| Layer | |
| 1 (Type/Class) | FWGL.Graphics.Types, FWGL.Graphics.Custom, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| 2 (Data Constructor) | FWGL.Graphics.Types |
| layer | |
| 1 (Function) | FWGL.Graphics.Custom |
| 2 (Function) | FWGL.Graphics.D2 |
| 3 (Function) | FWGL.Graphics.D3 |
| layerPrg | |
| 1 (Function) | FWGL.Graphics.D2 |
| 2 (Function) | FWGL.Graphics.D3 |
| left | FWGL |
| leftApp | FWGL |
| length | FWGL.Shader.Language, FWGL.Shader |
| liftIO | FWGL.Internal.GL |
| lineWidth | FWGL.Internal.GL |
| linkProgram | FWGL.Internal.GL |
| Literal | FWGL.Shader.Language |
| lMerge | FWGL |
| LoadedProgram | |
| 1 (Type/Class) | FWGL.Shader.Program |
| 2 (Data Constructor) | FWGL.Shader.Program |
| loadedProgram | FWGL.Graphics.Types |
| LoadedTexture | |
| 1 (Type/Class) | FWGL.Graphics.Types |
| 2 (Data Constructor) | FWGL.Graphics.Types |
| loadImage | FWGL.Backend.IO, FWGL.Backend |
| loadOBJ | FWGL |
| loadOBJAsync | FWGL |
| loadProgram | FWGL.Shader.Program |
| loadTextFile | FWGL.Backend.IO, FWGL.Backend |
| localTime | FWGL |
| log | FWGL.Shader.Language, FWGL.Shader |
| log2 | FWGL.Shader.Language, FWGL.Shader |
| lookAtMat4 | FWGL.Vector, FWGL.Graphics.Custom, FWGL.Graphics.D3 |
| loop | |
| 1 (Function) | FWGL |
| 2 (Function) | FWGL.Shader.Language, FWGL.Shader |
| loopIntegral | FWGL |
| LoopIteration | FWGL.Shader.Language |
| loopPre | FWGL |
| LoopValue | FWGL.Shader.Language |