48036)
glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48049)
glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48063)
glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48076)
glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48091)
glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48104)
glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48119)
glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48132)
glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48147)
glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48160)
glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48175)
glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48188)
glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48204)
glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48217)
glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48233)
glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48246)
glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48262)
glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48275)
glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48291)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI'
37% (658 /1765) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (670 /1838) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (692 /1924) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (716 /1998) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
35% (745 /2121) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
36% (816 /2244) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
35% (828 /2368) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
33% (874 /2673) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
33% (883 /2701) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
37% (658 /1762) in 'Graphics.Rendering.OpenGL.Raw.Core30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
37% (670 /1835) in 'Graphics.Rendering.OpenGL.Raw.Core31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
30% (342 /1142) in 'Graphics.Rendering.OpenGL.Raw.Core32'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
31% (366 /1186) in 'Graphics.Rendering.OpenGL.Raw.Core33'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
30% (395 /1310) in 'Graphics.Rendering.OpenGL.Raw.Core40'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
33% (466 /1433) in 'Graphics.Rendering.OpenGL.Raw.Core41'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
31% (478 /1557) in 'Graphics.Rendering.OpenGL.Raw.Core42'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
28% (525 /1865) in 'Graphics.Rendering.OpenGL.Raw.Core43'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
28% (534 /1893) in 'Graphics.Rendering.OpenGL.Raw.Core44'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
32% (640 /2025) in 'Graphics.Rendering.OpenGL.Raw.Core45'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
Missing documentation for:
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831)
glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888)
glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42263)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
Missing documentation for:
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
Missing documentation for:
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
Missing documentation for:
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
Missing documentation for:
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
Missing documentation for:
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24386)
glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42796)
38% ( 15 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
Missing documentation for:
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15970)
glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16000)
glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16029)
glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19772)
38% ( 16 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
Missing documentation for:
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4563)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4590)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4617)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4644)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4671)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4683)
glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37229)
glTangent3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37256)
glTangent3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37283)
glTangent3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37310)
glTangent3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337)
glTangentPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37349)
100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9710)
glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9723)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel'
Missing documentation for:
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18125)
glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23793)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker'
Missing documentation for:
glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22917)
glPopGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30674)
glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33894)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
Missing documentation for:
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10578)
24% ( 63 /264) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
Missing documentation for:
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4176)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5633)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5996)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6031)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6204)
glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7666)
glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7685)
glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7705)
glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7726)
glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7745)
glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7766)
glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8079)
glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8098)
glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8118)
glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8158)
glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8198)
glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8242)
glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8779)
glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8798)
glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8818)
glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8836)
glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8856)
glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9141)
glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9160)
glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9213)
glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9251)
glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9292)
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glDisableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10850)
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glFramebufferDrawBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13936)
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glFramebufferReadBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13978)
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glGetCompressedTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15917)
glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16601)
glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17525)
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glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17555)
glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17570)
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glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17649)
glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17664)
glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17679)
glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17694)
glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17769)
glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17812)
glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17842)
glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17873)
glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17903)
glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17917)
glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17932)
glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17947)
glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17962)
glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17977)
glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17992)
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glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18723)
glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18737)
glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20437)
glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20470)
glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20502)
glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20533)
glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20563)
glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20593)
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glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21206)
glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21221)
glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21235)
glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21250)
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glMatrixTranslatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25591)
glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26225)
glMultiTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27646)
glMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27678)
glMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27709)
glMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27740)
glMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27771)
glMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27802)
glMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27817)
glMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27837)
glMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27858)
glMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27880)
glMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27895)
glMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27926)
glMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27957)
glMultiTexRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27972)
glMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27986)
glMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28005)
glMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28026)
glNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28065)
glNamedCopyBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28174)
glNamedFramebufferParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28234)
glNamedFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28278)
glNamedFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28339)
glNamedFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28355)
glNamedFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28371)
glNamedFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28388)
glNamedFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28403)
glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28436)
glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28471)
glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28505)
glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28539)
glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28573)
glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28588)
glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28604)
glNamedProgramLocalParametersI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28620)
glNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28636)
glNamedRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28668)
glNamedRenderbufferStorageMultisampleCoverageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28700)
glNamedRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28717)
glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31606)
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glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33310)
glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33376)
glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33442)
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glProgramUniformMatrix4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33574)
glProgramUniformMatrix4x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33640)
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glTextureBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39898)
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glTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39962)
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glTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40173)
glTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40203)
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glTextureStorage3DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40525)
glTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40582)
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glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43936)
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glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44013)
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glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44118)
glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44135)
glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44152)
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glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44180)
glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44197)
glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44213)
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glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44265)
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100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced'
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
Missing documentation for:
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
58% ( 11 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
Missing documentation for:
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
Missing documentation for:
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
Missing documentation for:
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
28% ( 21 / 74) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
Missing documentation for:
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4072)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4268)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
Missing documentation for:
glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31122)
glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31295)
38% ( 17 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
Missing documentation for:
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
26% ( 7 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
Missing documentation for:
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16690)
glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16721)
glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16750)
glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17451)
glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17482)
glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17511)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
Missing documentation for:
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22653)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
Missing documentation for:
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22679)
32% ( 6 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
Missing documentation for:
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3409)
glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40101)
glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40113)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
24% ( 6 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35518)
glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35572)
59% ( 10 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
Missing documentation for:
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
Missing documentation for:
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18695)
glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18709)
glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30121)
glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30135)
glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30149)
glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30163)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
Missing documentation for:
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30574)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp'
Missing documentation for:
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30560)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402)
77% ( 23 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
Missing documentation for:
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3195)
glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9585)
glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42967)
11% ( 7 / 63) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4117)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
Missing documentation for:
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36854)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
Missing documentation for:
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3234)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
Missing documentation for:
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
Missing documentation for:
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402)
17% ( 10 / 59) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
Missing documentation for:
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5846)
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
Missing documentation for:
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3450)
glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10483)
glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14897)
glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23666)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
Missing documentation for:
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40126)
89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
Missing documentation for:
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
43% ( 12 / 28) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
Missing documentation for:
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3868)
19% ( 9 / 47) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
Missing documentation for:
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7300)
glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12164)
glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22707)
glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29068)
glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38697)
glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47818)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
4% ( 6 /158) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3742)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4150)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4163)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4190)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4323)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4379)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4505)
glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10566)
glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10889)
glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12309)
glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12662)
glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13113)
glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14868)
glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14980)
glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17043)
glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17057)
glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17071)
glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185)
glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17199)
glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17213)
glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21105)
glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21119)
glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21133)
glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147)
glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22903)
glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23728)
glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36584)
glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36598)
glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36656)
glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36670)
glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36685)
glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37174)
glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43180)
glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43195)
glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43208)
glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43221)
glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43234)
glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43247)
glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43260)
glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43273)
glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43286)
glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49487)
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
Missing documentation for:
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48304)
glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48332)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject'
Missing documentation for:
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22626)
100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator'
Missing documentation for:
glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13913)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker'
Missing documentation for:
glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37148)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY'
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform'
Missing documentation for:
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16810)
glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16824)
glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22570)
glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22584)
glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22598)
glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22612)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays'
Missing documentation for:
glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26192)
glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26208)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData'
Missing documentation for:
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13380)
20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists'
Missing documentation for:
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7316)
glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12178)
glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13459)
glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22722)
glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29083)
glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36460)
glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38713)
glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47834)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM'
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate'
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INGR'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa'
Missing documentation for:
glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3398)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture'
Missing documentation for:
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24966)
glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37191)
glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42883)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays'
Missing documentation for:
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7332)
glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29098)
glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38729)
glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47850)
17% ( 6 / 36) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery'
Missing documentation for:
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3635)
glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9465)
glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10242)
glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12550)
glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16303)
glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18067)
glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18452)
glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18566)
glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18582)
glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18595)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.INTEL'
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced'
Missing documentation for:
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
29% ( 17 / 58) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
30% ( 17 / 57) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
55% ( 11 / 20) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness'
Missing documentation for:
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.KHR'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers'
Missing documentation for:
glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35331)
86% ( 25 / 29) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos'
Missing documentation for:
glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49391)
glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49419)
glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49447)
glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49475)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect'
Missing documentation for:
glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25921)
glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26124)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount'
Missing documentation for:
glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25904)
glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26106)
28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture'
Missing documentation for:
glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16794)
glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20407)
glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20651)
glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23322)
glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23690)
glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24449)
glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24474)
glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24524)
glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24548)
glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33118)
glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33147)
glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42290)
glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42317)
12% ( 7 / 59) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced'
Missing documentation for:
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5277)
14% ( 6 / 42) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList'
Missing documentation for:
gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5541)
glCommandListSegmentsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7600)
glCompileCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7613)
glCreateCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9438)
glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9627)
glDeleteCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10058)
glDeleteStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10430)
glDrawCommandsAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11349)
glDrawCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11364)
glDrawCommandsStatesAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11380)
glDrawCommandsStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11396)
glGetCommandHeaderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15843)
glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19881)
glIsCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23153)
glIsStateNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23615)
glListDrawCommandsStatesClientNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24135)
glStateCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36841)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster'
Missing documentation for:
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37161)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate'
Missing documentation for:
gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
glConservativeRasterParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8265)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage'
Missing documentation for:
glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8726)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5904)
glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10591)
glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10702)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture'
Missing documentation for:
glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11975)
15% ( 6 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators'
Missing documentation for:
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12840)
glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17227)
glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17242)
glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17257)
glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17275)
glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17289)
glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24752)
glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24938)
glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24952)
37% ( 7 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
Missing documentation for:
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35531)
glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39498)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
Missing documentation for:
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10084)
glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13235)
glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14587)
glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16261)
glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23260)
glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36558)
glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor'
Missing documentation for:
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13737)
44% ( 8 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
Missing documentation for:
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18984)
glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18999)
glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31359)
glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31393)
25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9387)
glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9399)
glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16057)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34402)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
Missing documentation for:
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34830)
33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
Missing documentation for:
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18840)
glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18854)
glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18928)
glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18942)
glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31076)
glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31108)
glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31137)
glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31152)
glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31249)
glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31281)
glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31310)
glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31325)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5'
Missing documentation for:
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19264)
glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31578)
9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5'
Missing documentation for:
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20975)
glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31741)
glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31770)
glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31861)
glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31890)
glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32107)
glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32137)
glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32231)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32261)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32485)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32516)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32613)
glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32644)
glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32875)
glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32907)
glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33007)
glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33039)
glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41058)
glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41085)
glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41170)
glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41197)
glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41372)
glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41400)
glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41488)
glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41516)
glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41697)
glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41726)
glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41817)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41846)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42033)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42063)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42157)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42187)
35% ( 9 / 26) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33785)
51% ( 27 / 53) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
Missing documentation for:
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6481)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6797)
glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13591)
glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26392)
glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26701)
glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27021)
glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27352)
glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28906)
glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36096)
glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37662)
glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38010)
glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38198)
glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38466)
glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43392)
glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43579)
glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43773)
glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44532)
glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44818)
glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45114)
glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45650)
glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47448)
glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47504)
glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47560)
glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616)
glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48357)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery'
Missing documentation for:
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16992)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
Missing documentation for:
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3611)
glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10203)
glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12527)
glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14680)
glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18233)
glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18247)
glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23397)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
Missing documentation for:
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30946)
glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30962)
glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30978)
3% ( 6 /234) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility'
Missing documentation for:
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8894)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9313)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9331)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9344)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9362)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10216)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14693)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18261)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18275)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18289)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18302)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18315)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18328)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18342)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18358)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18376)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18390)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18404)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18424)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18438)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19181)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22958)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23409)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23421)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23436)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25265)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25278)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25303)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25381)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25394)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25407)
glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29548)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29563)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29580)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29595)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29607)
glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29621)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29652)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29669)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29689)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29710)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29730)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29744)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29758)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29772)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29786)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29799)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29813)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29847)
glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29863)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30204)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31547)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36886)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37052)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37066)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37086)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37101)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37121)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40873)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48566)
3% ( 6 /216) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore'
Missing documentation for:
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8894)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9313)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9331)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9344)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9362)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10216)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14693)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18289)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18302)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18315)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18328)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18342)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18358)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18376)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18390)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18404)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19181)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22958)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23409)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23421)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23436)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25265)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25278)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25303)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25381)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25394)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25407)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29563)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29580)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29595)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29607)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29652)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29669)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29689)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29710)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29730)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29744)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29758)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29772)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29786)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29799)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29813)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29847)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30204)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31547)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36886)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37052)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37066)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37086)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37101)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37121)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40873)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48566)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
Missing documentation for:
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13357)
glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29902)
73% ( 8 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
Missing documentation for:
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21678)
glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21692)
glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21706)
glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21720)
glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30709)
glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30733)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
Missing documentation for:
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30847)
glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30859)
8% ( 6 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
Missing documentation for:
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7496)
glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7513)
glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7534)
glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7547)
glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7560)
glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7573)
glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13184)
glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15767)
glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15783)
glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15799)
glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15814)
glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16275)
glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16289)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
Missing documentation for:
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7586)
glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15829)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations'
Missing documentation for:
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14053)
glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28308)
glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35342)
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad'
Missing documentation for:
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15475)
glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16965)
glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17783)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21033)
glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23141)
glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23360)
glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24412)
glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24424)
glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24487)
glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24499)
glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33756)
glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33770)
glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42769)
glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42782)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier'
Missing documentation for:
glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39872)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample'
Missing documentation for:
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39107)
glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39188)
glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40003)
glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40022)
glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40062)
glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40082)
22% ( 11 / 49) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
Missing documentation for:
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3272)
glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15281)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20741)
glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21161)
glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40764)
glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40810)
glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40858)
71% ( 12 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4421)
30% ( 6 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop'
Missing documentation for:
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42980)
glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42991)
glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43007)
glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43020)
glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43032)
glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43045)
glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43060)
glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43075)
glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43088)
glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43101)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
Missing documentation for:
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13405)
glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44105)
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit'
Missing documentation for:
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21397)
glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21425)
glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46739)
glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46752)
glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46778)
glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46804)
glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46875)
glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46889)
glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46902)
glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46916)
glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46989)
glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47004)
glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47017)
glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47032)
glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47107)
glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47123)
glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47136)
glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47152)
glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47181)
14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory'
Missing documentation for:
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5401)
glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7057)
glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12138)
glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13416)
glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16951)
glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22640)
glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29014)
glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36388)
glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38563)
glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46018)
glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46634)
glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47710)
27% ( 42 /153) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
Missing documentation for:
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3421)
glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12923)
glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19014)
glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19029)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19250)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19307)
glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20688)
glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24307)
glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31426)
glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31458)
glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31517)
glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31532)
glRequestResidentProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35266)
glTrackMatrixNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40749)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47404)
glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47420)
glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47434)
glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47462)
glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47476)
glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47490)
glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47518)
glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47532)
glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47546)
glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47574)
glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47588)
glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47602)
glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47630)
glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47644)
97% ( 29 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
13% ( 6 / 47) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture'
Missing documentation for:
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3753)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4517)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4532)
glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12673)
glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21619)
glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21634)
glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21649)
glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21664)
glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48369)
glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48383)
glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48398)
glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48413)
100% ( 77 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV'
86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender'
Missing documentation for:
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3588)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.NVX'
26% ( 8 / 31) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates'
Missing documentation for:
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26240)
glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26253)
glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26543)
glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26557)
glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26857)
glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26872)
glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27182)
glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27198)
glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37573)
glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37585)
glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37750)
glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37763)
glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38101)
glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38115)
glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38292)
glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38307)
glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43299)
glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43312)
glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43482)
glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43496)
glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43672)
glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43687)
5% ( 6 /110) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint'
Missing documentation for:
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3182)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3385)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4716)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4801)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5876)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5954)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6339)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6633)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6647)
glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7030)
glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7045)
glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8472)
glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8486)
glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10756)
glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12737)
glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12749)
glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12815)
glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12828)
glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13142)
glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13685)
glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13711)
glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14517)
glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15619)
glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16043)
glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16328)
glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16764)
glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17115)
glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17348)
glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17392)
glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18655)
glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20054)
glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20155)
glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20218)
glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20381)
glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22867)
glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22879)
glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23890)
glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23916)
glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24003)
glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24031)
glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24084)
glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24271)
glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24374)
glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24596)
glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24657)
glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24802)
glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24852)
glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25136)
glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25164)
glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25764)
glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25828)
glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26517)
glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26530)
glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26830)
glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26844)
glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27154)
glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27169)
glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27505)
glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27521)
glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28988)
glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29002)
glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29410)
glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29480)
glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29961)
glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30003)
glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30108)
glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30191)
glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30430)
glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30482)
glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30600)
glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30900)
glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34096)
glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34109)
glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34233)
glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34247)
glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34375)
glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34390)
glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34684)
glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34699)
glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35435)
glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35791)
glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37726)
glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37738)
glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38076)
glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38089)
glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38266)
glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38280)
glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38536)
glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38551)
glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38817)
glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38845)
glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39020)
glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39034)
glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39456)
glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39484)
glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40932)
glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43458)
glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43470)
glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43647)
glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43660)
glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43843)
glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43857)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix'
Missing documentation for:
glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33960)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision'
Missing documentation for:
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6300)
glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14483)
glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15593)
glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29376)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES'
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.OVR.Multiview'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
glFramebufferTextureMultiviewOVR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14390)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.OVR'
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints'
Missing documentation for:
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22512)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI'
34% ( 10 / 29) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable'
Missing documentation for:
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15694)
glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15738)
glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15752)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI'
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture'
Missing documentation for:
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10797)
glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16148)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction'
Missing documentation for:
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13603)
glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16415)
33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample'
Missing documentation for:
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture'
Missing documentation for:
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18669)
glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18682)
glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30016)
glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30029)
glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30042)
glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30055)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture'
Missing documentation for:
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868)
glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36748)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D'
Missing documentation for:
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39229)
glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39836)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask'
Missing documentation for:
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39947)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4'
Missing documentation for:
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20068)
glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38859)
100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS'
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async'
Missing documentation for:
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3507)
glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10017)
glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13211)
glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14534)
glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23103)
glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30494)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster'
Missing documentation for:
glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13369)
14% ( 6 / 44) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting'
Missing documentation for:
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13724)
glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13749)
glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13762)
glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13775)
glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13788)
glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13801)
glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13815)
glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13829)
glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13843)
glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13857)
glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13871)
glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13885)
glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13899)
glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16483)
glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16497)
glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16511)
glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16525)
glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23808)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom'
Missing documentation for:
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13924)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface'
Missing documentation for:
glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22557)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments'
Missing documentation for:
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16853)
glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22930)
glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30506)
glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34453)
glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36814)
glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37136)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority'
Missing documentation for:
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17157)
glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17171)
glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24153)
glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24167)
glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24181)
glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24195)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture'
Missing documentation for:
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30068)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD'
Missing documentation for:
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9955)
glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9967)
glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9992)
glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24221)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane'
Missing documentation for:
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34712)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite'
Missing documentation for:
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36762)
glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36775)
glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36788)
glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36801)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer'
Missing documentation for:
glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37203)
100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX'
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha'
Missing documentation for:
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22402)
glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22414)
glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22426)
glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22438)
glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22450)
glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22462)
glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22474)
glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22486)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray'
Missing documentation for:
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11735)
20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList'
Missing documentation for:
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34912)
glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34926)
glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34938)
glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35084)
glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35230)
glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35242)
glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35254)
11% ( 5 / 45) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex'
Missing documentation for:
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6440)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6733)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6754)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6883)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6900)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6913)
glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6931)
glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28848)
glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28865)
glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34950)
glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34968)
glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34982)
glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35004)
glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35019)
glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35038)
glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35052)
glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35070)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35096)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35120)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35136)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35156)
glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35171)
glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35188)
glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35202)
glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35217)
glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37816)
glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37835)
glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37849)
glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37872)
glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37887)
glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37907)
glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37921)
glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37940)
glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37954)
glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37970)
glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38364)
glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38390)
glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38405)
glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38424)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.SUN'
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData'
Missing documentation for:
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13260)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.SUNX'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer'
Missing documentation for:
glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37363)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX'
38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
35% (989 /2845) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7232)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7245)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7258)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7271)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19321)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19336)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19351)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19366)
glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21734)
glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21797)
glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21829)
glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21863)
glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21893)
glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21923)
glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21953)
glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21987)
glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22015)
glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22043)
glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22071)
glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22097)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27534)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27548)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27562)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27576)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27590)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27604)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27618)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27632)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29027)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29040)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31592)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31620)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31952)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31982)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32324)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32356)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32708)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32742)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33162)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33228)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33294)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33360)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33426)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33492)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33624)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33690)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36402)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36415)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38590)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38603)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38616)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38629)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38642)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38655)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38668)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40946)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40959)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41255)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41269)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41575)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41590)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41906)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41922)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42331)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42378)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42425)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42472)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42519)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42566)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42613)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42660)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42707)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47246)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47277)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47308)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47724)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47737)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47750)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47763)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47776)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47789)
100% ( 31 / 31) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-2.6.0592095745362447374.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.6.0.0-HEgY9ZXzWHrDHzoi32fMz6
Registering OpenGLRaw-2.6.0.0...
Installed OpenGLRaw-2.6.0.0
Configuring hashable-1.2.3.3...
Building hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
[1 of 3] Compiling Data.Hashable.Class ( Data/Hashable/Class.hs, dist/build/Data/Hashable/Class.o )
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
[2 of 3] Compiling Data.Hashable.Generic ( Data/Hashable/Generic.hs, dist/build/Data/Hashable/Generic.o )
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
[3 of 3] Compiling Data.Hashable ( Data/Hashable.hs, dist/build/Data/Hashable.o )
In-place registering hashable-1.2.3.3...
Running Haddock for hashable-1.2.3.3...
Running hscolour for hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
Haddock coverage:
100% ( 11 / 11) in 'Data.Hashable.Class'
100% ( 1 / 1) in 'Data.Hashable.Generic'
100% ( 22 / 22) in 'Data.Hashable'
Warning: Data.Hashable: could not find link destinations for:
GHashable
Documentation created: dist/doc/html/hashable/index.html,
dist/doc/html/hashable/hashable.txt
Creating package registration file:
/tmp/pkgConf-hashable-1.2.37860122991683137418.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hashable-1.2.3.3-2GTZqecVp8NJZrNuKzGxfy
Registering hashable-1.2.3.3...
Installed hashable-1.2.3.3
[1 of 1] Compiling Main ( /tmp/cabal-tmp-11470/distributive-0.4.4/dist/setup/setup.hs, /tmp/cabal-tmp-11470/distributive-0.4.4/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/distributive-0.4.4/dist/setup/setup ...
Configuring distributive-0.4.4...
Building distributive-0.4.4...
Preprocessing library distributive-0.4.4...
[1 of 2] Compiling Data.Distributive.Generic ( src/Data/Distributive/Generic.hs, dist/build/Data/Distributive/Generic.o )
[2 of 2] Compiling Data.Distributive ( src/Data/Distributive.hs, dist/build/Data/Distributive.o )
In-place registering distributive-0.4.4...
Running Haddock for distributive-0.4.4...
Running hscolour for distributive-0.4.4...
Preprocessing library distributive-0.4.4...
Preprocessing library distributive-0.4.4...
Haddock coverage:
67% ( 2 / 3) in 'Data.Distributive.Generic'
Missing documentation for:
GDistributive (src/Data/Distributive/Generic.hs:35)
100% ( 4 / 4) in 'Data.Distributive'
Documentation created: dist/doc/html/distributive/index.html,
dist/doc/html/distributive/distributive.txt
Creating package registration file:
/tmp/pkgConf-distributive-0.414133950071392483372.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/distributive-0.4.4-DtmCggRmFF9KhnqzzbElBb
Registering distributive-0.4.4...
Installed distributive-0.4.4
Configuring exceptions-0.8.0.2...
Building exceptions-0.8.0.2...
Preprocessing library exceptions-0.8.0.2...
[1 of 2] Compiling Control.Monad.Catch ( src/Control/Monad/Catch.hs, dist/build/Control/Monad/Catch.o )
[2 of 2] Compiling Control.Monad.Catch.Pure ( src/Control/Monad/Catch/Pure.hs, dist/build/Control/Monad/Catch/Pure.o )
In-place registering exceptions-0.8.0.2...
Running Haddock for exceptions-0.8.0.2...
Running hscolour for exceptions-0.8.0.2...
Preprocessing library exceptions-0.8.0.2...
Preprocessing library exceptions-0.8.0.2...
Haddock coverage:
100% ( 31 / 31) in 'Control.Monad.Catch'
80% ( 8 / 10) in 'Control.Monad.Catch.Pure'
Missing documentation for:
Catch (src/Control/Monad/Catch/Pure.hs:95)
runCatch (src/Control/Monad/Catch/Pure.hs:97)
Documentation created: dist/doc/html/exceptions/index.html,
dist/doc/html/exceptions/exceptions.txt
Creating package registration file:
/tmp/pkgConf-exceptions-0.8.02951784971251049997.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/exceptions-0.8.0.2-8GsEeHgaIks3pVGk6GaELJ
Registering exceptions-0.8.0.2...
Installed exceptions-0.8.0.2
[1 of 2] Compiling SetupWrapper ( /tmp/cabal-tmp-11470/cairo-0.13.1.0/SetupWrapper.hs, /tmp/cabal-tmp-11470/cairo-0.13.1.0/dist/setup/SetupWrapper.o )
[2 of 2] Compiling Main ( /tmp/cabal-tmp-11470/cairo-0.13.1.0/dist/setup/setup.hs, /tmp/cabal-tmp-11470/cairo-0.13.1.0/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/cairo-0.13.1.0/dist/setup/setup ...
[1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o )
[2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o )
Linking dist/setup-wrapper/setup ...
Configuring cairo-0.13.1.0...
Building cairo-0.13.1.0...
Preprocessing library cairo-0.13.1.0...
[ 1 of 18] Compiling Graphics.Rendering.Cairo.Matrix ( dist/build/Graphics/Rendering/Cairo/Matrix.hs, dist/build/Graphics/Rendering/Cairo/Matrix.o )
[ 2 of 18] Compiling Graphics.Rendering.Cairo.Types ( dist/build/Graphics/Rendering/Cairo/Types.hs, dist/build/Graphics/Rendering/Cairo/Types.o )
[ 3 of 18] Compiling Graphics.Rendering.Cairo.Internal.Utilities ( dist/build/Graphics/Rendering/Cairo/Internal/Utilities.hs, dist/build/Graphics/Rendering/Cairo/Internal/Utilities.o )
[ 4 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Cairo ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Cairo.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Cairo.o )
[ 5 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Paths ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Paths.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Paths.o )
[ 6 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Patterns ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Patterns.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Patterns.o )
[ 7 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Text ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Text.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Text.o )
[ 8 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Transformations ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Transformations.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Transformations.o )
[ 9 of 18] Compiling Graphics.Rendering.Cairo.Internal.Fonts.FontOptions ( dist/build/Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.hs, dist/build/Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.o )
[10 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.Image ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Image.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Image.o )
[11 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PDF ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PDF.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PDF.o )
[12 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PNG ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PNG.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PNG.o )
[13 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PS ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PS.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PS.o )
[14 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.SVG ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/SVG.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/SVG.o )
[15 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.Surface ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Surface.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Surface.o )
[16 of 18] Compiling Graphics.Rendering.Cairo.Internal.Region ( dist/build/Graphics/Rendering/Cairo/Internal/Region.hs, dist/build/Graphics/Rendering/Cairo/Internal/Region.o )
[17 of 18] Compiling Graphics.Rendering.Cairo.Internal ( Graphics/Rendering/Cairo/Internal.hs, dist/build/Graphics/Rendering/Cairo/Internal.o )
[18 of 18] Compiling Graphics.Rendering.Cairo ( Graphics/Rendering/Cairo.hs, dist/build/Graphics/Rendering/Cairo.o )
Graphics/Rendering/Cairo.hs:330:1: Warning: Tab character
Graphics/Rendering/Cairo.hs:333:1: Warning: Tab character
Graphics/Rendering/Cairo.hs:1384:1: Warning: Tab character
In-place registering cairo-0.13.1.0...
Running Haddock for cairo-0.13.1.0...
Running hscolour for cairo-0.13.1.0...
Preprocessing library cairo-0.13.1.0...
Preprocessing library cairo-0.13.1.0...
Haddock coverage:
17% ( 2 / 12) in 'Graphics.Rendering.Cairo.Matrix'
Missing documentation for:
MatrixPtr (./Graphics/Rendering/Cairo/Matrix.chs:50)
identity (./Graphics/Rendering/Cairo/Matrix.chs:102)
translate (./Graphics/Rendering/Cairo/Matrix.chs:105)
scale (./Graphics/Rendering/Cairo/Matrix.chs:108)
rotate (./Graphics/Rendering/Cairo/Matrix.chs:111)
transformDistance (./Graphics/Rendering/Cairo/Matrix.chs:116)
transformPoint (./Graphics/Rendering/Cairo/Matrix.chs:122)
scalarMultiply (./Graphics/Rendering/Cairo/Matrix.chs:128)
adjoint (./Graphics/Rendering/Cairo/Matrix.chs:131)
invert (./Graphics/Rendering/Cairo/Matrix.chs:135)
44% ( 24 / 55) in 'Graphics.Rendering.Cairo.Types'
Missing documentation for:
PixelData (./Graphics/Rendering/Cairo/Types.chs:72)
MatrixPtr (./Graphics/Rendering/Cairo/Matrix.chs:50)
Cairo (./Graphics/Rendering/Cairo/Types.chs:75)
unCairo (./Graphics/Rendering/Cairo/Types.chs:76)
withSurface (./Graphics/Rendering/Cairo/Types.chs:80)
mkSurface (./Graphics/Rendering/Cairo/Types.chs:82)
manageSurface (./Graphics/Rendering/Cairo/Types.chs:87)
unPattern (./Graphics/Rendering/Cairo/Types.chs:100)
ScaledFont (./Graphics/Rendering/Cairo/Types.chs:168)
unScaledFont (./Graphics/Rendering/Cairo/Types.chs:169)
FontFace (./Graphics/Rendering/Cairo/Types.chs:171)
unFontFace (./Graphics/Rendering/Cairo/Types.chs:172)
Glyph (./Graphics/Rendering/Cairo/Types.chs:174)
unGlyph (./Graphics/Rendering/Cairo/Types.chs:175)
TextExtentsPtr (./Graphics/Rendering/Cairo/Types.chs:177)
FontExtentsPtr (./Graphics/Rendering/Cairo/Types.chs:211)
withFontOptions (./Graphics/Rendering/Cairo/Types.chs:311)
mkFontOptions (./Graphics/Rendering/Cairo/Types.chs:313)
unPath (./Graphics/Rendering/Cairo/Types.chs:341)
withRegion (./Graphics/Rendering/Cairo/Types.chs:379)
mkRegion (./Graphics/Rendering/Cairo/Types.chs:381)
Content (./Graphics/Rendering/Cairo/Types.chs:390)
Format (./Graphics/Rendering/Cairo/Types.chs:393)
cIntConv (./Graphics/Rendering/Cairo/Types.chs:408)
cFloatConv (./Graphics/Rendering/Cairo/Types.chs:412)
cFromBool (./Graphics/Rendering/Cairo/Types.chs:416)
cToBool (./Graphics/Rendering/Cairo/Types.chs:420)
cToEnum (./Graphics/Rendering/Cairo/Types.chs:424)
cFromEnum (./Graphics/Rendering/Cairo/Types.chs:428)
peekFloatConv (./Graphics/Rendering/Cairo/Types.chs:432)
withFloatConv (./Graphics/Rendering/Cairo/Types.chs:436)
10% ( 1 / 10) in 'Graphics.Rendering.Cairo.Internal.Utilities'
Missing documentation for:
statusToString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:32)
version (./Graphics/Rendering/Cairo/Internal/Utilities.chs:33)
versionString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:34)
CairoString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:36)
(./Graphics/Rendering/Cairo/Internal/Utilities.chs:39)
(./Graphics/Rendering/Cairo/Internal/Utilities.chs:42)
statusToString'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:45)
version'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:48)
versionString'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:51)
1% ( 1 /103) in 'Graphics.Rendering.Cairo.Internal.Drawing.Cairo'
Missing documentation for:
create (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:22)
reference (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:23)
destroy (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:24)
save (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:25)
restore (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:26)
status (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:27)
getTarget (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:28)
pushGroup (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:29)
pushGroupWithContent (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:30)
popGroup (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:31)
popGroupToSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:32)
setSourceRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:33)
setSourceRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:34)
setSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:35)
setSourceSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:36)
getSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:37)
setAntialias (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:38)
getAntialias (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:39)
setDash (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:40)
setFillRule (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:42)
getFillRule (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:43)
setLineCap (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:44)
getLineCap (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:45)
setLineJoin (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:46)
getLineJoin (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:47)
setLineWidth (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:48)
getLineWidth (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:49)
setMiterLimit (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:50)
getMiterLimit (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:51)
setOperator (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:52)
getOperator (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:53)
setTolerance (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:54)
getTolerance (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:55)
clip (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:56)
clipPreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:57)
resetClip (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:58)
clipExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:59)
fill (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:60)
fillPreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:61)
fillExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:62)
inFill (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:63)
mask (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:64)
maskSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:65)
paint (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:66)
paintWithAlpha (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:67)
stroke (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:68)
strokePreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:69)
strokeExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:70)
inStroke (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:71)
copyPage (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:72)
showPage (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:73)
create'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:75)
reference'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:78)
destroy'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:81)
save'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:84)
restore'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:87)
status'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:90)
getTarget'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:93)
pushGroup'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:96)
pushGroupWithContent'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:99)
popGroup'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:102)
popGroupToSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:105)
setSourceRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:108)
setSourceRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:111)
setSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:114)
setSourceSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:117)
getSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:120)
setAntialias'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:123)
getAntialias'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:126)
cairo_set_dash (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:129)
setFillRule'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:132)
getFillRule'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:135)
setLineCap'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:138)
getLineCap'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:141)
setLineJoin'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:144)
getLineJoin'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:147)
setLineWidth'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:150)
getLineWidth'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:153)
setMiterLimit'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:156)
getMiterLimit'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:159)
setOperator'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:162)
getOperator'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:165)
setTolerance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:168)
getTolerance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:171)
clip'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:174)
clipPreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:177)
resetClip'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:180)
clipExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:183)
fill'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:186)
fillPreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:189)
fillExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:192)
inFill'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:195)
mask'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:198)
maskSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:201)
paint'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:204)
paintWithAlpha'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:207)
stroke'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:210)
strokePreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:213)
strokeExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:216)
inStroke'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:219)
copyPage'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:222)
showPage'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:225)
4% ( 1 / 27) in 'Graphics.Rendering.Cairo.Internal.Drawing.Paths'
Missing documentation for:
getCurrentPoint (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:25)
newPath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:26)
closePath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:27)
arc (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:28)
arcNegative (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:29)
curveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:30)
lineTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:31)
moveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:32)
rectangle (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:33)
textPath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:34)
relCurveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:39)
relLineTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:40)
relMoveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:41)
getCurrentPoint'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:43)
newPath'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:46)
closePath'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:49)
arc'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:52)
arcNegative'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:55)
curveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:58)
lineTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:61)
moveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:64)
rectangle'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:67)
cairo_text_path (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:70)
relCurveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:73)
relLineTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:76)
relMoveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:79)
3% ( 1 / 33) in 'Graphics.Rendering.Cairo.Internal.Drawing.Patterns'
Missing documentation for:
patternAddColorStopRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:22)
patternAddColorStopRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:23)
patternCreateRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:24)
patternCreateRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:25)
patternCreateForSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:26)
patternCreateLinear (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:27)
patternCreateRadial (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:28)
patternDestroy (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:29)
patternReference (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:30)
patternStatus (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:31)
patternSetExtend (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:32)
patternGetExtend (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:33)
patternSetFilter (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:34)
patternGetFilter (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:35)
patternSetMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:36)
patternGetMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:37)
patternAddColorStopRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:39)
patternAddColorStopRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:42)
patternCreateRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:45)
patternCreateRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:48)
patternCreateForSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:51)
patternCreateLinear'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:54)
patternCreateRadial'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:57)
patternDestroy'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:60)
patternReference'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:63)
patternStatus'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:66)
patternSetExtend'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:69)
patternGetExtend'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:72)
patternSetFilter'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:75)
patternGetFilter'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:78)
patternSetMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:81)
patternGetMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:84)
6% ( 1 / 17) in 'Graphics.Rendering.Cairo.Internal.Drawing.Text'
Missing documentation for:
selectFontFace (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:24)
setFontSize (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:30)
setFontMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:31)
getFontMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:32)
setFontOptions (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:33)
showText (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:35)
fontExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:41)
textExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:43)
cairo_select_font_face (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:52)
setFontSize'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:55)
setFontMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:58)
getFontMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:61)
setFontOptions'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:64)
cairo_show_text (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:67)
fontExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:70)
cairo_text_extents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:73)
4% ( 1 / 23) in 'Graphics.Rendering.Cairo.Internal.Drawing.Transformations'
Missing documentation for:
translate (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:22)
scale (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:23)
rotate (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:24)
transform (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:25)
setMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:26)
getMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:27)
identityMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:28)
userToDevice (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:29)
userToDeviceDistance (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:30)
deviceToUser (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:31)
deviceToUserDistance (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:32)
translate'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:34)
scale'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:37)
rotate'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:40)
transform'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:43)
setMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:46)
getMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:49)
identityMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:52)
userToDevice'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:55)
userToDeviceDistance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:58)
deviceToUser'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:61)
deviceToUserDistance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:64)
3% ( 1 / 31) in 'Graphics.Rendering.Cairo.Internal.Fonts.FontOptions'
Missing documentation for:
fontOptionsCreate (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:22)
fontOptionsCopy (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:23)
fontOptionsDestroy (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:24)
fontOptionsStatus (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:25)
fontOptionsMerge (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:26)
fontOptionsHash (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:27)
fontOptionsEqual (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:28)
fontOptionsSetAntialias (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:29)
fontOptionsGetAntialias (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:30)
fontOptionsSetSubpixelOrder (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:31)
fontOptionsGetSubpixelOrder (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:32)
fontOptionsSetHintStyle (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:33)
fontOptionsGetHintStyle (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:34)
fontOptionsSetHintMetrics (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:35)
fontOptionsGetHintMetrics (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:36)
fontOptionsCreate'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:38)
fontOptionsCopy'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:41)
fontOptionsDestroy'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:44)
fontOptionsStatus'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:47)
fontOptionsMerge'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:50)
fontOptionsHash'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:53)
fontOptionsEqual'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:56)
fontOptionsSetAntialias'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:59)
fontOptionsGetAntialias'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:62)
fontOptionsSetSubpixelOrder'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:65)
fontOptionsGetSubpixelOrder'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:68)
fontOptionsSetHintStyle'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:71)
fontOptionsGetHintStyle'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:74)
fontOptionsSetHintMetrics'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:77)
fontOptionsGetHintMetrics'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:80)
6% ( 1 / 17) in 'Graphics.Rendering.Cairo.Internal.Surfaces.Image'
Missing documentation for:
imageSurfaceCreateForData (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:24)
imageSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:32)
imageSurfaceGetWidth (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:33)
imageSurfaceGetHeight (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:34)
imageSurfaceGetStride (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:36)
imageSurfaceGetFormat (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:37)
imageSurfaceGetData (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:38)
formatStrideForWidth (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:40)
imageSurfaceCreateForData'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:42)
imageSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:45)
imageSurfaceGetWidth'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:48)
imageSurfaceGetHeight'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:51)
imageSurfaceGetStride'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:54)
imageSurfaceGetFormat'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:57)
imageSurfaceGetData'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:60)
formatStrideForWidth'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:63)
20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PDF'
Missing documentation for:
pdfSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:26)
pdfSurfaceSetSize (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:29)
pdfSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:31)
pdfSurfaceSetSize'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:34)
20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PNG'
Missing documentation for:
imageSurfaceCreateFromPNG (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:26)
surfaceWriteToPNG (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:32)
cairo_image_surface_create_from_png (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:34)
surfaceWriteToPNG'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:37)
20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PS'
Missing documentation for:
psSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:26)
psSurfaceSetSize (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:29)
psSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:31)
psSurfaceSetSize'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:34)
33% ( 1 / 3) in 'Graphics.Rendering.Cairo.Internal.Surfaces.SVG'
Missing documentation for:
svgSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/SVG.chs:26)
svgSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/SVG.chs:28)
4% ( 1 / 23) in 'Graphics.Rendering.Cairo.Internal.Surfaces.Surface'
Missing documentation for:
surfaceCreateSimilar (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:22)
surfaceDestroy (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:23)
surfaceFinish (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:24)
surfaceFlush (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:25)
surfaceGetFontOptions (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:26)
surfaceGetContent (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:27)
surfaceMarkDirty (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:28)
surfaceMarkDirtyRectangle (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:29)
surfaceReference (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:30)
surfaceSetDeviceOffset (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:31)
surfaceStatus (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:32)
surfaceCreateSimilar'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:34)
surfaceDestroy'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:37)
surfaceFinish'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:40)
surfaceFlush'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:43)
surfaceGetFontOptions'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:46)
surfaceGetContent'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:49)
surfaceMarkDirty'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:52)
surfaceMarkDirtyRectangle'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:55)
surfaceReference'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:58)
surfaceSetDeviceOffset'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:61)
surfaceStatus'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:64)
2% ( 1 / 47) in 'Graphics.Rendering.Cairo.Internal.Region'
Missing documentation for:
regionCreateRectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:24)
regionCreate (./Graphics/Rendering/Cairo/Internal/Region.chs:28)
regionCreateRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:29)
regionCopy (./Graphics/Rendering/Cairo/Internal/Region.chs:30)
regionDestroy (./Graphics/Rendering/Cairo/Internal/Region.chs:31)
regionReference (./Graphics/Rendering/Cairo/Internal/Region.chs:32)
regionStatus (./Graphics/Rendering/Cairo/Internal/Region.chs:33)
regionGetExtents (./Graphics/Rendering/Cairo/Internal/Region.chs:34)
regionNumRectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:35)
regionGetRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:36)
regionIsEmpty (./Graphics/Rendering/Cairo/Internal/Region.chs:37)
regionContainsPoint (./Graphics/Rendering/Cairo/Internal/Region.chs:38)
regionContainsRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:39)
regionEqual (./Graphics/Rendering/Cairo/Internal/Region.chs:40)
regionTranslate (./Graphics/Rendering/Cairo/Internal/Region.chs:41)
regionIntersect (./Graphics/Rendering/Cairo/Internal/Region.chs:42)
regionIntersectRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:43)
regionSubtract (./Graphics/Rendering/Cairo/Internal/Region.chs:44)
regionSubtractRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:45)
regionUnion (./Graphics/Rendering/Cairo/Internal/Region.chs:46)
regionUnionRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:47)
regionXor (./Graphics/Rendering/Cairo/Internal/Region.chs:48)
regionXorRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:49)
cairo_region_create_rectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:52)
regionCreate'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:55)
regionCreateRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:58)
regionCopy'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:61)
regionDestroy'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:64)
regionReference'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:67)
regionStatus'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:70)
regionGetExtents'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:73)
regionNumRectangles'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:76)
regionGetRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:79)
regionIsEmpty'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:82)
regionContainsPoint'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:85)
regionContainsRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:88)
regionEqual'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:91)
regionTranslate'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:94)
regionIntersect'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:97)
regionIntersectRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:100)
regionSubtract'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:103)
regionSubtractRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:106)
regionUnion'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:109)
regionUnionRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:112)
regionXor'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:115)
regionXorRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:118)
6% ( 25 /392) in 'Graphics.Rendering.Cairo.Internal'
Missing documentation for:
bracketR (Graphics/Rendering/Cairo/Internal.hs:64)
PixelData (./Graphics/Rendering/Cairo/Types.chs:72)
MatrixPtr (./Graphics/Rendering/Cairo/Matrix.chs:50)
Cairo (./Graphics/Rendering/Cairo/Types.chs:75)
unCairo (./Graphics/Rendering/Cairo/Types.chs:76)
withSurface (./Graphics/Rendering/Cairo/Types.chs:80)
mkSurface (./Graphics/Rendering/Cairo/Types.chs:82)
manageSurface (./Graphics/Rendering/Cairo/Types.chs:87)
unPattern (./Graphics/Rendering/Cairo/Types.chs:100)
ScaledFont (./Graphics/Rendering/Cairo/Types.chs:168)
unScaledFont (./Graphics/Rendering/Cairo/Types.chs:169)
FontFace (./Graphics/Rendering/Cairo/Types.chs:171)
unFontFace (./Graphics/Rendering/Cairo/Types.chs:172)
Glyph (./Graphics/Rendering/Cairo/Types.chs:174)
unGlyph (./Graphics/Rendering/Cairo/Types.chs:175)
TextExtentsPtr (./Graphics/Rendering/Cairo/Types.chs:177)
FontExtentsPtr (./Graphics/Rendering/Cairo/Types.chs:211)
withFontOptions (./Graphics/Rendering/Cairo/Types.chs:311)
mkFontOptions (./Graphics/Rendering/Cairo/Types.chs:313)
unPath (./Graphics/Rendering/Cairo/Types.chs:341)
withRegion (./Graphics/Rendering/Cairo/Types.chs:379)
mkRegion (./Graphics/Rendering/Cairo/Types.chs:381)
Content (./Graphics/Rendering/Cairo/Types.chs:390)
Format (./Graphics/Rendering/Cairo/Types.chs:393)
cIntConv (./Graphics/Rendering/Cairo/Types.chs:408)
cFloatConv (./Graphics/Rendering/Cairo/Types.chs:412)
cFromBool (./Graphics/Rendering/Cairo/Types.chs:416)
cToBool (./Graphics/Rendering/Cairo/Types.chs:420)
cToEnum (./Graphics/Rendering/Cairo/Types.chs:424)
cFromEnum (./Graphics/Rendering/Cairo/Types.chs:428)
peekFloatConv (./Graphics/Rendering/Cairo/Types.chs:432)
withFloatConv (./Graphics/Rendering/Cairo/Types.chs:436)
create (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:22)
reference (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:23)
destroy (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:24)
save (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:25)
restore (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:26)
status (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:27)
getTarget (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:28)
pushGroup (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:29)
pushGroupWithContent (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:30)
popGroup (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:31)
popGroupToSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:32)
setSourceRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:33)
setSourceRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:34)
setSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:35)
setSourceSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:36)
getSource (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:37)
setAntialias (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:38)
getAntialias (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:39)
setDash (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:40)
setFillRule (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:42)
getFillRule (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:43)
setLineCap (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:44)
getLineCap (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:45)
setLineJoin (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:46)
getLineJoin (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:47)
setLineWidth (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:48)
getLineWidth (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:49)
setMiterLimit (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:50)
getMiterLimit (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:51)
setOperator (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:52)
getOperator (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:53)
setTolerance (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:54)
getTolerance (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:55)
clip (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:56)
clipPreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:57)
resetClip (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:58)
clipExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:59)
fill (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:60)
fillPreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:61)
fillExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:62)
inFill (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:63)
mask (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:64)
maskSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:65)
paint (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:66)
paintWithAlpha (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:67)
stroke (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:68)
strokePreserve (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:69)
strokeExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:70)
inStroke (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:71)
copyPage (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:72)
showPage (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:73)
create'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:75)
reference'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:78)
destroy'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:81)
save'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:84)
restore'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:87)
status'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:90)
getTarget'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:93)
pushGroup'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:96)
pushGroupWithContent'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:99)
popGroup'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:102)
popGroupToSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:105)
setSourceRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:108)
setSourceRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:111)
setSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:114)
setSourceSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:117)
getSource'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:120)
setAntialias'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:123)
getAntialias'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:126)
cairo_set_dash (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:129)
setFillRule'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:132)
getFillRule'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:135)
setLineCap'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:138)
getLineCap'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:141)
setLineJoin'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:144)
getLineJoin'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:147)
setLineWidth'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:150)
getLineWidth'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:153)
setMiterLimit'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:156)
getMiterLimit'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:159)
setOperator'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:162)
getOperator'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:165)
setTolerance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:168)
getTolerance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:171)
clip'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:174)
clipPreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:177)
resetClip'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:180)
clipExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:183)
fill'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:186)
fillPreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:189)
fillExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:192)
inFill'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:195)
mask'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:198)
maskSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:201)
paint'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:204)
paintWithAlpha'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:207)
stroke'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:210)
strokePreserve'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:213)
strokeExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:216)
inStroke'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:219)
copyPage'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:222)
showPage'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Cairo.chs:225)
getCurrentPoint (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:25)
newPath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:26)
closePath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:27)
arc (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:28)
arcNegative (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:29)
curveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:30)
lineTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:31)
moveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:32)
rectangle (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:33)
textPath (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:34)
relCurveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:39)
relLineTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:40)
relMoveTo (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:41)
getCurrentPoint'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:43)
newPath'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:46)
closePath'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:49)
arc'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:52)
arcNegative'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:55)
curveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:58)
lineTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:61)
moveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:64)
rectangle'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:67)
cairo_text_path (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:70)
relCurveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:73)
relLineTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:76)
relMoveTo'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Paths.chs:79)
patternAddColorStopRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:22)
patternAddColorStopRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:23)
patternCreateRGB (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:24)
patternCreateRGBA (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:25)
patternCreateForSurface (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:26)
patternCreateLinear (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:27)
patternCreateRadial (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:28)
patternDestroy (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:29)
patternReference (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:30)
patternStatus (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:31)
patternSetExtend (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:32)
patternGetExtend (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:33)
patternSetFilter (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:34)
patternGetFilter (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:35)
patternSetMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:36)
patternGetMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:37)
patternAddColorStopRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:39)
patternAddColorStopRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:42)
patternCreateRGB'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:45)
patternCreateRGBA'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:48)
patternCreateForSurface'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:51)
patternCreateLinear'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:54)
patternCreateRadial'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:57)
patternDestroy'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:60)
patternReference'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:63)
patternStatus'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:66)
patternSetExtend'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:69)
patternGetExtend'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:72)
patternSetFilter'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:75)
patternGetFilter'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:78)
patternSetMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:81)
patternGetMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Patterns.chs:84)
selectFontFace (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:24)
setFontSize (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:30)
setFontMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:31)
getFontMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:32)
setFontOptions (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:33)
showText (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:35)
fontExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:41)
textExtents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:43)
cairo_select_font_face (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:52)
setFontSize'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:55)
setFontMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:58)
getFontMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:61)
setFontOptions'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:64)
cairo_show_text (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:67)
fontExtents'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:70)
cairo_text_extents (./Graphics/Rendering/Cairo/Internal/Drawing/Text.chs:73)
translate (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:22)
scale (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:23)
rotate (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:24)
transform (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:25)
setMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:26)
getMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:27)
identityMatrix (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:28)
userToDevice (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:29)
userToDeviceDistance (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:30)
deviceToUser (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:31)
deviceToUserDistance (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:32)
translate'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:34)
scale'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:37)
rotate'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:40)
transform'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:43)
setMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:46)
getMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:49)
identityMatrix'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:52)
userToDevice'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:55)
userToDeviceDistance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:58)
deviceToUser'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:61)
deviceToUserDistance'_ (./Graphics/Rendering/Cairo/Internal/Drawing/Transformations.chs:64)
fontOptionsCreate (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:22)
fontOptionsCopy (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:23)
fontOptionsDestroy (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:24)
fontOptionsStatus (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:25)
fontOptionsMerge (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:26)
fontOptionsHash (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:27)
fontOptionsEqual (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:28)
fontOptionsSetAntialias (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:29)
fontOptionsGetAntialias (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:30)
fontOptionsSetSubpixelOrder (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:31)
fontOptionsGetSubpixelOrder (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:32)
fontOptionsSetHintStyle (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:33)
fontOptionsGetHintStyle (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:34)
fontOptionsSetHintMetrics (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:35)
fontOptionsGetHintMetrics (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:36)
fontOptionsCreate'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:38)
fontOptionsCopy'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:41)
fontOptionsDestroy'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:44)
fontOptionsStatus'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:47)
fontOptionsMerge'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:50)
fontOptionsHash'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:53)
fontOptionsEqual'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:56)
fontOptionsSetAntialias'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:59)
fontOptionsGetAntialias'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:62)
fontOptionsSetSubpixelOrder'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:65)
fontOptionsGetSubpixelOrder'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:68)
fontOptionsSetHintStyle'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:71)
fontOptionsGetHintStyle'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:74)
fontOptionsSetHintMetrics'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:77)
fontOptionsGetHintMetrics'_ (./Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.chs:80)
imageSurfaceCreateForData (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:24)
imageSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:32)
imageSurfaceGetWidth (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:33)
imageSurfaceGetHeight (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:34)
imageSurfaceGetStride (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:36)
imageSurfaceGetFormat (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:37)
imageSurfaceGetData (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:38)
formatStrideForWidth (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:40)
imageSurfaceCreateForData'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:42)
imageSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:45)
imageSurfaceGetWidth'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:48)
imageSurfaceGetHeight'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:51)
imageSurfaceGetStride'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:54)
imageSurfaceGetFormat'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:57)
imageSurfaceGetData'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:60)
formatStrideForWidth'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Image.chs:63)
pdfSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:26)
pdfSurfaceSetSize (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:29)
pdfSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:31)
pdfSurfaceSetSize'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PDF.chs:34)
imageSurfaceCreateFromPNG (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:26)
surfaceWriteToPNG (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:32)
cairo_image_surface_create_from_png (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:34)
surfaceWriteToPNG'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:37)
psSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:26)
psSurfaceSetSize (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:29)
psSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:31)
psSurfaceSetSize'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/PS.chs:34)
svgSurfaceCreate (./Graphics/Rendering/Cairo/Internal/Surfaces/SVG.chs:26)
svgSurfaceCreate'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/SVG.chs:28)
surfaceCreateSimilar (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:22)
surfaceDestroy (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:23)
surfaceFinish (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:24)
surfaceFlush (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:25)
surfaceGetFontOptions (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:26)
surfaceGetContent (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:27)
surfaceMarkDirty (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:28)
surfaceMarkDirtyRectangle (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:29)
surfaceReference (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:30)
surfaceSetDeviceOffset (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:31)
surfaceStatus (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:32)
surfaceCreateSimilar'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:34)
surfaceDestroy'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:37)
surfaceFinish'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:40)
surfaceFlush'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:43)
surfaceGetFontOptions'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:46)
surfaceGetContent'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:49)
surfaceMarkDirty'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:52)
surfaceMarkDirtyRectangle'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:55)
surfaceReference'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:58)
surfaceSetDeviceOffset'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:61)
surfaceStatus'_ (./Graphics/Rendering/Cairo/Internal/Surfaces/Surface.chs:64)
regionCreateRectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:24)
regionCreate (./Graphics/Rendering/Cairo/Internal/Region.chs:28)
regionCreateRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:29)
regionCopy (./Graphics/Rendering/Cairo/Internal/Region.chs:30)
regionDestroy (./Graphics/Rendering/Cairo/Internal/Region.chs:31)
regionReference (./Graphics/Rendering/Cairo/Internal/Region.chs:32)
regionStatus (./Graphics/Rendering/Cairo/Internal/Region.chs:33)
regionGetExtents (./Graphics/Rendering/Cairo/Internal/Region.chs:34)
regionNumRectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:35)
regionGetRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:36)
regionIsEmpty (./Graphics/Rendering/Cairo/Internal/Region.chs:37)
regionContainsPoint (./Graphics/Rendering/Cairo/Internal/Region.chs:38)
regionContainsRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:39)
regionEqual (./Graphics/Rendering/Cairo/Internal/Region.chs:40)
regionTranslate (./Graphics/Rendering/Cairo/Internal/Region.chs:41)
regionIntersect (./Graphics/Rendering/Cairo/Internal/Region.chs:42)
regionIntersectRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:43)
regionSubtract (./Graphics/Rendering/Cairo/Internal/Region.chs:44)
regionSubtractRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:45)
regionUnion (./Graphics/Rendering/Cairo/Internal/Region.chs:46)
regionUnionRectangle (./Graphics/Rendering/Cairo/Internal/Region.chs:47)
regionXor (./Graphics/Rendering/Cairo/Internal/Region.chs:48)
regionXorRectangle (./Gr
Graphics/Rendering/Cairo.hs:330:1: Warning: Tab character
Graphics/Rendering/Cairo.hs:333:1: Warning: Tab character
Graphics/Rendering/Cairo.hs:1384:1: Warning: Tab character
aphics/Rendering/Cairo/Internal/Region.chs:49)
cairo_region_create_rectangles (./Graphics/Rendering/Cairo/Internal/Region.chs:52)
regionCreate'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:55)
regionCreateRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:58)
regionCopy'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:61)
regionDestroy'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:64)
regionReference'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:67)
regionStatus'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:70)
regionGetExtents'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:73)
regionNumRectangles'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:76)
regionGetRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:79)
regionIsEmpty'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:82)
regionContainsPoint'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:85)
regionContainsRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:88)
regionEqual'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:91)
regionTranslate'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:94)
regionIntersect'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:97)
regionIntersectRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:100)
regionSubtract'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:103)
regionSubtractRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:106)
regionUnion'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:109)
regionUnionRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:112)
regionXor'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:115)
regionXorRectangle'_ (./Graphics/Rendering/Cairo/Internal/Region.chs:118)
statusToString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:32)
version (./Graphics/Rendering/Cairo/Internal/Utilities.chs:33)
versionString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:34)
CairoString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:36)
(./Graphics/Rendering/Cairo/Internal/Utilities.chs:39)
(./Graphics/Rendering/Cairo/Internal/Utilities.chs:42)
statusToString'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:45)
version'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:48)
versionString'_ (./Graphics/Rendering/Cairo/Internal/Utilities.chs:51)
91% (187 /205) in 'Graphics.Rendering.Cairo'
Missing documentation for:
setMiterLimit (Graphics/Rendering/Cairo.hs:618)
fillExtents (Graphics/Rendering/Cairo.hs:732)
inFill (Graphics/Rendering/Cairo.hs:737)
strokeExtents (Graphics/Rendering/Cairo.hs:795)
inStroke (Graphics/Rendering/Cairo.hs:800)
copyPage (Graphics/Rendering/Cairo.hs:805)
showPage (Graphics/Rendering/Cairo.hs:810)
patternSetExtend (Graphics/Rendering/Cairo.hs:1202)
patternGetExtend (Graphics/Rendering/Cairo.hs:1211)
patternSetFilter (Graphics/Rendering/Cairo.hs:1219)
patternGetFilter (Graphics/Rendering/Cairo.hs:1228)
imageSurfaceCreateFromPNG (./Graphics/Rendering/Cairo/Internal/Surfaces/PNG.chs:26)
CairoString (./Graphics/Rendering/Cairo/Internal/Utilities.chs:36)
ScaledFont (./Graphics/Rendering/Cairo/Types.chs:168)
FontFace (./Graphics/Rendering/Cairo/Types.chs:171)
Glyph (./Graphics/Rendering/Cairo/Types.chs:174)
Content (./Graphics/Rendering/Cairo/Types.chs:390)
Format (./Graphics/Rendering/Cairo/Types.chs:393)
Warning: Graphics.Rendering.Cairo: could not find link destinations for:
PixelData unsafeRead unsafeWrite withUTFString
Documentation created: dist/doc/html/cairo/index.html,
dist/doc/html/cairo/cairo.txt
Creating package registration file:
/tmp/pkgConf-cairo-0.13.11254439681824172190.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cairo-0.13.1.0-BvHflyquX9N2z5gGhce0bJ
Registering cairo-0.13.1.0...
Installed cairo-0.13.1.0
[1 of 2] Compiling SetupWrapper ( /tmp/cabal-tmp-11470/glib-0.13.2.1/SetupWrapper.hs, /tmp/cabal-tmp-11470/glib-0.13.2.1/dist/setup/SetupWrapper.o )
[2 of 2] Compiling Main ( /tmp/cabal-tmp-11470/glib-0.13.2.1/dist/setup/setup.hs, /tmp/cabal-tmp-11470/glib-0.13.2.1/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/glib-0.13.2.1/dist/setup/setup ...
[1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o )
[2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o )
Linking dist/setup-wrapper/setup ...
Configuring glib-0.13.2.1...
Building glib-0.13.2.1...
Preprocessing library glib-0.13.2.1...
[ 1 of 21] Compiling System.Glib.Attributes ( System/Glib/Attributes.hs, dist/build/System/Glib/Attributes.o )
[ 2 of 21] Compiling System.Glib.Flags ( System/Glib/Flags.hs, dist/build/System/Glib/Flags.o )
[ 3 of 21] Compiling System.Glib.FFI ( System/Glib/FFI.hs, dist/build/System/Glib/FFI.o )
[ 4 of 21] Compiling System.Glib.Types ( dist/build/System/Glib/Types.hs, dist/build/System/Glib/Types.o )
[ 5 of 21] Compiling System.Glib.GString ( dist/build/System/Glib/GString.hs, dist/build/System/Glib/GString.o )
[ 6 of 21] Compiling System.Glib.GList ( dist/build/System/Glib/GList.hs, dist/build/System/Glib/GList.o )
[ 7 of 21] Compiling System.Glib.GType ( dist/build/System/Glib/GType.hs, dist/build/System/Glib/GType.o )
[ 8 of 21] Compiling System.Glib.GValue ( dist/build/System/Glib/GValue.hs, dist/build/System/Glib/GValue.o )
[ 9 of 21] Compiling System.Glib.GParameter ( dist/build/System/Glib/GParameter.hs, dist/build/System/Glib/GParameter.o )
System/Glib/GParameter.hsc:42:10: Warning:
No explicit implementation for
either ‘peek’ or ‘peekElemOff’ or ‘peekByteOff’
In the instance declaration for ‘Storable GParameter’
[10 of 21] Compiling System.Glib.GTypeConstants ( dist/build/System/Glib/GTypeConstants.hs, dist/build/System/Glib/GTypeConstants.o )
[11 of 21] Compiling System.Glib.UTFString ( System/Glib/UTFString.hs, dist/build/System/Glib/UTFString.o )
[12 of 21] Compiling System.Glib.GObject ( dist/build/System/Glib/GObject.hs, dist/build/System/Glib/GObject.o )
[13 of 21] Compiling System.Glib.GValueTypes ( dist/build/System/Glib/GValueTypes.hs, dist/build/System/Glib/GValueTypes.o )
[14 of 21] Compiling System.Glib.StoreValue ( dist/build/System/Glib/StoreValue.hs, dist/build/System/Glib/StoreValue.o )
[15 of 21] Compiling System.Glib.Signals ( dist/build/System/Glib/Signals.hs, dist/build/System/Glib/Signals.o )
[16 of 21] Compiling System.Glib.MainLoop ( dist/build/System/Glib/MainLoop.hs, dist/build/System/Glib/MainLoop.o )
[17 of 21] Compiling System.Glib.GError ( dist/build/System/Glib/GError.hs, dist/build/System/Glib/GError.o )
[18 of 21] Compiling System.Glib.GDateTime ( dist/build/System/Glib/GDateTime.hs, dist/build/System/Glib/GDateTime.o )
[19 of 21] Compiling System.Glib.Utils ( dist/build/System/Glib/Utils.hs, dist/build/System/Glib/Utils.o )
[20 of 21] Compiling System.Glib.Properties ( dist/build/System/Glib/Properties.hs, dist/build/System/Glib/Properties.o )
[21 of 21] Compiling System.Glib ( System/Glib.hs, dist/build/System/Glib.o )
In-place registering glib-0.13.2.1...
Running Haddock for glib-0.13.2.1...
Running hscolour for glib-0.13.2.1...
Preprocessing library glib-0.13.2.1...
Preprocessing library glib-0.13.2.1...
System/Glib/GParameter.hsc:42:10: Warning:
No explicit implementation for
either ‘peek’ or ‘peekElemOff’ or ‘peekByteOff’
In the instance declaration for ‘Storable GParameter’
Haddock coverage:
100% ( 17 / 17) in 'System.Glib.Attributes'
25% ( 1 / 4) in 'System.Glib.Flags'
Missing documentation for:
Flags (System/Glib/Flags.hs:36)
fromFlags (System/Glib/Flags.hs:38)
toFlags (System/Glib/Flags.hs:45)
56% ( 5 / 9) in 'System.Glib.FFI'
Missing documentation for:
nullForeignPtr (System/Glib/FFI.hs:65)
maybeNull (System/Glib/FFI.hs:78)
newForeignPtr (System/Glib/FFI.hs:58)
withForeignPtrs (System/Glib/FFI.hs:70)
Warning: System.Glib.Types: toGObject is exported separately but will be documented under GObjectClass. Consider exporting it together with its parent(s) for code clarity.
Warning: System.Glib.Types: unsafeCastGObject is exported separately but will be documented under GObjectClass. Consider exporting it together with its parent(s) for code clarity.
29% ( 2 / 7) in 'System.Glib.Types'
Missing documentation for:
GObject (./System/Glib/Types.chs:44)
GObjectClass (./System/Glib/Types.chs:49)
mkGObject (./System/Glib/Types.chs:46)
unGObject (./System/Glib/Types.chs:47)
castToGObject (./System/Glib/Types.chs:59)
20% ( 1 / 5) in 'System.Glib.GString'
Missing documentation for:
GString (./System/Glib/GString.chs:42)
readGString (./System/Glib/GString.chs:48)
readGStringByteString (./System/Glib/GString.chs:58)
fromGString (./System/Glib/GString.chs:68)
8% ( 1 / 12) in 'System.Glib.GList'
Missing documentation for:
GList (./System/Glib/GList.chs:50)
readGList (./System/Glib/GList.chs:57)
fromGList (./System/Glib/GList.chs:68)
toGList (./System/Glib/GList.chs:117)
withGList (./System/Glib/GList.chs:133)
GSList (./System/Glib/GList.chs:51)
readGSList (./System/Glib/GList.chs:82)
fromGSList (./System/Glib/GList.chs:93)
fromGSListRev (./System/Glib/GList.chs:104)
toGSList (./System/Glib/GList.chs:125)
withGSList (./System/Glib/GList.chs:138)
75% ( 3 / 4) in 'System.Glib.GType'
Missing documentation for:
GType (./System/Glib/GType.chs:38)
80% ( 4 / 5) in 'System.Glib.GValue'
Missing documentation for:
GValue (./System/Glib/GValue.chs:41)
50% ( 1 / 2) in 'System.Glib.GParameter'
Missing documentation for:
GParameter (System/Glib/GParameter.hsc:40)
6% ( 1 / 18) in 'System.Glib.GTypeConstants'
Missing documentation for:
invalid (System/Glib/GTypeConstants.hsc:44)
none (System/Glib/GTypeConstants.hsc:44)
uint (System/Glib/GTypeConstants.hsc:44)
int (System/Glib/GTypeConstants.hsc:44)
uint64 (System/Glib/GTypeConstants.hsc:44)
int64 (System/Glib/GTypeConstants.hsc:44)
uchar (System/Glib/GTypeConstants.hsc:44)
char (System/Glib/GTypeConstants.hsc:44)
bool (System/Glib/GTypeConstants.hsc:44)
enum (System/Glib/GTypeConstants.hsc:44)
flags (System/Glib/GTypeConstants.hsc:44)
pointer (System/Glib/GTypeConstants.hsc:44)
float (System/Glib/GTypeConstants.hsc:44)
double (System/Glib/GTypeConstants.hsc:44)
string (System/Glib/GTypeConstants.hsc:44)
object (System/Glib/GTypeConstants.hsc:44)
boxed (System/Glib/GTypeConstants.hsc:44)
45% ( 10 / 22) in 'System.Glib.UTFString'
Missing documentation for:
GlibString (System/Glib/UTFString.hs:71)
ofsToUTF (System/Glib/UTFString.hs:242)
ofsFromUTF (System/Glib/UTFString.hs:249)
glibToString (System/Glib/UTFString.hs:157)
stringToGlib (System/Glib/UTFString.hs:160)
DefaultGlibString (System/Glib/UTFString.hs:256)
GlibFilePath (System/Glib/UTFString.hs:258)
withUTFFilePaths (System/Glib/UTFString.hs:266)
withUTFFilePathArray (System/Glib/UTFString.hs:273)
withUTFFilePathArray0 (System/Glib/UTFString.hs:278)
peekUTFFilePathArray0 (System/Glib/UTFString.hs:283)
readUTFFilePathArray0 (System/Glib/UTFString.hs:288)
76% ( 22 / 29) in 'System.Glib.GObject'
Missing documentation for:
GObject (./System/Glib/Types.chs:44)
GObjectClass (./System/Glib/Types.chs:49)
mkGObject (./System/Glib/Types.chs:46)
unGObject (./System/Glib/Types.chs:47)
castToGObject (./System/Glib/Types.chs:59)
DestroyNotify (./System/Glib/GObject.chs:129)
Quark (./System/Glib/GObject.chs:168)
3% ( 1 / 35) in 'System.Glib.GValueTypes'
Missing documentation for:
valueSetUInt (./System/Glib/GValueTypes.chs:76)
valueGetUInt (./System/Glib/GValueTypes.chs:80)
valueSetInt (./System/Glib/GValueTypes.chs:85)
valueGetInt (./System/Glib/GValueTypes.chs:89)
valueSetUInt64 (./System/Glib/GValueTypes.chs:94)
valueGetUInt64 (./System/Glib/GValueTypes.chs:98)
valueSetInt64 (./System/Glib/GValueTypes.chs:103)
valueGetInt64 (./System/Glib/GValueTypes.chs:107)
valueSetBool (./System/Glib/GValueTypes.chs:112)
valueGetBool (./System/Glib/GValueTypes.chs:116)
valueSetPointer (./System/Glib/GValueTypes.chs:123)
valueGetPointer (./System/Glib/GValueTypes.chs:127)
valueSetFloat (./System/Glib/GValueTypes.chs:131)
valueGetFloat (./System/Glib/GValueTypes.chs:135)
valueSetDouble (./System/Glib/GValueTypes.chs:140)
valueGetDouble (./System/Glib/GValueTypes.chs:144)
valueSetEnum (./System/Glib/GValueTypes.chs:149)
valueGetEnum (./System/Glib/GValueTypes.chs:153)
valueSetFlags (./System/Glib/GValueTypes.chs:158)
valueGetFlags (./System/Glib/GValueTypes.chs:162)
valueSetString (./System/Glib/GValueTypes.chs:167)
valueGetString (./System/Glib/GValueTypes.chs:172)
valueSetMaybeString (./System/Glib/GValueTypes.chs:179)
valueGetMaybeString (./System/Glib/GValueTypes.chs:187)
valueSetFilePath (./System/Glib/GValueTypes.chs:192)
valueGetFilePath (./System/Glib/GValueTypes.chs:197)
valueSetMaybeFilePath (./System/Glib/GValueTypes.chs:204)
valueGetMaybeFilePath (./System/Glib/GValueTypes.chs:212)
valueSetBoxed (./System/Glib/GValueTypes.chs:217)
valueGetBoxed (./System/Glib/GValueTypes.chs:222)
valueSetGObject (./System/Glib/GValueTypes.chs:228)
valueGetGObject (./System/Glib/GValueTypes.chs:235)
valueSetMaybeGObject (./System/Glib/GValueTypes.chs:243)
valueGetMaybeGObject (./System/Glib/GValueTypes.chs:248)
40% ( 2 / 5) in 'System.Glib.StoreValue'
Missing documentation for:
TMType (System/Glib/StoreValue.hsc:68)
valueSetGenericValue (System/Glib/StoreValue.hsc:115)
valueGetGenericValue (System/Glib/StoreValue.hsc:139)
44% ( 7 / 16) in 'System.Glib.Signals'
Missing documentation for:
Module header
Signal (./System/Glib/Signals.chs:69)
SignalName (./System/Glib/Signals.chs:108)
GSignalMatchType (./System/Glib/Signals.chs:142)
ConnectAfter (./System/Glib/Signals.chs:106)
signalBlockMatched (./System/Glib/Signals.chs:151)
disconnect (./System/Glib/Signals.chs:117)
GClosure (./System/Glib/Signals.chs:208)
connectGeneric (./System/Glib/Signals.chs:212)
56% ( 18 / 32) in 'System.Glib.MainLoop'
Missing documentation for:
HandlerId (./System/Glib/MainLoop.chs:76)
inputRemove (./System/Glib/MainLoop.chs:191)
priorityLow (./System/Glib/MainLoop.chs:218)
priorityDefaultIdle (./System/Glib/MainLoop.chs:215)
priorityHighIdle (./System/Glib/MainLoop.chs:212)
priorityDefault (./System/Glib/MainLoop.chs:209)
priorityHigh (./System/Glib/MainLoop.chs:206)
mainContextFindSourceById (./System/Glib/MainLoop.chs:302)
Source (./System/Glib/MainLoop.chs:308)
sourceAttach (./System/Glib/MainLoop.chs:316)
sourceSetPriority (./System/Glib/MainLoop.chs:322)
sourceGetPriority (./System/Glib/MainLoop.chs:328)
sourceDestroy (./System/Glib/MainLoop.chs:333)
sourceIsDestroyed (./System/Glib/MainLoop.chs:339)
100% ( 22 / 22) in 'System.Glib.GError'
3% ( 1 / 36) in 'System.Glib.GDateTime'
Missing documentation for:
GTimeValPart (./System/Glib/GDateTime.chs:72)
GTimeVal (./System/Glib/GDateTime.chs:73)
gGetCurrentTime (./System/Glib/GDateTime.chs:87)
gUSleep (./System/Glib/GDateTime.chs:93)
gTimeValAdd (./System/Glib/GDateTime.chs:98)
gTimeValFromISO8601 (./System/Glib/GDateTime.chs:107)
gTimeValToISO8601 (./System/Glib/GDateTime.chs:118)
GDate (./System/Glib/GDateTime.chs:144)
GDateDay (./System/Glib/GDateTime.chs:126)
GDateMonth (./System/Glib/GDateTime.chs:132)
GDateYear (./System/Glib/GDateTime.chs:137)
GDateJulianDay (./System/Glib/GDateTime.chs:143)
GDateWeekday (./System/Glib/GDateTime.chs:154)
gDateValidJulian (./System/Glib/GDateTime.chs:159)
gDateValidDMY (./System/Glib/GDateTime.chs:164)
gDateNewJulian (./System/Glib/GDateTime.chs:173)
gDateNewDMY (./System/Glib/GDateTime.chs:180)
gDateSetDay (./System/Glib/GDateTime.chs:196)
gDateSetMonth (./System/Glib/GDateTime.chs:207)
gDateSetYear (./System/Glib/GDateTime.chs:218)
gDateNewTimeVal (./System/Glib/GDateTime.chs:230)
gDateParse (./System/Glib/GDateTime.chs:239)
gDateAddDays (./System/Glib/GDateTime.chs:250)
gDateSubtractDays (./System/Glib/GDateTime.chs:258)
gDateAddMonths (./System/Glib/GDateTime.chs:266)
gDateSubtractMonths (./System/Glib/GDateTime.chs:274)
gDateAddYears (./System/Glib/GDateTime.chs:282)
gDateSubtractYears (./System/Glib/GDateTime.chs:290)
gDateDaysBetween (./System/Glib/GDateTime.chs:298)
gDateCompare (./System/Glib/GDateTime.chs:306)
gDateClamp (./System/Glib/GDateTime.chs:321)
gDateDay (./System/Glib/GDateTime.chs:332)
gDateMonth (./System/Glib/GDateTime.chs:337)
gDateYear (./System/Glib/GDateTime.chs:342)
gDateWeekday (./System/Glib/GDateTime.chs:347)
100% ( 5 / 5) in 'System.Glib.Utils'
4% ( 3 / 80) in 'System.Glib.Properties'
Missing documentation for:
objectSetPropertyInt (./System/Glib/Properties.chs:148)
objectGetPropertyInt (./System/Glib/Properties.chs:151)
objectSetPropertyUInt (./System/Glib/Properties.chs:154)
objectGetPropertyUInt (./System/Glib/Properties.chs:157)
objectSetPropertyInt64 (./System/Glib/Properties.chs:160)
objectGetPropertyInt64 (./System/Glib/Properties.chs:163)
objectSetPropertyUInt64 (./System/Glib/Properties.chs:166)
objectGetPropertyUInt64 (./System/Glib/Properties.chs:169)
objectSetPropertyChar (./System/Glib/Properties.chs:172)
objectGetPropertyChar (./System/Glib/Properties.chs:175)
objectSetPropertyBool (./System/Glib/Properties.chs:178)
objectGetPropertyBool (./System/Glib/Properties.chs:181)
objectSetPropertyEnum (./System/Glib/Properties.chs:184)
objectGetPropertyEnum (./System/Glib/Properties.chs:187)
objectSetPropertyFlags (./System/Glib/Properties.chs:190)
objectGetPropertyFlags (./System/Glib/Properties.chs:193)
objectSetPropertyFloat (./System/Glib/Properties.chs:196)
objectGetPropertyFloat (./System/Glib/Properties.chs:199)
objectSetPropertyDouble (./System/Glib/Properties.chs:202)
objectGetPropertyDouble (./System/Glib/Properties.chs:205)
objectSetPropertyString (./System/Glib/Properties.chs:208)
objectGetPropertyString (./System/Glib/Properties.chs:211)
objectSetPropertyMaybeString (./System/Glib/Properties.chs:214)
objectGetPropertyMaybeString (./System/Glib/Properties.chs:217)
objectSetPropertyFilePath (./System/Glib/Properties.chs:220)
objectGetPropertyFilePath (./System/Glib/Properties.chs:223)
objectSetPropertyMaybeFilePath (./System/Glib/Properties.chs:226)
objectGetPropertyMaybeFilePath (./System/Glib/Properties.chs:229)
objectSetPropertyBoxedOpaque (./System/Glib/Properties.chs:232)
objectGetPropertyBoxedOpaque (./System/Glib/Properties.chs:235)
objectSetPropertyBoxedStorable (./System/Glib/Properties.chs:238)
objectGetPropertyBoxedStorable (./System/Glib/Properties.chs:241)
objectSetPropertyGObject (./System/Glib/Properties.chs:244)
objectGetPropertyGObject (./System/Glib/Properties.chs:247)
newAttrFromIntProperty (./System/Glib/Properties.chs:261)
readAttrFromIntProperty (./System/Glib/Properties.chs:265)
newAttrFromUIntProperty (./System/Glib/Properties.chs:269)
readAttrFromUIntProperty (./System/Glib/Properties.chs:273)
writeAttrFromUIntProperty (./System/Glib/Properties.chs:285)
newAttrFromCharProperty (./System/Glib/Properties.chs:277)
readAttrFromCharProperty (./System/Glib/Properties.chs:281)
newAttrFromBoolProperty (./System/Glib/Properties.chs:289)
readAttrFromBoolProperty (./System/Glib/Properties.chs:293)
newAttrFromFloatProperty (./System/Glib/Properties.chs:297)
readAttrFromFloatProperty (./System/Glib/Properties.chs:301)
newAttrFromDoubleProperty (./System/Glib/Properties.chs:305)
readAttrFromDoubleProperty (./System/Glib/Properties.chs:309)
newAttrFromEnumProperty (./System/Glib/Properties.chs:313)
readAttrFromEnumProperty (./System/Glib/Properties.chs:317)
writeAttrFromEnumProperty (./System/Glib/Properties.chs:321)
newAttrFromFlagsProperty (./System/Glib/Properties.chs:325)
readAttrFromFlagsProperty (./System/Glib/Properties.chs:329)
newAttrFromStringProperty (./System/Glib/Properties.chs:333)
readAttrFromStringProperty (./System/Glib/Properties.chs:337)
writeAttrFromStringProperty (./System/Glib/Properties.chs:341)
newAttrFromMaybeStringProperty (./System/Glib/Properties.chs:345)
readAttrFromMaybeStringProperty (./System/Glib/Properties.chs:349)
writeAttrFromMaybeStringProperty (./System/Glib/Properties.chs:353)
newAttrFromFilePathProperty (./System/Glib/Properties.chs:357)
readAttrFromFilePathProperty (./System/Glib/Properties.chs:361)
writeAttrFromFilePathProperty (./System/Glib/Properties.chs:365)
newAttrFromMaybeFilePathProperty (./System/Glib/Properties.chs:369)
readAttrFromMaybeFilePathProperty (./System/Glib/Properties.chs:373)
writeAttrFromMaybeFilePathProperty (./System/Glib/Properties.chs:377)
newAttrFromBoxedOpaqueProperty (./System/Glib/Properties.chs:381)
readAttrFromBoxedOpaqueProperty (./System/Glib/Properties.chs:385)
writeAttrFromBoxedOpaqueProperty (./System/Glib/Properties.chs:389)
newAttrFromBoxedStorableProperty (./System/Glib/Properties.chs:393)
readAttrFromBoxedStorableProperty (./System/Glib/Properties.chs:397)
newAttrFromObjectProperty (./System/Glib/Properties.chs:401)
readAttrFromObjectProperty (./System/Glib/Properties.chs:409)
writeAttrFromObjectProperty (./System/Glib/Properties.chs:405)
newAttrFromMaybeObjectProperty (./System/Glib/Properties.chs:413)
readAttrFromMaybeObjectProperty (./System/Glib/Properties.chs:421)
writeAttrFromMaybeObjectProperty (./System/Glib/Properties.chs:417)
objectGetPropertyInternal (./System/Glib/Properties.chs:137)
objectSetPropertyInternal (./System/Glib/Properties.chs:126)
90% ( 9 / 10) in 'System.Glib'
Missing documentation for:
Module header
Warning: System.Glib.MainLoop: could not find link destinations for:
FD
Warning: System.Glib.GError: could not find link destinations for:
GQuark
Documentation created: dist/doc/html/glib/index.html,
dist/doc/html/glib/glib.txt
Creating package registration file:
/tmp/pkgConf-glib-0.13.218094005362087145472.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/glib-0.13.2.1-2BPmpQ0mKMn8YAJWQDEtyV
Registering glib-0.13.2.1...
Installed glib-0.13.2.1
Configuring casadi-bindings-internal-0.1.3.1...
cabal: The pkg-config package 'casadi' is required but it could not be found.
Failed to install casadi-bindings-internal-0.1.3.1
Configuring hmatrix-0.17.0.1...
Building hmatrix-0.17.0.1...
Preprocessing library hmatrix-0.17.0.1...
[ 1 of 28] Compiling Internal.Vector ( src/Internal/Vector.hs, dist/build/Internal/Vector.o )
[ 2 of 28] Compiling Internal.Devel ( src/Internal/Devel.hs, dist/build/Internal/Devel.o )
[ 3 of 28] Compiling Internal.Vectorized ( src/Internal/Vectorized.hs, dist/build/Internal/Vectorized.o )
[ 4 of 28] Compiling Internal.Matrix ( src/Internal/Matrix.hs, dist/build/Internal/Matrix.o )
[ 5 of 28] Compiling Internal.Conversion ( src/Internal/Conversion.hs, dist/build/Internal/Conversion.o )
[ 6 of 28] Compiling Internal.Foreign ( src/Internal/Foreign.hs, dist/build/Internal/Foreign.o )
[ 7 of 28] Compiling Internal.ST ( src/Internal/ST.hs, dist/build/Internal/ST.o )
[ 8 of 28] Compiling Internal.Element ( src/Internal/Element.hs, dist/build/Internal/Element.o )
[ 9 of 28] Compiling Internal.IO ( src/Internal/IO.hs, dist/build/Internal/IO.o )
[10 of 28] Compiling Internal.LAPACK ( src/Internal/LAPACK.hs, dist/build/Internal/LAPACK.o )
[11 of 28] Compiling Internal.Numeric ( src/Internal/Numeric.hs, dist/build/Internal/Numeric.o )
[12 of 28] Compiling Internal.Sparse ( src/Internal/Sparse.hs, dist/build/Internal/Sparse.o )
[13 of 28] Compiling Numeric.LinearAlgebra.Devel ( src/Numeric/LinearAlgebra/Devel.hs, dist/build/Numeric/LinearAlgebra/Devel.o )
[14 of 28] Compiling Internal.Algorithms ( src/Internal/Algorithms.hs, dist/build/Internal/Algorithms.o )
[15 of 28] Compiling Internal.Container ( src/Internal/Container.hs, dist/build/Internal/Container.o )
[16 of 28] Compiling Internal.Random ( src/Internal/Random.hs, dist/build/Internal/Random.o )
[17 of 28] Compiling Internal.Convolution ( src/Internal/Convolution.hs, dist/build/Internal/Convolution.o )
[18 of 28] Compiling Internal.Chain ( src/Internal/Chain.hs, dist/build/Internal/Chain.o )
[19 of 28] Compiling Numeric.Vector ( src/Numeric/Vector.hs, dist/build/Numeric/Vector.o )
[20 of 28] Compiling Internal.CG ( src/Internal/CG.hs, dist/build/Internal/CG.o )
[21 of 28] Compiling Numeric.Matrix ( src/Numeric/Matrix.hs, dist/build/Numeric/Matrix.o )
[22 of 28] Compiling Internal.Util ( src/Internal/Util.hs, dist/build/Internal/Util.o )
[23 of 28] Compiling Internal.Modular ( src/Internal/Modular.hs, dist/build/Internal/Modular.o )
[24 of 28] Compiling Numeric.LinearAlgebra.Data ( src/Numeric/LinearAlgebra/Data.hs, dist/build/Numeric/LinearAlgebra/Data.o )
[25 of 28] Compiling Numeric.LinearAlgebra ( src/Numeric/LinearAlgebra.hs, dist/build/Numeric/LinearAlgebra.o )
[26 of 28] Compiling Numeric.LinearAlgebra.HMatrix ( src/Numeric/LinearAlgebra/HMatrix.hs, dist/build/Numeric/LinearAlgebra/HMatrix.o )
[27 of 28] Compiling Internal.Static ( src/Internal/Static.hs, dist/build/Internal/Static.o )
[28 of 28] Compiling Numeric.LinearAlgebra.Static ( src/Numeric/LinearAlgebra/Static.hs, dist/build/Numeric/LinearAlgebra/Static.o )
In-place registering hmatrix-0.17.0.1...
Running Haddock for hmatrix-0.17.0.1...
Running hscolour for hmatrix-0.17.0.1...
Preprocessing library hmatrix-0.17.0.1...
Preprocessing library hmatrix-0.17.0.1...
Haddock coverage:
65% ( 28 / 43) in 'Internal.Vector'
Missing documentation for:
I (src/Internal/Vector.hs:49)
Z (src/Internal/Vector.hs:50)
R (src/Internal/Vector.hs:51)
C (src/Internal/Vector.hs:52)
createVector (src/Internal/Vector.hs:76)
avec (src/Internal/Vector.hs:71)
inlinePerformIO (src/Internal/Vector.hs:100)
toList (src/Internal/Vector.hs:110)
toByteString (src/Internal/Vector.hs:403)
fromByteString (src/Internal/Vector.hs:410)
foldVector (src/Internal/Vector.hs:268)
foldVectorG (src/Internal/Vector.hs:292)
foldVectorWithIndex (src/Internal/Vector.hs:278)
foldLoop (src/Internal/Vector.hs:287)
mapVectorWithIndex (src/Internal/Vector.hs:366)
41% ( 7 / 17) in 'Internal.Devel'
Missing documentation for:
CM (src/Internal/Devel.hs:67)
CV (src/Internal/Devel.hs:68)
OM (src/Internal/Devel.hs:69)
CIdxs (src/Internal/Devel.hs:71)
Ok (src/Internal/Devel.hs:72)
:> (src/Internal/Devel.hs:75)
::> (src/Internal/Devel.hs:76)
..> (src/Internal/Devel.hs:77)
TransArray (src/Internal/Devel.hs:79)
(src/Internal/Devel.hs:87)
25% ( 35 /141) in 'Internal.Vectorized'
Missing documentation for:
# (src/Internal/Vectorized.hs:31)
fromei (src/Internal/Vectorized.hs:34)
FunCodeV (src/Internal/Vectorized.hs:36)
FunCodeSV (src/Internal/Vectorized.hs:55)
FunCodeVV (src/Internal/Vectorized.hs:65)
FunCodeS (src/Internal/Vectorized.hs:74)
sumI (src/Internal/Vectorized.hs:100)
sumL (src/Internal/Vectorized.hs:102)
sumg (src/Internal/Vectorized.hs:104)
TVV (src/Internal/Vectorized.hs:109)
c_sumF (src/Internal/Vectorized.hs:111)
c_sumR (src/Internal/Vectorized.hs:112)
c_sumQ (src/Internal/Vectorized.hs:113)
c_sumC (src/Internal/Vectorized.hs:114)
c_sumI (src/Internal/Vectorized.hs:115)
c_sumL (src/Internal/Vectorized.hs:116)
prodI (src/Internal/Vectorized.hs:134)
prodL (src/Internal/Vectorized.hs:137)
prodg (src/Internal/Vectorized.hs:140)
c_prodF (src/Internal/Vectorized.hs:146)
c_prodR (src/Internal/Vectorized.hs:147)
c_prodQ (src/Internal/Vectorized.hs:148)
c_prodC (src/Internal/Vectorized.hs:149)
c_prodI (src/Internal/Vectorized.hs:150)
c_prodL (src/Internal/Vectorized.hs:151)
toScalarAux (src/Internal/Vectorized.hs:155)
vectorMapAux (src/Internal/Vectorized.hs:160)
vectorMapValAux (src/Internal/Vectorized.hs:165)
vectorZipAux (src/Internal/Vectorized.hs:172)
c_toScalarR (src/Internal/Vectorized.hs:183)
c_toScalarF (src/Internal/Vectorized.hs:189)
c_toScalarC (src/Internal/Vectorized.hs:195)
c_toScalarQ (src/Internal/Vectorized.hs:201)
c_toScalarI (src/Internal/Vectorized.hs:207)
c_toScalarL (src/Internal/Vectorized.hs:213)
c_vectorMapR (src/Internal/Vectorized.hs:222)
c_vectorMapC (src/Internal/Vectorized.hs:228)
c_vectorMapF (src/Internal/Vectorized.hs:234)
c_vectorMapQ (src/Internal/Vectorized.hs:240)
c_vectorMapI (src/Internal/Vectorized.hs:246)
c_vectorMapL (src/Internal/Vectorized.hs:252)
c_vectorMapValR (src/Internal/Vectorized.hs:260)
c_vectorMapValC (src/Internal/Vectorized.hs:266)
c_vectorMapValF (src/Internal/Vectorized.hs:272)
c_vectorMapValQ (src/Internal/Vectorized.hs:278)
c_vectorMapValI (src/Internal/Vectorized.hs:284)
c_vectorMapValL (src/Internal/Vectorized.hs:290)
TVVV (src/Internal/Vectorized.hs:295)
c_vectorZipR (src/Internal/Vectorized.hs:301)
c_vectorZipC (src/Internal/Vectorized.hs:307)
c_vectorZipF (src/Internal/Vectorized.hs:313)
c_vectorZipQ (src/Internal/Vectorized.hs:319)
c_vectorZipI (src/Internal/Vectorized.hs:325)
c_vectorZipL (src/Internal/Vectorized.hs:331)
c_vectorScan (src/Internal/Vectorized.hs:335)
vectorScan (src/Internal/Vectorized.hs:338)
Seed (src/Internal/Vectorized.hs:358)
RandDist (src/Internal/Vectorized.hs:360)
c_random_vector (src/Internal/Vectorized.hs:374)
roundVector (src/Internal/Vectorized.hs:378)
c_round_vector (src/Internal/Vectorized.hs:383)
c_range_vector (src/Internal/Vectorized.hs:397)
float2DoubleV (src/Internal/Vectorized.hs:400)
double2FloatV (src/Internal/Vectorized.hs:403)
double2IntV (src/Internal/Vectorized.hs:406)
int2DoubleV (src/Internal/Vectorized.hs:409)
double2longV (src/Internal/Vectorized.hs:412)
long2DoubleV (src/Internal/Vectorized.hs:415)
float2IntV (src/Internal/Vectorized.hs:419)
int2floatV (src/Internal/Vectorized.hs:422)
int2longV (src/Internal/Vectorized.hs:425)
long2intV (src/Internal/Vectorized.hs:428)
tog (src/Internal/Vectorized.hs:432)
c_float2double (src/Internal/Vectorized.hs:437)
c_double2float (src/Internal/Vectorized.hs:438)
c_int2double (src/Internal/Vectorized.hs:439)
c_double2int (src/Internal/Vectorized.hs:440)
c_long2double (src/Internal/Vectorized.hs:441)
c_double2long (src/Internal/Vectorized.hs:442)
c_int2float (src/Internal/Vectorized.hs:443)
c_float2int (src/Internal/Vectorized.hs:444)
c_int2long (src/Internal/Vectorized.hs:445)
c_long2int (src/Internal/Vectorized.hs:446)
stepg (src/Internal/Vectorized.hs:451)
stepD (src/Internal/Vectorized.hs:456)
stepF (src/Internal/Vectorized.hs:459)
stepI (src/Internal/Vectorized.hs:462)
stepL (src/Internal/Vectorized.hs:465)
c_stepF (src/Internal/Vectorized.hs:469)
c_stepD (src/Internal/Vectorized.hs:470)
c_stepI (src/Internal/Vectorized.hs:471)
c_stepL (src/Internal/Vectorized.hs:472)
conjugateAux (src/Internal/Vectorized.hs:476)
conjugateQ (src/Internal/Vectorized.hs:481)
c_conjugateQ (src/Internal/Vectorized.hs:483)
conjugateC (src/Internal/Vectorized.hs:485)
c_conjugateC (src/Internal/Vectorized.hs:487)
cloneVector (src/Internal/Vectorized.hs:491)
constantAux (src/Internal/Vectorized.hs:501)
TConst (src/Internal/Vectorized.hs:508)
cconstantF (src/Internal/Vectorized.hs:510)
cconstantR (src/Internal/Vectorized.hs:511)
cconstantQ (src/Internal/Vectorized.hs:512)
cconstantC (src/Internal/Vectorized.hs:513)
cconstantI (src/Internal/Vectorized.hs:514)
cconstantL (src/Internal/Vectorized.hs:515)
12% ( 17 /146) in 'Internal.Matrix'
Missing documentation for:
MatrixOrder (src/Internal/Matrix.hs:39)
rows (src/Internal/Matrix.hs:52)
cols (src/Internal/Matrix.hs:56)
size (src/Internal/Matrix.hs:60)
rowOrder (src/Internal/Matrix.hs:63)
colOrder (src/Internal/Matrix.hs:66)
is1d (src/Internal/Matrix.hs:69)
isSlice (src/Internal/Matrix.hs:73)
orderOf (src/Internal/Matrix.hs:76)
showInternal (src/Internal/Matrix.hs:80)
cmat (src/Internal/Matrix.hs:99)
fmat (src/Internal/Matrix.hs:105)
amatr (src/Internal/Matrix.hs:113)
amat (src/Internal/Matrix.hs:120)
(src/Internal/Matrix.hs:129)
# (src/Internal/Matrix.hs:139)
copy (src/Internal/Matrix.hs:144)
extractAll (src/Internal/Matrix.hs:146)
atM' (src/Internal/Matrix.hs:223)
matrixFromVector (src/Internal/Matrix.hs:228)
createMatrix (src/Internal/Matrix.hs:238)
(src/Internal/Matrix.hs:287)
(src/Internal/Matrix.hs:299)
(src/Internal/Matrix.hs:311)
(src/Internal/Matrix.hs:323)
(src/Internal/Matrix.hs:335)
(src/Internal/Matrix.hs:347)
maxZ (src/Internal/Matrix.hs:380)
conformMs (src/Internal/Matrix.hs:382)
conformVs (src/Internal/Matrix.hs:388)
conformMTo (src/Internal/Matrix.hs:392)
conformVTo (src/Internal/Matrix.hs:399)
repRows (src/Internal/Matrix.hs:404)
repCols (src/Internal/Matrix.hs:405)
shSize (src/Internal/Matrix.hs:407)
shDim (src/Internal/Matrix.hs:409)
emptyM (src/Internal/Matrix.hs:411)
(src/Internal/Matrix.hs:415)
extractAux (src/Internal/Matrix.hs:425)
Extr (src/Internal/Matrix.hs:432)
c_extractD (src/Internal/Matrix.hs:434)
c_extractF (src/Internal/Matrix.hs:435)
c_extractC (src/Internal/Matrix.hs:436)
c_extractQ (src/Internal/Matrix.hs:437)
c_extractI (src/Internal/Matrix.hs:438)
c_extractL (src/Internal/Matrix.hs:439)
setRectAux (src/Internal/Matrix.hs:443)
SetRect (src/Internal/Matrix.hs:445)
c_setRectD (src/Internal/Matrix.hs:447)
c_setRectF (src/Internal/Matrix.hs:448)
c_setRectC (src/Internal/Matrix.hs:449)
c_setRectQ (src/Internal/Matrix.hs:450)
c_setRectI (src/Internal/Matrix.hs:451)
c_setRectL (src/Internal/Matrix.hs:452)
sortG (src/Internal/Matrix.hs:456)
sortIdxD (src/Internal/Matrix.hs:461)
sortIdxF (src/Internal/Matrix.hs:462)
sortIdxI (src/Internal/Matrix.hs:463)
sortIdxL (src/Internal/Matrix.hs:464)
sortValD (src/Internal/Matrix.hs:466)
sortValF (src/Internal/Matrix.hs:467)
sortValI (src/Internal/Matrix.hs:468)
sortValL (src/Internal/Matrix.hs:469)
c_sort_indexD (src/Internal/Matrix.hs:471)
c_sort_indexF (src/Internal/Matrix.hs:472)
c_sort_indexI (src/Internal/Matrix.hs:473)
c_sort_indexL (src/Internal/Matrix.hs:474)
c_sort_valD (src/Internal/Matrix.hs:476)
c_sort_valF (src/Internal/Matrix.hs:477)
c_sort_valI (src/Internal/Matrix.hs:478)
c_sort_valL (src/Internal/Matrix.hs:479)
compareG (src/Internal/Matrix.hs:483)
compareD (src/Internal/Matrix.hs:488)
compareF (src/Internal/Matrix.hs:489)
compareI (src/Internal/Matrix.hs:490)
compareL (src/Internal/Matrix.hs:491)
c_compareD (src/Internal/Matrix.hs:493)
c_compareF (src/Internal/Matrix.hs:494)
c_compareI (src/Internal/Matrix.hs:495)
c_compareL (src/Internal/Matrix.hs:496)
selectG (src/Internal/Matrix.hs:500)
selectD (src/Internal/Matrix.hs:505)
selectF (src/Internal/Matrix.hs:506)
selectI (src/Internal/Matrix.hs:507)
selectL (src/Internal/Matrix.hs:508)
selectC (src/Internal/Matrix.hs:509)
selectQ (src/Internal/Matrix.hs:510)
Sel (src/Internal/Matrix.hs:512)
c_selectD (src/Internal/Matrix.hs:514)
c_selectF (src/Internal/Matrix.hs:515)
c_selectI (src/Internal/Matrix.hs:516)
c_selectC (src/Internal/Matrix.hs:517)
c_selectQ (src/Internal/Matrix.hs:518)
c_selectL (src/Internal/Matrix.hs:519)
remapG (src/Internal/Matrix.hs:523)
remapD (src/Internal/Matrix.hs:528)
remapF (src/Internal/Matrix.hs:529)
remapI (src/Internal/Matrix.hs:530)
remapL (src/Internal/Matrix.hs:531)
remapC (src/Internal/Matrix.hs:532)
remapQ (src/Internal/Matrix.hs:533)
Rem (src/Internal/Matrix.hs:535)
c_remapD (src/Internal/Matrix.hs:537)
c_remapF (src/Internal/Matrix.hs:538)
c_remapI (src/Internal/Matrix.hs:539)
c_remapC (src/Internal/Matrix.hs:540)
c_remapQ (src/Internal/Matrix.hs:541)
c_remapL (src/Internal/Matrix.hs:542)
rowOpAux (src/Internal/Matrix.hs:546)
RowOp (src/Internal/Matrix.hs:551)
c_rowOpD (src/Internal/Matrix.hs:553)
c_rowOpF (src/Internal/Matrix.hs:554)
c_rowOpC (src/Internal/Matrix.hs:555)
c_rowOpQ (src/Internal/Matrix.hs:556)
c_rowOpI (src/Internal/Matrix.hs:557)
c_rowOpL (src/Internal/Matrix.hs:558)
c_rowOpMI (src/Internal/Matrix.hs:559)
c_rowOpML (src/Internal/Matrix.hs:560)
gemmg (src/Internal/Matrix.hs:564)
Tgemm (src/Internal/Matrix.hs:566)
c_gemmD (src/Internal/Matrix.hs:568)
c_gemmF (src/Internal/Matrix.hs:569)
c_gemmC (src/Internal/Matrix.hs:570)
c_gemmQ (src/Internal/Matrix.hs:571)
c_gemmI (src/Internal/Matrix.hs:572)
c_gemmL (src/Internal/Matrix.hs:573)
c_gemmMI (src/Internal/Matrix.hs:574)
c_gemmML (src/Internal/Matrix.hs:575)
c_saveMatrix (src/Internal/Matrix.hs:579)
100% ( 4 / 4) in 'Internal.Conversion'
30% ( 3 / 10) in 'Internal.Foreign'
Missing documentation for:
appVector (src/Internal/Foreign.hs:59)
appVectorLen (src/Internal/Foreign.hs:63)
appMatrix (src/Internal/Foreign.hs:67)
appMatrixLen (src/Internal/Foreign.hs:71)
appMatrixRaw (src/Internal/Foreign.hs:78)
appMatrixRawLen (src/Internal/Foreign.hs:82)
unsafeMatrixToForeignPtr (src/Internal/Foreign.hs:100)
16% ( 7 / 43) in 'Internal.ST'
Missing documentation for:
STVector (src/Internal/ST.hs:51)
newVector (src/Internal/ST.hs:101)
thawVector (src/Internal/ST.hs:53)
freezeVector (src/Internal/ST.hs:77)
runSTVector (src/Internal/ST.hs:59)
readVector (src/Internal/ST.hs:90)
writeVector (src/Internal/ST.hs:94)
modifyVector (src/Internal/ST.hs:71)
liftSTVector (src/Internal/ST.hs:74)
STMatrix (src/Internal/ST.hs:120)
newMatrix (src/Internal/ST.hs:177)
thawMatrix (src/Internal/ST.hs:122)
freezeMatrix (src/Internal/ST.hs:150)
runSTMatrix (src/Internal/ST.hs:128)
readMatrix (src/Internal/ST.hs:163)
writeMatrix (src/Internal/ST.hs:167)
modifyMatrix (src/Internal/ST.hs:140)
liftSTMatrix (src/Internal/ST.hs:143)
mutable (src/Internal/ST.hs:243)
extractMatrix (src/Internal/ST.hs:226)
setMatrix (src/Internal/ST.hs:170)
rowOper (src/Internal/ST.hs:206)
RowOper (src/Internal/ST.hs:202)
RowRange (src/Internal/ST.hs:192)
ColRange (src/Internal/ST.hs:182)
gemmm (src/Internal/ST.hs:236)
newUndefinedVector (src/Internal/ST.hs:97)
unsafeReadVector (src/Internal/ST.hs:63)
unsafeWriteVector (src/Internal/ST.hs:67)
unsafeThawVector (src/Internal/ST.hs:56)
unsafeFreezeVector (src/Internal/ST.hs:80)
newUndefinedMatrix (src/Internal/ST.hs:173)
unsafeReadMatrix (src/Internal/ST.hs:132)
unsafeWriteMatrix (src/Internal/ST.hs:136)
unsafeThawMatrix (src/Internal/ST.hs:125)
unsafeFreezeMatrix (src/Internal/ST.hs:146)
56% ( 30 / 54) in 'Internal.Element'
Missing documentation for:
(src/Internal/Element.hs:42)
(src/Internal/Element.hs:55)
sizes (src/Internal/Element.hs:59)
dsp (src/Internal/Element.hs:61)
(src/Internal/Element.hs:71)
breakAt (src/Internal/Element.hs:79)
ppext (src/Internal/Element.hs:95)
minEl (src/Internal/Element.hs:134)
maxEl (src/Internal/Element.hs:135)
cmodi (src/Internal/Element.hs:136)
extractError (src/Internal/Element.hs:138)
fromBlocksRaw (src/Internal/Element.hs:238)
adaptBlocks (src/Internal/Element.hs:240)
takeRows (src/Internal/Element.hs:356)
dropRows (src/Internal/Element.hs:363)
takeColumns (src/Internal/Element.hs:370)
dropColumns (src/Internal/Element.hs:377)
fromArray2D (src/Internal/Element.hs:443)
lM (src/Internal/Element.hs:492)
compat' (src/Internal/Element.hs:502)
toBlockRows (src/Internal/Element.hs:510)
toBlockCols (src/Internal/Element.hs:519)
mk (src/Internal/Element.hs:549)
mapMatrix (src/Internal/Element.hs:602)
90% ( 9 / 10) in 'Internal.IO'
Missing documentation for:
loadMatrix' (src/Internal/IO.hs:172)
44% ( 59 /135) in 'Internal.LAPACK'
Missing documentation for:
# (src/Internal/LAPACK.hs:32)
TMMM (src/Internal/LAPACK.hs:37)
F (src/Internal/LAPACK.hs:39)
Q (src/Internal/LAPACK.hs:40)
dgemmc (src/Internal/LAPACK.hs:42)
zgemmc (src/Internal/LAPACK.hs:43)
sgemmc (src/Internal/LAPACK.hs:44)
cgemmc (src/Internal/LAPACK.hs:45)
c_multiplyI (src/Internal/LAPACK.hs:46)
c_multiplyL (src/Internal/LAPACK.hs:47)
isT (src/Internal/LAPACK.hs:49)
tt (src/Internal/LAPACK.hs:52)
multiplyAux (src/Internal/LAPACK.hs:55)
multiplyI (src/Internal/LAPACK.hs:78)
multiplyL (src/Internal/LAPACK.hs:86)
TSVD (src/Internal/LAPACK.hs:96)
dgesvd (src/Internal/LAPACK.hs:98)
zgesvd (src/Internal/LAPACK.hs:99)
dgesdd (src/Internal/LAPACK.hs:100)
zgesdd (src/Internal/LAPACK.hs:101)
svdAux (src/Internal/LAPACK.hs:119)
thinSVDAux (src/Internal/LAPACK.hs:147)
svAux (src/Internal/LAPACK.hs:176)
rightSVAux (src/Internal/LAPACK.hs:196)
leftSVAux (src/Internal/LAPACK.hs:217)
dgeev (src/Internal/LAPACK.hs:231)
zgeev (src/Internal/LAPACK.hs:232)
dsyev (src/Internal/LAPACK.hs:233)
zheev (src/Internal/LAPACK.hs:234)
eigAux (src/Internal/LAPACK.hs:236)
eigOnlyAux (src/Internal/LAPACK.hs:252)
eigRaux (src/Internal/LAPACK.hs:275)
fixeig1 (src/Internal/LAPACK.hs:286)
fixeig (src/Internal/LAPACK.hs:289)
eigSHAux (src/Internal/LAPACK.hs:305)
vrev (src/Internal/LAPACK.hs:349)
dgesv (src/Internal/LAPACK.hs:352)
zgesv (src/Internal/LAPACK.hs:353)
linearSolveSQAux (src/Internal/LAPACK.hs:355)
mbLinearSolveR (src/Internal/LAPACK.hs:371)
mbLinearSolveC (src/Internal/LAPACK.hs:379)
dpotrs (src/Internal/LAPACK.hs:383)
zpotrs (src/Internal/LAPACK.hs:384)
linearSolveSQAux2 (src/Internal/LAPACK.hs:387)
dgels (src/Internal/LAPACK.hs:408)
zgels (src/Internal/LAPACK.hs:409)
dgelss (src/Internal/LAPACK.hs:410)
zgelss (src/Internal/LAPACK.hs:411)
linearSolveAux (src/Internal/LAPACK.hs:413)
zpotrf (src/Internal/LAPACK.hs:456)
dpotrf (src/Internal/LAPACK.hs:457)
cholAux (src/Internal/LAPACK.hs:459)
TMVM (src/Internal/LAPACK.hs:482)
dgeqr2 (src/Internal/LAPACK.hs:484)
zgeqr2 (src/Internal/LAPACK.hs:485)
qrAux (src/Internal/LAPACK.hs:495)
dorgqr (src/Internal/LAPACK.hs:505)
zungqr (src/Internal/LAPACK.hs:506)
qrgrAux (src/Internal/LAPACK.hs:515)
dgehrd (src/Internal/LAPACK.hs:523)
zgehrd (src/Internal/LAPACK.hs:524)
hessAux (src/Internal/LAPACK.hs:534)
dgees (src/Internal/LAPACK.hs:545)
zgees (src/Internal/LAPACK.hs:546)
schurAux (src/Internal/LAPACK.hs:556)
dgetrf (src/Internal/LAPACK.hs:565)
zgetrf (src/Internal/LAPACK.hs:566)
luAux (src/Internal/LAPACK.hs:576)
dgetrs (src/Internal/LAPACK.hs:587)
zgetrs (src/Internal/LAPACK.hs:588)
lusAux (src/Internal/LAPACK.hs:598)
dsytrf (src/Internal/LAPACK.hs:611)
zhetrf (src/Internal/LAPACK.hs:612)
ldlAux (src/Internal/LAPACK.hs:622)
dsytrs (src/Internal/LAPACK.hs:630)
zsytrs (src/Internal/LAPACK.hs:631)
25% ( 25 / 99) in 'Internal.Numeric'
Missing documentation for:
IndexOf (src/Internal/Numeric.hs:32)
ArgOf (src/Internal/Numeric.hs:37)
(src/Internal/Numeric.hs:97)
(src/Internal/Numeric.hs:136)
(src/Internal/Numeric.hs:176)
(src/Internal/Numeric.hs:213)
(src/Internal/Numeric.hs:250)
(src/Internal/Numeric.hs:286)
(src/Internal/Numeric.hs:324)
emptyErrorV (src/Internal/Numeric.hs:365)
emptyErrorM (src/Internal/Numeric.hs:370)
arctan2 (src/Internal/Numeric.hs:391)
toInt (src/Internal/Numeric.hs:410)
fromZ (src/Internal/Numeric.hs:413)
toZ (src/Internal/Numeric.hs:416)
Konst (src/Internal/Numeric.hs:551)
(src/Internal/Numeric.hs:565)
(src/Internal/Numeric.hs:569)
Numeric (src/Internal/Numeric.hs:575)
(src/Internal/Numeric.hs:587)
(src/Internal/Numeric.hs:588)
(src/Internal/Numeric.hs:589)
(src/Internal/Numeric.hs:590)
(src/Internal/Numeric.hs:591)
(src/Internal/Numeric.hs:592)
(src/Internal/Numeric.hs:611)
(src/Internal/Numeric.hs:618)
(src/Internal/Numeric.hs:625)
(src/Internal/Numeric.hs:632)
(src/Internal/Numeric.hs:639)
(src/Internal/Numeric.hs:646)
emptyMul (src/Internal/Numeric.hs:654)
emptyVal (src/Internal/Numeric.hs:663)
mXm (src/Internal/Numeric.hs:681)
mXv (src/Internal/Numeric.hs:685)
vXm (src/Internal/Numeric.hs:689)
Convert (src/Internal/Numeric.hs:737)
(src/Internal/Numeric.hs:746)
(src/Internal/Numeric.hs:754)
(src/Internal/Numeric.hs:762)
(src/Internal/Numeric.hs:770)
RealOf (src/Internal/Numeric.hs:780)
ComplexOf (src/Internal/Numeric.hs:791)
SingleOf (src/Internal/Numeric.hs:799)
DoubleOf (src/Internal/Numeric.hs:806)
ElementOf (src/Internal/Numeric.hs:813)
buildM (src/Internal/Numeric.hs:820)
buildV (src/Internal/Numeric.hs:824)
findV (src/Internal/Numeric.hs:839)
findM (src/Internal/Numeric.hs:842)
assocV (src/Internal/Numeric.hs:844)
assocM (src/Internal/Numeric.hs:849)
accumV (src/Internal/Numeric.hs:854)
accumM (src/Internal/Numeric.hs:859)
compareM (src/Internal/Numeric.hs:866)
compareCV (src/Internal/Numeric.hs:871)
selectM (src/Internal/Numeric.hs:875)
selectCV (src/Internal/Numeric.hs:880)
CTrans (src/Internal/Numeric.hs:886)
(src/Internal/Numeric.hs:891)
(src/Internal/Numeric.hs:892)
(src/Internal/Numeric.hs:893)
(src/Internal/Numeric.hs:894)
(src/Internal/Numeric.hs:896)
(src/Internal/Numeric.hs:900)
Transposable (src/Internal/Numeric.hs:904)
(src/Internal/Numeric.hs:911)
Additive (src/Internal/Numeric.hs:916)
Linear (src/Internal/Numeric.hs:920)
(src/Internal/Numeric.hs:925)
(src/Internal/Numeric.hs:929)
(src/Internal/Numeric.hs:933)
(src/Internal/Numeric.hs:937)
Testable (src/Internal/Numeric.hs:942)
17% ( 2 / 12) in 'Internal.Sparse'
Missing documentation for:
Module header
CSR (src/Internal/Sparse.hs:33)
mkCSR (src/Internal/Sparse.hs:50)
fromCSR (src/Internal/Sparse.hs:122)
mkSparse (src/Internal/Sparse.hs:119)
mkDiagR (src/Internal/Sparse.hs:130)
mkDense (src/Internal/Sparse.hs:112)
AssocMatrix (src/Internal/Sparse.hs:31)
toDense (src/Internal/Sparse.hs:191)
gmXv (src/Internal/Sparse.hs:143)
38% ( 39 /102) in 'Numeric.LinearAlgebra.Devel'
Missing documentation for:
appVector (src/Internal/Foreign.hs:59)
appVectorLen (src/Internal/Foreign.hs:63)
appMatrix (src/Internal/Foreign.hs:67)
appMatrixLen (src/Internal/Foreign.hs:71)
appMatrixRaw (src/Internal/Foreign.hs:78)
appMatrixRawLen (src/Internal/Foreign.hs:82)
unsafeMatrixToForeignPtr (src/Internal/Foreign.hs:100)
createVector (src/Internal/Vector.hs:76)
createMatrix (src/Internal/Matrix.hs:238)
TransArray (src/Internal/Devel.hs:79)
MatrixOrder (src/Internal/Matrix.hs:39)
orderOf (src/Internal/Matrix.hs:76)
cmat (src/Internal/Matrix.hs:99)
fmat (src/Internal/Matrix.hs:105)
matrixFromVector (src/Internal/Matrix.hs:228)
atM' (src/Internal/Matrix.hs:223)
STVector (src/Internal/ST.hs:51)
newVector (src/Internal/ST.hs:101)
thawVector (src/Internal/ST.hs:53)
freezeVector (src/Internal/ST.hs:77)
runSTVector (src/Internal/ST.hs:59)
readVector (src/Internal/ST.hs:90)
writeVector (src/Internal/ST.hs:94)
modifyVector (src/Internal/ST.hs:71)
liftSTVector (src/Internal/ST.hs:74)
STMatrix (src/Internal/ST.hs:120)
newMatrix (src/Internal/ST.hs:177)
thawMatrix (src/Internal/ST.hs:122)
freezeMatrix (src/Internal/ST.hs:150)
runSTMatrix (src/Internal/ST.hs:128)
readMatrix (src/Internal/ST.hs:163)
writeMatrix (src/Internal/ST.hs:167)
modifyMatrix (src/Internal/ST.hs:140)
liftSTMatrix (src/Internal/ST.hs:143)
mutable (src/Internal/ST.hs:243)
extractMatrix (src/Internal/ST.hs:226)
setMatrix (src/Internal/ST.hs:170)
rowOper (src/Internal/ST.hs:206)
RowOper (src/Internal/ST.hs:202)
RowRange (src/Internal/ST.hs:192)
ColRange (src/Internal/ST.hs:182)
gemmm (src/Internal/ST.hs:236)
newUndefinedVector (src/Internal/ST.hs:97)
unsafeReadVector (src/Internal/ST.hs:63)
unsafeWriteVector (src/Internal/ST.hs:67)
unsafeThawVector (src/Internal/ST.hs:56)
unsafeFreezeVector (src/Internal/ST.hs:80)
newUndefinedMatrix (src/Internal/ST.hs:173)
unsafeReadMatrix (src/Internal/ST.hs:132)
unsafeWriteMatrix (src/Internal/ST.hs:136)
unsafeThawMatrix (src/Internal/ST.hs:125)
unsafeFreezeMatrix (src/Internal/ST.hs:146)
mapVectorWithIndex (src/Internal/Vector.hs:366)
foldLoop (src/Internal/Vector.hs:287)
foldVector (src/Internal/Vector.hs:268)
foldVectorG (src/Internal/Vector.hs:292)
foldVectorWithIndex (src/Internal/Vector.hs:278)
CSR (src/Internal/Sparse.hs:33)
fromCSR (src/Internal/Sparse.hs:122)
mkCSR (src/Internal/Sparse.hs:50)
toByteString (src/Internal/Vector.hs:403)
fromByteString (src/Internal/Vector.hs:410)
showInternal (src/Internal/Matrix.hs:80)
63% ( 66 /105) in 'Internal.Algorithms'
Missing documentation for:
(src/Internal/Algorithms.hs:76)
(src/Internal/Algorithms.hs:100)
square (src/Internal/Algorithms.hs:131)
vertical (src/Internal/Algorithms.hs:133)
exactHermitian (src/Internal/Algorithms.hs:135)
(src/Internal/Algorithms.hs:317)
(src/Internal/Algorithms.hs:362)
(src/Internal/Algorithms.hs:470)
haussholder (src/Internal/Algorithms.hs:704)
zh (src/Internal/Algorithms.hs:709)
zt (src/Internal/Algorithms.hs:712)
unpackQR (src/Internal/Algorithms.hs:716)
unpackHess (src/Internal/Algorithms.hs:727)
uH (src/Internal/Algorithms.hs:732)
diagonalize (src/Internal/Algorithms.hs:760)
golubeps (src/Internal/Algorithms.hs:779)
epslist (src/Internal/Algorithms.hs:786)
geps (src/Internal/Algorithms.hs:789)
expGolub (src/Internal/Algorithms.hs:798)
sqrtmInv (src/Internal/Algorithms.hs:843)
signlp (src/Internal/Algorithms.hs:855)
fixPerm (src/Internal/Algorithms.hs:859)
fixPerm' (src/Internal/Algorithms.hs:868)
triang (src/Internal/Algorithms.hs:877)
NormType (src/Internal/Algorithms.hs:900)
Normed (src/Internal/Algorithms.hs:902)
(src/Internal/Algorithms.hs:905)
(src/Internal/Algorithms.hs:911)
(src/Internal/Algorithms.hs:917)
(src/Internal/Algorithms.hs:923)
(src/Internal/Algorithms.hs:930)
(src/Internal/Algorithms.hs:936)
(src/Internal/Algorithms.hs:942)
(src/Internal/Algorithms.hs:948)
relativeError (src/Internal/Algorithms.hs:961)
geigSH' (src/Internal/Algorithms.hs:984)
(src/Internal/Algorithms.hs:1004)
(src/Internal/Algorithms.hs:1020)
(src/Internal/Algorithms.hs:1023)
40% ( 10 / 25) in 'Internal.Container'
Missing documentation for:
Mul (src/Internal/Container.hs:103)
(src/Internal/Container.hs:108)
(src/Internal/Container.hs:111)
(src/Internal/Container.hs:114)
LSDiv (src/Internal/Container.hs:146)
(src/Internal/Container.hs:150)
(src/Internal/Container.hs:154)
Build (src/Internal/Container.hs:161)
(src/Internal/Container.hs:178)
(src/Internal/Container.hs:182)
dot (src/Internal/Container.hs:189)
optimiseMult (src/Internal/Container.hs:194)
sortVector (src/Internal/Container.hs:220)
ccompare (src/Internal/Container.hs:244)
cselect (src/Internal/Container.hs:247)
75% ( 6 / 8) in 'Internal.Random'
Missing documentation for:
Seed (src/Internal/Vectorized.hs:358)
RandDist (src/Internal/Vectorized.hs:360)
100% ( 7 / 7) in 'Internal.Convolution'
100% ( 2 / 2) in 'Internal.Chain'
100% ( 1 / 1) in 'Numeric.Vector'
33% ( 2 / 6) in 'Internal.CG'
Missing documentation for:
Module header
CGState (src/Internal/CG.hs:34)
R (src/Internal/Vector.hs:51)
V (src/Internal/CG.hs:32)
100% ( 1 / 1) in 'Numeric.Matrix'
62% ( 43 / 69) in 'Internal.Util'
Missing documentation for:
formatSparse (src/Internal/Util.hs:475)
approxInt (src/Internal/Util.hs:489)
dispDots (src/Internal/Util.hs:496)
dispBlanks (src/Internal/Util.hs:498)
formatShort (src/Internal/Util.hs:500)
dispShort (src/Internal/Util.hs:530)
Numeric (src/Internal/Numeric.hs:575)
ℕ (src/Internal/Util.hs:84)
ℤ (src/Internal/Util.hs:85)
ℝ (src/Internal/Util.hs:83)
ℂ (src/Internal/Util.hs:86)
Normed (src/Internal/Util.hs:258)
norm_Frob (src/Internal/Util.hs:323)
norm_nuclear (src/Internal/Util.hs:326)
~!~ (src/Internal/Util.hs:471)
block2x2 (src/Internal/Util.hs:540)
block3x3 (src/Internal/Util.hs:547)
view1 (src/Internal/Util.hs:552)
unView1 (src/Internal/Util.hs:560)
foldMatrix (src/Internal/Util.hs:565)
gaussElim_1 (src/Internal/Util.hs:604)
gaussElim (src/Internal/Util.hs:647)
luST (src/Internal/Util.hs:670)
luSolve'' (src/Internal/Util.hs:787)
luPacked'' (src/Internal/Util.hs:739)
invershur (src/Internal/Util.hs:860)
67% ( 2 / 3) in 'Internal.Modular'
Missing documentation for:
./. (src/Internal/Modular.hs:60)
75% ( 98 /131) in 'Numeric.LinearAlgebra.Data'
Missing documentation for:
R (src/Internal/Vector.hs:51)
C (src/Internal/Vector.hs:52)
I (src/Internal/Vector.hs:49)
Z (src/Internal/Vector.hs:50)
./. (src/Internal/Modular.hs:60)
toList (src/Internal/Vector.hs:110)
rows (src/Internal/Matrix.hs:52)
cols (src/Internal/Matrix.hs:56)
Konst (src/Internal/Numeric.hs:551)
Build (src/Internal/Container.hs:161)
takeRows (src/Internal/Element.hs:356)
dropRows (src/Internal/Element.hs:363)
takeColumns (src/Internal/Element.hs:370)
dropColumns (src/Internal/Element.hs:377)
sortVector (src/Internal/Container.hs:220)
AssocMatrix (src/Internal/Sparse.hs:31)
toDense (src/Internal/Sparse.hs:191)
mkSparse (src/Internal/Sparse.hs:119)
mkDiagR (src/Internal/Sparse.hs:130)
mkDense (src/Internal/Sparse.hs:112)
loadMatrix' (src/Internal/IO.hs:172)
dispDots (src/Internal/Util.hs:496)
dispBlanks (src/Internal/Util.hs:498)
dispShort (src/Internal/Util.hs:530)
Convert (src/Internal/Numeric.hs:737)
roundVector (src/Internal/Vectorized.hs:378)
toInt (src/Internal/Numeric.hs:410)
fromZ (src/Internal/Numeric.hs:413)
toZ (src/Internal/Numeric.hs:416)
arctan2 (src/Internal/Numeric.hs:391)
fromArray2D (src/Internal/Element.hs:443)
nRows (src/Internal/Sparse.hs:90)
nCols (src/Internal/Sparse.hs:91)
Warning: Numeric.LinearAlgebra: scale is exported separately but will be documented under Linear. Consider exporting it together with its parent(s) for code clarity.
Warning: Numeric.LinearAlgebra: add is exported separately but will be documented under Additive. Consider exporting it together with its parent(s) for code clarity.
86% (129 /150) in 'Numeric.LinearAlgebra'
Missing documentation for:
dot (src/Internal/Container.hs:189)
Normed (src/Internal/Util.hs:258)
norm_Frob (src/Internal/Util.hs:323)
norm_nuclear (src/Internal/Util.hs:326)
Seed (src/Internal/Vectorized.hs:358)
RandDist (src/Internal/Vectorized.hs:360)
relativeError (src/Internal/Algorithms.hs:961)
haussholder (src/Internal/Algorithms.hs:704)
optimiseMult (src/Internal/Container.hs:194)
Numeric (src/Internal/Numeric.hs:575)
LSDiv (src/Internal/Container.hs:146)
RealOf (src/Internal/Numeric.hs:780)
ComplexOf (src/Internal/Numeric.hs:791)
SingleOf (src/Internal/Numeric.hs:799)
DoubleOf (src/Internal/Numeric.hs:806)
IndexOf (src/Internal/Numeric.hs:32)
Linear (src/Internal/Numeric.hs:920)
Additive (src/Internal/Numeric.hs:916)
Transposable (src/Internal/Numeric.hs:904)
CGState (src/Internal/CG.hs:34)
Testable (src/Internal/Numeric.hs:942)
57% ( 8 / 14) in 'Numeric.LinearAlgebra.HMatrix'
Missing documentation for:
ℝ (src/Internal/Util.hs:83)
ℂ (src/Internal/Util.hs:86)
<·> (src/Numeric/LinearAlgebra/HMatrix.hs:24)
app (src/Numeric/LinearAlgebra/HMatrix.hs:27)
mul (src/Numeric/LinearAlgebra/HMatrix.hs:29)
geigSH' (src/Internal/Algorithms.hs:984)
1% ( 1 / 67) in 'Internal.Static'
Missing documentation for:
ℝ (src/Internal/Static.hs:37)
ℂ (src/Internal/Static.hs:38)
Dim (src/Internal/Static.hs:40)
lift1F (src/Internal/Static.hs:43)
lift2F (src/Internal/Static.hs:48)
R (src/Internal/Static.hs:55)
C (src/Internal/Static.hs:58)
L (src/Internal/Static.hs:61)
M (src/Internal/Static.hs:63)
mkR (src/Internal/Static.hs:66)
mkC (src/Internal/Static.hs:69)
mkL (src/Internal/Static.hs:72)
mkM (src/Internal/Static.hs:75)
V (src/Internal/Static.hs:80)
ud (src/Internal/Static.hs:82)
mkV (src/Internal/Static.hs:85)
vconcat (src/Internal/Static.hs:89)
gvec2 (src/Internal/Static.hs:101)
gvec3 (src/Internal/Static.hs:108)
gvec4 (src/Internal/Static.hs:117)
gvect (src/Internal/Static.hs:127)
GM (src/Internal/Static.hs:143)
gmat (src/Internal/Static.hs:146)
Sized (src/Internal/Static.hs:163)
singleV (src/Internal/Static.hs:172)
singleM (src/Internal/Static.hs:173)
(src/Internal/Static.hs:176)
(src/Internal/Static.hs:192)
(src/Internal/Static.hs:209)
(src/Internal/Static.hs:227)
(src/Internal/Static.hs:246)
(src/Internal/Static.hs:252)
isDiag (src/Internal/Static.hs:261)
isDiagC (src/Internal/Static.hs:264)
isDiagg (src/Internal/Static.hs:268)
(src/Internal/Static.hs:285)
(src/Internal/Static.hs:293)
(src/Internal/Static.hs:301)
(src/Internal/Static.hs:310)
(src/Internal/Static.hs:321)
(src/Internal/Static.hs:331)
(src/Internal/Static.hs:336)
(src/Internal/Static.hs:356)
(src/Internal/Static.hs:366)
(src/Internal/Static.hs:371)
adaptDiag (src/Internal/Static.hs:393)
isFull (src/Internal/Static.hs:397)
lift1L (src/Internal/Static.hs:400)
lift2L (src/Internal/Static.hs:401)
lift2LD (src/Internal/Static.hs:402)
(src/Internal/Static.hs:405)
(src/Internal/Static.hs:415)
(src/Internal/Static.hs:420)
adaptDiagC (src/Internal/Static.hs:441)
isFullC (src/Internal/Static.hs:445)
lift1M (src/Internal/Static.hs:447)
lift2M (src/Internal/Static.hs:448)
lift2MD (src/Internal/Static.hs:449)
(src/Internal/Static.hs:451)
(src/Internal/Static.hs:461)
(src/Internal/Static.hs:466)
Disp (src/Internal/Static.hs:488)
(src/Internal/Static.hs:493)
(src/Internal/Static.hs:500)
(src/Internal/Static.hs:508)
(src/Internal/Static.hs:514)
13% ( 9 / 69) in 'Numeric.LinearAlgebra.Static'
Missing documentation for:
ℝ (src/Internal/Static.hs:37)
R (src/Internal/Static.hs:55)
vec2 (src/Numeric/LinearAlgebra/Static.hs:90)
vec3 (src/Numeric/LinearAlgebra/Static.hs:93)
vec4 (src/Numeric/LinearAlgebra/Static.hs:97)
& (src/Numeric/LinearAlgebra/Static.hs:79)
# (src/Numeric/LinearAlgebra/Static.hs:84)
split (src/Numeric/LinearAlgebra/Static.hs:344)
headTail (src/Numeric/LinearAlgebra/Static.hs:351)
vector (src/Numeric/LinearAlgebra/Static.hs:100)
linspace (src/Numeric/LinearAlgebra/Static.hs:106)
range (src/Numeric/LinearAlgebra/Static.hs:111)
dim (src/Numeric/LinearAlgebra/Static.hs:117)
L (src/Internal/Static.hs:61)
Sq (src/Numeric/LinearAlgebra/Static.hs:177)
build (src/Numeric/LinearAlgebra/Static.hs:375)
row (src/Numeric/LinearAlgebra/Static.hs:154)
col (src/Numeric/LinearAlgebra/Static.hs:158)
||| (src/Numeric/LinearAlgebra/Static.hs:174)
=== (src/Numeric/LinearAlgebra/Static.hs:168)
splitRows (src/Numeric/LinearAlgebra/Static.hs:355)
splitCols (src/Numeric/LinearAlgebra/Static.hs:361)
unrow (src/Numeric/LinearAlgebra/Static.hs:160)
uncol (src/Numeric/LinearAlgebra/Static.hs:164)
eye (src/Numeric/LinearAlgebra/Static.hs:134)
diag (src/Numeric/LinearAlgebra/Static.hs:131)
blockAt (src/Numeric/LinearAlgebra/Static.hs:139)
matrix (src/Numeric/LinearAlgebra/Static.hs:103)
C (src/Internal/Static.hs:58)
M (src/Internal/Static.hs:63)
Her (src/Numeric/LinearAlgebra/Static.hs:286)
her (src/Numeric/LinearAlgebra/Static.hs:288)
𝑖 (src/Numeric/LinearAlgebra/Static.hs:283)
<> (src/Numeric/LinearAlgebra/Static.hs:197)
#> (src/Numeric/LinearAlgebra/Static.hs:202)
<.> (src/Numeric/LinearAlgebra/Static.hs:211)
linSolve (src/Numeric/LinearAlgebra/Static.hs:238)
<\> (src/Numeric/LinearAlgebra/Static.hs:241)
svd (src/Numeric/LinearAlgebra/Static.hs:244)
withCompactSVD (src/Numeric/LinearAlgebra/Static.hs:323)
svdTall (src/Numeric/LinearAlgebra/Static.hs:252)
svdFlat (src/Numeric/LinearAlgebra/Static.hs:258)
Eigen (src/Numeric/LinearAlgebra/Static.hs:265)
withNullspace (src/Numeric/LinearAlgebra/Static.hs:312)
qr (src/Numeric/LinearAlgebra/Static.hs:335)
chol (src/Numeric/LinearAlgebra/Static.hs:307)
mean (src/Numeric/LinearAlgebra/Static.hs:540)
Disp (src/Internal/Static.hs:488)
Domain (src/Numeric/LinearAlgebra/Static.hs:412)
withVector (src/Numeric/LinearAlgebra/Static.hs:385)
withMatrix (src/Numeric/LinearAlgebra/Static.hs:396)
toRows (src/Numeric/LinearAlgebra/Static.hs:365)
toColumns (src/Numeric/LinearAlgebra/Static.hs:369)
Sized (src/Internal/Static.hs:163)
Diag (src/Numeric/LinearAlgebra/Static.hs:216)
Sym (src/Numeric/LinearAlgebra/Static.hs:270)
sym (src/Numeric/LinearAlgebra/Static.hs:273)
mTm (src/Numeric/LinearAlgebra/Static.hs:276)
unSym (src/Numeric/LinearAlgebra/Static.hs:279)
<·> (src/Numeric/LinearAlgebra/Static.hs:207)
Warning: Numeric.LinearAlgebra.Devel: could not find link destinations for:
CSC
Warning: Numeric.LinearAlgebra.Data: could not find link destinations for:
CTrans
Warning: Numeric.LinearAlgebra: could not find link destinations for:
eps Mod constantD extractR setRect sortI sortV compareV selectV remapM rowOp gemm conj' size' scalar' scale' addConstant add' sub mul equal cmap' konst' build' atIndex' minIndex' maxIndex' minElement' maxElement' sumElements' prodElements' step' ccompare' cselect' find' assoc' accum' scaleRecip divide arctan2' cmod' fromInt' toInt' fromZ' toZ' multiply absSum norm1 norm2 normInf CTrans linSolve toComplex' fromComplex' comp' single' double' Normed svd' thinSVD' sv' luPacked' luSolve' mbLinearSolve' linearSolve' cholSolve' ldlPacked' ldlSolve' linearSolveSVD' linearSolveLS' eig' eigSH'' eigOnly eigOnlySH cholSH' mbCholSH' qr' qrgr' hess' schur'
Warning: Numeric.LinearAlgebra.Static: could not find link destinations for:
ℂ
Documentation created: dist/doc/html/hmatrix/index.html,
dist/doc/html/hmatrix/hmatrix.txt
Creating package registration file:
/tmp/pkgConf-hmatrix-0.17.09177596021134855237.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hmatrix-0.17.0.1-J2ncT4cuHNGJnh9PH8pFTs
Registering hmatrix-0.17.0.1...
Installed hmatrix-0.17.0.1
Configuring jacobi-roots-0.2.0.4...
Building jacobi-roots-0.2.0.4...
Preprocessing library jacobi-roots-0.2.0.4...
[1 of 2] Compiling JacobiRootsBinary ( src/JacobiRootsBinary.hs, dist/build/JacobiRootsBinary.o )
[2 of 2] Compiling JacobiRoots ( src/JacobiRoots.hs, dist/build/JacobiRoots.o )
In-place registering jacobi-roots-0.2.0.4...
Running Haddock for jacobi-roots-0.2.0.4...
Running hscolour for jacobi-roots-0.2.0.4...
Preprocessing library jacobi-roots-0.2.0.4...
Preprocessing library jacobi-roots-0.2.0.4...
Haddock coverage:
0% ( 0 / 3) in 'JacobiRootsBinary'
Missing documentation for:
Module header
allShiftedLegendreRootsBinary (src/JacobiRootsBinary.hs:8)
allShiftedRadauRootsBinary (src/JacobiRootsBinary.hs:11)
100% ( 5 / 5) in 'JacobiRoots'
Documentation created: dist/doc/html/jacobi-roots/index.html,
dist/doc/html/jacobi-roots/jacobi-roots.txt
Creating package registration file:
/tmp/pkgConf-jacobi-roots-0.2.0849982271369871046.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/jacobi-roots-0.2.0.4-J4WeJMxSWbuJbcgCv8ydof
Registering jacobi-roots-0.2.0.4...
Installed jacobi-roots-0.2.0.4
Configuring mwc-random-0.13.3.2...
Building mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
[1 of 3] Compiling System.Random.MWC ( System/Random/MWC.hs, dist/build/System/Random/MWC.o )
System/Random/MWC.hs:106:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
System/Random/MWC.hs:113:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[2 of 3] Compiling System.Random.MWC.Distributions ( System/Random/MWC/Distributions.hs, dist/build/System/Random/MWC/Distributions.o )
System/Random/MWC/Distributions.hs:44:1: Warning:
The import of ‘Traversable’
from module ‘Data.Traversable’ is redundant
[3 of 3] Compiling System.Random.MWC.CondensedTable ( System/Random/MWC/CondensedTable.hs, dist/build/System/Random/MWC/CondensedTable.o )
In-place registering mwc-random-0.13.3.2...
Running Haddock for mwc-random-0.13.3.2...
Running hscolour for mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
System/Random/MWC.hs:106:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
System/Random/MWC.hs:113:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
System/Random/MWC/Distributions.hs:44:1: Warning:
The import of ‘Traversable’
from module ‘Data.Traversable’ is redundant
Haddock coverage:
100% ( 24 / 24) in 'System.Random.MWC'
100% ( 23 / 23) in 'System.Random.MWC.Distributions'
100% ( 15 / 15) in 'System.Random.MWC.CondensedTable'
Documentation created: dist/doc/html/mwc-random/index.html,
dist/doc/html/mwc-random/mwc-random.txt
Creating package registration file:
/tmp/pkgConf-mwc-random-0.13.32115425614584299699.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mwc-random-0.13.3.2-JVyn3ImnzxfJ7trgXNSC6H
Registering mwc-random-0.13.3.2...
Installed mwc-random-0.13.3.2
Configuring vector-binary-instances-0.2.1.0...
Building vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
[1 of 2] Compiling Data.Vector.Cereal ( Data/Vector/Cereal.hs, dist/build/Data/Vector/Cereal.o )
[2 of 2] Compiling Data.Vector.Binary ( Data/Vector/Binary.hs, dist/build/Data/Vector/Binary.o )
In-place registering vector-binary-instances-0.2.1.0...
Running Haddock for vector-binary-instances-0.2.1.0...
Running hscolour for vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
Haddock coverage:
100% ( 1 / 1) in 'Data.Vector.Cereal'
100% ( 1 / 1) in 'Data.Vector.Binary'
Documentation created: dist/doc/html/vector-binary-instances/index.html,
dist/doc/html/vector-binary-instances/vector-binary-instances.txt
Creating package registration file:
/tmp/pkgConf-vector-binary-instances-0.2.1116555429477079381.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-binary-instances-0.2.1.0-3aJKhidvDQNFRWl9gtodXC
Registering vector-binary-instances-0.2.1.0...
Installed vector-binary-instances-0.2.1.0
Configuring GLURaw-1.5.0.2...
Building GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
[1 of 6] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 6] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[3 of 6] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[4 of 6] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[5 of 6] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[6 of 6] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.5.0.2...
Running Haddock for GLURaw-1.5.0.2...
Running hscolour for GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
Haddock coverage:
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
Missing documentation for:
TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58)
makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60)
TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63)
makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65)
TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68)
makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70)
TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73)
makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75)
TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78)
makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80)
TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83)
makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85)
TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88)
makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90)
TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93)
makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95)
TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98)
makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100)
TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103)
makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105)
TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108)
makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110)
TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113)
makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115)
QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120)
makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122)
NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127)
makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129)
NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132)
makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134)
NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137)
makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139)
NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142)
makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144)
NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147)
makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149)
NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152)
makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154)
NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157)
makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159)
NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162)
makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164)
NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167)
makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169)
NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172)
makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174)
NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177)
makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179)
NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182)
makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184)
NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187)
makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189)
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
Missing documentation for:
glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22)
glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25)
glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29)
glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32)
glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36)
glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39)
glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42)
glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45)
glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48)
glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53)
glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56)
glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60)
glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63)
glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66)
glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69)
glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72)
glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75)
glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78)
glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81)
glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84)
glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87)
glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90)
glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93)
glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96)
glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99)
glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102)
glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105)
glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108)
glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111)
glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114)
glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117)
glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120)
glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123)
glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126)
glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129)
glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132)
glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135)
glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139)
glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142)
glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145)
glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148)
glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151)
glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154)
glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157)
glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160)
glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163)
glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166)
glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169)
glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172)
glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175)
glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178)
glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181)
glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184)
glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187)
glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190)
glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193)
glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196)
glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199)
glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202)
glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205)
glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208)
glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211)
glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214)
glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217)
glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220)
glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223)
glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226)
glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229)
glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232)
glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235)
glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238)
glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241)
glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244)
glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247)
glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251)
glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254)
glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257)
glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260)
glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263)
glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266)
glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269)
glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272)
glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275)
glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278)
glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281)
glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284)
glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287)
glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290)
glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294)
glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297)
glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300)
glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303)
glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306)
glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309)
glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312)
glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316)
glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319)
glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323)
glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326)
glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329)
glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332)
glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339)
glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342)
glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345)
glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349)
glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352)
glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356)
glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359)
glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362)
glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365)
glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368)
glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371)
glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374)
glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377)
glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380)
glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383)
glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386)
glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389)
glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392)
glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395)
glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398)
glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401)
glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405)
glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408)
glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411)
glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414)
glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417)
glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421)
glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424)
glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427)
glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431)
glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434)
glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437)
glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440)
glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443)
glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446)
glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449)
glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452)
glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455)
glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458)
glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461)
glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464)
glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467)
glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470)
glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474)
glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477)
glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480)
glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483)
glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486)
2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
Missing documentation for:
gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:107)
gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:120)
gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:133)
gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:146)
gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:159)
gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:172)
gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:185)
gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:198)
gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:211)
gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:224)
gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:237)
gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:250)
gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:263)
gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:276)
gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:289)
gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:302)
gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:315)
gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:328)
gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:341)
gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:354)
gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:367)
gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:380)
gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:393)
gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:406)
gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:419)
gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:432)
gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:445)
gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:458)
gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:471)
gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:484)
gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:497)
gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:510)
gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:523)
gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:536)
gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:549)
gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:562)
gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:575)
gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:588)
gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:601)
gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:614)
gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:627)
gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:640)
gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:653)
gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:666)
gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:679)
gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:692)
gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:705)
gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:718)
gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:731)
gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:744)
gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:757)
gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:770)
gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:783)
gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:796)
gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:809)
gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:822)
gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:835)
gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:848)
gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:861)
100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file:
/tmp/pkgConf-GLURaw-1.5.02605120282123806591.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.5.0.2-LDtupnEVoEnBLNUuqX1bxm
Registering GLURaw-1.5.0.2...
Installed GLURaw-1.5.0.2
Configuring scientific-0.3.4.2...
Building scientific-0.3.4.2...
Preprocessing library scientific-0.3.4.2...
[1 of 6] Compiling GHC.Integer.Logarithms.Compat ( src/GHC/Integer/Logarithms/Compat.hs, dist/build/GHC/Integer/Logarithms/Compat.o )
[2 of 6] Compiling Utils ( src/Utils.hs, dist/build/Utils.o )
[3 of 6] Compiling Math.NumberTheory.Logarithms ( src/Math/NumberTheory/Logarithms.hs, dist/build/Math/NumberTheory/Logarithms.o )
[4 of 6] Compiling Data.Scientific ( src/Data/Scientific.hs, dist/build/Data/Scientific.o )
[5 of 6] Compiling Data.Text.Lazy.Builder.Scientific ( src/Data/Text/Lazy/Builder/Scientific.hs, dist/build/Data/Text/Lazy/Builder/Scientific.o )
[6 of 6] Compiling Data.ByteString.Builder.Scientific ( src/Data/ByteString/Builder/Scientific.hs, dist/build/Data/ByteString/Builder/Scientific.o )
In-place registering scientific-0.3.4.2...
Running Haddock for scientific-0.3.4.2...
Running hscolour for scientific-0.3.4.2...
Preprocessing library scientific-0.3.4.2...
Preprocessing library scientific-0.3.4.2...
Haddock coverage:
67% ( 2 / 3) in 'GHC.Integer.Logarithms.Compat'
Missing documentation for:
Module header
33% ( 1 / 3) in 'Utils'
Missing documentation for:
Module header
roundTo (src/Utils.hs:12)
100% ( 2 / 2) in 'Math.NumberTheory.Logarithms'
100% ( 24 / 24) in 'Data.Scientific'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.Scientific'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Data.ByteString.Builder.Scientific'
Missing documentation for:
Module header
Warning: Data.Scientific: could not find link destinations for:
whenFloating
Documentation created: dist/doc/html/scientific/index.html,
dist/doc/html/scientific/scientific.txt
Creating package registration file:
/tmp/pkgConf-scientific-0.3.41301294081568620893.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/scientific-0.3.4.2-1UL7hJs0dy8BYuo3rFsz84
Registering scientific-0.3.4.2...
Installed scientific-0.3.4.2
Configuring unordered-containers-0.2.5.1...
Building unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
[1 of 8] Compiling Data.HashMap.UnsafeShift ( Data/HashMap/UnsafeShift.hs, dist/build/Data/HashMap/UnsafeShift.o )
[2 of 8] Compiling Data.HashMap.PopCount ( Data/HashMap/PopCount.hs, dist/build/Data/HashMap/PopCount.o )
[3 of 8] Compiling Data.HashMap.Unsafe ( Data/HashMap/Unsafe.hs, dist/build/Data/HashMap/Unsafe.o )
[4 of 8] Compiling Data.HashMap.Array ( Data/HashMap/Array.hs, dist/build/Data/HashMap/Array.o )
[5 of 8] Compiling Data.HashMap.Base ( Data/HashMap/Base.hs, dist/build/Data/HashMap/Base.o )
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
[6 of 8] Compiling Data.HashMap.Strict ( Data/HashMap/Strict.hs, dist/build/Data/HashMap/Strict.o )
[7 of 8] Compiling Data.HashMap.Lazy ( Data/HashMap/Lazy.hs, dist/build/Data/HashMap/Lazy.o )
[8 of 8] Compiling Data.HashSet ( Data/HashSet.hs, dist/build/Data/HashSet.o )
In-place registering unordered-containers-0.2.5.1...
Running Haddock for unordered-containers-0.2.5.1...
Running hscolour for unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
Haddock coverage:
0% ( 0 / 3) in 'Data.HashMap.UnsafeShift'
Missing documentation for:
Module header
unsafeShiftL (Data/HashMap/UnsafeShift.hs:10)
unsafeShiftR (Data/HashMap/UnsafeShift.hs:14)
50% ( 1 / 2) in 'Data.HashMap.PopCount'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Data.HashMap.Unsafe'
38% ( 14 / 37) in 'Data.HashMap.Array'
Missing documentation for:
Array (Data/HashMap/Array.hs:102)
MArray (Data/HashMap/Array.hs:127)
new_ (Data/HashMap/Array.hs:174)
singleton (Data/HashMap/Array.hs:177)
singletonM (Data/HashMap/Array.hs:181)
pair (Data/HashMap/Array.hs:185)
length (Data/HashMap/Array.hs:113)
lengthM (Data/HashMap/Array.hs:135)
read (Data/HashMap/Array.hs:192)
write (Data/HashMap/Array.hs:198)
index (Data/HashMap/Array.hs:205)
indexM (Data/HashMap/Array.hs:211)
unsafeFreeze (Data/HashMap/Array.hs:217)
unsafeThaw (Data/HashMap/Array.hs:223)
run (Data/HashMap/Array.hs:229)
run2 (Data/HashMap/Array.hs:233)
foldl' (Data/HashMap/Array.hs:335)
foldr (Data/HashMap/Array.hs:343)
thaw (Data/HashMap/Array.hs:355)
map (Data/HashMap/Array.hs:388)
traverse (Data/HashMap/Array.hs:431)
filter (Data/HashMap/Array.hs:436)
toList (Data/HashMap/Array.hs:428)
87% ( 54 / 62) in 'Data.HashMap.Base'
Missing documentation for:
Module header
Leaf (Data/HashMap/Base.hs:124)
Hash (Data/HashMap/Base.hs:177)
Bitmap (Data/HashMap/Base.hs:178)
mask (Data/HashMap/Base.hs:1094)
bitsPerSubkey (Data/HashMap/Base.hs:1082)
sparseIndex (Data/HashMap/Base.hs:1091)
updateOrConcatWith (Data/HashMap/Base.hs:1003)
100% ( 46 / 46) in 'Data.HashMap.Strict'
100% ( 46 / 46) in 'Data.HashMap.Lazy'
100% ( 27 / 27) in 'Data.HashSet'
Documentation created: dist/doc/html/unordered-containers/index.html,
dist/doc/html/unordered-containers/unordered-containers.txt
Creating package registration file:
/tmp/pkgConf-unordered-containers-0.2.56962614711229392419.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/unordered-containers-0.2.5.1-7E41cj9RvqSJeZ4jSnbs1a
Registering unordered-containers-0.2.5.1...
Installed unordered-containers-0.2.5.1
[1 of 2] Compiling SetupWrapper ( /tmp/cabal-tmp-11470/gio-0.13.1.0/SetupWrapper.hs, /tmp/cabal-tmp-11470/gio-0.13.1.0/dist/setup/SetupWrapper.o )
[2 of 2] Compiling Main ( /tmp/cabal-tmp-11470/gio-0.13.1.0/dist/setup/setup.hs, /tmp/cabal-tmp-11470/gio-0.13.1.0/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/gio-0.13.1.0/dist/setup/setup ...
[1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o )
[2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o )
Linking dist/setup-wrapper/setup ...
Configuring gio-0.13.1.0...
Building gio-0.13.1.0...
Preprocessing library gio-0.13.1.0...
[ 1 of 24] Compiling System.GIO.Signals ( dist/build/System/GIO/Signals.hs, dist/build/System/GIO/Signals.o )
[ 2 of 24] Compiling System.GIO.Types ( dist/build/System/GIO/Types.hs, dist/build/System/GIO/Types.o )
[ 3 of 24] Compiling System.GIO.Enums ( dist/build/System/GIO/Enums.hs, dist/build/System/GIO/Enums.o )
[ 4 of 24] Compiling System.GIO.File.FileAttribute ( dist/build/System/GIO/File/FileAttribute.hs, dist/build/System/GIO/File/FileAttribute.o )
[ 5 of 24] Compiling System.GIO.Volumes.VolumeMonitor ( dist/build/System/GIO/Volumes/VolumeMonitor.hs, dist/build/System/GIO/Volumes/VolumeMonitor.o )
[ 6 of 24] Compiling System.GIO.Icons.ThemedIcon ( dist/build/System/GIO/Icons/ThemedIcon.hs, dist/build/System/GIO/Icons/ThemedIcon.o )
[ 7 of 24] Compiling System.GIO.Icons.Icon ( dist/build/System/GIO/Icons/Icon.hs, dist/build/System/GIO/Icons/Icon.o )
[ 8 of 24] Compiling System.GIO.Icons.FileIcon ( dist/build/System/GIO/Icons/FileIcon.hs, dist/build/System/GIO/Icons/FileIcon.o )
[ 9 of 24] Compiling System.GIO.Icons.EmblemedIcon ( dist/build/System/GIO/Icons/EmblemedIcon.hs, dist/build/System/GIO/Icons/EmblemedIcon.o )
[10 of 24] Compiling System.GIO.Icons.Emblem ( dist/build/System/GIO/Icons/Emblem.hs, dist/build/System/GIO/Icons/Emblem.o )
[11 of 24] Compiling System.GIO.File.MountOperation ( dist/build/System/GIO/File/MountOperation.hs, dist/build/System/GIO/File/MountOperation.o )
[12 of 24] Compiling System.GIO.File.IOError ( dist/build/System/GIO/File/IOError.hs, dist/build/System/GIO/File/IOError.o )
[13 of 24] Compiling System.GIO.File.FileMonitor ( dist/build/System/GIO/File/FileMonitor.hs, dist/build/System/GIO/File/FileMonitor.o )
[14 of 24] Compiling System.GIO.File.FileInfo ( dist/build/System/GIO/File/FileInfo.hs, dist/build/System/GIO/File/FileInfo.o )
[15 of 24] Compiling System.GIO.File.ContentType ( dist/build/System/GIO/File/ContentType.hs, dist/build/System/GIO/File/ContentType.o )
[16 of 24] Compiling System.GIO.File.AppInfo ( dist/build/System/GIO/File/AppInfo.hs, dist/build/System/GIO/File/AppInfo.o )
[17 of 24] Compiling System.GIO.Async.Cancellable ( dist/build/System/GIO/Async/Cancellable.hs, dist/build/System/GIO/Async/Cancellable.o )
[18 of 24] Compiling System.GIO.Async.AsyncResult ( dist/build/System/GIO/Async/AsyncResult.hs, dist/build/System/GIO/Async/AsyncResult.o )
[19 of 24] Compiling System.GIO.File.File ( dist/build/System/GIO/File/File.hs, dist/build/System/GIO/File/File.o )
[20 of 24] Compiling System.GIO.File.FileEnumerator ( dist/build/System/GIO/File/FileEnumerator.hs, dist/build/System/GIO/File/FileEnumerator.o )
[21 of 24] Compiling System.GIO.Volumes.Drive ( dist/build/System/GIO/Volumes/Drive.hs, dist/build/System/GIO/Volumes/Drive.o )
[22 of 24] Compiling System.GIO.Volumes.Mount ( dist/build/System/GIO/Volumes/Mount.hs, dist/build/System/GIO/Volumes/Mount.o )
[23 of 24] Compiling System.GIO.Volumes.Volume ( dist/build/System/GIO/Volumes/Volume.hs, dist/build/System/GIO/Volumes/Volume.o )
[24 of 24] Compiling System.GIO ( System/GIO.hs, dist/build/System/GIO.o )
In-place registering gio-0.13.1.0...
Running Haddock for gio-0.13.1.0...
Running hscolour for gio-0.13.1.0...
Preprocessing library gio-0.13.1.0...
Preprocessing library gio-0.13.1.0...
Haddock coverage:
12% ( 1 / 8) in 'System.GIO.Signals'
Missing documentation for:
Module header
connect_NONE__NONE (./System/GIO/Signals.chs:70)
connect_GLIBSTRING_GLIBSTRING_GLIBSTRING_ENUM__NONE (./System/GIO/Signals.chs:82)
connect_OBJECT_OBJECT_ENUM__NONE (./System/GIO/Signals.chs:97)
connect_ENUM__NONE (./System/GIO/Signals.chs:111)
connect_OBJECT__NONE (./System/GIO/Signals.chs:123)
connect_MOBJECT_MOBJECT_ENUM__NONE (./System/GIO/Signals.chs:136)
0% ( 1 /246) in 'System.GIO.Types'
Missing documentation for:
OutputStream (./System/GIO/Types.chs:208)
OutputStreamClass (./System/GIO/Types.chs:213)
toOutputStream (./System/GIO/Types.chs:214)
mkOutputStream (./System/GIO/Types.chs:210)
unOutputStream (./System/GIO/Types.chs:211)
castToOutputStream (./System/GIO/Types.chs:222)
gTypeOutputStream (./System/GIO/Types.chs:225)
FilterOutputStream (./System/GIO/Types.chs:231)
FilterOutputStreamClass (./System/GIO/Types.chs:236)
toFilterOutputStream (./System/GIO/Types.chs:237)
mkFilterOutputStream (./System/GIO/Types.chs:233)
unFilterOutputStream (./System/GIO/Types.chs:234)
castToFilterOutputStream (./System/GIO/Types.chs:246)
gTypeFilterOutputStream (./System/GIO/Types.chs:249)
DataOutputStream (./System/GIO/Types.chs:255)
DataOutputStreamClass (./System/GIO/Types.chs:260)
toDataOutputStream (./System/GIO/Types.chs:261)
mkDataOutputStream (./System/GIO/Types.chs:257)
unDataOutputStream (./System/GIO/Types.chs:258)
castToDataOutputStream (./System/GIO/Types.chs:271)
gTypeDataOutputStream (./System/GIO/Types.chs:274)
BufferedOutputStream (./System/GIO/Types.chs:280)
BufferedOutputStreamClass (./System/GIO/Types.chs:285)
toBufferedOutputStream (./System/GIO/Types.chs:286)
mkBufferedOutputStream (./System/GIO/Types.chs:282)
unBufferedOutputStream (./System/GIO/Types.chs:283)
castToBufferedOutputStream (./System/GIO/Types.chs:296)
gTypeBufferedOutputStream (./System/GIO/Types.chs:299)
FileOutputStream (./System/GIO/Types.chs:305)
FileOutputStreamClass (./System/GIO/Types.chs:310)
toFileOutputStream (./System/GIO/Types.chs:311)
mkFileOutputStream (./System/GIO/Types.chs:307)
unFileOutputStream (./System/GIO/Types.chs:308)
castToFileOutputStream (./System/GIO/Types.chs:320)
gTypeFileOutputStream (./System/GIO/Types.chs:323)
MemoryOutputStream (./System/GIO/Types.chs:329)
MemoryOutputStreamClass (./System/GIO/Types.chs:334)
toMemoryOutputStream (./System/GIO/Types.chs:335)
mkMemoryOutputStream (./System/GIO/Types.chs:331)
unMemoryOutputStream (./System/GIO/Types.chs:332)
castToMemoryOutputStream (./System/GIO/Types.chs:344)
gTypeMemoryOutputStream (./System/GIO/Types.chs:347)
InputStream (./System/GIO/Types.chs:353)
InputStreamClass (./System/GIO/Types.chs:358)
toInputStream (./System/GIO/Types.chs:359)
mkInputStream (./System/GIO/Types.chs:355)
unInputStream (./System/GIO/Types.chs:356)
castToInputStream (./System/GIO/Types.chs:367)
gTypeInputStream (./System/GIO/Types.chs:370)
MemoryInputStream (./System/GIO/Types.chs:376)
MemoryInputStreamClass (./System/GIO/Types.chs:381)
toMemoryInputStream (./System/GIO/Types.chs:382)
mkMemoryInputStream (./System/GIO/Types.chs:378)
unMemoryInputStream (./System/GIO/Types.chs:379)
castToMemoryInputStream (./System/GIO/Types.chs:391)
gTypeMemoryInputStream (./System/GIO/Types.chs:394)
FilterInputStream (./System/GIO/Types.chs:400)
FilterInputStreamClass (./System/GIO/Types.chs:405)
toFilterInputStream (./System/GIO/Types.chs:406)
mkFilterInputStream (./System/GIO/Types.chs:402)
unFilterInputStream (./System/GIO/Types.chs:403)
castToFilterInputStream (./System/GIO/Types.chs:415)
gTypeFilterInputStream (./System/GIO/Types.chs:418)
BufferedInputStream (./System/GIO/Types.chs:424)
BufferedInputStreamClass (./System/GIO/Types.chs:429)
toBufferedInputStream (./System/GIO/Types.chs:430)
mkBufferedInputStream (./System/GIO/Types.chs:426)
unBufferedInputStream (./System/GIO/Types.chs:427)
castToBufferedInputStream (./System/GIO/Types.chs:440)
gTypeBufferedInputStream (./System/GIO/Types.chs:443)
DataInputStream (./System/GIO/Types.chs:449)
DataInputStreamClass (./System/GIO/Types.chs:454)
toDataInputStream (./System/GIO/Types.chs:455)
mkDataInputStream (./System/GIO/Types.chs:451)
unDataInputStream (./System/GIO/Types.chs:452)
castToDataInputStream (./System/GIO/Types.chs:466)
gTypeDataInputStream (./System/GIO/Types.chs:469)
FileInputStream (./System/GIO/Types.chs:475)
FileInputStreamClass (./System/GIO/Types.chs:480)
toFileInputStream (./System/GIO/Types.chs:481)
mkFileInputStream (./System/GIO/Types.chs:477)
unFileInputStream (./System/GIO/Types.chs:478)
castToFileInputStream (./System/GIO/Types.chs:490)
gTypeFileInputStream (./System/GIO/Types.chs:493)
FileMonitor (./System/GIO/Types.chs:499)
FileMonitorClass (./System/GIO/Types.chs:504)
toFileMonitor (./System/GIO/Types.chs:505)
mkFileMonitor (./System/GIO/Types.chs:501)
unFileMonitor (./System/GIO/Types.chs:502)
castToFileMonitor (./System/GIO/Types.chs:513)
gTypeFileMonitor (./System/GIO/Types.chs:516)
Vfs (./System/GIO/Types.chs:522)
VfsClass (./System/GIO/Types.chs:527)
toVfs (./System/GIO/Types.chs:528)
mkVfs (./System/GIO/Types.chs:524)
unVfs (./System/GIO/Types.chs:525)
castToVfs (./System/GIO/Types.chs:536)
gTypeVfs (./System/GIO/Types.chs:539)
MountOperation (./System/GIO/Types.chs:545)
MountOperationClass (./System/GIO/Types.chs:550)
toMountOperation (./System/GIO/Types.chs:551)
mkMountOperation (./System/GIO/Types.chs:547)
unMountOperation (./System/GIO/Types.chs:548)
castToMountOperation (./System/GIO/Types.chs:559)
gTypeMountOperation (./System/GIO/Types.chs:562)
ThemedIcon (./System/GIO/Types.chs:568)
ThemedIconClass (./System/GIO/Types.chs:573)
toThemedIcon (./System/GIO/Types.chs:574)
mkThemedIcon (./System/GIO/Types.chs:570)
unThemedIcon (./System/GIO/Types.chs:571)
castToThemedIcon (./System/GIO/Types.chs:582)
gTypeThemedIcon (./System/GIO/Types.chs:585)
Emblem (./System/GIO/Types.chs:591)
EmblemClass (./System/GIO/Types.chs:596)
toEmblem (./System/GIO/Types.chs:597)
mkEmblem (./System/GIO/Types.chs:593)
unEmblem (./System/GIO/Types.chs:594)
castToEmblem (./System/GIO/Types.chs:605)
gTypeEmblem (./System/GIO/Types.chs:608)
EmblemedIcon (./System/GIO/Types.chs:614)
EmblemedIconClass (./System/GIO/Types.chs:619)
toEmblemedIcon (./System/GIO/Types.chs:620)
mkEmblemedIcon (./System/GIO/Types.chs:616)
unEmblemedIcon (./System/GIO/Types.chs:617)
castToEmblemedIcon (./System/GIO/Types.chs:628)
gTypeEmblemedIcon (./System/GIO/Types.chs:631)
FileEnumerator (./System/GIO/Types.chs:637)
FileEnumeratorClass (./System/GIO/Types.chs:642)
toFileEnumerator (./System/GIO/Types.chs:643)
mkFileEnumerator (./System/GIO/Types.chs:639)
unFileEnumerator (./System/GIO/Types.chs:640)
castToFileEnumerator (./System/GIO/Types.chs:651)
gTypeFileEnumerator (./System/GIO/Types.chs:654)
FilenameCompleter (./System/GIO/Types.chs:660)
FilenameCompleterClass (./System/GIO/Types.chs:665)
toFilenameCompleter (./System/GIO/Types.chs:666)
mkFilenameCompleter (./System/GIO/Types.chs:662)
unFilenameCompleter (./System/GIO/Types.chs:663)
castToFilenameCompleter (./System/GIO/Types.chs:674)
gTypeFilenameCompleter (./System/GIO/Types.chs:677)
FileIcon (./System/GIO/Types.chs:683)
FileIconClass (./System/GIO/Types.chs:688)
toFileIcon (./System/GIO/Types.chs:689)
mkFileIcon (./System/GIO/Types.chs:685)
unFileIcon (./System/GIO/Types.chs:686)
castToFileIcon (./System/GIO/Types.chs:697)
gTypeFileIcon (./System/GIO/Types.chs:700)
VolumeMonitor (./System/GIO/Types.chs:706)
VolumeMonitorClass (./System/GIO/Types.chs:711)
toVolumeMonitor (./System/GIO/Types.chs:712)
mkVolumeMonitor (./System/GIO/Types.chs:708)
unVolumeMonitor (./System/GIO/Types.chs:709)
castToVolumeMonitor (./System/GIO/Types.chs:720)
gTypeVolumeMonitor (./System/GIO/Types.chs:723)
Cancellable (./System/GIO/Types.chs:729)
CancellableClass (./System/GIO/Types.chs:734)
toCancellable (./System/GIO/Types.chs:735)
mkCancellable (./System/GIO/Types.chs:731)
unCancellable (./System/GIO/Types.chs:732)
castToCancellable (./System/GIO/Types.chs:743)
gTypeCancellable (./System/GIO/Types.chs:746)
SimpleAsyncResult (./System/GIO/Types.chs:752)
SimpleAsyncResultClass (./System/GIO/Types.chs:757)
toSimpleAsyncResult (./System/GIO/Types.chs:758)
mkSimpleAsyncResult (./System/GIO/Types.chs:754)
unSimpleAsyncResult (./System/GIO/Types.chs:755)
castToSimpleAsyncResult (./System/GIO/Types.chs:766)
gTypeSimpleAsyncResult (./System/GIO/Types.chs:769)
FileInfo (./System/GIO/Types.chs:775)
FileInfoClass (./System/GIO/Types.chs:780)
toFileInfo (./System/GIO/Types.chs:781)
mkFileInfo (./System/GIO/Types.chs:777)
unFileInfo (./System/GIO/Types.chs:778)
castToFileInfo (./System/GIO/Types.chs:789)
gTypeFileInfo (./System/GIO/Types.chs:792)
AppLaunchContext (./System/GIO/Types.chs:798)
AppLaunchContextClass (./System/GIO/Types.chs:803)
toAppLaunchContext (./System/GIO/Types.chs:804)
mkAppLaunchContext (./System/GIO/Types.chs:800)
unAppLaunchContext (./System/GIO/Types.chs:801)
castToAppLaunchContext (./System/GIO/Types.chs:813)
gTypeAppLaunchContext (./System/GIO/Types.chs:816)
Icon (./System/GIO/Types.chs:822)
IconClass (./System/GIO/Types.chs:827)
toIcon (./System/GIO/Types.chs:828)
mkIcon (./System/GIO/Types.chs:824)
unIcon (./System/GIO/Types.chs:825)
castToIcon (./System/GIO/Types.chs:836)
gTypeIcon (./System/GIO/Types.chs:839)
Seekable (./System/GIO/Types.chs:845)
SeekableClass (./System/GIO/Types.chs:850)
toSeekable (./System/GIO/Types.chs:851)
mkSeekable (./System/GIO/Types.chs:847)
unSeekable (./System/GIO/Types.chs:848)
castToSeekable (./System/GIO/Types.chs:859)
gTypeSeekable (./System/GIO/Types.chs:862)
AppInfo (./System/GIO/Types.chs:868)
AppInfoClass (./System/GIO/Types.chs:873)
toAppInfo (./System/GIO/Types.chs:874)
mkAppInfo (./System/GIO/Types.chs:870)
unAppInfo (./System/GIO/Types.chs:871)
castToAppInfo (./System/GIO/Types.chs:882)
gTypeAppInfo (./System/GIO/Types.chs:885)
Volume (./System/GIO/Types.chs:891)
VolumeClass (./System/GIO/Types.chs:896)
toVolume (./System/GIO/Types.chs:897)
mkVolume (./System/GIO/Types.chs:893)
unVolume (./System/GIO/Types.chs:894)
castToVolume (./System/GIO/Types.chs:905)
gTypeVolume (./System/GIO/Types.chs:908)
AsyncResult (./System/GIO/Types.chs:914)
AsyncResultClass (./System/GIO/Types.chs:919)
toAsyncResult (./System/GIO/Types.chs:920)
mkAsyncResult (./System/GIO/Types.chs:916)
unAsyncResult (./System/GIO/Types.chs:917)
castToAsyncResult (./System/GIO/Types.chs:928)
gTypeAsyncResult (./System/GIO/Types.chs:931)
LoadableIcon (./System/GIO/Types.chs:937)
LoadableIconClass (./System/GIO/Types.chs:942)
toLoadableIcon (./System/GIO/Types.chs:943)
mkLoadableIcon (./System/GIO/Types.chs:939)
unLoadableIcon (./System/GIO/Types.chs:940)
castToLoadableIcon (./System/GIO/Types.chs:951)
gTypeLoadableIcon (./System/GIO/Types.chs:954)
Drive (./System/GIO/Types.chs:960)
DriveClass (./System/GIO/Types.chs:965)
toDrive (./System/GIO/Types.chs:966)
mkDrive (./System/GIO/Types.chs:962)
unDrive (./System/GIO/Types.chs:963)
castToDrive (./System/GIO/Types.chs:974)
gTypeDrive (./System/GIO/Types.chs:977)
File (./System/GIO/Types.chs:983)
FileClass (./System/GIO/Types.chs:988)
toFile (./System/GIO/Types.chs:989)
mkFile (./System/GIO/Types.chs:985)
unFile (./System/GIO/Types.chs:986)
castToFile (./System/GIO/Types.chs:997)
gTypeFile (./System/GIO/Types.chs:1000)
Mount (./System/GIO/Types.chs:1006)
MountClass (./System/GIO/Types.chs:1011)
toMount (./System/GIO/Types.chs:1012)
mkMount (./System/GIO/Types.chs:1008)
unMount (./System/GIO/Types.chs:1009)
castToMount (./System/GIO/Types.chs:1020)
gTypeMount (./System/GIO/Types.chs:1023)
81% ( 17 / 21) in 'System.GIO.Enums'
Missing documentation for:
FileCreateFlags (./System/GIO/Enums.chs:78)
FilesystemPreviewType (./System/GIO/Enums.chs:91)
AskPasswordFlags (./System/GIO/Enums.chs:105)
MountOperationResult (./System/GIO/Enums.chs:113)
8% ( 7 / 83) in 'System.GIO.File.FileAttribute'
Missing documentation for:
FileAttributeType (System/GIO/File/FileAttribute.hsc:155)
FileAttributeInfo (System/GIO/File/FileAttribute.hsc:195)
fileAttributeStandardType (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardIsHidden (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardIsBackup (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardIsSymlink (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardIsVirtual (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardName (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardDisplayName (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardEditName (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardCopyName (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardIcon (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardContentType (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardFastContentType (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardSize (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardAllocatedSize (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardSymlinkTarget (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardTargetURI (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardSortOrder (System/GIO/File/FileAttribute.hsc:216)
fileAttributeEtagValue (System/GIO/File/FileAttribute.hsc:216)
fileAttributeIDFile (System/GIO/File/FileAttribute.hsc:216)
fileAttributeIDFilesystem (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanRead (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanWrite (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanExecute (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanDelete (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanTrash (System/GIO/File/FileAttribute.hsc:216)
fileAttributeAccessCanRename (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanMount (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanUnmount (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanEject (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableUnixDevice (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableUnixDeviceFile (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanStart (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanDegraded (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanStop (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableStartStopType (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableCanPoll (System/GIO/File/FileAttribute.hsc:216)
fileAttributeMountableHalUDI (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeModified (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeModifiedUSec (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeAccess (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeAccessUSec (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeChanged (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeChangedUSec (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeCreated (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTimeCreatedUSec (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixDevice (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixInode (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixMode (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixNLink (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixUID (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixGID (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixRDev (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixBlockSize (System/GIO/File/FileAttribute.hsc:216)
fileAttributeUnixBlocks (System/GIO/File/FileAttribute.hsc:216)
fileAttributeDosIsMountpoint (System/GIO/File/FileAttribute.hsc:216)
fileAttributeDosIsArchive (System/GIO/File/FileAttribute.hsc:216)
fileAttributeDosIsSystem (System/GIO/File/FileAttribute.hsc:216)
fileAttributeOwnerUser (System/GIO/File/FileAttribute.hsc:216)
fileAttributeOwnerUserReal (System/GIO/File/FileAttribute.hsc:216)
fileAttributeOwnerGroup (System/GIO/File/FileAttribute.hsc:216)
fileAttributeThumbnailPath (System/GIO/File/FileAttribute.hsc:216)
fileAttributeThumbnailingFailed (System/GIO/File/FileAttribute.hsc:216)
fileAttributePreviewIcon (System/GIO/File/FileAttribute.hsc:216)
fileAttributeFilesystemSize (System/GIO/File/FileAttribute.hsc:216)
fileAttributeFilesystemFree (System/GIO/File/FileAttribute.hsc:216)
fileAttributeFilesystemType (System/GIO/File/FileAttribute.hsc:216)
fileAttributeFilesystemReadonly (System/GIO/File/FileAttribute.hsc:216)
fileAttributeGVfsBackend (System/GIO/File/FileAttribute.hsc:216)
fileAttributeSELinuxContext (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTrashItemCount (System/GIO/File/FileAttribute.hsc:216)
fileAttributeFilesystemUsePreview (System/GIO/File/FileAttribute.hsc:216)
fileAttributeStandardDescription (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTrashOrigPath (System/GIO/File/FileAttribute.hsc:216)
fileAttributeTrashDeletionDate (System/GIO/File/FileAttribute.hsc:216)
92% ( 24 / 26) in 'System.GIO.Volumes.VolumeMonitor'
Missing documentation for:
VolumeMonitor (./System/GIO/Types.chs:706)
VolumeMonitorClass (./System/GIO/Types.chs:711)
83% ( 10 / 12) in 'System.GIO.Icons.ThemedIcon'
Missing documentation for:
ThemedIcon (./System/GIO/Types.chs:568)
ThemedIconClass (./System/GIO/Types.chs:573)
80% ( 8 / 10) in 'System.GIO.Icons.Icon'
Missing documentation for:
Icon (./System/GIO/Types.chs:822)
IconClass (./System/GIO/Types.chs:827)
78% ( 7 / 9) in 'System.GIO.Icons.FileIcon'
Missing documentation for:
FileIcon (./System/GIO/Types.chs:683)
FileIconClass (./System/GIO/Types.chs:688)
82% ( 9 / 11) in 'System.GIO.Icons.EmblemedIcon'
Missing documentation for:
EmblemedIcon (./System/GIO/Types.chs:614)
EmblemedIconClass (./System/GIO/Types.chs:619)
85% ( 11 / 13) in 'System.GIO.Icons.Emblem'
Missing documentation for:
Emblem (./System/GIO/Types.chs:591)
EmblemClass (./System/GIO/Types.chs:596)
83% ( 20 / 24) in 'System.GIO.File.MountOperation'
Missing documentation for:
MountOperation (./System/GIO/Types.chs:545)
MountOperationClass (./System/GIO/Types.chs:550)
MountOperationResult (./System/GIO/Enums.chs:113)
AskPasswordFlags (./System/GIO/Enums.chs:105)
100% ( 7 / 7) in 'System.GIO.File.IOError'
81% ( 13 / 16) in 'System.GIO.File.FileMonitor'
Missing documentation for:
FileMonitor (./System/GIO/Types.chs:499)
FileMonitorClass (./System/GIO/Types.chs:504)
fileMonitorChanged (./System/GIO/File/FileMonitor.chs:107)
97% ( 63 / 65) in 'System.GIO.File.FileInfo'
Missing documentation for:
FileInfo (./System/GIO/Types.chs:775)
FileInfoClass (./System/GIO/Types.chs:780)
100% ( 15 / 15) in 'System.GIO.File.ContentType'
91% ( 39 / 43) in 'System.GIO.File.AppInfo'
Missing documentation for:
AppInfo (./System/GIO/Types.chs:868)
AppInfoClass (./System/GIO/Types.chs:873)
AppLaunchContext (./System/GIO/Types.chs:798)
AppLaunchContextClass (./System/GIO/Types.chs:803)
88% ( 15 / 17) in 'System.GIO.Async.Cancellable'
Missing documentation for:
Cancellable (./System/GIO/Types.chs:729)
CancellableClass (./System/GIO/Types.chs:734)
43% ( 3 / 7) in 'System.GIO.Async.AsyncResult'
Missing documentation for:
AsyncResult (./System/GIO/Types.chs:914)
AsyncResultClass (./System/GIO/Types.chs:919)
AsyncReadyCallback (./System/GIO/Async/AsyncResult.chs:45)
marshalAsyncReadyCallback (./System/GIO/Async/AsyncResult.chs:52)
77% ( 99 /129) in 'System.GIO.File.File'
Missing documentation for:
File (./System/GIO/Types.chs:983)
FileClass (./System/GIO/Types.chs:988)
FileProgressCallback (./System/GIO/File/File.chs:255)
FileReadMoreCallback (./System/GIO/File/File.chs:267)
Offset (./System/GIO/File/File.chs:251)
FileInputStream (./System/GIO/Types.chs:475)
FileInputStreamClass (./System/GIO/Types.chs:480)
FileOutputStream (./System/GIO/Types.chs:305)
FileOutputStreamClass (./System/GIO/Types.chs:310)
InputStream (./System/GIO/Types.chs:353)
InputStreamClass (./System/GIO/Types.chs:358)
OutputStream (./System/GIO/Types.chs:208)
OutputStreamClass (./System/GIO/Types.chs:213)
BufferedInputStream (./System/GIO/Types.chs:424)
BufferedInputStreamClass (./System/GIO/Types.chs:429)
BufferedOutputStream (./System/GIO/Types.chs:280)
BufferedOutputStreamClass (./System/GIO/Types.chs:285)
MemoryInputStream (./System/GIO/Types.chs:376)
MemoryInputStreamClass (./System/GIO/Types.chs:381)
MemoryOutputStream (./System/GIO/Types.chs:329)
MemoryOutputStreamClass (./System/GIO/Types.chs:334)
FilterInputStream (./System/GIO/Types.chs:400)
FilterInputStreamClass (./System/GIO/Types.chs:405)
FilterOutputStream (./System/GIO/Types.chs:231)
FilterOutputStreamClass (./System/GIO/Types.chs:236)
DataInputStream (./System/GIO/Types.chs:449)
DataInputStreamClass (./System/GIO/Types.chs:454)
DataOutputStream (./System/GIO/Types.chs:255)
DataOutputStreamClass (./System/GIO/Types.chs:260)
FileCreateFlags (./System/GIO/Enums.chs:78)
88% ( 14 / 16) in 'System.GIO.File.FileEnumerator'
Missing documentation for:
FileEnumerator (./System/GIO/Types.chs:637)
FileEnumeratorClass (./System/GIO/Types.chs:642)
94% ( 34 / 36) in 'System.GIO.Volumes.Drive'
Missing documentation for:
Drive (./System/GIO/Types.chs:960)
DriveClass (./System/GIO/Types.chs:965)
94% ( 30 / 32) in 'System.GIO.Volumes.Mount'
Missing documentation for:
Mount (./System/GIO/Types.chs:1006)
MountClass (./System/GIO/Types.chs:1011)
92% ( 23 / 25) in 'System.GIO.Volumes.Volume'
Missing documentation for:
Volume (./System/GIO/Types.chs:891)
VolumeClass (./System/GIO/Types.chs:896)
100% ( 20 / 20) in 'System.GIO'
Warning: System.GIO.Async.AsyncResult: could not find link destinations for:
GAsyncReadyCallback
Warning: System.GIO.Volumes.Drive: could not find link destinations for:
drivePollForMediaFinish
Documentation created: dist/doc/html/gio/index.html, dist/doc/html/gio/gio.txt
Creating package registration file:
/tmp/pkgConf-gio-0.13.11001083689649829391.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/gio-0.13.1.0-I2Ei99vVSfU429nrcQ9gf6
Registering gio-0.13.1.0...
Installed gio-0.13.1.0
[1 of 2] Compiling SetupWrapper ( /tmp/cabal-tmp-11470/pango-0.13.1.0/SetupWrapper.hs, /tmp/cabal-tmp-11470/pango-0.13.1.0/dist/setup/SetupWrapper.o )
[2 of 2] Compiling Main ( /tmp/cabal-tmp-11470/pango-0.13.1.0/dist/setup/setup.hs, /tmp/cabal-tmp-11470/pango-0.13.1.0/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/pango-0.13.1.0/dist/setup/setup ...
[1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o )
[2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o )
Linking dist/setup-wrapper/setup ...
Configuring pango-0.13.1.0...
Building pango-0.13.1.0...
Preprocessing library pango-0.13.1.0...
[ 1 of 14] Compiling Graphics.Rendering.Pango.Types ( dist/build/Graphics/Rendering/Pango/Types.hs, dist/build/Graphics/Rendering/Pango/Types.o )
[ 2 of 14] Compiling Graphics.Rendering.Pango.BasicTypes ( dist/build/Graphics/Rendering/Pango/BasicTypes.hs, dist/build/Graphics/Rendering/Pango/BasicTypes.o )
[ 3 of 14] Compiling Graphics.Rendering.Pango.Structs ( dist/build/Graphics/Rendering/Pango/Structs.hs, dist/build/Graphics/Rendering/Pango/Structs.o )
Graphics/Rendering/Pango/Structs.hsc:57:21: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:64:27: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:87:8: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:103:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:120:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:121:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:122:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:123:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:290:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:323:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:338:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:351:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:353:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:357:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:358:1: Warning: Tab character
[ 4 of 14] Compiling Graphics.Rendering.Pango.Attributes ( dist/build/Graphics/Rendering/Pango/Attributes.hs, dist/build/Graphics/Rendering/Pango/Attributes.o )
[ 5 of 14] Compiling Graphics.Rendering.Pango.GlyphStorage ( dist/build/Graphics/Rendering/Pango/GlyphStorage.hs, dist/build/Graphics/Rendering/Pango/GlyphStorage.o )
[ 6 of 14] Compiling Graphics.Rendering.Pango.Enums ( dist/build/Graphics/Rendering/Pango/Enums.hs, dist/build/Graphics/Rendering/Pango/Enums.o )
[ 7 of 14] Compiling Graphics.Rendering.Pango.Description ( dist/build/Graphics/Rendering/Pango/Description.hs, dist/build/Graphics/Rendering/Pango/Description.o )
Graphics/Rendering/Pango/Description.chs:62:25: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:123:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:138:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:153:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:168:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:185:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:221:1: Warning:
Tab character
[ 8 of 14] Compiling Graphics.Rendering.Pango.Font ( dist/build/Graphics/Rendering/Pango/Font.hs, dist/build/Graphics/Rendering/Pango/Font.o )
[ 9 of 14] Compiling Graphics.Rendering.Pango.Markup ( dist/build/Graphics/Rendering/Pango/Markup.hs, dist/build/Graphics/Rendering/Pango/Markup.o )
[10 of 14] Compiling Graphics.Rendering.Pango.Rendering ( dist/build/Graphics/Rendering/Pango/Rendering.hs, dist/build/Graphics/Rendering/Pango/Rendering.o )
[11 of 14] Compiling Graphics.Rendering.Pango.Layout ( dist/build/Graphics/Rendering/Pango/Layout.hs, dist/build/Graphics/Rendering/Pango/Layout.o )
[12 of 14] Compiling Graphics.Rendering.Pango.Cairo ( dist/build/Graphics/Rendering/Pango/Cairo.hs, dist/build/Graphics/Rendering/Pango/Cairo.o )
[13 of 14] Compiling Graphics.Rendering.Pango.Context ( dist/build/Graphics/Rendering/Pango/Context.hs, dist/build/Graphics/Rendering/Pango/Context.o )
[14 of 14] Compiling Graphics.Rendering.Pango ( dist/build/Graphics/Rendering/Pango.hs, dist/build/Graphics/Rendering/Pango.o )
In-place registering pango-0.13.1.0...
Running Haddock for pango-0.13.1.0...
Running hscolour for pango-0.13.1.0...
Preprocessing library pango-0.13.1.0...
Preprocessing library pango-0.13.1.0...
Graphics/Rendering/Pango/Structs.hsc:57:21: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:64:27: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:87:8: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:103:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:120:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:121:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:122:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:123:17: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:290:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:323:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:338:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:351:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:353:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:357:1: Warning: Tab character
Graphics/Rendering/Pango/Structs.hsc:358:1: Warning: Tab character
Graphics/Rendering/Pango/Description.chs:62:25: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:123:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:138:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:153:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:168:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:185:1: Warning:
Tab character
Graphics/Rendering/Pango/Description.chs:221:1: Warning:
Tab character
Haddock coverage:
4% ( 2 / 51) in 'Graphics.Rendering.Pango.Types'
Missing documentation for:
PangoContext (./Graphics/Rendering/Pango/Types.chs:97)
PangoContextClass (./Graphics/Rendering/Pango/Types.chs:102)
toPangoContext (./Graphics/Rendering/Pango/Types.chs:103)
mkPangoContext (./Graphics/Rendering/Pango/Types.chs:99)
unPangoContext (./Graphics/Rendering/Pango/Types.chs:100)
castToPangoContext (./Graphics/Rendering/Pango/Types.chs:111)
gTypePangoContext (./Graphics/Rendering/Pango/Types.chs:114)
PangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:120)
PangoLayoutRawClass (./Graphics/Rendering/Pango/Types.chs:125)
toPangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:126)
mkPangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:122)
unPangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:123)
castToPangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:134)
gTypePangoLayoutRaw (./Graphics/Rendering/Pango/Types.chs:137)
Font (./Graphics/Rendering/Pango/Types.chs:143)
FontClass (./Graphics/Rendering/Pango/Types.chs:148)
toFont (./Graphics/Rendering/Pango/Types.chs:149)
mkFont (./Graphics/Rendering/Pango/Types.chs:145)
unFont (./Graphics/Rendering/Pango/Types.chs:146)
castToFont (./Graphics/Rendering/Pango/Types.chs:157)
gTypeFont (./Graphics/Rendering/Pango/Types.chs:160)
FontFamily (./Graphics/Rendering/Pango/Types.chs:166)
FontFamilyClass (./Graphics/Rendering/Pango/Types.chs:171)
toFontFamily (./Graphics/Rendering/Pango/Types.chs:172)
mkFontFamily (./Graphics/Rendering/Pango/Types.chs:168)
unFontFamily (./Graphics/Rendering/Pango/Types.chs:169)
castToFontFamily (./Graphics/Rendering/Pango/Types.chs:180)
gTypeFontFamily (./Graphics/Rendering/Pango/Types.chs:183)
FontFace (./Graphics/Rendering/Pango/Types.chs:189)
FontFaceClass (./Graphics/Rendering/Pango/Types.chs:194)
toFontFace (./Graphics/Rendering/Pango/Types.chs:195)
mkFontFace (./Graphics/Rendering/Pango/Types.chs:191)
unFontFace (./Graphics/Rendering/Pango/Types.chs:192)
castToFontFace (./Graphics/Rendering/Pango/Types.chs:203)
gTypeFontFace (./Graphics/Rendering/Pango/Types.chs:206)
FontMap (./Graphics/Rendering/Pango/Types.chs:212)
FontMapClass (./Graphics/Rendering/Pango/Types.chs:217)
toFontMap (./Graphics/Rendering/Pango/Types.chs:218)
mkFontMap (./Graphics/Rendering/Pango/Types.chs:214)
unFontMap (./Graphics/Rendering/Pango/Types.chs:215)
castToFontMap (./Graphics/Rendering/Pango/Types.chs:226)
gTypeFontMap (./Graphics/Rendering/Pango/Types.chs:229)
FontSet (./Graphics/Rendering/Pango/Types.chs:235)
FontSetClass (./Graphics/Rendering/Pango/Types.chs:240)
toFontSet (./Graphics/Rendering/Pango/Types.chs:241)
mkFontSet (./Graphics/Rendering/Pango/Types.chs:237)
unFontSet (./Graphics/Rendering/Pango/Types.chs:238)
castToFontSet (./Graphics/Rendering/Pango/Types.chs:249)
gTypeFontSet (./Graphics/Rendering/Pango/Types.chs:252)
55% ( 18 / 33) in 'Graphics.Rendering.Pango.BasicTypes'
Missing documentation for:
PangoString (./Graphics/Rendering/Pango/BasicTypes.chs:236)
makeNewPangoString (./Graphics/Rendering/Pango/BasicTypes.chs:238)
withPangoString (./Graphics/Rendering/Pango/BasicTypes.chs:245)
PangoItemRaw (./Graphics/Rendering/Pango/BasicTypes.chs:261)
makeNewPangoItemRaw (./Graphics/Rendering/Pango/BasicTypes.chs:263)
withPangoItemRaw (./Graphics/Rendering/Pango/BasicTypes.chs:267)
GlyphStringRaw (./Graphics/Rendering/Pango/BasicTypes.chs:251)
makeNewGlyphStringRaw (./Graphics/Rendering/Pango/BasicTypes.chs:253)
LayoutIterRaw (./Graphics/Rendering/Pango/BasicTypes.chs:312)
makeNewLayoutIterRaw (./Graphics/Rendering/Pango/BasicTypes.chs:314)
LayoutLineRaw (./Graphics/Rendering/Pango/BasicTypes.chs:325)
makeNewLayoutLineRaw (./Graphics/Rendering/Pango/BasicTypes.chs:327)
makeNewFontDescription (./Graphics/Rendering/Pango/BasicTypes.chs:338)
PangoAttrList (./Graphics/Rendering/Pango/BasicTypes.chs:346)
CPangoAttribute (./Graphics/Rendering/Pango/BasicTypes.chs:348)
41% ( 9 / 22) in 'Graphics.Rendering.Pango.Structs'
Missing documentation for:
PangoUnit (Graphics/Rendering/Pango/Structs.hsc:72)
peekIntPangoRectangle (Graphics/Rendering/Pango/Structs.hsc:118)
pangoScale (Graphics/Rendering/Pango/Structs.hsc:165)
puToInt (Graphics/Rendering/Pango/Structs.hsc:168)
puToUInt (Graphics/Rendering/Pango/Structs.hsc:171)
intToPu (Graphics/Rendering/Pango/Structs.hsc:174)
uIntToPu (Graphics/Rendering/Pango/Structs.hsc:177)
pangodirToLevel (Graphics/Rendering/Pango/Structs.hsc:199)
setAttrPos (Graphics/Rendering/Pango/Structs.hsc:249)
pangoItemRawGetOffset (Graphics/Rendering/Pango/Structs.hsc:231)
pangoItemRawGetLength (Graphics/Rendering/Pango/Structs.hsc:235)
pangoItemRawAnalysis (Graphics/Rendering/Pango/Structs.hsc:239)
pangoItemRawGetLevel (Graphics/Rendering/Pango/Structs.hsc:243)
60% ( 3 / 5) in 'Graphics.Rendering.Pango.Attributes'
Missing documentation for:
withAttrList (./Graphics/Rendering/Pango/Attributes.chs:54)
readAttrList (./Graphics/Rendering/Pango/Attributes.chs:215)
100% ( 7 / 7) in 'Graphics.Rendering.Pango.GlyphStorage'
90% ( 19 / 21) in 'Graphics.Rendering.Pango.Enums'
Missing documentation for:
PangoUnit (Graphics/Rendering/Pango/Structs.hsc:72)
pangoScale (Graphics/Rendering/Pango/Structs.hsc:165)
95% ( 21 / 22) in 'Graphics.Rendering.Pango.Description'
Missing documentation for:
fontDescriptionSetStyle (./Graphics/Rendering/Pango/Description.chs:113)
74% ( 26 / 35) in 'Graphics.Rendering.Pango.Font'
Missing documentation for:
fontDescriptionSetStyle (./Graphics/Rendering/Pango/Description.chs:113)
FontMap (./Graphics/Rendering/Pango/Types.chs:212)
FontMapClass (./Graphics/Rendering/Pango/Types.chs:217)
FontFamily (./Graphics/Rendering/Pango/Types.chs:166)
FontFamilyClass (./Graphics/Rendering/Pango/Types.chs:171)
FontFace (./Graphics/Rendering/Pango/Types.chs:189)
FontFaceClass (./Graphics/Rendering/Pango/Types.chs:194)
Font (./Graphics/Rendering/Pango/Types.chs:143)
FontClass (./Graphics/Rendering/Pango/Types.chs:148)
100% ( 4 / 4) in 'Graphics.Rendering.Pango.Markup'
100% ( 16 / 16) in 'Graphics.Rendering.Pango.Rendering'
100% ( 75 / 75) in 'Graphics.Rendering.Pango.Layout'
100% ( 21 / 21) in 'Graphics.Rendering.Pango.Cairo'
90% ( 19 / 21) in 'Graphics.Rendering.Pango.Context'
Missing documentation for:
PangoContext (./Graphics/Rendering/Pango/Types.chs:97)
PangoContextClass (./Graphics/Rendering/Pango/Types.chs:102)
100% ( 8 / 8) in 'Graphics.Rendering.Pango'
Documentation created: dist/doc/html/pango/index.html,
dist/doc/html/pango/pango.txt
Creating package registration file:
/tmp/pkgConf-pango-0.13.121360117311169464549.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/pango-0.13.1.0-9Vedum0zzMv51jkXhkovdY
Registering pango-0.13.1.0...
Installed pango-0.13.1.0
Configuring hmatrix-gsl-0.17.0.0...
Building hmatrix-gsl-0.17.0.0...
Preprocessing library hmatrix-gsl-0.17.0.0...
[ 1 of 17] Compiling Graphics.Plot ( src/Graphics/Plot.hs, dist/build/Graphics/Plot.o )
[ 2 of 17] Compiling Numeric.GSL.Internal ( src/Numeric/GSL/Internal.hs, dist/build/Numeric/GSL/Internal.o )
[ 3 of 17] Compiling Numeric.GSL.Integration ( src/Numeric/GSL/Integration.hs, dist/build/Numeric/GSL/Integration.o )
[ 4 of 17] Compiling Numeric.GSL.Fourier ( src/Numeric/GSL/Fourier.hs, dist/build/Numeric/GSL/Fourier.o )
[ 5 of 17] Compiling Numeric.GSL.Polynomials ( src/Numeric/GSL/Polynomials.hs, dist/build/Numeric/GSL/Polynomials.o )
[ 6 of 17] Compiling Numeric.GSL.Minimization ( src/Numeric/GSL/Minimization.hs, dist/build/Numeric/GSL/Minimization.o )
[ 7 of 17] Compiling Numeric.GSL.Root ( src/Numeric/GSL/Root.hs, dist/build/Numeric/GSL/Root.o )
[ 8 of 17] Compiling Numeric.GSL.Fitting ( src/Numeric/GSL/Fitting.hs, dist/build/Numeric/GSL/Fitting.o )
[ 9 of 17] Compiling Numeric.GSL.ODE ( src/Numeric/GSL/ODE.hs, dist/build/Numeric/GSL/ODE.o )
[10 of 17] Compiling Numeric.GSL.Interpolation ( src/Numeric/GSL/Interpolation.hs, dist/build/Numeric/GSL/Interpolation.o )
[11 of 17] Compiling Numeric.GSL.LinearAlgebra ( src/Numeric/GSL/LinearAlgebra.hs, dist/build/Numeric/GSL/LinearAlgebra.o )
[12 of 17] Compiling Numeric.GSL.SimulatedAnnealing ( src/Numeric/GSL/SimulatedAnnealing.hs, dist/build/Numeric/GSL/SimulatedAnnealing.o )
[13 of 17] Compiling Numeric.GSL.Vector ( src/Numeric/GSL/Vector.hs, dist/build/Numeric/GSL/Vector.o )
[14 of 17] Compiling Numeric.GSL.IO ( src/Numeric/GSL/IO.hs, dist/build/Numeric/GSL/IO.o )
[15 of 17] Compiling Numeric.GSL.Random ( src/Numeric/GSL/Random.hs, dist/build/Numeric/GSL/Random.o )
[16 of 17] Compiling Numeric.GSL.Differentiation ( src/Numeric/GSL/Differentiation.hs, dist/build/Numeric/GSL/Differentiation.o )
[17 of 17] Compiling Numeric.GSL ( src/Numeric/GSL.hs, dist/build/Numeric/GSL.o )
In-place registering hmatrix-gsl-0.17.0.0...
Running Haddock for hmatrix-gsl-0.17.0.0...
Running hscolour for hmatrix-gsl-0.17.0.0...
Preprocessing library hmatrix-gsl-0.17.0.0...
Preprocessing library hmatrix-gsl-0.17.0.0...
Haddock coverage:
75% ( 9 / 12) in 'Graphics.Plot'
Missing documentation for:
gnuplotX (src/Graphics/Plot.hs:122)
gnuplotpdf (src/Graphics/Plot.hs:131)
gnuplotWin (src/Graphics/Plot.hs:170)
18% ( 4 / 22) in 'Numeric.GSL.Internal'
Missing documentation for:
iv (src/Numeric/GSL/Internal.hs:41)
mkVecVecfun (src/Numeric/GSL/Internal.hs:52)
mkDoubleVecVecfun (src/Numeric/GSL/Internal.hs:55)
mkDoublefun (src/Numeric/GSL/Internal.hs:58)
aux_vTov (src/Numeric/GSL/Internal.hs:61)
mkVecMatfun (src/Numeric/GSL/Internal.hs:71)
mkDoubleVecMatfun (src/Numeric/GSL/Internal.hs:74)
aux_vTom (src/Numeric/GSL/Internal.hs:77)
createV (src/Numeric/GSL/Internal.hs:87)
createMIO (src/Numeric/GSL/Internal.hs:92)
# (src/Numeric/GSL/Internal.hs:135)
vec (src/Numeric/GSL/Internal.hs:128)
ww2 (src/Numeric/GSL/Internal.hs:126)
Res (src/Numeric/GSL/Internal.hs:117)
TV (src/Numeric/GSL/Internal.hs:118)
TM (src/Numeric/GSL/Internal.hs:119)
TCV (src/Numeric/GSL/Internal.hs:120)
TCM (src/Numeric/GSL/Internal.hs:121)
100% ( 7 / 7) in 'Numeric.GSL.Integration'
100% ( 3 / 3) in 'Numeric.GSL.Fourier'
100% ( 2 / 2) in 'Numeric.GSL.Polynomials'
50% ( 6 / 12) in 'Numeric.GSL.Minimization'
Missing documentation for:
MinimizeMethod (src/Numeric/GSL/Minimization.hs:115)
MinimizeMethodD (src/Numeric/GSL/Minimization.hs:162)
UniMinimizeMethod (src/Numeric/GSL/Minimization.hs:82)
minimizeNMSimplex (src/Numeric/GSL/Minimization.hs:72)
minimizeConjugateGradient (src/Numeric/GSL/Minimization.hs:75)
minimizeVectorBFGS2 (src/Numeric/GSL/Minimization.hs:78)
33% ( 3 / 9) in 'Numeric.GSL.Root'
Missing documentation for:
uniRoot (src/Numeric/GSL/Root.hs:60)
UniRootMethod (src/Numeric/GSL/Root.hs:55)
uniRootJ (src/Numeric/GSL/Root.hs:89)
UniRootMethodJ (src/Numeric/GSL/Root.hs:84)
RootMethod (src/Numeric/GSL/Root.hs:117)
RootMethodJ (src/Numeric/GSL/Root.hs:155)
86% ( 6 / 7) in 'Numeric.GSL.Fitting'
Missing documentation for:
FittingMethod (src/Numeric/GSL/Fitting.hs:67)
86% ( 6 / 7) in 'Numeric.GSL.ODE'
Missing documentation for:
Jacobian (src/Numeric/GSL/ODE.hs:52)
93% ( 13 / 14) in 'Numeric.GSL.Interpolation'
Missing documentation for:
InterpolationMethod (src/Numeric/GSL/Interpolation.hs:43)
91% ( 10 / 11) in 'Numeric.GSL.LinearAlgebra'
Missing documentation for:
RandDist (src/Numeric/GSL/LinearAlgebra.hs:32)
100% ( 5 / 5) in 'Numeric.GSL.SimulatedAnnealing'
100% ( 7 / 7) in 'Numeric.GSL.Vector'
100% ( 9 / 9) in 'Numeric.GSL.IO'
75% ( 6 / 8) in 'Numeric.GSL.Random'
Missing documentation for:
Seed (src/Numeric/GSL/Random.hs:35)
RandDist
100% ( 4 / 4) in 'Numeric.GSL.Differentiation'
100% ( 12 / 12) in 'Numeric.GSL'
Warning: Numeric.GSL.Fitting: could not find link destinations for:
resMs resM
Documentation created: dist/doc/html/hmatrix-gsl/index.html,
dist/doc/html/hmatrix-gsl/hmatrix-gsl.txt
Creating package registration file:
/tmp/pkgConf-hmatrix-gsl-0.17.09661560061974924938.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hmatrix-gsl-0.17.0.0-GvhzLxpxSLzEiyCMPKBP03
Registering hmatrix-gsl-0.17.0.0...
Installed hmatrix-gsl-0.17.0.0
Configuring OpenGL-2.13.1.0...
Building OpenGL-2.13.1.0...
Preprocessing library OpenGL-2.13.1.0...
[ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
[ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GL.DebugOutput ( src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/GL/DebugOutput.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.13.1.0...
Running Haddock for OpenGL-2.13.1.0...
Running hscolour for OpenGL-2.13.1.0...
Preprocessing library OpenGL-2.13.1.0...
Preprocessing library OpenGL-2.13.1.0...
Haddock coverage:
80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43)
unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52)
unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
Missing documentation for:
PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25)
pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40)
pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
Missing documentation for:
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59)
unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
Missing documentation for:
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36)
unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
Missing documentation for:
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42)
unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
Missing documentation for:
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138)
marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252)
unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
Missing documentation for:
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
Missing documentation for:
marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:72)
unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:91)
unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:95)
maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:115)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState'
Missing documentation for:
IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:31)
getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:45)
peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:51)
evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61)
nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:64)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
Missing documentation for:
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30)
unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType'
Missing documentation for:
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60)
unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94)
DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129)
marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137)
unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:146)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
Missing documentation for:
marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46)
unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face'
Missing documentation for:
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30)
unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
Missing documentation for:
getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:209)
recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:212)
recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:218)
recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:221)
recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:224)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
Missing documentation for:
poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32)
poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37)
poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43)
poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50)
peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60)
peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66)
peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70)
peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74)
peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80)
peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86)
peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93)
peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42)
unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51)
unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
Missing documentation for:
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29)
getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
7% ( 2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190)
GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236)
getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275)
9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
Missing documentation for:
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
Missing documentation for:
marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24)
unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
Missing documentation for:
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30)
unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception'
Missing documentation for:
unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42)
finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
Missing documentation for:
marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31)
unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34)
4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:868)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:999)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1032)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1053)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1090)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1105)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1140)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1200)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1215)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1190)
GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1236)
getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1275)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42)
modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54)
modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61)
maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70)
objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76)
objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82)
maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain'
Missing documentation for:
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
Missing documentation for:
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
Missing documentation for:
PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28)
swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74)
lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78)
rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82)
skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86)
skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90)
rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94)
imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98)
skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.ByteString'
Missing documentation for:
stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:35)
createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:47)
withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:52)
withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:57)
packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:60)
unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:63)
getStringWith (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:66)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
Missing documentation for:
gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:26)
gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:29)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability'
Missing documentation for:
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39)
unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42)
EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47)
makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246)
makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266)
IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287)
makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
Missing documentation for:
minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41)
getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59)
resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
Missing documentation for:
ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26)
preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78)
ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86)
preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
Missing documentation for:
vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:36)
renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:39)
glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:42)
glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:45)
extensionSupported (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48)
shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:52)
ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:57)
contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:67)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput'
Missing documentation for:
debugOutput (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:61)
DebugMessage (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:66)
DebugSource (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:72)
DebugType (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:102)
DebugMessageID (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:141)
DebugSeverity (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:146)
maxDebugMessageLength (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:170)
debugMessageCallback (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:176)
maxDebugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:225)
debugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:229)
MessageGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:253)
debugMessageControl (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:258)
debugMessageInsert (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:282)
DebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:294)
pushDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:296)
popDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:304)
withDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:307)
maxDebugGroupStackDepth (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:311)
CanBeLabeled (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:322)
maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
debugOutputSynchronous (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:327)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:33)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27)
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32)
FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52)
framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:33)
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:38)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:43)
renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:68)
renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:61)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:48)
marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:78)
programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:109)
programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:112)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
Missing documentation for:
ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31)
programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34)
ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40)
programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
Missing documentation for:
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87)
activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
Missing documentation for:
attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37)
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
Missing documentation for:
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
Missing documentation for:
shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:45)
ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:51)
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:81)
shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:105)
compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113)
releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:116)
shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121)
shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124)
compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127)
shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:130)
PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:165)
shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:185)
packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:60)
unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:63)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
Missing documentation for:
ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30)
shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33)
ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39)
shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints'
Missing documentation for:
HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25)
HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63)
hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
Missing documentation for:
DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:39)
ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:72)
defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:90)
defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:94)
listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:102)
listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:111)
maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:114)
callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:119)
callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:122)
listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:127)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
Missing documentation for:
HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32)
getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37)
Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75)
withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78)
loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81)
maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84)
nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87)
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
Missing documentation for:
colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
Missing documentation for:
vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
Missing documentation for:
sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27)
samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30)
multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33)
subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36)
48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
Missing documentation for:
MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:178)
MatrixComponent (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:183)
Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:215)
matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:253)
multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:275)
GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:284)
loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:297)
ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:302)
frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:305)
depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310)
activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:315)
stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:344)
maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:352)
Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:377)
TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:388)
TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:444)
textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:462)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
Missing documentation for:
ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33)
clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38)
maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
Missing documentation for:
bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
Missing documentation for:
readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38)
readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44)
PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52)
copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66)
blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30)
pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
Missing documentation for:
ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34)
perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38)
lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41)
pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47)
project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55)
unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65)
unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
Missing documentation for:
VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:29)
bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:48)
77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164)
currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440)
currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225)
currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582)
IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635)
currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641)
currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647)
VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827)
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
Missing documentation for:
currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37)
RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43)
RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90)
WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108)
WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145)
currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159)
currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163)
currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167)
currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171)
currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175)
currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179)
rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186)
14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
Missing documentation for:
lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64)
Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69)
light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77)
maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80)
FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85)
frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103)
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132)
materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136)
materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140)
materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144)
materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148)
materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170)
maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180)
materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188)
ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237)
diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243)
specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246)
position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269)
spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280)
spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292)
maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295)
spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300)
attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305)
lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343)
lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352)
lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365)
vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368)
LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373)
lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391)
ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400)
colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427)
ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440)
shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458)
ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466)
ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486)
clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507)
7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
Missing documentation for:
QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50)
QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71)
QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59)
QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34)
QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82)
Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91)
Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92)
Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93)
Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94)
Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95)
Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96)
QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100)
renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
Missing documentation for:
fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33)
FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:82)
fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:90)
fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:129)
fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:137)
FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:145)
fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:164)
FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:172)
fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:194)
89% ( 41 / 46) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
Missing documentation for:
rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:450)
stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:458)
depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:461)
accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:464)
rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:472)
30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
Missing documentation for:
rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:67)
discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:70)
scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:77)
sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:87)
sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:90)
sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:93)
depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:103)
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:112)
stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:122)
stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:127)
stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:134)
StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:155)
stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:191)
stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:199)
activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:223)
depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:232)
blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:241)
BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:251)
blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:281)
blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:287)
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:298)
blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:313)
blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:321)
dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:329)
LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:334)
logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:394)
26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55)
programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125)
attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60)
detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63)
attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66)
linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86)
linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128)
validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99)
validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131)
programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102)
currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89)
programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110)
programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
Missing documentation for:
FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33)
VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44)
ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52)
FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80)
getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98)
PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192)
passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
Missing documentation for:
PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97)
mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173)
mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176)
indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179)
indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182)
depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185)
depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188)
rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191)
rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
Missing documentation for:
PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35)
PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81)
PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99)
GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125)
maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76)
pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138)
6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
Missing documentation for:
ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40)
colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63)
Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:94)
ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68)
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:116)
getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:126)
copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:132)
colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:138)
copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:144)
colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:177)
colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:180)
colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:207)
colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:223)
colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:230)
colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:239)
colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:244)
27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
Missing documentation for:
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
Missing documentation for:
texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
Missing documentation for:
scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30)
build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44)
build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56)
5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
Missing documentation for:
ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44)
convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64)
convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69)
getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78)
convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87)
getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96)
separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101)
getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114)
copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125)
copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133)
convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167)
convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170)
maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173)
maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176)
ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215)
convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223)
convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257)
convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51)
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83)
resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92)
histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120)
histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
Missing documentation for:
polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37)
cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42)
PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52)
GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77)
polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90)
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108)
polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124)
polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132)
polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135)
polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138)
19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
Missing documentation for:
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89)
Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91)
TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93)
TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96)
TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99)
TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102)
TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105)
TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108)
texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113)
texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122)
texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129)
copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145)
copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153)
texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161)
texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168)
texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175)
getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138)
copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182)
copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188)
copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194)
CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200)
compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203)
CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211)
compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223)
compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233)
compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240)
compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253)
compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260)
compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268)
getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248)
SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275)
texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293)
texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310)
maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324)
maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327)
maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330)
max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333)
maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336)
maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339)
maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342)
maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345)
maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
Missing documentation for:
PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30)
PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36)
framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42)
framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49)
framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57)
framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
Missing documentation for:
AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78)
attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92)
attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113)
attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118)
attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123)
attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130)
attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140)
attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135)
attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145)
attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150)
attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155)
renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193)
renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197)
renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201)
renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206)
renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210)
renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218)
renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214)
renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222)
renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226)
renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
Missing documentation for:
UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:49)
uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:52)
activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:61)
Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:125)
UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:71)
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
Missing documentation for:
TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:75)
textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:77)
textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:82)
textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:88)
textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:95)
textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:103)
textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:108)
textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:117)
textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:122)
textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:127)
textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:132)
textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:137)
textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:142)
textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:150)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
Missing documentation for:
TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32)
texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105)
texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112)
texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119)
getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42)
Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50)
Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55)
textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88)
textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104)
LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109)
textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111)
maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114)
textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118)
textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126)
maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129)
textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135)
depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154)
textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174)
textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184)
TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189)
textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207)
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
Missing documentation for:
TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157)
textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191)
TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197)
combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234)
combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237)
ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246)
Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283)
Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288)
argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315)
argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318)
rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:337)
alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:340)
constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:348)
textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:353)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36)
textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48)
areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53)
TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68)
texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70)
prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
Missing documentation for:
ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27)
beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43)
endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47)
withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal'
Missing documentation for:
marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:25)
unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:39)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
Missing documentation for:
primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106)
13% ( 6 / 45) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
Missing documentation for:
NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:65)
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:67)
VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:69)
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:78)
arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:117)
InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:269)
interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:305)
clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:310)
clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:324)
ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:331)
NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:333)
NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:335)
NumInstances (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:337)
BaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:339)
BaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:341)
arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:349)
drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:352)
drawArraysInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:355)
drawArraysInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:358)
multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:361)
drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:364)
drawElementsInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:367)
drawElementsInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:370)
multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:373)
drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:376)
drawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:379)
drawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:382)
drawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:385)
drawElementsInstancedBaseVertexBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:388)
multiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:391)
maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:394)
maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:397)
lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:402)
primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:418)
primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:429)
vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:448)
vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:474)
19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
Missing documentation for:
BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:62)
BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:85)
bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:198)
arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:228)
vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:235)
BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:138)
bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:243)
TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:259)
bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:264)
BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:177)
MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:299)
mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:316)
unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:322)
bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325)
bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:329)
MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:335)
Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:344)
Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:345)
mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:363)
flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:368)
BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373)
RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375)
RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:376)
BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:377)
IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:379)
bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:393)
bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:407)
indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:436)
indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:446)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
Missing documentation for:
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
Missing documentation for:
Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66)
maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68)
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73)
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125)
GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167)
map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182)
Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215)
GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267)
map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282)
mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332)
mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340)
evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350)
evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353)
evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358)
evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361)
autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366)
69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
Missing documentation for:
beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:45)
endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:48)
TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:53)
marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:60)
unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:66)
77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
Missing documentation for:
TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61)
extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219)
triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259)
Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290)
SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293)
tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296)
3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
Missing documentation for:
NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:56)
withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:61)
NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:76)
withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:78)
NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:88)
withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:90)
NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:100)
withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:102)
NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:112)
withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:114)
NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:124)
withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:126)
checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:145)
nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:151)
nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:156)
nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:166)
nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:171)
TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:178)
nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:187)
pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:191)
trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:195)
NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:201)
setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:211)
setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:216)
SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:241)
setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:249)
loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:273)
DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:298)
setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:310)
42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47)
maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49)
QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55)
beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76)
endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81)
currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104)
queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109)
queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137)
QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144)
queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141)
29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
Missing documentation for:
SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:41)
syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:51)
WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:57)
WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:61)
WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:70)
clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87)
waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:92)
maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:96)
SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:102)
syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:113)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU'
100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
getMatrix loadMatrix loadTransposeMatrix multMatrix_ multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
vertex2 vertex3 vertex4 vertex2v vertex3v vertex4v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4v multiTexCoord1 multiTexCoord2 multiTexCoord3 multiTexCoord4 multiTexCoord1v multiTexCoord2v multiTexCoord3v multiTexCoord4v normal3 normal3v fogCoord1 fogCoord1v color3 color4 color3v color4v secondaryColor3 secondaryColor3v index1 index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v windowPos2 windowPos3 windowPos2v windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
getPixelMapv pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
marshalBindableTextureTarget marshalBindableTextureTargetPName1I marshalParameterizedTextureTarget marshalParameterizedTextureTargetProxy marshalParameterizedTextureTargetEnableCap marshalOneDimensionalTextureTarget marshalTwoDimensionalTextureTarget marshalThreeDimensionalTextureTarget marshalQueryableTextureTarget marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
marshalPixellikeOT pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
uniform1 uniform2 uniform3 uniform4 getUniform uniform1v uniform2v uniform3v uniform4v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
glMap1 glMap2 glGetMapv glMapGrid1 glMapGrid2 get2 get4 map1Target map2Target enableCap1 enableCap2 numComponents peekControlPoint pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
getQueryObjectv
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file:
/tmp/pkgConf-OpenGL-2.13.17181575761436045496.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGL-2.13.1.0-3p7WkqSWYGH9zaPfSEwek5
Registering OpenGL-2.13.1.0...
Installed OpenGL-2.13.1.0
Configuring attoparsec-0.13.0.1...
Building attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
[ 1 of 21] Compiling Data.Attoparsec.Text.FastSet ( Data/Attoparsec/Text/FastSet.hs, dist/build/Data/Attoparsec/Text/FastSet.o )
[ 2 of 21] Compiling Data.Attoparsec.Internal.Fhthagn ( Data/Attoparsec/Internal/Fhthagn.hs, dist/build/Data/Attoparsec/Internal/Fhthagn.o )
[ 3 of 21] Compiling Data.Attoparsec.Text.Buffer ( Data/Attoparsec/Text/Buffer.hs, dist/build/Data/Attoparsec/Text/Buffer.o )
[ 4 of 21] Compiling Data.Attoparsec.ByteString.Buffer ( Data/Attoparsec/ByteString/Buffer.hs, dist/build/Data/Attoparsec/ByteString/Buffer.o )
[ 5 of 21] Compiling Data.Attoparsec.Zepto ( Data/Attoparsec/Zepto.hs, dist/build/Data/Attoparsec/Zepto.o )
[ 6 of 21] Compiling Data.Attoparsec.Number ( Data/Attoparsec/Number.hs, dist/build/Data/Attoparsec/Number.o )
[ 7 of 21] Compiling Data.Attoparsec.ByteString.FastSet ( Data/Attoparsec/ByteString/FastSet.hs, dist/build/Data/Attoparsec/ByteString/FastSet.o )
[ 8 of 21] Compiling Data.Attoparsec.Internal.Types ( Data/Attoparsec/Internal/Types.hs, dist/build/Data/Attoparsec/Internal/Types.o )
[ 9 of 21] Compiling Data.Attoparsec.Types ( Data/Attoparsec/Types.hs, dist/build/Data/Attoparsec/Types.o )
[10 of 21] Compiling Data.Attoparsec.Internal ( Data/Attoparsec/Internal.hs, dist/build/Data/Attoparsec/Internal.o )
[11 of 21] Compiling Data.Attoparsec.Combinator ( Data/Attoparsec/Combinator.hs, dist/build/Data/Attoparsec/Combinator.o )
[12 of 21] Compiling Data.Attoparsec.ByteString.Internal ( Data/Attoparsec/ByteString/Internal.hs, dist/build/Data/Attoparsec/ByteString/Internal.o )
[13 of 21] Compiling Data.Attoparsec.Text.Internal ( Data/Attoparsec/Text/Internal.hs, dist/build/Data/Attoparsec/Text/Internal.o )
[14 of 21] Compiling Data.Attoparsec.Text ( Data/Attoparsec/Text.hs, dist/build/Data/Attoparsec/Text.o )
[15 of 21] Compiling Data.Attoparsec.Text.Lazy ( Data/Attoparsec/Text/Lazy.hs, dist/build/Data/Attoparsec/Text/Lazy.o )
[16 of 21] Compiling Data.Attoparsec.ByteString ( Data/Attoparsec/ByteString.hs, dist/build/Data/Attoparsec/ByteString.o )
[17 of 21] Compiling Data.Attoparsec.ByteString.Char8 ( Data/Attoparsec/ByteString/Char8.hs, dist/build/Data/Attoparsec/ByteString/Char8.o )
[18 of 21] Compiling Data.Attoparsec.Char8 ( Data/Attoparsec/Char8.hs, dist/build/Data/Attoparsec/Char8.o )
[19 of 21] Compiling Data.Attoparsec.ByteString.Lazy ( Data/Attoparsec/ByteString/Lazy.hs, dist/build/Data/Attoparsec/ByteString/Lazy.o )
[20 of 21] Compiling Data.Attoparsec.Lazy ( Data/Attoparsec/Lazy.hs, dist/build/Data/Attoparsec/Lazy.o )
[21 of 21] Compiling Data.Attoparsec ( Data/Attoparsec.hs, dist/build/Data/Attoparsec.o )
In-place registering attoparsec-0.13.0.1...
Running Haddock for attoparsec-0.13.0.1...
Running hscolour for attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
Haddock coverage:
67% ( 6 / 9) in 'Data.Attoparsec.Text.FastSet'
Missing documentation for:
FastSet (Data/Attoparsec/Text/FastSet.hs:27)
fromList (Data/Attoparsec/Text/FastSet.hs:29)
charClass (Data/Attoparsec/Text/FastSet.hs:37)
50% ( 1 / 2) in 'Data.Attoparsec.Internal.Fhthagn'
Missing documentation for:
Module header
36% ( 4 / 11) in 'Data.Attoparsec.Text.Buffer'
Missing documentation for:
Buffer (Data/Attoparsec/Text/Buffer.hs:58)
unbuffer (Data/Attoparsec/Text/Buffer.hs:75)
unbufferAt (Data/Attoparsec/Text/Buffer.hs:78)
length (Data/Attoparsec/Text/Buffer.hs:120)
pappend (Data/Attoparsec/Text/Buffer.hs:93)
substring (Data/Attoparsec/Text/Buffer.hs:124)
dropWord16 (Data/Attoparsec/Text/Buffer.hs:131)
22% ( 2 / 9) in 'Data.Attoparsec.ByteString.Buffer'
Missing documentation for:
Buffer (Data/Attoparsec/ByteString/Buffer.hs:71)
unbuffer (Data/Attoparsec/ByteString/Buffer.hs:88)
pappend (Data/Attoparsec/ByteString/Buffer.hs:101)
length (Data/Attoparsec/ByteString/Buffer.hs:134)
unsafeIndex (Data/Attoparsec/ByteString/Buffer.hs:138)
substring (Data/Attoparsec/ByteString/Buffer.hs:143)
unsafeDrop (Data/Attoparsec/ByteString/Buffer.hs:150)
89% ( 8 / 9) in 'Data.Attoparsec.Zepto'
Missing documentation for:
Parser (Data/Attoparsec/Zepto.hs:69)
100% ( 2 / 2) in 'Data.Attoparsec.Number'
69% ( 9 / 13) in 'Data.Attoparsec.ByteString.FastSet'
Missing documentation for:
FastSet (Data/Attoparsec/ByteString/FastSet.hs:44)
fromList (Data/Attoparsec/ByteString/FastSet.hs:62)
fromSet (Data/Attoparsec/ByteString/FastSet.hs:44)
charClass (Data/Attoparsec/ByteString/FastSet.hs:111)
50% ( 5 / 10) in 'Data.Attoparsec.Internal.Types'
Missing documentation for:
State (Data/Attoparsec/Internal/Types.hs:118)
Failure (Data/Attoparsec/Internal/Types.hs:122)
Success (Data/Attoparsec/Internal/Types.hs:124)
Pos (Data/Attoparsec/Internal/Types.hs:46)
<> (Data/Attoparsec/Internal/Types.hs:209)
100% ( 4 / 4) in 'Data.Attoparsec.Types'
100% ( 9 / 9) in 'Data.Attoparsec.Internal'
100% ( 24 / 24) in 'Data.Attoparsec.Combinator'
93% ( 39 / 42) in 'Data.Attoparsec.ByteString.Internal'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
storable (Data/Attoparsec/ByteString/Internal.hs:138)
95% ( 39 / 41) in 'Data.Attoparsec.Text.Internal'
Missing documentation for:
Parser (Data/Attoparsec/Text/Internal.hs:89)
Result (Data/Attoparsec/Text/Internal.hs:90)
98% ( 90 / 92) in 'Data.Attoparsec.Text'
Missing documentation for:
Parser (Data/Attoparsec/Text/Internal.hs:89)
Result (Data/Attoparsec/Text/Internal.hs:90)
100% ( 9 / 9) in 'Data.Attoparsec.Text.Lazy'
97% ( 66 / 68) in 'Data.Attoparsec.ByteString'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
98% ( 91 / 93) in 'Data.Attoparsec.ByteString.Char8'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
100% ( 2 / 2) in 'Data.Attoparsec.Char8'
100% ( 9 / 9) in 'Data.Attoparsec.ByteString.Lazy'
100% ( 2 / 2) in 'Data.Attoparsec.Lazy'
100% ( 2 / 2) in 'Data.Attoparsec'
Documentation created: dist/doc/html/attoparsec/index.html,
dist/doc/html/attoparsec/attoparsec.txt
Creating package registration file:
/tmp/pkgConf-attoparsec-0.13.09498905841033786302.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/attoparsec-0.13.0.1-969x13NRo2w1GLFNqu19TU
Registering attoparsec-0.13.0.1...
Installed attoparsec-0.13.0.1
Configuring semigroups-0.18.0.1...
Building semigroups-0.18.0.1...
Preprocessing library semigroups-0.18.0.1...
[1 of 3] Compiling Data.List.NonEmpty ( src-ghc7/Data/List/NonEmpty.hs, dist/build/Data/List/NonEmpty.o )
[2 of 3] Compiling Data.Semigroup ( src-ghc7/Data/Semigroup.hs, dist/build/Data/Semigroup.o )
[3 of 3] Compiling Data.Semigroup.Generic ( src/Data/Semigroup/Generic.hs, dist/build/Data/Semigroup/Generic.o )
In-place registering semigroups-0.18.0.1...
Running Haddock for semigroups-0.18.0.1...
Running hscolour for semigroups-0.18.0.1...
Preprocessing library semigroups-0.18.0.1...
Preprocessing library semigroups-0.18.0.1...
Haddock coverage:
94% ( 64 / 68) in 'Data.List.NonEmpty'
Missing documentation for:
NonEmpty (src-ghc7/Data/List/NonEmpty.hs:172)
length (src-ghc7/Data/List/NonEmpty.hs:217)
unfoldr (src-ghc7/Data/List/NonEmpty.hs:248)
xor (src-ghc7/Data/List/NonEmpty.hs:221)
83% ( 25 / 30) in 'Data.Semigroup'
Missing documentation for:
Semigroup (src-ghc7/Data/Semigroup.hs:181)
Min (src-ghc7/Data/Semigroup.hs:419)
Max (src-ghc7/Data/Semigroup.hs:504)
ArgMin (src-ghc7/Data/Semigroup.hs:605)
ArgMax (src-ghc7/Data/Semigroup.hs:606)
60% ( 3 / 5) in 'Data.Semigroup.Generic'
Missing documentation for:
GSemigroup (src/Data/Semigroup/Generic.hs:39)
GMonoid (src/Data/Semigroup/Generic.hs:69)
Warning: Data.Semigroup: could not find link destinations for:
Max Min D1Dual C1_0Dual S1_0_0Dual D1Endo C1_0Endo S1_0_0Endo D1All C1_0All S1_0_0All D1Any C1_0Any S1_0_0Any D1Sum C1_0Sum S1_0_0Sum D1Product C1_0Product S1_0_0Product
Warning: Data.Semigroup.Generic: could not find link destinations for:
gmappend' gmempty'
Documentation created: dist/doc/html/semigroups/index.html,
dist/doc/html/semigroups/semigroups.txt
Creating package registration file:
/tmp/pkgConf-semigroups-0.18.01061709050310485137.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/semigroups-0.18.0.1-JFY48pwG5NAKkalkWeHKCJ
Registering semigroups-0.18.0.1...
Installed semigroups-0.18.0.1
[1 of 2] Compiling SetupWrapper ( /tmp/cabal-tmp-11470/gtk-0.13.9/SetupWrapper.hs, /tmp/cabal-tmp-11470/gtk-0.13.9/dist/setup/SetupWrapper.o )
[2 of 2] Compiling Main ( /tmp/cabal-tmp-11470/gtk-0.13.9/dist/setup/setup.hs, /tmp/cabal-tmp-11470/gtk-0.13.9/dist/setup/Main.o )
Linking /tmp/cabal-tmp-11470/gtk-0.13.9/dist/setup/setup ...
[1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o )
[2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o )
Linking dist/setup-wrapper/setup ...
Configuring gtk-0.13.9...
Building gtk-0.13.9...
Preprocessing library gtk-0.13.9...
[ 1 of 209] Compiling Graphics.UI.Gtk.ModelView.Sequence ( Graphics/UI/Gtk/ModelView/Sequence.hs, dist/build/Graphics/UI/Gtk/ModelView/Sequence.o )
[ 2 of 209] Compiling Graphics.UI.Gtk.Gdk.Enums ( dist/build/Graphics/UI/Gtk/Gdk/Enums.hs, dist/build/Graphics/UI/Gtk/Gdk/Enums.o )
[ 3 of 209] Compiling Graphics.UI.Gtk.General.Enums ( dist/build/Graphics/UI/Gtk/General/Enums.hs, dist/build/Graphics/UI/Gtk/General/Enums.o )
[ 4 of 209] Compiling Graphics.UI.Gtk.General.Threading ( Graphics/UI/Gtk/General/Threading.hs, dist/build/Graphics/UI/Gtk/General/Threading.o )
[ 5 of 209] Compiling Graphics.UI.Gtk.Signals ( dist/build/Graphics/UI/Gtk/Signals.hs, dist/build/Graphics/UI/Gtk/Signals.o )
[ 6 of 209] Compiling Graphics.UI.Gtk.Types ( dist/build/Graphics/UI/Gtk/Types.hs, dist/build/Graphics/UI/Gtk/Types.o )
[ 7 of 209] Compiling Graphics.UI.Gtk.General.DNDTypes ( dist/build/Graphics/UI/Gtk/General/DNDTypes.hs, dist/build/Graphics/UI/Gtk/General/DNDTypes.o )
[ 8 of 209] Compiling Graphics.UI.Gtk.Abstract.ContainerChildProperties ( dist/build/Graphics/UI/Gtk/Abstract/ContainerChildProperties.hs, dist/build/Graphics/UI/Gtk/Abstract/ContainerChildProperties.o )
[ 9 of 209] Compiling Graphics.UI.Gtk.Embedding.Types ( dist/build/Graphics/UI/Gtk/Embedding/Types.hs, dist/build/Graphics/UI/Gtk/Embedding/Types.o )
[ 10 of 209] Compiling Graphics.UI.Gtk.Embedding.Embedding ( dist/build/Graphics/UI/Gtk/Embedding/Embedding.hs, dist/build/Graphics/UI/Gtk/Embedding/Embedding.o )
[ 11 of 209] Compiling Graphics.UI.Gtk.ModelView.Types ( dist/build/Graphics/UI/Gtk/ModelView/Types.hs, dist/build/Graphics/UI/Gtk/ModelView/Types.o )
[ 12 of 209] Compiling Graphics.UI.Gtk.Gdk.PixbufData ( Graphics/UI/Gtk/Gdk/PixbufData.hs, dist/build/Graphics/UI/Gtk/Gdk/PixbufData.o )
[ 13 of 209] Compiling Graphics.UI.Gtk.Gdk.PixbufAnimation ( dist/build/Graphics/UI/Gtk/Gdk/PixbufAnimation.hs, dist/build/Graphics/UI/Gtk/Gdk/PixbufAnimation.o )
[ 14 of 209] Compiling Graphics.UI.Gtk.Builder ( dist/build/Graphics/UI/Gtk/Builder.hs, dist/build/Graphics/UI/Gtk/Builder.o )
[ 15 of 209] Compiling Graphics.UI.Gtk.Abstract.Separator ( Graphics/UI/Gtk/Abstract/Separator.hs, dist/build/Graphics/UI/Gtk/Abstract/Separator.o )
[ 16 of 209] Compiling Graphics.UI.Gtk.Abstract.Scrollbar ( Graphics/UI/Gtk/Abstract/Scrollbar.hs, dist/build/Graphics/UI/Gtk/Abstract/Scrollbar.o )
[ 17 of 209] Compiling Graphics.UI.Gtk.Abstract.Scale ( dist/build/Graphics/UI/Gtk/Abstract/Scale.hs, dist/build/Graphics/UI/Gtk/Abstract/Scale.o )
[ 18 of 209] Compiling Graphics.UI.Gtk.Abstract.Object ( dist/build/Graphics/UI/Gtk/Abstract/Object.hs, dist/build/Graphics/UI/Gtk/Abstract/Object.o )
[ 19 of 209] Compiling Graphics.UI.Gtk.Abstract.Paned ( dist/build/Graphics/UI/Gtk/Abstract/Paned.hs, dist/build/Graphics/UI/Gtk/Abstract/Paned.o )
[ 20 of 209] Compiling Graphics.UI.Gtk.General.Structs ( dist/build/Graphics/UI/Gtk/General/Structs.hs, dist/build/Graphics/UI/Gtk/General/Structs.o )
[ 21 of 209] Compiling Graphics.UI.Gtk.Abstract.Range ( dist/build/Graphics/UI/Gtk/Abstract/Range.hs, dist/build/Graphics/UI/Gtk/Abstract/Range.o )
[ 22 of 209] Compiling Graphics.UI.Gtk.Embedding.Plug ( dist/build/Graphics/UI/Gtk/Embedding/Plug.hs, dist/build/Graphics/UI/Gtk/Embedding/Plug.o )
[ 23 of 209] Compiling Graphics.UI.Gtk.Embedding.Socket ( dist/build/Graphics/UI/Gtk/Embedding/Socket.hs, dist/build/Graphics/UI/Gtk/Embedding/Socket.o )
[ 24 of 209] Compiling Graphics.UI.Gtk.Multiline.Types ( dist/build/Graphics/UI/Gtk/Multiline/Types.hs, dist/build/Graphics/UI/Gtk/Multiline/Types.o )
[ 25 of 209] Compiling Graphics.UI.GtkInternals ( dist/build/Graphics/UI/GtkInternals.hs, dist/build/Graphics/UI/GtkInternals.o )
[ 26 of 209] Compiling Graphics.UI.Gtk.Abstract.Misc ( dist/build/Graphics/UI/Gtk/Abstract/Misc.hs, dist/build/Graphics/UI/Gtk/Abstract/Misc.o )
[ 27 of 209] Compiling Graphics.UI.Gtk.Abstract.Bin ( dist/build/Graphics/UI/Gtk/Abstract/Bin.hs, dist/build/Graphics/UI/Gtk/Abstract/Bin.o )
[ 28 of 209] Compiling Graphics.UI.Gtk.Abstract.Container ( dist/build/Graphics/UI/Gtk/Abstract/Container.hs, dist/build/Graphics/UI/Gtk/Abstract/Container.o )
[ 29 of 209] Compiling Graphics.UI.Gtk.Abstract.ButtonBox ( dist/build/Graphics/UI/Gtk/Abstract/ButtonBox.hs, dist/build/Graphics/UI/Gtk/Abstract/ButtonBox.o )
[ 30 of 209] Compiling Graphics.UI.Gtk.Abstract.Box ( dist/build/Graphics/UI/Gtk/Abstract/Box.hs, dist/build/Graphics/UI/Gtk/Abstract/Box.o )
[ 31 of 209] Compiling Graphics.UI.Gtk.Misc.Viewport ( dist/build/Graphics/UI/Gtk/Misc/Viewport.hs, dist/build/Graphics/UI/Gtk/Misc/Viewport.o )
[ 32 of 209] Compiling Graphics.UI.Gtk.Misc.Tooltips ( dist/build/Graphics/UI/Gtk/Misc/Tooltips.hs, dist/build/Graphics/UI/Gtk/Misc/Tooltips.o )
[ 33 of 209] Compiling Graphics.UI.Gtk.Misc.Tooltip ( dist/build/Graphics/UI/Gtk/Misc/Tooltip.hs, dist/build/Graphics/UI/Gtk/Misc/Tooltip.o )
[ 34 of 209] Compiling Graphics.UI.Gtk.Misc.SizeGroup ( dist/build/Graphics/UI/Gtk/Misc/SizeGroup.hs, dist/build/Graphics/UI/Gtk/Misc/SizeGroup.o )
[ 35 of 209] Compiling Graphics.UI.Gtk.Misc.IMContextSimple ( dist/build/Graphics/UI/Gtk/Misc/IMContextSimple.hs, dist/build/Graphics/UI/Gtk/Misc/IMContextSimple.o )
[ 36 of 209] Compiling Graphics.UI.Gtk.Misc.IMMulticontext ( dist/build/Graphics/UI/Gtk/Misc/IMMulticontext.hs, dist/build/Graphics/UI/Gtk/Misc/IMMulticontext.o )
[ 37 of 209] Compiling Graphics.UI.Gtk.Misc.HandleBox ( dist/build/Graphics/UI/Gtk/Misc/HandleBox.hs, dist/build/Graphics/UI/Gtk/Misc/HandleBox.o )
[ 38 of 209] Compiling Graphics.UI.Gtk.Misc.EventBox ( dist/build/Graphics/UI/Gtk/Misc/EventBox.hs, dist/build/Graphics/UI/Gtk/Misc/EventBox.o )
[ 39 of 209] Compiling Graphics.UI.Gtk.Misc.DrawingArea ( dist/build/Graphics/UI/Gtk/Misc/DrawingArea.hs, dist/build/Graphics/UI/Gtk/Misc/DrawingArea.o )
[ 40 of 209] Compiling Graphics.UI.Gtk.Misc.Calendar ( dist/build/Graphics/UI/Gtk/Misc/Calendar.hs, dist/build/Graphics/UI/Gtk/Misc/Calendar.o )
[ 41 of 209] Compiling Graphics.UI.Gtk.Misc.Arrow ( dist/build/Graphics/UI/Gtk/Misc/Arrow.hs, dist/build/Graphics/UI/Gtk/Misc/Arrow.o )
[ 42 of 209] Compiling Graphics.UI.Gtk.Misc.Adjustment ( dist/build/Graphics/UI/Gtk/Misc/Adjustment.hs, dist/build/Graphics/UI/Gtk/Misc/Adjustment.o )
[ 43 of 209] Compiling Graphics.UI.Gtk.Misc.Accessible ( dist/build/Graphics/UI/Gtk/Misc/Accessible.hs, dist/build/Graphics/UI/Gtk/Misc/Accessible.o )
[ 44 of 209] Compiling Graphics.UI.Gtk.Scrolling.VScrollbar ( dist/build/Graphics/UI/Gtk/Scrolling/VScrollbar.hs, dist/build/Graphics/UI/Gtk/Scrolling/VScrollbar.o )
[ 45 of 209] Compiling Graphics.UI.Gtk.Scrolling.ScrolledWindow ( dist/build/Graphics/UI/Gtk/Scrolling/ScrolledWindow.hs, dist/build/Graphics/UI/Gtk/Scrolling/ScrolledWindow.o )
[ 46 of 209] Compiling Graphics.UI.Gtk.Scrolling.HScrollbar ( dist/build/Graphics/UI/Gtk/Scrolling/HScrollbar.hs, dist/build/Graphics/UI/Gtk/Scrolling/HScrollbar.o )
[ 47 of 209] Compiling Graphics.UI.Gtk.Recent.RecentInfo ( dist/build/Graphics/UI/Gtk/Recent/RecentInfo.hs, dist/build/Graphics/UI/Gtk/Recent/RecentInfo.o )
[ 48 of 209] Compiling Graphics.UI.Gtk.Recent.RecentChooser ( dist/build/Graphics/UI/Gtk/Recent/RecentChooser.hs, dist/build/Graphics/UI/Gtk/Recent/RecentChooser.o )
[ 49 of 209] Compiling Graphics.UI.Gtk.Recent.RecentManager ( dist/build/Graphics/UI/Gtk/Recent/RecentManager.hs, dist/build/Graphics/UI/Gtk/Recent/RecentManager.o )
[ 50 of 209] Compiling Graphics.UI.Gtk.Recent.RecentFilter ( dist/build/Graphics/UI/Gtk/Recent/RecentFilter.hs, dist/build/Graphics/UI/Gtk/Recent/RecentFilter.o )
[ 51 of 209] Compiling Graphics.UI.Gtk.Recent.RecentChooserWidget ( dist/build/Graphics/UI/Gtk/Recent/RecentChooserWidget.hs, dist/build/Graphics/UI/Gtk/Recent/RecentChooserWidget.o )
[ 52 of 209] Compiling Graphics.UI.Gtk.Recent.RecentChooserMenu ( dist/build/Graphics/UI/Gtk/Recent/RecentChooserMenu.hs, dist/build/Graphics/UI/Gtk/Recent/RecentChooserMenu.o )
[ 53 of 209] Compiling Graphics.UI.Gtk.Printing.PrintContext ( dist/build/Graphics/UI/Gtk/Printing/PrintContext.hs, dist/build/Graphics/UI/Gtk/Printing/PrintContext.o )
[ 54 of 209] Compiling Graphics.UI.Gtk.Printing.PaperSize ( dist/build/Graphics/UI/Gtk/Printing/PaperSize.hs, dist/build/Graphics/UI/Gtk/Printing/PaperSize.o )
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[ 56 of 209] Compiling Graphics.UI.Gtk.Printing.PrintSettings ( dist/build/Graphics/UI/Gtk/Printing/PrintSettings.hs, dist/build/Graphics/UI/Gtk/Printing/PrintSettings.o )
[ 57 of 209] Compiling Graphics.UI.Gtk.Printing.PageSetup ( dist/build/Graphics/UI/Gtk/Printing/PageSetup.hs, dist/build/Graphics/UI/Gtk/Printing/PageSetup.o )
[ 58 of 209] Compiling Graphics.UI.Gtk.Ornaments.VSeparator ( dist/build/Graphics/UI/Gtk/Ornaments/VSeparator.hs, dist/build/Graphics/UI/Gtk/Ornaments/VSeparator.o )
[ 59 of 209] Compiling Graphics.UI.Gtk.Ornaments.HSeparator ( dist/build/Graphics/UI/Gtk/Ornaments/HSeparator.hs, dist/build/Graphics/UI/Gtk/Ornaments/HSeparator.o )
[ 60 of 209] Compiling Graphics.UI.Gtk.Ornaments.Frame ( dist/build/Graphics/UI/Gtk/Ornaments/Frame.hs, dist/build/Graphics/UI/Gtk/Ornaments/Frame.o )
[ 61 of 209] Compiling Graphics.UI.Gtk.Layout.VPaned ( dist/build/Graphics/UI/Gtk/Layout/VPaned.hs, dist/build/Graphics/UI/Gtk/Layout/VPaned.o )
[ 62 of 209] Compiling Graphics.UI.Gtk.Layout.VButtonBox ( dist/build/Graphics/UI/Gtk/Layout/VButtonBox.hs, dist/build/Graphics/UI/Gtk/Layout/VButtonBox.o )
[ 63 of 209] Compiling Graphics.UI.Gtk.Layout.VBox ( dist/build/Graphics/UI/Gtk/Layout/VBox.hs, dist/build/Graphics/UI/Gtk/Layout/VBox.o )
[ 64 of 209] Compiling Graphics.UI.Gtk.Layout.Table ( dist/build/Graphics/UI/Gtk/Layout/Table.hs, dist/build/Graphics/UI/Gtk/Layout/Table.o )
[ 65 of 209] Compiling Graphics.UI.Gtk.Layout.Expander ( dist/build/Graphics/UI/Gtk/Layout/Expander.hs, dist/build/Graphics/UI/Gtk/Layout/Expander.o )
[ 66 of 209] Compiling Graphics.UI.Gtk.Layout.Layout ( dist/build/Graphics/UI/Gtk/Layout/Layout.hs, dist/build/Graphics/UI/Gtk/Layout/Layout.o )
[ 67 of 209] Compiling Graphics.UI.Gtk.Layout.HPaned ( dist/build/Graphics/UI/Gtk/Layout/HPaned.hs, dist/build/Graphics/UI/Gtk/Layout/HPaned.o )
[ 68 of 209] Compiling Graphics.UI.Gtk.Layout.Fixed ( dist/build/Graphics/UI/Gtk/Layout/Fixed.hs, dist/build/Graphics/UI/Gtk/Layout/Fixed.o )
[ 69 of 209] Compiling Graphics.UI.Gtk.Layout.HButtonBox ( dist/build/Graphics/UI/Gtk/Layout/HButtonBox.hs, dist/build/Graphics/UI/Gtk/Layout/HButtonBox.o )
[ 70 of 209] Compiling Graphics.UI.Gtk.Layout.HBox ( dist/build/Graphics/UI/Gtk/Layout/HBox.hs, dist/build/Graphics/UI/Gtk/Layout/HBox.o )
[ 71 of 209] Compiling Graphics.UI.Gtk.Layout.AspectFrame ( dist/build/Graphics/UI/Gtk/Layout/AspectFrame.hs, dist/build/Graphics/UI/Gtk/Layout/AspectFrame.o )
[ 72 of 209] Compiling Graphics.UI.Gtk.Layout.Alignment ( dist/build/Graphics/UI/Gtk/Layout/Alignment.hs, dist/build/Graphics/UI/Gtk/Layout/Alignment.o )
[ 73 of 209] Compiling Graphics.UI.Gtk.Selectors.FileFilter ( dist/build/Graphics/UI/Gtk/Selectors/FileFilter.hs, dist/build/Graphics/UI/Gtk/Selectors/FileFilter.o )
[ 74 of 209] Compiling Graphics.UI.Gtk.Selectors.FileChooser ( dist/build/Graphics/UI/Gtk/Selectors/FileChooser.hs, dist/build/Graphics/UI/Gtk/Selectors/FileChooser.o )
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[ 76 of 209] Compiling Graphics.UI.Gtk.Selectors.FileChooserButton ( dist/build/Graphics/UI/Gtk/Selectors/FileChooserButton.hs, dist/build/Graphics/UI/Gtk/Selectors/FileChooserButton.o )
[ 77 of 209] Compiling Graphics.UI.Gtk.Special.VRuler ( dist/build/Graphics/UI/Gtk/Special/VRuler.hs, dist/build/Graphics/UI/Gtk/Special/VRuler.o )
[ 78 of 209] Compiling Graphics.UI.Gtk.Special.HRuler ( dist/build/Graphics/UI/Gtk/Special/HRuler.hs, dist/build/Graphics/UI/Gtk/Special/HRuler.o )
[ 79 of 209] Compiling Graphics.UI.Gtk.Special.Ruler ( dist/build/Graphics/UI/Gtk/Special/Ruler.hs, dist/build/Graphics/UI/Gtk/Special/Ruler.o )
[ 80 of 209] Compiling Graphics.UI.Gtk.Selectors.HSV ( dist/build/Graphics/UI/Gtk/Selectors/HSV.hs, dist/build/Graphics/UI/Gtk/Selectors/HSV.o )
[ 81 of 209] Compiling Graphics.UI.Gtk.Selectors.FontButton ( dist/build/Graphics/UI/Gtk/Selectors/FontButton.hs, dist/build/Graphics/UI/Gtk/Selectors/FontButton.o )
[ 82 of 209] Compiling Graphics.UI.Gtk.Selectors.FontSelectionDialog ( dist/build/Graphics/UI/Gtk/Selectors/FontSelectionDialog.hs, dist/build/Graphics/UI/Gtk/Selectors/FontSelectionDialog.o )
[ 83 of 209] Compiling Graphics.UI.Gtk.Selectors.FontSelection ( dist/build/Graphics/UI/Gtk/Selectors/FontSelection.hs, dist/build/Graphics/UI/Gtk/Selectors/FontSelection.o )
[ 84 of 209] Compiling Graphics.UI.Gtk.Selectors.FileSelection ( dist/build/Graphics/UI/Gtk/Selectors/FileSelection.hs, dist/build/Graphics/UI/Gtk/Selectors/FileSelection.o )
[ 85 of 209] Compiling Graphics.UI.Gtk.Selectors.ColorButton ( dist/build/Graphics/UI/Gtk/Selectors/ColorButton.hs, dist/build/Graphics/UI/Gtk/Selectors/ColorButton.o )
[ 86 of 209] Compiling Graphics.UI.Gtk.Selectors.ColorSelectionDialog ( dist/build/Graphics/UI/Gtk/Selectors/ColorSelectionDialog.hs, dist/build/Graphics/UI/Gtk/Selectors/ColorSelectionDialog.o )
[ 87 of 209] Compiling Graphics.UI.Gtk.Selectors.ColorSelection ( dist/build/Graphics/UI/Gtk/Selectors/ColorSelection.hs, dist/build/Graphics/UI/Gtk/Selectors/ColorSelection.o )
[ 88 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.UIManager ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/UIManager.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/UIManager.o )
[ 89 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.RecentAction ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/RecentAction.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/RecentAction.o )
[ 90 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.SeparatorToolItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/SeparatorToolItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/SeparatorToolItem.o )
[ 91 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.SeparatorMenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/SeparatorMenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/SeparatorMenuItem.o )
[ 92 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ToolPalette ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolPalette.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolPalette.o )
[ 93 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ToolItemGroup ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolItemGroup.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolItemGroup.o )
[ 94 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ToolItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolItem.o )
[ 95 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.TearoffMenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/TearoffMenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/TearoffMenuItem.o )
[ 96 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.RadioMenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/RadioMenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/RadioMenuItem.o )
[ 97 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.OptionMenu ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/OptionMenu.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/OptionMenu.o )
[ 98 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.MenuShell ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuShell.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuShell.o )
[ 99 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.MenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuItem.o )
[100 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.MenuBar ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuBar.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuBar.o )
[101 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.CheckMenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/CheckMenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/CheckMenuItem.o )
[102 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeRowReference ( dist/build/Graphics/UI/Gtk/ModelView/TreeRowReference.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeRowReference.o )
[103 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeSortable ( dist/build/Graphics/UI/Gtk/ModelView/TreeSortable.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeSortable.o )
[104 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeDrag ( dist/build/Graphics/UI/Gtk/ModelView/TreeDrag.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeDrag.o )
[105 of 209] Compiling Graphics.UI.Gtk.ModelView.CustomStore ( dist/build/Graphics/UI/Gtk/ModelView/CustomStore.hs, dist/build/Graphics/UI/Gtk/ModelView/CustomStore.o )
[106 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeModel ( dist/build/Graphics/UI/Gtk/ModelView/TreeModel.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeModel.o )
[107 of 209] Compiling Graphics.UI.Gtk.ModelView.ListStore ( Graphics/UI/Gtk/ModelView/ListStore.hs, dist/build/Graphics/UI/Gtk/ModelView/ListStore.o )
[108 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeModelSort ( dist/build/Graphics/UI/Gtk/ModelView/TreeModelSort.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeModelSort.o )
[109 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeModelFilter ( dist/build/Graphics/UI/Gtk/ModelView/TreeModelFilter.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeModelFilter.o )
[110 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeSelection ( dist/build/Graphics/UI/Gtk/ModelView/TreeSelection.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeSelection.o )
[111 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeViewColumn ( dist/build/Graphics/UI/Gtk/ModelView/TreeViewColumn.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeViewColumn.o )
[112 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeStore ( Graphics/UI/Gtk/ModelView/TreeStore.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeStore.o )
[113 of 209] Compiling Graphics.UI.Gtk.ModelView.CellView ( dist/build/Graphics/UI/Gtk/ModelView/CellView.hs, dist/build/Graphics/UI/Gtk/ModelView/CellView.o )
[114 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererToggle ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererToggle.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererToggle.o )
[115 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererSpin ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererSpin.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererSpin.o )
[116 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererText ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererText.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererText.o )
[117 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererProgress ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererProgress.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererProgress.o )
[118 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererPixbuf ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererPixbuf.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererPixbuf.o )
[119 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererCombo ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererCombo.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererCombo.o )
[120 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererSpinner ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererSpinner.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererSpinner.o )
[121 of 209] Compiling Graphics.UI.Gtk.ModelView.CellLayout ( dist/build/Graphics/UI/Gtk/ModelView/CellLayout.hs, dist/build/Graphics/UI/Gtk/ModelView/CellLayout.o )
[122 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ComboBox ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ComboBox.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ComboBox.o )
[123 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ComboBoxEntry ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ComboBoxEntry.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ComboBoxEntry.o )
[124 of 209] Compiling Graphics.UI.Gtk.Multiline.TextTagTable ( dist/build/Graphics/UI/Gtk/Multiline/TextTagTable.hs, dist/build/Graphics/UI/Gtk/Multiline/TextTagTable.o )
[125 of 209] Compiling Graphics.UI.Gtk.Multiline.TextMark ( dist/build/Graphics/UI/Gtk/Multiline/TextMark.hs, dist/build/Graphics/UI/Gtk/Multiline/TextMark.o )
[126 of 209] Compiling Graphics.UI.Gtk.Entry.SpinButton ( dist/build/Graphics/UI/Gtk/Entry/SpinButton.hs, dist/build/Graphics/UI/Gtk/Entry/SpinButton.o )
[127 of 209] Compiling Graphics.UI.Gtk.Entry.VScale ( dist/build/Graphics/UI/Gtk/Entry/VScale.hs, dist/build/Graphics/UI/Gtk/Entry/VScale.o )
[128 of 209] Compiling Graphics.UI.Gtk.Entry.HScale ( dist/build/Graphics/UI/Gtk/Entry/HScale.hs, dist/build/Graphics/UI/Gtk/Entry/HScale.o )
[129 of 209] Compiling Graphics.UI.Gtk.Entry.EntryCompletion ( dist/build/Graphics/UI/Gtk/Entry/EntryCompletion.hs, dist/build/Graphics/UI/Gtk/Entry/EntryCompletion.o )
[130 of 209] Compiling Graphics.UI.Gtk.Entry.EntryBuffer ( dist/build/Graphics/UI/Gtk/Entry/EntryBuffer.hs, dist/build/Graphics/UI/Gtk/Entry/EntryBuffer.o )
[131 of 209] Compiling Graphics.UI.Gtk.Entry.Editable ( dist/build/Graphics/UI/Gtk/Entry/Editable.hs, dist/build/Graphics/UI/Gtk/Entry/Editable.o )
[132 of 209] Compiling Graphics.UI.Gtk.Buttons.VolumeButton ( dist/build/Graphics/UI/Gtk/Buttons/VolumeButton.hs, dist/build/Graphics/UI/Gtk/Buttons/VolumeButton.o )
[133 of 209] Compiling Graphics.UI.Gtk.Buttons.ScaleButton ( dist/build/Graphics/UI/Gtk/Buttons/ScaleButton.hs, dist/build/Graphics/UI/Gtk/Buttons/ScaleButton.o )
[134 of 209] Compiling Graphics.UI.Gtk.Buttons.LinkButton ( dist/build/Graphics/UI/Gtk/Buttons/LinkButton.hs, dist/build/Graphics/UI/Gtk/Buttons/LinkButton.o )
[135 of 209] Compiling Graphics.UI.Gtk.Buttons.ToggleButton ( dist/build/Graphics/UI/Gtk/Buttons/ToggleButton.hs, dist/build/Graphics/UI/Gtk/Buttons/ToggleButton.o )
[136 of 209] Compiling Graphics.UI.Gtk.Buttons.RadioButton ( dist/build/Graphics/UI/Gtk/Buttons/RadioButton.hs, dist/build/Graphics/UI/Gtk/Buttons/RadioButton.o )
[137 of 209] Compiling Graphics.UI.Gtk.Buttons.CheckButton ( dist/build/Graphics/UI/Gtk/Buttons/CheckButton.hs, dist/build/Graphics/UI/Gtk/Buttons/CheckButton.o )
[138 of 209] Compiling Graphics.UI.Gtk.Display.Statusbar ( dist/build/Graphics/UI/Gtk/Display/Statusbar.hs, dist/build/Graphics/UI/Gtk/Display/Statusbar.o )
[139 of 209] Compiling Graphics.UI.Gtk.Display.Spinner ( dist/build/Graphics/UI/Gtk/Display/Spinner.hs, dist/build/Graphics/UI/Gtk/Display/Spinner.o )
[140 of 209] Compiling Graphics.UI.Gtk.Display.ProgressBar ( dist/build/Graphics/UI/Gtk/Display/ProgressBar.hs, dist/build/Graphics/UI/Gtk/Display/ProgressBar.o )
[141 of 209] Compiling Graphics.UI.Gtk.Display.AccelLabel ( dist/build/Graphics/UI/Gtk/Display/AccelLabel.hs, dist/build/Graphics/UI/Gtk/Display/AccelLabel.o )
[142 of 209] Compiling Graphics.UI.Gtk.Windows.WindowGroup ( dist/build/Graphics/UI/Gtk/Windows/WindowGroup.hs, dist/build/Graphics/UI/Gtk/Windows/WindowGroup.o )
[143 of 209] Compiling Graphics.UI.Gtk.Windows.MessageDialog ( dist/build/Graphics/UI/Gtk/Windows/MessageDialog.hs, dist/build/Graphics/UI/Gtk/Windows/MessageDialog.o )
[144 of 209] Compiling Graphics.UI.Gtk.Display.InfoBar ( dist/build/Graphics/UI/Gtk/Display/InfoBar.hs, dist/build/Graphics/UI/Gtk/Display/InfoBar.o )
[145 of 209] Compiling Graphics.UI.Gtk.Windows.Assistant ( dist/build/Graphics/UI/Gtk/Windows/Assistant.hs, dist/build/Graphics/UI/Gtk/Windows/Assistant.o )
[146 of 209] Compiling Graphics.UI.Gtk.Windows.AboutDialog ( dist/build/Graphics/UI/Gtk/Windows/AboutDialog.hs, dist/build/Graphics/UI/Gtk/Windows/AboutDialog.o )
[147 of 209] Compiling Graphics.UI.Gtk.Windows.Dialog ( dist/build/Graphics/UI/Gtk/Windows/Dialog.hs, dist/build/Graphics/UI/Gtk/Windows/Dialog.o )
[148 of 209] Compiling Graphics.UI.Gtk.Windows.OffscreenWindow ( dist/build/Graphics/UI/Gtk/Windows/OffscreenWindow.hs, dist/build/Graphics/UI/Gtk/Windows/OffscreenWindow.o )
[149 of 209] Compiling Graphics.UI.Gtk.Gdk.DisplayManager ( dist/build/Graphics/UI/Gtk/Gdk/DisplayManager.hs, dist/build/Graphics/UI/Gtk/Gdk/DisplayManager.o )
[150 of 209] Compiling Graphics.UI.Gtk.Gdk.Screen ( dist/build/Graphics/UI/Gtk/Gdk/Screen.hs, dist/build/Graphics/UI/Gtk/Gdk/Screen.o )
[151 of 209] Compiling Graphics.UI.Gtk.Windows.Invisible ( dist/build/Graphics/UI/Gtk/Windows/Invisible.hs, dist/build/Graphics/UI/Gtk/Windows/Invisible.o )
[152 of 209] Compiling Graphics.UI.Gtk.Gdk.Pixmap ( dist/build/Graphics/UI/Gtk/Gdk/Pixmap.hs, dist/build/Graphics/UI/Gtk/Gdk/Pixmap.o )
[153 of 209] Compiling Graphics.UI.Gtk.Gdk.Pixbuf ( dist/build/Graphics/UI/Gtk/Gdk/Pixbuf.hs, dist/build/Graphics/UI/Gtk/Gdk/Pixbuf.o )
[154 of 209] Compiling Graphics.UI.Gtk.Gdk.Region ( dist/build/Graphics/UI/Gtk/Gdk/Region.hs, dist/build/Graphics/UI/Gtk/Gdk/Region.o )
[155 of 209] Compiling Graphics.UI.Gtk.Cairo ( dist/build/Graphics/UI/Gtk/Cairo.hs, dist/build/Graphics/UI/Gtk/Cairo.o )
[156 of 209] Compiling Graphics.UI.Gtk.Gdk.GC ( dist/build/Graphics/UI/Gtk/Gdk/GC.hs, dist/build/Graphics/UI/Gtk/Gdk/GC.o )
[157 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRenderer ( dist/build/Graphics/UI/Gtk/ModelView/CellRenderer.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRenderer.o )
[158 of 209] Compiling Graphics.UI.Gtk.Gdk.Drawable ( dist/build/Graphics/UI/Gtk/Gdk/Drawable.hs, dist/build/Graphics/UI/Gtk/Gdk/Drawable.o )
[159 of 209] Compiling Graphics.UI.Gtk.Gdk.Cursor ( dist/build/Graphics/UI/Gtk/Gdk/Cursor.hs, dist/build/Graphics/UI/Gtk/Gdk/Cursor.o )
[160 of 209] Compiling Graphics.UI.Gtk.Gdk.DrawWindow ( dist/build/Graphics/UI/Gtk/Gdk/DrawWindow.hs, dist/build/Graphics/UI/Gtk/Gdk/DrawWindow.o )
[161 of 209] Compiling Graphics.UI.Gtk.General.RcStyle ( dist/build/Graphics/UI/Gtk/General/RcStyle.hs, dist/build/Graphics/UI/Gtk/General/RcStyle.o )
[162 of 209] Compiling Graphics.UI.Gtk.General.Style ( dist/build/Graphics/UI/Gtk/General/Style.hs, dist/build/Graphics/UI/Gtk/General/Style.o )
[163 of 209] Compiling Graphics.UI.Gtk.Gdk.Keys ( dist/build/Graphics/UI/Gtk/Gdk/Keys.hs, dist/build/Graphics/UI/Gtk/Gdk/Keys.o )
[164 of 209] Compiling Graphics.UI.Gtk.Gdk.EventM ( dist/build/Graphics/UI/Gtk/Gdk/EventM.hs, dist/build/Graphics/UI/Gtk/Gdk/EventM.o )
[165 of 209] Compiling Graphics.UI.Gtk.Gdk.AppLaunchContext ( dist/build/Graphics/UI/Gtk/Gdk/AppLaunchContext.hs, dist/build/Graphics/UI/Gtk/Gdk/AppLaunchContext.o )
[166 of 209] Compiling Graphics.UI.Gtk.Gdk.Display ( dist/build/Graphics/UI/Gtk/Gdk/Display.hs, dist/build/Graphics/UI/Gtk/Gdk/Display.o )
[167 of 209] Compiling Graphics.UI.Gtk.Entry.Entry ( dist/build/Graphics/UI/Gtk/Entry/Entry.hs, dist/build/Graphics/UI/Gtk/Entry/Entry.o )
[168 of 209] Compiling Graphics.UI.Gtk.ModelView.CellEditable ( dist/build/Graphics/UI/Gtk/ModelView/CellEditable.hs, dist/build/Graphics/UI/Gtk/ModelView/CellEditable.o )
[169 of 209] Compiling Graphics.UI.Gtk.Abstract.IMContext ( dist/build/Graphics/UI/Gtk/Abstract/IMContext.hs, dist/build/Graphics/UI/Gtk/Abstract/IMContext.o )
[170 of 209] Compiling Graphics.UI.Gtk.Gdk.Keymap ( dist/build/Graphics/UI/Gtk/Gdk/Keymap.hs, dist/build/Graphics/UI/Gtk/Gdk/Keymap.o )
[171 of 209] Compiling Graphics.UI.Gtk.Windows.Window ( dist/build/Graphics/UI/Gtk/Windows/Window.hs, dist/build/Graphics/UI/Gtk/Windows/Window.o )
[172 of 209] Compiling Graphics.UI.Gtk.Selectors.FileChooserDialog ( dist/build/Graphics/UI/Gtk/Selectors/FileChooserDialog.hs, dist/build/Graphics/UI/Gtk/Selectors/FileChooserDialog.o )
[173 of 209] Compiling Graphics.UI.Gtk.Display.Label ( dist/build/Graphics/UI/Gtk/Display/Label.hs, dist/build/Graphics/UI/Gtk/Display/Label.o )
[174 of 209] Compiling Graphics.UI.Gtk.Layout.Notebook ( dist/build/Graphics/UI/Gtk/Layout/Notebook.hs, dist/build/Graphics/UI/Gtk/Layout/Notebook.o )
[175 of 209] Compiling Graphics.UI.Gtk.ModelView.CellRendererAccel ( dist/build/Graphics/UI/Gtk/ModelView/CellRendererAccel.hs, dist/build/Graphics/UI/Gtk/ModelView/CellRendererAccel.o )
[176 of 209] Compiling Graphics.UI.Gtk.Gdk.Events ( dist/build/Graphics/UI/Gtk/Gdk/Events.hs, dist/build/Graphics/UI/Gtk/Gdk/Events.o )
[177 of 209] Compiling Graphics.UI.Gtk.Gdk.Gdk ( dist/build/Graphics/UI/Gtk/Gdk/Gdk.hs, dist/build/Graphics/UI/Gtk/Gdk/Gdk.o )
[178 of 209] Compiling Graphics.UI.Gtk.Multiline.TextTag ( dist/build/Graphics/UI/Gtk/Multiline/TextTag.hs, dist/build/Graphics/UI/Gtk/Multiline/TextTag.o )
[179 of 209] Compiling Graphics.UI.Gtk.Multiline.TextIter ( dist/build/Graphics/UI/Gtk/Multiline/TextIter.hs, dist/build/Graphics/UI/Gtk/Multiline/TextIter.o )
[180 of 209] Compiling Graphics.UI.Gtk.Multiline.TextBuffer ( dist/build/Graphics/UI/Gtk/Multiline/TextBuffer.hs, dist/build/Graphics/UI/Gtk/Multiline/TextBuffer.o )
[181 of 209] Compiling Graphics.UI.Gtk.Multiline.TextView ( dist/build/Graphics/UI/Gtk/Multiline/TextView.hs, dist/build/Graphics/UI/Gtk/Multiline/TextView.o )
[182 of 209] Compiling Graphics.UI.Gtk.ModelView.IconView ( dist/build/Graphics/UI/Gtk/ModelView/IconView.hs, dist/build/Graphics/UI/Gtk/ModelView/IconView.o )
[183 of 209] Compiling Graphics.UI.Gtk.ModelView.TreeView ( dist/build/Graphics/UI/Gtk/ModelView/TreeView.hs, dist/build/Graphics/UI/Gtk/ModelView/TreeView.o )
[184 of 209] Compiling Graphics.UI.Gtk.ModelView ( dist/build/Graphics/UI/Gtk/ModelView.hs, dist/build/Graphics/UI/Gtk/ModelView.o )
[185 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.Menu ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/Menu.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/Menu.o )
[186 of 209] Compiling Graphics.UI.Gtk.General.Settings ( dist/build/Graphics/UI/Gtk/General/Settings.hs, dist/build/Graphics/UI/Gtk/General/Settings.o )
[187 of 209] Compiling Graphics.UI.Gtk.General.Selection ( dist/build/Graphics/UI/Gtk/General/Selection.hs, dist/build/Graphics/UI/Gtk/General/Selection.o )
[188 of 209] Compiling Graphics.UI.Gtk.General.Clipboard ( dist/build/Graphics/UI/Gtk/General/Clipboard.hs, dist/build/Graphics/UI/Gtk/General/Clipboard.o )
[189 of 209] Compiling Graphics.UI.Gtk.General.StockItems ( dist/build/Graphics/UI/Gtk/General/StockItems.hs, dist/build/Graphics/UI/Gtk/General/StockItems.o )
[190 of 209] Compiling Graphics.UI.Gtk.General.Drag ( dist/build/Graphics/UI/Gtk/General/Drag.hs, dist/build/Graphics/UI/Gtk/General/Drag.o )
[191 of 209] Compiling Graphics.UI.Gtk.Display.Image ( dist/build/Graphics/UI/Gtk/Display/Image.hs, dist/build/Graphics/UI/Gtk/Display/Image.o )
[192 of 209] Compiling Graphics.UI.Gtk.Display.StatusIcon ( dist/build/Graphics/UI/Gtk/Display/StatusIcon.hs, dist/build/Graphics/UI/Gtk/Display/StatusIcon.o )
[193 of 209] Compiling Graphics.UI.Gtk.Buttons.Button ( dist/build/Graphics/UI/Gtk/Buttons/Button.hs, dist/build/Graphics/UI/Gtk/Buttons/Button.o )
[194 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ImageMenuItem ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ImageMenuItem.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ImageMenuItem.o )
[195 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.Toolbar ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/Toolbar.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/Toolbar.o )
[196 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ToolButton ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolButton.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToolButton.o )
[197 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.MenuToolButton ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuToolButton.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/MenuToolButton.o )
[198 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.ToggleToolButton ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToggleToolButton.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/ToggleToolButton.o )
[199 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.RadioToolButton ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/RadioToolButton.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/RadioToolButton.o )
[200 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.Action ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/Action.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/Action.o )
[201 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.ToggleAction ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/ToggleAction.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/ToggleAction.o )
[202 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.RadioAction ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/RadioAction.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/RadioAction.o )
[203 of 209] Compiling Graphics.UI.Gtk.ActionMenuToolbar.ActionGroup ( dist/build/Graphics/UI/Gtk/ActionMenuToolbar/ActionGroup.hs, dist/build/Graphics/UI/Gtk/ActionMenuToolbar/ActionGroup.o )
[204 of 209] Compiling Graphics.UI.Gtk.Abstract.Widget ( dist/build/Graphics/UI/Gtk/Abstract/Widget.hs, dist/build/Graphics/UI/Gtk/Abstract/Widget.o )
[205 of 209] Compiling Graphics.UI.Gtk.MenuComboToolbar.Combo ( dist/build/Graphics/UI/Gtk/MenuComboToolbar/Combo.hs, dist/build/Graphics/UI/Gtk/MenuComboToolbar/Combo.o )
[206 of 209] Compiling Graphics.UI.Gtk.General.IconTheme ( dist/build/Graphics/UI/Gtk/General/IconTheme.hs, dist/build/Graphics/UI/Gtk/General/IconTheme.o )
[207 of 209] Compiling Graphics.UI.Gtk.General.IconFactory ( dist/build/Graphics/UI/Gtk/General/IconFactory.hs, dist/build/Graphics/UI/Gtk/General/IconFactory.o )
[208 of 209] Compiling Graphics.UI.Gtk.General.General ( dist/build/Graphics/UI/Gtk/General/General.hs, dist/build/Graphics/UI/Gtk/General/General.o )
[209 of 209] Compiling Graphics.UI.Gtk ( dist/build/Graphics/UI/Gtk.hs, dist/build/Graphics/UI/Gtk.o )
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_threads_initialise’:
Graphics/UI/Gtk/General/hsgthread.c:105:5:
warning: ‘g_static_mutex_init’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:146): Use 'g_mutex_init' instead [-Wdeprecated-declarations]
g_static_mutex_init(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:113:5:
warning: ‘g_thread_init’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:261) [-Wdeprecated-declarations]
g_thread_init(NULL);
^
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_g_object_unref_from_mainloop’:
Graphics/UI/Gtk/General/hsgthread.c:136:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_lock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:181:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_unlock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_run_finalizers’:
Graphics/UI/Gtk/General/hsgthread.c:201:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_lock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:224:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_unlock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_threads_initialise’:
Graphics/UI/Gtk/General/hsgthread.c:105:5:
warning: ‘g_static_mutex_init’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:146): Use 'g_mutex_init' instead [-Wdeprecated-declarations]
g_static_mutex_init(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:113:5:
warning: ‘g_thread_init’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:261) [-Wdeprecated-declarations]
g_thread_init(NULL);
^
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_g_object_unref_from_mainloop’:
Graphics/UI/Gtk/General/hsgthread.c:136:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_lock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:181:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_unlock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c: In function ‘gtk2hs_run_finalizers’:
Graphics/UI/Gtk/General/hsgthread.c:201:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_lock(>k2hs_finalizer_mutex);
^
Graphics/UI/Gtk/General/hsgthread.c:224:5:
warning: ‘g_static_mutex_get_mutex_impl’ is deprecated (declared at /usr/include/glib-2.0/glib/deprecated/gthread.h:150): Use 'GMutex' instead [-Wdeprecated-declarations]
g_static_mutex_unlock(>k2hs_finalizer_mutex);
^
In-place registering gtk-0.13.9...
Running Haddock for gtk-0.13.9...
Running hscolour for gtk-0.13.9...
Preprocessing library gtk-0.13.9...
Preprocessing library gtk-0.13.9...
Haddock coverage:
100% ( 39 / 39) in 'Graphics.UI.Gtk.ModelView.Sequence'
50% ( 1 / 2) in 'Graphics.UI.Gtk.General.Threading'
Missing documentation for:
objectUnrefFromMainloop (Graphics/UI/Gtk/General/Threading.hs:36)
75% ( 18 / 24) in 'Graphics.UI.Gtk.Gdk.Enums'
Missing documentation for:
VisibilityState (./Graphics/UI/Gtk/Gdk/Enums.chs:249)
WindowTypeHint (./Graphics/UI/Gtk/Gdk/Enums.chs:270)
GrabStatus (./Graphics/UI/Gtk/Gdk/Enums.chs:294)
OwnerChange (./Graphics/UI/Gtk/Gdk/Enums.chs:305)
Dither (./Graphics/UI/Gtk/Gdk/Enums.chs:106)
JoinStyle (./Graphics/UI/Gtk/Gdk/Enums.chs:204)
2% ( 1 / 65) in 'Graphics.UI.Gtk.Signals'
Missing documentation for:
Module header
connect_BOXED__BOOL (./Graphics/UI/Gtk/Signals.chs:128)
connect_PTR__BOOL (./Graphics/UI/Gtk/Signals.chs:142)
connect_BOXED_BOXED__BOOL (./Graphics/UI/Gtk/Signals.chs:154)
connect_ENUM__BOOL (./Graphics/UI/Gtk/Signals.chs:169)
connect_ENUM_DOUBLE__BOOL (./Graphics/UI/Gtk/Signals.chs:181)
connect_INT__BOOL (./Graphics/UI/Gtk/Signals.chs:193)
connect_OBJECT_BOXED__BOOL (./Graphics/UI/Gtk/Signals.chs:205)
connect_INT_INT__BOOL (./Graphics/UI/Gtk/Signals.chs:220)
connect_INT_INT_INT__BOOL (./Graphics/UI/Gtk/Signals.chs:232)
connect_WORD__BOOL (./Graphics/UI/Gtk/Signals.chs:244)
connect_NONE__BOOL (./Graphics/UI/Gtk/Signals.chs:256)
connect_BOOL__BOOL (./Graphics/UI/Gtk/Signals.chs:268)
connect_NONE__ENUM (./Graphics/UI/Gtk/Signals.chs:280)
connect_ENUM__ENUM (./Graphics/UI/Gtk/Signals.chs:293)
connect_PTR__INT (./Graphics/UI/Gtk/Signals.chs:306)
connect_BOOL__NONE (./Graphics/UI/Gtk/Signals.chs:318)
connect_INT__NONE (./Graphics/UI/Gtk/Signals.chs:330)
connect_INT_INT__NONE (./Graphics/UI/Gtk/Signals.chs:342)
connect_NONE__NONE (./Graphics/UI/Gtk/Signals.chs:354)
connect_DOUBLE__NONE (./Graphics/UI/Gtk/Signals.chs:366)
connect_BOXED__NONE (./Graphics/UI/Gtk/Signals.chs:378)
connect_BOXED_BOXED__NONE (./Graphics/UI/Gtk/Signals.chs:392)
connect_BOXED_BOXED_PTR__NONE (./Graphics/UI/Gtk/Signals.chs:407)
connect_BOXED_OBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:422)
connect_BOXED_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:437)
connect_ENUM__NONE (./Graphics/UI/Gtk/Signals.chs:451)
connect_ENUM_INT__NONE (./Graphics/UI/Gtk/Signals.chs:463)
connect_ENUM_INT_BOOL__NONE (./Graphics/UI/Gtk/Signals.chs:475)
connect_OBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:487)
connect_MOBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:500)
connect_OBJECT_BOXED_BOXED__NONE (./Graphics/UI/Gtk/Signals.chs:513)
connect_OBJECT_OBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:529)
connect_PTR__NONE (./Graphics/UI/Gtk/Signals.chs:543)
connect_PTR_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:555)
connect_GLIBSTRING__NONE (./Graphics/UI/Gtk/Signals.chs:567)
connect_GLIBSTRING_GLIBSTRING__NONE (./Graphics/UI/Gtk/Signals.chs:580)
connect_WORD_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:594)
connect_WORD_GLIBSTRING__NONE (./Graphics/UI/Gtk/Signals.chs:606)
connect_BOXED_PTR_INT__NONE (./Graphics/UI/Gtk/Signals.chs:619)
connect_INT_BOOL__NONE (./Graphics/UI/Gtk/Signals.chs:633)
connect_OBJECT_GLIBSTRING__NONE (./Graphics/UI/Gtk/Signals.chs:645)
connect_GLIBSTRING__BOOL (./Graphics/UI/Gtk/Signals.chs:659)
connect_OBJECT_PTR_BOXED__BOOL (./Graphics/UI/Gtk/Signals.chs:672)
connect_PTR_BOXED_BOXED__BOOL (./Graphics/UI/Gtk/Signals.chs:687)
connect_PTR_INT_PTR__NONE (./Graphics/UI/Gtk/Signals.chs:702)
connect_PTR_WORD_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:714)
connect_OBJECT_PTR_WORD_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:726)
connect_OBJECT_INT_INT_PTR_WORD_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:739)
connect_OBJECT_INT_INT_WORD__BOOL (./Graphics/UI/Gtk/Signals.chs:752)
connect_OBJECT_WORD__NONE (./Graphics/UI/Gtk/Signals.chs:765)
connect_OBJECT_ENUM__BOOL (./Graphics/UI/Gtk/Signals.chs:778)
connect_BOXED_GLIBSTRING__NONE (./Graphics/UI/Gtk/Signals.chs:791)
connect_OBJECT_INT__NONE (./Graphics/UI/Gtk/Signals.chs:806)
connect_ENUM_BOOL__BOOL (./Graphics/UI/Gtk/Signals.chs:819)
connect_BOXED_INT__NONE (./Graphics/UI/Gtk/Signals.chs:831)
connect_OBJECT_INT_INT_BOOL_OBJECT__BOOL (./Graphics/UI/Gtk/Signals.chs:845)
connect_INT_GLIBSTRING_INT__NONE (./Graphics/UI/Gtk/Signals.chs:859)
connect_GLIBSTRING_INT_ENUM_INT__NONE (./Graphics/UI/Gtk/Signals.chs:872)
connect_OBJECT__BOOL (./Graphics/UI/Gtk/Signals.chs:885)
connect_OBJECT_INT_OBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:898)
connect_OBJECT_OBJECT_OBJECT__NONE (./Graphics/UI/Gtk/Signals.chs:912)
connect_OBJECT_OBJECT_OBJECT__BOOL (./Graphics/UI/Gtk/Signals.chs:927)
connect_ENUM_PTR__NONE (./Graphics/UI/Gtk/Signals.chs:942)
83% ( 63 / 76) in 'Graphics.UI.Gtk.General.Enums'
Missing documentation for:
MouseButton (./Graphics/UI/Gtk/General/Enums.chs:145)
DragResult (./Graphics/UI/Gtk/General/Enums.chs:231)
toPacking (./Graphics/UI/Gtk/General/Enums.chs:303)
fromPacking (./Graphics/UI/Gtk/General/Enums.chs:308)
PolicyType (./Graphics/UI/Gtk/General/Enums.chs:327)
SortType (./Graphics/UI/Gtk/General/Enums.chs:393)
TextDirection (./Graphics/UI/Gtk/General/Enums.chs:437)
VisibilityState (./Graphics/UI/Gtk/Gdk/Enums.chs:249)
WindowTypeHint (./Graphics/UI/Gtk/Gdk/Enums.chs:270)
GrabStatus (./Graphics/UI/Gtk/Gdk/Enums.chs:294)
OwnerChange (./Graphics/UI/Gtk/Gdk/Enums.chs:305)
Dither (./Graphics/UI/Gtk/Gdk/Enums.chs:106)
JoinStyle (./Graphics/UI/Gtk/Gdk/Enums.chs:204)
0% ( 2 /1354) in 'Graphics.UI.Gtk.Types'
Missing documentation for:
objectUnrefFromMainloop (Graphics/UI/Gtk/General/Threading.hs:36)
AtkObject (./Graphics/UI/Gtk/Types.chs:843)
AtkObjectClass (./Graphics/UI/Gtk/Types.chs:848)
toAtkObject (./Graphics/UI/Gtk/Types.chs:849)
mkAtkObject (./Graphics/UI/Gtk/Types.chs:845)
unAtkObject (./Graphics/UI/Gtk/Types.chs:846)
castToAtkObject (./Graphics/UI/Gtk/Types.chs:857)
gTypeAtkObject (./Graphics/UI/Gtk/Types.chs:860)
Accessible (./Graphics/UI/Gtk/Types.chs:866)
AccessibleClass (./Graphics/UI/Gtk/Types.chs:871)
toAccessible (./Graphics/UI/Gtk/Types.chs:872)
mkAccessible (./Graphics/UI/Gtk/Types.chs:868)
unAccessible (./Graphics/UI/Gtk/Types.chs:869)
castToAccessible (./Graphics/UI/Gtk/Types.chs:881)
gTypeAccessible (./Graphics/UI/Gtk/Types.chs:884)
Keymap (./Graphics/UI/Gtk/Types.chs:890)
KeymapClass (./Graphics/UI/Gtk/Types.chs:895)
toKeymap (./Graphics/UI/Gtk/Types.chs:896)
mkKeymap (./Graphics/UI/Gtk/Types.chs:892)
unKeymap (./Graphics/UI/Gtk/Types.chs:893)
castToKeymap (./Graphics/UI/Gtk/Types.chs:904)
gTypeKeymap (./Graphics/UI/Gtk/Types.chs:907)
DisplayManager (./Graphics/UI/Gtk/Types.chs:913)
DisplayManagerClass (./Graphics/UI/Gtk/Types.chs:918)
toDisplayManager (./Graphics/UI/Gtk/Types.chs:919)
mkDisplayManager (./Graphics/UI/Gtk/Types.chs:915)
unDisplayManager (./Graphics/UI/Gtk/Types.chs:916)
castToDisplayManager (./Graphics/UI/Gtk/Types.chs:927)
gTypeDisplayManager (./Graphics/UI/Gtk/Types.chs:930)
AppLaunchContext (./Graphics/UI/Gtk/Types.chs:936)
AppLaunchContextClass (./Graphics/UI/Gtk/Types.chs:941)
toAppLaunchContext (./Graphics/UI/Gtk/Types.chs:942)
mkAppLaunchContext (./Graphics/UI/Gtk/Types.chs:938)
unAppLaunchContext (./Graphics/UI/Gtk/Types.chs:939)
castToAppLaunchContext (./Graphics/UI/Gtk/Types.chs:950)
gTypeAppLaunchContext (./Graphics/UI/Gtk/Types.chs:953)
PrintSettings (./Graphics/UI/Gtk/Types.chs:959)
PrintSettingsClass (./Graphics/UI/Gtk/Types.chs:964)
toPrintSettings (./Graphics/UI/Gtk/Types.chs:965)
mkPrintSettings (./Graphics/UI/Gtk/Types.chs:961)
unPrintSettings (./Graphics/UI/Gtk/Types.chs:962)
castToPrintSettings (./Graphics/UI/Gtk/Types.chs:973)
gTypePrintSettings (./Graphics/UI/Gtk/Types.chs:976)
PrintOperation (./Graphics/UI/Gtk/Types.chs:982)
PrintOperationClass (./Graphics/UI/Gtk/Types.chs:987)
toPrintOperation (./Graphics/UI/Gtk/Types.chs:988)
mkPrintOperation (./Graphics/UI/Gtk/Types.chs:984)
unPrintOperation (./Graphics/UI/Gtk/Types.chs:985)
castToPrintOperation (./Graphics/UI/Gtk/Types.chs:996)
gTypePrintOperation (./Graphics/UI/Gtk/Types.chs:999)
PrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1005)
PrintOperationPreviewClass (./Graphics/UI/Gtk/Types.chs:1010)
toPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1011)
mkPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1007)
unPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1008)
castToPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1019)
gTypePrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1022)
PageSetup (./Graphics/UI/Gtk/Types.chs:1028)
PageSetupClass (./Graphics/UI/Gtk/Types.chs:1033)
toPageSetup (./Graphics/UI/Gtk/Types.chs:1034)
mkPageSetup (./Graphics/UI/Gtk/Types.chs:1030)
unPageSetup (./Graphics/UI/Gtk/Types.chs:1031)
castToPageSetup (./Graphics/UI/Gtk/Types.chs:1042)
gTypePageSetup (./Graphics/UI/Gtk/Types.chs:1045)
PrintContext (./Graphics/UI/Gtk/Types.chs:1051)
PrintContextClass (./Graphics/UI/Gtk/Types.chs:1056)
toPrintContext (./Graphics/UI/Gtk/Types.chs:1057)
mkPrintContext (./Graphics/UI/Gtk/Types.chs:1053)
unPrintContext (./Graphics/UI/Gtk/Types.chs:1054)
castToPrintContext (./Graphics/UI/Gtk/Types.chs:1065)
gTypePrintContext (./Graphics/UI/Gtk/Types.chs:1068)
RecentChooser (./Graphics/UI/Gtk/Types.chs:1074)
RecentChooserClass (./Graphics/UI/Gtk/Types.chs:1079)
toRecentChooser (./Graphics/UI/Gtk/Types.chs:1080)
mkRecentChooser (./Graphics/UI/Gtk/Types.chs:1076)
unRecentChooser (./Graphics/UI/Gtk/Types.chs:1077)
castToRecentChooser (./Graphics/UI/Gtk/Types.chs:1088)
gTypeRecentChooser (./Graphics/UI/Gtk/Types.chs:1091)
RecentManager (./Graphics/UI/Gtk/Types.chs:1097)
RecentManagerClass (./Graphics/UI/Gtk/Types.chs:1102)
toRecentManager (./Graphics/UI/Gtk/Types.chs:1103)
mkRecentManager (./Graphics/UI/Gtk/Types.chs:1099)
unRecentManager (./Graphics/UI/Gtk/Types.chs:1100)
castToRecentManager (./Graphics/UI/Gtk/Types.chs:1111)
gTypeRecentManager (./Graphics/UI/Gtk/Types.chs:1114)
Drawable (./Graphics/UI/Gtk/Types.chs:1120)
DrawableClass (./Graphics/UI/Gtk/Types.chs:1125)
toDrawable (./Graphics/UI/Gtk/Types.chs:1126)
mkDrawable (./Graphics/UI/Gtk/Types.chs:1122)
unDrawable (./Graphics/UI/Gtk/Types.chs:1123)
castToDrawable (./Graphics/UI/Gtk/Types.chs:1134)
gTypeDrawable (./Graphics/UI/Gtk/Types.chs:1137)
DrawWindow (./Graphics/UI/Gtk/Types.chs:1143)
DrawWindowClass (./Graphics/UI/Gtk/Types.chs:1148)
toDrawWindow (./Graphics/UI/Gtk/Types.chs:1149)
mkDrawWindow (./Graphics/UI/Gtk/Types.chs:1145)
unDrawWindow (./Graphics/UI/Gtk/Types.chs:1146)
castToDrawWindow (./Graphics/UI/Gtk/Types.chs:1158)
gTypeDrawWindow (./Graphics/UI/Gtk/Types.chs:1161)
Pixmap (./Graphics/UI/Gtk/Types.chs:1167)
PixmapClass (./Graphics/UI/Gtk/Types.chs:1172)
toPixmap (./Graphics/UI/Gtk/Types.chs:1173)
mkPixmap (./Graphics/UI/Gtk/Types.chs:1169)
unPixmap (./Graphics/UI/Gtk/Types.chs:1170)
castToPixmap (./Graphics/UI/Gtk/Types.chs:1182)
gTypePixmap (./Graphics/UI/Gtk/Types.chs:1185)
Colormap (./Graphics/UI/Gtk/Types.chs:1191)
ColormapClass (./Graphics/UI/Gtk/Types.chs:1196)
toColormap (./Graphics/UI/Gtk/Types.chs:1197)
mkColormap (./Graphics/UI/Gtk/Types.chs:1193)
unColormap (./Graphics/UI/Gtk/Types.chs:1194)
castToColormap (./Graphics/UI/Gtk/Types.chs:1205)
gTypeColormap (./Graphics/UI/Gtk/Types.chs:1208)
Screen (./Graphics/UI/Gtk/Types.chs:1214)
ScreenClass (./Graphics/UI/Gtk/Types.chs:1219)
toScreen (./Graphics/UI/Gtk/Types.chs:1220)
mkScreen (./Graphics/UI/Gtk/Types.chs:1216)
unScreen (./Graphics/UI/Gtk/Types.chs:1217)
castToScreen (./Graphics/UI/Gtk/Types.chs:1228)
gTypeScreen (./Graphics/UI/Gtk/Types.chs:1231)
Display (./Graphics/UI/Gtk/Types.chs:1237)
DisplayClass (./Graphics/UI/Gtk/Types.chs:1242)
toDisplay (./Graphics/UI/Gtk/Types.chs:1243)
mkDisplay (./Graphics/UI/Gtk/Types.chs:1239)
unDisplay (./Graphics/UI/Gtk/Types.chs:1240)
castToDisplay (./Graphics/UI/Gtk/Types.chs:1251)
gTypeDisplay (./Graphics/UI/Gtk/Types.chs:1254)
Visual (./Graphics/UI/Gtk/Types.chs:1260)
VisualClass (./Graphics/UI/Gtk/Types.chs:1265)
toVisual (./Graphics/UI/Gtk/Types.chs:1266)
mkVisual (./Graphics/UI/Gtk/Types.chs:1262)
unVisual (./Graphics/UI/Gtk/Types.chs:1263)
castToVisual (./Graphics/UI/Gtk/Types.chs:1274)
gTypeVisual (./Graphics/UI/Gtk/Types.chs:1277)
Device (./Graphics/UI/Gtk/Types.chs:1283)
DeviceClass (./Graphics/UI/Gtk/Types.chs:1288)
toDevice (./Graphics/UI/Gtk/Types.chs:1289)
mkDevice (./Graphics/UI/Gtk/Types.chs:1285)
unDevice (./Graphics/UI/Gtk/Types.chs:1286)
castToDevice (./Graphics/UI/Gtk/Types.chs:1297)
gTypeDevice (./Graphics/UI/Gtk/Types.chs:1300)
Settings (./Graphics/UI/Gtk/Types.chs:1306)
SettingsClass (./Graphics/UI/Gtk/Types.chs:1311)
toSettings (./Graphics/UI/Gtk/Types.chs:1312)
mkSettings (./Graphics/UI/Gtk/Types.chs:1308)
unSettings (./Graphics/UI/Gtk/Types.chs:1309)
castToSettings (./Graphics/UI/Gtk/Types.chs:1320)
gTypeSettings (./Graphics/UI/Gtk/Types.chs:1323)
TextBuffer (./Graphics/UI/Gtk/Types.chs:1329)
TextBufferClass (./Graphics/UI/Gtk/Types.chs:1334)
toTextBuffer (./Graphics/UI/Gtk/Types.chs:1335)
mkTextBuffer (./Graphics/UI/Gtk/Types.chs:1331)
unTextBuffer (./Graphics/UI/Gtk/Types.chs:1332)
castToTextBuffer (./Graphics/UI/Gtk/Types.chs:1343)
gTypeTextBuffer (./Graphics/UI/Gtk/Types.chs:1346)
TextTag (./Graphics/UI/Gtk/Types.chs:1352)
TextTagClass (./Graphics/UI/Gtk/Types.chs:1357)
toTextTag (./Graphics/UI/Gtk/Types.chs:1358)
mkTextTag (./Graphics/UI/Gtk/Types.chs:1354)
unTextTag (./Graphics/UI/Gtk/Types.chs:1355)
castToTextTag (./Graphics/UI/Gtk/Types.chs:1366)
gTypeTextTag (./Graphics/UI/Gtk/Types.chs:1369)
TextTagTable (./Graphics/UI/Gtk/Types.chs:1375)
TextTagTableClass (./Graphics/UI/Gtk/Types.chs:1380)
toTextTagTable (./Graphics/UI/Gtk/Types.chs:1381)
mkTextTagTable (./Graphics/UI/Gtk/Types.chs:1377)
unTextTagTable (./Graphics/UI/Gtk/Types.chs:1378)
castToTextTagTable (./Graphics/UI/Gtk/Types.chs:1389)
gTypeTextTagTable (./Graphics/UI/Gtk/Types.chs:1392)
Style (./Graphics/UI/Gtk/Types.chs:1398)
StyleClass (./Graphics/UI/Gtk/Types.chs:1403)
toStyle (./Graphics/UI/Gtk/Types.chs:1404)
mkStyle (./Graphics/UI/Gtk/Types.chs:1400)
unStyle (./Graphics/UI/Gtk/Types.chs:1401)
castToStyle (./Graphics/UI/Gtk/Types.chs:1412)
gTypeStyle (./Graphics/UI/Gtk/Types.chs:1415)
RcStyle (./Graphics/UI/Gtk/Types.chs:1421)
RcStyleClass (./Graphics/UI/Gtk/Types.chs:1426)
toRcStyle (./Graphics/UI/Gtk/Types.chs:1427)
mkRcStyle (./Graphics/UI/Gtk/Types.chs:1423)
unRcStyle (./Graphics/UI/Gtk/Types.chs:1424)
castToRcStyle (./Graphics/UI/Gtk/Types.chs:1435)
gTypeRcStyle (./Graphics/UI/Gtk/Types.chs:1438)
DragContext (./Graphics/UI/Gtk/Types.chs:1444)
DragContextClass (./Graphics/UI/Gtk/Types.chs:1449)
toDragContext (./Graphics/UI/Gtk/Types.chs:1450)
mkDragContext (./Graphics/UI/Gtk/Types.chs:1446)
unDragContext (./Graphics/UI/Gtk/Types.chs:1447)
castToDragContext (./Graphics/UI/Gtk/Types.chs:1458)
gTypeDragContext (./Graphics/UI/Gtk/Types.chs:1461)
Pixbuf (./Graphics/UI/Gtk/Types.chs:1467)
PixbufClass (./Graphics/UI/Gtk/Types.chs:1472)
toPixbuf (./Graphics/UI/Gtk/Types.chs:1473)
mkPixbuf (./Graphics/UI/Gtk/Types.chs:1469)
unPixbuf (./Graphics/UI/Gtk/Types.chs:1470)
castToPixbuf (./Graphics/UI/Gtk/Types.chs:1481)
gTypePixbuf (./Graphics/UI/Gtk/Types.chs:1484)
PixbufAnimation (./Graphics/UI/Gtk/Types.chs:1490)
PixbufAnimationClass (./Graphics/UI/Gtk/Types.chs:1495)
toPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1496)
mkPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1492)
unPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1493)
castToPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1504)
gTypePixbufAnimation (./Graphics/UI/Gtk/Types.chs:1507)
PixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1513)
PixbufSimpleAnimClass (./Graphics/UI/Gtk/Types.chs:1518)
toPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1519)
mkPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1515)
unPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1516)
castToPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1528)
gTypePixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1531)
PixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1537)
PixbufAnimationIterClass (./Graphics/UI/Gtk/Types.chs:1542)
toPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1543)
mkPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1539)
unPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1540)
castToPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1551)
gTypePixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1554)
TextChildAnchor (./Graphics/UI/Gtk/Types.chs:1560)
TextChildAnchorClass (./Graphics/UI/Gtk/Types.chs:1565)
toTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1566)
mkTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1562)
unTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1563)
castToTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1574)
gTypeTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1577)
TextMark (./Graphics/UI/Gtk/Types.chs:1583)
TextMarkClass (./Graphics/UI/Gtk/Types.chs:1588)
toTextMark (./Graphics/UI/Gtk/Types.chs:1589)
mkTextMark (./Graphics/UI/Gtk/Types.chs:1585)
unTextMark (./Graphics/UI/Gtk/Types.chs:1586)
castToTextMark (./Graphics/UI/Gtk/Types.chs:1597)
gTypeTextMark (./Graphics/UI/Gtk/Types.chs:1600)
Object (./Graphics/UI/Gtk/Types.chs:1606)
ObjectClass (./Graphics/UI/Gtk/Types.chs:1611)
toObject (./Graphics/UI/Gtk/Types.chs:1612)
mkObject (./Graphics/UI/Gtk/Types.chs:1608)
unObject (./Graphics/UI/Gtk/Types.chs:1609)
castToObject (./Graphics/UI/Gtk/Types.chs:1620)
gTypeObject (./Graphics/UI/Gtk/Types.chs:1623)
RecentFilter (./Graphics/UI/Gtk/Types.chs:1629)
RecentFilterClass (./Graphics/UI/Gtk/Types.chs:1634)
toRecentFilter (./Graphics/UI/Gtk/Types.chs:1635)
mkRecentFilter (./Graphics/UI/Gtk/Types.chs:1631)
unRecentFilter (./Graphics/UI/Gtk/Types.chs:1632)
castToRecentFilter (./Graphics/UI/Gtk/Types.chs:1644)
gTypeRecentFilter (./Graphics/UI/Gtk/Types.chs:1647)
Widget (./Graphics/UI/Gtk/Types.chs:1653)
WidgetClass (./Graphics/UI/Gtk/Types.chs:1658)
toWidget (./Graphics/UI/Gtk/Types.chs:1659)
mkWidget (./Graphics/UI/Gtk/Types.chs:1655)
unWidget (./Graphics/UI/Gtk/Types.chs:1656)
castToWidget (./Graphics/UI/Gtk/Types.chs:1668)
gTypeWidget (./Graphics/UI/Gtk/Types.chs:1671)
HSV (./Graphics/UI/Gtk/Types.chs:1677)
HSVClass (./Graphics/UI/Gtk/Types.chs:1682)
toHSV (./Graphics/UI/Gtk/Types.chs:1683)
mkHSV (./Graphics/UI/Gtk/Types.chs:1679)
unHSV (./Graphics/UI/Gtk/Types.chs:1680)
castToHSV (./Graphics/UI/Gtk/Types.chs:1693)
gTypeHSV (./Graphics/UI/Gtk/Types.chs:1696)
Misc (./Graphics/UI/Gtk/Types.chs:1702)
MiscClass (./Graphics/UI/Gtk/Types.chs:1707)
toMisc (./Graphics/UI/Gtk/Types.chs:1708)
mkMisc (./Graphics/UI/Gtk/Types.chs:1704)
unMisc (./Graphics/UI/Gtk/Types.chs:1705)
castToMisc (./Graphics/UI/Gtk/Types.chs:1718)
gTypeMisc (./Graphics/UI/Gtk/Types.chs:1721)
Label (./Graphics/UI/Gtk/Types.chs:1727)
LabelClass (./Graphics/UI/Gtk/Types.chs:1732)
toLabel (./Graphics/UI/Gtk/Types.chs:1733)
mkLabel (./Graphics/UI/Gtk/Types.chs:1729)
unLabel (./Graphics/UI/Gtk/Types.chs:1730)
castToLabel (./Graphics/UI/Gtk/Types.chs:1744)
gTypeLabel (./Graphics/UI/Gtk/Types.chs:1747)
AccelLabel (./Graphics/UI/Gtk/Types.chs:1753)
AccelLabelClass (./Graphics/UI/Gtk/Types.chs:1758)
toAccelLabel (./Graphics/UI/Gtk/Types.chs:1759)
mkAccelLabel (./Graphics/UI/Gtk/Types.chs:1755)
unAccelLabel (./Graphics/UI/Gtk/Types.chs:1756)
castToAccelLabel (./Graphics/UI/Gtk/Types.chs:1771)
gTypeAccelLabel (./Graphics/UI/Gtk/Types.chs:1774)
TipsQuery (./Graphics/UI/Gtk/Types.chs:1780)
TipsQueryClass (./Graphics/UI/Gtk/Types.chs:1785)
toTipsQuery (./Graphics/UI/Gtk/Types.chs:1786)
mkTipsQuery (./Graphics/UI/Gtk/Types.chs:1782)
unTipsQuery (./Graphics/UI/Gtk/Types.chs:1783)
castToTipsQuery (./Graphics/UI/Gtk/Types.chs:1798)
gTypeTipsQuery (./Graphics/UI/Gtk/Types.chs:1801)
Arrow (./Graphics/UI/Gtk/Types.chs:1807)
ArrowClass (./Graphics/UI/Gtk/Types.chs:1812)
toArrow (./Graphics/UI/Gtk/Types.chs:1813)
mkArrow (./Graphics/UI/Gtk/Types.chs:1809)
unArrow (./Graphics/UI/Gtk/Types.chs:1810)
castToArrow (./Graphics/UI/Gtk/Types.chs:1824)
gTypeArrow (./Graphics/UI/Gtk/Types.chs:1827)
Image (./Graphics/UI/Gtk/Types.chs:1833)
ImageClass (./Graphics/UI/Gtk/Types.chs:1838)
toImage (./Graphics/UI/Gtk/Types.chs:1839)
mkImage (./Graphics/UI/Gtk/Types.chs:1835)
unImage (./Graphics/UI/Gtk/Types.chs:1836)
castToImage (./Graphics/UI/Gtk/Types.chs:1850)
gTypeImage (./Graphics/UI/Gtk/Types.chs:1853)
Container (./Graphics/UI/Gtk/Types.chs:1859)
ContainerClass (./Graphics/UI/Gtk/Types.chs:1864)
toContainer (./Graphics/UI/Gtk/Types.chs:1865)
mkContainer (./Graphics/UI/Gtk/Types.chs:1861)
unContainer (./Graphics/UI/Gtk/Types.chs:1862)
castToContainer (./Graphics/UI/Gtk/Types.chs:1875)
gTypeContainer (./Graphics/UI/Gtk/Types.chs:1878)
ToolPalette (./Graphics/UI/Gtk/Types.chs:1884)
ToolPaletteClass (./Graphics/UI/Gtk/Types.chs:1889)
toToolPalette (./Graphics/UI/Gtk/Types.chs:1890)
mkToolPalette (./Graphics/UI/Gtk/Types.chs:1886)
unToolPalette (./Graphics/UI/Gtk/Types.chs:1887)
castToToolPalette (./Graphics/UI/Gtk/Types.chs:1901)
gTypeToolPalette (./Graphics/UI/Gtk/Types.chs:1904)
ToolItemGroup (./Graphics/UI/Gtk/Types.chs:1910)
ToolItemGroupClass (./Graphics/UI/Gtk/Types.chs:1915)
toToolItemGroup (./Graphics/UI/Gtk/Types.chs:1916)
mkToolItemGroup (./Graphics/UI/Gtk/Types.chs:1912)
unToolItemGroup (./Graphics/UI/Gtk/Types.chs:1913)
castToToolItemGroup (./Graphics/UI/Gtk/Types.chs:1927)
gTypeToolItemGroup (./Graphics/UI/Gtk/Types.chs:1930)
Bin (./Graphics/UI/Gtk/Types.chs:1936)
BinClass (./Graphics/UI/Gtk/Types.chs:1941)
toBin (./Graphics/UI/Gtk/Types.chs:1942)
mkBin (./Graphics/UI/Gtk/Types.chs:1938)
unBin (./Graphics/UI/Gtk/Types.chs:1939)
castToBin (./Graphics/UI/Gtk/Types.chs:1953)
gTypeBin (./Graphics/UI/Gtk/Types.chs:1956)
Alignment (./Graphics/UI/Gtk/Types.chs:1962)
AlignmentClass (./Graphics/UI/Gtk/Types.chs:1967)
toAlignment (./Graphics/UI/Gtk/Types.chs:1968)
mkAlignment (./Graphics/UI/Gtk/Types.chs:1964)
unAlignment (./Graphics/UI/Gtk/Types.chs:1965)
castToAlignment (./Graphics/UI/Gtk/Types.chs:1980)
gTypeAlignment (./Graphics/UI/Gtk/Types.chs:1983)
Frame (./Graphics/UI/Gtk/Types.chs:1989)
FrameClass (./Graphics/UI/Gtk/Types.chs:1994)
toFrame (./Graphics/UI/Gtk/Types.chs:1995)
mkFrame (./Graphics/UI/Gtk/Types.chs:1991)
unFrame (./Graphics/UI/Gtk/Types.chs:1992)
castToFrame (./Graphics/UI/Gtk/Types.chs:2007)
gTypeFrame (./Graphics/UI/Gtk/Types.chs:2010)
AspectFrame (./Graphics/UI/Gtk/Types.chs:2016)
AspectFrameClass (./Graphics/UI/Gtk/Types.chs:2021)
toAspectFrame (./Graphics/UI/Gtk/Types.chs:2022)
mkAspectFrame (./Graphics/UI/Gtk/Types.chs:2018)
unAspectFrame (./Graphics/UI/Gtk/Types.chs:2019)
castToAspectFrame (./Graphics/UI/Gtk/Types.chs:2035)
gTypeAspectFrame (./Graphics/UI/Gtk/Types.chs:2038)
Button (./Graphics/UI/Gtk/Types.chs:2044)
ButtonClass (./Graphics/UI/Gtk/Types.chs:2049)
toButton (./Graphics/UI/Gtk/Types.chs:2050)
mkButton (./Graphics/UI/Gtk/Types.chs:2046)
unButton (./Graphics/UI/Gtk/Types.chs:2047)
castToButton (./Graphics/UI/Gtk/Types.chs:2062)
gTypeButton (./Graphics/UI/Gtk/Types.chs:2065)
ScaleButton (./Graphics/UI/Gtk/Types.chs:2071)
ScaleButtonClass (./Graphics/UI/Gtk/Types.chs:2076)
toScaleButton (./Graphics/UI/Gtk/Types.chs:2077)
mkScaleButton (./Graphics/UI/Gtk/Types.chs:2073)
unScaleButton (./Graphics/UI/Gtk/Types.chs:2074)
castToScaleButton (./Graphics/UI/Gtk/Types.chs:2090)
gTypeScaleButton (./Graphics/UI/Gtk/Types.chs:2093)
VolumeButton (./Graphics/UI/Gtk/Types.chs:2099)
VolumeButtonClass (./Graphics/UI/Gtk/Types.chs:2104)
toVolumeButton (./Graphics/UI/Gtk/Types.chs:2105)
mkVolumeButton (./Graphics/UI/Gtk/Types.chs:2101)
unVolumeButton (./Graphics/UI/Gtk/Types.chs:2102)
castToVolumeButton (./Graphics/UI/Gtk/Types.chs:2119)
gTypeVolumeButton (./Graphics/UI/Gtk/Types.chs:2122)
LinkButton (./Graphics/UI/Gtk/Types.chs:2128)
LinkButtonClass (./Graphics/UI/Gtk/Types.chs:2133)
toLinkButton (./Graphics/UI/Gtk/Types.chs:2134)
mkLinkButton (./Graphics/UI/Gtk/Types.chs:2130)
unLinkButton (./Graphics/UI/Gtk/Types.chs:2131)
castToLinkButton (./Graphics/UI/Gtk/Types.chs:2147)
gTypeLinkButton (./Graphics/UI/Gtk/Types.chs:2150)
ToggleButton (./Graphics/UI/Gtk/Types.chs:2156)
ToggleButtonClass (./Graphics/UI/Gtk/Types.chs:2161)
toToggleButton (./Graphics/UI/Gtk/Types.chs:2162)
mkToggleButton (./Graphics/UI/Gtk/Types.chs:2158)
unToggleButton (./Graphics/UI/Gtk/Types.chs:2159)
castToToggleButton (./Graphics/UI/Gtk/Types.chs:2175)
gTypeToggleButton (./Graphics/UI/Gtk/Types.chs:2178)
CheckButton (./Graphics/UI/Gtk/Types.chs:2184)
CheckButtonClass (./Graphics/UI/Gtk/Types.chs:2189)
toCheckButton (./Graphics/UI/Gtk/Types.chs:2190)
mkCheckButton (./Graphics/UI/Gtk/Types.chs:2186)
unCheckButton (./Graphics/UI/Gtk/Types.chs:2187)
castToCheckButton (./Graphics/UI/Gtk/Types.chs:2204)
gTypeCheckButton (./Graphics/UI/Gtk/Types.chs:2207)
RadioButton (./Graphics/UI/Gtk/Types.chs:2213)
RadioButtonClass (./Graphics/UI/Gtk/Types.chs:2218)
toRadioButton (./Graphics/UI/Gtk/Types.chs:2219)
mkRadioButton (./Graphics/UI/Gtk/Types.chs:2215)
unRadioButton (./Graphics/UI/Gtk/Types.chs:2216)
castToRadioButton (./Graphics/UI/Gtk/Types.chs:2234)
gTypeRadioButton (./Graphics/UI/Gtk/Types.chs:2237)
ColorButton (./Graphics/UI/Gtk/Types.chs:2243)
ColorButtonClass (./Graphics/UI/Gtk/Types.chs:2248)
toColorButton (./Graphics/UI/Gtk/Types.chs:2249)
mkColorButton (./Graphics/UI/Gtk/Types.chs:2245)
unColorButton (./Graphics/UI/Gtk/Types.chs:2246)
castToColorButton (./Graphics/UI/Gtk/Types.chs:2262)
gTypeColorButton (./Graphics/UI/Gtk/Types.chs:2265)
FontButton (./Graphics/UI/Gtk/Types.chs:2271)
FontButtonClass (./Graphics/UI/Gtk/Types.chs:2276)
toFontButton (./Graphics/UI/Gtk/Types.chs:2277)
mkFontButton (./Graphics/UI/Gtk/Types.chs:2273)
unFontButton (./Graphics/UI/Gtk/Types.chs:2274)
castToFontButton (./Graphics/UI/Gtk/Types.chs:2290)
gTypeFontButton (./Graphics/UI/Gtk/Types.chs:2293)
OptionMenu (./Graphics/UI/Gtk/Types.chs:2299)
OptionMenuClass (./Graphics/UI/Gtk/Types.chs:2304)
toOptionMenu (./Graphics/UI/Gtk/Types.chs:2305)
mkOptionMenu (./Graphics/UI/Gtk/Types.chs:2301)
unOptionMenu (./Graphics/UI/Gtk/Types.chs:2302)
castToOptionMenu (./Graphics/UI/Gtk/Types.chs:2318)
gTypeOptionMenu (./Graphics/UI/Gtk/Types.chs:2321)
Item (./Graphics/UI/Gtk/Types.chs:2327)
ItemClass (./Graphics/UI/Gtk/Types.chs:2332)
toItem (./Graphics/UI/Gtk/Types.chs:2333)
mkItem (./Graphics/UI/Gtk/Types.chs:2329)
unItem (./Graphics/UI/Gtk/Types.chs:2330)
castToItem (./Graphics/UI/Gtk/Types.chs:2345)
gTypeItem (./Graphics/UI/Gtk/Types.chs:2348)
MenuItem (./Graphics/UI/Gtk/Types.chs:2354)
MenuItemClass (./Graphics/UI/Gtk/Types.chs:2359)
toMenuItem (./Graphics/UI/Gtk/Types.chs:2360)
mkMenuItem (./Graphics/UI/Gtk/Types.chs:2356)
unMenuItem (./Graphics/UI/Gtk/Types.chs:2357)
castToMenuItem (./Graphics/UI/Gtk/Types.chs:2373)
gTypeMenuItem (./Graphics/UI/Gtk/Types.chs:2376)
CheckMenuItem (./Graphics/UI/Gtk/Types.chs:2382)
CheckMenuItemClass (./Graphics/UI/Gtk/Types.chs:2387)
toCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2388)
mkCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2384)
unCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2385)
castToCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2402)
gTypeCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2405)
RadioMenuItem (./Graphics/UI/Gtk/Types.chs:2411)
RadioMenuItemClass (./Graphics/UI/Gtk/Types.chs:2416)
toRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2417)
mkRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2413)
unRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2414)
castToRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2432)
gTypeRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2435)
TearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2441)
TearoffMenuItemClass (./Graphics/UI/Gtk/Types.chs:2446)
toTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2447)
mkTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2443)
unTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2444)
castToTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2461)
gTypeTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2464)
ImageMenuItem (./Graphics/UI/Gtk/Types.chs:2470)
ImageMenuItemClass (./Graphics/UI/Gtk/Types.chs:2475)
toImageMenuItem (./Graphics/UI/Gtk/Types.chs:2476)
mkImageMenuItem (./Graphics/UI/Gtk/Types.chs:2472)
unImageMenuItem (./Graphics/UI/Gtk/Types.chs:2473)
castToImageMenuItem (./Graphics/UI/Gtk/Types.chs:2490)
gTypeImageMenuItem (./Graphics/UI/Gtk/Types.chs:2493)
SeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2499)
SeparatorMenuItemClass (./Graphics/UI/Gtk/Types.chs:2504)
toSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2505)
mkSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2501)
unSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2502)
castToSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2519)
gTypeSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2522)
ListItem (./Graphics/UI/Gtk/Types.chs:2528)
ListItemClass (./Graphics/UI/Gtk/Types.chs:2533)
toListItem (./Graphics/UI/Gtk/Types.chs:2534)
mkListItem (./Graphics/UI/Gtk/Types.chs:2530)
unListItem (./Graphics/UI/Gtk/Types.chs:2531)
castToListItem (./Graphics/UI/Gtk/Types.chs:2547)
gTypeListItem (./Graphics/UI/Gtk/Types.chs:2550)
Window (./Graphics/UI/Gtk/Types.chs:2556)
WindowClass (./Graphics/UI/Gtk/Types.chs:2561)
toWindow (./Graphics/UI/Gtk/Types.chs:2562)
mkWindow (./Graphics/UI/Gtk/Types.chs:2558)
unWindow (./Graphics/UI/Gtk/Types.chs:2559)
castToWindow (./Graphics/UI/Gtk/Types.chs:2574)
gTypeWindow (./Graphics/UI/Gtk/Types.chs:2577)
Assistant (./Graphics/UI/Gtk/Types.chs:2583)
AssistantClass (./Graphics/UI/Gtk/Types.chs:2588)
toAssistant (./Graphics/UI/Gtk/Types.chs:2589)
mkAssistant (./Graphics/UI/Gtk/Types.chs:2585)
unAssistant (./Graphics/UI/Gtk/Types.chs:2586)
castToAssistant (./Graphics/UI/Gtk/Types.chs:2602)
gTypeAssistant (./Graphics/UI/Gtk/Types.chs:2605)
OffscreenWindow (./Graphics/UI/Gtk/Types.chs:2611)
OffscreenWindowClass (./Graphics/UI/Gtk/Types.chs:2616)
toOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2617)
mkOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2613)
unOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2614)
castToOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2630)
gTypeOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2633)
Dialog (./Graphics/UI/Gtk/Types.chs:2639)
DialogClass (./Graphics/UI/Gtk/Types.chs:2644)
toDialog (./Graphics/UI/Gtk/Types.chs:2645)
mkDialog (./Graphics/UI/Gtk/Types.chs:2641)
unDialog (./Graphics/UI/Gtk/Types.chs:2642)
castToDialog (./Graphics/UI/Gtk/Types.chs:2658)
gTypeDialog (./Graphics/UI/Gtk/Types.chs:2661)
AboutDialog (./Graphics/UI/Gtk/Types.chs:2667)
AboutDialogClass (./Graphics/UI/Gtk/Types.chs:2672)
toAboutDialog (./Graphics/UI/Gtk/Types.chs:2673)
mkAboutDialog (./Graphics/UI/Gtk/Types.chs:2669)
unAboutDialog (./Graphics/UI/Gtk/Types.chs:2670)
castToAboutDialog (./Graphics/UI/Gtk/Types.chs:2687)
gTypeAboutDialog (./Graphics/UI/Gtk/Types.chs:2690)
ColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2696)
ColorSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2701)
toColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2702)
mkColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2698)
unColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2699)
castToColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2716)
gTypeColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2719)
FileSelection (./Graphics/UI/Gtk/Types.chs:2725)
FileSelectionClass (./Graphics/UI/Gtk/Types.chs:2730)
toFileSelection (./Graphics/UI/Gtk/Types.chs:2731)
mkFileSelection (./Graphics/UI/Gtk/Types.chs:2727)
unFileSelection (./Graphics/UI/Gtk/Types.chs:2728)
castToFileSelection (./Graphics/UI/Gtk/Types.chs:2745)
gTypeFileSelection (./Graphics/UI/Gtk/Types.chs:2748)
FileChooserDialog (./Graphics/UI/Gtk/Types.chs:2754)
FileChooserDialogClass (./Graphics/UI/Gtk/Types.chs:2759)
toFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2760)
mkFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2756)
unFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2757)
castToFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2774)
gTypeFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2777)
FontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2783)
FontSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2788)
toFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2789)
mkFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2785)
unFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2786)
castToFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2803)
gTypeFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2806)
InputDialog (./Graphics/UI/Gtk/Types.chs:2812)
InputDialogClass (./Graphics/UI/Gtk/Types.chs:2817)
toInputDialog (./Graphics/UI/Gtk/Types.chs:2818)
mkInputDialog (./Graphics/UI/Gtk/Types.chs:2814)
unInputDialog (./Graphics/UI/Gtk/Types.chs:2815)
castToInputDialog (./Graphics/UI/Gtk/Types.chs:2832)
gTypeInputDialog (./Graphics/UI/Gtk/Types.chs:2835)
MessageDialog (./Graphics/UI/Gtk/Types.chs:2841)
MessageDialogClass (./Graphics/UI/Gtk/Types.chs:2846)
toMessageDialog (./Graphics/UI/Gtk/Types.chs:2847)
mkMessageDialog (./Graphics/UI/Gtk/Types.chs:2843)
unMessageDialog (./Graphics/UI/Gtk/Types.chs:2844)
castToMessageDialog (./Graphics/UI/Gtk/Types.chs:2861)
gTypeMessageDialog (./Graphics/UI/Gtk/Types.chs:2864)
EventBox (./Graphics/UI/Gtk/Types.chs:2870)
EventBoxClass (./Graphics/UI/Gtk/Types.chs:2875)
toEventBox (./Graphics/UI/Gtk/Types.chs:2876)
mkEventBox (./Graphics/UI/Gtk/Types.chs:2872)
unEventBox (./Graphics/UI/Gtk/Types.chs:2873)
castToEventBox (./Graphics/UI/Gtk/Types.chs:2888)
gTypeEventBox (./Graphics/UI/Gtk/Types.chs:2891)
HandleBox (./Graphics/UI/Gtk/Types.chs:2897)
HandleBoxClass (./Graphics/UI/Gtk/Types.chs:2902)
toHandleBox (./Graphics/UI/Gtk/Types.chs:2903)
mkHandleBox (./Graphics/UI/Gtk/Types.chs:2899)
unHandleBox (./Graphics/UI/Gtk/Types.chs:2900)
castToHandleBox (./Graphics/UI/Gtk/Types.chs:2915)
gTypeHandleBox (./Graphics/UI/Gtk/Types.chs:2918)
ScrolledWindow (./Graphics/UI/Gtk/Types.chs:2924)
ScrolledWindowClass (./Graphics/UI/Gtk/Types.chs:2929)
toScrolledWindow (./Graphics/UI/Gtk/Types.chs:2930)
mkScrolledWindow (./Graphics/UI/Gtk/Types.chs:2926)
unScrolledWindow (./Graphics/UI/Gtk/Types.chs:2927)
castToScrolledWindow (./Graphics/UI/Gtk/Types.chs:2942)
gTypeScrolledWindow (./Graphics/UI/Gtk/Types.chs:2945)
Viewport (./Graphics/UI/Gtk/Types.chs:2951)
ViewportClass (./Graphics/UI/Gtk/Types.chs:2956)
toViewport (./Graphics/UI/Gtk/Types.chs:2957)
mkViewport (./Graphics/UI/Gtk/Types.chs:2953)
unViewport (./Graphics/UI/Gtk/Types.chs:2954)
castToViewport (./Graphics/UI/Gtk/Types.chs:2969)
gTypeViewport (./Graphics/UI/Gtk/Types.chs:2972)
Expander (./Graphics/UI/Gtk/Types.chs:2978)
ExpanderClass (./Graphics/UI/Gtk/Types.chs:2983)
toExpander (./Graphics/UI/Gtk/Types.chs:2984)
mkExpander (./Graphics/UI/Gtk/Types.chs:2980)
unExpander (./Graphics/UI/Gtk/Types.chs:2981)
castToExpander (./Graphics/UI/Gtk/Types.chs:2996)
gTypeExpander (./Graphics/UI/Gtk/Types.chs:2999)
ComboBox (./Graphics/UI/Gtk/Types.chs:3005)
ComboBoxClass (./Graphics/UI/Gtk/Types.chs:3010)
toComboBox (./Graphics/UI/Gtk/Types.chs:3011)
mkComboBox (./Graphics/UI/Gtk/Types.chs:3007)
unComboBox (./Graphics/UI/Gtk/Types.chs:3008)
castToComboBox (./Graphics/UI/Gtk/Types.chs:3023)
gTypeComboBox (./Graphics/UI/Gtk/Types.chs:3026)
ComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3032)
ComboBoxEntryClass (./Graphics/UI/Gtk/Types.chs:3037)
toComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3038)
mkComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3034)
unComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3035)
castToComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3051)
gTypeComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3054)
ToolItem (./Graphics/UI/Gtk/Types.chs:3060)
ToolItemClass (./Graphics/UI/Gtk/Types.chs:3065)
toToolItem (./Graphics/UI/Gtk/Types.chs:3066)
mkToolItem (./Graphics/UI/Gtk/Types.chs:3062)
unToolItem (./Graphics/UI/Gtk/Types.chs:3063)
castToToolItem (./Graphics/UI/Gtk/Types.chs:3078)
gTypeToolItem (./Graphics/UI/Gtk/Types.chs:3081)
ToolButton (./Graphics/UI/Gtk/Types.chs:3087)
ToolButtonClass (./Graphics/UI/Gtk/Types.chs:3092)
toToolButton (./Graphics/UI/Gtk/Types.chs:3093)
mkToolButton (./Graphics/UI/Gtk/Types.chs:3089)
unToolButton (./Graphics/UI/Gtk/Types.chs:3090)
castToToolButton (./Graphics/UI/Gtk/Types.chs:3106)
gTypeToolButton (./Graphics/UI/Gtk/Types.chs:3109)
MenuToolButton (./Graphics/UI/Gtk/Types.chs:3115)
MenuToolButtonClass (./Graphics/UI/Gtk/Types.chs:3120)
toMenuToolButton (./Graphics/UI/Gtk/Types.chs:3121)
mkMenuToolButton (./Graphics/UI/Gtk/Types.chs:3117)
unMenuToolButton (./Graphics/UI/Gtk/Types.chs:3118)
castToMenuToolButton (./Graphics/UI/Gtk/Types.chs:3135)
gTypeMenuToolButton (./Graphics/UI/Gtk/Types.chs:3138)
ToggleToolButton (./Graphics/UI/Gtk/Types.chs:3144)
ToggleToolButtonClass (./Graphics/UI/Gtk/Types.chs:3149)
toToggleToolButton (./Graphics/UI/Gtk/Types.chs:3150)
mkToggleToolButton (./Graphics/UI/Gtk/Types.chs:3146)
unToggleToolButton (./Graphics/UI/Gtk/Types.chs:3147)
castToToggleToolButton (./Graphics/UI/Gtk/Types.chs:3164)
gTypeToggleToolButton (./Graphics/UI/Gtk/Types.chs:3167)
RadioToolButton (./Graphics/UI/Gtk/Types.chs:3173)
RadioToolButtonClass (./Graphics/UI/Gtk/Types.chs:3178)
toRadioToolButton (./Graphics/UI/Gtk/Types.chs:3179)
mkRadioToolButton (./Graphics/UI/Gtk/Types.chs:3175)
unRadioToolButton (./Graphics/UI/Gtk/Types.chs:3176)
castToRadioToolButton (./Graphics/UI/Gtk/Types.chs:3194)
gTypeRadioToolButton (./Graphics/UI/Gtk/Types.chs:3197)
SeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3203)
SeparatorToolItemClass (./Graphics/UI/Gtk/Types.chs:3208)
toSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3209)
mkSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3205)
unSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3206)
castToSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3222)
gTypeSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3225)
Box (./Graphics/UI/Gtk/Types.chs:3231)
BoxClass (./Graphics/UI/Gtk/Types.chs:3236)
toBox (./Graphics/UI/Gtk/Types.chs:3237)
mkBox (./Graphics/UI/Gtk/Types.chs:3233)
unBox (./Graphics/UI/Gtk/Types.chs:3234)
castToBox (./Graphics/UI/Gtk/Types.chs:3248)
gTypeBox (./Graphics/UI/Gtk/Types.chs:3251)
ButtonBox (./Graphics/UI/Gtk/Types.chs:3257)
ButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3262)
toButtonBox (./Graphics/UI/Gtk/Types.chs:3263)
mkButtonBox (./Graphics/UI/Gtk/Types.chs:3259)
unButtonBox (./Graphics/UI/Gtk/Types.chs:3260)
castToButtonBox (./Graphics/UI/Gtk/Types.chs:3275)
gTypeButtonBox (./Graphics/UI/Gtk/Types.chs:3278)
HButtonBox (./Graphics/UI/Gtk/Types.chs:3284)
HButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3289)
toHButtonBox (./Graphics/UI/Gtk/Types.chs:3290)
mkHButtonBox (./Graphics/UI/Gtk/Types.chs:3286)
unHButtonBox (./Graphics/UI/Gtk/Types.chs:3287)
castToHButtonBox (./Graphics/UI/Gtk/Types.chs:3303)
gTypeHButtonBox (./Graphics/UI/Gtk/Types.chs:3306)
VButtonBox (./Graphics/UI/Gtk/Types.chs:3312)
VButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3317)
toVButtonBox (./Graphics/UI/Gtk/Types.chs:3318)
mkVButtonBox (./Graphics/UI/Gtk/Types.chs:3314)
unVButtonBox (./Graphics/UI/Gtk/Types.chs:3315)
castToVButtonBox (./Graphics/UI/Gtk/Types.chs:3331)
gTypeVButtonBox (./Graphics/UI/Gtk/Types.chs:3334)
VBox (./Graphics/UI/Gtk/Types.chs:3340)
VBoxClass (./Graphics/UI/Gtk/Types.chs:3345)
toVBox (./Graphics/UI/Gtk/Types.chs:3346)
mkVBox (./Graphics/UI/Gtk/Types.chs:3342)
unVBox (./Graphics/UI/Gtk/Types.chs:3343)
castToVBox (./Graphics/UI/Gtk/Types.chs:3358)
gTypeVBox (./Graphics/UI/Gtk/Types.chs:3361)
RecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3367)
RecentChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3372)
toRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3373)
mkRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3369)
unRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3370)
castToRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3386)
gTypeRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3389)
ColorSelection (./Graphics/UI/Gtk/Types.chs:3395)
ColorSelectionClass (./Graphics/UI/Gtk/Types.chs:3400)
toColorSelection (./Graphics/UI/Gtk/Types.chs:3401)
mkColorSelection (./Graphics/UI/Gtk/Types.chs:3397)
unColorSelection (./Graphics/UI/Gtk/Types.chs:3398)
castToColorSelection (./Graphics/UI/Gtk/Types.chs:3414)
gTypeColorSelection (./Graphics/UI/Gtk/Types.chs:3417)
FontSelection (./Graphics/UI/Gtk/Types.chs:3423)
FontSelectionClass (./Graphics/UI/Gtk/Types.chs:3428)
toFontSelection (./Graphics/UI/Gtk/Types.chs:3429)
mkFontSelection (./Graphics/UI/Gtk/Types.chs:3425)
unFontSelection (./Graphics/UI/Gtk/Types.chs:3426)
castToFontSelection (./Graphics/UI/Gtk/Types.chs:3442)
gTypeFontSelection (./Graphics/UI/Gtk/Types.chs:3445)
FileChooserWidget (./Graphics/UI/Gtk/Types.chs:3451)
FileChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3456)
toFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3457)
mkFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3453)
unFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3454)
castToFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3470)
gTypeFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3473)
HBox (./Graphics/UI/Gtk/Types.chs:3479)
HBoxClass (./Graphics/UI/Gtk/Types.chs:3484)
toHBox (./Graphics/UI/Gtk/Types.chs:3485)
mkHBox (./Graphics/UI/Gtk/Types.chs:3481)
unHBox (./Graphics/UI/Gtk/Types.chs:3482)
castToHBox (./Graphics/UI/Gtk/Types.chs:3497)
gTypeHBox (./Graphics/UI/Gtk/Types.chs:3500)
InfoBar (./Graphics/UI/Gtk/Types.chs:3506)
InfoBarClass (./Graphics/UI/Gtk/Types.chs:3511)
toInfoBar (./Graphics/UI/Gtk/Types.chs:3512)
mkInfoBar (./Graphics/UI/Gtk/Types.chs:3508)
unInfoBar (./Graphics/UI/Gtk/Types.chs:3509)
castToInfoBar (./Graphics/UI/Gtk/Types.chs:3525)
gTypeInfoBar (./Graphics/UI/Gtk/Types.chs:3528)
Combo (./Graphics/UI/Gtk/Types.chs:3534)
ComboClass (./Graphics/UI/Gtk/Types.chs:3539)
toCombo (./Graphics/UI/Gtk/Types.chs:3540)
mkCombo (./Graphics/UI/Gtk/Types.chs:3536)
unCombo (./Graphics/UI/Gtk/Types.chs:3537)
castToCombo (./Graphics/UI/Gtk/Types.chs:3553)
gTypeCombo (./Graphics/UI/Gtk/Types.chs:3556)
FileChooserButton (./Graphics/UI/Gtk/Types.chs:3562)
FileChooserButtonClass (./Graphics/UI/Gtk/Types.chs:3567)
toFileChooserButton (./Graphics/UI/Gtk/Types.chs:3568)
mkFileChooserButton (./Graphics/UI/Gtk/Types.chs:3564)
unFileChooserButton (./Graphics/UI/Gtk/Types.chs:3565)
castToFileChooserButton (./Graphics/UI/Gtk/Types.chs:3581)
gTypeFileChooserButton (./Graphics/UI/Gtk/Types.chs:3584)
Statusbar (./Graphics/UI/Gtk/Types.chs:3590)
StatusbarClass (./Graphics/UI/Gtk/Types.chs:3595)
toStatusbar (./Graphics/UI/Gtk/Types.chs:3596)
mkStatusbar (./Graphics/UI/Gtk/Types.chs:3592)
unStatusbar (./Graphics/UI/Gtk/Types.chs:3593)
castToStatusbar (./Graphics/UI/Gtk/Types.chs:3609)
gTypeStatusbar (./Graphics/UI/Gtk/Types.chs:3612)
CList (./Graphics/UI/Gtk/Types.chs:3618)
CListClass (./Graphics/UI/Gtk/Types.chs:3623)
toCList (./Graphics/UI/Gtk/Types.chs:3624)
mkCList (./Graphics/UI/Gtk/Types.chs:3620)
unCList (./Graphics/UI/Gtk/Types.chs:3621)
castToCList (./Graphics/UI/Gtk/Types.chs:3635)
gTypeCList (./Graphics/UI/Gtk/Types.chs:3638)
CTree (./Graphics/UI/Gtk/Types.chs:3644)
CTreeClass (./Graphics/UI/Gtk/Types.chs:3649)
toCTree (./Graphics/UI/Gtk/Types.chs:3650)
mkCTree (./Graphics/UI/Gtk/Types.chs:3646)
unCTree (./Graphics/UI/Gtk/Types.chs:3647)
castToCTree (./Graphics/UI/Gtk/Types.chs:3662)
gTypeCTree (./Graphics/UI/Gtk/Types.chs:3665)
Fixed (./Graphics/UI/Gtk/Types.chs:3671)
FixedClass (./Graphics/UI/Gtk/Types.chs:3676)
toFixed (./Graphics/UI/Gtk/Types.chs:3677)
mkFixed (./Graphics/UI/Gtk/Types.chs:3673)
unFixed (./Graphics/UI/Gtk/Types.chs:3674)
castToFixed (./Graphics/UI/Gtk/Types.chs:3688)
gTypeFixed (./Graphics/UI/Gtk/Types.chs:3691)
Paned (./Graphics/UI/Gtk/Types.chs:3697)
PanedClass (./Graphics/UI/Gtk/Types.chs:3702)
toPaned (./Graphics/UI/Gtk/Types.chs:3703)
mkPaned (./Graphics/UI/Gtk/Types.chs:3699)
unPaned (./Graphics/UI/Gtk/Types.chs:3700)
castToPaned (./Graphics/UI/Gtk/Types.chs:3714)
gTypePaned (./Graphics/UI/Gtk/Types.chs:3717)
HPaned (./Graphics/UI/Gtk/Types.chs:3723)
HPanedClass (./Graphics/UI/Gtk/Types.chs:3728)
toHPaned (./Graphics/UI/Gtk/Types.chs:3729)
mkHPaned (./Graphics/UI/Gtk/Types.chs:3725)
unHPaned (./Graphics/UI/Gtk/Types.chs:3726)
castToHPaned (./Graphics/UI/Gtk/Types.chs:3741)
gTypeHPaned (./Graphics/UI/Gtk/Types.chs:3744)
VPaned (./Graphics/UI/Gtk/Types.chs:3750)
VPanedClass (./Graphics/UI/Gtk/Types.chs:3755)
toVPaned (./Graphics/UI/Gtk/Types.chs:3756)
mkVPaned (./Graphics/UI/Gtk/Types.chs:3752)
unVPaned (./Graphics/UI/Gtk/Types.chs:3753)
castToVPaned (./Graphics/UI/Gtk/Types.chs:3768)
gTypeVPaned (./Graphics/UI/Gtk/Types.chs:3771)
IconView (./Graphics/UI/Gtk/Types.chs:3777)
IconViewClass (./Graphics/UI/Gtk/Types.chs:3782)
toIconView (./Graphics/UI/Gtk/Types.chs:3783)
mkIconView (./Graphics/UI/Gtk/Types.chs:3779)
unIconView (./Graphics/UI/Gtk/Types.chs:3780)
castToIconView (./Graphics/UI/Gtk/Types.chs:3794)
gTypeIconView (./Graphics/UI/Gtk/Types.chs:3797)
Layout (./Graphics/UI/Gtk/Types.chs:3803)
LayoutClass (./Graphics/UI/Gtk/Types.chs:3808)
toLayout (./Graphics/UI/Gtk/Types.chs:3809)
mkLayout (./Graphics/UI/Gtk/Types.chs:3805)
unLayout (./Graphics/UI/Gtk/Types.chs:3806)
castToLayout (./Graphics/UI/Gtk/Types.chs:3820)
gTypeLayout (./Graphics/UI/Gtk/Types.chs:3823)
List (./Graphics/UI/Gtk/Types.chs:3829)
ListClass (./Graphics/UI/Gtk/Types.chs:3834)
toList (./Graphics/UI/Gtk/Types.chs:3835)
mkList (./Graphics/UI/Gtk/Types.chs:3831)
unList (./Graphics/UI/Gtk/Types.chs:3832)
castToList (./Graphics/UI/Gtk/Types.chs:3846)
gTypeList (./Graphics/UI/Gtk/Types.chs:3849)
MenuShell (./Graphics/UI/Gtk/Types.chs:3855)
MenuShellClass (./Graphics/UI/Gtk/Types.chs:3860)
toMenuShell (./Graphics/UI/Gtk/Types.chs:3861)
mkMenuShell (./Graphics/UI/Gtk/Types.chs:3857)
unMenuShell (./Graphics/UI/Gtk/Types.chs:3858)
castToMenuShell (./Graphics/UI/Gtk/Types.chs:3872)
gTypeMenuShell (./Graphics/UI/Gtk/Types.chs:3875)
Menu (./Graphics/UI/Gtk/Types.chs:3881)
MenuClass (./Graphics/UI/Gtk/Types.chs:3886)
toMenu (./Graphics/UI/Gtk/Types.chs:3887)
mkMenu (./Graphics/UI/Gtk/Types.chs:3883)
unMenu (./Graphics/UI/Gtk/Types.chs:3884)
castToMenu (./Graphics/UI/Gtk/Types.chs:3899)
gTypeMenu (./Graphics/UI/Gtk/Types.chs:3902)
RecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3908)
RecentChooserMenuClass (./Graphics/UI/Gtk/Types.chs:3913)
toRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3914)
mkRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3910)
unRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3911)
castToRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3927)
gTypeRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3930)
MenuBar (./Graphics/UI/Gtk/Types.chs:3936)
MenuBarClass (./Graphics/UI/Gtk/Types.chs:3941)
toMenuBar (./Graphics/UI/Gtk/Types.chs:3942)
mkMenuBar (./Graphics/UI/Gtk/Types.chs:3938)
unMenuBar (./Graphics/UI/Gtk/Types.chs:3939)
castToMenuBar (./Graphics/UI/Gtk/Types.chs:3954)
gTypeMenuBar (./Graphics/UI/Gtk/Types.chs:3957)
Notebook (./Graphics/UI/Gtk/Types.chs:3963)
NotebookClass (./Graphics/UI/Gtk/Types.chs:3968)
toNotebook (./Graphics/UI/Gtk/Types.chs:3969)
mkNotebook (./Graphics/UI/Gtk/Types.chs:3965)
unNotebook (./Graphics/UI/Gtk/Types.chs:3966)
castToNotebook (./Graphics/UI/Gtk/Types.chs:3980)
gTypeNotebook (./Graphics/UI/Gtk/Types.chs:3983)
Table (./Graphics/UI/Gtk/Types.chs:3989)
TableClass (./Graphics/UI/Gtk/Types.chs:3994)
toTable (./Graphics/UI/Gtk/Types.chs:3995)
mkTable (./Graphics/UI/Gtk/Types.chs:3991)
unTable (./Graphics/UI/Gtk/Types.chs:3992)
castToTable (./Graphics/UI/Gtk/Types.chs:4006)
gTypeTable (./Graphics/UI/Gtk/Types.chs:4009)
TextView (./Graphics/UI/Gtk/Types.chs:4015)
TextViewClass (./Graphics/UI/Gtk/Types.chs:4020)
toTextView (./Graphics/UI/Gtk/Types.chs:4021)
mkTextView (./Graphics/UI/Gtk/Types.chs:4017)
unTextView (./Graphics/UI/Gtk/Types.chs:4018)
castToTextView (./Graphics/UI/Gtk/Types.chs:4032)
gTypeTextView (./Graphics/UI/Gtk/Types.chs:4035)
Toolbar (./Graphics/UI/Gtk/Types.chs:4041)
ToolbarClass (./Graphics/UI/Gtk/Types.chs:4046)
toToolbar (./Graphics/UI/Gtk/Types.chs:4047)
mkToolbar (./Graphics/UI/Gtk/Types.chs:4043)
unToolbar (./Graphics/UI/Gtk/Types.chs:4044)
castToToolbar (./Graphics/UI/Gtk/Types.chs:4058)
gTypeToolbar (./Graphics/UI/Gtk/Types.chs:4061)
TreeView (./Graphics/UI/Gtk/Types.chs:4067)
TreeViewClass (./Graphics/UI/Gtk/Types.chs:4072)
toTreeView (./Graphics/UI/Gtk/Types.chs:4073)
mkTreeView (./Graphics/UI/Gtk/Types.chs:4069)
unTreeView (./Graphics/UI/Gtk/Types.chs:4070)
castToTreeView (./Graphics/UI/Gtk/Types.chs:4084)
gTypeTreeView (./Graphics/UI/Gtk/Types.chs:4087)
Calendar (./Graphics/UI/Gtk/Types.chs:4093)
CalendarClass (./Graphics/UI/Gtk/Types.chs:4098)
toCalendar (./Graphics/UI/Gtk/Types.chs:4099)
mkCalendar (./Graphics/UI/Gtk/Types.chs:4095)
unCalendar (./Graphics/UI/Gtk/Types.chs:4096)
castToCalendar (./Graphics/UI/Gtk/Types.chs:4109)
gTypeCalendar (./Graphics/UI/Gtk/Types.chs:4112)
CellView (./Graphics/UI/Gtk/Types.chs:4118)
CellViewClass (./Graphics/UI/Gtk/Types.chs:4123)
toCellView (./Graphics/UI/Gtk/Types.chs:4124)
mkCellView (./Graphics/UI/Gtk/Types.chs:4120)
unCellView (./Graphics/UI/Gtk/Types.chs:4121)
castToCellView (./Graphics/UI/Gtk/Types.chs:4134)
gTypeCellView (./Graphics/UI/Gtk/Types.chs:4137)
DrawingArea (./Graphics/UI/Gtk/Types.chs:4143)
DrawingAreaClass (./Graphics/UI/Gtk/Types.chs:4148)
toDrawingArea (./Graphics/UI/Gtk/Types.chs:4149)
mkDrawingArea (./Graphics/UI/Gtk/Types.chs:4145)
unDrawingArea (./Graphics/UI/Gtk/Types.chs:4146)
castToDrawingArea (./Graphics/UI/Gtk/Types.chs:4159)
gTypeDrawingArea (./Graphics/UI/Gtk/Types.chs:4162)
Spinner (./Graphics/UI/Gtk/Types.chs:4168)
SpinnerClass (./Graphics/UI/Gtk/Types.chs:4173)
toSpinner (./Graphics/UI/Gtk/Types.chs:4174)
mkSpinner (./Graphics/UI/Gtk/Types.chs:4170)
unSpinner (./Graphics/UI/Gtk/Types.chs:4171)
castToSpinner (./Graphics/UI/Gtk/Types.chs:4185)
gTypeSpinner (./Graphics/UI/Gtk/Types.chs:4188)
Entry (./Graphics/UI/Gtk/Types.chs:4194)
EntryClass (./Graphics/UI/Gtk/Types.chs:4199)
toEntry (./Graphics/UI/Gtk/Types.chs:4200)
mkEntry (./Graphics/UI/Gtk/Types.chs:4196)
unEntry (./Graphics/UI/Gtk/Types.chs:4197)
castToEntry (./Graphics/UI/Gtk/Types.chs:4210)
gTypeEntry (./Graphics/UI/Gtk/Types.chs:4213)
SpinButton (./Graphics/UI/Gtk/Types.chs:4219)
SpinButtonClass (./Graphics/UI/Gtk/Types.chs:4224)
toSpinButton (./Graphics/UI/Gtk/Types.chs:4225)
mkSpinButton (./Graphics/UI/Gtk/Types.chs:4221)
unSpinButton (./Graphics/UI/Gtk/Types.chs:4222)
castToSpinButton (./Graphics/UI/Gtk/Types.chs:4236)
gTypeSpinButton (./Graphics/UI/Gtk/Types.chs:4239)
Ruler (./Graphics/UI/Gtk/Types.chs:4245)
RulerClass (./Graphics/UI/Gtk/Types.chs:4250)
toRuler (./Graphics/UI/Gtk/Types.chs:4251)
mkRuler (./Graphics/UI/Gtk/Types.chs:4247)
unRuler (./Graphics/UI/Gtk/Types.chs:4248)
castToRuler (./Graphics/UI/Gtk/Types.chs:4261)
gTypeRuler (./Graphics/UI/Gtk/Types.chs:4264)
HRuler (./Graphics/UI/Gtk/Types.chs:4270)
HRulerClass (./Graphics/UI/Gtk/Types.chs:4275)
toHRuler (./Graphics/UI/Gtk/Types.chs:4276)
mkHRuler (./Graphics/UI/Gtk/Types.chs:4272)
unHRuler (./Graphics/UI/Gtk/Types.chs:4273)
castToHRuler (./Graphics/UI/Gtk/Types.chs:4287)
gTypeHRuler (./Graphics/UI/Gtk/Types.chs:4290)
VRuler (./Graphics/UI/Gtk/Types.chs:4296)
VRulerClass (./Graphics/UI/Gtk/Types.chs:4301)
toVRuler (./Graphics/UI/Gtk/Types.chs:4302)
mkVRuler (./Graphics/UI/Gtk/Types.chs:4298)
unVRuler (./Graphics/UI/Gtk/Types.chs:4299)
castToVRuler (./Graphics/UI/Gtk/Types.chs:4313)
gTypeVRuler (./Graphics/UI/Gtk/Types.chs:4316)
Range (./Graphics/UI/Gtk/Types.chs:4322)
RangeClass (./Graphics/UI/Gtk/Types.chs:4327)
toRange (./Graphics/UI/Gtk/Types.chs:4328)
mkRange (./Graphics/UI/Gtk/Types.chs:4324)
unRange (./Graphics/UI/Gtk/Types.chs:4325)
castToRange (./Graphics/UI/Gtk/Types.chs:4338)
gTypeRange (./Graphics/UI/Gtk/Types.chs:4341)
Scale (./Graphics/UI/Gtk/Types.chs:4347)
ScaleClass (./Graphics/UI/Gtk/Types.chs:4352)
toScale (./Graphics/UI/Gtk/Types.chs:4353)
mkScale (./Graphics/UI/Gtk/Types.chs:4349)
unScale (./Graphics/UI/Gtk/Types.chs:4350)
castToScale (./Graphics/UI/Gtk/Types.chs:4364)
gTypeScale (./Graphics/UI/Gtk/Types.chs:4367)
HScale (./Graphics/UI/Gtk/Types.chs:4373)
HScaleClass (./Graphics/UI/Gtk/Types.chs:4378)
toHScale (./Graphics/UI/Gtk/Types.chs:4379)
mkHScale (./Graphics/UI/Gtk/Types.chs:4375)
unHScale (./Graphics/UI/Gtk/Types.chs:4376)
castToHScale (./Graphics/UI/Gtk/Types.chs:4391)
gTypeHScale (./Graphics/UI/Gtk/Types.chs:4394)
VScale (./Graphics/UI/Gtk/Types.chs:4400)
VScaleClass (./Graphics/UI/Gtk/Types.chs:4405)
toVScale (./Graphics/UI/Gtk/Types.chs:4406)
mkVScale (./Graphics/UI/Gtk/Types.chs:4402)
unVScale (./Graphics/UI/Gtk/Types.chs:4403)
castToVScale (./Graphics/UI/Gtk/Types.chs:4418)
gTypeVScale (./Graphics/UI/Gtk/Types.chs:4421)
Scrollbar (./Graphics/UI/Gtk/Types.chs:4427)
ScrollbarClass (./Graphics/UI/Gtk/Types.chs:4432)
toScrollbar (./Graphics/UI/Gtk/Types.chs:4433)
mkScrollbar (./Graphics/UI/Gtk/Types.chs:4429)
unScrollbar (./Graphics/UI/Gtk/Types.chs:4430)
castToScrollbar (./Graphics/UI/Gtk/Types.chs:4444)
gTypeScrollbar (./Graphics/UI/Gtk/Types.chs:4447)
HScrollbar (./Graphics/UI/Gtk/Types.chs:4453)
HScrollbarClass (./Graphics/UI/Gtk/Types.chs:4458)
toHScrollbar (./Graphics/UI/Gtk/Types.chs:4459)
mkHScrollbar (./Graphics/UI/Gtk/Types.chs:4455)
unHScrollbar (./Graphics/UI/Gtk/Types.chs:4456)
castToHScrollbar (./Graphics/UI/Gtk/Types.chs:4471)
gTypeHScrollbar (./Graphics/UI/Gtk/Types.chs:4474)
VScrollbar (./Graphics/UI/Gtk/Types.chs:4480)
VScrollbarClass (./Graphics/UI/Gtk/Types.chs:4485)
toVScrollbar (./Graphics/UI/Gtk/Types.chs:4486)
mkVScrollbar (./Graphics/UI/Gtk/Types.chs:4482)
unVScrollbar (./Graphics/UI/Gtk/Types.chs:4483)
castToVScrollbar (./Graphics/UI/Gtk/Types.chs:4498)
gTypeVScrollbar (./Graphics/UI/Gtk/Types.chs:4501)
Separator (./Graphics/UI/Gtk/Types.chs:4507)
SeparatorClass (./Graphics/UI/Gtk/Types.chs:4512)
toSeparator (./Graphics/UI/Gtk/Types.chs:4513)
mkSeparator (./Graphics/UI/Gtk/Types.chs:4509)
unSeparator (./Graphics/UI/Gtk/Types.chs:4510)
castToSeparator (./Graphics/UI/Gtk/Types.chs:4523)
gTypeSeparator (./Graphics/UI/Gtk/Types.chs:4526)
HSeparator (./Graphics/UI/Gtk/Types.chs:4532)
HSeparatorClass (./Graphics/UI/Gtk/Types.chs:4537)
toHSeparator (./Graphics/UI/Gtk/Types.chs:4538)
mkHSeparator (./Graphics/UI/Gtk/Types.chs:4534)
unHSeparator (./Graphics/UI/Gtk/Types.chs:4535)
castToHSeparator (./Graphics/UI/Gtk/Types.chs:4549)
gTypeHSeparator (./Graphics/UI/Gtk/Types.chs:4552)
VSeparator (./Graphics/UI/Gtk/Types.chs:4558)
VSeparatorClass (./Graphics/UI/Gtk/Types.chs:4563)
toVSeparator (./Graphics/UI/Gtk/Types.chs:4564)
mkVSeparator (./Graphics/UI/Gtk/Types.chs:4560)
unVSeparator (./Graphics/UI/Gtk/Types.chs:4561)
castToVSeparator (./Graphics/UI/Gtk/Types.chs:4575)
gTypeVSeparator (./Graphics/UI/Gtk/Types.chs:4578)
Invisible (./Graphics/UI/Gtk/Types.chs:4584)
InvisibleClass (./Graphics/UI/Gtk/Types.chs:4589)
toInvisible (./Graphics/UI/Gtk/Types.chs:4590)
mkInvisible (./Graphics/UI/Gtk/Types.chs:4586)
unInvisible (./Graphics/UI/Gtk/Types.chs:4587)
castToInvisible (./Graphics/UI/Gtk/Types.chs:4600)
gTypeInvisible (./Graphics/UI/Gtk/Types.chs:4603)
Preview (./Graphics/UI/Gtk/Types.chs:4609)
PreviewClass (./Graphics/UI/Gtk/Types.chs:4614)
toPreview (./Graphics/UI/Gtk/Types.chs:4615)
mkPreview (./Graphics/UI/Gtk/Types.chs:4611)
unPreview (./Graphics/UI/Gtk/Types.chs:4612)
castToPreview (./Graphics/UI/Gtk/Types.chs:4625)
gTypePreview (./Graphics/UI/Gtk/Types.chs:4628)
ProgressBar (./Graphics/UI/Gtk/Types.chs:4634)
ProgressBarClass (./Graphics/UI/Gtk/Types.chs:4639)
toProgressBar (./Graphics/UI/Gtk/Types.chs:4640)
mkProgressBar (./Graphics/UI/Gtk/Types.chs:4636)
unProgressBar (./Graphics/UI/Gtk/Types.chs:4637)
castToProgressBar (./Graphics/UI/Gtk/Types.chs:4650)
gTypeProgressBar (./Graphics/UI/Gtk/Types.chs:4653)
Adjustment (./Graphics/UI/Gtk/Types.chs:4659)
AdjustmentClass (./Graphics/UI/Gtk/Types.chs:4664)
toAdjustment (./Graphics/UI/Gtk/Types.chs:4665)
mkAdjustment (./Graphics/UI/Gtk/Types.chs:4661)
unAdjustment (./Graphics/UI/Gtk/Types.chs:4662)
castToAdjustment (./Graphics/UI/Gtk/Types.chs:4674)
gTypeAdjustment (./Graphics/UI/Gtk/Types.chs:4677)
IMContext (./Graphics/UI/Gtk/Types.chs:4683)
IMContextClass (./Graphics/UI/Gtk/Types.chs:4688)
toIMContext (./Graphics/UI/Gtk/Types.chs:4689)
mkIMContext (./Graphics/UI/Gtk/Types.chs:4685)
unIMContext (./Graphics/UI/Gtk/Types.chs:4686)
castToIMContext (./Graphics/UI/Gtk/Types.chs:4698)
gTypeIMContext (./Graphics/UI/Gtk/Types.chs:4701)
IMMulticontext (./Graphics/UI/Gtk/Types.chs:4707)
IMMulticontextClass (./Graphics/UI/Gtk/Types.chs:4712)
toIMMulticontext (./Graphics/UI/Gtk/Types.chs:4713)
mkIMMulticontext (./Graphics/UI/Gtk/Types.chs:4709)
unIMMulticontext (./Graphics/UI/Gtk/Types.chs:4710)
castToIMMulticontext (./Graphics/UI/Gtk/Types.chs:4723)
gTypeIMMulticontext (./Graphics/UI/Gtk/Types.chs:4726)
IMContextSimple (./Graphics/UI/Gtk/Types.chs:4732)
IMContextSimpleClass (./Graphics/UI/Gtk/Types.chs:4737)
toIMContextSimple (./Graphics/UI/Gtk/Types.chs:4738)
mkIMContextSimple (./Graphics/UI/Gtk/Types.chs:4734)
unIMContextSimple (./Graphics/UI/Gtk/Types.chs:4735)
castToIMContextSimple (./Graphics/UI/Gtk/Types.chs:4748)
gTypeIMContextSimple (./Graphics/UI/Gtk/Types.chs:4751)
ItemFactory (./Graphics/UI/Gtk/Types.chs:4757)
ItemFactoryClass (./Graphics/UI/Gtk/Types.chs:4762)
toItemFactory (./Graphics/UI/Gtk/Types.chs:4763)
mkItemFactory (./Graphics/UI/Gtk/Types.chs:4759)
unItemFactory (./Graphics/UI/Gtk/Types.chs:4760)
castToItemFactory (./Graphics/UI/Gtk/Types.chs:4772)
gTypeItemFactory (./Graphics/UI/Gtk/Types.chs:4775)
Tooltips (./Graphics/UI/Gtk/Types.chs:4781)
TooltipsClass (./Graphics/UI/Gtk/Types.chs:4786)
toTooltips (./Graphics/UI/Gtk/Types.chs:4787)
mkTooltips (./Graphics/UI/Gtk/Types.chs:4783)
unTooltips (./Graphics/UI/Gtk/Types.chs:4784)
castToTooltips (./Graphics/UI/Gtk/Types.chs:4796)
gTypeTooltips (./Graphics/UI/Gtk/Types.chs:4799)
TreeViewColumn (./Graphics/UI/Gtk/Types.chs:4805)
TreeViewColumnClass (./Graphics/UI/Gtk/Types.chs:4810)
toTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4811)
mkTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4807)
unTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4808)
castToTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4820)
gTypeTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4823)
CellRenderer (./Graphics/UI/Gtk/Types.chs:4829)
CellRendererClass (./Graphics/UI/Gtk/Types.chs:4834)
toCellRenderer (./Graphics/UI/Gtk/Types.chs:4835)
mkCellRenderer (./Graphics/UI/Gtk/Types.chs:4831)
unCellRenderer (./Graphics/UI/Gtk/Types.chs:4832)
castToCellRenderer (./Graphics/UI/Gtk/Types.chs:4844)
gTypeCellRenderer (./Graphics/UI/Gtk/Types.chs:4847)
CellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4853)
CellRendererSpinnerClass (./Graphics/UI/Gtk/Types.chs:4858)
toCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4859)
mkCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4855)
unCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4856)
castToCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4869)
gTypeCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4872)
CellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4878)
CellRendererPixbufClass (./Graphics/UI/Gtk/Types.chs:4883)
toCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4884)
mkCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4880)
unCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4881)
castToCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4894)
gTypeCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4897)
CellRendererText (./Graphics/UI/Gtk/Types.chs:4903)
CellRendererTextClass (./Graphics/UI/Gtk/Types.chs:4908)
toCellRendererText (./Graphics/UI/Gtk/Types.chs:4909)
mkCellRendererText (./Graphics/UI/Gtk/Types.chs:4905)
unCellRendererText (./Graphics/UI/Gtk/Types.chs:4906)
castToCellRendererText (./Graphics/UI/Gtk/Types.chs:4919)
gTypeCellRendererText (./Graphics/UI/Gtk/Types.chs:4922)
CellRendererAccel (./Graphics/UI/Gtk/Types.chs:4928)
CellRendererAccelClass (./Graphics/UI/Gtk/Types.chs:4933)
toCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4934)
mkCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4930)
unCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4931)
castToCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4945)
gTypeCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4948)
CellRendererSpin (./Graphics/UI/Gtk/Types.chs:4954)
CellRendererSpinClass (./Graphics/UI/Gtk/Types.chs:4959)
toCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4960)
mkCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4956)
unCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4957)
castToCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4971)
gTypeCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4974)
CellRendererCombo (./Graphics/UI/Gtk/Types.chs:4980)
CellRendererComboClass (./Graphics/UI/Gtk/Types.chs:4985)
toCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4986)
mkCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4982)
unCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4983)
castToCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4997)
gTypeCellRendererCombo (./Graphics/UI/Gtk/Types.chs:5000)
CellRendererToggle (./Graphics/UI/Gtk/Types.chs:5006)
CellRendererToggleClass (./Graphics/UI/Gtk/Types.chs:5011)
toCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5012)
mkCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5008)
unCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5009)
castToCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5022)
gTypeCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5025)
CellRendererProgress (./Graphics/UI/Gtk/Types.chs:5031)
CellRendererProgressClass (./Graphics/UI/Gtk/Types.chs:5036)
toCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5037)
mkCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5033)
unCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5034)
castToCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5047)
gTypeCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5050)
FileFilter (./Graphics/UI/Gtk/Types.chs:5056)
FileFilterClass (./Graphics/UI/Gtk/Types.chs:5061)
toFileFilter (./Graphics/UI/Gtk/Types.chs:5062)
mkFileFilter (./Graphics/UI/Gtk/Types.chs:5058)
unFileFilter (./Graphics/UI/Gtk/Types.chs:5059)
castToFileFilter (./Graphics/UI/Gtk/Types.chs:5071)
gTypeFileFilter (./Graphics/UI/Gtk/Types.chs:5074)
Builder (./Graphics/UI/Gtk/Types.chs:5080)
BuilderClass (./Graphics/UI/Gtk/Types.chs:5085)
toBuilder (./Graphics/UI/Gtk/Types.chs:5086)
mkBuilder (./Graphics/UI/Gtk/Types.chs:5082)
unBuilder (./Graphics/UI/Gtk/Types.chs:5083)
castToBuilder (./Graphics/UI/Gtk/Types.chs:5095)
gTypeBuilder (./Graphics/UI/Gtk/Types.chs:5098)
CellLayout (./Graphics/UI/Gtk/Types.chs:5104)
CellLayoutClass (./Graphics/UI/Gtk/Types.chs:5109)
toCellLayout (./Graphics/UI/Gtk/Types.chs:5110)
mkCellLayout (./Graphics/UI/Gtk/Types.chs:5106)
unCellLayout (./Graphics/UI/Gtk/Types.chs:5107)
castToCellLayout (./Graphics/UI/Gtk/Types.chs:5118)
gTypeCellLayout (./Graphics/UI/Gtk/Types.chs:5121)
TreeSortable (./Graphics/UI/Gtk/Types.chs:5127)
TreeSortableClass (./Graphics/UI/Gtk/Types.chs:5132)
toTreeSortable (./Graphics/UI/Gtk/Types.chs:5133)
mkTreeSortable (./Graphics/UI/Gtk/Types.chs:5129)
unTreeSortable (./Graphics/UI/Gtk/Types.chs:5130)
castToTreeSortable (./Graphics/UI/Gtk/Types.chs:5141)
gTypeTreeSortable (./Graphics/UI/Gtk/Types.chs:5144)
Tooltip (./Graphics/UI/Gtk/Types.chs:5150)
TooltipClass (./Graphics/UI/Gtk/Types.chs:5155)
toTooltip (./Graphics/UI/Gtk/Types.chs:5156)
mkTooltip (./Graphics/UI/Gtk/Types.chs:5152)
unTooltip (./Graphics/UI/Gtk/Types.chs:5153)
castToTooltip (./Graphics/UI/Gtk/Types.chs:5164)
gTypeTooltip (./Graphics/UI/Gtk/Types.chs:5167)
StatusIcon (./Graphics/UI/Gtk/Types.chs:5173)
StatusIconClass (./Graphics/UI/Gtk/Types.chs:5178)
toStatusIcon (./Graphics/UI/Gtk/Types.chs:5179)
mkStatusIcon (./Graphics/UI/Gtk/Types.chs:5175)
unStatusIcon (./Graphics/UI/Gtk/Types.chs:5176)
castToStatusIcon (./Graphics/UI/Gtk/Types.chs:5188)
gTypeStatusIcon (./Graphics/UI/Gtk/Types.chs:5191)
TreeSelection (./Graphics/UI/Gtk/Types.chs:5197)
TreeSelectionClass (./Graphics/UI/Gtk/Types.chs:5202)
toTreeSelection (./Graphics/UI/Gtk/Types.chs:5203)
mkTreeSelection (./Graphics/UI/Gtk/Types.chs:5199)
unTreeSelection (./Graphics/UI/Gtk/Types.chs:5200)
castToTreeSelection (./Graphics/UI/Gtk/Types.chs:5211)
gTypeTreeSelection (./Graphics/UI/Gtk/Types.chs:5214)
TreeModel (./Graphics/UI/Gtk/Types.chs:5220)
TreeModelClass (./Graphics/UI/Gtk/Types.chs:5225)
toTreeModel (./Graphics/UI/Gtk/Types.chs:5226)
mkTreeModel (./Graphics/UI/Gtk/Types.chs:5222)
unTreeModel (./Graphics/UI/Gtk/Types.chs:5223)
castToTreeModel (./Graphics/UI/Gtk/Types.chs:5234)
gTypeTreeModel (./Graphics/UI/Gtk/Types.chs:5237)
TreeStore (./Graphics/UI/Gtk/Types.chs:5243)
TreeStoreClass (./Graphics/UI/Gtk/Types.chs:5248)
toTreeStore (./Graphics/UI/Gtk/Types.chs:5249)
mkTreeStore (./Graphics/UI/Gtk/Types.chs:5245)
unTreeStore (./Graphics/UI/Gtk/Types.chs:5246)
castToTreeStore (./Graphics/UI/Gtk/Types.chs:5258)
gTypeTreeStore (./Graphics/UI/Gtk/Types.chs:5261)
ListStore (./Graphics/UI/Gtk/Types.chs:5267)
ListStoreClass (./Graphics/UI/Gtk/Types.chs:5272)
toListStore (./Graphics/UI/Gtk/Types.chs:5273)
mkListStore (./Graphics/UI/Gtk/Types.chs:5269)
unListStore (./Graphics/UI/Gtk/Types.chs:5270)
castToListStore (./Graphics/UI/Gtk/Types.chs:5282)
gTypeListStore (./Graphics/UI/Gtk/Types.chs:5285)
TreeModelSort (./Graphics/UI/Gtk/Types.chs:5291)
TreeModelSortClass (./Graphics/UI/Gtk/Types.chs:5296)
toTreeModelSort (./Graphics/UI/Gtk/Types.chs:5297)
mkTreeModelSort (./Graphics/UI/Gtk/Types.chs:5293)
unTreeModelSort (./Graphics/UI/Gtk/Types.chs:5294)
castToTreeModelSort (./Graphics/UI/Gtk/Types.chs:5305)
gTypeTreeModelSort (./Graphics/UI/Gtk/Types.chs:5308)
TreeModelFilter (./Graphics/UI/Gtk/Types.chs:5314)
TreeModelFilterClass (./Graphics/UI/Gtk/Types.chs:5319)
toTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5320)
mkTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5316)
unTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5317)
castToTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5328)
gTypeTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5331)
IconFactory (./Graphics/UI/Gtk/Types.chs:5337)
IconFactoryClass (./Graphics/UI/Gtk/Types.chs:5342)
toIconFactory (./Graphics/UI/Gtk/Types.chs:5343)
mkIconFactory (./Graphics/UI/Gtk/Types.chs:5339)
unIconFactory (./Graphics/UI/Gtk/Types.chs:5340)
castToIconFactory (./Graphics/UI/Gtk/Types.chs:5351)
gTypeIconFactory (./Graphics/UI/Gtk/Types.chs:5354)
IconTheme (./Graphics/UI/Gtk/Types.chs:5360)
IconThemeClass (./Graphics/UI/Gtk/Types.chs:5365)
toIconTheme (./Graphics/UI/Gtk/Types.chs:5366)
mkIconTheme (./Graphics/UI/Gtk/Types.chs:5362)
unIconTheme (./Graphics/UI/Gtk/Types.chs:5363)
castToIconTheme (./Graphics/UI/Gtk/Types.chs:5374)
gTypeIconTheme (./Graphics/UI/Gtk/Types.chs:5377)
SizeGroup (./Graphics/UI/Gtk/Types.chs:5383)
SizeGroupClass (./Graphics/UI/Gtk/Types.chs:5388)
toSizeGroup (./Graphics/UI/Gtk/Types.chs:5389)
mkSizeGroup (./Graphics/UI/Gtk/Types.chs:5385)
unSizeGroup (./Graphics/UI/Gtk/Types.chs:5386)
castToSizeGroup (./Graphics/UI/Gtk/Types.chs:5397)
gTypeSizeGroup (./Graphics/UI/Gtk/Types.chs:5400)
Clipboard (./Graphics/UI/Gtk/Types.chs:5406)
ClipboardClass (./Graphics/UI/Gtk/Types.chs:5411)
toClipboard (./Graphics/UI/Gtk/Types.chs:5412)
mkClipboard (./Graphics/UI/Gtk/Types.chs:5408)
unClipboard (./Graphics/UI/Gtk/Types.chs:5409)
castToClipboard (./Graphics/UI/Gtk/Types.chs:5420)
gTypeClipboard (./Graphics/UI/Gtk/Types.chs:5423)
AccelGroup (./Graphics/UI/Gtk/Types.chs:5429)
AccelGroupClass (./Graphics/UI/Gtk/Types.chs:5434)
toAccelGroup (./Graphics/UI/Gtk/Types.chs:5435)
mkAccelGroup (./Graphics/UI/Gtk/Types.chs:5431)
unAccelGroup (./Graphics/UI/Gtk/Types.chs:5432)
castToAccelGroup (./Graphics/UI/Gtk/Types.chs:5443)
gTypeAccelGroup (./Graphics/UI/Gtk/Types.chs:5446)
AccelMap (./Graphics/UI/Gtk/Types.chs:5452)
AccelMapClass (./Graphics/UI/Gtk/Types.chs:5457)
toAccelMap (./Graphics/UI/Gtk/Types.chs:5458)
mkAccelMap (./Graphics/UI/Gtk/Types.chs:5454)
unAccelMap (./Graphics/UI/Gtk/Types.chs:5455)
castToAccelMap (./Graphics/UI/Gtk/Types.chs:5466)
gTypeAccelMap (./Graphics/UI/Gtk/Types.chs:5469)
EntryCompletion (./Graphics/UI/Gtk/Types.chs:5475)
EntryCompletionClass (./Graphics/UI/Gtk/Types.chs:5480)
toEntryCompletion (./Graphics/UI/Gtk/Types.chs:5481)
mkEntryCompletion (./Graphics/UI/Gtk/Types.chs:5477)
unEntryCompletion (./Graphics/UI/Gtk/Types.chs:5478)
castToEntryCompletion (./Graphics/UI/Gtk/Types.chs:5489)
gTypeEntryCompletion (./Graphics/UI/Gtk/Types.chs:5492)
EntryBuffer (./Graphics/UI/Gtk/Types.chs:5498)
EntryBufferClass (./Graphics/UI/Gtk/Types.chs:5503)
toEntryBuffer (./Graphics/UI/Gtk/Types.chs:5504)
mkEntryBuffer (./Graphics/UI/Gtk/Types.chs:5500)
unEntryBuffer (./Graphics/UI/Gtk/Types.chs:5501)
castToEntryBuffer (./Graphics/UI/Gtk/Types.chs:5512)
gTypeEntryBuffer (./Graphics/UI/Gtk/Types.chs:5515)
Action (./Graphics/UI/Gtk/Types.chs:5521)
ActionClass (./Graphics/UI/Gtk/Types.chs:5526)
toAction (./Graphics/UI/Gtk/Types.chs:5527)
mkAction (./Graphics/UI/Gtk/Types.chs:5523)
unAction (./Graphics/UI/Gtk/Types.chs:5524)
castToAction (./Graphics/UI/Gtk/Types.chs:5535)
gTypeAction (./Graphics/UI/Gtk/Types.chs:5538)
RecentAction (./Graphics/UI/Gtk/Types.chs:5544)
RecentActionClass (./Graphics/UI/Gtk/Types.chs:5549)
toRecentAction (./Graphics/UI/Gtk/Types.chs:5550)
mkRecentAction (./Graphics/UI/Gtk/Types.chs:5546)
unRecentAction (./Graphics/UI/Gtk/Types.chs:5547)
castToRecentAction (./Graphics/UI/Gtk/Types.chs:5559)
gTypeRecentAction (./Graphics/UI/Gtk/Types.chs:5562)
ToggleAction (./Graphics/UI/Gtk/Types.chs:5568)
ToggleActionClass (./Graphics/UI/Gtk/Types.chs:5573)
toToggleAction (./Graphics/UI/Gtk/Types.chs:5574)
mkToggleAction (./Graphics/UI/Gtk/Types.chs:5570)
unToggleAction (./Graphics/UI/Gtk/Types.chs:5571)
castToToggleAction (./Graphics/UI/Gtk/Types.chs:5583)
gTypeToggleAction (./Graphics/UI/Gtk/Types.chs:5586)
RadioAction (./Graphics/UI/Gtk/Types.chs:5592)
RadioActionClass (./Graphics/UI/Gtk/Types.chs:5597)
toRadioAction (./Graphics/UI/Gtk/Types.chs:5598)
mkRadioAction (./Graphics/UI/Gtk/Types.chs:5594)
unRadioAction (./Graphics/UI/Gtk/Types.chs:5595)
castToRadioAction (./Graphics/UI/Gtk/Types.chs:5608)
gTypeRadioAction (./Graphics/UI/Gtk/Types.chs:5611)
ActionGroup (./Graphics/UI/Gtk/Types.chs:5617)
ActionGroupClass (./Graphics/UI/Gtk/Types.chs:5622)
toActionGroup (./Graphics/UI/Gtk/Types.chs:5623)
mkActionGroup (./Graphics/UI/Gtk/Types.chs:5619)
unActionGroup (./Graphics/UI/Gtk/Types.chs:5620)
castToActionGroup (./Graphics/UI/Gtk/Types.chs:5631)
gTypeActionGroup (./Graphics/UI/Gtk/Types.chs:5634)
UIManager (./Graphics/UI/Gtk/Types.chs:5640)
UIManagerClass (./Graphics/UI/Gtk/Types.chs:5645)
toUIManager (./Graphics/UI/Gtk/Types.chs:5646)
mkUIManager (./Graphics/UI/Gtk/Types.chs:5642)
unUIManager (./Graphics/UI/Gtk/Types.chs:5643)
castToUIManager (./Graphics/UI/Gtk/Types.chs:5654)
gTypeUIManager (./Graphics/UI/Gtk/Types.chs:5657)
WindowGroup (./Graphics/UI/Gtk/Types.chs:5663)
WindowGroupClass (./Graphics/UI/Gtk/Types.chs:5668)
toWindowGroup (./Graphics/UI/Gtk/Types.chs:5669)
mkWindowGroup (./Graphics/UI/Gtk/Types.chs:5665)
unWindowGroup (./Graphics/UI/Gtk/Types.chs:5666)
castToWindowGroup (./Graphics/UI/Gtk/Types.chs:5677)
gTypeWindowGroup (./Graphics/UI/Gtk/Types.chs:5680)
CellEditable (./Graphics/UI/Gtk/Types.chs:5686)
CellEditableClass (./Graphics/UI/Gtk/Types.chs:5691)
toCellEditable (./Graphics/UI/Gtk/Types.chs:5692)
mkCellEditable (./Graphics/UI/Gtk/Types.chs:5688)
unCellEditable (./Graphics/UI/Gtk/Types.chs:5689)
castToCellEditable (./Graphics/UI/Gtk/Types.chs:5700)
gTypeCellEditable (./Graphics/UI/Gtk/Types.chs:5703)
Editable (./Graphics/UI/Gtk/Types.chs:5709)
EditableClass (./Graphics/UI/Gtk/Types.chs:5714)
toEditable (./Graphics/UI/Gtk/Types.chs:5715)
mkEditable (./Graphics/UI/Gtk/Types.chs:5711)
unEditable (./Graphics/UI/Gtk/Types.chs:5712)
castToEditable (./Graphics/UI/Gtk/Types.chs:5723)
gTypeEditable (./Graphics/UI/Gtk/Types.chs:5726)
FileChooser (./Graphics/UI/Gtk/Types.chs:5732)
FileChooserClass (./Graphics/UI/Gtk/Types.chs:5737)
toFileChooser (./Graphics/UI/Gtk/Types.chs:5738)
mkFileChooser (./Graphics/UI/Gtk/Types.chs:5734)
unFileChooser (./Graphics/UI/Gtk/Types.chs:5735)
castToFileChooser (./Graphics/UI/Gtk/Types.chs:5746)
gTypeFileChooser (./Graphics/UI/Gtk/Types.chs:5749)
GC (./Graphics/UI/Gtk/Types.chs:5755)
GCClass (./Graphics/UI/Gtk/Types.chs:5760)
toGC (./Graphics/UI/Gtk/Types.chs:5761)
mkGC (./Graphics/UI/Gtk/Types.chs:5757)
unGC (./Graphics/UI/Gtk/Types.chs:5758)
castToGC (./Graphics/UI/Gtk/Types.chs:5769)
gTypeGC (./Graphics/UI/Gtk/Types.chs:5772)
87% ( 13 / 15) in 'Graphics.UI.Gtk.General.DNDTypes'
Missing documentation for:
Module header
mkTargetList (./Graphics/UI/Gtk/General/DNDTypes.chs:128)
11% ( 1 / 9) in 'Graphics.UI.Gtk.Abstract.ContainerChildProperties'
Missing documentation for:
containerChildGetPropertyBool (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:98)
containerChildSetPropertyBool (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:103)
newAttrFromContainerChildIntProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:112)
newAttrFromContainerChildUIntProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:119)
newAttrFromContainerChildBoolProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:128)
newAttrFromContainerChildEnumProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:135)
newAttrFromContainerChildFlagsProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:142)
newAttrFromContainerChildStringProperty (./Graphics/UI/Gtk/Abstract/ContainerChildProperties.chs:149)
7% ( 1 / 15) in 'Graphics.UI.Gtk.Embedding.Types'
Missing documentation for:
Socket (./Graphics/UI/Gtk/Embedding/Types.chs:73)
SocketClass (./Graphics/UI/Gtk/Embedding/Types.chs:78)
toSocket (./Graphics/UI/Gtk/Embedding/Types.chs:79)
mkSocket (./Graphics/UI/Gtk/Embedding/Types.chs:75)
unSocket (./Graphics/UI/Gtk/Embedding/Types.chs:76)
castToSocket (./Graphics/UI/Gtk/Embedding/Types.chs:92)
gTypeSocket (./Graphics/UI/Gtk/Embedding/Types.chs:95)
Plug (./Graphics/UI/Gtk/Embedding/Types.chs:101)
PlugClass (./Graphics/UI/Gtk/Embedding/Types.chs:106)
toPlug (./Graphics/UI/Gtk/Embedding/Types.chs:107)
mkPlug (./Graphics/UI/Gtk/Embedding/Types.chs:103)
unPlug (./Graphics/UI/Gtk/Embedding/Types.chs:104)
castToPlug (./Graphics/UI/Gtk/Embedding/Types.chs:122)
gTypePlug (./Graphics/UI/Gtk/Embedding/Types.chs:125)
100% ( 2 / 2) in 'Graphics.UI.Gtk.Embedding.Embedding'
33% ( 8 / 24) in 'Graphics.UI.Gtk.ModelView.Types'
Missing documentation for:
TypedTreeModel (./Graphics/UI/Gtk/ModelView/Types.chs:82)
TypedTreeModelClass (./Graphics/UI/Gtk/ModelView/Types.chs:84)
toTypedTreeModel (./Graphics/UI/Gtk/ModelView/Types.chs:90)
unsafeTreeModelToGeneric (./Graphics/UI/Gtk/ModelView/Types.chs:93)
TypedTreeModelSort (./Graphics/UI/Gtk/ModelView/Types.chs:98)
unsafeTreeModelSortToGeneric (./Graphics/UI/Gtk/ModelView/Types.chs:100)
TypedTreeModelFilter (./Graphics/UI/Gtk/ModelView/Types.chs:105)
unsafeTreeModelFilterToGeneric (./Graphics/UI/Gtk/ModelView/Types.chs:107)
receiveTreeIter (./Graphics/UI/Gtk/ModelView/Types.chs:154)
peekTreeIter (./Graphics/UI/Gtk/ModelView/Types.chs:164)
treeIterSetStamp (./Graphics/UI/Gtk/ModelView/Types.chs:170)
NativeTreePath (./Graphics/UI/Gtk/ModelView/Types.chs:185)
newTreePath (./Graphics/UI/Gtk/ModelView/Types.chs:191)
withTreePath (./Graphics/UI/Gtk/ModelView/Types.chs:197)
maybeWithTreePath (./Graphics/UI/Gtk/ModelView/Types.chs:204)
comboQuark (./Graphics/UI/Gtk/ModelView/Types.chs:263)
67% ( 2 / 3) in 'Graphics.UI.Gtk.Gdk.PixbufData'
Missing documentation for:
mkPixbufData (Graphics/UI/Gtk/Gdk/PixbufData.hs:51)
57% ( 20 / 35) in 'Graphics.UI.Gtk.Gdk.PixbufAnimation'
Missing documentation for:
PixbufAnimation (./Graphics/UI/Gtk/Types.chs:1490)
PixbufAnimationClass (./Graphics/UI/Gtk/Types.chs:1495)
castToPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1504)
gTypePixbufAnimation (./Graphics/UI/Gtk/Types.chs:1507)
toPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1496)
PixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1537)
PixbufAnimationIterClass (./Graphics/UI/Gtk/Types.chs:1542)
castToPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1551)
gTypePixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1554)
toPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1543)
PixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1513)
PixbufSimpleAnimClass (./Graphics/UI/Gtk/Types.chs:1518)
castToPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1528)
gTypePixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1531)
toPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1519)
74% ( 17 / 23) in 'Graphics.UI.Gtk.Builder'
Missing documentation for:
Builder (./Graphics/UI/Gtk/Types.chs:5080)
BuilderClass (./Graphics/UI/Gtk/Types.chs:5085)
castToBuilder (./Graphics/UI/Gtk/Types.chs:5095)
gTypeBuilder (./Graphics/UI/Gtk/Types.chs:5098)
toBuilder (./Graphics/UI/Gtk/Types.chs:5086)
BuilderError (./Graphics/UI/Gtk/Builder.chs:107)
55% ( 6 / 11) in 'Graphics.UI.Gtk.Abstract.Separator'
Missing documentation for:
Separator (./Graphics/UI/Gtk/Types.chs:4507)
SeparatorClass (./Graphics/UI/Gtk/Types.chs:4512)
castToSeparator (./Graphics/UI/Gtk/Types.chs:4523)
gTypeSeparator (./Graphics/UI/Gtk/Types.chs:4526)
toSeparator (./Graphics/UI/Gtk/Types.chs:4513)
55% ( 6 / 11) in 'Graphics.UI.Gtk.Abstract.Scrollbar'
Missing documentation for:
Scrollbar (./Graphics/UI/Gtk/Types.chs:4427)
ScrollbarClass (./Graphics/UI/Gtk/Types.chs:4432)
castToScrollbar (./Graphics/UI/Gtk/Types.chs:4444)
gTypeScrollbar (./Graphics/UI/Gtk/Types.chs:4447)
toScrollbar (./Graphics/UI/Gtk/Types.chs:4433)
78% ( 18 / 23) in 'Graphics.UI.Gtk.Abstract.Scale'
Missing documentation for:
Scale (./Graphics/UI/Gtk/Types.chs:4347)
ScaleClass (./Graphics/UI/Gtk/Types.chs:4352)
castToScale (./Graphics/UI/Gtk/Types.chs:4364)
gTypeScale (./Graphics/UI/Gtk/Types.chs:4367)
toScale (./Graphics/UI/Gtk/Types.chs:4353)
65% ( 13 / 20) in 'Graphics.UI.Gtk.Abstract.Object'
Missing documentation for:
Object (./Graphics/UI/Gtk/Types.chs:1606)
ObjectClass (./Graphics/UI/Gtk/Types.chs:1611)
castToObject (./Graphics/UI/Gtk/Types.chs:1620)
gTypeObject (./Graphics/UI/Gtk/Types.chs:1623)
toObject (./Graphics/UI/Gtk/Types.chs:1612)
makeNewObject (./Graphics/UI/Gtk/Abstract/Object.chs:109)
GWeakNotify (./Graphics/UI/Gtk/Abstract/Object.chs:126)
60% ( 25 / 42) in 'Graphics.UI.Gtk.Abstract.Paned'
Missing documentation for:
Paned (./Graphics/UI/Gtk/Types.chs:3697)
PanedClass (./Graphics/UI/Gtk/Types.chs:3702)
castToPaned (./Graphics/UI/Gtk/Types.chs:3714)
gTypePaned (./Graphics/UI/Gtk/Types.chs:3717)
toPaned (./Graphics/UI/Gtk/Types.chs:3703)
onCycleChildFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:319)
afterCycleChildFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:319)
onToggleHandleFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:327)
afterToggleHandleFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:327)
onMoveHandle (./Graphics/UI/Gtk/Abstract/Paned.chs:335)
afterMoveHandle (./Graphics/UI/Gtk/Abstract/Paned.chs:335)
onCycleHandleFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:343)
afterCycleHandleFocus (./Graphics/UI/Gtk/Abstract/Paned.chs:343)
onAcceptPosition (./Graphics/UI/Gtk/Abstract/Paned.chs:351)
afterAcceptPosition (./Graphics/UI/Gtk/Abstract/Paned.chs:351)
onCancelPosition (./Graphics/UI/Gtk/Abstract/Paned.chs:359)
afterCancelPosition (./Graphics/UI/Gtk/Abstract/Paned.chs:359)
69% ( 44 / 64) in 'Graphics.UI.Gtk.General.Structs'
Missing documentation for:
pokeGCValues (Graphics/UI/Gtk/General/Structs.hsc:328)
newGCValues (Graphics/UI/Gtk/General/Structs.hsc:417)
treeIterSize (Graphics/UI/Gtk/General/Structs.hsc:502)
textIterSize (Graphics/UI/Gtk/General/Structs.hsc:509)
inputError (Graphics/UI/Gtk/General/Structs.hsc:496)
fromResponse (Graphics/UI/Gtk/General/Structs.hsc:592)
toResponse (Graphics/UI/Gtk/General/Structs.hsc:606)
toNativeWindowId (Graphics/UI/Gtk/General/Structs.hsc:652)
fromNativeWindowId (Graphics/UI/Gtk/General/Structs.hsc:654)
nativeWindowIdNone (Graphics/UI/Gtk/General/Structs.hsc:656)
toolbarChildButton (Graphics/UI/Gtk/General/Structs.hsc:716)
toolbarChildToggleButton (Graphics/UI/Gtk/General/Structs.hsc:716)
toolbarChildRadioButton (Graphics/UI/Gtk/General/Structs.hsc:716)
dragContextGetActions (Graphics/UI/Gtk/General/Structs.hsc:992)
dragContextSetActions (Graphics/UI/Gtk/General/Structs.hsc:996)
dragContextGetSuggestedAction (Graphics/UI/Gtk/General/Structs.hsc:1008)
dragContextSetSuggestedAction (Graphics/UI/Gtk/General/Structs.hsc:1012)
dragContextGetAction (Graphics/UI/Gtk/General/Structs.hsc:1000)
dragContextSetAction (Graphics/UI/Gtk/General/Structs.hsc:1004)
withTargetEntries (Graphics/UI/Gtk/General/Structs.hsc:1086)
89% ( 50 / 56) in 'Graphics.UI.Gtk.Abstract.Range'
Missing documentation for:
Range (./Graphics/UI/Gtk/Types.chs:4322)
RangeClass (./Graphics/UI/Gtk/Types.chs:4327)
castToRange (./Graphics/UI/Gtk/Types.chs:4338)
gTypeRange (./Graphics/UI/Gtk/Types.chs:4341)
toRange (./Graphics/UI/Gtk/Types.chs:4328)
adjustBounds (./Graphics/UI/Gtk/Abstract/Range.chs:496)
79% ( 19 / 24) in 'Graphics.UI.Gtk.Embedding.Plug'
Missing documentation for:
Plug (./Graphics/UI/Gtk/Embedding/Types.chs:101)
PlugClass (./Graphics/UI/Gtk/Embedding/Types.chs:106)
castToPlug (./Graphics/UI/Gtk/Embedding/Types.chs:122)
gTypePlug (./Graphics/UI/Gtk/Embedding/Types.chs:125)
toPlug (./Graphics/UI/Gtk/Embedding/Types.chs:107)
67% ( 18 / 27) in 'Graphics.UI.Gtk.Embedding.Socket'
Missing documentation for:
Socket (./Graphics/UI/Gtk/Embedding/Types.chs:73)
SocketClass (./Graphics/UI/Gtk/Embedding/Types.chs:78)
castToSocket (./Graphics/UI/Gtk/Embedding/Types.chs:92)
gTypeSocket (./Graphics/UI/Gtk/Embedding/Types.chs:95)
toSocket (./Graphics/UI/Gtk/Embedding/Types.chs:79)
onPlugAdded (./Graphics/UI/Gtk/Embedding/Socket.chs:230)
afterPlugAdded (./Graphics/UI/Gtk/Embedding/Socket.chs:236)
onPlugRemoved (./Graphics/UI/Gtk/Embedding/Socket.chs:242)
afterPlugRemoved (./Graphics/UI/Gtk/Embedding/Socket.chs:248)
71% ( 5 / 7) in 'Graphics.UI.Gtk.Multiline.Types'
Missing documentation for:
Module header
TextIter (./Graphics/UI/Gtk/Multiline/Types.chs:41)
1% ( 20 /1374) in 'Graphics.UI.GtkInternals'
Missing documentation for:
objectUnrefFromMainloop (Graphics/UI/Gtk/General/Threading.hs:36)
AtkObject (./Graphics/UI/Gtk/Types.chs:843)
AtkObjectClass (./Graphics/UI/Gtk/Types.chs:848)
toAtkObject (./Graphics/UI/Gtk/Types.chs:849)
mkAtkObject (./Graphics/UI/Gtk/Types.chs:845)
unAtkObject (./Graphics/UI/Gtk/Types.chs:846)
castToAtkObject (./Graphics/UI/Gtk/Types.chs:857)
gTypeAtkObject (./Graphics/UI/Gtk/Types.chs:860)
Accessible (./Graphics/UI/Gtk/Types.chs:866)
AccessibleClass (./Graphics/UI/Gtk/Types.chs:871)
toAccessible (./Graphics/UI/Gtk/Types.chs:872)
mkAccessible (./Graphics/UI/Gtk/Types.chs:868)
unAccessible (./Graphics/UI/Gtk/Types.chs:869)
castToAccessible (./Graphics/UI/Gtk/Types.chs:881)
gTypeAccessible (./Graphics/UI/Gtk/Types.chs:884)
Keymap (./Graphics/UI/Gtk/Types.chs:890)
KeymapClass (./Graphics/UI/Gtk/Types.chs:895)
toKeymap (./Graphics/UI/Gtk/Types.chs:896)
mkKeymap (./Graphics/UI/Gtk/Types.chs:892)
unKeymap (./Graphics/UI/Gtk/Types.chs:893)
castToKeymap (./Graphics/UI/Gtk/Types.chs:904)
gTypeKeymap (./Graphics/UI/Gtk/Types.chs:907)
DisplayManager (./Graphics/UI/Gtk/Types.chs:913)
DisplayManagerClass (./Graphics/UI/Gtk/Types.chs:918)
toDisplayManager (./Graphics/UI/Gtk/Types.chs:919)
mkDisplayManager (./Graphics/UI/Gtk/Types.chs:915)
unDisplayManager (./Graphics/UI/Gtk/Types.chs:916)
castToDisplayManager (./Graphics/UI/Gtk/Types.chs:927)
gTypeDisplayManager (./Graphics/UI/Gtk/Types.chs:930)
AppLaunchContext (./Graphics/UI/Gtk/Types.chs:936)
AppLaunchContextClass (./Graphics/UI/Gtk/Types.chs:941)
toAppLaunchContext (./Graphics/UI/Gtk/Types.chs:942)
mkAppLaunchContext (./Graphics/UI/Gtk/Types.chs:938)
unAppLaunchContext (./Graphics/UI/Gtk/Types.chs:939)
castToAppLaunchContext (./Graphics/UI/Gtk/Types.chs:950)
gTypeAppLaunchContext (./Graphics/UI/Gtk/Types.chs:953)
PrintSettings (./Graphics/UI/Gtk/Types.chs:959)
PrintSettingsClass (./Graphics/UI/Gtk/Types.chs:964)
toPrintSettings (./Graphics/UI/Gtk/Types.chs:965)
mkPrintSettings (./Graphics/UI/Gtk/Types.chs:961)
unPrintSettings (./Graphics/UI/Gtk/Types.chs:962)
castToPrintSettings (./Graphics/UI/Gtk/Types.chs:973)
gTypePrintSettings (./Graphics/UI/Gtk/Types.chs:976)
PrintOperation (./Graphics/UI/Gtk/Types.chs:982)
PrintOperationClass (./Graphics/UI/Gtk/Types.chs:987)
toPrintOperation (./Graphics/UI/Gtk/Types.chs:988)
mkPrintOperation (./Graphics/UI/Gtk/Types.chs:984)
unPrintOperation (./Graphics/UI/Gtk/Types.chs:985)
castToPrintOperation (./Graphics/UI/Gtk/Types.chs:996)
gTypePrintOperation (./Graphics/UI/Gtk/Types.chs:999)
PrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1005)
PrintOperationPreviewClass (./Graphics/UI/Gtk/Types.chs:1010)
toPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1011)
mkPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1007)
unPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1008)
castToPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1019)
gTypePrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1022)
PageSetup (./Graphics/UI/Gtk/Types.chs:1028)
PageSetupClass (./Graphics/UI/Gtk/Types.chs:1033)
toPageSetup (./Graphics/UI/Gtk/Types.chs:1034)
mkPageSetup (./Graphics/UI/Gtk/Types.chs:1030)
unPageSetup (./Graphics/UI/Gtk/Types.chs:1031)
castToPageSetup (./Graphics/UI/Gtk/Types.chs:1042)
gTypePageSetup (./Graphics/UI/Gtk/Types.chs:1045)
PrintContext (./Graphics/UI/Gtk/Types.chs:1051)
PrintContextClass (./Graphics/UI/Gtk/Types.chs:1056)
toPrintContext (./Graphics/UI/Gtk/Types.chs:1057)
mkPrintContext (./Graphics/UI/Gtk/Types.chs:1053)
unPrintContext (./Graphics/UI/Gtk/Types.chs:1054)
castToPrintContext (./Graphics/UI/Gtk/Types.chs:1065)
gTypePrintContext (./Graphics/UI/Gtk/Types.chs:1068)
RecentChooser (./Graphics/UI/Gtk/Types.chs:1074)
RecentChooserClass (./Graphics/UI/Gtk/Types.chs:1079)
toRecentChooser (./Graphics/UI/Gtk/Types.chs:1080)
mkRecentChooser (./Graphics/UI/Gtk/Types.chs:1076)
unRecentChooser (./Graphics/UI/Gtk/Types.chs:1077)
castToRecentChooser (./Graphics/UI/Gtk/Types.chs:1088)
gTypeRecentChooser (./Graphics/UI/Gtk/Types.chs:1091)
RecentManager (./Graphics/UI/Gtk/Types.chs:1097)
RecentManagerClass (./Graphics/UI/Gtk/Types.chs:1102)
toRecentManager (./Graphics/UI/Gtk/Types.chs:1103)
mkRecentManager (./Graphics/UI/Gtk/Types.chs:1099)
unRecentManager (./Graphics/UI/Gtk/Types.chs:1100)
castToRecentManager (./Graphics/UI/Gtk/Types.chs:1111)
gTypeRecentManager (./Graphics/UI/Gtk/Types.chs:1114)
Drawable (./Graphics/UI/Gtk/Types.chs:1120)
DrawableClass (./Graphics/UI/Gtk/Types.chs:1125)
toDrawable (./Graphics/UI/Gtk/Types.chs:1126)
mkDrawable (./Graphics/UI/Gtk/Types.chs:1122)
unDrawable (./Graphics/UI/Gtk/Types.chs:1123)
castToDrawable (./Graphics/UI/Gtk/Types.chs:1134)
gTypeDrawable (./Graphics/UI/Gtk/Types.chs:1137)
DrawWindow (./Graphics/UI/Gtk/Types.chs:1143)
DrawWindowClass (./Graphics/UI/Gtk/Types.chs:1148)
toDrawWindow (./Graphics/UI/Gtk/Types.chs:1149)
mkDrawWindow (./Graphics/UI/Gtk/Types.chs:1145)
unDrawWindow (./Graphics/UI/Gtk/Types.chs:1146)
castToDrawWindow (./Graphics/UI/Gtk/Types.chs:1158)
gTypeDrawWindow (./Graphics/UI/Gtk/Types.chs:1161)
Pixmap (./Graphics/UI/Gtk/Types.chs:1167)
PixmapClass (./Graphics/UI/Gtk/Types.chs:1172)
toPixmap (./Graphics/UI/Gtk/Types.chs:1173)
mkPixmap (./Graphics/UI/Gtk/Types.chs:1169)
unPixmap (./Graphics/UI/Gtk/Types.chs:1170)
castToPixmap (./Graphics/UI/Gtk/Types.chs:1182)
gTypePixmap (./Graphics/UI/Gtk/Types.chs:1185)
Colormap (./Graphics/UI/Gtk/Types.chs:1191)
ColormapClass (./Graphics/UI/Gtk/Types.chs:1196)
toColormap (./Graphics/UI/Gtk/Types.chs:1197)
mkColormap (./Graphics/UI/Gtk/Types.chs:1193)
unColormap (./Graphics/UI/Gtk/Types.chs:1194)
castToColormap (./Graphics/UI/Gtk/Types.chs:1205)
gTypeColormap (./Graphics/UI/Gtk/Types.chs:1208)
Screen (./Graphics/UI/Gtk/Types.chs:1214)
ScreenClass (./Graphics/UI/Gtk/Types.chs:1219)
toScreen (./Graphics/UI/Gtk/Types.chs:1220)
mkScreen (./Graphics/UI/Gtk/Types.chs:1216)
unScreen (./Graphics/UI/Gtk/Types.chs:1217)
castToScreen (./Graphics/UI/Gtk/Types.chs:1228)
gTypeScreen (./Graphics/UI/Gtk/Types.chs:1231)
Display (./Graphics/UI/Gtk/Types.chs:1237)
DisplayClass (./Graphics/UI/Gtk/Types.chs:1242)
toDisplay (./Graphics/UI/Gtk/Types.chs:1243)
mkDisplay (./Graphics/UI/Gtk/Types.chs:1239)
unDisplay (./Graphics/UI/Gtk/Types.chs:1240)
castToDisplay (./Graphics/UI/Gtk/Types.chs:1251)
gTypeDisplay (./Graphics/UI/Gtk/Types.chs:1254)
Visual (./Graphics/UI/Gtk/Types.chs:1260)
VisualClass (./Graphics/UI/Gtk/Types.chs:1265)
toVisual (./Graphics/UI/Gtk/Types.chs:1266)
mkVisual (./Graphics/UI/Gtk/Types.chs:1262)
unVisual (./Graphics/UI/Gtk/Types.chs:1263)
castToVisual (./Graphics/UI/Gtk/Types.chs:1274)
gTypeVisual (./Graphics/UI/Gtk/Types.chs:1277)
Device (./Graphics/UI/Gtk/Types.chs:1283)
DeviceClass (./Graphics/UI/Gtk/Types.chs:1288)
toDevice (./Graphics/UI/Gtk/Types.chs:1289)
mkDevice (./Graphics/UI/Gtk/Types.chs:1285)
unDevice (./Graphics/UI/Gtk/Types.chs:1286)
castToDevice (./Graphics/UI/Gtk/Types.chs:1297)
gTypeDevice (./Graphics/UI/Gtk/Types.chs:1300)
Settings (./Graphics/UI/Gtk/Types.chs:1306)
SettingsClass (./Graphics/UI/Gtk/Types.chs:1311)
toSettings (./Graphics/UI/Gtk/Types.chs:1312)
mkSettings (./Graphics/UI/Gtk/Types.chs:1308)
unSettings (./Graphics/UI/Gtk/Types.chs:1309)
castToSettings (./Graphics/UI/Gtk/Types.chs:1320)
gTypeSettings (./Graphics/UI/Gtk/Types.chs:1323)
TextBuffer (./Graphics/UI/Gtk/Types.chs:1329)
TextBufferClass (./Graphics/UI/Gtk/Types.chs:1334)
toTextBuffer (./Graphics/UI/Gtk/Types.chs:1335)
mkTextBuffer (./Graphics/UI/Gtk/Types.chs:1331)
unTextBuffer (./Graphics/UI/Gtk/Types.chs:1332)
castToTextBuffer (./Graphics/UI/Gtk/Types.chs:1343)
gTypeTextBuffer (./Graphics/UI/Gtk/Types.chs:1346)
TextTag (./Graphics/UI/Gtk/Types.chs:1352)
TextTagClass (./Graphics/UI/Gtk/Types.chs:1357)
toTextTag (./Graphics/UI/Gtk/Types.chs:1358)
mkTextTag (./Graphics/UI/Gtk/Types.chs:1354)
unTextTag (./Graphics/UI/Gtk/Types.chs:1355)
castToTextTag (./Graphics/UI/Gtk/Types.chs:1366)
gTypeTextTag (./Graphics/UI/Gtk/Types.chs:1369)
TextTagTable (./Graphics/UI/Gtk/Types.chs:1375)
TextTagTableClass (./Graphics/UI/Gtk/Types.chs:1380)
toTextTagTable (./Graphics/UI/Gtk/Types.chs:1381)
mkTextTagTable (./Graphics/UI/Gtk/Types.chs:1377)
unTextTagTable (./Graphics/UI/Gtk/Types.chs:1378)
castToTextTagTable (./Graphics/UI/Gtk/Types.chs:1389)
gTypeTextTagTable (./Graphics/UI/Gtk/Types.chs:1392)
Style (./Graphics/UI/Gtk/Types.chs:1398)
StyleClass (./Graphics/UI/Gtk/Types.chs:1403)
toStyle (./Graphics/UI/Gtk/Types.chs:1404)
mkStyle (./Graphics/UI/Gtk/Types.chs:1400)
unStyle (./Graphics/UI/Gtk/Types.chs:1401)
castToStyle (./Graphics/UI/Gtk/Types.chs:1412)
gTypeStyle (./Graphics/UI/Gtk/Types.chs:1415)
RcStyle (./Graphics/UI/Gtk/Types.chs:1421)
RcStyleClass (./Graphics/UI/Gtk/Types.chs:1426)
toRcStyle (./Graphics/UI/Gtk/Types.chs:1427)
mkRcStyle (./Graphics/UI/Gtk/Types.chs:1423)
unRcStyle (./Graphics/UI/Gtk/Types.chs:1424)
castToRcStyle (./Graphics/UI/Gtk/Types.chs:1435)
gTypeRcStyle (./Graphics/UI/Gtk/Types.chs:1438)
DragContext (./Graphics/UI/Gtk/Types.chs:1444)
DragContextClass (./Graphics/UI/Gtk/Types.chs:1449)
toDragContext (./Graphics/UI/Gtk/Types.chs:1450)
mkDragContext (./Graphics/UI/Gtk/Types.chs:1446)
unDragContext (./Graphics/UI/Gtk/Types.chs:1447)
castToDragContext (./Graphics/UI/Gtk/Types.chs:1458)
gTypeDragContext (./Graphics/UI/Gtk/Types.chs:1461)
Pixbuf (./Graphics/UI/Gtk/Types.chs:1467)
PixbufClass (./Graphics/UI/Gtk/Types.chs:1472)
toPixbuf (./Graphics/UI/Gtk/Types.chs:1473)
mkPixbuf (./Graphics/UI/Gtk/Types.chs:1469)
unPixbuf (./Graphics/UI/Gtk/Types.chs:1470)
castToPixbuf (./Graphics/UI/Gtk/Types.chs:1481)
gTypePixbuf (./Graphics/UI/Gtk/Types.chs:1484)
PixbufAnimation (./Graphics/UI/Gtk/Types.chs:1490)
PixbufAnimationClass (./Graphics/UI/Gtk/Types.chs:1495)
toPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1496)
mkPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1492)
unPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1493)
castToPixbufAnimation (./Graphics/UI/Gtk/Types.chs:1504)
gTypePixbufAnimation (./Graphics/UI/Gtk/Types.chs:1507)
PixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1513)
PixbufSimpleAnimClass (./Graphics/UI/Gtk/Types.chs:1518)
toPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1519)
mkPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1515)
unPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1516)
castToPixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1528)
gTypePixbufSimpleAnim (./Graphics/UI/Gtk/Types.chs:1531)
PixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1537)
PixbufAnimationIterClass (./Graphics/UI/Gtk/Types.chs:1542)
toPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1543)
mkPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1539)
unPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1540)
castToPixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1551)
gTypePixbufAnimationIter (./Graphics/UI/Gtk/Types.chs:1554)
TextChildAnchor (./Graphics/UI/Gtk/Types.chs:1560)
TextChildAnchorClass (./Graphics/UI/Gtk/Types.chs:1565)
toTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1566)
mkTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1562)
unTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1563)
castToTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1574)
gTypeTextChildAnchor (./Graphics/UI/Gtk/Types.chs:1577)
TextMark (./Graphics/UI/Gtk/Types.chs:1583)
TextMarkClass (./Graphics/UI/Gtk/Types.chs:1588)
toTextMark (./Graphics/UI/Gtk/Types.chs:1589)
mkTextMark (./Graphics/UI/Gtk/Types.chs:1585)
unTextMark (./Graphics/UI/Gtk/Types.chs:1586)
castToTextMark (./Graphics/UI/Gtk/Types.chs:1597)
gTypeTextMark (./Graphics/UI/Gtk/Types.chs:1600)
Object (./Graphics/UI/Gtk/Types.chs:1606)
ObjectClass (./Graphics/UI/Gtk/Types.chs:1611)
toObject (./Graphics/UI/Gtk/Types.chs:1612)
mkObject (./Graphics/UI/Gtk/Types.chs:1608)
unObject (./Graphics/UI/Gtk/Types.chs:1609)
castToObject (./Graphics/UI/Gtk/Types.chs:1620)
gTypeObject (./Graphics/UI/Gtk/Types.chs:1623)
RecentFilter (./Graphics/UI/Gtk/Types.chs:1629)
RecentFilterClass (./Graphics/UI/Gtk/Types.chs:1634)
toRecentFilter (./Graphics/UI/Gtk/Types.chs:1635)
mkRecentFilter (./Graphics/UI/Gtk/Types.chs:1631)
unRecentFilter (./Graphics/UI/Gtk/Types.chs:1632)
castToRecentFilter (./Graphics/UI/Gtk/Types.chs:1644)
gTypeRecentFilter (./Graphics/UI/Gtk/Types.chs:1647)
Widget (./Graphics/UI/Gtk/Types.chs:1653)
WidgetClass (./Graphics/UI/Gtk/Types.chs:1658)
toWidget (./Graphics/UI/Gtk/Types.chs:1659)
mkWidget (./Graphics/UI/Gtk/Types.chs:1655)
unWidget (./Graphics/UI/Gtk/Types.chs:1656)
castToWidget (./Graphics/UI/Gtk/Types.chs:1668)
gTypeWidget (./Graphics/UI/Gtk/Types.chs:1671)
HSV (./Graphics/UI/Gtk/Types.chs:1677)
HSVClass (./Graphics/UI/Gtk/Types.chs:1682)
toHSV (./Graphics/UI/Gtk/Types.chs:1683)
mkHSV (./Graphics/UI/Gtk/Types.chs:1679)
unHSV (./Graphics/UI/Gtk/Types.chs:1680)
castToHSV (./Graphics/UI/Gtk/Types.chs:1693)
gTypeHSV (./Graphics/UI/Gtk/Types.chs:1696)
Misc (./Graphics/UI/Gtk/Types.chs:1702)
MiscClass (./Graphics/UI/Gtk/Types.chs:1707)
toMisc (./Graphics/UI/Gtk/Types.chs:1708)
mkMisc (./Graphics/UI/Gtk/Types.chs:1704)
unMisc (./Graphics/UI/Gtk/Types.chs:1705)
castToMisc (./Graphics/UI/Gtk/Types.chs:1718)
gTypeMisc (./Graphics/UI/Gtk/Types.chs:1721)
Label (./Graphics/UI/Gtk/Types.chs:1727)
LabelClass (./Graphics/UI/Gtk/Types.chs:1732)
toLabel (./Graphics/UI/Gtk/Types.chs:1733)
mkLabel (./Graphics/UI/Gtk/Types.chs:1729)
unLabel (./Graphics/UI/Gtk/Types.chs:1730)
castToLabel (./Graphics/UI/Gtk/Types.chs:1744)
gTypeLabel (./Graphics/UI/Gtk/Types.chs:1747)
AccelLabel (./Graphics/UI/Gtk/Types.chs:1753)
AccelLabelClass (./Graphics/UI/Gtk/Types.chs:1758)
toAccelLabel (./Graphics/UI/Gtk/Types.chs:1759)
mkAccelLabel (./Graphics/UI/Gtk/Types.chs:1755)
unAccelLabel (./Graphics/UI/Gtk/Types.chs:1756)
castToAccelLabel (./Graphics/UI/Gtk/Types.chs:1771)
gTypeAccelLabel (./Graphics/UI/Gtk/Types.chs:1774)
TipsQuery (./Graphics/UI/Gtk/Types.chs:1780)
TipsQueryClass (./Graphics/UI/Gtk/Types.chs:1785)
toTipsQuery (./Graphics/UI/Gtk/Types.chs:1786)
mkTipsQuery (./Graphics/UI/Gtk/Types.chs:1782)
unTipsQuery (./Graphics/UI/Gtk/Types.chs:1783)
castToTipsQuery (./Graphics/UI/Gtk/Types.chs:1798)
gTypeTipsQuery (./Graphics/UI/Gtk/Types.chs:1801)
Arrow (./Graphics/UI/Gtk/Types.chs:1807)
ArrowClass (./Graphics/UI/Gtk/Types.chs:1812)
toArrow (./Graphics/UI/Gtk/Types.chs:1813)
mkArrow (./Graphics/UI/Gtk/Types.chs:1809)
unArrow (./Graphics/UI/Gtk/Types.chs:1810)
castToArrow (./Graphics/UI/Gtk/Types.chs:1824)
gTypeArrow (./Graphics/UI/Gtk/Types.chs:1827)
Image (./Graphics/UI/Gtk/Types.chs:1833)
ImageClass (./Graphics/UI/Gtk/Types.chs:1838)
toImage (./Graphics/UI/Gtk/Types.chs:1839)
mkImage (./Graphics/UI/Gtk/Types.chs:1835)
unImage (./Graphics/UI/Gtk/Types.chs:1836)
castToImage (./Graphics/UI/Gtk/Types.chs:1850)
gTypeImage (./Graphics/UI/Gtk/Types.chs:1853)
Container (./Graphics/UI/Gtk/Types.chs:1859)
ContainerClass (./Graphics/UI/Gtk/Types.chs:1864)
toContainer (./Graphics/UI/Gtk/Types.chs:1865)
mkContainer (./Graphics/UI/Gtk/Types.chs:1861)
unContainer (./Graphics/UI/Gtk/Types.chs:1862)
castToContainer (./Graphics/UI/Gtk/Types.chs:1875)
gTypeContainer (./Graphics/UI/Gtk/Types.chs:1878)
ToolPalette (./Graphics/UI/Gtk/Types.chs:1884)
ToolPaletteClass (./Graphics/UI/Gtk/Types.chs:1889)
toToolPalette (./Graphics/UI/Gtk/Types.chs:1890)
mkToolPalette (./Graphics/UI/Gtk/Types.chs:1886)
unToolPalette (./Graphics/UI/Gtk/Types.chs:1887)
castToToolPalette (./Graphics/UI/Gtk/Types.chs:1901)
gTypeToolPalette (./Graphics/UI/Gtk/Types.chs:1904)
ToolItemGroup (./Graphics/UI/Gtk/Types.chs:1910)
ToolItemGroupClass (./Graphics/UI/Gtk/Types.chs:1915)
toToolItemGroup (./Graphics/UI/Gtk/Types.chs:1916)
mkToolItemGroup (./Graphics/UI/Gtk/Types.chs:1912)
unToolItemGroup (./Graphics/UI/Gtk/Types.chs:1913)
castToToolItemGroup (./Graphics/UI/Gtk/Types.chs:1927)
gTypeToolItemGroup (./Graphics/UI/Gtk/Types.chs:1930)
Bin (./Graphics/UI/Gtk/Types.chs:1936)
BinClass (./Graphics/UI/Gtk/Types.chs:1941)
toBin (./Graphics/UI/Gtk/Types.chs:1942)
mkBin (./Graphics/UI/Gtk/Types.chs:1938)
unBin (./Graphics/UI/Gtk/Types.chs:1939)
castToBin (./Graphics/UI/Gtk/Types.chs:1953)
gTypeBin (./Graphics/UI/Gtk/Types.chs:1956)
Alignment (./Graphics/UI/Gtk/Types.chs:1962)
AlignmentClass (./Graphics/UI/Gtk/Types.chs:1967)
toAlignment (./Graphics/UI/Gtk/Types.chs:1968)
mkAlignment (./Graphics/UI/Gtk/Types.chs:1964)
unAlignment (./Graphics/UI/Gtk/Types.chs:1965)
castToAlignment (./Graphics/UI/Gtk/Types.chs:1980)
gTypeAlignment (./Graphics/UI/Gtk/Types.chs:1983)
Frame (./Graphics/UI/Gtk/Types.chs:1989)
FrameClass (./Graphics/UI/Gtk/Types.chs:1994)
toFrame (./Graphics/UI/Gtk/Types.chs:1995)
mkFrame (./Graphics/UI/Gtk/Types.chs:1991)
unFrame (./Graphics/UI/Gtk/Types.chs:1992)
castToFrame (./Graphics/UI/Gtk/Types.chs:2007)
gTypeFrame (./Graphics/UI/Gtk/Types.chs:2010)
AspectFrame (./Graphics/UI/Gtk/Types.chs:2016)
AspectFrameClass (./Graphics/UI/Gtk/Types.chs:2021)
toAspectFrame (./Graphics/UI/Gtk/Types.chs:2022)
mkAspectFrame (./Graphics/UI/Gtk/Types.chs:2018)
unAspectFrame (./Graphics/UI/Gtk/Types.chs:2019)
castToAspectFrame (./Graphics/UI/Gtk/Types.chs:2035)
gTypeAspectFrame (./Graphics/UI/Gtk/Types.chs:2038)
Button (./Graphics/UI/Gtk/Types.chs:2044)
ButtonClass (./Graphics/UI/Gtk/Types.chs:2049)
toButton (./Graphics/UI/Gtk/Types.chs:2050)
mkButton (./Graphics/UI/Gtk/Types.chs:2046)
unButton (./Graphics/UI/Gtk/Types.chs:2047)
castToButton (./Graphics/UI/Gtk/Types.chs:2062)
gTypeButton (./Graphics/UI/Gtk/Types.chs:2065)
ScaleButton (./Graphics/UI/Gtk/Types.chs:2071)
ScaleButtonClass (./Graphics/UI/Gtk/Types.chs:2076)
toScaleButton (./Graphics/UI/Gtk/Types.chs:2077)
mkScaleButton (./Graphics/UI/Gtk/Types.chs:2073)
unScaleButton (./Graphics/UI/Gtk/Types.chs:2074)
castToScaleButton (./Graphics/UI/Gtk/Types.chs:2090)
gTypeScaleButton (./Graphics/UI/Gtk/Types.chs:2093)
VolumeButton (./Graphics/UI/Gtk/Types.chs:2099)
VolumeButtonClass (./Graphics/UI/Gtk/Types.chs:2104)
toVolumeButton (./Graphics/UI/Gtk/Types.chs:2105)
mkVolumeButton (./Graphics/UI/Gtk/Types.chs:2101)
unVolumeButton (./Graphics/UI/Gtk/Types.chs:2102)
castToVolumeButton (./Graphics/UI/Gtk/Types.chs:2119)
gTypeVolumeButton (./Graphics/UI/Gtk/Types.chs:2122)
LinkButton (./Graphics/UI/Gtk/Types.chs:2128)
LinkButtonClass (./Graphics/UI/Gtk/Types.chs:2133)
toLinkButton (./Graphics/UI/Gtk/Types.chs:2134)
mkLinkButton (./Graphics/UI/Gtk/Types.chs:2130)
unLinkButton (./Graphics/UI/Gtk/Types.chs:2131)
castToLinkButton (./Graphics/UI/Gtk/Types.chs:2147)
gTypeLinkButton (./Graphics/UI/Gtk/Types.chs:2150)
ToggleButton (./Graphics/UI/Gtk/Types.chs:2156)
ToggleButtonClass (./Graphics/UI/Gtk/Types.chs:2161)
toToggleButton (./Graphics/UI/Gtk/Types.chs:2162)
mkToggleButton (./Graphics/UI/Gtk/Types.chs:2158)
unToggleButton (./Graphics/UI/Gtk/Types.chs:2159)
castToToggleButton (./Graphics/UI/Gtk/Types.chs:2175)
gTypeToggleButton (./Graphics/UI/Gtk/Types.chs:2178)
CheckButton (./Graphics/UI/Gtk/Types.chs:2184)
CheckButtonClass (./Graphics/UI/Gtk/Types.chs:2189)
toCheckButton (./Graphics/UI/Gtk/Types.chs:2190)
mkCheckButton (./Graphics/UI/Gtk/Types.chs:2186)
unCheckButton (./Graphics/UI/Gtk/Types.chs:2187)
castToCheckButton (./Graphics/UI/Gtk/Types.chs:2204)
gTypeCheckButton (./Graphics/UI/Gtk/Types.chs:2207)
RadioButton (./Graphics/UI/Gtk/Types.chs:2213)
RadioButtonClass (./Graphics/UI/Gtk/Types.chs:2218)
toRadioButton (./Graphics/UI/Gtk/Types.chs:2219)
mkRadioButton (./Graphics/UI/Gtk/Types.chs:2215)
unRadioButton (./Graphics/UI/Gtk/Types.chs:2216)
castToRadioButton (./Graphics/UI/Gtk/Types.chs:2234)
gTypeRadioButton (./Graphics/UI/Gtk/Types.chs:2237)
ColorButton (./Graphics/UI/Gtk/Types.chs:2243)
ColorButtonClass (./Graphics/UI/Gtk/Types.chs:2248)
toColorButton (./Graphics/UI/Gtk/Types.chs:2249)
mkColorButton (./Graphics/UI/Gtk/Types.chs:2245)
unColorButton (./Graphics/UI/Gtk/Types.chs:2246)
castToColorButton (./Graphics/UI/Gtk/Types.chs:2262)
gTypeColorButton (./Graphics/UI/Gtk/Types.chs:2265)
FontButton (./Graphics/UI/Gtk/Types.chs:2271)
FontButtonClass (./Graphics/UI/Gtk/Types.chs:2276)
toFontButton (./Graphics/UI/Gtk/Types.chs:2277)
mkFontButton (./Graphics/UI/Gtk/Types.chs:2273)
unFontButton (./Graphics/UI/Gtk/Types.chs:2274)
castToFontButton (./Graphics/UI/Gtk/Types.chs:2290)
gTypeFontButton (./Graphics/UI/Gtk/Types.chs:2293)
OptionMenu (./Graphics/UI/Gtk/Types.chs:2299)
OptionMenuClass (./Graphics/UI/Gtk/Types.chs:2304)
toOptionMenu (./Graphics/UI/Gtk/Types.chs:2305)
mkOptionMenu (./Graphics/UI/Gtk/Types.chs:2301)
unOptionMenu (./Graphics/UI/Gtk/Types.chs:2302)
castToOptionMenu (./Graphics/UI/Gtk/Types.chs:2318)
gTypeOptionMenu (./Graphics/UI/Gtk/Types.chs:2321)
Item (./Graphics/UI/Gtk/Types.chs:2327)
ItemClass (./Graphics/UI/Gtk/Types.chs:2332)
toItem (./Graphics/UI/Gtk/Types.chs:2333)
mkItem (./Graphics/UI/Gtk/Types.chs:2329)
unItem (./Graphics/UI/Gtk/Types.chs:2330)
castToItem (./Graphics/UI/Gtk/Types.chs:2345)
gTypeItem (./Graphics/UI/Gtk/Types.chs:2348)
MenuItem (./Graphics/UI/Gtk/Types.chs:2354)
MenuItemClass (./Graphics/UI/Gtk/Types.chs:2359)
toMenuItem (./Graphics/UI/Gtk/Types.chs:2360)
mkMenuItem (./Graphics/UI/Gtk/Types.chs:2356)
unMenuItem (./Graphics/UI/Gtk/Types.chs:2357)
castToMenuItem (./Graphics/UI/Gtk/Types.chs:2373)
gTypeMenuItem (./Graphics/UI/Gtk/Types.chs:2376)
CheckMenuItem (./Graphics/UI/Gtk/Types.chs:2382)
CheckMenuItemClass (./Graphics/UI/Gtk/Types.chs:2387)
toCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2388)
mkCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2384)
unCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2385)
castToCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2402)
gTypeCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2405)
RadioMenuItem (./Graphics/UI/Gtk/Types.chs:2411)
RadioMenuItemClass (./Graphics/UI/Gtk/Types.chs:2416)
toRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2417)
mkRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2413)
unRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2414)
castToRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2432)
gTypeRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2435)
TearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2441)
TearoffMenuItemClass (./Graphics/UI/Gtk/Types.chs:2446)
toTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2447)
mkTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2443)
unTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2444)
castToTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2461)
gTypeTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2464)
ImageMenuItem (./Graphics/UI/Gtk/Types.chs:2470)
ImageMenuItemClass (./Graphics/UI/Gtk/Types.chs:2475)
toImageMenuItem (./Graphics/UI/Gtk/Types.chs:2476)
mkImageMenuItem (./Graphics/UI/Gtk/Types.chs:2472)
unImageMenuItem (./Graphics/UI/Gtk/Types.chs:2473)
castToImageMenuItem (./Graphics/UI/Gtk/Types.chs:2490)
gTypeImageMenuItem (./Graphics/UI/Gtk/Types.chs:2493)
SeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2499)
SeparatorMenuItemClass (./Graphics/UI/Gtk/Types.chs:2504)
toSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2505)
mkSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2501)
unSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2502)
castToSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2519)
gTypeSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2522)
ListItem (./Graphics/UI/Gtk/Types.chs:2528)
ListItemClass (./Graphics/UI/Gtk/Types.chs:2533)
toListItem (./Graphics/UI/Gtk/Types.chs:2534)
mkListItem (./Graphics/UI/Gtk/Types.chs:2530)
unListItem (./Graphics/UI/Gtk/Types.chs:2531)
castToListItem (./Graphics/UI/Gtk/Types.chs:2547)
gTypeListItem (./Graphics/UI/Gtk/Types.chs:2550)
Window (./Graphics/UI/Gtk/Types.chs:2556)
WindowClass (./Graphics/UI/Gtk/Types.chs:2561)
toWindow (./Graphics/UI/Gtk/Types.chs:2562)
mkWindow (./Graphics/UI/Gtk/Types.chs:2558)
unWindow (./Graphics/UI/Gtk/Types.chs:2559)
castToWindow (./Graphics/UI/Gtk/Types.chs:2574)
gTypeWindow (./Graphics/UI/Gtk/Types.chs:2577)
Assistant (./Graphics/UI/Gtk/Types.chs:2583)
AssistantClass (./Graphics/UI/Gtk/Types.chs:2588)
toAssistant (./Graphics/UI/Gtk/Types.chs:2589)
mkAssistant (./Graphics/UI/Gtk/Types.chs:2585)
unAssistant (./Graphics/UI/Gtk/Types.chs:2586)
castToAssistant (./Graphics/UI/Gtk/Types.chs:2602)
gTypeAssistant (./Graphics/UI/Gtk/Types.chs:2605)
OffscreenWindow (./Graphics/UI/Gtk/Types.chs:2611)
OffscreenWindowClass (./Graphics/UI/Gtk/Types.chs:2616)
toOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2617)
mkOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2613)
unOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2614)
castToOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2630)
gTypeOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2633)
Dialog (./Graphics/UI/Gtk/Types.chs:2639)
DialogClass (./Graphics/UI/Gtk/Types.chs:2644)
toDialog (./Graphics/UI/Gtk/Types.chs:2645)
mkDialog (./Graphics/UI/Gtk/Types.chs:2641)
unDialog (./Graphics/UI/Gtk/Types.chs:2642)
castToDialog (./Graphics/UI/Gtk/Types.chs:2658)
gTypeDialog (./Graphics/UI/Gtk/Types.chs:2661)
AboutDialog (./Graphics/UI/Gtk/Types.chs:2667)
AboutDialogClass (./Graphics/UI/Gtk/Types.chs:2672)
toAboutDialog (./Graphics/UI/Gtk/Types.chs:2673)
mkAboutDialog (./Graphics/UI/Gtk/Types.chs:2669)
unAboutDialog (./Graphics/UI/Gtk/Types.chs:2670)
castToAboutDialog (./Graphics/UI/Gtk/Types.chs:2687)
gTypeAboutDialog (./Graphics/UI/Gtk/Types.chs:2690)
ColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2696)
ColorSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2701)
toColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2702)
mkColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2698)
unColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2699)
castToColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2716)
gTypeColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2719)
FileSelection (./Graphics/UI/Gtk/Types.chs:2725)
FileSelectionClass (./Graphics/UI/Gtk/Types.chs:2730)
toFileSelection (./Graphics/UI/Gtk/Types.chs:2731)
mkFileSelection (./Graphics/UI/Gtk/Types.chs:2727)
unFileSelection (./Graphics/UI/Gtk/Types.chs:2728)
castToFileSelection (./Graphics/UI/Gtk/Types.chs:2745)
gTypeFileSelection (./Graphics/UI/Gtk/Types.chs:2748)
FileChooserDialog (./Graphics/UI/Gtk/Types.chs:2754)
FileChooserDialogClass (./Graphics/UI/Gtk/Types.chs:2759)
toFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2760)
mkFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2756)
unFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2757)
castToFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2774)
gTypeFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2777)
FontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2783)
FontSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2788)
toFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2789)
mkFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2785)
unFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2786)
castToFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2803)
gTypeFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2806)
InputDialog (./Graphics/UI/Gtk/Types.chs:2812)
InputDialogClass (./Graphics/UI/Gtk/Types.chs:2817)
toInputDialog (./Graphics/UI/Gtk/Types.chs:2818)
mkInputDialog (./Graphics/UI/Gtk/Types.chs:2814)
unInputDialog (./Graphics/UI/Gtk/Types.chs:2815)
castToInputDialog (./Graphics/UI/Gtk/Types.chs:2832)
gTypeInputDialog (./Graphics/UI/Gtk/Types.chs:2835)
MessageDialog (./Graphics/UI/Gtk/Types.chs:2841)
MessageDialogClass (./Graphics/UI/Gtk/Types.chs:2846)
toMessageDialog (./Graphics/UI/Gtk/Types.chs:2847)
mkMessageDialog (./Graphics/UI/Gtk/Types.chs:2843)
unMessageDialog (./Graphics/UI/Gtk/Types.chs:2844)
castToMessageDialog (./Graphics/UI/Gtk/Types.chs:2861)
gTypeMessageDialog (./Graphics/UI/Gtk/Types.chs:2864)
EventBox (./Graphics/UI/Gtk/Types.chs:2870)
EventBoxClass (./Graphics/UI/Gtk/Types.chs:2875)
toEventBox (./Graphics/UI/Gtk/Types.chs:2876)
mkEventBox (./Graphics/UI/Gtk/Types.chs:2872)
unEventBox (./Graphics/UI/Gtk/Types.chs:2873)
castToEventBox (./Graphics/UI/Gtk/Types.chs:2888)
gTypeEventBox (./Graphics/UI/Gtk/Types.chs:2891)
HandleBox (./Graphics/UI/Gtk/Types.chs:2897)
HandleBoxClass (./Graphics/UI/Gtk/Types.chs:2902)
toHandleBox (./Graphics/UI/Gtk/Types.chs:2903)
mkHandleBox (./Graphics/UI/Gtk/Types.chs:2899)
unHandleBox (./Graphics/UI/Gtk/Types.chs:2900)
castToHandleBox (./Graphics/UI/Gtk/Types.chs:2915)
gTypeHandleBox (./Graphics/UI/Gtk/Types.chs:2918)
ScrolledWindow (./Graphics/UI/Gtk/Types.chs:2924)
ScrolledWindowClass (./Graphics/UI/Gtk/Types.chs:2929)
toScrolledWindow (./Graphics/UI/Gtk/Types.chs:2930)
mkScrolledWindow (./Graphics/UI/Gtk/Types.chs:2926)
unScrolledWindow (./Graphics/UI/Gtk/Types.chs:2927)
castToScrolledWindow (./Graphics/UI/Gtk/Types.chs:2942)
gTypeScrolledWindow (./Graphics/UI/Gtk/Types.chs:2945)
Viewport (./Graphics/UI/Gtk/Types.chs:2951)
ViewportClass (./Graphics/UI/Gtk/Types.chs:2956)
toViewport (./Graphics/UI/Gtk/Types.chs:2957)
mkViewport (./Graphics/UI/Gtk/Types.chs:2953)
unViewport (./Graphics/UI/Gtk/Types.chs:2954)
castToViewport (./Graphics/UI/Gtk/Types.chs:2969)
gTypeViewport (./Graphics/UI/Gtk/Types.chs:2972)
Expander (./Graphics/UI/Gtk/Types.chs:2978)
ExpanderClass (./Graphics/UI/Gtk/Types.chs:2983)
toExpander (./Graphics/UI/Gtk/Types.chs:2984)
mkExpander (./Graphics/UI/Gtk/Types.chs:2980)
unExpander (./Graphics/UI/Gtk/Types.chs:2981)
castToExpander (./Graphics/UI/Gtk/Types.chs:2996)
gTypeExpander (./Graphics/UI/Gtk/Types.chs:2999)
ComboBox (./Graphics/UI/Gtk/Types.chs:3005)
ComboBoxClass (./Graphics/UI/Gtk/Types.chs:3010)
toComboBox (./Graphics/UI/Gtk/Types.chs:3011)
mkComboBox (./Graphics/UI/Gtk/Types.chs:3007)
unComboBox (./Graphics/UI/Gtk/Types.chs:3008)
castToComboBox (./Graphics/UI/Gtk/Types.chs:3023)
gTypeComboBox (./Graphics/UI/Gtk/Types.chs:3026)
ComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3032)
ComboBoxEntryClass (./Graphics/UI/Gtk/Types.chs:3037)
toComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3038)
mkComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3034)
unComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3035)
castToComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3051)
gTypeComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3054)
ToolItem (./Graphics/UI/Gtk/Types.chs:3060)
ToolItemClass (./Graphics/UI/Gtk/Types.chs:3065)
toToolItem (./Graphics/UI/Gtk/Types.chs:3066)
mkToolItem (./Graphics/UI/Gtk/Types.chs:3062)
unToolItem (./Graphics/UI/Gtk/Types.chs:3063)
castToToolItem (./Graphics/UI/Gtk/Types.chs:3078)
gTypeToolItem (./Graphics/UI/Gtk/Types.chs:3081)
ToolButton (./Graphics/UI/Gtk/Types.chs:3087)
ToolButtonClass (./Graphics/UI/Gtk/Types.chs:3092)
toToolButton (./Graphics/UI/Gtk/Types.chs:3093)
mkToolButton (./Graphics/UI/Gtk/Types.chs:3089)
unToolButton (./Graphics/UI/Gtk/Types.chs:3090)
castToToolButton (./Graphics/UI/Gtk/Types.chs:3106)
gTypeToolButton (./Graphics/UI/Gtk/Types.chs:3109)
MenuToolButton (./Graphics/UI/Gtk/Types.chs:3115)
MenuToolButtonClass (./Graphics/UI/Gtk/Types.chs:3120)
toMenuToolButton (./Graphics/UI/Gtk/Types.chs:3121)
mkMenuToolButton (./Graphics/UI/Gtk/Types.chs:3117)
unMenuToolButton (./Graphics/UI/Gtk/Types.chs:3118)
castToMenuToolButton (./Graphics/UI/Gtk/Types.chs:3135)
gTypeMenuToolButton (./Graphics/UI/Gtk/Types.chs:3138)
ToggleToolButton (./Graphics/UI/Gtk/Types.chs:3144)
ToggleToolButtonClass (./Graphics/UI/Gtk/Types.chs:3149)
toToggleToolButton (./Graphics/UI/Gtk/Types.chs:3150)
mkToggleToolButton (./Graphics/UI/Gtk/Types.chs:3146)
unToggleToolButton (./Graphics/UI/Gtk/Types.chs:3147)
castToToggleToolButton (./Graphics/UI/Gtk/Types.chs:3164)
gTypeToggleToolButton (./Graphics/UI/Gtk/Types.chs:3167)
RadioToolButton (./Graphics/UI/Gtk/Types.chs:3173)
RadioToolButtonClass (./Graphics/UI/Gtk/Types.chs:3178)
toRadioToolButton (./Graphics/UI/Gtk/Types.chs:3179)
mkRadioToolButton (./Graphics/UI/Gtk/Types.chs:3175)
unRadioToolButton (./Graphics/UI/Gtk/Types.chs:3176)
castToRadioToolButton (./Graphics/UI/Gtk/Types.chs:3194)
gTypeRadioToolButton (./Graphics/UI/Gtk/Types.chs:3197)
SeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3203)
SeparatorToolItemClass (./Graphics/UI/Gtk/Types.chs:3208)
toSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3209)
mkSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3205)
unSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3206)
castToSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3222)
gTypeSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3225)
Box (./Graphics/UI/Gtk/Types.chs:3231)
BoxClass (./Graphics/UI/Gtk/Types.chs:3236)
toBox (./Graphics/UI/Gtk/Types.chs:3237)
mkBox (./Graphics/UI/Gtk/Types.chs:3233)
unBox (./Graphics/UI/Gtk/Types.chs:3234)
castToBox (./Graphics/UI/Gtk/Types.chs:3248)
gTypeBox (./Graphics/UI/Gtk/Types.chs:3251)
ButtonBox (./Graphics/UI/Gtk/Types.chs:3257)
ButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3262)
toButtonBox (./Graphics/UI/Gtk/Types.chs:3263)
mkButtonBox (./Graphics/UI/Gtk/Types.chs:3259)
unButtonBox (./Graphics/UI/Gtk/Types.chs:3260)
castToButtonBox (./Graphics/UI/Gtk/Types.chs:3275)
gTypeButtonBox (./Graphics/UI/Gtk/Types.chs:3278)
HButtonBox (./Graphics/UI/Gtk/Types.chs:3284)
HButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3289)
toHButtonBox (./Graphics/UI/Gtk/Types.chs:3290)
mkHButtonBox (./Graphics/UI/Gtk/Types.chs:3286)
unHButtonBox (./Graphics/UI/Gtk/Types.chs:3287)
castToHButtonBox (./Graphics/UI/Gtk/Types.chs:3303)
gTypeHButtonBox (./Graphics/UI/Gtk/Types.chs:3306)
VButtonBox (./Graphics/UI/Gtk/Types.chs:3312)
VButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3317)
toVButtonBox (./Graphics/UI/Gtk/Types.chs:3318)
mkVButtonBox (./Graphics/UI/Gtk/Types.chs:3314)
unVButtonBox (./Graphics/UI/Gtk/Types.chs:3315)
castToVButtonBox (./Graphics/UI/Gtk/Types.chs:3331)
gTypeVButtonBox (./Graphics/UI/Gtk/Types.chs:3334)
VBox (./Graphics/UI/Gtk/Types.chs:3340)
VBoxClass (./Graphics/UI/Gtk/Types.chs:3345)
toVBox (./Graphics/UI/Gtk/Types.chs:3346)
mkVBox (./Graphics/UI/Gtk/Types.chs:3342)
unVBox (./Graphics/UI/Gtk/Types.chs:3343)
castToVBox (./Graphics/UI/Gtk/Types.chs:3358)
gTypeVBox (./Graphics/UI/Gtk/Types.chs:3361)
RecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3367)
RecentChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3372)
toRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3373)
mkRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3369)
unRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3370)
castToRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3386)
gTypeRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3389)
ColorSelection (./Graphics/UI/Gtk/Types.chs:3395)
ColorSelectionClass (./Graphics/UI/Gtk/Types.chs:3400)
toColorSelection (./Graphics/UI/Gtk/Types.chs:3401)
mkColorSelection (./Graphics/UI/Gtk/Types.chs:3397)
unColorSelection (./Graphics/UI/Gtk/Types.chs:3398)
castToColorSelection (./Graphics/UI/Gtk/Types.chs:3414)
gTypeColorSelection (./Graphics/UI/Gtk/Types.chs:3417)
FontSelection (./Graphics/UI/Gtk/Types.chs:3423)
FontSelectionClass (./Graphics/UI/Gtk/Types.chs:3428)
toFontSelection (./Graphics/UI/Gtk/Types.chs:3429)
mkFontSelection (./Graphics/UI/Gtk/Types.chs:3425)
unFontSelection (./Graphics/UI/Gtk/Types.chs:3426)
castToFontSelection (./Graphics/UI/Gtk/Types.chs:3442)
gTypeFontSelection (./Graphics/UI/Gtk/Types.chs:3445)
FileChooserWidget (./Graphics/UI/Gtk/Types.chs:3451)
FileChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3456)
toFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3457)
mkFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3453)
unFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3454)
castToFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3470)
gTypeFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3473)
HBox (./Graphics/UI/Gtk/Types.chs:3479)
HBoxClass (./Graphics/UI/Gtk/Types.chs:3484)
toHBox (./Graphics/UI/Gtk/Types.chs:3485)
mkHBox (./Graphics/UI/Gtk/Types.chs:3481)
unHBox (./Graphics/UI/Gtk/Types.chs:3482)
castToHBox (./Graphics/UI/Gtk/Types.chs:3497)
gTypeHBox (./Graphics/UI/Gtk/Types.chs:3500)
InfoBar (./Graphics/UI/Gtk/Types.chs:3506)
InfoBarClass (./Graphics/UI/Gtk/Types.chs:3511)
toInfoBar (./Graphics/UI/Gtk/Types.chs:3512)
mkInfoBar (./Graphics/UI/Gtk/Types.chs:3508)
unInfoBar (./Graphics/UI/Gtk/Types.chs:3509)
castToInfoBar (./Graphics/UI/Gtk/Types.chs:3525)
gTypeInfoBar (./Graphics/UI/Gtk/Types.chs:3528)
Combo (./Graphics/UI/Gtk/Types.chs:3534)
ComboClass (./Graphics/UI/Gtk/Types.chs:3539)
toCombo (./Graphics/UI/Gtk/Types.chs:3540)
mkCombo (./Graphics/UI/Gtk/Types.chs:3536)
unCombo (./Graphics/UI/Gtk/Types.chs:3537)
castToCombo (./Graphics/UI/Gtk/Types.chs:3553)
gTypeCombo (./Graphics/UI/Gtk/Types.chs:3556)
FileChooserButton (./Graphics/UI/Gtk/Types.chs:3562)
FileChooserButtonClass (./Graphics/UI/Gtk/Types.chs:3567)
toFileChooserButton (./Graphics/UI/Gtk/Types.chs:3568)
mkFileChooserButton (./Graphics/UI/Gtk/Types.chs:3564)
unFileChooserButton (./Graphics/UI/Gtk/Types.chs:3565)
castToFileChooserButton (./Graphics/UI/Gtk/Types.chs:3581)
gTypeFileChooserButton (./Graphics/UI/Gtk/Types.chs:3584)
Statusbar (./Graphics/UI/Gtk/Types.chs:3590)
StatusbarClass (./Graphics/UI/Gtk/Types.chs:3595)
toStatusbar (./Graphics/UI/Gtk/Types.chs:3596)
mkStatusbar (./Graphics/UI/Gtk/Types.chs:3592)
unStatusbar (./Graphics/UI/Gtk/Types.chs:3593)
castToStatusbar (./Graphics/UI/Gtk/Types.chs:3609)
gTypeStatusbar (./Graphics/UI/Gtk/Types.chs:3612)
CList (./Graphics/UI/Gtk/Types.chs:3618)
CListClass (./Graphics/UI/Gtk/Types.chs:3623)
toCList (./Graphics/UI/Gtk/Types.chs:3624)
mkCList (./Graphics/UI/Gtk/Types.chs:3620)
unCList (./Graphics/UI/Gtk/Types.chs:3621)
castToCList (./Graphics/UI/Gtk/Types.chs:3635)
gTypeCList (./Graphics/UI/Gtk/Types.chs:3638)
CTree (./Graphics/UI/Gtk/Types.chs:3644)
CTreeClass (./Graphics/UI/Gtk/Types.chs:3649)
toCTree (./Graphics/UI/Gtk/Types.chs:3650)
mkCTree (./Graphics/UI/Gtk/Types.chs:3646)
unCTree (./Graphics/UI/Gtk/Types.chs:3647)
castToCTree (./Graphics/UI/Gtk/Types.chs:3662)
gTypeCTree (./Graphics/UI/Gtk/Types.chs:3665)
Fixed (./Graphics/UI/Gtk/Types.chs:3671)
FixedClass (./Graphics/UI/Gtk/Types.chs:3676)
toFixed (./Graphics/UI/Gtk/Types.chs:3677)
mkFixed (./Graphics/UI/Gtk/Types.chs:3673)
unFixed (./Graphics/UI/Gtk/Types.chs:3674)
castToFixed (./Graphics/UI/Gtk/Types.chs:3688)
gTypeFixed (./Graphics/UI/Gtk/Types.chs:3691)
Paned (./Graphics/UI/Gtk/Types.chs:3697)
PanedClass (./Graphics/UI/Gtk/Types.chs:3702)
toPaned (./Graphics/UI/Gtk/Types.chs:3703)
mkPaned (./Graphics/UI/Gtk/Types.chs:3699)
unPaned (./Graphics/UI/Gtk/Types.chs:3700)
castToPaned (./Graphics/UI/Gtk/Types.chs:3714)
gTypePaned (./Graphics/UI/Gtk/Types.chs:3717)
HPaned (./Graphics/UI/Gtk/Types.chs:3723)
HPanedClass (./Graphics/UI/Gtk/Types.chs:3728)
toHPaned (./Graphics/UI/Gtk/Types.chs:3729)
mkHPaned (./Graphics/UI/Gtk/Types.chs:3725)
unHPaned (./Graphics/UI/Gtk/Types.chs:3726)
castToHPaned (./Graphics/UI/Gtk/Types.chs:3741)
gTypeHPaned (./Graphics/UI/Gtk/Types.chs:3744)
VPaned (./Graphics/UI/Gtk/Types.chs:3750)
VPanedClass (./Graphics/UI/Gtk/Types.chs:3755)
toVPaned (./Graphics/UI/Gtk/Types.chs:3756)
mkVPaned (./Graphics/UI/Gtk/Types.chs:3752)
unVPaned (./Graphics/UI/Gtk/Types.chs:3753)
castToVPaned (./Graphics/UI/Gtk/Types.chs:3768)
gTypeVPaned (./Graphics/UI/Gtk/Types.chs:3771)
IconView (./Graphics/UI/Gtk/Types.chs:3777)
IconViewClass (./Graphics/UI/Gtk/Types.chs:3782)
toIconView (./Graphics/UI/Gtk/Types.chs:3783)
mkIconView (./Graphics/UI/Gtk/Types.chs:3779)
unIconView (./Graphics/UI/Gtk/Types.chs:3780)
castToIconView (./Graphics/UI/Gtk/Types.chs:3794)
gTypeIconView (./Graphics/UI/Gtk/Types.chs:3797)
Layout (./Graphics/UI/Gtk/Types.chs:3803)
LayoutClass (./Graphics/UI/Gtk/Types.chs:3808)
toLayout (./Graphics/UI/Gtk/Types.chs:3809)
mkLayout (./Graphics/UI/Gtk/Types.chs:3805)
unLayout (./Graphics/UI/Gtk/Types.chs:3806)
castToLayout (./Graphics/UI/Gtk/Types.chs:3820)
gTypeLayout (./Graphics/UI/Gtk/Types.chs:3823)
List (./Graphics/UI/Gtk/Types.chs:3829)
ListClass (./Graphics/UI/Gtk/Types.chs:3834)
toList (./Graphics/UI/Gtk/Types.chs:3835)
mkList (./Graphics/UI/Gtk/Types.chs:3831)
unList (./Graphics/UI/Gtk/Types.chs:3832)
castToList (./Graphics/UI/Gtk/Types.chs:3846)
gTypeList (./Graphics/UI/Gtk/Types.chs:3849)
MenuShell (./Graphics/UI/Gtk/Types.chs:3855)
MenuShellClass (./Graphics/UI/Gtk/Types.chs:3860)
toMenuShell (./Graphics/UI/Gtk/Types.chs:3861)
mkMenuShell (./Graphics/UI/Gtk/Types.chs:3857)
unMenuShell (./Graphics/UI/Gtk/Types.chs:3858)
castToMenuShell (./Graphics/UI/Gtk/Types.chs:3872)
gTypeMenuShell (./Graphics/UI/Gtk/Types.chs:3875)
Menu (./Graphics/UI/Gtk/Types.chs:3881)
MenuClass (./Graphics/UI/Gtk/Types.chs:3886)
toMenu (./Graphics/UI/Gtk/Types.chs:3887)
mkMenu (./Graphics/UI/Gtk/Types.chs:3883)
unMenu (./Graphics/UI/Gtk/Types.chs:3884)
castToMenu (./Graphics/UI/Gtk/Types.chs:3899)
gTypeMenu (./Graphics/UI/Gtk/Types.chs:3902)
RecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3908)
RecentChooserMenuClass (./Graphics/UI/Gtk/Types.chs:3913)
toRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3914)
mkRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3910)
unRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3911)
castToRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3927)
gTypeRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3930)
MenuBar (./Graphics/UI/Gtk/Types.chs:3936)
MenuBarClass (./Graphics/UI/Gtk/Types.chs:3941)
toMenuBar (./Graphics/UI/Gtk/Types.chs:3942)
mkMenuBar (./Graphics/UI/Gtk/Types.chs:3938)
unMenuBar (./Graphics/UI/Gtk/Types.chs:3939)
castToMenuBar (./Graphics/UI/Gtk/Types.chs:3954)
gTypeMenuBar (./Graphics/UI/Gtk/Types.chs:3957)
Notebook (./Graphics/UI/Gtk/Types.chs:3963)
NotebookClass (./Graphics/UI/Gtk/Types.chs:3968)
toNotebook (./Graphics/UI/Gtk/Types.chs:3969)
mkNotebook (./Graphics/UI/Gtk/Types.chs:3965)
unNotebook (./Graphics/UI/Gtk/Types.chs:3966)
castToNotebook (./Graphics/UI/Gtk/Types.chs:3980)
gTypeNotebook (./Graphics/UI/Gtk/Types.chs:3983)
Table (./Graphics/UI/Gtk/Types.chs:3989)
TableClass (./Graphics/UI/Gtk/Types.chs:3994)
toTable (./Graphics/UI/Gtk/Types.chs:3995)
mkTable (./Graphics/UI/Gtk/Types.chs:3991)
unTable (./Graphics/UI/Gtk/Types.chs:3992)
castToTable (./Graphics/UI/Gtk/Types.chs:4006)
gTypeTable (./Graphics/UI/Gtk/Types.chs:4009)
TextView (./Graphics/UI/Gtk/Types.chs:4015)
TextViewClass (./Graphics/UI/Gtk/Types.chs:4020)
toTextView (./Graphics/UI/Gtk/Types.chs:4021)
mkTextView (./Graphics/UI/Gtk/Types.chs:4017)
unTextView (./Graphics/UI/Gtk/Types.chs:4018)
castToTextView (./Graphics/UI/Gtk/Types.chs:4032)
gTypeTextView (./Graphics/UI/Gtk/Types.chs:4035)
Toolbar (./Graphics/UI/Gtk/Types.chs:4041)
ToolbarClass (./Graphics/UI/Gtk/Types.chs:4046)
toToolbar (./Graphics/UI/Gtk/Types.chs:4047)
mkToolbar (./Graphics/UI/Gtk/Types.chs:4043)
unToolbar (./Graphics/UI/Gtk/Types.chs:4044)
castToToolbar (./Graphics/UI/Gtk/Types.chs:4058)
gTypeToolbar (./Graphics/UI/Gtk/Types.chs:4061)
TreeView (./Graphics/UI/Gtk/Types.chs:4067)
TreeViewClass (./Graphics/UI/Gtk/Types.chs:4072)
toTreeView (./Graphics/UI/Gtk/Types.chs:4073)
mkTreeView (./Graphics/UI/Gtk/Types.chs:4069)
unTreeView (./Graphics/UI/Gtk/Types.chs:4070)
castToTreeView (./Graphics/UI/Gtk/Types.chs:4084)
gTypeTreeView (./Graphics/UI/Gtk/Types.chs:4087)
Calendar (./Graphics/UI/Gtk/Types.chs:4093)
CalendarClass (./Graphics/UI/Gtk/Types.chs:4098)
toCalendar (./Graphics/UI/Gtk/Types.chs:4099)
mkCalendar (./Graphics/UI/Gtk/Types.chs:4095)
unCalendar (./Graphics/UI/Gtk/Types.chs:4096)
castToCalendar (./Graphics/UI/Gtk/Types.chs:4109)
gTypeCalendar (./Graphics/UI/Gtk/Types.chs:4112)
CellView (./Graphics/UI/Gtk/Types.chs:4118)
CellViewClass (./Graphics/UI/Gtk/Types.chs:4123)
toCellView (./Graphics/UI/Gtk/Types.chs:4124)
mkCellView (./Graphics/UI/Gtk/Types.chs:4120)
unCellView (./Graphics/UI/Gtk/Types.chs:4121)
castToCellView (./Graphics/UI/Gtk/Types.chs:4134)
gTypeCellView (./Graphics/UI/Gtk/Types.chs:4137)
DrawingArea (./Graphics/UI/Gtk/Types.chs:4143)
DrawingAreaClass (./Graphics/UI/Gtk/Types.chs:4148)
toDrawingArea (./Graphics/UI/Gtk/Types.chs:4149)
mkDrawingArea (./Graphics/UI/Gtk/Types.chs:4145)
unDrawingArea (./Graphics/UI/Gtk/Types.chs:4146)
castToDrawingArea (./Graphics/UI/Gtk/Types.chs:4159)
gTypeDrawingArea (./Graphics/UI/Gtk/Types.chs:4162)
Spinner (./Graphics/UI/Gtk/Types.chs:4168)
SpinnerClass (./Graphics/UI/Gtk/Types.chs:4173)
toSpinner (./Graphics/UI/Gtk/Types.chs:4174)
mkSpinner (./Graphics/UI/Gtk/Types.chs:4170)
unSpinner (./Graphics/UI/Gtk/Types.chs:4171)
castToSpinner (./Graphics/UI/Gtk/Types.chs:4185)
gTypeSpinner (./Graphics/UI/Gtk/Types.chs:4188)
Entry (./Graphics/UI/Gtk/Types.chs:4194)
EntryClass (./Graphics/UI/Gtk/Types.chs:4199)
toEntry (./Graphics/UI/Gtk/Types.chs:4200)
mkEntry (./Graphics/UI/Gtk/Types.chs:4196)
unEntry (./Graphics/UI/Gtk/Types.chs:4197)
castToEntry (./Graphics/UI/Gtk/Types.chs:4210)
gTypeEntry (./Graphics/UI/Gtk/Types.chs:4213)
SpinButton (./Graphics/UI/Gtk/Types.chs:4219)
SpinButtonClass (./Graphics/UI/Gtk/Types.chs:4224)
toSpinButton (./Graphics/UI/Gtk/Types.chs:4225)
mkSpinButton (./Graphics/UI/Gtk/Types.chs:4221)
unSpinButton (./Graphics/UI/Gtk/Types.chs:4222)
castToSpinButton (./Graphics/UI/Gtk/Types.chs:4236)
gTypeSpinButton (./Graphics/UI/Gtk/Types.chs:4239)
Ruler (./Graphics/UI/Gtk/Types.chs:4245)
RulerClass (./Graphics/UI/Gtk/Types.chs:4250)
toRuler (./Graphics/UI/Gtk/Types.chs:4251)
mkRuler (./Graphics/UI/Gtk/Types.chs:4247)
unRuler (./Graphics/UI/Gtk/Types.chs:4248)
castToRuler (./Graphics/UI/Gtk/Types.chs:4261)
gTypeRuler (./Graphics/UI/Gtk/Types.chs:4264)
HRuler (./Graphics/UI/Gtk/Types.chs:4270)
HRulerClass (./Graphics/UI/Gtk/Types.chs:4275)
toHRuler (./Graphics/UI/Gtk/Types.chs:4276)
mkHRuler (./Graphics/UI/Gtk/Types.chs:4272)
unHRuler (./Graphics/UI/Gtk/Types.chs:4273)
castToHRuler (./Graphics/UI/Gtk/Types.chs:4287)
gTypeHRuler (./Graphics/UI/Gtk/Types.chs:4290)
VRuler (./Graphics/UI/Gtk/Types.chs:4296)
VRulerClass (./Graphics/UI/Gtk/Types.chs:4301)
toVRuler (./Graphics/UI/Gtk/Types.chs:4302)
mkVRuler (./Graphics/UI/Gtk/Types.chs:4298)
unVRuler (./Graphics/UI/Gtk/Types.chs:4299)
castToVRuler (./Graphics/UI/Gtk/Types.chs:4313)
gTypeVRuler (./Graphics/UI/Gtk/Types.chs:4316)
Range (./Graphics/UI/Gtk/Types.chs:4322)
RangeClass (./Graphics/UI/Gtk/Types.chs:4327)
toRange (./Graphics/UI/Gtk/Types.chs:4328)
mkRange (./Graphics/UI/Gtk/Types.chs:4324)
unRange (./Graphics/UI/Gtk/Types.chs:4325)
castToRange (./Graphics/UI/Gtk/Types.chs:4338)
gTypeRange (./Graphics/UI/Gtk/Types.chs:4341)
Scale (./Graphics/UI/Gtk/Types.chs:4347)
ScaleClass (./Graphics/UI/Gtk/Types.chs:4352)
toScale (./Graphics/UI/Gtk/Types.chs:4353)
mkScale (./Graphics/UI/Gtk/Types.chs:4349)
unScale (./Graphics/UI/Gtk/Types.chs:4350)
castToScale (./Graphics/UI/Gtk/Types.chs:4364)
gTypeScale (./Graphics/UI/Gtk/Types.chs:4367)
HScale (./Graphics/UI/Gtk/Types.chs:4373)
HScaleClass (./Graphics/UI/Gtk/Types.chs:4378)
toHScale (./Graphics/UI/Gtk/Types.chs:4379)
mkHScale (./Graphics/UI/Gtk/Types.chs:4375)
unHScale (./Graphics/UI/Gtk/Types.chs:4376)
castToHScale (./Graphics/UI/Gtk/Types.chs:4391)
gTypeHScale (./Graphics/UI/Gtk/Types.chs:4394)
VScale (./Graphics/UI/Gtk/Types.chs:4400)
VScaleClass (./Graphics/UI/Gtk/Types.chs:4405)
toVScale (./Graphics/UI/Gtk/Types.chs:4406)
mkVScale (./Graphics/UI/Gtk/Types.chs:4402)
unVScale (./Graphics/UI/Gtk/Types.chs:4403)
castToVScale (./Graphics/UI/Gtk/Types.chs:4418)
gTypeVScale (./Graphics/UI/Gtk/Types.chs:4421)
Scrollbar (./Graphics/UI/Gtk/Types.chs:4427)
ScrollbarClass (./Graphics/UI/Gtk/Types.chs:4432)
toScrollbar (./Graphics/UI/Gtk/Types.chs:4433)
mkScrollbar (./Graphics/UI/Gtk/Types.chs:4429)
unScrollbar (./Graphics/UI/Gtk/Types.chs:4430)
castToScrollbar (./Graphics/UI/Gtk/Types.chs:4444)
gTypeScrollbar (./Graphics/UI/Gtk/Types.chs:4447)
HScrollbar (./Graphics/UI/Gtk/Types.chs:4453)
HScrollbarClass (./Graphics/UI/Gtk/Types.chs:4458)
toHScrollbar (./Graphics/UI/Gtk/Types.chs:4459)
mkHScrollbar (./Graphics/UI/Gtk/Types.chs:4455)
unHScrollbar (./Graphics/UI/Gtk/Types.chs:4456)
castToHScrollbar (./Graphics/UI/Gtk/Types.chs:4471)
gTypeHScrollbar (./Graphics/UI/Gtk/Types.chs:4474)
VScrollbar (./Graphics/UI/Gtk/Types.chs:4480)
VScrollbarClass (./Graphics/UI/Gtk/Types.chs:4485)
toVScrollbar (./Graphics/UI/Gtk/Types.chs:4486)
mkVScrollbar (./Graphics/UI/Gtk/Types.chs:4482)
unVScrollbar (./Graphics/UI/Gtk/Types.chs:4483)
castToVScrollbar (./Graphics/UI/Gtk/Types.chs:4498)
gTypeVScrollbar (./Graphics/UI/Gtk/Types.chs:4501)
Separator (./Graphics/UI/Gtk/Types.chs:4507)
SeparatorClass (./Graphics/UI/Gtk/Types.chs:4512)
toSeparator (./Graphics/UI/Gtk/Types.chs:4513)
mkSeparator (./Graphics/UI/Gtk/Types.chs:4509)
unSeparator (./Graphics/UI/Gtk/Types.chs:4510)
castToSeparator (./Graphics/UI/Gtk/Types.chs:4523)
gTypeSeparator (./Graphics/UI/Gtk/Types.chs:4526)
HSeparator (./Graphics/UI/Gtk/Types.chs:4532)
HSeparatorClass (./Graphics/UI/Gtk/Types.chs:4537)
toHSeparator (./Graphics/UI/Gtk/Types.chs:4538)
mkHSeparator (./Graphics/UI/Gtk/Types.chs:4534)
unHSeparator (./Graphics/UI/Gtk/Types.chs:4535)
castToHSeparator (./Graphics/UI/Gtk/Types.chs:4549)
gTypeHSeparator (./Graphics/UI/Gtk/Types.chs:4552)
VSeparator (./Graphics/UI/Gtk/Types.chs:4558)
VSeparatorClass (./Graphics/UI/Gtk/Types.chs:4563)
toVSeparator (./Graphics/UI/Gtk/Types.chs:4564)
mkVSeparator (./Graphics/UI/Gtk/Types.chs:4560)
unVSeparator (./Graphics/UI/Gtk/Types.chs:4561)
castToVSeparator (./Graphics/UI/Gtk/Types.chs:4575)
gTypeVSeparator (./Graphics/UI/Gtk/Types.chs:4578)
Invisible (./Graphics/UI/Gtk/Types.chs:4584)
InvisibleClass (./Graphics/UI/Gtk/Types.chs:4589)
toInvisible (./Graphics/UI/Gtk/Types.chs:4590)
mkInvisible (./Graphics/UI/Gtk/Types.chs:4586)
unInvisible (./Graphics/UI/Gtk/Types.chs:4587)
castToInvisible (./Graphics/UI/Gtk/Types.chs:4600)
gTypeInvisible (./Graphics/UI/Gtk/Types.chs:4603)
Preview (./Graphics/UI/Gtk/Types.chs:4609)
PreviewClass (./Graphics/UI/Gtk/Types.chs:4614)
toPreview (./Graphics/UI/Gtk/Types.chs:4615)
mkPreview (./Graphics/UI/Gtk/Types.chs:4611)
unPreview (./Graphics/UI/Gtk/Types.chs:4612)
castToPreview (./Graphics/UI/Gtk/Types.chs:4625)
gTypePreview (./Graphics/UI/Gtk/Types.chs:4628)
ProgressBar (./Graphics/UI/Gtk/Types.chs:4634)
ProgressBarClass (./Graphics/UI/Gtk/Types.chs:4639)
toProgressBar (./Graphics/UI/Gtk/Types.chs:4640)
mkProgressBar (./Graphics/UI/Gtk/Types.chs:4636)
unProgressBar (./Graphics/UI/Gtk/Types.chs:4637)
castToProgressBar (./Graphics/UI/Gtk/Types.chs:4650)
gTypeProgressBar (./Graphics/UI/Gtk/Types.chs:4653)
Adjustment (./Graphics/UI/Gtk/Types.chs:4659)
AdjustmentClass (./Graphics/UI/Gtk/Types.chs:4664)
toAdjustment (./Graphics/UI/Gtk/Types.chs:4665)
mkAdjustment (./Graphics/UI/Gtk/Types.chs:4661)
unAdjustment (./Graphics/UI/Gtk/Types.chs:4662)
castToAdjustment (./Graphics/UI/Gtk/Types.chs:4674)
gTypeAdjustment (./Graphics/UI/Gtk/Types.chs:4677)
IMContext (./Graphics/UI/Gtk/Types.chs:4683)
IMContextClass (./Graphics/UI/Gtk/Types.chs:4688)
toIMContext (./Graphics/UI/Gtk/Types.chs:4689)
mkIMContext (./Graphics/UI/Gtk/Types.chs:4685)
unIMContext (./Graphics/UI/Gtk/Types.chs:4686)
castToIMContext (./Graphics/UI/Gtk/Types.chs:4698)
gTypeIMContext (./Graphics/UI/Gtk/Types.chs:4701)
IMMulticontext (./Graphics/UI/Gtk/Types.chs:4707)
IMMulticontextClass (./Graphics/UI/Gtk/Types.chs:4712)
toIMMulticontext (./Graphics/UI/Gtk/Types.chs:4713)
mkIMMulticontext (./Graphics/UI/Gtk/Types.chs:4709)
unIMMulticontext (./Graphics/UI/Gtk/Types.chs:4710)
castToIMMulticontext (./Graphics/UI/Gtk/Types.chs:4723)
gTypeIMMulticontext (./Graphics/UI/Gtk/Types.chs:4726)
IMContextSimple (./Graphics/UI/Gtk/Types.chs:4732)
IMContextSimpleClass (./Graphics/UI/Gtk/Types.chs:4737)
toIMContextSimple (./Graphics/UI/Gtk/Types.chs:4738)
mkIMContextSimple (./Graphics/UI/Gtk/Types.chs:4734)
unIMContextSimple (./Graphics/UI/Gtk/Types.chs:4735)
castToIMContextSimple (./Graphics/UI/Gtk/Types.chs:4748)
gTypeIMContextSimple (./Graphics/UI/Gtk/Types.chs:4751)
ItemFactory (./Graphics/UI/Gtk/Types.chs:4757)
ItemFactoryClass (./Graphics/UI/Gtk/Types.chs:4762)
toItemFactory (./Graphics/UI/Gtk/Types.chs:4763)
mkItemFactory (./Graphics/UI/Gtk/Types.chs:4759)
unItemFactory (./Graphics/UI/Gtk/Types.chs:4760)
castToItemFactory (./Graphics/UI/Gtk/Types.chs:4772)
gTypeItemFactory (./Graphics/UI/Gtk/Types.chs:4775)
Tooltips (./Graphics/UI/Gtk/Types.chs:4781)
TooltipsClass (./Graphics/UI/Gtk/Types.chs:4786)
toTooltips (./Graphics/UI/Gtk/Types.chs:4787)
mkTooltips (./Graphics/UI/Gtk/Types.chs:4783)
unTooltips (./Graphics/UI/Gtk/Types.chs:4784)
castToTooltips (./Graphics/UI/Gtk/Types.chs:4796)
gTypeTooltips (./Graphics/UI/Gtk/Types.chs:4799)
TreeViewColumn (./Graphics/UI/Gtk/Types.chs:4805)
TreeViewColumnClass (./Graphics/UI/Gtk/Types.chs:4810)
toTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4811)
mkTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4807)
unTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4808)
castToTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4820)
gTypeTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4823)
CellRenderer (./Graphics/UI/Gtk/Types.chs:4829)
CellRendererClass (./Graphics/UI/Gtk/Types.chs:4834)
toCellRenderer (./Graphics/UI/Gtk/Types.chs:4835)
mkCellRenderer (./Graphics/UI/Gtk/Types.chs:4831)
unCellRenderer (./Graphics/UI/Gtk/Types.chs:4832)
castToCellRenderer (./Graphics/UI/Gtk/Types.chs:4844)
gTypeCellRenderer (./Graphics/UI/Gtk/Types.chs:4847)
CellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4853)
CellRendererSpinnerClass (./Graphics/UI/Gtk/Types.chs:4858)
toCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4859)
mkCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4855)
unCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4856)
castToCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4869)
gTypeCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4872)
CellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4878)
CellRendererPixbufClass (./Graphics/UI/Gtk/Types.chs:4883)
toCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4884)
mkCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4880)
unCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4881)
castToCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4894)
gTypeCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4897)
CellRendererText (./Graphics/UI/Gtk/Types.chs:4903)
CellRendererTextClass (./Graphics/UI/Gtk/Types.chs:4908)
toCellRendererText (./Graphics/UI/Gtk/Types.chs:4909)
mkCellRendererText (./Graphics/UI/Gtk/Types.chs:4905)
unCellRendererText (./Graphics/UI/Gtk/Types.chs:4906)
castToCellRendererText (./Graphics/UI/Gtk/Types.chs:4919)
gTypeCellRendererText (./Graphics/UI/Gtk/Types.chs:4922)
CellRendererAccel (./Graphics/UI/Gtk/Types.chs:4928)
CellRendererAccelClass (./Graphics/UI/Gtk/Types.chs:4933)
toCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4934)
mkCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4930)
unCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4931)
castToCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4945)
gTypeCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4948)
CellRendererSpin (./Graphics/UI/Gtk/Types.chs:4954)
CellRendererSpinClass (./Graphics/UI/Gtk/Types.chs:4959)
toCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4960)
mkCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4956)
unCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4957)
castToCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4971)
gTypeCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4974)
CellRendererCombo (./Graphics/UI/Gtk/Types.chs:4980)
CellRendererComboClass (./Graphics/UI/Gtk/Types.chs:4985)
toCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4986)
mkCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4982)
unCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4983)
castToCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4997)
gTypeCellRendererCombo (./Graphics/UI/Gtk/Types.chs:5000)
CellRendererToggle (./Graphics/UI/Gtk/Types.chs:5006)
CellRendererToggleClass (./Graphics/UI/Gtk/Types.chs:5011)
toCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5012)
mkCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5008)
unCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5009)
castToCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5022)
gTypeCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5025)
CellRendererProgress (./Graphics/UI/Gtk/Types.chs:5031)
CellRendererProgressClass (./Graphics/UI/Gtk/Types.chs:5036)
toCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5037)
mkCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5033)
unCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5034)
castToCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5047)
gTypeCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5050)
FileFilter (./Graphics/UI/Gtk/Types.chs:5056)
FileFilterClass (./Graphics/UI/Gtk/Types.chs:5061)
toFileFilter (./Graphics/UI/Gtk/Types.chs:5062)
mkFileFilter (./Graphics/UI/Gtk/Types.chs:5058)
unFileFilter (./Graphics/UI/Gtk/Types.chs:5059)
castToFileFilter (./Graphics/UI/Gtk/Types.chs:5071)
gTypeFileFilter (./Graphics/UI/Gtk/Types.chs:5074)
Builder (./Graphics/UI/Gtk/Types.chs:5080)
BuilderClass (./Graphics/UI/Gtk/Types.chs:5085)
toBuilder (./Graphics/UI/Gtk/Types.chs:5086)
mkBuilder (./Graphics/UI/Gtk/Types.chs:5082)
unBuilder (./Graphics/UI/Gtk/Types.chs:5083)
castToBuilder (./Graphics/UI/Gtk/Types.chs:5095)
gTypeBuilder (./Graphics/UI/Gtk/Types.chs:5098)
CellLayout (./Graphics/UI/Gtk/Types.chs:5104)
CellLayoutClass (./Graphics/UI/Gtk/Types.chs:5109)
toCellLayout (./Graphics/UI/Gtk/Types.chs:5110)
mkCellLayout (./Graphics/UI/Gtk/Types.chs:5106)
unCellLayout (./Graphics/UI/Gtk/Types.chs:5107)
castToCellLayout (./Graphics/UI/Gtk/Types.chs:5118)
gTypeCellLayout (./Graphics/UI/Gtk/Types.chs:5121)
TreeSortable (./Graphics/UI/Gtk/Types.chs:5127)
TreeSortableClass (./Graphics/UI/Gtk/Types.chs:5132)
toTreeSortable (./Graphics/UI/Gtk/Types.chs:5133)
mkTreeSortable (./Graphics/UI/Gtk/Types.chs:5129)
unTreeSortable (./Graphics/UI/Gtk/Types.chs:5130)
castToTreeSortable (./Graphics/UI/Gtk/Types.chs:5141)
gTypeTreeSortable (./Graphics/UI/Gtk/Types.chs:5144)
Tooltip (./Graphics/UI/Gtk/Types.chs:5150)
TooltipClass (./Graphics/UI/Gtk/Types.chs:5155)
toTooltip (./Graphics/UI/Gtk/Types.chs:5156)
mkTooltip (./Graphics/UI/Gtk/Types.chs:5152)
unTooltip (./Graphics/UI/Gtk/Types.chs:5153)
castToTooltip (./Graphics/UI/Gtk/Types.chs:5164)
gTypeTooltip (./Graphics/UI/Gtk/Types.chs:5167)
StatusIcon (./Graphics/UI/Gtk/Types.chs:5173)
StatusIconClass (./Graphics/UI/Gtk/Types.chs:5178)
toStatusIcon (./Graphics/UI/Gtk/Types.chs:5179)
mkStatusIcon (./Graphics/UI/Gtk/Types.chs:5175)
unStatusIcon (./Graphics/UI/Gtk/Types.chs:5176)
castToStatusIcon (./Graphics/UI/Gtk/Types.chs:5188)
gTypeStatusIcon (./Graphics/UI/Gtk/Types.chs:5191)
TreeSelection (./Graphics/UI/Gtk/Types.chs:5197)
TreeSelectionClass (./Graphics/UI/Gtk/Types.chs:5202)
toTreeSelection (./Graphics/UI/Gtk/Types.chs:5203)
mkTreeSelection (./Graphics/UI/Gtk/Types.chs:5199)
unTreeSelection (./Graphics/UI/Gtk/Types.chs:5200)
castToTreeSelection (./Graphics/UI/Gtk/Types.chs:5211)
gTypeTreeSelection (./Graphics/UI/Gtk/Types.chs:5214)
TreeModel (./Graphics/UI/Gtk/Types.chs:5220)
TreeModelClass (./Graphics/UI/Gtk/Types.chs:5225)
toTreeModel (./Graphics/UI/Gtk/Types.chs:5226)
mkTreeModel (./Graphics/UI/Gtk/Types.chs:5222)
unTreeModel (./Graphics/UI/Gtk/Types.chs:5223)
castToTreeModel (./Graphics/UI/Gtk/Types.chs:5234)
gTypeTreeModel (./Graphics/UI/Gtk/Types.chs:5237)
TreeStore (./Graphics/UI/Gtk/Types.chs:5243)
TreeStoreClass (./Graphics/UI/Gtk/Types.chs:5248)
toTreeStore (./Graphics/UI/Gtk/Types.chs:5249)
mkTreeStore (./Graphics/UI/Gtk/Types.chs:5245)
unTreeStore (./Graphics/UI/Gtk/Types.chs:5246)
castToTreeStore (./Graphics/UI/Gtk/Types.chs:5258)
gTypeTreeStore (./Graphics/UI/Gtk/Types.chs:5261)
ListStore (./Graphics/UI/Gtk/Types.chs:5267)
ListStoreClass (./Graphics/UI/Gtk/Types.chs:5272)
toListStore (./Graphics/UI/Gtk/Types.chs:5273)
mkListStore (./Graphics/UI/Gtk/Types.chs:5269)
unListStore (./Graphics/UI/Gtk/Types.chs:5270)
castToListStore (./Graphics/UI/Gtk/Types.chs:5282)
gTypeListStore (./Graphics/UI/Gtk/Types.chs:5285)
TreeModelSort (./Graphics/UI/Gtk/Types.chs:5291)
TreeModelSortClass (./Graphics/UI/Gtk/Types.chs:5296)
toTreeModelSort (./Graphics/UI/Gtk/Types.chs:5297)
mkTreeModelSort (./Graphics/UI/Gtk/Types.chs:5293)
unTreeModelSort (./Graphics/UI/Gtk/Types.chs:5294)
castToTreeModelSort (./Graphics/UI/Gtk/Types.chs:5305)
gTypeTreeModelSort (./Graphics/UI/Gtk/Types.chs:5308)
TreeModelFilter (./Graphics/UI/Gtk/Types.chs:5314)
TreeModelFilterClass (./Graphics/UI/Gtk/Types.chs:5319)
toTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5320)
mkTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5316)
unTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5317)
castToTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5328)
gTypeTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5331)
IconFactory (./Graphics/UI/Gtk/Types.chs:5337)
IconFactoryClass (./Graphics/UI/Gtk/Types.chs:5342)
toIconFactory (./Graphics/UI/Gtk/Types.chs:5343)
mkIconFactory (./Graphics/UI/Gtk/Types.chs:5339)
unIconFactory (./Graphics/UI/Gtk/Types.chs:5340)
castToIconFactory (./Graphics/UI/Gtk/Types.chs:5351)
gTypeIconFactory (./Graphics/UI/Gtk/Types.chs:5354)
IconTheme (./Graphics/UI/Gtk/Types.chs:5360)
IconThemeClass (./Graphics/UI/Gtk/Types.chs:5365)
toIconTheme (./Graphics/UI/Gtk/Types.chs:5366)
mkIconTheme (./Graphics/UI/Gtk/Types.chs:5362)
unIconTheme (./Graphics/UI/Gtk/Types.chs:5363)
castToIconTheme (./Graphics/UI/Gtk/Types.chs:5374)
gTypeIconTheme (./Graphics/UI/Gtk/Types.chs:5377)
SizeGroup (./Graphics/UI/Gtk/Types.chs:5383)
SizeGroupClass (./Graphics/UI/Gtk/Types.chs:5388)
toSizeGroup (./Graphics/UI/Gtk/Types.chs:5389)
mkSizeGroup (./Graphics/UI/Gtk/Types.chs:5385)
unSizeGroup (./Graphics/UI/Gtk/Types.chs:5386)
castToSizeGroup (./Graphics/UI/Gtk/Types.chs:5397)
gTypeSizeGroup (./Graphics/UI/Gtk/Types.chs:5400)
Clipboard (./Graphics/UI/Gtk/Types.chs:5406)
ClipboardClass (./Graphics/UI/Gtk/Types.chs:5411)
toClipboard (./Graphics/UI/Gtk/Types.chs:5412)
mkClipboard (./Graphics/UI/Gtk/Types.chs:5408)
unClipboard (./Graphics/UI/Gtk/Types.chs:5409)
castToClipboard (./Graphics/UI/Gtk/Types.chs:5420)
gTypeClipboard (./Graphics/UI/Gtk/Types.chs:5423)
AccelGroup (./Graphics/UI/Gtk/Types.chs:5429)
AccelGroupClass (./Graphics/UI/Gtk/Types.chs:5434)
toAccelGroup (./Graphics/UI/Gtk/Types.chs:5435)
mkAccelGroup (./Graphics/UI/Gtk/Types.chs:5431)
unAccelGroup (./Graphics/UI/Gtk/Types.chs:5432)
castToAccelGroup (./Graphics/UI/Gtk/Types.chs:5443)
gTypeAccelGroup (./Graphics/UI/Gtk/Types.chs:5446)
AccelMap (./Graphics/UI/Gtk/Types.chs:5452)
AccelMapClass (./Graphics/UI/Gtk/Types.chs:5457)
toAccelMap (./Graphics/UI/Gtk/Types.chs:5458)
mkAccelMap (./Graphics/UI/Gtk/Types.chs:5454)
unAccelMap (./Graphics/UI/Gtk/Types.chs:5455)
castToAccelMap (./Graphics/UI/Gtk/Types.chs:5466)
gTypeAccelMap (./Graphics/UI/Gtk/Types.chs:5469)
EntryCompletion (./Graphics/UI/Gtk/Types.chs:5475)
EntryCompletionClass (./Graphics/UI/Gtk/Types.chs:5480)
toEntryCompletion (./Graphics/UI/Gtk/Types.chs:5481)
mkEntryCompletion (./Graphics/UI/Gtk/Types.chs:5477)
unEntryCompletion (./Graphics/UI/Gtk/Types.chs:5478)
castToEntryCompletion (./Graphics/UI/Gtk/Types.chs:5489)
gTypeEntryCompletion (./Graphics/UI/Gtk/Types.chs:5492)
EntryBuffer (./Graphics/UI/Gtk/Types.chs:5498)
EntryBufferClass (./Graphics/UI/Gtk/Types.chs:5503)
toEntryBuffer (./Graphics/UI/Gtk/Types.chs:5504)
mkEntryBuffer (./Graphics/UI/Gtk/Types.chs:5500)
unEntryBuffer (./Graphics/UI/Gtk/Types.chs:5501)
castToEntryBuffer (./Graphics/UI/Gtk/Types.chs:5512)
gTypeEntryBuffer (./Graphics/UI/Gtk/Types.chs:5515)
Action (./Graphics/UI/Gtk/Types.chs:5521)
ActionClass (./Graphics/UI/Gtk/Types.chs:5526)
toAction (./Graphics/UI/Gtk/Types.chs:5527)
mkAction (./Graphics/UI/Gtk/Types.chs:5523)
unAction (./Graphics/UI/Gtk/Types.chs:5524)
castToAction (./Graphics/UI/Gtk/Types.chs:5535)
gTypeAction (./Graphics/UI/Gtk/Types.chs:5538)
RecentAction (./Graphics/UI/Gtk/Types.chs:5544)
RecentActionClass (./Graphics/UI/Gtk/Types.chs:5549)
toRecentAction (./Graphics/UI/Gtk/Types.chs:5550)
mkRecentAction (./Graphics/UI/Gtk/Types.chs:5546)
unRecentAction (./Graphics/UI/Gtk/Types.chs:5547)
castToRecentAction (./Graphics/UI/Gtk/Types.chs:5559)
gTypeRecentAction (./Graphics/UI/Gtk/Types.chs:5562)
ToggleAction (./Graphics/UI/Gtk/Types.chs:5568)
ToggleActionClass (./Graphics/UI/Gtk/Types.chs:5573)
toToggleAction (./Graphics/UI/Gtk/Types.chs:5574)
mkToggleAction (./Graphics/UI/Gtk/Types.chs:5570)
unToggleAction (./Graphics/UI/Gtk/Types.chs:5571)
castToToggleAction (./Graphics/UI/Gtk/Types.chs:5583)
gTypeToggleAction (./Graphics/UI/Gtk/Types.chs:5586)
RadioAction (./Graphics/UI/Gtk/Types.chs:5592)
RadioActionClass (./Graphics/UI/Gtk/Types.chs:5597)
toRadioAction (./Graphics/UI/Gtk/Types.chs:5598)
mkRadioAction (./Graphics/UI/Gtk/Types.chs:5594)
unRadioAction (./Graphics/UI/Gtk/Types.chs:5595)
castToRadioAction (./Graphics/UI/Gtk/Types.chs:5608)
gTypeRadioAction (./Graphics/UI/Gtk/Types.chs:5611)
ActionGroup (./Graphics/UI/Gtk/Types.chs:5617)
ActionGroupClass (./Graphics/UI/Gtk/Types.chs:5622)
toActionGroup (./Graphics/UI/Gtk/Types.chs:5623)
mkActionGroup (./Graphics/UI/Gtk/Types.chs:5619)
unActionGroup (./Graphics/UI/Gtk/Types.chs:5620)
castToActionGroup (./Graphics/UI/Gtk/Types.chs:5631)
gTypeActionGroup (./Graphics/UI/Gtk/Types.chs:5634)
UIManager (./Graphics/UI/Gtk/Types.chs:5640)
UIManagerClass (./Graphics/UI/Gtk/Types.chs:5645)
toUIManager (./Graphics/UI/Gtk/Types.chs:5646)
mkUIManager (./Graphics/UI/Gtk/Types.chs:5642)
unUIManager (./Graphics/UI/Gtk/Types.chs:5643)
castToUIManager (./Graphics/UI/Gtk/Types.chs:5654)
gTypeUIManager (./Graphics/UI/Gtk/Types.chs:5657)
WindowGroup (./Graphics/UI/Gtk/Types.chs:5663)
WindowGroupClass (./Graphics/UI/Gtk/Types.chs:5668)
toWindowGroup (./Graphics/UI/Gtk/Types.chs:5669)
mkWindowGroup (./Graphics/UI/Gtk/Types.chs:5665)
unWindowGroup (./Graphics/UI/Gtk/Types.chs:5666)
castToWindowGroup (./Graphics/UI/Gtk/Types.chs:5677)
gTypeWindowGroup (./Graphics/UI/Gtk/Types.chs:5680)
CellEditable (./Graphics/UI/Gtk/Types.chs:5686)
CellEditableClass (./Graphics/UI/Gtk/Types.chs:5691)
toCellEditable (./Graphics/UI/Gtk/Types.chs:5692)
mkCellEditable (./Graphics/UI/Gtk/Types.chs:5688)
unCellEditable (./Graphics/UI/Gtk/Types.chs:5689)
castToCellEditable (./Graphics/UI/Gtk/Types.chs:5700)
gTypeCellEditable (./Graphics/UI/Gtk/Types.chs:5703)
Editable (./Graphics/UI/Gtk/Types.chs:5709)
EditableClass (./Graphics/UI/Gtk/Types.chs:5714)
toEditable (./Graphics/UI/Gtk/Types.chs:5715)
mkEditable (./Graphics/UI/Gtk/Types.chs:5711)
unEditable (./Graphics/UI/Gtk/Types.chs:5712)
castToEditable (./Graphics/UI/Gtk/Types.chs:5723)
gTypeEditable (./Graphics/UI/Gtk/Types.chs:5726)
FileChooser (./Graphics/UI/Gtk/Types.chs:5732)
FileChooserClass (./Graphics/UI/Gtk/Types.chs:5737)
toFileChooser (./Graphics/UI/Gtk/Types.chs:5738)
mkFileChooser (./Graphics/UI/Gtk/Types.chs:5734)
unFileChooser (./Graphics/UI/Gtk/Types.chs:5735)
castToFileChooser (./Graphics/UI/Gtk/Types.chs:5746)
gTypeFileChooser (./Graphics/UI/Gtk/Types.chs:5749)
GC (./Graphics/UI/Gtk/Types.chs:5755)
GCClass (./Graphics/UI/Gtk/Types.chs:5760)
toGC (./Graphics/UI/Gtk/Types.chs:5761)
mkGC (./Graphics/UI/Gtk/Types.chs:5757)
unGC (./Graphics/UI/Gtk/Types.chs:5758)
castToGC (./Graphics/UI/Gtk/Types.chs:5769)
gTypeGC (./Graphics/UI/Gtk/Types.chs:5772)
mkTargetList (./Graphics/UI/Gtk/General/DNDTypes.chs:128)
TextIter (./Graphics/UI/Gtk/Multiline/Types.chs:41)
76% ( 16 / 21) in 'Graphics.UI.Gtk.Abstract.Misc'
Missing documentation for:
Misc (./Graphics/UI/Gtk/Types.chs:1702)
MiscClass (./Graphics/UI/Gtk/Types.chs:1707)
castToMisc (./Graphics/UI/Gtk/Types.chs:1718)
gTypeMisc (./Graphics/UI/Gtk/Types.chs:1721)
toMisc (./Graphics/UI/Gtk/Types.chs:1708)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Abstract.Bin'
Missing documentation for:
Bin (./Graphics/UI/Gtk/Types.chs:1936)
BinClass (./Graphics/UI/Gtk/Types.chs:1941)
castToBin (./Graphics/UI/Gtk/Types.chs:1953)
gTypeBin (./Graphics/UI/Gtk/Types.chs:1956)
toBin (./Graphics/UI/Gtk/Types.chs:1942)
78% ( 45 / 58) in 'Graphics.UI.Gtk.Abstract.Container'
Missing documentation for:
Container (./Graphics/UI/Gtk/Types.chs:1859)
ContainerClass (./Graphics/UI/Gtk/Types.chs:1864)
castToContainer (./Graphics/UI/Gtk/Types.chs:1875)
gTypeContainer (./Graphics/UI/Gtk/Types.chs:1878)
toContainer (./Graphics/UI/Gtk/Types.chs:1865)
onAdd (./Graphics/UI/Gtk/Abstract/Container.chs:540)
afterAdd (./Graphics/UI/Gtk/Abstract/Container.chs:547)
onCheckResize (./Graphics/UI/Gtk/Abstract/Container.chs:568)
afterCheckResize (./Graphics/UI/Gtk/Abstract/Container.chs:575)
onRemove (./Graphics/UI/Gtk/Abstract/Container.chs:554)
afterRemove (./Graphics/UI/Gtk/Abstract/Container.chs:561)
onSetFocusChild (./Graphics/UI/Gtk/Abstract/Container.chs:582)
afterSetFocusChild (./Graphics/UI/Gtk/Abstract/Container.chs:589)
76% ( 16 / 21) in 'Graphics.UI.Gtk.Abstract.ButtonBox'
Missing documentation for:
ButtonBox (./Graphics/UI/Gtk/Types.chs:3257)
ButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3262)
castToButtonBox (./Graphics/UI/Gtk/Types.chs:3275)
gTypeButtonBox (./Graphics/UI/Gtk/Types.chs:3278)
toButtonBox (./Graphics/UI/Gtk/Types.chs:3263)
84% ( 27 / 32) in 'Graphics.UI.Gtk.Abstract.Box'
Missing documentation for:
Box (./Graphics/UI/Gtk/Types.chs:3231)
BoxClass (./Graphics/UI/Gtk/Types.chs:3236)
castToBox (./Graphics/UI/Gtk/Types.chs:3248)
gTypeBox (./Graphics/UI/Gtk/Types.chs:3251)
toBox (./Graphics/UI/Gtk/Types.chs:3237)
81% ( 22 / 27) in 'Graphics.UI.Gtk.Misc.Viewport'
Missing documentation for:
Viewport (./Graphics/UI/Gtk/Types.chs:2951)
ViewportClass (./Graphics/UI/Gtk/Types.chs:2956)
castToViewport (./Graphics/UI/Gtk/Types.chs:2969)
gTypeViewport (./Graphics/UI/Gtk/Types.chs:2972)
toViewport (./Graphics/UI/Gtk/Types.chs:2957)
75% ( 15 / 20) in 'Graphics.UI.Gtk.Misc.Tooltips'
Missing documentation for:
Tooltips (./Graphics/UI/Gtk/Types.chs:4781)
TooltipsClass (./Graphics/UI/Gtk/Types.chs:4786)
castToTooltips (./Graphics/UI/Gtk/Types.chs:4796)
gTypeTooltips (./Graphics/UI/Gtk/Types.chs:4799)
toTooltips (./Graphics/UI/Gtk/Types.chs:4787)
80% ( 16 / 20) in 'Graphics.UI.Gtk.Misc.Tooltip'
Missing documentation for:
Tooltip (./Graphics/UI/Gtk/Types.chs:5150)
TooltipClass (./Graphics/UI/Gtk/Types.chs:5155)
castToTooltip (./Graphics/UI/Gtk/Types.chs:5164)
toTooltip (./Graphics/UI/Gtk/Types.chs:5156)
75% ( 18 / 24) in 'Graphics.UI.Gtk.Misc.SizeGroup'
Missing documentation for:
SizeGroup (./Graphics/UI/Gtk/Types.chs:5383)
SizeGroupClass (./Graphics/UI/Gtk/Types.chs:5388)
castToSizeGroup (./Graphics/UI/Gtk/Types.chs:5397)
gTypeSizeGroup (./Graphics/UI/Gtk/Types.chs:5400)
toSizeGroup (./Graphics/UI/Gtk/Types.chs:5389)
SizeGroupMode (./Graphics/UI/Gtk/Misc/SizeGroup.chs:98)
67% ( 8 / 12) in 'Graphics.UI.Gtk.Misc.IMContextSimple'
Missing documentation for:
IMContextSimple (./Graphics/UI/Gtk/Types.chs:4732)
IMContextSimpleClass (./Graphics/UI/Gtk/Types.chs:4737)
castToIMContextSimple (./Graphics/UI/Gtk/Types.chs:4748)
toIMContextSimple (./Graphics/UI/Gtk/Types.chs:4738)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Misc.IMMulticontext'
Missing documentation for:
IMMulticontext (./Graphics/UI/Gtk/Types.chs:4707)
IMMulticontextClass (./Graphics/UI/Gtk/Types.chs:4712)
castToIMMulticontext (./Graphics/UI/Gtk/Types.chs:4723)
gTypeIMMulticontext (./Graphics/UI/Gtk/Types.chs:4726)
toIMMulticontext (./Graphics/UI/Gtk/Types.chs:4713)
84% ( 27 / 32) in 'Graphics.UI.Gtk.Misc.HandleBox'
Missing documentation for:
HandleBox (./Graphics/UI/Gtk/Types.chs:2897)
HandleBoxClass (./Graphics/UI/Gtk/Types.chs:2902)
castToHandleBox (./Graphics/UI/Gtk/Types.chs:2915)
gTypeHandleBox (./Graphics/UI/Gtk/Types.chs:2918)
toHandleBox (./Graphics/UI/Gtk/Types.chs:2903)
76% ( 16 / 21) in 'Graphics.UI.Gtk.Misc.EventBox'
Missing documentation for:
EventBox (./Graphics/UI/Gtk/Types.chs:2870)
EventBoxClass (./Graphics/UI/Gtk/Types.chs:2875)
castToEventBox (./Graphics/UI/Gtk/Types.chs:2888)
gTypeEventBox (./Graphics/UI/Gtk/Types.chs:2891)
toEventBox (./Graphics/UI/Gtk/Types.chs:2876)
69% ( 11 / 16) in 'Graphics.UI.Gtk.Misc.DrawingArea'
Missing documentation for:
DrawingArea (./Graphics/UI/Gtk/Types.chs:4143)
DrawingAreaClass (./Graphics/UI/Gtk/Types.chs:4148)
castToDrawingArea (./Graphics/UI/Gtk/Types.chs:4159)
gTypeDrawingArea (./Graphics/UI/Gtk/Types.chs:4162)
toDrawingArea (./Graphics/UI/Gtk/Types.chs:4149)
90% ( 43 / 48) in 'Graphics.UI.Gtk.Misc.Calendar'
Missing documentation for:
Calendar (./Graphics/UI/Gtk/Types.chs:4093)
CalendarClass (./Graphics/UI/Gtk/Types.chs:4098)
castToCalendar (./Graphics/UI/Gtk/Types.chs:4109)
gTypeCalendar (./Graphics/UI/Gtk/Types.chs:4112)
toCalendar (./Graphics/UI/Gtk/Types.chs:4099)
75% ( 15 / 20) in 'Graphics.UI.Gtk.Misc.Arrow'
Missing documentation for:
Arrow (./Graphics/UI/Gtk/Types.chs:1807)
ArrowClass (./Graphics/UI/Gtk/Types.chs:1812)
castToArrow (./Graphics/UI/Gtk/Types.chs:1824)
gTypeArrow (./Graphics/UI/Gtk/Types.chs:1827)
toArrow (./Graphics/UI/Gtk/Types.chs:1813)
88% ( 36 / 41) in 'Graphics.UI.Gtk.Misc.Adjustment'
Missing documentation for:
Adjustment (./Graphics/UI/Gtk/Types.chs:4659)
AdjustmentClass (./Graphics/UI/Gtk/Types.chs:4664)
castToAdjustment (./Graphics/UI/Gtk/Types.chs:4674)
gTypeAdjustment (./Graphics/UI/Gtk/Types.chs:4677)
toAdjustment (./Graphics/UI/Gtk/Types.chs:4665)
64% ( 9 / 14) in 'Graphics.UI.Gtk.Misc.Accessible'
Missing documentation for:
Accessible (./Graphics/UI/Gtk/Types.chs:866)
AccessibleClass (./Graphics/UI/Gtk/Types.chs:871)
castToAccessible (./Graphics/UI/Gtk/Types.chs:881)
gTypeAccessible (./Graphics/UI/Gtk/Types.chs:884)
toAccessible (./Graphics/UI/Gtk/Types.chs:872)
64% ( 9 / 14) in 'Graphics.UI.Gtk.Scrolling.VScrollbar'
Missing documentation for:
VScrollbar (./Graphics/UI/Gtk/Types.chs:4480)
VScrollbarClass (./Graphics/UI/Gtk/Types.chs:4485)
castToVScrollbar (./Graphics/UI/Gtk/Types.chs:4498)
gTypeVScrollbar (./Graphics/UI/Gtk/Types.chs:4501)
toVScrollbar (./Graphics/UI/Gtk/Types.chs:4486)
84% ( 32 / 38) in 'Graphics.UI.Gtk.Scrolling.ScrolledWindow'
Missing documentation for:
ScrolledWindow (./Graphics/UI/Gtk/Types.chs:2924)
ScrolledWindowClass (./Graphics/UI/Gtk/Types.chs:2929)
castToScrolledWindow (./Graphics/UI/Gtk/Types.chs:2942)
gTypeScrolledWindow (./Graphics/UI/Gtk/Types.chs:2945)
toScrolledWindow (./Graphics/UI/Gtk/Types.chs:2930)
PolicyType (./Graphics/UI/Gtk/General/Enums.chs:327)
64% ( 9 / 14) in 'Graphics.UI.Gtk.Scrolling.HScrollbar'
Missing documentation for:
HScrollbar (./Graphics/UI/Gtk/Types.chs:4453)
HScrollbarClass (./Graphics/UI/Gtk/Types.chs:4458)
castToHScrollbar (./Graphics/UI/Gtk/Types.chs:4471)
gTypeHScrollbar (./Graphics/UI/Gtk/Types.chs:4474)
toHScrollbar (./Graphics/UI/Gtk/Types.chs:4459)
96% ( 25 / 26) in 'Graphics.UI.Gtk.Recent.RecentInfo'
Missing documentation for:
RecentInfo (./Graphics/UI/Gtk/Recent/RecentInfo.chs:71)
88% ( 35 / 40) in 'Graphics.UI.Gtk.Recent.RecentChooser'
Missing documentation for:
RecentChooser (./Graphics/UI/Gtk/Types.chs:1074)
RecentChooserClass (./Graphics/UI/Gtk/Types.chs:1079)
castToRecentChooser (./Graphics/UI/Gtk/Types.chs:1088)
toRecentChooser (./Graphics/UI/Gtk/Types.chs:1080)
recentChooserSetSortFunc (./Graphics/UI/Gtk/Recent/RecentChooser.chs:131)
85% ( 23 / 27) in 'Graphics.UI.Gtk.Recent.RecentManager'
Missing documentation for:
RecentManager (./Graphics/UI/Gtk/Types.chs:1097)
RecentManagerClass (./Graphics/UI/Gtk/Types.chs:1102)
castToRecentManager (./Graphics/UI/Gtk/Types.chs:1111)
toRecentManager (./Graphics/UI/Gtk/Types.chs:1103)
78% ( 18 / 23) in 'Graphics.UI.Gtk.Recent.RecentFilter'
Missing documentation for:
RecentFilter (./Graphics/UI/Gtk/Types.chs:1629)
RecentFilterClass (./Graphics/UI/Gtk/Types.chs:1634)
castToRecentFilter (./Graphics/UI/Gtk/Types.chs:1644)
toRecentFilter (./Graphics/UI/Gtk/Types.chs:1635)
recentFilterNew (./Graphics/UI/Gtk/Recent/RecentFilter.chs:115)
69% ( 9 / 13) in 'Graphics.UI.Gtk.Recent.RecentChooserWidget'
Missing documentation for:
RecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3367)
RecentChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3372)
castToRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3386)
toRecentChooserWidget (./Graphics/UI/Gtk/Types.chs:3373)
73% ( 11 / 15) in 'Graphics.UI.Gtk.Recent.RecentChooserMenu'
Missing documentation for:
RecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3908)
RecentChooserMenuClass (./Graphics/UI/Gtk/Types.chs:3913)
castToRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3927)
toRecentChooserMenu (./Graphics/UI/Gtk/Types.chs:3914)
77% ( 17 / 22) in 'Graphics.UI.Gtk.Printing.PrintContext'
Missing documentation for:
PrintContext (./Graphics/UI/Gtk/Types.chs:1051)
PrintContextClass (./Graphics/UI/Gtk/Types.chs:1056)
castToPrintContext (./Graphics/UI/Gtk/Types.chs:1065)
toPrintContext (./Graphics/UI/Gtk/Types.chs:1057)
printContextGetHardMargins (./Graphics/UI/Gtk/Printing/PrintContext.chs:198)
89% ( 25 / 28) in 'Graphics.UI.Gtk.Printing.PaperSize'
Missing documentation for:
PaperSize (./Graphics/UI/Gtk/Printing/PaperSize.chs:88)
mkPaperSize (./Graphics/UI/Gtk/Printing/PaperSize.chs:97)
Unit (./Graphics/UI/Gtk/Printing/PaperSize.chs:92)
90% ( 71 / 79) in 'Graphics.UI.Gtk.Printing.PrintOperation'
Missing documentation for:
PrintOperation (./Graphics/UI/Gtk/Types.chs:982)
PrintOperationClass (./Graphics/UI/Gtk/Types.chs:987)
castToPrintOperation (./Graphics/UI/Gtk/Types.chs:996)
toPrintOperation (./Graphics/UI/Gtk/Types.chs:988)
PrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1005)
PrintOperationPreviewClass (./Graphics/UI/Gtk/Types.chs:1010)
castToPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1019)
toPrintOperationPreview (./Graphics/UI/Gtk/Types.chs:1011)
87% ( 59 / 68) in 'Graphics.UI.Gtk.Printing.PrintSettings'
Missing documentation for:
PrintSettings (./Graphics/UI/Gtk/Types.chs:959)
PrintSettingsClass (./Graphics/UI/Gtk/Types.chs:964)
castToPrintSettings (./Graphics/UI/Gtk/Types.chs:973)
toPrintSettings (./Graphics/UI/Gtk/Types.chs:965)
PageOrientation (./Graphics/UI/Gtk/Printing/PrintSettings.chs:161)
PrintQuality (./Graphics/UI/Gtk/Printing/PrintSettings.chs:163)
PrintDuplex (./Graphics/UI/Gtk/Printing/PrintSettings.chs:165)
PrintPages (./Graphics/UI/Gtk/Printing/PrintSettings.chs:167)
PageSet (./Graphics/UI/Gtk/Printing/PrintSettings.chs:169)
88% ( 29 / 33) in 'Graphics.UI.Gtk.Printing.PageSetup'
Missing documentation for:
PageSetup (./Graphics/UI/Gtk/Types.chs:1028)
PageSetupClass (./Graphics/UI/Gtk/Types.chs:1033)
castToPageSetup (./Graphics/UI/Gtk/Types.chs:1042)
toPageSetup (./Graphics/UI/Gtk/Types.chs:1034)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Ornaments.VSeparator'
Missing documentation for:
VSeparator (./Graphics/UI/Gtk/Types.chs:4558)
VSeparatorClass (./Graphics/UI/Gtk/Types.chs:4563)
castToVSeparator (./Graphics/UI/Gtk/Types.chs:4575)
gTypeVSeparator (./Graphics/UI/Gtk/Types.chs:4578)
toVSeparator (./Graphics/UI/Gtk/Types.chs:4564)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Ornaments.HSeparator'
Missing documentation for:
HSeparator (./Graphics/UI/Gtk/Types.chs:4532)
HSeparatorClass (./Graphics/UI/Gtk/Types.chs:4537)
castToHSeparator (./Graphics/UI/Gtk/Types.chs:4549)
gTypeHSeparator (./Graphics/UI/Gtk/Types.chs:4552)
toHSeparator (./Graphics/UI/Gtk/Types.chs:4538)
83% ( 24 / 29) in 'Graphics.UI.Gtk.Ornaments.Frame'
Missing documentation for:
Frame (./Graphics/UI/Gtk/Types.chs:1989)
FrameClass (./Graphics/UI/Gtk/Types.chs:1994)
castToFrame (./Graphics/UI/Gtk/Types.chs:2007)
gTypeFrame (./Graphics/UI/Gtk/Types.chs:2010)
toFrame (./Graphics/UI/Gtk/Types.chs:1995)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.VPaned'
Missing documentation for:
VPaned (./Graphics/UI/Gtk/Types.chs:3750)
VPanedClass (./Graphics/UI/Gtk/Types.chs:3755)
castToVPaned (./Graphics/UI/Gtk/Types.chs:3768)
gTypeVPaned (./Graphics/UI/Gtk/Types.chs:3771)
toVPaned (./Graphics/UI/Gtk/Types.chs:3756)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.VButtonBox'
Missing documentation for:
VButtonBox (./Graphics/UI/Gtk/Types.chs:3312)
VButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3317)
castToVButtonBox (./Graphics/UI/Gtk/Types.chs:3331)
gTypeVButtonBox (./Graphics/UI/Gtk/Types.chs:3334)
toVButtonBox (./Graphics/UI/Gtk/Types.chs:3318)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.VBox'
Missing documentation for:
VBox (./Graphics/UI/Gtk/Types.chs:3340)
VBoxClass (./Graphics/UI/Gtk/Types.chs:3345)
castToVBox (./Graphics/UI/Gtk/Types.chs:3358)
gTypeVBox (./Graphics/UI/Gtk/Types.chs:3361)
toVBox (./Graphics/UI/Gtk/Types.chs:3346)
89% ( 39 / 44) in 'Graphics.UI.Gtk.Layout.Table'
Missing documentation for:
Table (./Graphics/UI/Gtk/Types.chs:3989)
TableClass (./Graphics/UI/Gtk/Types.chs:3994)
castToTable (./Graphics/UI/Gtk/Types.chs:4006)
gTypeTable (./Graphics/UI/Gtk/Types.chs:4009)
toTable (./Graphics/UI/Gtk/Types.chs:3995)
82% ( 31 / 38) in 'Graphics.UI.Gtk.Layout.Expander'
Missing documentation for:
Expander (./Graphics/UI/Gtk/Types.chs:2978)
ExpanderClass (./Graphics/UI/Gtk/Types.chs:2983)
castToExpander (./Graphics/UI/Gtk/Types.chs:2996)
gTypeExpander (./Graphics/UI/Gtk/Types.chs:2999)
toExpander (./Graphics/UI/Gtk/Types.chs:2984)
onActivate (./Graphics/UI/Gtk/Layout/Expander.chs:333)
afterActivate (./Graphics/UI/Gtk/Layout/Expander.chs:333)
85% ( 29 / 34) in 'Graphics.UI.Gtk.Layout.Layout'
Missing documentation for:
Layout (./Graphics/UI/Gtk/Types.chs:3803)
LayoutClass (./Graphics/UI/Gtk/Types.chs:3808)
castToLayout (./Graphics/UI/Gtk/Types.chs:3820)
gTypeLayout (./Graphics/UI/Gtk/Types.chs:3823)
toLayout (./Graphics/UI/Gtk/Types.chs:3809)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.HPaned'
Missing documentation for:
HPaned (./Graphics/UI/Gtk/Types.chs:3723)
HPanedClass (./Graphics/UI/Gtk/Types.chs:3728)
castToHPaned (./Graphics/UI/Gtk/Types.chs:3741)
gTypeHPaned (./Graphics/UI/Gtk/Types.chs:3744)
toHPaned (./Graphics/UI/Gtk/Types.chs:3729)
78% ( 18 / 23) in 'Graphics.UI.Gtk.Layout.Fixed'
Missing documentation for:
Fixed (./Graphics/UI/Gtk/Types.chs:3671)
FixedClass (./Graphics/UI/Gtk/Types.chs:3676)
castToFixed (./Graphics/UI/Gtk/Types.chs:3688)
gTypeFixed (./Graphics/UI/Gtk/Types.chs:3691)
toFixed (./Graphics/UI/Gtk/Types.chs:3677)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.HButtonBox'
Missing documentation for:
HButtonBox (./Graphics/UI/Gtk/Types.chs:3284)
HButtonBoxClass (./Graphics/UI/Gtk/Types.chs:3289)
castToHButtonBox (./Graphics/UI/Gtk/Types.chs:3303)
gTypeHButtonBox (./Graphics/UI/Gtk/Types.chs:3306)
toHButtonBox (./Graphics/UI/Gtk/Types.chs:3290)
62% ( 8 / 13) in 'Graphics.UI.Gtk.Layout.HBox'
Missing documentation for:
HBox (./Graphics/UI/Gtk/Types.chs:3479)
HBoxClass (./Graphics/UI/Gtk/Types.chs:3484)
castToHBox (./Graphics/UI/Gtk/Types.chs:3497)
gTypeHBox (./Graphics/UI/Gtk/Types.chs:3500)
toHBox (./Graphics/UI/Gtk/Types.chs:3485)
75% ( 15 / 20) in 'Graphics.UI.Gtk.Layout.AspectFrame'
Missing documentation for:
AspectFrame (./Graphics/UI/Gtk/Types.chs:2016)
AspectFrameClass (./Graphics/UI/Gtk/Types.chs:2021)
castToAspectFrame (./Graphics/UI/Gtk/Types.chs:2035)
gTypeAspectFrame (./Graphics/UI/Gtk/Types.chs:2038)
toAspectFrame (./Graphics/UI/Gtk/Types.chs:2022)
81% ( 21 / 26) in 'Graphics.UI.Gtk.Layout.Alignment'
Missing documentation for:
Alignment (./Graphics/UI/Gtk/Types.chs:1962)
AlignmentClass (./Graphics/UI/Gtk/Types.chs:1967)
castToAlignment (./Graphics/UI/Gtk/Types.chs:1980)
gTypeAlignment (./Graphics/UI/Gtk/Types.chs:1983)
toAlignment (./Graphics/UI/Gtk/Types.chs:1968)
74% ( 17 / 23) in 'Graphics.UI.Gtk.Selectors.FileFilter'
Missing documentation for:
FileFilter (./Graphics/UI/Gtk/Types.chs:5056)
FileFilterClass (./Graphics/UI/Gtk/Types.chs:5061)
castToFileFilter (./Graphics/UI/Gtk/Types.chs:5071)
gTypeFileFilter (./Graphics/UI/Gtk/Types.chs:5074)
toFileFilter (./Graphics/UI/Gtk/Types.chs:5062)
FileFilterFlags (./Graphics/UI/Gtk/Selectors/FileFilter.chs:94)
86% ( 84 / 98) in 'Graphics.UI.Gtk.Selectors.FileChooser'
Missing documentation for:
FileChooser (./Graphics/UI/Gtk/Types.chs:5732)
FileChooserClass (./Graphics/UI/Gtk/Types.chs:5737)
castToFileChooser (./Graphics/UI/Gtk/Types.chs:5746)
gTypeFileChooser (./Graphics/UI/Gtk/Types.chs:5749)
toFileChooser (./Graphics/UI/Gtk/Types.chs:5738)
fileChooserErrorDomain (./Graphics/UI/Gtk/Selectors/FileChooser.chs:276)
onCurrentFolderChanged (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1170)
afterCurrentFolderChanged (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1170)
onFileActivated (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1192)
afterFileActivated (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1192)
onUpdatePreview (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1184)
afterUpdatePreview (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1184)
onConfirmOverwrite (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1201)
afterConfirmOverwrite (./Graphics/UI/Gtk/Selectors/FileChooser.chs:1201)
67% ( 10 / 15) in 'Graphics.UI.Gtk.Selectors.FileChooserWidget'
Missing documentation for:
FileChooserWidget (./Graphics/UI/Gtk/Types.chs:3451)
FileChooserWidgetClass (./Graphics/UI/Gtk/Types.chs:3456)
castToFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3470)
gTypeFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3473)
toFileChooserWidget (./Graphics/UI/Gtk/Types.chs:3457)
75% ( 18 / 24) in 'Graphics.UI.Gtk.Selectors.FileChooserButton'
Missing documentation for:
FileChooserButton (./Graphics/UI/Gtk/Types.chs:3562)
FileChooserButtonClass (./Graphics/UI/Gtk/Types.chs:3567)
castToFileChooserButton (./Graphics/UI/Gtk/Types.chs:3581)
gTypeFileChooserButton (./Graphics/UI/Gtk/Types.chs:3584)
toFileChooserButton (./Graphics/UI/Gtk/Types.chs:3568)
fileChooserButtonWidthChars (./Graphics/UI/Gtk/Selectors/FileChooserButton.chs:215)
67% ( 8 / 12) in 'Graphics.UI.Gtk.Special.VRuler'
Missing documentation for:
VRuler (./Graphics/UI/Gtk/Types.chs:4296)
VRulerClass (./Graphics/UI/Gtk/Types.chs:4301)
castToVRuler (./Graphics/UI/Gtk/Types.chs:4313)
toVRuler (./Graphics/UI/Gtk/Types.chs:4302)
67% ( 8 / 12) in 'Graphics.UI.Gtk.Special.HRuler'
Missing documentation for:
HRuler (./Graphics/UI/Gtk/Types.chs:4270)
HRulerClass (./Graphics/UI/Gtk/Types.chs:4275)
castToHRuler (./Graphics/UI/Gtk/Types.chs:4287)
toHRuler (./Graphics/UI/Gtk/Types.chs:4276)
79% ( 15 / 19) in 'Graphics.UI.Gtk.Special.Ruler'
Missing documentation for:
Ruler (./Graphics/UI/Gtk/Types.chs:4245)
RulerClass (./Graphics/UI/Gtk/Types.chs:4250)
castToRuler (./Graphics/UI/Gtk/Types.chs:4261)
toRuler (./Graphics/UI/Gtk/Types.chs:4251)
73% ( 16 / 22) in 'Graphics.UI.Gtk.Selectors.HSV'
Missing documentation for:
HSV (./Graphics/UI/Gtk/Types.chs:1677)
HSVClass (./Graphics/UI/Gtk/Types.chs:1682)
castToHSV (./Graphics/UI/Gtk/Types.chs:1693)
toHSV (./Graphics/UI/Gtk/Types.chs:1683)
hsvChanged (./Graphics/UI/Gtk/Selectors/HSV.chs:266)
hsvMove (./Graphics/UI/Gtk/Selectors/HSV.chs:271)
86% ( 32 / 37) in 'Graphics.UI.Gtk.Selectors.FontButton'
Missing documentation for:
FontButton (./Graphics/UI/Gtk/Types.chs:2271)
FontButtonClass (./Graphics/UI/Gtk/Types.chs:2276)
castToFontButton (./Graphics/UI/Gtk/Types.chs:2290)
gTypeFontButton (./Graphics/UI/Gtk/Types.chs:2293)
toFontButton (./Graphics/UI/Gtk/Types.chs:2277)
78% ( 18 / 23) in 'Graphics.UI.Gtk.Selectors.FontSelectionDialog'
Missing documentation for:
FontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2783)
FontSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2788)
castToFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2803)
gTypeFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2806)
toFontSelectionDialog (./Graphics/UI/Gtk/Types.chs:2789)
76% ( 16 / 21) in 'Graphics.UI.Gtk.Selectors.FontSelection'
Missing documentation for:
FontSelection (./Graphics/UI/Gtk/Types.chs:3423)
FontSelectionClass (./Graphics/UI/Gtk/Types.chs:3428)
castToFontSelection (./Graphics/UI/Gtk/Types.chs:3442)
gTypeFontSelection (./Graphics/UI/Gtk/Types.chs:3445)
toFontSelection (./Graphics/UI/Gtk/Types.chs:3429)
81% ( 22 / 27) in 'Graphics.UI.Gtk.Selectors.FileSelection'
Missing documentation for:
FileSelection (./Graphics/UI/Gtk/Types.chs:2725)
FileSelectionClass (./Graphics/UI/Gtk/Types.chs:2730)
castToFileSelection (./Graphics/UI/Gtk/Types.chs:2745)
gTypeFileSelection (./Graphics/UI/Gtk/Types.chs:2748)
toFileSelection (./Graphics/UI/Gtk/Types.chs:2731)
83% ( 25 / 30) in 'Graphics.UI.Gtk.Selectors.ColorButton'
Missing documentation for:
ColorButton (./Graphics/UI/Gtk/Types.chs:2243)
ColorButtonClass (./Graphics/UI/Gtk/Types.chs:2248)
castToColorButton (./Graphics/UI/Gtk/Types.chs:2262)
gTypeColorButton (./Graphics/UI/Gtk/Types.chs:2265)
toColorButton (./Graphics/UI/Gtk/Types.chs:2249)
72% ( 13 / 18) in 'Graphics.UI.Gtk.Selectors.ColorSelectionDialog'
Missing documentation for:
ColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2696)
ColorSelectionDialogClass (./Graphics/UI/Gtk/Types.chs:2701)
castToColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2716)
gTypeColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2719)
toColorSelectionDialog (./Graphics/UI/Gtk/Types.chs:2702)
84% ( 27 / 32) in 'Graphics.UI.Gtk.Selectors.ColorSelection'
Missing documentation for:
ColorSelection (./Graphics/UI/Gtk/Types.chs:3395)
ColorSelectionClass (./Graphics/UI/Gtk/Types.chs:3400)
castToColorSelection (./Graphics/UI/Gtk/Types.chs:3414)
gTypeColorSelection (./Graphics/UI/Gtk/Types.chs:3417)
toColorSelection (./Graphics/UI/Gtk/Types.chs:3401)
90% ( 57 / 63) in 'Graphics.UI.Gtk.ActionMenuToolbar.UIManager'
Missing documentation for:
UIManager (./Graphics/UI/Gtk/Types.chs:5640)
UIManagerClass (./Graphics/UI/Gtk/Types.chs:5645)
castToUIManager (./Graphics/UI/Gtk/Types.chs:5654)
gTypeUIManager (./Graphics/UI/Gtk/Types.chs:5657)
toUIManager (./Graphics/UI/Gtk/Types.chs:5646)
MergeId (./Graphics/UI/Gtk/ActionMenuToolbar/UIManager.chs:278)
73% ( 11 / 15) in 'Graphics.UI.Gtk.ActionMenuToolbar.RecentAction'
Missing documentation for:
RecentAction (./Graphics/UI/Gtk/Types.chs:5544)
RecentActionClass (./Graphics/UI/Gtk/Types.chs:5549)
castToRecentAction (./Graphics/UI/Gtk/Types.chs:5559)
toRecentAction (./Graphics/UI/Gtk/Types.chs:5550)
72% ( 13 / 18) in 'Graphics.UI.Gtk.MenuComboToolbar.SeparatorToolItem'
Missing documentation for:
SeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3203)
SeparatorToolItemClass (./Graphics/UI/Gtk/Types.chs:3208)
castToSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3222)
gTypeSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3225)
toSeparatorToolItem (./Graphics/UI/Gtk/Types.chs:3209)
62% ( 8 / 13) in 'Graphics.UI.Gtk.MenuComboToolbar.SeparatorMenuItem'
Missing documentation for:
SeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2499)
SeparatorMenuItemClass (./Graphics/UI/Gtk/Types.chs:2504)
castToSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2519)
gTypeSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2522)
toSeparatorMenuItem (./Graphics/UI/Gtk/Types.chs:2505)
83% ( 25 / 30) in 'Graphics.UI.Gtk.MenuComboToolbar.ToolPalette'
Missing documentation for:
ToolPalette (./Graphics/UI/Gtk/Types.chs:1884)
ToolPaletteClass (./Graphics/UI/Gtk/Types.chs:1889)
castToToolPalette (./Graphics/UI/Gtk/Types.chs:1901)
toToolPalette (./Graphics/UI/Gtk/Types.chs:1890)
toolPaletteNew (./Graphics/UI/Gtk/MenuComboToolbar/ToolPalette.chs:123)
87% ( 27 / 31) in 'Graphics.UI.Gtk.MenuComboToolbar.ToolItemGroup'
Missing documentation for:
ToolItemGroup (./Graphics/UI/Gtk/Types.chs:1910)
ToolItemGroupClass (./Graphics/UI/Gtk/Types.chs:1915)
castToToolItemGroup (./Graphics/UI/Gtk/Types.chs:1927)
toToolItemGroup (./Graphics/UI/Gtk/Types.chs:1916)
90% ( 44 / 49) in 'Graphics.UI.Gtk.MenuComboToolbar.ToolItem'
Missing documentation for:
ToolItem (./Graphics/UI/Gtk/Types.chs:3060)
ToolItemClass (./Graphics/UI/Gtk/Types.chs:3065)
castToToolItem (./Graphics/UI/Gtk/Types.chs:3078)
gTypeToolItem (./Graphics/UI/Gtk/Types.chs:3081)
toToolItem (./Graphics/UI/Gtk/Types.chs:3066)
62% ( 8 / 13) in 'Graphics.UI.Gtk.MenuComboToolbar.TearoffMenuItem'
Missing documentation for:
TearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2441)
TearoffMenuItemClass (./Graphics/UI/Gtk/Types.chs:2446)
castToTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2461)
gTypeTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2464)
toTearoffMenuItem (./Graphics/UI/Gtk/Types.chs:2447)
77% ( 17 / 22) in 'Graphics.UI.Gtk.MenuComboToolbar.RadioMenuItem'
Missing documentation for:
RadioMenuItem (./Graphics/UI/Gtk/Types.chs:2411)
RadioMenuItemClass (./Graphics/UI/Gtk/Types.chs:2416)
castToRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2432)
gTypeRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2435)
toRadioMenuItem (./Graphics/UI/Gtk/Types.chs:2417)
79% ( 19 / 24) in 'Graphics.UI.Gtk.MenuComboToolbar.OptionMenu'
Missing documentation for:
OptionMenu (./Graphics/UI/Gtk/Types.chs:2299)
OptionMenuClass (./Graphics/UI/Gtk/Types.chs:2304)
castToOptionMenu (./Graphics/UI/Gtk/Types.chs:2318)
gTypeOptionMenu (./Graphics/UI/Gtk/Types.chs:2321)
toOptionMenu (./Graphics/UI/Gtk/Types.chs:2305)
86% ( 32 / 37) in 'Graphics.UI.Gtk.MenuComboToolbar.MenuShell'
Missing documentation for:
MenuShell (./Graphics/UI/Gtk/Types.chs:3855)
MenuShellClass (./Graphics/UI/Gtk/Types.chs:3860)
castToMenuShell (./Graphics/UI/Gtk/Types.chs:3872)
gTypeMenuShell (./Graphics/UI/Gtk/Types.chs:3875)
toMenuShell (./Graphics/UI/Gtk/Types.chs:3861)
72% ( 38 / 53) in 'Graphics.UI.Gtk.MenuComboToolbar.MenuItem'
Missing documentation for:
MenuItem (./Graphics/UI/Gtk/Types.chs:2354)
MenuItemClass (./Graphics/UI/Gtk/Types.chs:2359)
castToMenuItem (./Graphics/UI/Gtk/Types.chs:2373)
gTypeMenuItem (./Graphics/UI/Gtk/Types.chs:2376)
toMenuItem (./Graphics/UI/Gtk/Types.chs:2360)
onActivateItem (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:395)
afterActivateItem (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:395)
onActivateLeaf (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:389)
afterActivateLeaf (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:389)
onSelect (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:401)
afterSelect (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:401)
onDeselect (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:407)
afterDeselect (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:407)
onToggle (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:413)
afterToggle (./Graphics/UI/Gtk/MenuComboToolbar/MenuItem.chs:413)
77% ( 17 / 22) in 'Graphics.UI.Gtk.MenuComboToolbar.MenuBar'
Missing documentation for:
MenuBar (./Graphics/UI/Gtk/Types.chs:3936)
MenuBarClass (./Graphics/UI/Gtk/Types.chs:3941)
castToMenuBar (./Graphics/UI/Gtk/Types.chs:3954)
gTypeMenuBar (./Graphics/UI/Gtk/Types.chs:3957)
toMenuBar (./Graphics/UI/Gtk/Types.chs:3942)
83% ( 24 / 29) in 'Graphics.UI.Gtk.MenuComboToolbar.CheckMenuItem'
Missing documentation for:
CheckMenuItem (./Graphics/UI/Gtk/Types.chs:2382)
CheckMenuItemClass (./Graphics/UI/Gtk/Types.chs:2387)
castToCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2402)
gTypeCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2405)
toCheckMenuItem (./Graphics/UI/Gtk/Types.chs:2388)
100% ( 10 / 10) in 'Graphics.UI.Gtk.ModelView.TreeRowReference'
74% ( 17 / 23) in 'Graphics.UI.Gtk.ModelView.TreeSortable'
Missing documentation for:
TreeSortable (./Graphics/UI/Gtk/Types.chs:5127)
TreeSortableClass (./Graphics/UI/Gtk/Types.chs:5132)
castToTreeSortable (./Graphics/UI/Gtk/Types.chs:5141)
gTypeTreeSortable (./Graphics/UI/Gtk/Types.chs:5144)
toTreeSortable (./Graphics/UI/Gtk/Types.chs:5133)
sortColumnChanged (./Graphics/UI/Gtk/ModelView/TreeSortable.chs:232)
88% ( 7 / 8) in 'Graphics.UI.Gtk.ModelView.TreeDrag'
Missing documentation for:
treeModelEqual (./Graphics/UI/Gtk/ModelView/TreeDrag.chs:75)
87% ( 13 / 15) in 'Graphics.UI.Gtk.ModelView.CustomStore'
Missing documentation for:
treeModelGetRow (./Graphics/UI/Gtk/ModelView/CustomStore.chs:255)
treeModelSetColumn (./Graphics/UI/Gtk/ModelView/CustomStore.chs:132)
85% ( 45 / 53) in 'Graphics.UI.Gtk.ModelView.TreeModel'
Missing documentation for:
TreeModel (./Graphics/UI/Gtk/Types.chs:5220)
TreeModelClass (./Graphics/UI/Gtk/Types.chs:5225)
castToTreeModel (./Graphics/UI/Gtk/Types.chs:5234)
gTypeTreeModel (./Graphics/UI/Gtk/Types.chs:5237)
toTreeModel (./Graphics/UI/Gtk/Types.chs:5226)
TypedTreeModel (./Graphics/UI/Gtk/ModelView/Types.chs:82)
TypedTreeModelClass (./Graphics/UI/Gtk/ModelView/Types.chs:84)
toTypedTreeModel (./Graphics/UI/Gtk/ModelView/Types.chs:90)
95% ( 20 / 21) in 'Graphics.UI.Gtk.ModelView.ListStore'
Missing documentation for:
ListStore (Graphics/UI/Gtk/ModelView/ListStore.hs:75)
74% ( 17 / 23) in 'Graphics.UI.Gtk.ModelView.TreeModelSort'
Missing documentation for:
TreeModelSort (./Graphics/UI/Gtk/Types.chs:5291)
TreeModelSortClass (./Graphics/UI/Gtk/Types.chs:5296)
castToTreeModelSort (./Graphics/UI/Gtk/Types.chs:5305)
gTypeTreeModelSort (./Graphics/UI/Gtk/Types.chs:5308)
toTreeModelSort (./Graphics/UI/Gtk/Types.chs:5297)
TypedTreeModelSort (./Graphics/UI/Gtk/ModelView/Types.chs:98)
78% ( 21 / 27) in 'Graphics.UI.Gtk.ModelView.TreeModelFilter'
Missing documentation for:
TreeModelFilter (./Graphics/UI/Gtk/Types.chs:5314)
TypedTreeModelFilter (./Graphics/UI/Gtk/ModelView/Types.chs:105)
TreeModelFilterClass (./Graphics/UI/Gtk/Types.chs:5319)
castToTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5328)
gTypeTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5331)
toTreeModelFilter (./Graphics/UI/Gtk/Types.chs:5320)
82% ( 33 / 40) in 'Graphics.UI.Gtk.ModelView.TreeSelection'
Missing documentation for:
TreeSelection (./Graphics/UI/Gtk/Types.chs:5197)
TreeSelectionClass (./Graphics/UI/Gtk/Types.chs:5202)
castToTreeSelection (./Graphics/UI/Gtk/Types.chs:5211)
gTypeTreeSelection (./Graphics/UI/Gtk/Types.chs:5214)
toTreeSelection (./Graphics/UI/Gtk/Types.chs:5203)
onSelectionChanged (./Graphics/UI/Gtk/ModelView/TreeSelection.chs:393)
afterSelectionChanged (./Graphics/UI/Gtk/ModelView/TreeSelection.chs:393)
92% ( 72 / 78) in 'Graphics.UI.Gtk.ModelView.TreeViewColumn'
Missing documentation for:
TreeViewColumn (./Graphics/UI/Gtk/Types.chs:4805)
TreeViewColumnClass (./Graphics/UI/Gtk/Types.chs:4810)
castToTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4820)
gTypeTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4823)
toTreeViewColumn (./Graphics/UI/Gtk/Types.chs:4811)
SortType (./Graphics/UI/Gtk/General/Enums.chs:393)
95% ( 20 / 21) in 'Graphics.UI.Gtk.ModelView.TreeStore'
Missing documentation for:
treeStoreClear (Graphics/UI/Gtk/ModelView/TreeStore.hs:580)
78% ( 18 / 23) in 'Graphics.UI.Gtk.ModelView.CellView'
Missing documentation for:
CellView (./Graphics/UI/Gtk/Types.chs:4118)
CellViewClass (./Graphics/UI/Gtk/Types.chs:4123)
castToCellView (./Graphics/UI/Gtk/Types.chs:4134)
gTypeCellView (./Graphics/UI/Gtk/Types.chs:4137)
toCellView (./Graphics/UI/Gtk/Types.chs:4124)
76% ( 22 / 29) in 'Graphics.UI.Gtk.ModelView.CellRendererToggle'
Missing documentation for:
CellRendererToggle (./Graphics/UI/Gtk/Types.chs:5006)
CellRendererToggleClass (./Graphics/UI/Gtk/Types.chs:5011)
castToCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5022)
gTypeCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5025)
toCellRendererToggle (./Graphics/UI/Gtk/Types.chs:5012)
onCellToggled (./Graphics/UI/Gtk/ModelView/CellRendererToggle.chs:222)
afterCellToggled (./Graphics/UI/Gtk/ModelView/CellRendererToggle.chs:229)
75% ( 12 / 16) in 'Graphics.UI.Gtk.ModelView.CellRendererSpin'
Missing documentation for:
CellRendererSpin (./Graphics/UI/Gtk/Types.chs:4954)
CellRendererSpinClass (./Graphics/UI/Gtk/Types.chs:4959)
castToCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4971)
toCellRendererSpin (./Graphics/UI/Gtk/Types.chs:4960)
89% ( 56 / 63) in 'Graphics.UI.Gtk.ModelView.CellRendererText'
Missing documentation for:
CellRendererText (./Graphics/UI/Gtk/Types.chs:4903)
CellRendererTextClass (./Graphics/UI/Gtk/Types.chs:4908)
castToCellRendererText (./Graphics/UI/Gtk/Types.chs:4919)
gTypeCellRendererText (./Graphics/UI/Gtk/Types.chs:4922)
toCellRendererText (./Graphics/UI/Gtk/Types.chs:4909)
onEdited (./Graphics/UI/Gtk/ModelView/CellRendererText.chs:489)
afterEdited (./Graphics/UI/Gtk/ModelView/CellRendererText.chs:496)
69% ( 11 / 16) in 'Graphics.UI.Gtk.ModelView.CellRendererProgress'
Missing documentation for:
CellRendererProgress (./Graphics/UI/Gtk/Types.chs:5031)
CellRendererProgressClass (./Graphics/UI/Gtk/Types.chs:5036)
castToCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5047)
gTypeCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5050)
toCellRendererProgress (./Graphics/UI/Gtk/Types.chs:5037)
77% ( 17 / 22) in 'Graphics.UI.Gtk.ModelView.CellRendererPixbuf'
Missing documentation for:
CellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4878)
CellRendererPixbufClass (./Graphics/UI/Gtk/Types.chs:4883)
castToCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4894)
gTypeCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4897)
toCellRendererPixbuf (./Graphics/UI/Gtk/Types.chs:4884)
69% ( 11 / 16) in 'Graphics.UI.Gtk.ModelView.CellRendererCombo'
Missing documentation for:
CellRendererCombo (./Graphics/UI/Gtk/Types.chs:4980)
CellRendererComboClass (./Graphics/UI/Gtk/Types.chs:4985)
castToCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4997)
gTypeCellRendererCombo (./Graphics/UI/Gtk/Types.chs:5000)
toCellRendererCombo (./Graphics/UI/Gtk/Types.chs:4986)
75% ( 12 / 16) in 'Graphics.UI.Gtk.ModelView.CellRendererSpinner'
Missing documentation for:
CellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4853)
CellRendererSpinnerClass (./Graphics/UI/Gtk/Types.chs:4858)
castToCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4869)
toCellRendererSpinner (./Graphics/UI/Gtk/Types.chs:4859)
89% ( 16 / 18) in 'Graphics.UI.Gtk.ModelView.CellLayout'
Missing documentation for:
CellLayoutClass (./Graphics/UI/Gtk/Types.chs:5109)
toCellLayout (./Graphics/UI/Gtk/Types.chs:5110)
88% ( 61 / 69) in 'Graphics.UI.Gtk.MenuComboToolbar.ComboBox'
Missing documentation for:
ComboBox (./Graphics/UI/Gtk/Types.chs:3005)
ComboBoxClass (./Graphics/UI/Gtk/Types.chs:3010)
castToComboBox (./Graphics/UI/Gtk/Types.chs:3023)
gTypeComboBox (./Graphics/UI/Gtk/Types.chs:3026)
toComboBox (./Graphics/UI/Gtk/Types.chs:3011)
comboBoxSetModelText (./Graphics/UI/Gtk/MenuComboToolbar/ComboBox.chs:267)
onChanged (./Graphics/UI/Gtk/MenuComboToolbar/ComboBox.chs:819)
afterChanged (./Graphics/UI/Gtk/MenuComboToolbar/ComboBox.chs:826)
77% ( 17 / 22) in 'Graphics.UI.Gtk.MenuComboToolbar.ComboBoxEntry'
Missing documentation for:
ComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3032)
ComboBoxEntryClass (./Graphics/UI/Gtk/Types.chs:3037)
castToComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3051)
gTypeComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3054)
toComboBoxEntry (./Graphics/UI/Gtk/Types.chs:3038)
74% ( 14 / 19) in 'Graphics.UI.Gtk.Multiline.TextTagTable'
Missing documentation for:
TextTagTable (./Graphics/UI/Gtk/Types.chs:1375)
TextTagTableClass (./Graphics/UI/Gtk/Types.chs:1380)
castToTextTagTable (./Graphics/UI/Gtk/Types.chs:1389)
gTypeTextTagTable (./Graphics/UI/Gtk/Types.chs:1392)
toTextTagTable (./Graphics/UI/Gtk/Types.chs:1381)
80% ( 20 / 25) in 'Graphics.UI.Gtk.Multiline.TextMark'
Missing documentation for:
TextMark (./Graphics/UI/Gtk/Types.chs:1583)
TextMarkClass (./Graphics/UI/Gtk/Types.chs:1588)
castToTextMark (./Graphics/UI/Gtk/Types.chs:1597)
gTypeTextMark (./Graphics/UI/Gtk/Types.chs:1600)
toTextMark (./Graphics/UI/Gtk/Types.chs:1589)
91% ( 50 / 55) in 'Graphics.UI.Gtk.Entry.SpinButton'
Missing documentation for:
SpinButton (./Graphics/UI/Gtk/Types.chs:4219)
SpinButtonClass (./Graphics/UI/Gtk/Types.chs:4224)
castToSpinButton (./Graphics/UI/Gtk/Types.chs:4236)
gTypeSpinButton (./Graphics/UI/Gtk/Types.chs:4239)
toSpinButton (./Graphics/UI/Gtk/Types.chs:4225)
64% ( 9 / 14) in 'Graphics.UI.Gtk.Entry.VScale'
Missing documentation for:
VScale (./Graphics/UI/Gtk/Types.chs:4400)
VScaleClass (./Graphics/UI/Gtk/Types.chs:4405)
castToVScale (./Graphics/UI/Gtk/Types.chs:4418)
gTypeVScale (./Graphics/UI/Gtk/Types.chs:4421)
toVScale (./Graphics/UI/Gtk/Types.chs:4406)
64% ( 9 / 14) in 'Graphics.UI.Gtk.Entry.HScale'
Missing documentation for:
HScale (./Graphics/UI/Gtk/Types.chs:4373)
HScaleClass (./Graphics/UI/Gtk/Types.chs:4378)
castToHScale (./Graphics/UI/Gtk/Types.chs:4391)
gTypeHScale (./Graphics/UI/Gtk/Types.chs:4394)
toHScale (./Graphics/UI/Gtk/Types.chs:4379)
91% ( 48 / 53) in 'Graphics.UI.Gtk.Entry.EntryCompletion'
Missing documentation for:
EntryCompletion (./Graphics/UI/Gtk/Types.chs:5475)
EntryCompletionClass (./Graphics/UI/Gtk/Types.chs:5480)
castToEntryCompletion (./Graphics/UI/Gtk/Types.chs:5489)
gTypeEntryCompletion (./Graphics/UI/Gtk/Types.chs:5492)
toEntryCompletion (./Graphics/UI/Gtk/Types.chs:5481)
84% ( 21 / 25) in 'Graphics.UI.Gtk.Entry.EntryBuffer'
Missing documentation for:
EntryBuffer (./Graphics/UI/Gtk/Types.chs:5498)
EntryBufferClass (./Graphics/UI/Gtk/Types.chs:5503)
castToEntryBuffer (./Graphics/UI/Gtk/Types.chs:5512)
toEntryBuffer (./Graphics/UI/Gtk/Types.chs:5504)
73% ( 30 / 41) in 'Graphics.UI.Gtk.Entry.Editable'
Missing documentation for:
Editable (./Graphics/UI/Gtk/Types.chs:5709)
EditableClass (./Graphics/UI/Gtk/Types.chs:5714)
castToEditable (./Graphics/UI/Gtk/Types.chs:5723)
gTypeEditable (./Graphics/UI/Gtk/Types.chs:5726)
toEditable (./Graphics/UI/Gtk/Types.chs:5715)
onEditableChanged (./Graphics/UI/Gtk/Entry/Editable.chs:362)
afterEditableChanged (./Graphics/UI/Gtk/Entry/Editable.chs:362)
onDeleteText (./Graphics/UI/Gtk/Entry/Editable.chs:367)
afterDeleteText (./Graphics/UI/Gtk/Entry/Editable.chs:367)
onInsertText (./Graphics/UI/Gtk/Entry/Editable.chs:373)
afterInsertText (./Graphics/UI/Gtk/Entry/Editable.chs:373)
67% ( 8 / 12) in 'Graphics.UI.Gtk.Buttons.VolumeButton'
Missing documentation for:
VolumeButton (./Graphics/UI/Gtk/Types.chs:2099)
VolumeButtonClass (./Graphics/UI/Gtk/Types.chs:2104)
castToVolumeButton (./Graphics/UI/Gtk/Types.chs:2119)
toVolumeButton (./Graphics/UI/Gtk/Types.chs:2105)
85% ( 22 / 26) in 'Graphics.UI.Gtk.Buttons.ScaleButton'
Missing documentation for:
ScaleButton (./Graphics/UI/Gtk/Types.chs:2071)
ScaleButtonClass (./Graphics/UI/Gtk/Types.chs:2076)
castToScaleButton (./Graphics/UI/Gtk/Types.chs:2090)
toScaleButton (./Graphics/UI/Gtk/Types.chs:2077)
78% ( 14 / 18) in 'Graphics.UI.Gtk.Buttons.LinkButton'
Missing documentation for:
LinkButton (./Graphics/UI/Gtk/Types.chs:2128)
LinkButtonClass (./Graphics/UI/Gtk/Types.chs:2133)
castToLinkButton (./Graphics/UI/Gtk/Types.chs:2147)
toLinkButton (./Graphics/UI/Gtk/Types.chs:2134)
85% ( 29 / 34) in 'Graphics.UI.Gtk.Buttons.ToggleButton'
Missing documentation for:
ToggleButton (./Graphics/UI/Gtk/Types.chs:2156)
ToggleButtonClass (./Graphics/UI/Gtk/Types.chs:2161)
castToToggleButton (./Graphics/UI/Gtk/Types.chs:2175)
gTypeToggleButton (./Graphics/UI/Gtk/Types.chs:2178)
toToggleButton (./Graphics/UI/Gtk/Types.chs:2162)
84% ( 27 / 32) in 'Graphics.UI.Gtk.Buttons.RadioButton'
Missing documentation for:
RadioButton (./Graphics/UI/Gtk/Types.chs:2213)
RadioButtonClass (./Graphics/UI/Gtk/Types.chs:2218)
castToRadioButton (./Graphics/UI/Gtk/Types.chs:2234)
gTypeRadioButton (./Graphics/UI/Gtk/Types.chs:2237)
toRadioButton (./Graphics/UI/Gtk/Types.chs:2219)
67% ( 10 / 15) in 'Graphics.UI.Gtk.Buttons.CheckButton'
Missing documentation for:
CheckButton (./Graphics/UI/Gtk/Types.chs:2184)
CheckButtonClass (./Graphics/UI/Gtk/Types.chs:2189)
castToCheckButton (./Graphics/UI/Gtk/Types.chs:2204)
gTypeCheckButton (./Graphics/UI/Gtk/Types.chs:2207)
toCheckButton (./Graphics/UI/Gtk/Types.chs:2190)
79% ( 27 / 34) in 'Graphics.UI.Gtk.Display.Statusbar'
Missing documentation for:
Statusbar (./Graphics/UI/Gtk/Types.chs:3590)
StatusbarClass (./Graphics/UI/Gtk/Types.chs:3595)
castToStatusbar (./Graphics/UI/Gtk/Types.chs:3609)
gTypeStatusbar (./Graphics/UI/Gtk/Types.chs:3612)
toStatusbar (./Graphics/UI/Gtk/Types.chs:3596)
ContextId (./Graphics/UI/Gtk/Display/Statusbar.chs:142)
MessageId (./Graphics/UI/Gtk/Display/Statusbar.chs:158)
85% ( 11 / 13) in 'Graphics.UI.Gtk.Display.Spinner'
Missing documentation for:
Spinner (./Graphics/UI/Gtk/Types.chs:4168)
SpinnerClass (./Graphics/UI/Gtk/Types.chs:4173)
85% ( 28 / 33) in 'Graphics.UI.Gtk.Display.ProgressBar'
Missing documentation for:
ProgressBar (./Graphics/UI/Gtk/Types.chs:4634)
ProgressBarClass (./Graphics/UI/Gtk/Types.chs:4639)
castToProgressBar (./Graphics/UI/Gtk/Types.chs:4650)
gTypeProgressBar (./Graphics/UI/Gtk/Types.chs:4653)
toProgressBar (./Graphics/UI/Gtk/Types.chs:4640)
72% ( 13 / 18) in 'Graphics.UI.Gtk.Display.AccelLabel'
Missing documentation for:
AccelLabel (./Graphics/UI/Gtk/Types.chs:1753)
AccelLabelClass (./Graphics/UI/Gtk/Types.chs:1758)
castToAccelLabel (./Graphics/UI/Gtk/Types.chs:1771)
gTypeAccelLabel (./Graphics/UI/Gtk/Types.chs:1774)
toAccelLabel (./Graphics/UI/Gtk/Types.chs:1759)
67% ( 10 / 15) in 'Graphics.UI.Gtk.Windows.WindowGroup'
Missing documentation for:
WindowGroup (./Graphics/UI/Gtk/Types.chs:5663)
WindowGroupClass (./Graphics/UI/Gtk/Types.chs:5668)
castToWindowGroup (./Graphics/UI/Gtk/Types.chs:5677)
gTypeWindowGroup (./Graphics/UI/Gtk/Types.chs:5680)
toWindowGroup (./Graphics/UI/Gtk/Types.chs:5669)
74% ( 23 / 31) in 'Graphics.UI.Gtk.Windows.MessageDialog'
Missing documentation for:
MessageDialog (./Graphics/UI/Gtk/Types.chs:2841)
MessageDialogClass (./Graphics/UI/Gtk/Types.chs:2846)
castToMessageDialog (./Graphics/UI/Gtk/Types.chs:2861)
gTypeMessageDialog (./Graphics/UI/Gtk/Types.chs:2864)
toMessageDialog (./Graphics/UI/Gtk/Types.chs:2847)
MessageType (./Graphics/UI/Gtk/Windows/MessageDialog.chs:120)
messageDialogSetSecondaryMarkup (./Graphics/UI/Gtk/Windows/MessageDialog.chs:229)
messageDialogSetSecondaryText (./Graphics/UI/Gtk/Windows/MessageDialog.chs:242)
84% ( 21 / 25) in 'Graphics.UI.Gtk.Display.InfoBar'
Missing documentation for:
InfoBar (./Graphics/UI/Gtk/Types.chs:3506)
InfoBarClass (./Graphics/UI/Gtk/Types.chs:3511)
castToInfoBar (./Graphics/UI/Gtk/Types.chs:3525)
toInfoBar (./Graphics/UI/Gtk/Types.chs:3512)
90% ( 45 / 50) in 'Graphics.UI.Gtk.Windows.Assistant'
Missing documentation for:
Assistant (./Graphics/UI/Gtk/Types.chs:2583)
AssistantClass (./Graphics/UI/Gtk/Types.chs:2588)
castToAssistant (./Graphics/UI/Gtk/Types.chs:2602)
toAssistant (./Graphics/UI/Gtk/Types.chs:2589)
AssistantPageType (./Graphics/UI/Gtk/Windows/Assistant.chs:129)
92% ( 56 / 61) in 'Graphics.UI.Gtk.Windows.AboutDialog'
Missing documentation for:
AboutDialog (./Graphics/UI/Gtk/Types.chs:2667)
AboutDialogClass (./Graphics/UI/Gtk/Types.chs:2672)
castToAboutDialog (./Graphics/UI/Gtk/Types.chs:2687)
gTypeAboutDialog (./Graphics/UI/Gtk/Types.chs:2690)
toAboutDialog (./Graphics/UI/Gtk/Types.chs:2673)
86% ( 36 / 42) in 'Graphics.UI.Gtk.Windows.Dialog'
Missing documentation for:
Dialog (./Graphics/UI/Gtk/Types.chs:2639)
DialogClass (./Graphics/UI/Gtk/Types.chs:2644)
castToDialog (./Graphics/UI/Gtk/Types.chs:2658)
gTypeDialog (./Graphics/UI/Gtk/Types.chs:2661)
toDialog (./Graphics/UI/Gtk/Types.chs:2645)
dialogGetContentArea (./Graphics/UI/Gtk/Windows/Dialog.chs:394)
69% ( 11 / 16) in 'Graphics.UI.Gtk.Windows.OffscreenWindow'
Missing documentation for:
OffscreenWindow (./Graphics/UI/Gtk/Types.chs:2611)
OffscreenWindowClass (./Graphics/UI/Gtk/Types.chs:2616)
castToOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2630)
gTypeOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2633)
toOffscreenWindow (./Graphics/UI/Gtk/Types.chs:2617)
76% ( 13 / 17) in 'Graphics.UI.Gtk.Gdk.DisplayManager'
Missing documentation for:
DisplayManager (./Graphics/UI/Gtk/Types.chs:913)
DisplayManagerClass (./Graphics/UI/Gtk/Types.chs:918)
castToDisplayManager (./Graphics/UI/Gtk/Types.chs:927)
toDisplayManager (./Graphics/UI/Gtk/Types.chs:919)
81% ( 39 / 48) in 'Graphics.UI.Gtk.Gdk.Screen'
Missing documentation for:
Screen (./Graphics/UI/Gtk/Types.chs:1214)
ScreenClass (./Graphics/UI/Gtk/Types.chs:1219)
castToScreen (./Graphics/UI/Gtk/Types.chs:1228)
gTypeScreen (./Graphics/UI/Gtk/Types.chs:1231)
toScreen (./Graphics/UI/Gtk/Types.chs:1220)
screenGetDefaultColormap (./Graphics/UI/Gtk/Gdk/Screen.chs:152)
screenSetDefaultColormap (./Graphics/UI/Gtk/Gdk/Screen.chs:160)
screenGetWidthMm (./Graphics/UI/Gtk/Gdk/Screen.chs:287)
screenGetHeightMm (./Graphics/UI/Gtk/Gdk/Screen.chs:299)
91% ( 10 / 11) in 'Graphics.UI.Gtk.Windows.Invisible'
Missing documentation for:
Invisible (./Graphics/UI/Gtk/Types.chs:4584)
80% ( 8 / 10) in 'Graphics.UI.Gtk.Gdk.Pixmap'
Missing documentation for:
Pixmap (./Graphics/UI/Gtk/Types.chs:1167)
PixmapClass (./Graphics/UI/Gtk/Types.chs:1172)
91% ( 20 / 22) in 'Graphics.UI.Gtk.Gdk.Region'
Missing documentation for:
makeNewRegion (./Graphics/UI/Gtk/Gdk/Region.chs:80)
Region (./Graphics/UI/Gtk/Gdk/Region.chs:73)
100% ( 25 / 25) in 'Graphics.UI.Gtk.Cairo'
Warning: Graphics.UI.Gtk.Gdk.GC: foreground is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: background is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: function is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: fill is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: tile is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: stipple is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: clipMask is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: subwindowMode is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: tsXOrigin is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: tsYOrigin is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: clipXOrigin is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: clipYOrigin is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: graphicsExposure is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: lineWidth is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: lineStyle is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: capStyle is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.Gdk.GC: joinStyle is exported separately but will be documented under GCValues. Consider exporting it together with its parent(s) for code clarity.
74% ( 17 / 23) in 'Graphics.UI.Gtk.Gdk.GC'
Missing documentation for:
GC (./Graphics/UI/Gtk/Types.chs:5755)
GCClass (./Graphics/UI/Gtk/Types.chs:5760)
castToGC (./Graphics/UI/Gtk/Types.chs:5769)
gTypeGC (./Graphics/UI/Gtk/Types.chs:5772)
newGCValues (Graphics/UI/Gtk/General/Structs.hsc:417)
JoinStyle (./Graphics/UI/Gtk/Gdk/Enums.chs:204)
74% ( 29 / 39) in 'Graphics.UI.Gtk.ModelView.CellRenderer'
Missing documentation for:
CellRenderer (./Graphics/UI/Gtk/Types.chs:4829)
CellRendererClass (./Graphics/UI/Gtk/Types.chs:4834)
castToCellRenderer (./Graphics/UI/Gtk/Types.chs:4844)
gTypeCellRenderer (./Graphics/UI/Gtk/Types.chs:4847)
toCellRenderer (./Graphics/UI/Gtk/Types.chs:4835)
CellRendererMode (./Graphics/UI/Gtk/ModelView/CellRenderer.chs:129)
onEditingStarted (./Graphics/UI/Gtk/ModelView/CellRenderer.chs:359)
afterEditingStarted (./Graphics/UI/Gtk/ModelView/CellRenderer.chs:366)
onEditingCanceled (./Graphics/UI/Gtk/ModelView/CellRenderer.chs:344)
afterEditingCanceled (./Graphics/UI/Gtk/ModelView/CellRenderer.chs:351)
79% ( 22 / 28) in 'Graphics.UI.Gtk.Gdk.Drawable'
Missing documentation for:
Drawable (./Graphics/UI/Gtk/Types.chs:1120)
DrawableClass (./Graphics/UI/Gtk/Types.chs:1125)
castToDrawable (./Graphics/UI/Gtk/Types.chs:1134)
gTypeDrawable (./Graphics/UI/Gtk/Types.chs:1137)
toDrawable (./Graphics/UI/Gtk/Types.chs:1126)
Dither (./Graphics/UI/Gtk/Gdk/Enums.chs:106)
93% ( 13 / 14) in 'Graphics.UI.Gtk.Gdk.Cursor'
Missing documentation for:
Cursor (./Graphics/UI/Gtk/Gdk/Cursor.chs:65)
84% ( 36 / 43) in 'Graphics.UI.Gtk.Gdk.DrawWindow'
Missing documentation for:
DrawWindow (./Graphics/UI/Gtk/Types.chs:1143)
DrawWindowClass (./Graphics/UI/Gtk/Types.chs:1148)
castToDrawWindow (./Graphics/UI/Gtk/Types.chs:1158)
gTypeDrawWindow (./Graphics/UI/Gtk/Types.chs:1161)
toNativeWindowId (Graphics/UI/Gtk/General/Structs.hsc:652)
fromNativeWindowId (Graphics/UI/Gtk/General/Structs.hsc:654)
drawWindowGetPointer (./Graphics/UI/Gtk/Gdk/DrawWindow.chs:526)
88% ( 35 / 40) in 'Graphics.UI.Gtk.General.RcStyle'
Missing documentation for:
RcStyle (./Graphics/UI/Gtk/Types.chs:1421)
RcStyleClass (./Graphics/UI/Gtk/Types.chs:1426)
castToRcStyle (./Graphics/UI/Gtk/Types.chs:1435)
gTypeRcStyle (./Graphics/UI/Gtk/Types.chs:1438)
toRcStyle (./Graphics/UI/Gtk/Types.chs:1427)
65% ( 13 / 20) in 'Graphics.UI.Gtk.General.Style'
Missing documentation for:
Style (./Graphics/UI/Gtk/Types.chs:1398)
StyleClass (./Graphics/UI/Gtk/Types.chs:1403)
castToStyle (./Graphics/UI/Gtk/Types.chs:1412)
gTypeStyle (./Graphics/UI/Gtk/Types.chs:1415)
toStyle (./Graphics/UI/Gtk/Types.chs:1404)
stylePaintFlatBox (./Graphics/UI/Gtk/General/Style.chs:92)
stylePaintLayout (./Graphics/UI/Gtk/General/Style.chs:117)
71% ( 10 / 14) in 'Graphics.UI.Gtk.Gdk.Keys'
Missing documentation for:
KeyCode (./Graphics/UI/Gtk/Gdk/Keys.chs:60)
keyvalName (./Graphics/UI/Gtk/Gdk/Keys.chs:80)
keyvalFromName (./Graphics/UI/Gtk/Gdk/Keys.chs:85)
keyvalToChar (./Graphics/UI/Gtk/Gdk/Keys.chs:92)
93% ( 65 / 70) in 'Graphics.UI.Gtk.Gdk.EventM'
Missing documentation for:
MouseButton (./Graphics/UI/Gtk/General/Enums.chs:145)
eventClick (Graphics/UI/Gtk/Gdk/EventM.hsc:507)
VisibilityState (./Graphics/UI/Gtk/Gdk/Enums.chs:249)
eventProperty (Graphics/UI/Gtk/Gdk/EventM.hsc:612)
OwnerChange (./Graphics/UI/Gtk/Gdk/Enums.chs:305)
69% ( 11 / 16) in 'Graphics.UI.Gtk.Gdk.AppLaunchContext'
Missing documentation for:
AppLaunchContext (./Graphics/UI/Gtk/Types.chs:936)
AppLaunchContextClass (./Graphics/UI/Gtk/Types.chs:941)
castToAppLaunchContext (./Graphics/UI/Gtk/Types.chs:950)
gTypeAppLaunchContext (./Graphics/UI/Gtk/Types.chs:953)
toAppLaunchContext (./Graphics/UI/Gtk/Types.chs:942)
89% ( 40 / 45) in 'Graphics.UI.Gtk.Gdk.Display'
Missing documentation for:
Display (./Graphics/UI/Gtk/Types.chs:1237)
DisplayClass (./Graphics/UI/Gtk/Types.chs:1242)
castToDisplay (./Graphics/UI/Gtk/Types.chs:1251)
gTypeDisplay (./Graphics/UI/Gtk/Types.chs:1254)
toDisplay (./Graphics/UI/Gtk/Types.chs:1243)
93% ( 78 / 84) in 'Graphics.UI.Gtk.Entry.Entry'
Missing documentation for:
Entry (./Graphics/UI/Gtk/Types.chs:4194)
EntryClass (./Graphics/UI/Gtk/Types.chs:4199)
castToEntry (./Graphics/UI/Gtk/Types.chs:4210)
gTypeEntry (./Graphics/UI/Gtk/Types.chs:4213)
toEntry (./Graphics/UI/Gtk/Types.chs:4200)
entryToggleOverwirte (./Graphics/UI/Gtk/Entry/Entry.chs:800)
79% ( 15 / 19) in 'Graphics.UI.Gtk.ModelView.CellEditable'
Missing documentation for:
CellEditable (./Graphics/UI/Gtk/Types.chs:5686)
CellEditableClass (./Graphics/UI/Gtk/Types.chs:5691)
castToCellEditable (./Graphics/UI/Gtk/Types.chs:5700)
toCellEditable (./Graphics/UI/Gtk/Types.chs:5692)
82% ( 23 / 28) in 'Graphics.UI.Gtk.Abstract.IMContext'
Missing documentation for:
IMContext (./Graphics/UI/Gtk/Types.chs:4683)
IMContextClass (./Graphics/UI/Gtk/Types.chs:4688)
castToIMContext (./Graphics/UI/Gtk/Types.chs:4698)
gTypeIMContext (./Graphics/UI/Gtk/Types.chs:4701)
toIMContext (./Graphics/UI/Gtk/Types.chs:4689)
84% ( 21 / 25) in 'Graphics.UI.Gtk.Gdk.Keymap'
Missing documentation for:
Keymap (./Graphics/UI/Gtk/Types.chs:890)
KeymapClass (./Graphics/UI/Gtk/Types.chs:895)
castToKeymap (./Graphics/UI/Gtk/Types.chs:904)
toKeymap (./Graphics/UI/Gtk/Types.chs:896)
95% (149 /157) in 'Graphics.UI.Gtk.Windows.Window'
Missing documentation for:
Window (./Graphics/UI/Gtk/Types.chs:2556)
WindowClass (./Graphics/UI/Gtk/Types.chs:2561)
castToWindow (./Graphics/UI/Gtk/Types.chs:2574)
gTypeWindow (./Graphics/UI/Gtk/Types.chs:2577)
toWindow (./Graphics/UI/Gtk/Types.chs:2562)
WindowTypeHint (./Graphics/UI/Gtk/Gdk/Enums.chs:270)
windowMnemonicVisible (./Graphics/UI/Gtk/Windows/Window.chs:2136)
windowSetOpacity (./Graphics/UI/Gtk/Windows/Window.chs:1954)
69% ( 11 / 16) in 'Graphics.UI.Gtk.Selectors.FileChooserDialog'
Missing documentation for:
FileChooserDialog (./Graphics/UI/Gtk/Types.chs:2754)
FileChooserDialogClass (./Graphics/UI/Gtk/Types.chs:2759)
castToFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2774)
gTypeFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2777)
toFileChooserDialog (./Graphics/UI/Gtk/Types.chs:2760)
95% ( 86 / 91) in 'Graphics.UI.Gtk.Display.Label'
Missing documentation for:
Label (./Graphics/UI/Gtk/Types.chs:1727)
LabelClass (./Graphics/UI/Gtk/Types.chs:1732)
castToLabel (./Graphics/UI/Gtk/Types.chs:1744)
gTypeLabel (./Graphics/UI/Gtk/Types.chs:1747)
toLabel (./Graphics/UI/Gtk/Types.chs:1733)
94% ( 94 /100) in 'Graphics.UI.Gtk.Layout.Notebook'
Missing documentation for:
Notebook (./Graphics/UI/Gtk/Types.chs:3963)
NotebookClass (./Graphics/UI/Gtk/Types.chs:3968)
NotebookPage (./Graphics/UI/Gtk/Layout/Notebook.chs:208)
castToNotebook (./Graphics/UI/Gtk/Types.chs:3980)
gTypeNotebook (./Graphics/UI/Gtk/Types.chs:3983)
toNotebook (./Graphics/UI/Gtk/Types.chs:3969)
77% ( 17 / 22) in 'Graphics.UI.Gtk.ModelView.CellRendererAccel'
Missing documentation for:
CellRendererAccel (./Graphics/UI/Gtk/Types.chs:4928)
CellRendererAccelClass (./Graphics/UI/Gtk/Types.chs:4933)
castToCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4945)
toCellRendererAccel (./Graphics/UI/Gtk/Types.chs:4934)
CellRendererAccelMode (./Graphics/UI/Gtk/ModelView/CellRendererAccel.chs:93)
86% ( 25 / 29) in 'Graphics.UI.Gtk.Gdk.Events'
Missing documentation for:
marshExposeRect (Graphics/UI/Gtk/Gdk/Events.hsc:448)
marshalEvent (Graphics/UI/Gtk/Gdk/Events.hsc:388)
VisibilityState (./Graphics/UI/Gtk/Gdk/Enums.chs:249)
MouseButton (./Graphics/UI/Gtk/General/Enums.chs:145)
92% ( 12 / 13) in 'Graphics.UI.Gtk.Gdk.Gdk'
Missing documentation for:
GrabStatus (./Graphics/UI/Gtk/Gdk/Enums.chs:294)
92% ( 84 / 91) in 'Graphics.UI.Gtk.Multiline.TextTag'
Missing documentation for:
TextTag (./Graphics/UI/Gtk/Types.chs:1352)
TextTagClass (./Graphics/UI/Gtk/Types.chs:1357)
castToTextTag (./Graphics/UI/Gtk/Types.chs:1366)
gTypeTextTag (./Graphics/UI/Gtk/Types.chs:1369)
toTextTag (./Graphics/UI/Gtk/Types.chs:1358)
TagName (./Graphics/UI/Gtk/Multiline/TextTag.chs:181)
TextAttributes (./Graphics/UI/Gtk/Multiline/TextTag.chs:232)
99% ( 93 / 94) in 'Graphics.UI.Gtk.Multiline.TextIter'
Missing documentation for:
TextIter (./Graphics/UI/Gtk/Multiline/Types.chs:41)
95% (111 /117) in 'Graphics.UI.Gtk.Multiline.TextBuffer'
Missing documentation for:
TextBuffer (./Graphics/UI/Gtk/Types.chs:1329)
TextBufferClass (./Graphics/UI/Gtk/Types.chs:1334)
castToTextBuffer (./Graphics/UI/Gtk/Types.chs:1343)
gTypeTextBuffer (./Graphics/UI/Gtk/Types.chs:1346)
toTextBuffer (./Graphics/UI/Gtk/Types.chs:1335)
modifiedChanged (./Graphics/UI/Gtk/Multiline/TextBuffer.chs:1288)
94% (109 /116) in 'Graphics.UI.Gtk.Multiline.TextView'
Missing documentation for:
TextView (./Graphics/UI/Gtk/Types.chs:4015)
TextViewClass (./Graphics/UI/Gtk/Types.chs:4020)
TextChildAnchor (./Graphics/UI/Gtk/Types.chs:1560)
TextChildAnchorClass (./Graphics/UI/Gtk/Types.chs:1565)
castToTextView (./Graphics/UI/Gtk/Types.chs:4032)
gTypeTextView (./Graphics/UI/Gtk/Types.chs:4035)
toTextView (./Graphics/UI/Gtk/Types.chs:4021)
94% ( 75 / 80) in 'Graphics.UI.Gtk.ModelView.IconView'
Missing documentation for:
IconView (./Graphics/UI/Gtk/Types.chs:3777)
IconViewClass (./Graphics/UI/Gtk/Types.chs:3782)
castToIconView (./Graphics/UI/Gtk/Types.chs:3794)
gTypeIconView (./Graphics/UI/Gtk/Types.chs:3797)
toIconView (./Graphics/UI/Gtk/Types.chs:3783)
97% (140 /145) in 'Graphics.UI.Gtk.ModelView.TreeView'
Missing documentation for:
TreeView (./Graphics/UI/Gtk/Types.chs:4067)
TreeViewClass (./Graphics/UI/Gtk/Types.chs:4072)
castToTreeView (./Graphics/UI/Gtk/Types.chs:4084)
gTypeTreeView (./Graphics/UI/Gtk/Types.chs:4087)
toTreeView (./Graphics/UI/Gtk/Types.chs:4073)
100% ( 24 / 24) in 'Graphics.UI.Gtk.ModelView'
89% ( 39 / 44) in 'Graphics.UI.Gtk.MenuComboToolbar.Menu'
Missing documentation for:
Menu (./Graphics/UI/Gtk/Types.chs:3881)
MenuClass (./Graphics/UI/Gtk/Types.chs:3886)
castToMenu (./Graphics/UI/Gtk/Types.chs:3899)
gTypeMenu (./Graphics/UI/Gtk/Types.chs:3902)
toMenu (./Graphics/UI/Gtk/Types.chs:3887)
50% ( 7 / 14) in 'Graphics.UI.Gtk.General.Settings'
Missing documentation for:
Settings (./Graphics/UI/Gtk/Types.chs:1306)
SettingsClass (./Graphics/UI/Gtk/Types.chs:1311)
castToSettings (./Graphics/UI/Gtk/Types.chs:1320)
gTypeSettings (./Graphics/UI/Gtk/Types.chs:1323)
toSettings (./Graphics/UI/Gtk/Types.chs:1312)
settingsSetLongProperty (./Graphics/UI/Gtk/General/Settings.chs:90)
settingsSetStringProperty (./Graphics/UI/Gtk/General/Settings.chs:106)
100% ( 49 / 49) in 'Graphics.UI.Gtk.General.Selection'
83% ( 24 / 29) in 'Graphics.UI.Gtk.General.Clipboard'
Missing documentation for:
Clipboard (./Graphics/UI/Gtk/Types.chs:5406)
ClipboardClass (./Graphics/UI/Gtk/Types.chs:5411)
castToClipboard (./Graphics/UI/Gtk/Types.chs:5420)
gTypeClipboard (./Graphics/UI/Gtk/Types.chs:5423)
toClipboard (./Graphics/UI/Gtk/Types.chs:5412)
Warning: Graphics.UI.Gtk.General.StockItems: siStockId is exported separately but will be documented under StockItem. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.General.StockItems: siLabel is exported separately but will be documented under StockItem. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.General.StockItems: siModifier is exported separately but will be documented under StockItem. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.General.StockItems: siKeyval is exported separately but will be documented under StockItem. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.UI.Gtk.General.StockItems: siTransDom is exported separately but will be documented under StockItem. Consider exporting it together with its parent(s) for code clarity.
99% (110 /111) in 'Graphics.UI.Gtk.General.StockItems'
Missing documentation for:
stockDiscard (Graphics/UI/Gtk/General/StockItems.hsc:401)
89% ( 50 / 56) in 'Graphics.UI.Gtk.General.Drag'
Missing documentation for:
DragContext (./Graphics/UI/Gtk/Types.chs:1444)
DragContextClass (./Graphics/UI/Gtk/Types.chs:1449)
DragResult (./Graphics/UI/Gtk/General/Enums.chs:231)
castToDragContext (./Graphics/UI/Gtk/Types.chs:1458)
gTypeDragContext (./Graphics/UI/Gtk/Types.chs:1461)
toDragContext (./Graphics/UI/Gtk/Types.chs:1450)
81% ( 35 / 43) in 'Graphics.UI.Gtk.Display.Image'
Missing documentation for:
Image (./Graphics/UI/Gtk/Types.chs:1833)
ImageClass (./Graphics/UI/Gtk/Types.chs:1838)
castToImage (./Graphics/UI/Gtk/Types.chs:1850)
gTypeImage (./Graphics/UI/Gtk/Types.chs:1853)
toImage (./Graphics/UI/Gtk/Types.chs:1839)
imageNewFromAnimation (./Graphics/UI/Gtk/Display/Image.chs:213)
imageSetFromAnimation (./Graphics/UI/Gtk/Display/Image.chs:284)
imageAnimation (./Graphics/UI/Gtk/Display/Image.chs:378)
79% ( 57 / 72) in 'Graphics.UI.Gtk.Display.StatusIcon'
Missing documentation for:
StatusIcon (./Graphics/UI/Gtk/Types.chs:5173)
StatusIconClass (./Graphics/UI/Gtk/Types.chs:5178)
castToStatusIcon (./Graphics/UI/Gtk/Types.chs:5188)
gTypeStatusIcon (./Graphics/UI/Gtk/Types.chs:5191)
toStatusIcon (./Graphics/UI/Gtk/Types.chs:5179)
statusIconNewFromStock (./Graphics/UI/Gtk/Display/StatusIcon.chs:226)
statusIconGetPixbuf (./Graphics/UI/Gtk/Display/StatusIcon.chs:321)
statusIconGetStock (./Graphics/UI/Gtk/Display/StatusIcon.chs:337)
statusIconGetIconName (./Graphics/UI/Gtk/Display/StatusIcon.chs:352)
onActivate (./Graphics/UI/Gtk/Display/StatusIcon.chs:806)
afterActivate (./Graphics/UI/Gtk/Display/StatusIcon.chs:813)
onPopupMenu (./Graphics/UI/Gtk/Display/StatusIcon.chs:820)
afterPopupMenu (./Graphics/UI/Gtk/Display/StatusIcon.chs:827)
onSizeChanged (./Graphics/UI/Gtk/Display/StatusIcon.chs:834)
afterSizeChanged (./Graphics/UI/Gtk/Display/StatusIcon.chs:841)
92% ( 61 / 66) in 'Graphics.UI.Gtk.Buttons.Button'
Missing documentation for:
Button (./Graphics/UI/Gtk/Types.chs:2044)
ButtonClass (./Graphics/UI/Gtk/Types.chs:2049)
castToButton (./Graphics/UI/Gtk/Types.chs:2062)
gTypeButton (./Graphics/UI/Gtk/Types.chs:2065)
toButton (./Graphics/UI/Gtk/Types.chs:2050)
76% ( 16 / 21) in 'Graphics.UI.Gtk.MenuComboToolbar.ImageMenuItem'
Missing documentation for:
ImageMenuItem (./Graphics/UI/Gtk/Types.chs:2470)
ImageMenuItemClass (./Graphics/UI/Gtk/Types.chs:2475)
castToImageMenuItem (./Graphics/UI/Gtk/Types.chs:2490)
gTypeImageMenuItem (./Graphics/UI/Gtk/Types.chs:2493)
toImageMenuItem (./Graphics/UI/Gtk/Types.chs:2476)
92% ( 59 / 64) in 'Graphics.UI.Gtk.MenuComboToolbar.Toolbar'
Missing documentation for:
Toolbar (./Graphics/UI/Gtk/Types.chs:4041)
ToolbarClass (./Graphics/UI/Gtk/Types.chs:4046)
castToToolbar (./Graphics/UI/Gtk/Types.chs:4058)
gTypeToolbar (./Graphics/UI/Gtk/Types.chs:4061)
toToolbar (./Graphics/UI/Gtk/Types.chs:4047)
86% ( 32 / 37) in 'Graphics.UI.Gtk.MenuComboToolbar.ToolButton'
Missing documentation for:
ToolButton (./Graphics/UI/Gtk/Types.chs:3087)
ToolButtonClass (./Graphics/UI/Gtk/Types.chs:3092)
castToToolButton (./Graphics/UI/Gtk/Types.chs:3106)
gTypeToolButton (./Graphics/UI/Gtk/Types.chs:3109)
toToolButton (./Graphics/UI/Gtk/Types.chs:3093)
72% ( 18 / 25) in 'Graphics.UI.Gtk.MenuComboToolbar.MenuToolButton'
Missing documentation for:
MenuToolButton (./Graphics/UI/Gtk/Types.chs:3115)
MenuToolButtonClass (./Graphics/UI/Gtk/Types.chs:3120)
castToMenuToolButton (./Graphics/UI/Gtk/Types.chs:3135)
gTypeMenuToolButton (./Graphics/UI/Gtk/Types.chs:3138)
toMenuToolButton (./Graphics/UI/Gtk/Types.chs:3121)
onShowMenu (./Graphics/UI/Gtk/MenuComboToolbar/MenuToolButton.chs:223)
afterShowMenu (./Graphics/UI/Gtk/MenuComboToolbar/MenuToolButton.chs:223)
77% ( 17 / 22) in 'Graphics.UI.Gtk.MenuComboToolbar.ToggleToolButton'
Missing documentation for:
ToggleToolButton (./Graphics/UI/Gtk/Types.chs:3144)
ToggleToolButtonClass (./Graphics/UI/Gtk/Types.chs:3149)
castToToggleToolButton (./Graphics/UI/Gtk/Types.chs:3164)
gTypeToggleToolButton (./Graphics/UI/Gtk/Types.chs:3167)
toToggleToolButton (./Graphics/UI/Gtk/Types.chs:3150)
76% ( 16 / 21) in 'Graphics.UI.Gtk.MenuComboToolbar.RadioToolButton'
Missing documentation for:
RadioToolButton (./Graphics/UI/Gtk/Types.chs:3173)
RadioToolButtonClass (./Graphics/UI/Gtk/Types.chs:3178)
castToRadioToolButton (./Graphics/UI/Gtk/Types.chs:3194)
gTypeRadioToolButton (./Graphics/UI/Gtk/Types.chs:3197)
toRadioToolButton (./Graphics/UI/Gtk/Types.chs:3179)
90% ( 47 / 52) in 'Graphics.UI.Gtk.ActionMenuToolbar.Action'
Missing documentation for:
Action (./Graphics/UI/Gtk/Types.chs:5521)
ActionClass (./Graphics/UI/Gtk/Types.chs:5526)
castToAction (./Graphics/UI/Gtk/Types.chs:5535)
gTypeAction (./Graphics/UI/Gtk/Types.chs:5538)
toAction (./Graphics/UI/Gtk/Types.chs:5527)
70% ( 19 / 27) in 'Graphics.UI.Gtk.ActionMenuToolbar.ToggleAction'
Missing documentation for:
ToggleAction (./Graphics/UI/Gtk/Types.chs:5568)
ToggleActionClass (./Graphics/UI/Gtk/Types.chs:5573)
castToToggleAction (./Graphics/UI/Gtk/Types.chs:5583)
gTypeToggleAction (./Graphics/UI/Gtk/Types.chs:5586)
toToggleAction (./Graphics/UI/Gtk/Types.chs:5574)
actionToggled (./Graphics/UI/Gtk/ActionMenuToolbar/ToggleAction.chs:194)
onActionToggled (./Graphics/UI/Gtk/ActionMenuToolbar/ToggleAction.chs:202)
afterActionToggled (./Graphics/UI/Gtk/ActionMenuToolbar/ToggleAction.chs:209)
81% ( 21 / 26) in 'Graphics.UI.Gtk.ActionMenuToolbar.RadioAction'
Missing documentation for:
RadioAction (./Graphics/UI/Gtk/Types.chs:5592)
RadioActionClass (./Graphics/UI/Gtk/Types.chs:5597)
castToRadioAction (./Graphics/UI/Gtk/Types.chs:5608)
gTypeRadioAction (./Graphics/UI/Gtk/Types.chs:5611)
toRadioAction (./Graphics/UI/Gtk/Types.chs:5598)
87% ( 33 / 38) in 'Graphics.UI.Gtk.ActionMenuToolbar.ActionGroup'
Missing documentation for:
ActionGroup (./Graphics/UI/Gtk/Types.chs:5617)
ActionGroupClass (./Graphics/UI/Gtk/Types.chs:5622)
castToActionGroup (./Graphics/UI/Gtk/Types.chs:5631)
gTypeActionGroup (./Graphics/UI/Gtk/Types.chs:5634)
toActionGroup (./Graphics/UI/Gtk/Types.chs:5623)
92% (300 /327) in 'Graphics.UI.Gtk.Abstract.Widget'
Missing documentation for:
Widget (./Graphics/UI/Gtk/Types.chs:1653)
WidgetClass (./Graphics/UI/Gtk/Types.chs:1658)
castToWidget (./Graphics/UI/Gtk/Types.chs:1668)
gTypeWidget (./Graphics/UI/Gtk/Types.chs:1671)
toWidget (./Graphics/UI/Gtk/Types.chs:1659)
GType
Region (./Graphics/UI/Gtk/Gdk/Region.chs:73)
TextDirection (./Graphics/UI/Gtk/General/Enums.chs:437)
widgetSetSensitivity (./Graphics/UI/Gtk/Abstract/Widget.chs:1097)
widgetMarginLeft (./Graphics/UI/Gtk/Abstract/Widget.chs:3272)
widgetMarginRight (./Graphics/UI/Gtk/Abstract/Widget.chs:3275)
widgetMarginTop (./Graphics/UI/Gtk/Abstract/Widget.chs:3286)
widgetMarginBottom (./Graphics/UI/Gtk/Abstract/Widget.chs:3289)
onClient (./Graphics/UI/Gtk/Abstract/Widget.chs:4176)
afterClient (./Graphics/UI/Gtk/Abstract/Widget.chs:4176)
onMnemonicActivate (./Graphics/UI/Gtk/Abstract/Widget.chs:4342)
afterMnemonicActivate (./Graphics/UI/Gtk/Abstract/Widget.chs:4342)
onParentSet (./Graphics/UI/Gtk/Abstract/Widget.chs:4368)
afterParentSet (./Graphics/UI/Gtk/Abstract/Widget.chs:4368)
onPopupMenu (./Graphics/UI/Gtk/Abstract/Widget.chs:4375)
afterPopupMenu (./Graphics/UI/Gtk/Abstract/Widget.chs:4375)
onStateChanged (./Graphics/UI/Gtk/Abstract/Widget.chs:4453)
afterStateChanged (./Graphics/UI/Gtk/Abstract/Widget.chs:4453)
onVisibilityNotify (./Graphics/UI/Gtk/Abstract/Widget.chs:4473)
afterVisibilityNotify (./Graphics/UI/Gtk/Abstract/Widget.chs:4473)
onWindowState (./Graphics/UI/Gtk/Abstract/Widget.chs:4483)
afterWindowState (./Graphics/UI/Gtk/Abstract/Widget.chs:4483)
77% ( 20 / 26) in 'Graphics.UI.Gtk.MenuComboToolbar.Combo'
Missing documentation for:
Combo (./Graphics/UI/Gtk/Types.chs:3534)
ComboClass (./Graphics/UI/Gtk/Types.chs:3539)
castToCombo (./Graphics/UI/Gtk/Types.chs:3553)
gTypeCombo (./Graphics/UI/Gtk/Types.chs:3556)
toCombo (./Graphics/UI/Gtk/Types.chs:3540)
comboNew (./Graphics/UI/Gtk/MenuComboToolbar/Combo.chs:120)
80% ( 39 / 49) in 'Graphics.UI.Gtk.General.IconTheme'
Missing documentation for:
IconTheme (./Graphics/UI/Gtk/Types.chs:5360)
IconThemeClass (./Graphics/UI/Gtk/Types.chs:5365)
castToIconTheme (./Graphics/UI/Gtk/Types.chs:5374)
toIconTheme (./Graphics/UI/Gtk/Types.chs:5366)
IconInfo (./Graphics/UI/Gtk/General/IconTheme.chs:540)
IconLookupFlags (./Graphics/UI/Gtk/General/IconTheme.chs:160)
IconThemeError (./Graphics/UI/Gtk/General/IconTheme.chs:162)
iconInfoNewForPixbuf (./Graphics/UI/Gtk/General/IconTheme.chs:556)
iconThemeErrorQuark (./Graphics/UI/Gtk/General/IconTheme.chs:534)
iconInfoCopy (./Graphics/UI/Gtk/General/IconTheme.chs:569)
81% ( 39 / 48) in 'Graphics.UI.Gtk.General.IconFactory'
Missing documentation for:
IconFactory (./Graphics/UI/Gtk/Types.chs:5337)
IconFactoryClass (./Graphics/UI/Gtk/Types.chs:5342)
castToIconFactory (./Graphics/UI/Gtk/Types.chs:5351)
gTypeIconFactory (./Graphics/UI/Gtk/Types.chs:5354)
toIconFactory (./Graphics/UI/Gtk/Types.chs:5343)
IconSet (./Graphics/UI/Gtk/General/IconFactory.chs:121)
iconSetRenderIcon (./Graphics/UI/Gtk/General/IconFactory.chs:212)
IconSource (./Graphics/UI/Gtk/General/IconFactory.chs:119)
TextDirection (./Graphics/UI/Gtk/General/Enums.chs:437)
79% ( 34 / 43) in 'Graphics.UI.Gtk.General.General'
Missing documentation for:
unsafeInitGUIForThreadedRTS (./Graphics/UI/Gtk/General/General.chs:116)
priorityLow
priorityDefaultIdle
priorityHighIdle
priorityDefault
priorityHigh
inputRemove
HandlerId
FD (./Graphics/UI/Gtk/General/General.chs:415)
82% ( 42 / 51) in 'Graphics.UI.Gtk.Gdk.Pixbuf'
Missing documentation for:
Pixbuf (./Graphics/UI/Gtk/Types.chs:1467)
PixbufClass (./Graphics/UI/Gtk/Types.chs:1472)
castToPixbuf (./Graphics/UI/Gtk/Types.chs:1481)
gTypePixbuf (./Graphics/UI/Gtk/Types.chs:1484)
toPixbuf (./Graphics/UI/Gtk/Types.chs:1473)
pixbufNewFromData (./Graphics/UI/Gtk/Gdk/Pixbuf.chs:434)
pixbufGetFormats (./Graphics/UI/Gtk/Gdk/Pixbuf.chs:381)
pixbufFlipHorazontally (./Graphics/UI/Gtk/Gdk/Pixbuf.chs:658)
pixbufAddAlpha (./Graphics/UI/Gtk/Gdk/Pixbuf.chs:699)
100% (223 /223) in 'Graphics.UI.Gtk'
Warning: Graphics.UI.Gtk.Abstract.Object: could not find link destinations for:
ItemFactory
Warning: Graphics.UI.Gtk.Abstract.Bin: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.Abstract.Container: could not find link destinations for:
CList List
Warning: Graphics.UI.Gtk.Misc.Accessible: could not find link destinations for:
AtkObject AtkObjectClass
Warning: Graphics.UI.Gtk.Printing.PrintContext: could not find link destinations for:
Cairo
Warning: Graphics.UI.Gtk.Special.Ruler: could not find link destinations for:
rulerSetRange
Warning: Graphics.UI.Gtk.ActionMenuToolbar.UIManager: could not find link destinations for:
AccelGroup
Warning: Graphics.UI.Gtk.MenuComboToolbar.SeparatorMenuItem: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.MenuComboToolbar.TearoffMenuItem: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.MenuComboToolbar.RadioMenuItem: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.MenuComboToolbar.MenuItem: could not find link destinations for:
Item ItemClass
Warning: Graphics.UI.Gtk.MenuComboToolbar.CheckMenuItem: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.ModelView.CustomStore: could not find link destinations for:
ColumnMap
Warning: Graphics.UI.Gtk.ModelView.TreeModel: could not find link destinations for:
ListStore TreeStore
Warning: Graphics.UI.Gtk.ModelView.TreeStore: could not find link destinations for:
Cache
Warning: Graphics.UI.Gtk.ModelView.CellLayout: could not find link destinations for:
CellLayout
Warning: Graphics.UI.Gtk.MenuComboToolbar.ComboBox: could not find link destinations for:
CellLayout
Warning: Graphics.UI.Gtk.Entry.EntryCompletion: could not find link destinations for:
CellLayout
Warning: Graphics.UI.Gtk.Windows.Dialog: could not find link destinations for:
InputDialog
Warning: Graphics.UI.Gtk.Gdk.Screen: could not find link destinations for:
Colormap Visual
Warning: Graphics.UI.Gtk.General.RcStyle: could not find link destinations for:
List CList
Warning: Graphics.UI.Gtk.General.Style: could not find link destinations for:
widgetGetState
Warning: Graphics.UI.Gtk.Gdk.EventM: could not find link destinations for:
HasCoordinates HasRootCoordinates HasModifier HasTime
Warning: Graphics.UI.Gtk.Gdk.Display: could not find link destinations for:
Device
Warning: Graphics.UI.Gtk.Windows.Window: could not find link destinations for:
AccelGroup
Warning: Graphics.UI.Gtk.Display.Label: could not find link destinations for:
TipsQuery
Warning: Graphics.UI.Gtk.ModelView.IconView: could not find link destinations for:
TreeStore ListStore
Warning: Graphics.UI.Gtk.ModelView.TreeView: could not find link destinations for:
TreeStore ListStore
Warning: Graphics.UI.Gtk.MenuComboToolbar.Menu: could not find link destinations for:
AccelGroup
Warning: Graphics.UI.Gtk.General.Selection: could not find link destinations for:
PropertyTag
Warning: Graphics.UI.Gtk.MenuComboToolbar.ImageMenuItem: could not find link destinations for:
Item
Warning: Graphics.UI.Gtk.ActionMenuToolbar.Action: could not find link destinations for:
AccelGroup
Warning: Graphics.UI.Gtk.Abstract.Widget: could not find link destinations for:
AccelGroup ItemFactory Colormap
Warning: Graphics.UI.Gtk.Gdk.Pixbuf: could not find link destinations for:
Colormap
Documentation created: dist/doc/html/gtk/index.html, dist/doc/html/gtk/gtk.txt
Creating package registration file: /tmp/pkgConf-gtk-0.13212932028464540076.9
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/gtk-0.13.9-B0TXGUSGKqn75mCRvP80Zq
Registering gtk-0.13.9...
Installed gtk-0.13.9
Configuring GLUT-2.7.0.3...
Building GLUT-2.7.0.3...
Preprocessing library GLUT-2.7.0.3...
[ 1 of 24] Compiling Graphics.UI.GLUT.Raw.Tokens ( src/Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o )
[ 2 of 24] Compiling Graphics.UI.GLUT.Raw.Fonts ( src/Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o )
[ 3 of 24] Compiling Graphics.UI.GLUT.Raw.Callbacks ( src/Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o )
[ 4 of 24] Compiling Graphics.UI.GLUT.Raw.Functions ( src/Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o )
[ 5 of 24] Compiling Graphics.UI.GLUT.Raw ( src/Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o )
[ 6 of 24] Compiling Graphics.UI.GLUT.Types ( src/Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o )
[ 7 of 24] Compiling Graphics.UI.GLUT.QueryUtils ( src/Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o )
[ 8 of 24] Compiling Graphics.UI.GLUT.GameMode ( src/Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o )
[ 9 of 24] Compiling Graphics.UI.GLUT.DeviceControl ( src/Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o )
[10 of 24] Compiling Graphics.UI.GLUT.Debugging ( src/Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o )
[11 of 24] Compiling Graphics.UI.GLUT.Objects ( src/Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o )
[12 of 24] Compiling Graphics.UI.GLUT.Fonts ( src/Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o )
[13 of 24] Compiling Graphics.UI.GLUT.Colormap ( src/Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o )
[14 of 24] Compiling Graphics.UI.GLUT.Overlay ( src/Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o )
[15 of 24] Compiling Graphics.UI.GLUT.Window ( src/Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o )
[16 of 24] Compiling Graphics.UI.GLUT.State ( src/Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o )
[17 of 24] Compiling Graphics.UI.GLUT.Callbacks.Registration ( src/Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o )
[18 of 24] Compiling Graphics.UI.GLUT.Menu ( src/Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o )
[19 of 24] Compiling Graphics.UI.GLUT.Callbacks.Window ( src/Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o )
[20 of 24] Compiling Graphics.UI.GLUT.Callbacks.Global ( src/Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o )
[21 of 24] Compiling Graphics.UI.GLUT.Callbacks ( src/Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o )
[22 of 24] Compiling Graphics.UI.GLUT.Begin ( src/Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o )
[23 of 24] Compiling Graphics.UI.GLUT.Initialization ( src/Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o )
[24 of 24] Compiling Graphics.UI.GLUT ( src/Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o )
<command line>: cannot satisfy -package-id OpenGL-2.13.1.0-96c91eefa9e71c9151922aaac1d1a1ad
(use -v for more information)
Failed to install GLUT-2.7.0.3
Configuring aeson-0.10.0.0...
cabal: The following package dependencies were requested
--dependency='vector=vector-0.11.0.0-3e60641ae28373c6c004c351c48f4541'
--dependency='unordered-containers=unordered-containers-0.2.5.1-7931867940bdceb94c480ef0619fb92b'
--dependency='text=text-1.2.1.3-4d5a85ef41c32933350e76063fc69929'
--dependency='syb=syb-0.6-2eac1c6f53105321c72ac57e23081761'
--dependency='scientific=scientific-0.3.4.2-14b2ec07f5f037365a1fbb406e5955ff'
--dependency='mtl=mtl-2.2.1-bfb998dc8c11466235d862ade6fe90ac'
--dependency='hashable=hashable-1.2.3.3-a24cfcc316a06dc20f7d4f37d5029a07'
--dependency='dlist=dlist-0.7.1.2-2ee7ccabb5af73780c27d45186b61b2a'
--dependency='attoparsec=attoparsec-0.13.0.1-6c1dca7c91cf58666f0446be739f1fb6'
however the given installed package instance does not exist.
Failed to install aeson-0.10.0.0
Configuring bifunctors-5.1...
cabal: The following package dependencies were requested
--dependency='tagged=tagged-0.8.2-d600e61fcdab58f538ceebc39e7f1d9b'
--dependency='semigroups=semigroups-0.18.0.1-2108ba5ce641b45bb1defac3bf38c0a8'
however the given installed package instance does not exist.
Failed to install bifunctors-5.1
Configuring void-0.7.1...
cabal: The following package dependencies were requested
--dependency='semigroups=semigroups-0.18.0.1-2108ba5ce641b45bb1defac3bf38c0a8'
--dependency='hashable=hashable-1.2.3.3-a24cfcc316a06dc20f7d4f37d5029a07'
however the given installed package instance does not exist.
Failed to install void-0.7.1
Configuring zeromq4-haskell-0.6.3...
cabal: The following package dependencies were requested
--dependency='semigroups=semigroups-0.18.0.1-2108ba5ce641b45bb1defac3bf38c0a8'
--dependency='exceptions=exceptions-0.8.0.2-b0b50d7898b5a2f693c7ddef2a6d21a7'
--dependency='async=async-2.0.2-50f8c2136c9a2d3aa498497478fff98c'
however the given installed package instance does not exist.
Failed to install zeromq4-haskell-0.6.3
cabal: Error: some packages failed to install:
Chart-1.5.4 depends on void-0.7.1 which failed to install.
Chart-cairo-1.5.4 depends on void-0.7.1 which failed to install.
Chart-gtk-1.5.1 depends on void-0.7.1 which failed to install.
GLUT-2.7.0.3 failed during the building phase. The exception was:
ExitFailure 1
Plot-ho-matic-0.6.0.0 depends on void-0.7.1 which failed to install.
adjunctions-4.2.2 depends on void-0.7.1 which failed to install.
aeson-0.10.0.0 failed during the configure step. The exception was:
ExitFailure 1
bifunctors-5.1 failed during the configure step. The exception was:
ExitFailure 1
bytes-0.15.0.1 depends on void-0.7.1 which failed to install.
casadi-bindings-2.4.1.4 depends on void-0.7.1 which failed to install.
casadi-bindings-core-2.4.1.0 depends on casadi-bindings-internal-0.1.3.1 which
failed to install.
casadi-bindings-internal-0.1.3.1 failed during the configure step. The
exception was:
ExitFailure 1
comonad-4.2.7.2 depends on void-0.7.1 which failed to install.
contravariant-1.3.3 depends on void-0.7.1 which failed to install.
dynobud-1.9.1.0 depends on zeromq4-haskell-0.6.3 which failed to install.
free-4.12.1 depends on void-0.7.1 which failed to install.
generic-accessors-0.5.0.0 depends on void-0.7.1 which failed to install.
kan-extensions-4.2.3 depends on void-0.7.1 which failed to install.
lens-4.13 depends on void-0.7.1 which failed to install.
linear-1.20.2 depends on void-0.7.1 which failed to install.
not-gloss-0.7.6.1 depends on void-0.7.1 which failed to install.
profunctors-5.1.1 depends on void-0.7.1 which failed to install.
semigroupoids-5.0.0.4 depends on void-0.7.1 which failed to install.
spatial-math-0.2.4.0 depends on void-0.7.1 which failed to install.
void-0.7.1 failed during the configure step. The exception was:
ExitFailure 1
zeromq4-haskell-0.6.3 failed during the configure step. The exception was:
ExitFailure 1
Test log
No test log was submitted for this report.