game-probability-1.1: Simple probability library for dice rolls, card games and similar

Numeric.Probability.Game.Event

Description

A module containing the central type of the library, EventM, and various related helper functions.

Synopsis

Documentation

data EventM a Source

A probabilistic event with an outcome of type a. See the enact function to actually run the event and randomly pick an outcome.

For an explanation of the Num instance, see the DieRoll type in the Numeric.Probability.Game.Dice module.

The Eq instance compares the two distributions to see if they are equal. This looks at all the outcomes and sees if their probabilities are equal on the left-hand side and the right-hand side. For example, coinToss == fmap (>= 4) d6, but d12 /= d6 + d6.

The Show instance will display a horizontal bar-chart of relative outcome probability. Note: this really is a relative probability -- common factors are cancelled, and is not a count of the different outcomes. If you wish to show the raw numbers, use show . outcomes instead.

The Functor instance allows you to modify the outcome values without changing their associated probabilities. For example, fmap show d6 changes the outcomes into their String representations.

The Applicative instance allows you to join together the results of two events in a predetermined manner. For example, makeEvent [id, (* 2)] <*> d6 allows you to roll a d6 that has a 50% chance of being doubled. Note that pure 6 is an event that is certain to produce the outcome 6.

The Monad instance allows you to base the choice of the next event on the result of the previous event. For example, coinToss >>= x -> if x then d6 else d4 will roll a d4 50% of the time and a d6 the other 50%. Note that return 6 is an event that is certain to produce the outcome 6.

Instances

makeEvent :: [a] -> EventM aSource

Makes an event that has an equal chance of taking on the value of each entry in the list. Note that duplicates in the list are permitted and do have an effect: makeEvent [True, False] has a 50% chance of giving a True result, but makeEvent [True, True, False, False, False] only has a 40% chance of giving a True result. If you do not want this behaviour, use makeEvent . nub to remove duplicates.

The result of passing the empty list is undefined.

makeEventProb :: (Ord a, Real prob) => [(a, prob)] -> EventM aSource

Given a list of events and their associated probabilities, forms a corresponding event. The probabilities must be non-negative. If the probabilities do not sum to one, they are all scaled linearly so that their sum is one. Duplicate items will have their probabilities added.

The result of passing the empty list, a list containing negative probabilities, or a list where all the probabilities are zero is undefined.

outcomes :: Ord a => EventM a -> [(a, Rational)]Source

Gets a list of all the outcomes of the event and their associated probability. You can be sure that the probabilities will all sum to 1, and that there will only be one item in the list per outcome. It is possible that some of the outcomes in the list will have zero probability.

enact :: EventM a -> IO aSource

Actually enacts the event and produces a single result according to the probabilities in the EventM a parameter.

coinToss :: EventM BoolSource

An event with a 50% chance of giving True, and a 50% chance of giving False.

subst :: Eq a => a -> a -> EventM a -> EventM aSource

If the EventM a parameter returns a result equal to the first parameter, it is changed to be the second parameter; otherwise it is left untouched. For example replace 4 8 d4 has an equal chance of producing the outcomes 1, 2, 3 and 8, replace 10 0 d10 == z10, and replace 10 20 d6 == d6.

compareEvent :: Ord a => EventM a -> EventM a -> Map Ordering RationalSource

Compares the outcomes of the two events, and works out the probability associated with the first outcome being greater than, equal to or less than the second outcome. The probabilites for each are returned in an associative map.

Added in version 1.1.