easytensor-1.0.0.1: Pure, type-indexed haskell vector, matrix, and tensor library.
Numeric.DataFrame.Internal.Array.Family.FloatX4
data FloatX4 Source #
Constructors
Defined in Numeric.DataFrame.Internal.Array.Family.FloatX4
Methods
minBound :: FloatX4 #
maxBound :: FloatX4 #
(==) :: FloatX4 -> FloatX4 -> Bool #
(/=) :: FloatX4 -> FloatX4 -> Bool #
pi :: FloatX4 #
exp :: FloatX4 -> FloatX4 #
log :: FloatX4 -> FloatX4 #
sqrt :: FloatX4 -> FloatX4 #
(**) :: FloatX4 -> FloatX4 -> FloatX4 #
logBase :: FloatX4 -> FloatX4 -> FloatX4 #
sin :: FloatX4 -> FloatX4 #
cos :: FloatX4 -> FloatX4 #
tan :: FloatX4 -> FloatX4 #
asin :: FloatX4 -> FloatX4 #
acos :: FloatX4 -> FloatX4 #
atan :: FloatX4 -> FloatX4 #
sinh :: FloatX4 -> FloatX4 #
cosh :: FloatX4 -> FloatX4 #
tanh :: FloatX4 -> FloatX4 #
asinh :: FloatX4 -> FloatX4 #
acosh :: FloatX4 -> FloatX4 #
atanh :: FloatX4 -> FloatX4 #
log1p :: FloatX4 -> FloatX4 #
expm1 :: FloatX4 -> FloatX4 #
log1pexp :: FloatX4 -> FloatX4 #
log1mexp :: FloatX4 -> FloatX4 #
(/) :: FloatX4 -> FloatX4 -> FloatX4 #
recip :: FloatX4 -> FloatX4 #
fromRational :: Rational -> FloatX4 #
element-wise operations for vectors
(+) :: FloatX4 -> FloatX4 -> FloatX4 #
(-) :: FloatX4 -> FloatX4 -> FloatX4 #
(*) :: FloatX4 -> FloatX4 -> FloatX4 #
negate :: FloatX4 -> FloatX4 #
abs :: FloatX4 -> FloatX4 #
signum :: FloatX4 -> FloatX4 #
fromInteger :: Integer -> FloatX4 #
Implement partial ordering for >, <, >=, <= and lexicographical ordering for compare
>
<
>=
<=
compare
compare :: FloatX4 -> FloatX4 -> Ordering #
(<) :: FloatX4 -> FloatX4 -> Bool #
(<=) :: FloatX4 -> FloatX4 -> Bool #
(>) :: FloatX4 -> FloatX4 -> Bool #
(>=) :: FloatX4 -> FloatX4 -> Bool #
max :: FloatX4 -> FloatX4 -> FloatX4 #
min :: FloatX4 -> FloatX4 -> FloatX4 #
showsPrec :: Int -> FloatX4 -> ShowS #
show :: FloatX4 -> String #
showList :: [FloatX4] -> ShowS #
getBytes :: FloatX4 -> ByteArray# Source #
fromBytes :: Int# -> ByteArray# -> FloatX4 Source #
readBytes :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4#) Source #
writeBytes :: MutableByteArray# s -> Int# -> FloatX4 -> State# s -> State# s Source #
readAddr :: Addr# -> State# s -> (#State# s, FloatX4#) Source #
writeAddr :: FloatX4 -> Addr# -> State# s -> State# s Source #
byteSize :: FloatX4 -> Int# Source #
byteAlign :: FloatX4 -> Int# Source #
byteOffset :: FloatX4 -> Int# Source #
indexArray :: ByteArray# -> Int# -> FloatX4 Source #
readArray :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4#) Source #
writeArray :: MutableByteArray# s -> Int# -> FloatX4 -> State# s -> State# s Source #
broadcast :: Float -> FloatX4 Source #
ix# :: Int# -> FloatX4 -> Float Source #
gen# :: Int# -> (s -> (#s, Float#)) -> s -> (#s, FloatX4#) Source #
upd# :: Int# -> Int# -> Float -> FloatX4 -> FloatX4 Source #
elemOffset :: FloatX4 -> Int# Source #
elemSize0 :: FloatX4 -> Int# Source #
fromElems :: Int# -> Int# -> ByteArray# -> FloatX4 Source #