fwgl-0.1.3.1: Game engine

Safe HaskellNone
LanguageHaskell2010

FWGL.Internal.GL

Synopsis

Documentation

liftIO :: MonadIO m => forall a. IO a -> m a

Lift a computation from the IO monad.

evalGL :: GL a -> Ctx -> IO a Source

asyncGL :: (GLES, BackendIO) => GL a -> (a -> GL ()) -> GL () Source

blendColor :: GLES => Float -> Float -> Float -> Float -> GL () Source

clear :: GLES => GLEnum -> GL () Source

clearColor :: GLES => Float -> Float -> Float -> Float -> GL () Source

enable :: GLES => GLEnum -> GL () Source

finish :: GLES => GL () Source

flush :: GLES => GL () Source

hint :: GLES => GLEnum -> GLEnum -> GL () Source

scissor :: GLES => GLInt -> GLInt -> GLSize -> GLSize -> GL () Source

viewport :: GLES => GLInt -> GLInt -> GLSize -> GLSize -> GL () Source