Build #6 for gearbox-1.0.0.3
| Package | gearbox-1.0.0.3 |
|---|
| Install | DependencyFailed GLURaw-1.4.0.2 |
|---|---|
| Docs | NotTried |
| Tests | NotTried |
| Time submitted | 2015-11-12 14:59:17.617651 UTC |
|---|---|
| Compiler | ghc-7.10.2 |
| OS | linux |
| Arch | x86_64 |
| Dependencies | base-4.8.1.0, Vec-1.0.5, OpenGLRaw-2.3.0.0, GLUT-2.6.0.1 |
| Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies...
Configuring ObjectName-1.1.0.0...
Building ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
[1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o )
In-place registering ObjectName-1.1.0.0...
Running Haddock for ObjectName-1.1.0.0...
Running hscolour for ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Haddock coverage:
100% ( 3 / 3) in 'Data.ObjectName'
Documentation created: dist/doc/html/ObjectName/index.html,
dist/doc/html/ObjectName/ObjectName.txt
Creating package registration file:
/tmp/pkgConf-ObjectName-1.1.0278722862233665123.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.0-Ej1Cgp8vUjN6m1ytQ9jTTT
Registering ObjectName-1.1.0.0...
Installed ObjectName-1.1.0.0
Configuring OpenGLRaw-2.3.0.0...
Building OpenGLRaw-2.3.0.0...
Preprocessing library OpenGLRaw-2.3.0.0...
[ 1 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[ 2 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[ 3 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o )
[ 4 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o )
[ 5 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o )
[ 6 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o )
[ 7 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o )
[ 8 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o )
[ 9 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o )
[ 10 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o )
[ 11 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o )
[ 12 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o )
[ 13 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o )
[ 14 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 15 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 16 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[ 17 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o )
[ 18 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 19 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o )
[ 20 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[ 21 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 22 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 23 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 24 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 25 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o )
[ 26 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 27 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o )
[ 28 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 29 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 30 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 31 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 32 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o )
[ 33 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[ 34 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[ 35 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[ 36 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o )
[ 37 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[ 38 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.o )
[ 39 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 40 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[ 41 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[ 42 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 43 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[ 44 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 45 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[ 46 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[ 47 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.o )
[ 48 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[ 49 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 50 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 51 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[ 52 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.o )
[ 53 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 54 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.o )
[ 55 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o )
[ 56 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.o )
[ 57 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.Meminfo ( src/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.o )
[ 58 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.o )
[ 59 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.o )
[ 60 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.o )
[ 61 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.o )
[ 62 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.o )
[ 63 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[ 64 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[ 65 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[ 66 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[ 67 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[ 68 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[ 69 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.o )
[ 70 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[ 71 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[ 72 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 73 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[ 74 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[ 75 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.o )
[ 76 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 77 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 78 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[ 79 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[ 80 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[ 81 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[ 82 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[ 83 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.o )
[ 84 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 85 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 86 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[ 87 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[ 88 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[ 89 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[ 90 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 91 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o )
[ 92 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o )
[ 93 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[ 94 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 95 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o )
[ 96 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o )
[ 97 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o )
[ 98 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o )
[ 99 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o )
[100 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o )
[101 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o )
[102 of 520] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o )
[103 of 520] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o )
[104 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o )
[105 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o )
[106 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o )
[107 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o )
[108 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o )
[109 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o )
[110 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o )
[111 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o )
[112 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o )
[113 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[114 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o )
[115 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[116 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o )
[117 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[118 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[119 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[120 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[121 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.o )
[122 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[123 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[124 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o )
[125 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o )
[126 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.o )
[127 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o )
[128 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[129 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[130 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[131 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[132 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[133 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[134 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[135 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[136 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.o )
[137 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[138 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[139 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[140 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo ( src/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.o )
[141 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.o )
[142 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.ReadFormat ( src/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.o )
[143 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OML.Interlace ( src/Graphics/Rendering/OpenGL/Raw/OML/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Interlace.o )
[144 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OML.Resample ( src/Graphics/Rendering/OpenGL/Raw/OML/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Resample.o )
[145 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OML.Subsample ( src/Graphics/Rendering/OpenGL/Raw/OML/Subsample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Subsample.o )
[146 of 520] Compiling Graphics.Rendering.OpenGL.Raw.PGI.VertexHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.o )
[147 of 520] Compiling Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates ( src/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.o )
[148 of 520] Compiling Graphics.Rendering.OpenGL.Raw.S3.S3TC ( src/Graphics/Rendering/OpenGL/Raw/S3/S3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3/S3TC.o )
[149 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.o )
[150 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.o )
[151 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.o )
[152 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.o )
[153 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.o )
[154 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.o )
[155 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.o )
[156 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.o )
[157 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.o )
[158 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.o )
[159 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax ( src/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.o )
[160 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment ( src/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.o )
[161 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.o )
[162 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.o )
[163 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o )
[164 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.o )
[165 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Interlace ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.o )
[166 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o )
[167 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o )
[168 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o )
[169 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o )
[170 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.o )
[171 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o )
[172 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Subsample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.o )
[173 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.o )
[174 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o )
[175 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o )
[176 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.o )
[177 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.o )
[178 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o )
[179 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o )
[180 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o )
[181 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o )
[182 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum ( src/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.o )
[183 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.o )
[184 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o )
[185 of 520] Compiling Graphics.Rendering.OpenGL.Raw.WIN.PhongShading ( src/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.o )
[186 of 520] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o )
[187 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o )
[188 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o )
[189 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o )
[190 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o )
[191 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o )
[192 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o )
[193 of 520] Compiling Graphics.Rendering.OpenGL.Raw.WIN ( src/Graphics/Rendering/OpenGL/Raw/WIN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN.o )
[194 of 520] Compiling Graphics.Rendering.OpenGL.Raw.S3 ( src/Graphics/Rendering/OpenGL/Raw/S3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3.o )
[195 of 520] Compiling Graphics.Rendering.OpenGL.Raw.REND ( src/Graphics/Rendering/OpenGL/Raw/REND.hs, dist/build/Graphics/Rendering/OpenGL/Raw/REND.o )
[196 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OML ( src/Graphics/Rendering/OpenGL/Raw/OML.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML.o )
[197 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESAX ( src/Graphics/Rendering/OpenGL/Raw/MESAX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX.o )
[198 of 520] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[199 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o )
src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3083:1: Warning:
The import of ‘Data.Int’ is redundant
except perhaps to import instances from ‘Data.Int’
To import instances alone, use: import Data.Int()
src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3084:1: Warning:
The import of ‘Data.Word’ is redundant
except perhaps to import instances from ‘Data.Word’
To import instances alone, use: import Data.Word()
[200 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o )
[201 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o )
[202 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o )
[203 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o )
[204 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o )
[205 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o )
[206 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o )
[207 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor ( src/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.o )
[208 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions ( src/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.o )
[209 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.o )
[210 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended ( src/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.o )
[211 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o )
[212 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o )
[213 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o )
[214 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.Fence ( src/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.o )
[215 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[216 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.o )
[217 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.o )
[218 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[219 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayRange.o )
[220 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.o )
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[222 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance ( src/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.o )
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[224 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[225 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.o )
[226 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.o )
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[228 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CLEvent ( src/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.o )
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[230 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[231 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[232 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.o )
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[236 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.o )
[237 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
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[239 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
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[242 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[243 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.o )
[244 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[245 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[246 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.o )
[247 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.o )
[248 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[249 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[250 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.o )
[251 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[252 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.o )
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[256 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.o )
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[258 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata ( src/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.o )
[259 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[260 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[261 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiBind ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.o )
[262 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.o )
[263 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
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[265 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
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[267 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProgramInterfaceQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProgramInterfaceQuery.o )
[268 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[269 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCompatibility.o )
[270 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCore.o )
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[273 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[274 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[275 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderImageLoadStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderImageLoadStore.o )
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[277 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[278 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[279 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )
[280 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/SparseBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SparseBuffer.o )
[281 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SparseTexture.o )
[282 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[283 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
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[292 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[293 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[294 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[295 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.o )
[296 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[297 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[298 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[299 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[300 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttribBinding.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttribBinding.o )
[301 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[302 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[303 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[304 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[305 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCompatibility.o )
[306 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.o )
[307 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/ViewportArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ViewportArray.o )
[308 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[309 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[310 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.o )
[311 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/ATI/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/ElementArray.o )
[312 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap ( src/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.o )
[313 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.o )
[314 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer ( src/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.o )
[315 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o )
[316 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil ( src/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.o )
[317 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.o )
[318 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexAttribArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexAttribArrayObject.o )
[319 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexStreams.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexStreams.o )
[320 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI ( src/Graphics/Rendering/OpenGL/Raw/ATI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI.o )
[321 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility30 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility30.o )
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[431 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o )
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[434 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.o )
[435 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[436 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.o )
[437 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
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[445 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
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[447 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.o )
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[456 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.o )
[457 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o )
[458 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[459 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[460 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o )
[461 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[462 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o )
[463 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o )
[464 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[465 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[466 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ( src/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.o )
[467 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[468 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o )
[469 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NVX ( src/Graphics/Rendering/OpenGL/Raw/NVX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX.o )
[470 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o )
[471 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.FixedPoint ( src/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.o )
[472 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix ( src/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.o )
[473 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision ( src/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.o )
[474 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES ( src/Graphics/Rendering/OpenGL/Raw/OES.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES.o )
[475 of 520] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o )
[476 of 520] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o )
[477 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o )
[478 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o )
[479 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o )
[480 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o )
[481 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o )
[482 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o )
[483 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o )
[484 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o )
[485 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o )
[486 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o )
[487 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o )
[488 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS ( src/Graphics/Rendering/OpenGL/Raw/SGIS.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS.o )
[489 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o )
[490 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o )
[491 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o )
[492 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.o )
[493 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o )
[494 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o )
[495 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o )
[496 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o )
[497 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o )
[498 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o )
[499 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o )
[500 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o )
[501 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o )
[502 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o )
[503 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o )
[504 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o )
[505 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o )
[506 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o )
[507 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o )
[508 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o )
[509 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o )
[510 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o )
[511 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[512 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[513 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[514 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[515 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[516 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[517 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[518 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[519 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[520 of 520] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.3.0.0...
Running Haddock for OpenGLRaw-2.3.0.0...
Running hscolour for OpenGLRaw-2.3.0.0...
Preprocessing library OpenGLRaw-2.3.0.0...
Preprocessing library OpenGLRaw-2.3.0.0...
Haddock coverage:
64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types'
Missing documentation for:
GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:160)
GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:162)
GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:164)
GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:166)
GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:168)
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:172)
GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:174)
GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:191)
GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:193)
makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:195)
GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:198)
GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:200)
makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:202)
GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:205)
GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:211)
GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:214)
GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:216)
0% ( 1 /5458) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53)
gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275)
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296)
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500)
gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725)
gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743)
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863)
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893)
gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301)
gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430)
gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439)
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496)
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529)
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829)
gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859)
gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880)
gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886)
gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892)
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928)
gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117)
gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135)
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180)
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258)
gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282)
gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285)
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456)
gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681)
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696)
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708)
gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867)
gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918)
gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927)
gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975)
gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047)
gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056)
gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098)
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107)
gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320)
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518)
gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617)
gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632)
gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635)
gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647)
gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650)
gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662)
gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677)
gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764)
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949)
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057)
gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099)
gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171)
gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234)
gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597)
gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449)
gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382)
gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658)
gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796)
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820)
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865)
gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874)
gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327)
gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426)
gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697)
gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339)
gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345)
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384)
gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411)
gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462)
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684)
gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915)
gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044)
gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980)
gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995)
gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001)
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055)
gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334)
gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391)
gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400)
gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555)
gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606)
gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681)
gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828)
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831)
gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059)
gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092)
gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245)
gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650)
gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938)
gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil'
Missing documentation for:
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage'
Missing documentation for:
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
12% ( 2 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels'
Missing documentation for:
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422'
Missing documentation for:
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes'
Missing documentation for:
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector'
Missing documentation for:
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint'
Missing documentation for:
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage'
Missing documentation for:
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance'
Missing documentation for:
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts'
Missing documentation for:
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
Missing documentation for:
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation'
Missing documentation for:
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
Missing documentation for:
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
Missing documentation for:
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
Missing documentation for:
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment'
Missing documentation for:
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
Missing documentation for:
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery'
Missing documentation for:
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
Missing documentation for:
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
Missing documentation for:
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
Missing documentation for:
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing'
Missing documentation for:
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32'
Missing documentation for:
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
Missing documentation for:
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
Missing documentation for:
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
Missing documentation for:
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
Missing documentation for:
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge'
Missing documentation for:
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
Missing documentation for:
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
Missing documentation for:
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8'
Missing documentation for:
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev'
Missing documentation for:
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo'
Missing documentation for:
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat'
Missing documentation for:
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader'
Missing documentation for:
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3'
Missing documentation for:
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat'
Missing documentation for:
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce'
Missing documentation for:
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
Missing documentation for:
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
Missing documentation for:
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
Missing documentation for:
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
Missing documentation for:
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
Missing documentation for:
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
Missing documentation for:
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled'
Missing documentation for:
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
Missing documentation for:
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
Missing documentation for:
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
Missing documentation for:
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
Missing documentation for:
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
Missing documentation for:
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
Missing documentation for:
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
Missing documentation for:
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
Missing documentation for:
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
Missing documentation for:
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
Missing documentation for:
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
Missing documentation for:
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
Missing documentation for:
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
Missing documentation for:
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
Missing documentation for:
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
Missing documentation for:
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm'
Missing documentation for:
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode'
Missing documentation for:
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
Missing documentation for:
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes'
Missing documentation for:
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest'
Missing documentation for:
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting'
Missing documentation for:
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip'
Missing documentation for:
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp'
Missing documentation for:
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead'
Missing documentation for:
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl'
Missing documentation for:
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert'
Missing documentation for:
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack'
Missing documentation for:
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5'
Missing documentation for:
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
Missing documentation for:
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D'
Missing documentation for:
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle'
Missing documentation for:
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
Missing documentation for:
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
Missing documentation for:
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
Missing documentation for:
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
Missing documentation for:
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge'
Missing documentation for:
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore'
Missing documentation for:
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup'
Missing documentation for:
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5'
Missing documentation for:
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
Missing documentation for:
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
Missing documentation for:
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
Missing documentation for:
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
Missing documentation for:
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
Missing documentation for:
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323)
11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
Missing documentation for:
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
3% ( 2 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
Missing documentation for:
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory'
Missing documentation for:
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
Missing documentation for:
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
Missing documentation for:
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo'
Missing documentation for:
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture'
Missing documentation for:
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat'
Missing documentation for:
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace'
Missing documentation for:
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample'
Missing documentation for:
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints'
Missing documentation for:
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates'
Missing documentation for:
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC'
Missing documentation for:
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903)
15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix'
Missing documentation for:
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable'
Missing documentation for:
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap'
Missing documentation for:
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen'
Missing documentation for:
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp'
Missing documentation for:
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD'
Missing documentation for:
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect'
Missing documentation for:
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram'
Missing documentation for:
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel'
Missing documentation for:
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax'
Missing documentation for:
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment'
Missing documentation for:
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap'
Missing documentation for:
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy'
Missing documentation for:
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset'
Missing documentation for:
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace'
Missing documentation for:
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1'
Missing documentation for:
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles'
Missing documentation for:
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint'
Missing documentation for:
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient'
Missing documentation for:
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow'
Missing documentation for:
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.R
src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3083:1: Warning:
The import of ‘Data.Int’ is redundant
except perhaps to import instances from ‘Data.Int’
To import instances alone, use: import Data.Int()
src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3084:1: Warning:
The import of ‘Data.Word’ is redundant
except perhaps to import instances from ‘Data.Word’
To import instances alone, use: import Data.Word()
aw.SGIX.Subsample'
Missing documentation for:
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv'
Missing documentation for:
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp'
Missing documentation for:
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias'
Missing documentation for:
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer'
Missing documentation for:
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias'
Missing documentation for:
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip'
Missing documentation for:
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA'
Missing documentation for:
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb'
Missing documentation for:
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes'
Missing documentation for:
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum'
Missing documentation for:
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample'
Missing documentation for:
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1'
Missing documentation for:
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading'
Missing documentation for:
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog'
Missing documentation for:
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4'
Missing documentation for:
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory'
Missing documentation for:
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate'
Missing documentation for:
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor'
Missing documentation for:
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN'
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3'
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND'
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML'
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX'
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
32% (993 /3063) in 'Graphics.Rendering.OpenGL.Raw.Functions'
Missing documentation for:
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3120)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3136)
glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3168)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3184)
glActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3215)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3230)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3246)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3266)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3289)
glAlphaFuncQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3332)
glAlphaFuncx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3348)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3364)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3380)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3395)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3430)
glArrayElementEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3463)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3478)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3498)
glAttachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3513)
glBeginConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3579)
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3595)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3624)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3639)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3654)
glBeginQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3686)
glBeginQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3702)
glBeginTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752)
glBeginTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3767)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3782)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3796)
glBindAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3829)
glBindBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3863)
glBindBufferBaseEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3897)
glBindBufferBaseNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3914)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3931)
glBindBufferOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3949)
glBindBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3987)
glBindBufferRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4006)
glBindFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4083)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4119)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4151)
glBindFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4167)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4205)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4244)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4260)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4276)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4293)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308)
glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4324)
glBindProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4356)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4388)
glBindRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4404)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4455)
glBindTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4489)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4522)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4573)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4605)
glBindVertexArrayOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4620)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4674)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4689)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4707)
glBinormal3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4726)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4743)
glBinormal3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4758)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4775)
glBinormal3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4790)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4807)
glBinormal3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4822)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4839)
glBinormal3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4854)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4871)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4886)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4925)
glBlendBarrierKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4946)
glBlendBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4960)
glBlendColorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4993)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5011)
glBlendEquationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5045)
glBlendEquationIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5060)
glBlendEquationOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5076)
glBlendEquationSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5108)
glBlendEquationSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5124)
glBlendEquationSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5141)
glBlendEquationSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5175)
glBlendEquationSeparateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5192)
glBlendEquationSeparateiOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5209)
glBlendEquationiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5243)
glBlendEquationiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5259)
glBlendEquationiOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5275)
glBlendFuncIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5308)
glBlendFuncSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5344)
glBlendFuncSeparateINGR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5362)
glBlendFuncSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5380)
glBlendFuncSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5399)
glBlendFuncSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5437)
glBlendFuncSeparateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5456)
glBlendFuncSeparateiOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5475)
glBlendFunciARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5512)
glBlendFunciEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5529)
glBlendFunciOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5546)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5563)
glBlitFramebufferANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5604)
glBlitFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5628)
glBlitFramebufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5652)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703)
glBufferDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5740)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5758)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5776)
glBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831)
glCheckFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5899)
glCheckFramebufferStatusOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5914)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5946)
glClampColorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5979)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6030)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6182)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6200)
glClearColorx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6218)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6236)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6270)
glClearDepthfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6301)
glClearDepthx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6316)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6331)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6382)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423)
glClientActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6598)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6613)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6628)
glClientWaitSyncAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6661)
glClipPlanef (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6712)
glClipPlanefIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6728)
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6744)
glClipPlanex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6760)
glClipPlanexIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6776)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6792)
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6894)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6914)
glColor3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6946)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6963)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7148)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7165)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7269)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7293)
glColor4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7326)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7344)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7448)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7468)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7484)
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glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16218)
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glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16431)
glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16446)
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glGenerateTextureMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16868)
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glGetActiveUniformARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17030)
glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17130)
glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17151)
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glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185)
glGetAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17239)
glGetBooleanIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17255)
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glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17360)
glGetBufferPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17395)
glGetBufferPointervOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17412)
glGetBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17448)
glGetClipPlanef (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17483)
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glGetClipPlanex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17515)
glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17531)
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glGetColorTableParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17602)
glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17619)
glGetColorTableParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17654)
glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17671)
glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17688)
glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17706)
glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17725)
glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17744)
glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17762)
glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17780)
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glGetCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17833)
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glGetDebugMessageLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18096)
glGetDebugMessageLogKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18118)
glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18140)
glGetDoubleIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18156)
glGetDoublei_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18191)
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glGetDriverControlsQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18243)
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glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18292)
glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18326)
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glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18558)
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glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18665)
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glGetGraphicsResetStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18711)
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glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18899)
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glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19087)
glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19104)
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glGetLightxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19301)
glGetLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19318)
glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19335)
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glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19456)
glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19477)
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glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19761)
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glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19962)
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glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20230)
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glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20443)
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glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20552)
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glGetObjectPtrLabelKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20606)
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glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20641)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20658)
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glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797)
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glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20854)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20871)
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glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20913)
glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20932)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20950)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20969)
glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20988)
glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21006)
glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21023)
glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21042)
glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058)
glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21130)
glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147)
glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21163)
glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21179)
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glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21213)
glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21230)
glGetPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21264)
glGetPointervKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21280)
glGetProgramBinaryOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21332)
glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21351)
glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21368)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402)
glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21457)
glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21474)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491)
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glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21525)
glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21543)
glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21561)
glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21579)
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glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21894)
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glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965)
glGetQueryObjecti64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22020)
glGetQueryObjectivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22055)
glGetQueryObjectivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22072)
glGetQueryObjectui64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22107)
glGetQueryObjectuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22142)
glGetQueryObjectuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22159)
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glGetQueryivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22211)
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glVertexAttrib3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51558)
glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51576)
glVertexAttrib3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51611)
glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51627)
glVertexAttrib3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51662)
glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51680)
glVertexAttrib3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51715)
glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51731)
glVertexAttrib3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51747)
glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51765)
glVertexAttrib3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51800)
glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51818)
glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853)
glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51869)
glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902)
glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935)
glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968)
glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004)
glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040)
glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073)
glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106)
glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139)
glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175)
glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52194)
glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230)
glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52246)
glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282)
glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52301)
glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337)
glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52353)
glVertexAttrib4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52369)
glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52388)
glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421)
glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457)
glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52476)
glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512)
glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52528)
glVertexAttrib4ubNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52544)
glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580)
glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52596)
glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629)
glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662)
glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52678)
glVertexAttribDivisorANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52733)
glVertexAttribDivisorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52749)
glVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52765)
glVertexAttribDivisorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52781)
glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52817)
glVertexAttribI1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52853)
glVertexAttribI1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52886)
glVertexAttribI1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52919)
glVertexAttribI1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52952)
glVertexAttribI2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52986)
glVertexAttribI2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53020)
glVertexAttribI2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53054)
glVertexAttribI2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53088)
glVertexAttribI3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53123)
glVertexAttribI3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53158)
glVertexAttribI3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53193)
glVertexAttribI3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53228)
glVertexAttribI4bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53261)
glVertexAttribI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53297)
glVertexAttribI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53333)
glVertexAttribI4svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53366)
glVertexAttribI4ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53399)
glVertexAttribI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53435)
glVertexAttribI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53471)
glVertexAttribI4usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53504)
glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53539)
glVertexAttribIPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53577)
glVertexAttribL1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53613)
glVertexAttribL1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53646)
glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53662)
glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53678)
glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53694)
glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53710)
glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53726)
glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53742)
glVertexAttribL2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53776)
glVertexAttribL2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53810)
glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53826)
glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53843)
glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53859)
glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53876)
glVertexAttribL3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53911)
glVertexAttribL3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53946)
glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53962)
glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53980)
glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53996)
glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54014)
glVertexAttribL4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54050)
glVertexAttribL4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54086)
glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54102)
glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54121)
glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54137)
glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54156)
glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54191)
glVertexAttribLPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54229)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54396)
glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54454)
glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54473)
glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54490)
glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54507)
glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54524)
glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54541)
glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54558)
glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54575)
glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54592)
glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54609)
glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54626)
glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54643)
glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54660)
glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54677)
glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54694)
glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54711)
glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54728)
glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54745)
glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54779)
glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54794)
glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54810)
glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54826)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54958)
glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54977)
glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54996)
glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55013)
glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55029)
glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55045)
glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55061)
glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55077)
glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55093)
glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55109)
glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55125)
glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55141)
glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55158)
glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55174)
glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55191)
glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55207)
glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55224)
glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55240)
glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55257)
glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55273)
glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55291)
glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55307)
glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55325)
glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55341)
glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55359)
glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55375)
glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55393)
glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55409)
glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55428)
glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55444)
glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55463)
glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55479)
glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55498)
glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55514)
glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55533)
glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55549)
glVertexWeightfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55567)
glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55582)
glVertexWeighthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55597)
glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55612)
glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55627)
glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55644)
glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55662)
glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55680)
glViewportArrayvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55735)
glViewportIndexedfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55772)
glViewportIndexedfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55808)
glWaitSyncAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55842)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859)
glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55877)
glWeightPointerOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55895)
glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55913)
glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55929)
glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55945)
glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55961)
glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55977)
glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55993)
glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56009)
glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56025)
glWindowPos2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56058)
glWindowPos2dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56074)
glWindowPos2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56106)
glWindowPos2dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56121)
glWindowPos2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56153)
glWindowPos2fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56169)
glWindowPos2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56201)
glWindowPos2fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56216)
glWindowPos2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56248)
glWindowPos2iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56264)
glWindowPos2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56296)
glWindowPos2ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56311)
glWindowPos2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56343)
glWindowPos2sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56359)
glWindowPos2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56391)
glWindowPos2svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56406)
glWindowPos3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56439)
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glWindowPos3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56489)
glWindowPos3dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56504)
glWindowPos3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56537)
glWindowPos3fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56554)
glWindowPos3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56587)
glWindowPos3fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56602)
glWindowPos3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56635)
glWindowPos3iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56652)
glWindowPos3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56685)
glWindowPos3ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56700)
glWindowPos3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56733)
glWindowPos3sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56750)
glWindowPos3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56783)
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glWindowPos4dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56813)
glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56831)
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14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput'
Missing documentation for:
gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337)
gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
glDebugMessageCallbackAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10735)
glDebugMessageEnableAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10844)
glDebugMessageInsertAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10884)
glGetDebugMessageLogAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18075)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend'
Missing documentation for:
glBlendEquationIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5060)
glBlendEquationSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5124)
glBlendFuncIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5308)
glBlendFuncSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5380)
5% ( 3 / 65) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64'
Missing documentation for:
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23843)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23895)
glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36473)
glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490)
glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36580)
glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36597)
glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36834)
glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36852)
glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36944)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36962)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37205)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37224)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37318)
glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337)
glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37586)
glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37606)
glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37702)
glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37722)
glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47205)
glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47221)
glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47306)
glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47322)
glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47512)
glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47529)
glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616)
glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47633)
glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47828)
glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47846)
glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47935)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47953)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48153)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48172)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48263)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48282)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements'
Missing documentation for:
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54396)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect'
Missing documentation for:
glMultiDrawArraysIndirectAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29638)
glMultiDrawElementsIndirectAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29870)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete'
Missing documentation for:
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11192)
glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16398)
glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26619)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent'
Missing documentation for:
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38822)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor'
Missing documentation for:
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3639)
glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11256)
glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13912)
glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16446)
glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20913)
glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20932)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20950)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20969)
glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20988)
glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21006)
glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41840)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions'
Missing documentation for:
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41985)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220)
glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45597)
glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46619)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended'
Missing documentation for:
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42459)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator'
Missing documentation for:
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42884)
glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42899)
100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD'
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12580)
glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12987)
glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13508)
glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29732)
glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29969)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence'
Missing documentation for:
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11063)
glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14732)
glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14762)
glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16286)
glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26497)
glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41904)
glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42914)
glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42944)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
Missing documentation for:
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5776)
glFlushMappedBufferRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14825)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable'
Missing documentation for:
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20552)
glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33664)
glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33681)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23082)
glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46379)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4605)
glDeleteVertexArraysAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11613)
glGenVertexArraysAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16743)
glIsVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27102)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14938)
glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50555)
glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50571)
15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators'
Missing documentation for:
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12101)
glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13699)
glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27132)
glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28562)
glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28583)
glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28604)
glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28629)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance'
15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture'
Missing documentation for:
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18880)
glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23169)
glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23460)
glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24347)
glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26573)
glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27009)
glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27912)
glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27942)
glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28005)
glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28035)
glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37797)
glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37831)
glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48388)
glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48420)
glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53694)
glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53726)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
Missing documentation for:
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage'
Missing documentation for:
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture'
Missing documentation for:
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent'
Missing documentation for:
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10571)
40% ( 4 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl'
Missing documentation for:
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
Missing documentation for:
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
glClampColorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5979)
22% ( 5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
Missing documentation for:
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize'
Missing documentation for:
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12248)
67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
Missing documentation for:
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage'
10% ( 3 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput'
Missing documentation for:
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
glDebugMessageCallbackARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10751)
glDebugMessageControlARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10804)
glDebugMessageInsertARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10903)
glGetDebugMessageLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18096)
85% ( 96 /113) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess'
Missing documentation for:
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
Missing documentation for:
glBlendEquationSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5175)
glBlendEquationiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5243)
glBlendFuncSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5437)
glBlendFunciARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5512)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
glDrawBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12499)
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
Missing documentation for:
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
Missing documentation for:
glDrawArraysInstancedARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12373)
glDrawElementsInstancedARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12747)
33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
Missing documentation for:
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility'
Missing documentation for:
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
Missing documentation for:
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11336)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16495)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21508)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21808)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26762)
glProgramEnvParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35615)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35635)
glProgramEnvParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35652)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35672)
glProgramLocalParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35817)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35837)
glProgramLocalParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35854)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35874)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36278)
36% ( 5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
Missing documentation for:
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
24% ( 23 / 96) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
24% ( 23 / 95) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
glFramebufferTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15956)
glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15992)
glFramebufferTextureLayerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16050)
glProgramParameteriARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36189)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
Missing documentation for:
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage'
12% ( 4 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
33% ( 37 /112) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283)
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters'
Missing documentation for:
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29695)
glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29930)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
glVertexAttribDivisorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52749)
3% ( 4 /119) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2'
Missing documentation for:
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery'
Missing documentation for:
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata'
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
Missing documentation for:
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
Missing documentation for:
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10688)
glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28815)
glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28851)
glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28867)
glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28883)
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind'
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect'
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
Missing documentation for:
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
glSampleCoverageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40610)
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
Missing documentation for:
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
glActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3215)
glClientActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6598)
glMultiTexCoord1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30095)
glMultiTexCoord1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30128)
glMultiTexCoord1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30161)
glMultiTexCoord1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30194)
glMultiTexCoord1iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30259)
glMultiTexCoord1ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30292)
glMultiTexCoord1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30325)
glMultiTexCoord1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30358)
glMultiTexCoord2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30457)
glMultiTexCoord2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30491)
glMultiTexCoord2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30525)
glMultiTexCoord2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30559)
glMultiTexCoord2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30626)
glMultiTexCoord2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30660)
glMultiTexCoord2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30694)
glMultiTexCoord2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30728)
glMultiTexCoord3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30830)
glMultiTexCoord3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30865)
glMultiTexCoord3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30900)
glMultiTexCoord3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30935)
glMultiTexCoord3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31004)
glMultiTexCoord3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31039)
glMultiTexCoord3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31074)
glMultiTexCoord3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31109)
glMultiTexCoord4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31214)
glMultiTexCoord4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31250)
glMultiTexCoord4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31286)
glMultiTexCoord4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31322)
glMultiTexCoord4iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31393)
glMultiTexCoord4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31429)
glMultiTexCoord4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31465)
glMultiTexCoord4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31501)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
Missing documentation for:
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
glBeginQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3686)
glDeleteQueriesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11385)
glEndQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13958)
glGenQueriesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16544)
glGetQueryObjectivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22055)
glGetQueryObjectuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22142)
glGetQueryivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22194)
glIsQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26839)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
Missing documentation for:
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
glPointParameterfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34774)
glPointParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34839)
15% ( 9 / 59) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery'
Missing documentation for:
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18697)
glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24747)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24785)
glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24822)
glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24861)
glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24899)
glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24935)
glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24971)
glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25009)
glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25046)
glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25080)
glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25114)
glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25147)
glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25185)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25228)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25267)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25304)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25377)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25450)
glReadnPixelsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39467)
16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18697)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24785)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25228)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25267)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25304)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25377)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25450)
glReadnPixelsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39467)
94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
Missing documentation for:
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
Missing documentation for:
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
glMinSampleShadingARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29378)
64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
7% ( 5 / 69) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
4% ( 3 / 76) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
Missing documentation for:
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422)
glAttachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3513)
glCompileShaderARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8311)
glCreateProgramObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10406)
glCreateShaderObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10505)
glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11209)
glDetachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11892)
glGetActiveUniformARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17030)
glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185)
glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18739)
glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18952)
glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20535)
glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20570)
glGetShaderSourceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22518)
glGetUniformLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23740)
glGetUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23826)
glGetUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23878)
glLinkProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27533)
glShaderSourceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42111)
glUniform1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47137)
glUniform1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47171)
glUniform1iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47238)
glUniform1ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47272)
glUniform2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47442)
glUniform2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47477)
glUniform2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47546)
glUniform2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47581)
glUniform3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47756)
glUniform3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47792)
glUniform3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47863)
glUniform3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47899)
glUniform4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48079)
glUniform4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48116)
glUniform4iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48189)
glUniform4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48226)
glUniformMatrix2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48491)
glUniformMatrix3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48656)
glUniformMatrix4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48821)
glUseProgramObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49157)
glValidateProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49402)
19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
Missing documentation for:
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
Missing documentation for:
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
Missing documentation for:
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8326)
glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11176)
glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20390)
glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20409)
glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26650)
glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32964)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer'
Missing documentation for:
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5758)
glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212)
glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32230)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223)
glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45133)
40% ( 10 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
Missing documentation for:
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
12% ( 5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
Missing documentation for:
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier'
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
glTexBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42978)
57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange'
Missing documentation for:
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
Missing documentation for:
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
glCompressedTexImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8507)
glCompressedTexImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8551)
glCompressedTexImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8597)
glCompressedTexSubImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8665)
glCompressedTexSubImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8710)
glCompressedTexSubImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8759)
glGetCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17833)
25% ( 7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
Missing documentation for:
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample'
44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
Missing documentation for:
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
Missing documentation for:
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced'
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
Missing documentation for:
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
glLoadTransposeMatrixdARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27788)
glLoadTransposeMatrixfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27819)
glMultTransposeMatrixdARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29521)
glMultTransposeMatrixfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29552)
23% ( 10 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
Missing documentation for:
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
56% ( 9 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding'
Missing documentation for:
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
Missing documentation for:
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54779)
glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55877)
glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55913)
glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55929)
glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55945)
glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55961)
glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55977)
glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55993)
glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56009)
glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56025)
7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
Missing documentation for:
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
glBindBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3863)
glBufferDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5740)
glBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831)
glDeleteBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11047)
glGenBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16270)
glGetBufferParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17343)
glGetBufferPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17395)
glGetBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17448)
glIsBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26370)
glMapBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28218)
glUnmapBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49030)
2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
Missing documentation for:
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11336)
glDisableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12133)
glEnableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13731)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16495)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21508)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21808)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877)
glGetVertexAttribPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24399)
glGetVertexAttribdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24451)
glGetVertexAttribfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24503)
glGetVertexAttribivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24555)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26762)
glProgramEnvParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35615)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35635)
glProgramEnvParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35652)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35672)
glProgramLocalParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35817)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35837)
glProgramLocalParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35854)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35874)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36278)
glVertexAttrib1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50894)
glVertexAttrib1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50943)
glVertexAttrib1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50992)
glVertexAttrib1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51041)
glVertexAttrib1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51122)
glVertexAttrib1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51171)
glVertexAttrib2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51221)
glVertexAttrib2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51272)
glVertexAttrib2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51322)
glVertexAttrib2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51373)
glVertexAttrib2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51456)
glVertexAttrib2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51507)
glVertexAttrib3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51558)
glVertexAttrib3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51611)
glVertexAttrib3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51662)
glVertexAttrib3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51715)
glVertexAttrib3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51800)
glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853)
glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902)
glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935)
glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968)
glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004)
glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040)
glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073)
glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106)
glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139)
glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175)
glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230)
glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282)
glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337)
glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421)
glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457)
glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512)
glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580)
glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629)
glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662)
glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434)
4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
glBindAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3829)
glDisableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12133)
glEnableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13731)
glGetActiveAttribARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16925)
glGetAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17239)
glGetVertexAttribPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24399)
glGetVertexAttribdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24451)
glGetVertexAttribfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24503)
glGetVertexAttribivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24555)
glVertexAttrib1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50894)
glVertexAttrib1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50943)
glVertexAttrib1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50992)
glVertexAttrib1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51041)
glVertexAttrib1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51122)
glVertexAttrib1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51171)
glVertexAttrib2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51221)
glVertexAttrib2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51272)
glVertexAttrib2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51322)
glVertexAttrib2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51373)
glVertexAttrib2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51456)
glVertexAttrib2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51507)
glVertexAttrib3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51558)
glVertexAttrib3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51611)
glVertexAttrib3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51662)
glVertexAttrib3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51715)
glVertexAttrib3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51800)
glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853)
glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902)
glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935)
glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968)
glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004)
glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040)
glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073)
glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106)
glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139)
glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175)
glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230)
glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282)
glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337)
glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421)
glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457)
glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512)
glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580)
glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629)
glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662)
glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434)
16% ( 7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray'
Missing documentation for:
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
Missing documentation for:
glWindowPos2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56058)
glWindowPos2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56106)
glWindowPos2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56153)
glWindowPos2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56201)
glWindowPos2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56248)
glWindowPos2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56296)
glWindowPos2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56343)
glWindowPos2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56391)
glWindowPos3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56439)
glWindowPos3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56489)
glWindowPos3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56537)
glWindowPos3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56587)
glWindowPos3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56635)
glWindowPos3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56685)
glWindowPos3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56733)
glWindowPos3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56783)
100% (134 /134) in 'Graphics.Rendering.OpenGL.Raw.ARB'
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
glDrawBuffersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12515)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12597)
glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13006)
glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13524)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap'
Missing documentation for:
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812)
glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22678)
glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22694)
glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43087)
glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43103)
2% ( 3 /121) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader'
Missing documentation for:
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3246)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3266)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3289)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4119)
glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7675)
glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7696)
glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7720)
glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11095)
glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13869)
glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16318)
glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33831)
glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40674)
glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41935)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer'
Missing documentation for:
glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28494)
glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49091)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles'
Missing documentation for:
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33799)
glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33815)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil'
Missing documentation for:
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42353)
glStencilOpSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42441)
13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject'
Missing documentation for:
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3478)
glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16106)
glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17151)
glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17168)
glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20443)
glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20460)
glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23947)
glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23964)
glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26666)
glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33000)
glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49122)
glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49448)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject'
Missing documentation for:
glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24191)
glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24208)
glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52678)
5% ( 3 / 58) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams'
Missing documentation for:
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6613)
glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33422)
glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33440)
glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33456)
glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33474)
glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33490)
glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33508)
glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33524)
glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33542)
glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558)
glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33576)
glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54794)
glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54810)
glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55013)
glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55029)
glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55045)
glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55061)
glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55077)
glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55093)
glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55109)
glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55125)
glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55141)
glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55158)
glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55174)
glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55191)
glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55207)
glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55224)
glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55240)
glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55257)
glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55273)
glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55291)
glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55307)
glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55325)
glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55341)
glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55359)
glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55375)
glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55393)
glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55409)
glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55428)
glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55444)
glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55463)
glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55479)
glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55498)
glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55514)
glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55533)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI'
38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
37% (816 /2228) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
35% (828 /2352) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
33% (874 /2657) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
33% (883 /2685) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
28% (525 /1849) in 'Graphics.Rendering.OpenGL.Raw.Core43'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
28% (534 /1877) in 'Graphics.Rendering.OpenGL.Raw.Core44'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
32% (640 /2009) in 'Graphics.Rendering.OpenGL.Raw.Core45'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
Missing documentation for:
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017)
glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23688)
glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23756)
glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48371)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
Missing documentation for:
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
glBlendColorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4993)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
Missing documentation for:
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
glBlendEquationSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5108)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
Missing documentation for:
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
glBlendFuncSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5344)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
Missing documentation for:
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387)
glBlendEquationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5045)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
Missing documentation for:
glColorSubTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8019)
glCopyColorSubTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9339)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
Missing documentation for:
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27849)
glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49000)
8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
Missing documentation for:
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350)
glConvolutionFilter1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9043)
glConvolutionFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9085)
glConvolutionParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9124)
glConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9159)
glConvolutionParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9194)
glConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9229)
glCopyConvolutionFilter1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9417)
glCopyConvolutionFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9457)
glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17931)
glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17967)
glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18002)
glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22441)
glSeparableFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41882)
8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
Missing documentation for:
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298)
glBinormal3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4726)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4743)
glBinormal3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4758)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4775)
glBinormal3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4790)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4807)
glBinormal3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4822)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4839)
glBinormal3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4854)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4871)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4886)
glTangent3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42692)
glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42709)
glTangent3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42724)
glTangent3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42741)
glTangent3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42756)
glTangent3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42773)
glTangent3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42788)
glTangent3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42805)
glTangent3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42820)
glTangent3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42837)
glTangentPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42852)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
Missing documentation for:
glCopyTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9785)
glCopyTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9829)
glCopyTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9872)
glCopyTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9915)
glCopyTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9961)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10656)
glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10672)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel'
Missing documentation for:
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20497)
glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27148)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker'
Missing documentation for:
glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26117)
glPopGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35284)
glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38726)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
Missing documentation for:
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038)
glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11660)
1% ( 3 /261) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
Missing documentation for:
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4276)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5946)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6382)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6628)
glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8344)
glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8366)
glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8389)
glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8413)
glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8435)
glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8459)
glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8809)
glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8831)
glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8854)
glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8900)
glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8946)
glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8996)
glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9594)
glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9616)
glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639)
glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9660)
glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9683)
glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10007)
glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10029)
glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10091)
glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10135)
glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10182)
glDisableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11974)
glDisableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11990)
glDisableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12021)
glDisableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12069)
glDisableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12085)
glEnableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13572)
glEnableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13588)
glEnableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13619)
glEnableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13667)
glEnableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13683)
glFlushMappedNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14877)
glFramebufferDrawBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15599)
glFramebufferDrawBuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15615)
glFramebufferReadBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15650)
glGenerateMultiTexMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16836)
glGenerateTextureMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16868)
glGetBooleanIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17255)
glGetCompressedMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17797)
glGetCompressedTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17869)
glGetDoubleIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18156)
glGetDoublei_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18191)
glGetFloatIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18373)
glGetFloati_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18408)
glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18665)
glGetIntegerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19035)
glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19778)
glGetMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19796)
glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19814)
glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19832)
glGetMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19850)
glGetMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868)
glGetMultiTexLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19888)
glGetMultiTexLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19907)
glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19926)
glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19944)
glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19962)
glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19980)
glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20069)
glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20121)
glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20157)
glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20194)
glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20230)
glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20247)
glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20265)
glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20283)
glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20301)
glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20319)
glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20337)
glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20373)
glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21213)
glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21230)
glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23220)
glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23259)
glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23297)
glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23334)
glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23370)
glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23406)
glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23442)
glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24103)
glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24121)
glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24138)
glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24156)
glIsEnabledIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26416)
glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28441)
glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28476)
glMatrixFrustumEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28794)
glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28931)
glMatrixLoadTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28962)
glMatrixLoadTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28978)
glMatrixLoaddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28994)
glMatrixLoadfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29010)
glMatrixMultTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29090)
glMatrixMultTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29106)
glMatrixMultdEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29122)
glMatrixMultfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29138)
glMatrixOrthoEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29154)
glMatrixPopEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29175)
glMatrixPushEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29190)
glMatrixRotatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29205)
glMatrixRotatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29224)
glMatrixScaledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29243)
glMatrixScalefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29261)
glMatrixTranslatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29279)
glMatrixTranslatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29297)
glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30028)
glMultiTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31707)
glMultiTexEnvfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31726)
glMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31744)
glMultiTexEnviEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31762)
glMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31780)
glMultiTexGendEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31798)
glMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31816)
glMultiTexGenfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31834)
glMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31852)
glMultiTexGeniEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31870)
glMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31888)
glMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31906)
glMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31929)
glMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31953)
glMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31978)
glMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31996)
glMultiTexParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32014)
glMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32032)
glMultiTexParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32050)
glMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32068)
glMultiTexRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32086)
glMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32103)
glMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32125)
glMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32149)
glNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32194)
glNamedBufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32267)
glNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32304)
glNamedCopyBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32322)
glNamedFramebufferParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32394)
glNamedFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32447)
glNamedFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32502)
glNamedFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32521)
glNamedFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32540)
glNamedFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32560)
glNamedFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32578)
glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32617)
glNamedProgramLocalParameter4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32636)
glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32657)
glNamedProgramLocalParameter4fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32675)
glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32696)
glNamedProgramLocalParameterI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32714)
glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32735)
glNamedProgramLocalParameterI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32753)
glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32774)
glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32792)
glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32811)
glNamedProgramLocalParametersI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32830)
glNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32849)
glNamedRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32887)
glNamedRenderbufferStorageMultisampleCoverageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32925)
glNamedRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32945)
glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36330)
glProgramUniform1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36365)
glProgramUniform1fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36401)
glProgramUniform1fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36437)
glProgramUniform1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36508)
glProgramUniform1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36544)
glProgramUniform1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36615)
glProgramUniform1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36651)
glProgramUniform2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36687)
glProgramUniform2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36723)
glProgramUniform2fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36760)
glProgramUniform2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36797)
glProgramUniform2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36870)
glProgramUniform2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36907)
glProgramUniform2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36980)
glProgramUniform2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37017)
glProgramUniform3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37054)
glProgramUniform3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37091)
glProgramUniform3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37129)
glProgramUniform3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37167)
glProgramUniform3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37242)
glProgramUniform3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37280)
glProgramUniform3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37355)
glProgramUniform3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37393)
glProgramUniform4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37431)
glProgramUniform4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37469)
glProgramUniform4fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37508)
glProgramUniform4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37547)
glProgramUniform4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37624)
glProgramUniform4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37663)
glProgramUniform4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37740)
glProgramUniform4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37779)
glProgramUniformMatrix2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37886)
glProgramUniformMatrix2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37925)
glProgramUniformMatrix2x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37963)
glProgramUniformMatrix2x3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38002)
glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38040)
glProgramUniformMatrix2x4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38079)
glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38117)
glProgramUniformMatrix3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38156)
glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38194)
glProgramUniformMatrix3x2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38233)
glProgramUniformMatrix3x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38271)
glProgramUniformMatrix3x4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38310)
glProgramUniformMatrix4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38348)
glProgramUniformMatrix4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38387)
glProgramUniformMatrix4x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38425)
glProgramUniformMatrix4x2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38464)
glProgramUniformMatrix4x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38502)
glProgramUniformMatrix4x3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38541)
glPushClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38674)
glTextureBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45858)
glTextureBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45896)
glTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45934)
glTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45957)
glTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46024)
glTexturePageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46140)
glTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46181)
glTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46217)
glTextureParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46253)
glTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46289)
glTextureParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46325)
glTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46361)
glTextureRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46396)
glTextureStorage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46432)
glTextureStorage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46471)
glTextureStorage2DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46512)
glTextureStorage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46554)
glTextureStorage3DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46597)
glTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46663)
glTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46709)
glTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46759)
glUnmapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49076)
glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50385)
glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50422)
glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50442)
glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50477)
glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50496)
glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50515)
glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50536)
glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50603)
glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50623)
glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50643)
glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50660)
glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50677)
glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50697)
glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50716)
glVertexArrayVertexAttribLFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50737)
glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50756)
glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50777)
glVertexArrayVertexBindingDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50799)
glVertexArrayVertexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50857)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
Missing documentation for:
glColorMaskIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7766)
glDisableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12021)
glEnableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13619)
glGetBooleanIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17255)
glGetIntegerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19035)
glIsEnabledIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26416)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced'
Missing documentation for:
glDrawArraysInstancedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12430)
glDrawElementsInstancedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12911)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
Missing documentation for:
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
glDrawRangeElementsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13109)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
Missing documentation for:
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
glFogCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15002)
glFogCoorddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15053)
glFogCoorddvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15084)
glFogCoordfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15115)
glFogCoordfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15146)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
Missing documentation for:
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
glBlitFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5628)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
Missing documentation for:
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
glRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39872)
4% ( 3 / 71) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
Missing documentation for:
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4151)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4388)
glCheckFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5899)
glDeleteFramebuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11127)
glDeleteRenderbuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11434)
glFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15685)
glFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15778)
glFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15817)
glFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15916)
glGenFramebuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16350)
glGenRenderbuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16593)
glGenerateMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16806)
glGetFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18611)
glGetRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22246)
glIsFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26543)
glIsRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26885)
glRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39776)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
glProgramParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36206)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
Missing documentation for:
glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35763)
glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35965)
7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
Missing documentation for:
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
glBindFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4083)
glGetFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18508)
glGetUniformuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23930)
glUniform1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339)
glUniform1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47373)
glUniform2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47650)
glUniform2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47685)
glUniform3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47970)
glUniform3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48006)
glUniform4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48299)
glUniform4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48336)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
Missing documentation for:
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18774)
glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18811)
glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18846)
glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19689)
glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19726)
glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19761)
glHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25658)
glMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29426)
glResetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40402)
glResetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40433)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
Missing documentation for:
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25793)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
Missing documentation for:
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25825)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
Missing documentation for:
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3380)
glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46094)
glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46109)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
Missing documentation for:
glMultiDrawArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29601)
glMultiDrawElementsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29831)
14% ( 3 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40691)
glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40756)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
Missing documentation for:
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300)
glColorTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8060)
glGetColorTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17566)
glGetColorTableParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17602)
glGetColorTableParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17654)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
Missing documentation for:
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21179)
glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21196)
glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34634)
glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34651)
glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34668)
glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34685)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
glPointParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34790)
glPointParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34855)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp'
Missing documentation for:
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35144)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
Missing documentation for:
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35161)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697)
glProvokingVertexEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38627)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
Missing documentation for:
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
glSecondaryColor3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41176)
glSecondaryColor3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41209)
glSecondaryColor3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41242)
glSecondaryColor3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41275)
glSecondaryColor3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41308)
glSecondaryColor3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41341)
glSecondaryColor3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41406)
glSecondaryColor3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41439)
glSecondaryColor3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41472)
glSecondaryColor3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41505)
glSecondaryColor3ubEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41538)
glSecondaryColor3ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glSecondaryColor3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41604)
glSecondaryColor3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41637)
glSecondaryColor3usEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41670)
glSecondaryColor3usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41703)
glSecondaryColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41786)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3136)
glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10520)
glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49207)
5% ( 3 / 60) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4205)
glMemoryBarrierEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29347)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
Missing documentation for:
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42261)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
Missing documentation for:
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3184)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
Missing documentation for:
glTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45640)
glTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45685)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
Missing documentation for:
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
glTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45016)
glTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45734)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
Missing documentation for:
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739)
glFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16069)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
glTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42995)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344)
5% ( 3 / 56) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
Missing documentation for:
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6182)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6200)
glGetTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22996)
glGetTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23048)
glTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45174)
glTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45226)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
Missing documentation for:
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3430)
glBindTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4489)
glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11547)
glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16677)
glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26994)
glPrioritizeTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35487)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
Missing documentation for:
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46125)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
Missing documentation for:
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
glGetQueryObjecti64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22020)
glGetQueryObjectui64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22107)
12% ( 3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
Missing documentation for:
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828)
glBeginTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752)
glBindBufferBaseEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3897)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3931)
glBindBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3987)
glEndTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14035)
glGetTransformFeedbackVaryingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23559)
glTransformFeedbackVaryingsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46963)
7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
Missing documentation for:
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
glArrayElementEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3463)
glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7943)
glDrawArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12302)
glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13458)
glGetPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21264)
glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25859)
glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33370)
glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44479)
glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54958)
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
glGetVertexAttribLdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24313)
glVertexAttribL1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53613)
glVertexAttribL1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53646)
glVertexAttribL2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53776)
glVertexAttribL2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53810)
glVertexAttribL3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53911)
glVertexAttribL3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53946)
glVertexAttribL4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54050)
glVertexAttribL4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54086)
glVertexAttribLPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54229)
2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3782)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4244)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4260)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4293)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4455)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4522)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4674)
glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11645)
glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12037)
glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13635)
glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14063)
glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14599)
glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16642)
glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16775)
glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19197)
glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19214)
glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19231)
glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19369)
glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19386)
glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19403)
glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23981)
glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23998)
glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24015)
glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24032)
glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26100)
glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27070)
glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41951)
glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41968)
glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42038)
glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42055)
glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42073)
glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42643)
glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49467)
glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49485)
glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49501)
glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49517)
glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49533)
glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49549)
glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49565)
glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49581)
glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49597)
glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56945)
16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
Missing documentation for:
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55549)
glVertexWeightfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55567)
glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55582)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject'
Missing documentation for:
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241)
glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25760)
100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT'
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator'
Missing documentation for:
glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15570)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker'
Missing documentation for:
glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42611)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY'
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform'
Missing documentation for:
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18918)
glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18935)
glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25692)
glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25709)
glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25726)
glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25743)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP'
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays'
Missing documentation for:
glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29989)
glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30008)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData'
Missing documentation for:
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14923)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists'
Missing documentation for:
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662)
glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7962)
glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13475)
glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15019)
glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25877)
glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33388)
glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41804)
glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44498)
glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54977)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM'
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate'
Missing documentation for:
glBlendFuncSeparateINGR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5362)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INGR'
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture'
Missing documentation for:
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28543)
glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42663)
glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49106)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays'
Missing documentation for:
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671)
glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7981)
glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33406)
glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44517)
glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54996)
9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery'
Missing documentation for:
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3654)
glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10375)
glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11272)
glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13927)
glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18326)
glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20427)
glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888)
glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21023)
glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21042)
glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INTEL'
16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced'
Missing documentation for:
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
glBlendBarrierKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4946)
25% ( 14 / 55) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
26% ( 14 / 54) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness'
Missing documentation for:
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.KHR'
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers'
Missing documentation for:
glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40448)
8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos'
Missing documentation for:
glWindowPos2dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56074)
glWindowPos2dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56121)
glWindowPos2fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56169)
glWindowPos2fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56216)
glWindowPos2iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56264)
glWindowPos2ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56311)
glWindowPos2sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56359)
glWindowPos2svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56406)
glWindowPos3dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56456)
glWindowPos3dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56504)
glWindowPos3fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56554)
glWindowPos3fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56602)
glWindowPos3iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56652)
glWindowPos3ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56700)
glWindowPos3sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56750)
glWindowPos3svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56798)
glWindowPos4dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56813)
glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56831)
glWindowPos4fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56846)
glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56864)
glWindowPos4iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56879)
glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56897)
glWindowPos4sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56912)
glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56930)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA'
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount'
Missing documentation for:
glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29656)
glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29889)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect'
Missing documentation for:
glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29676)
glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29910)
13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture'
Missing documentation for:
glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18899)
glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23184)
glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23476)
glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26588)
glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27024)
glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27927)
glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27958)
glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28020)
glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28050)
glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37814)
glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37849)
glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48404)
glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48437)
5% ( 3 / 56) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced'
Missing documentation for:
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glBlendBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4960)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5563)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
glBeginConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3579)
glEndConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13841)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster'
Missing documentation for:
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42627)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage'
Missing documentation for:
glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9536)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6270)
glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11676)
glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11811)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture'
Missing documentation for:
glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13231)
8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators'
Missing documentation for:
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14283)
glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19420)
glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19438)
glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19456)
glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19477)
glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19494)
glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28287)
glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28509)
glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28526)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
Missing documentation for:
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
glGetMultisamplefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20016)
glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40707)
glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45400)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
Missing documentation for:
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11079)
glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14747)
glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16302)
glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18275)
glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26512)
glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41919)
glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42929)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor'
Missing documentation for:
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15355)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
Missing documentation for:
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21525)
glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21543)
glProgramNamedParameter4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36019)
glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36040)
glProgramNamedParameter4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36058)
glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36079)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10295)
glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10310)
glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18036)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
Missing documentation for:
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39852)
13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
glFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15974)
glFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16011)
glFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16069)
glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38595)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
Missing documentation for:
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21351)
glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21368)
glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21457)
glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21474)
glProgramEnvParameterI4iNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35689)
glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35709)
glProgramEnvParameterI4uiNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35726)
glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35746)
glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35781)
glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35799)
glProgramLocalParameterI4iNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35891)
glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35911)
glProgramLocalParameterI4uiNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35928)
glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35948)
glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35983)
glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36001)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5'
Missing documentation for:
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21842)
glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36296)
5% ( 3 / 65) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5'
Missing documentation for:
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23843)
glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36473)
glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490)
glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36580)
glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36597)
glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36834)
glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36852)
glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36944)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36962)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37205)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37224)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37318)
glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337)
glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37586)
glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37606)
glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37702)
glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37722)
glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47205)
glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47221)
glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47306)
glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47322)
glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47512)
glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47529)
glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616)
glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47633)
glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47828)
glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47846)
glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47935)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47953)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48153)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48172)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48263)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48282)
6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
Missing documentation for:
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
glColor3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6946)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6963)
glColor4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7326)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7344)
glFogCoordhNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15161)
glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15176)
glMultiTexCoord1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30210)
glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30226)
glMultiTexCoord2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30575)
glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30592)
glMultiTexCoord3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30951)
glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30969)
glMultiTexCoord4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31338)
glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31357)
glNormal3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33155)
glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33172)
glSecondaryColor3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41356)
glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41373)
glTexCoord1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43213)
glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43228)
glTexCoord2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43631)
glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43647)
glTexCoord3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43859)
glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43876)
glTexCoord4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44179)
glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44197)
glVertex2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49710)
glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49726)
glVertex3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49937)
glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49954)
glVertex4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50171)
glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50189)
glVertexAttrib1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51073)
glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51089)
glVertexAttrib2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51405)
glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51422)
glVertexAttrib3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51747)
glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51765)
glVertexAttrib4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52369)
glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52388)
glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54507)
glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54575)
glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54643)
glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54711)
glVertexWeighthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55597)
glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55612)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery'
Missing documentation for:
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19137)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
Missing documentation for:
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3624)
glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11224)
glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13898)
glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16415)
glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20624)
glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20641)
glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26681)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
Missing documentation for:
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35558)
glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35577)
glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35596)
1% ( 3 /231) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility'
Missing documentation for:
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9727)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10206)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10227)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10243)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10264)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11240)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16431)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20658)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20675)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20692)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20708)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20724)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20740)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20757)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20776)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20814)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20854)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20871)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21744)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26167)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26696)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26711)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26729)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28899)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28915)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28946)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29042)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29058)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29074)
glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33945)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33963)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33983)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34001)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34016)
glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34033)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34048)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34070)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34113)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34137)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34160)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34177)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34194)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34211)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34244)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34261)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34279)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34301)
glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34320)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34735)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36259)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42299)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42475)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42497)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42514)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42537)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42555)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42578)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46999)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859)
1% ( 3 /213) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore'
Missing documentation for:
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9727)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10206)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10227)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10243)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10264)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11240)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16431)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20692)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20708)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20724)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20740)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20757)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20776)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20814)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21744)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26167)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26696)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26711)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26729)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28899)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28915)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28946)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29042)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29058)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29074)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33963)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33983)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34001)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34016)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34048)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34070)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34113)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34137)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34160)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34177)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34194)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34211)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34244)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34261)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34279)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34301)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34735)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36259)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42299)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42475)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42497)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42514)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42537)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42555)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42578)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46999)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
Missing documentation for:
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14894)
glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34367)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
glPointParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34904)
glPointParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34937)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
Missing documentation for:
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24660)
glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24677)
glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24694)
glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24711)
glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35328)
glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35355)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
Missing documentation for:
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35440)
glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35455)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
Missing documentation for:
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8278)
glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17780)
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
Missing documentation for:
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8170)
glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8190)
glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8214)
glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8230)
glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8246)
glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8262)
glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14684)
glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17706)
glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17725)
glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17744)
glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17762)
glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18292)
glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations'
Missing documentation for:
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15721)
glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32465)
glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40462)
15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad'
Missing documentation for:
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17360)
glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19104)
glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20086)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23895)
glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26385)
glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26635)
glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27881)
glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27896)
glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27974)
glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27989)
glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38560)
glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577)
glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48967)
glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48983)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier'
Missing documentation for:
glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45826)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample'
Missing documentation for:
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44970)
glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45062)
glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45981)
glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46003)
glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46049)
glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46072)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4573)
glDeleteTransformFeedbacksNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11580)
glDrawTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13325)
glGenTransformFeedbacksNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16710)
glIsTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27055)
glPauseTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34353)
glResumeTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40505)
7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
Missing documentation for:
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3230)
glBeginTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3767)
glBindBufferBaseNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3914)
glBindBufferOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3949)
glBindBufferRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4006)
glEndTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14049)
glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17130)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23580)
glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24049)
glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46870)
glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46925)
glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46981)
18% ( 3 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop'
Missing documentation for:
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49223)
glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49237)
glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49256)
glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49272)
glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49287)
glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49303)
glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49321)
glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49339)
glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49355)
glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49371)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
Missing documentation for:
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14954)
glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50587)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit'
Missing documentation for:
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24330)
glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24364)
glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53662)
glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53678)
glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53710)
glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53742)
glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53826)
glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53843)
glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53859)
glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53876)
glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53962)
glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53980)
glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53996)
glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54014)
glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54102)
glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54121)
glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54137)
glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54156)
glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54191)
8% ( 3 / 40) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory'
Missing documentation for:
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703)
glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7658)
glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13426)
glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14968)
glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19087)
glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25777)
glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33304)
glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41718)
glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44315)
glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52817)
glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53539)
glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54826)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
glGetVertexAttribIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24243)
glGetVertexAttribIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24278)
glVertexAttribI1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52853)
glVertexAttribI1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52886)
glVertexAttribI1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52919)
glVertexAttribI1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52952)
glVertexAttribI2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52986)
glVertexAttribI2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53020)
glVertexAttribI2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53054)
glVertexAttribI2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53088)
glVertexAttribI3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53123)
glVertexAttribI3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53158)
glVertexAttribI3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53193)
glVertexAttribI3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53228)
glVertexAttribI4bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53261)
glVertexAttribI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53297)
glVertexAttribI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53333)
glVertexAttribI4svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53366)
glVertexAttribI4ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53399)
glVertexAttribI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53435)
glVertexAttribI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53471)
glVertexAttribI4usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53504)
glVertexAttribIPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53577)
2% ( 3 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
Missing documentation for:
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3395)
glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4324)
glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11352)
glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14370)
glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16511)
glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21561)
glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21579)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21825)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21894)
glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23519)
glGetVertexAttribPointervNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24416)
glGetVertexAttribdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468)
glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24520)
glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24572)
glIsProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26777)
glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27754)
glProgramParameter4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36097)
glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36117)
glProgramParameter4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36134)
glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36154)
glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36223)
glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36241)
glRequestResidentProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40370)
glTrackMatrixNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46852)
glVertexAttrib1dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50910)
glVertexAttrib1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50959)
glVertexAttrib1fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51008)
glVertexAttrib1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51057)
glVertexAttrib1sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51138)
glVertexAttrib1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51187)
glVertexAttrib2dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51238)
glVertexAttrib2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51288)
glVertexAttrib2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51339)
glVertexAttrib2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51389)
glVertexAttrib2sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51473)
glVertexAttrib2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51523)
glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51576)
glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51627)
glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51680)
glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51731)
glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51818)
glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51869)
glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52194)
glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52246)
glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52301)
glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52353)
glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52476)
glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52528)
glVertexAttrib4ubNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52544)
glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52596)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54454)
glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54473)
glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54490)
glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54524)
glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54541)
glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54558)
glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54592)
glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54609)
glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54626)
glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54660)
glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54677)
glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54694)
glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54728)
glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54745)
7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture'
Missing documentation for:
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3796)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4689)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4707)
glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14077)
glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24589)
glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24607)
glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24625)
glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24643)
glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55627)
glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55644)
glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55662)
glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55680)
100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV'
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender'
Missing documentation for:
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3595)
glEndConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13855)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.NVX'
18% ( 5 / 28) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates'
Missing documentation for:
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30046)
glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30062)
glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30406)
glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30423)
glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30777)
glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30795)
glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31159)
glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31178)
glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43119)
glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43134)
glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43337)
glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43353)
glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43759)
glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43776)
glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43991)
glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44009)
glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49613)
glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49629)
glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49837)
glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49854)
glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50068)
glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50086)
3% ( 3 /108) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint'
Missing documentation for:
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3120)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3364)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4925)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5011)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6030)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6236)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6331)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6792)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7148)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7165)
glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7625)
glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7643)
glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9246)
glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9263)
glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11876)
glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14156)
glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14171)
glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14252)
glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14268)
glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14634)
glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15291)
glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15323)
glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16218)
glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17531)
glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18019)
glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357)
glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863)
glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19284)
glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19565)
glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19618)
glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21130)
glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22763)
glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22885)
glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22960)
glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23152)
glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26055)
glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26070)
glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27266)
glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27298)
glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27403)
glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27437)
glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27502)
glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27709)
glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27834)
glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28107)
glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28177)
glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28346)
glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28405)
glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28743)
glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28777)
glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29490)
glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29567)
glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30374)
glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30390)
glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30744)
glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30761)
glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31125)
glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31143)
glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31536)
glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31555)
glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33272)
glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33289)
glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33779)
glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33864)
glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34438)
glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34489)
glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34618)
glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34719)
glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35001)
glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35065)
glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35193)
glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35504)
glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38972)
glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38988)
glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39139)
glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39156)
glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39311)
glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39329)
glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39677)
glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39695)
glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40575)
glSampleCoverageOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40626)
glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41015)
glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43307)
glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43322)
glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43728)
glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43744)
glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43959)
glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43976)
glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44282)
glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44300)
glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44623)
glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44657)
glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44868)
glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44885)
glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45349)
glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45383)
glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47070)
glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49807)
glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49822)
glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50037)
glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50053)
glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50274)
glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50291)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix'
Missing documentation for:
glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38806)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision'
Missing documentation for:
glClearDepthfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6301)
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6744)
glDepthRangefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11844)
glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16178)
glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17499)
glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33739)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES'
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints'
Missing documentation for:
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25623)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI'
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable'
Missing documentation for:
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
glColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8098)
glColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8133)
glColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8150)
glCopyColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9378)
glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17619)
glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17671)
glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17688)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI'
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture'
Missing documentation for:
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11925)
glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18140)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction'
Missing documentation for:
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15191)
glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18459)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample'
Missing documentation for:
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
glSampleMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40723)
glSamplePatternSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40771)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture'
Missing documentation for:
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147)
glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21163)
glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34505)
glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34521)
glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34537)
glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34553)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
glPointParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34806)
glPointParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34871)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture'
Missing documentation for:
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22554)
glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42147)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D'
Missing documentation for:
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45108)
glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45784)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask'
Missing documentation for:
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45916)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4'
Missing documentation for:
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22780)
glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44674)
100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS'
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async'
Missing documentation for:
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3498)
glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11014)
glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14717)
glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16238)
glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26339)
glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35080)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster'
Missing documentation for:
glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14909)
7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting'
Missing documentation for:
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439)
glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15339)
glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15370)
glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15386)
glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15402)
glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15418)
glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15434)
glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15451)
glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15468)
glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15485)
glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15502)
glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15519)
glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15536)
glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15553)
glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18524)
glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18541)
glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18558)
glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18575)
glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27166)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom'
Missing documentation for:
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15584)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface'
Missing documentation for:
glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25676)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments'
Missing documentation for:
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970)
glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26133)
glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35095)
glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39407)
glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42228)
glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42596)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority'
Missing documentation for:
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19335)
glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19352)
glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27564)
glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27581)
glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27598)
glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27615)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture'
Missing documentation for:
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34569)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD'
Missing documentation for:
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159)
glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10943)
glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10958)
glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10986)
glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27647)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane'
Missing documentation for:
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39711)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite'
Missing documentation for:
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42164)
glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42180)
glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42196)
glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42212)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer'
Missing documentation for:
glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42678)
100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX'
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha'
Missing documentation for:
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25486)
glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25501)
glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25516)
glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25531)
glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25546)
glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25561)
glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25576)
glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25591)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray'
Missing documentation for:
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909)
glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12949)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList'
Missing documentation for:
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39947)
glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39964)
glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39979)
glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40152)
glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40325)
glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40340)
glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40355)
5% ( 2 / 42) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex'
Missing documentation for:
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6894)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6914)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7269)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7293)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7448)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7468)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7484)
glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7505)
glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33103)
glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33123)
glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39994)
glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40015)
glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40032)
glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40057)
glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40075)
glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40097)
glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40114)
glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40135)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40167)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40194)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40213)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40236)
glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40254)
glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40274)
glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40291)
glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40309)
glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43418)
glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43440)
glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43457)
glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43483)
glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43501)
glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43524)
glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43541)
glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43563)
glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43580)
glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43599)
glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44078)
glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44107)
glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44125)
glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44147)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.SUN'
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData'
Missing documentation for:
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092)
glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14778)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.SUNX'
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer'
Missing documentation for:
glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42869)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX'
38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
35% (989 /2829) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965)
glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24728)
glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24803)
glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24841)
glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24881)
glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24917)
glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24953)
glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24989)
glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25029)
glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25063)
glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25097)
glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25131)
glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25163)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923)
100% ( 30 / 30) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-2.3.020539999321264095060.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.3.0.0-Df2UER0IAYB1QsUqNLAuyp
Registering OpenGLRaw-2.3.0.0...
Installed OpenGLRaw-2.3.0.0
Configuring Vec-1.0.5...
Building Vec-1.0.5...
Preprocessing library Vec-1.0.5...
on the commandline: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[1 of 5] Compiling Data.Vec.Nat ( Data/Vec/Nat.hs, dist/build/Data/Vec/Nat.o )
[2 of 5] Compiling Data.Vec.Base ( Data/Vec/Base.hs, dist/build/Data/Vec/Base.o )
[3 of 5] Compiling Data.Vec.LinAlg ( Data/Vec/LinAlg.hs, dist/build/Data/Vec/LinAlg.o )
[4 of 5] Compiling Data.Vec.Packed ( Data/Vec/Packed.hs, dist/build/Data/Vec/Packed.o )
[5 of 5] Compiling Data.Vec ( Data/Vec.hs, dist/build/Data/Vec.o )
In-place registering Vec-1.0.5...
Running Haddock for Vec-1.0.5...
Running hscolour for Vec-1.0.5...
Preprocessing library Vec-1.0.5...
Preprocessing library Vec-1.0.5...
Haddock coverage:
4% ( 2 / 48) in 'Data.Vec.Nat'
Missing documentation for:
N0 (Data/Vec/Nat.hs:17)
Succ (Data/Vec/Nat.hs:18)
N1 (Data/Vec/Nat.hs:20)
N2 (Data/Vec/Nat.hs:21)
N3 (Data/Vec/Nat.hs:22)
N4 (Data/Vec/Nat.hs:23)
N5 (Data/Vec/Nat.hs:24)
N6 (Data/Vec/Nat.hs:25)
N7 (Data/Vec/Nat.hs:26)
N8 (Data/Vec/Nat.hs:27)
N9 (Data/Vec/Nat.hs:28)
N10 (Data/Vec/Nat.hs:29)
N11 (Data/Vec/Nat.hs:30)
N12 (Data/Vec/Nat.hs:31)
N13 (Data/Vec/Nat.hs:32)
N14 (Data/Vec/Nat.hs:33)
N15 (Data/Vec/Nat.hs:34)
N16 (Data/Vec/Nat.hs:35)
N17 (Data/Vec/Nat.hs:36)
N18 (Data/Vec/Nat.hs:37)
N19 (Data/Vec/Nat.hs:38)
n0 (Data/Vec/Nat.hs:40)
n1 (Data/Vec/Nat.hs:41)
n2 (Data/Vec/Nat.hs:42)
n3 (Data/Vec/Nat.hs:43)
n4 (Data/Vec/Nat.hs:44)
n5 (Data/Vec/Nat.hs:45)
n6 (Data/Vec/Nat.hs:46)
n7 (Data/Vec/Nat.hs:47)
n8 (Data/Vec/Nat.hs:48)
n9 (Data/Vec/Nat.hs:49)
n10 (Data/Vec/Nat.hs:50)
n11 (Data/Vec/Nat.hs:51)
n12 (Data/Vec/Nat.hs:52)
n13 (Data/Vec/Nat.hs:53)
n14 (Data/Vec/Nat.hs:54)
n15 (Data/Vec/Nat.hs:55)
n16 (Data/Vec/Nat.hs:56)
n17 (Data/Vec/Nat.hs:57)
n18 (Data/Vec/Nat.hs:58)
n19 (Data/Vec/Nat.hs:59)
(Data/Vec/Nat.hs:63)
(Data/Vec/Nat.hs:64)
Pred (Data/Vec/Nat.hs:66)
(Data/Vec/Nat.hs:67)
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25% ( 29 /115) in 'Data.Vec.Base'
Missing documentation for:
Module header
(Data/Vec/Base.hs:47)
ShowVec (Data/Vec/Base.hs:52)
(Data/Vec/Base.hs:55)
(Data/Vec/Base.hs:59)
Vec2 (Data/Vec/Base.hs:65)
Vec3 (Data/Vec/Base.hs:66)
Vec4 (Data/Vec/Base.hs:67)
Vec5 (Data/Vec/Base.hs:68)
Vec6 (Data/Vec/Base.hs:69)
Vec7 (Data/Vec/Base.hs:70)
Vec8 (Data/Vec/Base.hs:71)
Vec9 (Data/Vec/Base.hs:72)
Vec10 (Data/Vec/Base.hs:73)
Vec11 (Data/Vec/Base.hs:74)
Vec12 (Data/Vec/Base.hs:75)
Vec13 (Data/Vec/Base.hs:76)
Vec14 (Data/Vec/Base.hs:77)
Vec15 (Data/Vec/Base.hs:78)
Vec16 (Data/Vec/Base.hs:79)
Vec17 (Data/Vec/Base.hs:80)
Vec18 (Data/Vec/Base.hs:81)
Vec19 (Data/Vec/Base.hs:82)
(Data/Vec/Base.hs:97)
(Data/Vec/Base.hs:101)
(Data/Vec/Base.hs:137)
(Data/Vec/Base.hs:150)
(Data/Vec/Base.hs:171)
(Data/Vec/Base.hs:177)
(Data/Vec/Base.hs:191)
(Data/Vec/Base.hs:201)
(Data/Vec/Base.hs:215)
(Data/Vec/Base.hs:219)
(Data/Vec/Base.hs:234)
(Data/Vec/Base.hs:238)
(Data/Vec/Base.hs:242)
(Data/Vec/Base.hs:246)
(Data/Vec/Base.hs:261)
(Data/Vec/Base.hs:269)
(Data/Vec/Base.hs:289)
(Data/Vec/Base.hs:293)
(Data/Vec/Base.hs:303)
(Data/Vec/Base.hs:307)
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(Data/Vec/Base.hs:324)
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(Data/Vec/Base.hs:340)
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(Data/Vec/Base.hs:355)
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(Data/Vec/Base.hs:368)
(Data/Vec/Base.hs:372)
(Data/Vec/Base.hs:381)
(Data/Vec/Base.hs:384)
toList (Data/Vec/Base.hs:408)
Mat22 (Data/Vec/Base.hs:420)
Mat23 (Data/Vec/Base.hs:421)
Mat24 (Data/Vec/Base.hs:422)
Mat32 (Data/Vec/Base.hs:424)
Mat33 (Data/Vec/Base.hs:425)
Mat34 (Data/Vec/Base.hs:426)
Mat35 (Data/Vec/Base.hs:427)
Mat36 (Data/Vec/Base.hs:428)
Mat42 (Data/Vec/Base.hs:430)
Mat43 (Data/Vec/Base.hs:431)
Mat44 (Data/Vec/Base.hs:432)
Mat45 (Data/Vec/Base.hs:433)
Mat46 (Data/Vec/Base.hs:434)
Mat47 (Data/Vec/Base.hs:435)
Mat48 (Data/Vec/Base.hs:436)
(Data/Vec/Base.hs:464)
(Data/Vec/Base.hs:482)
(Data/Vec/Base.hs:515)
(Data/Vec/Base.hs:537)
sizeOf# (Data/Vec/Base.hs:558)
VecArrayRW (Data/Vec/Base.hs:563)
(Data/Vec/Base.hs:572)
(Data/Vec/Base.hs:589)
(Data/Vec/Base.hs:609)
(Data/Vec/Base.hs:626)
(Data/Vec/Base.hs:647)
(Data/Vec/Base.hs:664)
(Data/Vec/Base.hs:685)
(Data/Vec/Base.hs:702)
(Data/Vec/Base.hs:726)
(Data/Vec/Base.hs:743)
Warning: Not found in environment: mapFst
39% ( 36 / 93) in 'Data.Vec.LinAlg'
Missing documentation for:
Module header
4% ( 3 / 70) in 'Data.Vec.Packed'
Missing documentation for:
(Data/Vec/Packed.hs:90)
(Data/Vec/Packed.hs:98)
(Data/Vec/Packed.hs:106)
Vec2B (Data/Vec/Packed.hs:115)
Vec3B (Data/Vec/Packed.hs:116)
Vec4B (Data/Vec/Packed.hs:117)
(Data/Vec/Packed.hs:122)
(Data/Vec/Packed.hs:130)
(Data/Vec/Packed.hs:138)
Vec2I (Data/Vec/Packed.hs:147)
Vec3I (Data/Vec/Packed.hs:148)
Vec4I (Data/Vec/Packed.hs:149)
(Data/Vec/Packed.hs:154)
(Data/Vec/Packed.hs:162)
(Data/Vec/Packed.hs:170)
Vec2F (Data/Vec/Packed.hs:178)
Vec3F (Data/Vec/Packed.hs:179)
Vec4F (Data/Vec/Packed.hs:180)
(Data/Vec/Packed.hs:186)
(Data/Vec/Packed.hs:194)
(Data/Vec/Packed.hs:202)
Vec2D (Data/Vec/Packed.hs:210)
Vec3D (Data/Vec/Packed.hs:211)
Vec4D (Data/Vec/Packed.hs:212)
(Data/Vec/Packed.hs:218)
(Data/Vec/Packed.hs:226)
(Data/Vec/Packed.hs:234)
Vec2CF (Data/Vec/Packed.hs:242)
Vec3CF (Data/Vec/Packed.hs:243)
Vec4CF (Data/Vec/Packed.hs:244)
(Data/Vec/Packed.hs:250)
(Data/Vec/Packed.hs:258)
(Data/Vec/Packed.hs:266)
Vec2CI (Data/Vec/Packed.hs:274)
Vec3CI (Data/Vec/Packed.hs:275)
Vec4CI (Data/Vec/Packed.hs:276)
(Data/Vec/Packed.hs:281)
(Data/Vec/Packed.hs:289)
(Data/Vec/Packed.hs:297)
Vec2CD (Data/Vec/Packed.hs:305)
Vec3CD (Data/Vec/Packed.hs:306)
Vec4CD (Data/Vec/Packed.hs:307)
Mat22D (Data/Vec/Packed.hs:312)
Mat23D (Data/Vec/Packed.hs:313)
Mat24D (Data/Vec/Packed.hs:314)
Mat33D (Data/Vec/Packed.hs:315)
Mat34D (Data/Vec/Packed.hs:316)
Mat44D (Data/Vec/Packed.hs:317)
unpackMat (Data/Vec/Packed.hs:325)
(Data/Vec/Packed.hs:329)
(Data/Vec/Packed.hs:335)
(Data/Vec/Packed.hs:344)
(Data/Vec/Packed.hs:350)
(Data/Vec/Packed.hs:365)
(Data/Vec/Packed.hs:374)
(Data/Vec/Packed.hs:394)
(Data/Vec/Packed.hs:399)
(Data/Vec/Packed.hs:404)
(Data/Vec/Packed.hs:409)
(Data/Vec/Packed.hs:414)
(Data/Vec/Packed.hs:420)
(Data/Vec/Packed.hs:426)
(Data/Vec/Packed.hs:432)
(Data/Vec/Packed.hs:438)
(Data/Vec/Packed.hs:445)
(Data/Vec/Packed.hs:458)
(Data/Vec/Packed.hs:477)
Warning: Data.Vec: Could not find documentation for exported module: X
100% ( 1 / 1) in 'Data.Vec'
Warning: Data.Vec.LinAlg: could not find link destinations for:
mapFst
Documentation created: dist/doc/html/Vec/index.html, dist/doc/html/Vec/Vec.txt
Creating package registration file: /tmp/pkgConf-Vec-1.01507435043466497994.5
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/Vec-1.0.5-JRyeYKLYJRWDJi1MV46ZDR
Registering Vec-1.0.5...
Installed Vec-1.0.5
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
0% ( 0 / 11) in 'Control.Sequential.STM'
Missing documentation for:
Module header
STM (Control/Sequential/STM.hs:29)
atomically (Control/Sequential/STM.hs:47)
throwSTM (Control/Sequential/STM.hs:54)
catchSTM (Control/Sequential/STM.hs:57)
TVar (Control/Sequential/STM.hs:72)
newTVar (Control/Sequential/STM.hs:75)
newTVarIO (Control/Sequential/STM.hs:78)
readTVar (Control/Sequential/STM.hs:83)
readTVarIO (Control/Sequential/STM.hs:86)
writeTVar (Control/Sequential/STM.hs:89)
100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
100% ( 2 / 2) in 'Control.Concurrent.STM.TArray'
90% ( 9 / 10) in 'Control.Monad.STM'
Missing documentation for:
check (Control/Monad/STM.hs:81)
100% ( 8 / 8) in 'Control.Concurrent.STM'
40% ( 2 / 5) in 'Control.Concurrent.STM.TSem'
Missing documentation for:
newTSem (Control/Concurrent/STM/TSem.hs:42)
waitTSem (Control/Concurrent/STM/TSem.hs:45)
signalTSem (Control/Concurrent/STM/TSem.hs:51)
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.41404977621582856128.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
14% ( 1 / 7) in 'Data.Text.Internal.Read'
Missing documentation for:
IReader (Data/Text/Internal/Read.hs:26)
IParser (Data/Text/Internal/Read.hs:28)
T (Data/Text/Internal/Read.hs:48)
digitToInt (Data/Text/Internal/Read.hs:61)
hexDigitToInt (Data/Text/Internal/Read.hs:55)
perhaps (Data/Text/Internal/Read.hs:50)
50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32'
Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
Missing documentation for:
roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits'
Missing documentation for:
Module header
digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
100% ( 12 / 12) in 'Data.Text.Encoding.Error'
100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift'
25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16'
Missing documentation for:
chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
100% ( 2 / 2) in 'Data.Text.Internal.Functions'
100% ( 3 / 3) in 'Data.Text.Internal.Unsafe'
100% ( 16 / 16) in 'Data.Text.Array'
33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char'
Missing documentation for:
ord (Data/Text/Internal/Unsafe/Char.hs:39)
unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
95% ( 19 / 20) in 'Data.Text.Internal'
Missing documentation for:
textP (Data/Text/Internal.hs:97)
38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size'
Missing documentation for:
Size (Data/Text/Internal/Fusion/Size.hs:40)
exactly (Data/Text/Internal/Fusion/Size.hs:44)
exactSize (Data/Text/Internal/Fusion/Size.hs:49)
maxSize (Data/Text/Internal/Fusion/Size.hs:57)
betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
compareSize (Data/Text/Internal/Fusion/Size.hs:143)
isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping'
Missing documentation for:
Module header
upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
Missing documentation for:
singleton (Data/Text/Internal/Fusion/Common.hs:119)
streamList (Data/Text/Internal/Fusion/Common.hs:125)
unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
intercalate (Data/Text/Internal/Fusion/Common.hs:577)
justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
scanl (Data/Text/Internal/Fusion/Common.hs:656)
replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
replicateI (Data/Text/Internal/Fusion/Common.hs:682)
93% ( 13 / 14) in 'Data.Text.Unsafe'
Missing documentation for:
Iter (Data/Text/Unsafe.hs:62)
33% ( 1 / 3) in 'Data.Text.Internal.Private'
Missing documentation for:
runText (Data/Text/Internal/Private.hs:33)
span_ (Data/Text/Internal/Private.hs:23)
91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
length (Data/Text/Internal/Fusion.hs:127)
100% ( 4 / 4) in 'Data.Text.Show'
33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common'
Missing documentation for:
restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
Missing documentation for:
streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
100% ( 33 / 33) in 'Data.Text.Encoding'
100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Search'
100% ( 18 / 18) in 'Data.Text.Foreign'
100% (126 /126) in 'Data.Text'
100% ( 3 / 3) in 'Data.Text.Internal.IO'
100% ( 20 / 20) in 'Data.Text.IO'
93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search'
100% ( 2 / 2) in 'Data.Text.Lazy.Internal'
89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
Missing documentation for:
encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
99% (127 /128) in 'Data.Text.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
94% ( 16 / 17) in 'Data.Text.Internal.Builder'
Missing documentation for:
append' (Data/Text/Internal/Builder.hs:288)
100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions'
0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int'
Missing documentation for:
Module header
decimal (Data/Text/Lazy/Builder/Int.hs:52)
hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
100% ( 19 / 19) in 'Data.Text.Lazy.IO'
100% ( 7 / 7) in 'Data.Text.Lazy.Read'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat'
Missing documentation for:
formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
100% ( 7 / 7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
bracket
Warning: Data.Text: could not find link destinations for:
replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.1899412819423873964.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring GLURaw-1.4.0.2...
cabal: The following package dependencies were requested
--dependency='OpenGLRaw=OpenGLRaw-2.3.0.0-7cd3492cabc7f59fbaac464b1587ee10'
however the given installed package instance does not exist.
Failed to install GLURaw-1.4.0.2
Configuring StateVar-1.1.0.1...
Building StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
[1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.1...
Running Haddock for StateVar-1.1.0.1...
Running hscolour for StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Haddock coverage:
100% ( 15 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file:
/tmp/pkgConf-StateVar-1.1.03236422351175753124.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s
Registering StateVar-1.1.0.1...
Installed StateVar-1.1.0.1
cabal: Error: some packages failed to install:
GLURaw-1.4.0.2 failed during the configure step. The exception was:
ExitFailure 1
GLUT-2.6.0.1 depends on GLURaw-1.4.0.2 which failed to install.
OpenGL-2.13.0.0 depends on GLURaw-1.4.0.2 which failed to install.
gearbox-1.0.0.3 depends on GLURaw-1.4.0.2 which failed to install.
Test log
No test log was submitted for this report.