| Backend | FWGL.Backend |
| backend | FWGL |
| BackendIO | FWGL.Backend.IO, FWGL.Backend |
| BackendM | |
| 1 (Type/Class) | FWGL |
| 2 (Data Constructor) | FWGL |
| BackendState | FWGL.Backend.IO, FWGL.Backend |
| Base | FWGL.Shader.Language.Functions |
| bindAttribLocation | FWGL.Internal.GL |
| bindBuffer | FWGL.Internal.GL |
| bindFramebuffer | FWGL.Internal.GL |
| bindRenderbuffer | FWGL.Internal.GL |
| bindTexture | FWGL.Internal.GL |
| bindVertexArray | FWGL.Internal.GL |
| black | FWGL.Graphics.Color, FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| blendColor | FWGL.Internal.GL |
| blendEquation | FWGL.Internal.GL |
| blendEquationSeparate | FWGL.Internal.GL |
| blendFunc | FWGL.Internal.GL |
| blendFuncSeparate | FWGL.Internal.GL |
| blue | FWGL.Graphics.Color, FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| Bool | |
| 1 (Type/Class) | FWGL.Shader.Language.Types, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language.Types |
| bool | FWGL.Shader.Language.Functions, FWGL.Shader |
| BoolVector | FWGL.Shader.Language.Functions, FWGL.Shader |
| Buffer | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| bufferData | FWGL.Internal.GL |
| bufferSubData | FWGL.Internal.GL |
| BVec2 | |
| 1 (Type/Class) | FWGL.Shader.Language.Types, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language.Types, FWGL.Shader |
| bvec2 | FWGL.Shader.Language.Functions, FWGL.Shader |
| BVec3 | |
| 1 (Type/Class) | FWGL.Shader.Language.Types, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language.Types, FWGL.Shader |
| bvec3 | FWGL.Shader.Language.Functions, FWGL.Shader |
| BVec4 | |
| 1 (Type/Class) | FWGL.Shader.Language.Types, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language.Types, FWGL.Shader |
| bvec4 | FWGL.Shader.Language.Functions, FWGL.Shader |