ffmpeg-light-0.12.0: Minimal bindings to the FFmpeg library.
Codec.FFmpeg.Internal.Linear
Description
Minimal operations on small vector types.
Synopsis
data V2 a Source #
A two-component vector
Constructors
Instances
Methods
swsPlanes :: (AVPixelFormat, V2 CInt, Vector CUChar) -> (Ptr (Ptr CUChar) -> IO r) -> IO r Source #
swsStrides :: (AVPixelFormat, V2 CInt, Vector CUChar) -> (Ptr CInt -> IO r) -> IO r Source #
sliceHeight :: (AVPixelFormat, V2 CInt, Vector CUChar) -> (CInt -> IO r) -> IO r Source #
data V3 a Source #
A three-component vector
fmap :: (a -> b) -> V3 a -> V3 b #
(<$) :: a -> V3 b -> V3 a #
sizeOf :: V3 a -> Int #
alignment :: V3 a -> Int #
peekElemOff :: Ptr (V3 a) -> Int -> IO (V3 a) #
pokeElemOff :: Ptr (V3 a) -> Int -> V3 a -> IO () #
peekByteOff :: Ptr b -> Int -> IO (V3 a) #
pokeByteOff :: Ptr b -> Int -> V3 a -> IO () #
peek :: Ptr (V3 a) -> IO (V3 a) #
poke :: Ptr (V3 a) -> V3 a -> IO () #
qd :: V3 CInt -> V3 CInt -> CInt Source #
Quadrance between two 3D points.
data V4 a Source #
A four-component vector
fmap :: (a -> b) -> V4 a -> V4 b #
(<$) :: a -> V4 b -> V4 a #
sizeOf :: V4 a -> Int #
alignment :: V4 a -> Int #
peekElemOff :: Ptr (V4 a) -> Int -> IO (V4 a) #
pokeElemOff :: Ptr (V4 a) -> Int -> V4 a -> IO () #
peekByteOff :: Ptr b -> Int -> IO (V4 a) #
pokeByteOff :: Ptr b -> Int -> V4 a -> IO () #
peek :: Ptr (V4 a) -> IO (V4 a) #
poke :: Ptr (V4 a) -> V4 a -> IO () #