fwgl-0.1.0.3: FRP 2D/3D game engine

Safe HaskellSafe-Inferred
LanguageHaskell2010

FWGL.Backend.GLES

Documentation

class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize) => GLES where

Associated Types

type Ctx

type GLEnum

type GLUInt

type GLInt

type GLPtr

type GLPtrDiff

type GLSize

type GLString

type GLBool

type Buffer

type UniformLocation

type Texture

type Shader

type Program

type FrameBuffer

type RenderBuffer

type Array

type Float32Array

type Int32Array

type Image

Methods

true :: GLBool

false :: GLBool

nullGLPtr :: GLPtr

toGLString :: String -> GLString

noBuffer :: Buffer

noTexture :: Texture

noArray :: IO Array

encodeM2 :: M2 -> IO Float32Array

encodeM3 :: M3 -> IO Float32Array

encodeM4 :: M4 -> IO Float32Array

encodeFloats :: [Float] -> IO Array

encodeV2s :: [V2] -> IO Array

encodeV3s :: [V3] -> IO Array

encodeV4s :: [V4] -> IO Array

encodeUShorts :: [Word16] -> IO Array

encodeColors :: [Color] -> IO Array

glActiveTexture :: Ctx -> GLEnum -> IO ()

glAttachShader :: Ctx -> Program -> Shader -> IO ()

glBindAttribLocation :: Ctx -> Program -> GLUInt -> GLString -> IO ()

glBindBuffer :: Ctx -> GLEnum -> Buffer -> IO ()

glBindFramebuffer :: Ctx -> GLEnum -> FrameBuffer -> IO ()

glBindRenderbuffer :: Ctx -> GLEnum -> RenderBuffer -> IO ()

glBindTexture :: Ctx -> GLEnum -> Texture -> IO ()

glBlendColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()

glBlendEquation :: Ctx -> GLEnum -> IO ()

glBlendEquationSeparate :: Ctx -> GLEnum -> GLEnum -> IO ()

glBlendFunc :: Ctx -> GLEnum -> GLEnum -> IO ()

glBlendFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()

glBufferData :: Ctx -> GLEnum -> Array -> GLEnum -> IO ()

glBufferSubData :: Ctx -> GLEnum -> GLPtrDiff -> Array -> IO ()

glCheckFramebufferStatus :: Ctx -> GLEnum -> IO GLEnum

glClear :: Ctx -> GLEnum -> IO ()

glClearColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()

glClearDepth :: Ctx -> Float -> IO ()

glClearStencil :: Ctx -> GLInt -> IO ()

glColorMask :: Ctx -> GLBool -> GLBool -> GLBool -> GLBool -> IO ()

glCompileShader :: Ctx -> Shader -> IO ()

glCompressedTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLSize -> GLSize -> GLInt -> Array -> IO ()

glCompressedTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> Array -> IO ()

glCopyTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> IO ()

glCopyTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()

glCreateBuffer :: Ctx -> IO Buffer

glCreateFramebuffer :: Ctx -> IO FrameBuffer

glCreateProgram :: Ctx -> IO Program

glCreateRenderbuffer :: Ctx -> IO RenderBuffer

glCreateShader :: Ctx -> GLEnum -> IO Shader

glCreateTexture :: Ctx -> IO Texture

glCullFace :: Ctx -> GLEnum -> IO ()

glDeleteBuffer :: Ctx -> Buffer -> IO ()

glDeleteFramebuffer :: Ctx -> FrameBuffer -> IO ()

glDeleteProgram :: Ctx -> Program -> IO ()

glDeleteRenderbuffer :: Ctx -> RenderBuffer -> IO ()

glDeleteShader :: Ctx -> Shader -> IO ()

glDeleteTexture :: Ctx -> Texture -> IO ()

glDepthFunc :: Ctx -> GLEnum -> IO ()

glDepthMask :: Ctx -> GLBool -> IO ()

glDepthRange :: Ctx -> Float -> Float -> IO ()

glDetachShader :: Ctx -> Program -> Shader -> IO ()

glDisable :: Ctx -> GLEnum -> IO ()

glDisableVertexAttribArray :: Ctx -> GLUInt -> IO ()

glDrawArrays :: Ctx -> GLEnum -> GLInt -> GLSize -> IO ()

glDrawElements :: Ctx -> GLEnum -> GLSize -> GLEnum -> GLPtr -> IO ()

glEnable :: Ctx -> GLEnum -> IO ()

glEnableVertexAttribArray :: Ctx -> GLUInt -> IO ()

glFinish :: Ctx -> IO ()

glFlush :: Ctx -> IO ()

glFramebufferRenderbuffer :: Ctx -> GLEnum -> GLEnum -> GLEnum -> RenderBuffer -> IO ()

glFramebufferTexture2D :: Ctx -> GLEnum -> GLEnum -> GLEnum -> Texture -> GLInt -> IO ()

glFrontFace :: Ctx -> GLEnum -> IO ()

glGenerateMipmap :: Ctx -> GLEnum -> IO ()

glGetAttribLocation :: Ctx -> Program -> GLString -> IO GLInt

glGetError :: Ctx -> IO GLEnum

glGetProgramInfoLog :: Ctx -> Program -> IO GLString

glGetShaderInfoLog :: Ctx -> Shader -> IO GLString

glGetShaderSource :: Ctx -> Shader -> IO GLString

glGetUniformLocation :: Ctx -> Program -> GLString -> IO UniformLocation

glHint :: Ctx -> GLEnum -> GLEnum -> IO ()

glIsBuffer :: Ctx -> Buffer -> IO GLBool

glIsEnabled :: Ctx -> GLEnum -> IO GLBool

glIsFramebuffer :: Ctx -> FrameBuffer -> IO GLBool

glIsProgram :: Ctx -> Program -> IO GLBool

glIsRenderbuffer :: Ctx -> RenderBuffer -> IO GLBool

glIsShader :: Ctx -> Shader -> IO GLBool

glIsTexture :: Ctx -> Texture -> IO GLBool

glLineWidth :: Ctx -> Float -> IO ()

glLinkProgram :: Ctx -> Program -> IO ()

glPixelStorei :: Ctx -> GLEnum -> GLInt -> IO ()

glPolygonOffset :: Ctx -> Float -> Float -> IO ()

glReadPixels :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO ()

glRenderbufferStorage :: Ctx -> GLEnum -> GLEnum -> GLSize -> GLSize -> IO ()

glSampleCoverage :: Ctx -> Float -> GLBool -> IO ()

glScissor :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()

glShaderSource :: Ctx -> Shader -> GLString -> IO ()

glStencilFunc :: Ctx -> GLEnum -> GLInt -> GLUInt -> IO ()

glStencilFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLInt -> GLUInt -> IO ()

glStencilMask :: Ctx -> GLUInt -> IO ()

glStencilMaskSeparate :: Ctx -> GLEnum -> GLUInt -> IO ()

glStencilOp :: Ctx -> GLEnum -> GLEnum -> GLEnum -> IO ()

glStencilOpSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()

glTexImage2DBuffer :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> Array -> IO ()

glTexImage2DImage :: Ctx -> GLEnum -> GLInt -> GLInt -> GLEnum -> GLEnum -> Image -> IO ()

glTexParameterf :: Ctx -> GLEnum -> GLEnum -> Float -> IO ()

glTexParameteri :: Ctx -> GLEnum -> GLEnum -> GLInt -> IO ()

glTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO ()

glUniform1f :: Ctx -> UniformLocation -> Float -> IO ()

glUniform1fv :: Ctx -> UniformLocation -> Float32Array -> IO ()

glUniform1i :: Ctx -> UniformLocation -> GLInt -> IO ()

glUniform1iv :: Ctx -> UniformLocation -> Int32Array -> IO ()

glUniform2f :: Ctx -> UniformLocation -> Float -> Float -> IO ()

glUniform2fv :: Ctx -> UniformLocation -> Float32Array -> IO ()

glUniform2i :: Ctx -> UniformLocation -> GLInt -> GLInt -> IO ()

glUniform2iv :: Ctx -> UniformLocation -> Int32Array -> IO ()

glUniform3f :: Ctx -> UniformLocation -> Float -> Float -> Float -> IO ()

glUniform3fv :: Ctx -> UniformLocation -> Float32Array -> IO ()

glUniform3i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> IO ()

glUniform3iv :: Ctx -> UniformLocation -> Int32Array -> IO ()

glUniform4f :: Ctx -> UniformLocation -> Float -> Float -> Float -> Float -> IO ()

glUniform4fv :: Ctx -> UniformLocation -> Float32Array -> IO ()

glUniform4i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> GLInt -> IO ()

glUniform4iv :: Ctx -> UniformLocation -> Int32Array -> IO ()

glUniformMatrix2fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()

glUniformMatrix3fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()

glUniformMatrix4fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()

glUseProgram :: Ctx -> Program -> IO ()

glValidateProgram :: Ctx -> Program -> IO ()

glVertexAttrib1f :: Ctx -> GLUInt -> Float -> IO ()

glVertexAttrib1fv :: Ctx -> GLUInt -> Float32Array -> IO ()

glVertexAttrib2f :: Ctx -> GLUInt -> Float -> Float -> IO ()

glVertexAttrib2fv :: Ctx -> GLUInt -> Float32Array -> IO ()

glVertexAttrib3f :: Ctx -> GLUInt -> Float -> Float -> Float -> IO ()

glVertexAttrib3fv :: Ctx -> GLUInt -> Float32Array -> IO ()

glVertexAttrib4f :: Ctx -> GLUInt -> Float -> Float -> Float -> Float -> IO ()

glVertexAttrib4fv :: Ctx -> GLUInt -> Float32Array -> IO ()

glVertexAttribPointer :: Ctx -> GLUInt -> GLInt -> GLEnum -> GLBool -> GLSize -> GLPtr -> IO ()

glViewport :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()

gl_DEPTH_BUFFER_BIT :: GLEnum

gl_STENCIL_BUFFER_BIT :: GLEnum

gl_COLOR_BUFFER_BIT :: GLEnum

gl_POINTS :: GLEnum

gl_LINES :: GLEnum

gl_LINE_LOOP :: GLEnum

gl_LINE_STRIP :: GLEnum

gl_TRIANGLES :: GLEnum

gl_TRIANGLE_STRIP :: GLEnum

gl_TRIANGLE_FAN :: GLEnum

gl_ZERO :: GLEnum

gl_ONE :: GLEnum

gl_SRC_COLOR :: GLEnum

gl_ONE_MINUS_SRC_COLOR :: GLEnum

gl_SRC_ALPHA :: GLEnum

gl_ONE_MINUS_SRC_ALPHA :: GLEnum

gl_DST_ALPHA :: GLEnum

gl_ONE_MINUS_DST_ALPHA :: GLEnum

gl_DST_COLOR :: GLEnum

gl_ONE_MINUS_DST_COLOR :: GLEnum

gl_SRC_ALPHA_SATURATE :: GLEnum

gl_FUNC_ADD :: GLEnum

gl_BLEND_EQUATION :: GLEnum

gl_BLEND_EQUATION_RGB :: GLEnum

gl_BLEND_EQUATION_ALPHA :: GLEnum

gl_FUNC_SUBTRACT :: GLEnum

gl_FUNC_REVERSE_SUBTRACT :: GLEnum

gl_BLEND_DST_RGB :: GLEnum

gl_BLEND_SRC_RGB :: GLEnum

gl_BLEND_DST_ALPHA :: GLEnum

gl_BLEND_SRC_ALPHA :: GLEnum

gl_CONSTANT_COLOR :: GLEnum

gl_ONE_MINUS_CONSTANT_COLOR :: GLEnum

gl_CONSTANT_ALPHA :: GLEnum

gl_ONE_MINUS_CONSTANT_ALPHA :: GLEnum

gl_BLEND_COLOR :: GLEnum

gl_ARRAY_BUFFER :: GLEnum

gl_ELEMENT_ARRAY_BUFFER :: GLEnum

gl_ARRAY_BUFFER_BINDING :: GLEnum

gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLEnum

gl_STREAM_DRAW :: GLEnum

gl_STATIC_DRAW :: GLEnum

gl_DYNAMIC_DRAW :: GLEnum

gl_BUFFER_SIZE :: GLEnum

gl_BUFFER_USAGE :: GLEnum

gl_CURRENT_VERTEX_ATTRIB :: GLEnum

gl_FRONT :: GLEnum

gl_BACK :: GLEnum

gl_FRONT_AND_BACK :: GLEnum

gl_CULL_FACE :: GLEnum

gl_BLEND :: GLEnum

gl_DITHER :: GLEnum

gl_STENCIL_TEST :: GLEnum

gl_DEPTH_TEST :: GLEnum

gl_SCISSOR_TEST :: GLEnum

gl_POLYGON_OFFSET_FILL :: GLEnum

gl_SAMPLE_ALPHA_TO_COVERAGE :: GLEnum

gl_SAMPLE_COVERAGE :: GLEnum

gl_NO_ERROR :: GLEnum

gl_INVALID_ENUM :: GLEnum

gl_INVALID_VALUE :: GLEnum

gl_INVALID_OPERATION :: GLEnum

gl_OUT_OF_MEMORY :: GLEnum

gl_CW :: GLEnum

gl_CCW :: GLEnum

gl_LINE_WIDTH :: GLEnum

gl_ALIASED_POINT_SIZE_RANGE :: GLEnum

gl_ALIASED_LINE_WIDTH_RANGE :: GLEnum

gl_CULL_FACE_MODE :: GLEnum

gl_FRONT_FACE :: GLEnum

gl_DEPTH_RANGE :: GLEnum

gl_DEPTH_WRITEMASK :: GLEnum

gl_DEPTH_CLEAR_VALUE :: GLEnum

gl_DEPTH_FUNC :: GLEnum

gl_STENCIL_CLEAR_VALUE :: GLEnum

gl_STENCIL_FUNC :: GLEnum

gl_STENCIL_FAIL :: GLEnum

gl_STENCIL_PASS_DEPTH_FAIL :: GLEnum

gl_STENCIL_PASS_DEPTH_PASS :: GLEnum

gl_STENCIL_REF :: GLEnum

gl_STENCIL_VALUE_MASK :: GLEnum

gl_STENCIL_WRITEMASK :: GLEnum

gl_STENCIL_BACK_FUNC :: GLEnum

gl_STENCIL_BACK_FAIL :: GLEnum

gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLEnum

gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLEnum

gl_STENCIL_BACK_REF :: GLEnum

gl_STENCIL_BACK_VALUE_MASK :: GLEnum

gl_STENCIL_BACK_WRITEMASK :: GLEnum

gl_VIEWPORT :: GLEnum

gl_SCISSOR_BOX :: GLEnum

gl_COLOR_CLEAR_VALUE :: GLEnum

gl_COLOR_WRITEMASK :: GLEnum

gl_UNPACK_ALIGNMENT :: GLEnum

gl_PACK_ALIGNMENT :: GLEnum

gl_MAX_TEXTURE_SIZE :: GLEnum

gl_MAX_VIEWPORT_DIMS :: GLEnum

gl_SUBPIXEL_BITS :: GLEnum

gl_RED_BITS :: GLEnum

gl_GREEN_BITS :: GLEnum

gl_BLUE_BITS :: GLEnum

gl_ALPHA_BITS :: GLEnum

gl_DEPTH_BITS :: GLEnum

gl_STENCIL_BITS :: GLEnum

gl_POLYGON_OFFSET_UNITS :: GLEnum

gl_POLYGON_OFFSET_FACTOR :: GLEnum

gl_TEXTURE_BINDING_2D :: GLEnum

gl_SAMPLE_BUFFERS :: GLEnum

gl_SAMPLES :: GLEnum

gl_SAMPLE_COVERAGE_VALUE :: GLEnum

gl_SAMPLE_COVERAGE_INVERT :: GLEnum

gl_COMPRESSED_TEXTURE_FORMATS :: GLEnum

gl_DONT_CARE :: GLEnum

gl_FASTEST :: GLEnum

gl_NICEST :: GLEnum

gl_GENERATE_MIPMAP_HINT :: GLEnum

gl_BYTE :: GLEnum

gl_UNSIGNED_BYTE :: GLEnum

gl_SHORT :: GLEnum

gl_UNSIGNED_SHORT :: GLEnum

gl_INT :: GLEnum

gl_UNSIGNED_INT :: GLEnum

gl_FLOAT :: GLEnum

gl_DEPTH_COMPONENT :: GLEnum

gl_ALPHA :: GLEnum

gl_RGB :: GLEnum

gl_RGBA :: GLEnum

gl_LUMINANCE :: GLEnum

gl_LUMINANCE_ALPHA :: GLEnum

gl_UNSIGNED_SHORT_4_4_4_4 :: GLEnum

gl_UNSIGNED_SHORT_5_5_5_1 :: GLEnum

gl_UNSIGNED_SHORT_5_6_5 :: GLEnum

gl_FRAGMENT_SHADER :: GLEnum

gl_VERTEX_SHADER :: GLEnum

gl_MAX_VERTEX_ATTRIBS :: GLEnum

gl_MAX_VERTEX_UNIFORM_VECTORS :: GLEnum

gl_MAX_VARYING_VECTORS :: GLEnum

gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLEnum

gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLEnum

gl_MAX_TEXTURE_IMAGE_UNITS :: GLEnum

gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLEnum

gl_SHADER_TYPE :: GLEnum

gl_DELETE_STATUS :: GLEnum

gl_LINK_STATUS :: GLEnum

gl_VALIDATE_STATUS :: GLEnum

gl_ATTACHED_SHADERS :: GLEnum

gl_ACTIVE_UNIFORMS :: GLEnum

gl_ACTIVE_ATTRIBUTES :: GLEnum

gl_SHADING_LANGUAGE_VERSION :: GLEnum

gl_CURRENT_PROGRAM :: GLEnum

gl_NEVER :: GLEnum

gl_LESS :: GLEnum

gl_EQUAL :: GLEnum

gl_LEQUAL :: GLEnum

gl_GREATER :: GLEnum

gl_NOTEQUAL :: GLEnum

gl_GEQUAL :: GLEnum

gl_ALWAYS :: GLEnum

gl_KEEP :: GLEnum

gl_REPLACE :: GLEnum

gl_INCR :: GLEnum

gl_DECR :: GLEnum

gl_INVERT :: GLEnum

gl_INCR_WRAP :: GLEnum

gl_DECR_WRAP :: GLEnum

gl_VENDOR :: GLEnum

gl_RENDERER :: GLEnum

gl_VERSION :: GLEnum

gl_NEAREST :: GLEnum

gl_LINEAR :: GLEnum

gl_NEAREST_MIPMAP_NEAREST :: GLEnum

gl_LINEAR_MIPMAP_NEAREST :: GLEnum

gl_NEAREST_MIPMAP_LINEAR :: GLEnum

gl_LINEAR_MIPMAP_LINEAR :: GLEnum

gl_TEXTURE_MAG_FILTER :: GLEnum

gl_TEXTURE_MIN_FILTER :: GLEnum

gl_TEXTURE_WRAP_S :: GLEnum

gl_TEXTURE_WRAP_T :: GLEnum

gl_TEXTURE_2D :: GLEnum

gl_TEXTURE :: GLEnum

gl_TEXTURE_CUBE_MAP :: GLEnum

gl_TEXTURE_BINDING_CUBE_MAP :: GLEnum

gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLEnum

gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLEnum

gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLEnum

gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLEnum

gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLEnum

gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLEnum

gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLEnum

gl_TEXTURE0 :: GLEnum

gl_TEXTURE1 :: GLEnum

gl_TEXTURE2 :: GLEnum

gl_TEXTURE3 :: GLEnum

gl_TEXTURE4 :: GLEnum

gl_TEXTURE5 :: GLEnum

gl_TEXTURE6 :: GLEnum

gl_TEXTURE7 :: GLEnum

gl_TEXTURE8 :: GLEnum

gl_TEXTURE9 :: GLEnum

gl_TEXTURE10 :: GLEnum

gl_TEXTURE11 :: GLEnum

gl_TEXTURE12 :: GLEnum

gl_TEXTURE13 :: GLEnum

gl_TEXTURE14 :: GLEnum

gl_TEXTURE15 :: GLEnum

gl_TEXTURE16 :: GLEnum

gl_TEXTURE17 :: GLEnum

gl_TEXTURE18 :: GLEnum

gl_TEXTURE19 :: GLEnum

gl_TEXTURE20 :: GLEnum

gl_TEXTURE21 :: GLEnum

gl_TEXTURE22 :: GLEnum

gl_TEXTURE23 :: GLEnum

gl_TEXTURE24 :: GLEnum

gl_TEXTURE25 :: GLEnum

gl_TEXTURE26 :: GLEnum

gl_TEXTURE27 :: GLEnum

gl_TEXTURE28 :: GLEnum

gl_TEXTURE29 :: GLEnum

gl_TEXTURE30 :: GLEnum

gl_TEXTURE31 :: GLEnum

gl_ACTIVE_TEXTURE :: GLEnum

gl_REPEAT :: GLEnum

gl_CLAMP_TO_EDGE :: GLEnum

gl_MIRRORED_REPEAT :: GLEnum

gl_FLOAT_VEC2 :: GLEnum

gl_FLOAT_VEC3 :: GLEnum

gl_FLOAT_VEC4 :: GLEnum

gl_INT_VEC2 :: GLEnum

gl_INT_VEC3 :: GLEnum

gl_INT_VEC4 :: GLEnum

gl_BOOL :: GLEnum

gl_BOOL_VEC2 :: GLEnum

gl_BOOL_VEC3 :: GLEnum

gl_BOOL_VEC4 :: GLEnum

gl_FLOAT_MAT2 :: GLEnum

gl_FLOAT_MAT3 :: GLEnum

gl_FLOAT_MAT4 :: GLEnum

gl_SAMPLER_2D :: GLEnum

gl_SAMPLER_CUBE :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLEnum

gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLEnum

gl_COMPILE_STATUS :: GLEnum

gl_LOW_FLOAT :: GLEnum

gl_MEDIUM_FLOAT :: GLEnum

gl_HIGH_FLOAT :: GLEnum

gl_LOW_INT :: GLEnum

gl_MEDIUM_INT :: GLEnum

gl_HIGH_INT :: GLEnum

gl_FRAMEBUFFER :: GLEnum

gl_RENDERBUFFER :: GLEnum

gl_RGBA4 :: GLEnum

gl_RGB5_A1 :: GLEnum

gl_RGB565 :: GLEnum

gl_DEPTH_COMPONENT16 :: GLEnum

gl_STENCIL_INDEX8 :: GLEnum

gl_RENDERBUFFER_WIDTH :: GLEnum

gl_RENDERBUFFER_HEIGHT :: GLEnum

gl_RENDERBUFFER_INTERNAL_FORMAT :: GLEnum

gl_RENDERBUFFER_RED_SIZE :: GLEnum

gl_RENDERBUFFER_GREEN_SIZE :: GLEnum

gl_RENDERBUFFER_BLUE_SIZE :: GLEnum

gl_RENDERBUFFER_ALPHA_SIZE :: GLEnum

gl_RENDERBUFFER_DEPTH_SIZE :: GLEnum

gl_RENDERBUFFER_STENCIL_SIZE :: GLEnum

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLEnum

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLEnum

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLEnum

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLEnum

gl_COLOR_ATTACHMENT0 :: GLEnum

gl_DEPTH_ATTACHMENT :: GLEnum

gl_STENCIL_ATTACHMENT :: GLEnum

gl_NONE :: GLEnum

gl_FRAMEBUFFER_COMPLETE :: GLEnum

gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLEnum

gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLEnum

gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLEnum

gl_FRAMEBUFFER_UNSUPPORTED :: GLEnum

gl_FRAMEBUFFER_BINDING :: GLEnum

gl_RENDERBUFFER_BINDING :: GLEnum

gl_MAX_RENDERBUFFER_SIZE :: GLEnum

gl_INVALID_FRAMEBUFFER_OPERATION :: GLEnum