{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.ShaderMatrix
(
ShaderMatrix(..) ,
IsShaderMatrix ,
toShaderMatrix ,
#if defined(ENABLE_OVERLOADING)
ResolveShaderMatrixMethod ,
#endif
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
newtype ShaderMatrix = ShaderMatrix (SP.ManagedPtr ShaderMatrix)
deriving (ShaderMatrix -> ShaderMatrix -> Bool
(ShaderMatrix -> ShaderMatrix -> Bool)
-> (ShaderMatrix -> ShaderMatrix -> Bool) -> Eq ShaderMatrix
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShaderMatrix -> ShaderMatrix -> Bool
== :: ShaderMatrix -> ShaderMatrix -> Bool
$c/= :: ShaderMatrix -> ShaderMatrix -> Bool
/= :: ShaderMatrix -> ShaderMatrix -> Bool
Eq)
instance SP.ManagedPtrNewtype ShaderMatrix where
toManagedPtr :: ShaderMatrix -> ManagedPtr ShaderMatrix
toManagedPtr (ShaderMatrix ManagedPtr ShaderMatrix
p) = ManagedPtr ShaderMatrix
p
foreign import ccall "clutter_shader_matrix_get_type"
c_clutter_shader_matrix_get_type :: IO B.Types.GType
instance B.Types.TypedObject ShaderMatrix where
glibType :: IO GType
glibType = IO GType
c_clutter_shader_matrix_get_type
class (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderMatrix o) => IsShaderMatrix o
instance (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderMatrix o) => IsShaderMatrix o
instance O.HasParentTypes ShaderMatrix
type instance O.ParentTypes ShaderMatrix = '[]
toShaderMatrix :: (MIO.MonadIO m, IsShaderMatrix o) => o -> m ShaderMatrix
toShaderMatrix :: forall (m :: * -> *) o.
(MonadIO m, IsShaderMatrix o) =>
o -> m ShaderMatrix
toShaderMatrix = IO ShaderMatrix -> m ShaderMatrix
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO ShaderMatrix -> m ShaderMatrix)
-> (o -> IO ShaderMatrix) -> o -> m ShaderMatrix
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr ShaderMatrix -> ShaderMatrix) -> o -> IO ShaderMatrix
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr ShaderMatrix -> ShaderMatrix
ShaderMatrix
#if defined(ENABLE_OVERLOADING)
type family ResolveShaderMatrixMethod (t :: Symbol) (o :: *) :: * where
ResolveShaderMatrixMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveShaderMatrixMethod t ShaderMatrix, O.OverloadedMethod info ShaderMatrix p) => OL.IsLabel t (ShaderMatrix -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveShaderMatrixMethod t ShaderMatrix, O.OverloadedMethod info ShaderMatrix p, R.HasField t ShaderMatrix p) => R.HasField t ShaderMatrix p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveShaderMatrixMethod t ShaderMatrix, O.OverloadedMethodInfo info ShaderMatrix) => OL.IsLabel t (O.MethodProxy info ShaderMatrix) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
instance BoxedPtr ShaderMatrix where
boxedPtrCopy :: ShaderMatrix -> IO ShaderMatrix
boxedPtrCopy = ShaderMatrix -> IO ShaderMatrix
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return
boxedPtrFree :: ShaderMatrix -> IO ()
boxedPtrFree = \ShaderMatrix
_x -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()