Safe Haskell | None |
---|---|
Language | Haskell2010 |
Documentation
type ColorPictureData = PictureData GLuint (V2 Float, V4 Float) Source #
type ColorPicture = ColorPictureT Identity Source #
type TexturePictureData = PictureData GLuint (V2 Float, V2 Float) Source #
type TexturePicture = TexturePictureT Identity Source #
rgbaCompiler :: Rez -> GeometryCompiler V2V4 (V2 Float) Float Raster Source #
uvCompiler :: Rez -> GeometryCompiler V2V2 (V2 Float) Float Raster Source #
applyOption :: (c, rs -> IO ()) -> RenderingOption -> (c, rs -> IO ()) Source #
glV2V4Compiler :: Rez -> BackendCompiler V2V4 (V2 Float) Float Raster Source #
glV2V2Compiler :: Rez -> BackendCompiler V2V2 (V2 Float) Float Raster Source #