{-# LANGUAGE TypeApplications #-}


-- | Copyright  : Will Thompson and Iñaki García Etxebarria
-- License    : LGPL-2.1
-- Maintainer : Iñaki García Etxebarria
-- 
-- The t'GI.Clutter.Objects.ShaderEffect.ShaderEffect' structure contains
-- only private data and should be accessed using the provided API
-- 
-- /Since: 1.4/

#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif

module GI.Clutter.Objects.ShaderEffect
    ( 

-- * Exported types
    ShaderEffect(..)                        ,
    IsShaderEffect                          ,
    toShaderEffect                          ,


 -- * Methods
-- | 
-- 
--  === __Click to display all available methods, including inherited ones__
-- ==== Methods
-- [bindProperty]("GI.GObject.Objects.Object#g:method:bindProperty"), [bindPropertyFull]("GI.GObject.Objects.Object#g:method:bindPropertyFull"), [createTexture]("GI.Clutter.Objects.OffscreenEffect#g:method:createTexture"), [forceFloating]("GI.GObject.Objects.Object#g:method:forceFloating"), [freezeNotify]("GI.GObject.Objects.Object#g:method:freezeNotify"), [getv]("GI.GObject.Objects.Object#g:method:getv"), [isFloating]("GI.GObject.Objects.Object#g:method:isFloating"), [notify]("GI.GObject.Objects.Object#g:method:notify"), [notifyByPspec]("GI.GObject.Objects.Object#g:method:notifyByPspec"), [paintTarget]("GI.Clutter.Objects.OffscreenEffect#g:method:paintTarget"), [queueRepaint]("GI.Clutter.Objects.Effect#g:method:queueRepaint"), [ref]("GI.GObject.Objects.Object#g:method:ref"), [refSink]("GI.GObject.Objects.Object#g:method:refSink"), [runDispose]("GI.GObject.Objects.Object#g:method:runDispose"), [stealData]("GI.GObject.Objects.Object#g:method:stealData"), [stealQdata]("GI.GObject.Objects.Object#g:method:stealQdata"), [thawNotify]("GI.GObject.Objects.Object#g:method:thawNotify"), [unref]("GI.GObject.Objects.Object#g:method:unref"), [watchClosure]("GI.GObject.Objects.Object#g:method:watchClosure").
-- 
-- ==== Getters
-- [getActor]("GI.Clutter.Objects.ActorMeta#g:method:getActor"), [getData]("GI.GObject.Objects.Object#g:method:getData"), [getEnabled]("GI.Clutter.Objects.ActorMeta#g:method:getEnabled"), [getName]("GI.Clutter.Objects.ActorMeta#g:method:getName"), [getProgram]("GI.Clutter.Objects.ShaderEffect#g:method:getProgram"), [getProperty]("GI.GObject.Objects.Object#g:method:getProperty"), [getQdata]("GI.GObject.Objects.Object#g:method:getQdata"), [getShader]("GI.Clutter.Objects.ShaderEffect#g:method:getShader"), [getTarget]("GI.Clutter.Objects.OffscreenEffect#g:method:getTarget"), [getTargetRect]("GI.Clutter.Objects.OffscreenEffect#g:method:getTargetRect"), [getTargetSize]("GI.Clutter.Objects.OffscreenEffect#g:method:getTargetSize"), [getTexture]("GI.Clutter.Objects.OffscreenEffect#g:method:getTexture").
-- 
-- ==== Setters
-- [setData]("GI.GObject.Objects.Object#g:method:setData"), [setDataFull]("GI.GObject.Objects.Object#g:method:setDataFull"), [setEnabled]("GI.Clutter.Objects.ActorMeta#g:method:setEnabled"), [setName]("GI.Clutter.Objects.ActorMeta#g:method:setName"), [setProperty]("GI.GObject.Objects.Object#g:method:setProperty"), [setShaderSource]("GI.Clutter.Objects.ShaderEffect#g:method:setShaderSource"), [setUniformValue]("GI.Clutter.Objects.ShaderEffect#g:method:setUniformValue").

#if defined(ENABLE_OVERLOADING)
    ResolveShaderEffectMethod               ,
#endif

-- ** getProgram #method:getProgram#

#if defined(ENABLE_OVERLOADING)
    ShaderEffectGetProgramMethodInfo        ,
#endif
    shaderEffectGetProgram                  ,


-- ** getShader #method:getShader#

#if defined(ENABLE_OVERLOADING)
    ShaderEffectGetShaderMethodInfo         ,
#endif
    shaderEffectGetShader                   ,


-- ** new #method:new#

    shaderEffectNew                         ,


-- ** setShaderSource #method:setShaderSource#

#if defined(ENABLE_OVERLOADING)
    ShaderEffectSetShaderSourceMethodInfo   ,
#endif
    shaderEffectSetShaderSource             ,


-- ** setUniformValue #method:setUniformValue#

#if defined(ENABLE_OVERLOADING)
    ShaderEffectSetUniformValueMethodInfo   ,
#endif
    shaderEffectSetUniformValue             ,




 -- * Properties


-- ** shaderType #attr:shaderType#
-- | The type of shader that is used by the effect. This property
-- should be set by the constructor of t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'
-- sub-classes.
-- 
-- /Since: 1.4/

#if defined(ENABLE_OVERLOADING)
    ShaderEffectShaderTypePropertyInfo      ,
#endif
    constructShaderEffectShaderType         ,
#if defined(ENABLE_OVERLOADING)
    shaderEffectShaderType                  ,
#endif




    ) where

import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P

import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.Kind as DK
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R

import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Effect as Clutter.Effect
import {-# SOURCE #-} qualified GI.Clutter.Objects.OffscreenEffect as Clutter.OffscreenEffect
import qualified GI.GObject.Objects.Object as GObject.Object

-- | Memory-managed wrapper type.
newtype ShaderEffect = ShaderEffect (SP.ManagedPtr ShaderEffect)
    deriving (ShaderEffect -> ShaderEffect -> Bool
(ShaderEffect -> ShaderEffect -> Bool)
-> (ShaderEffect -> ShaderEffect -> Bool) -> Eq ShaderEffect
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShaderEffect -> ShaderEffect -> Bool
== :: ShaderEffect -> ShaderEffect -> Bool
$c/= :: ShaderEffect -> ShaderEffect -> Bool
/= :: ShaderEffect -> ShaderEffect -> Bool
Eq)

instance SP.ManagedPtrNewtype ShaderEffect where
    toManagedPtr :: ShaderEffect -> ManagedPtr ShaderEffect
toManagedPtr (ShaderEffect ManagedPtr ShaderEffect
p) = ManagedPtr ShaderEffect
p

foreign import ccall "clutter_shader_effect_get_type"
    c_clutter_shader_effect_get_type :: IO B.Types.GType

instance B.Types.TypedObject ShaderEffect where
    glibType :: IO GType
glibType = IO GType
c_clutter_shader_effect_get_type

instance B.Types.GObject ShaderEffect

-- | Type class for types which can be safely cast to `ShaderEffect`, for instance with `toShaderEffect`.
class (SP.GObject o, O.IsDescendantOf ShaderEffect o) => IsShaderEffect o
instance (SP.GObject o, O.IsDescendantOf ShaderEffect o) => IsShaderEffect o

instance O.HasParentTypes ShaderEffect
type instance O.ParentTypes ShaderEffect = '[Clutter.OffscreenEffect.OffscreenEffect, Clutter.Effect.Effect, Clutter.ActorMeta.ActorMeta, GObject.Object.Object]

-- | Cast to `ShaderEffect`, for types for which this is known to be safe. For general casts, use `Data.GI.Base.ManagedPtr.castTo`.
toShaderEffect :: (MIO.MonadIO m, IsShaderEffect o) => o -> m ShaderEffect
toShaderEffect :: forall (m :: * -> *) o.
(MonadIO m, IsShaderEffect o) =>
o -> m ShaderEffect
toShaderEffect = IO ShaderEffect -> m ShaderEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO ShaderEffect -> m ShaderEffect)
-> (o -> IO ShaderEffect) -> o -> m ShaderEffect
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr ShaderEffect -> ShaderEffect) -> o -> IO ShaderEffect
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
 ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect

-- | Convert 'ShaderEffect' to and from 'Data.GI.Base.GValue.GValue'. See 'Data.GI.Base.GValue.toGValue' and 'Data.GI.Base.GValue.fromGValue'.
instance B.GValue.IsGValue (Maybe ShaderEffect) where
    gvalueGType_ :: IO GType
gvalueGType_ = IO GType
c_clutter_shader_effect_get_type
    gvalueSet_ :: Ptr GValue -> Maybe ShaderEffect -> IO ()
gvalueSet_ Ptr GValue
gv Maybe ShaderEffect
P.Nothing = Ptr GValue -> Ptr ShaderEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv (Ptr ShaderEffect
forall a. Ptr a
FP.nullPtr :: FP.Ptr ShaderEffect)
    gvalueSet_ Ptr GValue
gv (P.Just ShaderEffect
obj) = ShaderEffect -> (Ptr ShaderEffect -> IO ()) -> IO ()
forall a c.
(HasCallStack, ManagedPtrNewtype a) =>
a -> (Ptr a -> IO c) -> IO c
B.ManagedPtr.withManagedPtr ShaderEffect
obj (Ptr GValue -> Ptr ShaderEffect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv)
    gvalueGet_ :: Ptr GValue -> IO (Maybe ShaderEffect)
gvalueGet_ Ptr GValue
gv = do
        Ptr ShaderEffect
ptr <- Ptr GValue -> IO (Ptr ShaderEffect)
forall a. GObject a => Ptr GValue -> IO (Ptr a)
B.GValue.get_object Ptr GValue
gv :: IO (FP.Ptr ShaderEffect)
        if Ptr ShaderEffect
ptr Ptr ShaderEffect -> Ptr ShaderEffect -> Bool
forall a. Eq a => a -> a -> Bool
/= Ptr ShaderEffect
forall a. Ptr a
FP.nullPtr
        then ShaderEffect -> Maybe ShaderEffect
forall a. a -> Maybe a
P.Just (ShaderEffect -> Maybe ShaderEffect)
-> IO ShaderEffect -> IO (Maybe ShaderEffect)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (ManagedPtr ShaderEffect -> ShaderEffect)
-> Ptr ShaderEffect -> IO ShaderEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
B.ManagedPtr.newObject ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect Ptr ShaderEffect
ptr
        else Maybe ShaderEffect -> IO (Maybe ShaderEffect)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe ShaderEffect
forall a. Maybe a
P.Nothing
        
    

#if defined(ENABLE_OVERLOADING)
type family ResolveShaderEffectMethod (t :: Symbol) (o :: DK.Type) :: DK.Type where
    ResolveShaderEffectMethod "bindProperty" o = GObject.Object.ObjectBindPropertyMethodInfo
    ResolveShaderEffectMethod "bindPropertyFull" o = GObject.Object.ObjectBindPropertyFullMethodInfo
    ResolveShaderEffectMethod "createTexture" o = Clutter.OffscreenEffect.OffscreenEffectCreateTextureMethodInfo
    ResolveShaderEffectMethod "forceFloating" o = GObject.Object.ObjectForceFloatingMethodInfo
    ResolveShaderEffectMethod "freezeNotify" o = GObject.Object.ObjectFreezeNotifyMethodInfo
    ResolveShaderEffectMethod "getv" o = GObject.Object.ObjectGetvMethodInfo
    ResolveShaderEffectMethod "isFloating" o = GObject.Object.ObjectIsFloatingMethodInfo
    ResolveShaderEffectMethod "notify" o = GObject.Object.ObjectNotifyMethodInfo
    ResolveShaderEffectMethod "notifyByPspec" o = GObject.Object.ObjectNotifyByPspecMethodInfo
    ResolveShaderEffectMethod "paintTarget" o = Clutter.OffscreenEffect.OffscreenEffectPaintTargetMethodInfo
    ResolveShaderEffectMethod "queueRepaint" o = Clutter.Effect.EffectQueueRepaintMethodInfo
    ResolveShaderEffectMethod "ref" o = GObject.Object.ObjectRefMethodInfo
    ResolveShaderEffectMethod "refSink" o = GObject.Object.ObjectRefSinkMethodInfo
    ResolveShaderEffectMethod "runDispose" o = GObject.Object.ObjectRunDisposeMethodInfo
    ResolveShaderEffectMethod "stealData" o = GObject.Object.ObjectStealDataMethodInfo
    ResolveShaderEffectMethod "stealQdata" o = GObject.Object.ObjectStealQdataMethodInfo
    ResolveShaderEffectMethod "thawNotify" o = GObject.Object.ObjectThawNotifyMethodInfo
    ResolveShaderEffectMethod "unref" o = GObject.Object.ObjectUnrefMethodInfo
    ResolveShaderEffectMethod "watchClosure" o = GObject.Object.ObjectWatchClosureMethodInfo
    ResolveShaderEffectMethod "getActor" o = Clutter.ActorMeta.ActorMetaGetActorMethodInfo
    ResolveShaderEffectMethod "getData" o = GObject.Object.ObjectGetDataMethodInfo
    ResolveShaderEffectMethod "getEnabled" o = Clutter.ActorMeta.ActorMetaGetEnabledMethodInfo
    ResolveShaderEffectMethod "getName" o = Clutter.ActorMeta.ActorMetaGetNameMethodInfo
    ResolveShaderEffectMethod "getProgram" o = ShaderEffectGetProgramMethodInfo
    ResolveShaderEffectMethod "getProperty" o = GObject.Object.ObjectGetPropertyMethodInfo
    ResolveShaderEffectMethod "getQdata" o = GObject.Object.ObjectGetQdataMethodInfo
    ResolveShaderEffectMethod "getShader" o = ShaderEffectGetShaderMethodInfo
    ResolveShaderEffectMethod "getTarget" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetMethodInfo
    ResolveShaderEffectMethod "getTargetRect" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetRectMethodInfo
    ResolveShaderEffectMethod "getTargetSize" o = Clutter.OffscreenEffect.OffscreenEffectGetTargetSizeMethodInfo
    ResolveShaderEffectMethod "getTexture" o = Clutter.OffscreenEffect.OffscreenEffectGetTextureMethodInfo
    ResolveShaderEffectMethod "setData" o = GObject.Object.ObjectSetDataMethodInfo
    ResolveShaderEffectMethod "setDataFull" o = GObject.Object.ObjectSetDataFullMethodInfo
    ResolveShaderEffectMethod "setEnabled" o = Clutter.ActorMeta.ActorMetaSetEnabledMethodInfo
    ResolveShaderEffectMethod "setName" o = Clutter.ActorMeta.ActorMetaSetNameMethodInfo
    ResolveShaderEffectMethod "setProperty" o = GObject.Object.ObjectSetPropertyMethodInfo
    ResolveShaderEffectMethod "setShaderSource" o = ShaderEffectSetShaderSourceMethodInfo
    ResolveShaderEffectMethod "setUniformValue" o = ShaderEffectSetUniformValueMethodInfo
    ResolveShaderEffectMethod l o = O.MethodResolutionFailed l o

instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethod info ShaderEffect p) => OL.IsLabel t (ShaderEffect -> p) where
#if MIN_VERSION_base(4,10,0)
    fromLabel = O.overloadedMethod @info
#else
    fromLabel _ = O.overloadedMethod @info
#endif

#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethod info ShaderEffect p, R.HasField t ShaderEffect p) => R.HasField t ShaderEffect p where
    getField = O.overloadedMethod @info

#endif

instance (info ~ ResolveShaderEffectMethod t ShaderEffect, O.OverloadedMethodInfo info ShaderEffect) => OL.IsLabel t (O.MethodProxy info ShaderEffect) where
#if MIN_VERSION_base(4,10,0)
    fromLabel = O.MethodProxy
#else
    fromLabel _ = O.MethodProxy
#endif

#endif

-- VVV Prop "shader-type"
   -- Type: TInterface (Name {namespace = "Clutter", name = "ShaderType"})
   -- Flags: [PropertyWritable,PropertyConstructOnly]
   -- Nullable: (Nothing,Nothing)

-- | Construct a `GValueConstruct` with valid value for the “@shader-type@” property. This is rarely needed directly, but it is used by `Data.GI.Base.Constructible.new`.
constructShaderEffectShaderType :: (IsShaderEffect o, MIO.MonadIO m) => Clutter.Enums.ShaderType -> m (GValueConstruct o)
constructShaderEffectShaderType :: forall o (m :: * -> *).
(IsShaderEffect o, MonadIO m) =>
ShaderType -> m (GValueConstruct o)
constructShaderEffectShaderType ShaderType
val = IO (GValueConstruct o) -> m (GValueConstruct o)
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> m (GValueConstruct o))
-> IO (GValueConstruct o) -> m (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ do
    IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO (GValueConstruct o) -> IO (GValueConstruct o))
-> IO (GValueConstruct o) -> IO (GValueConstruct o)
forall a b. (a -> b) -> a -> b
$ String -> ShaderType -> IO (GValueConstruct o)
forall a o.
(Enum a, BoxedEnum a) =>
String -> a -> IO (GValueConstruct o)
B.Properties.constructObjectPropertyEnum String
"shader-type" ShaderType
val

#if defined(ENABLE_OVERLOADING)
data ShaderEffectShaderTypePropertyInfo
instance AttrInfo ShaderEffectShaderTypePropertyInfo where
    type AttrAllowedOps ShaderEffectShaderTypePropertyInfo = '[ 'AttrConstruct]
    type AttrBaseTypeConstraint ShaderEffectShaderTypePropertyInfo = IsShaderEffect
    type AttrSetTypeConstraint ShaderEffectShaderTypePropertyInfo = (~) Clutter.Enums.ShaderType
    type AttrTransferTypeConstraint ShaderEffectShaderTypePropertyInfo = (~) Clutter.Enums.ShaderType
    type AttrTransferType ShaderEffectShaderTypePropertyInfo = Clutter.Enums.ShaderType
    type AttrGetType ShaderEffectShaderTypePropertyInfo = ()
    type AttrLabel ShaderEffectShaderTypePropertyInfo = "shader-type"
    type AttrOrigin ShaderEffectShaderTypePropertyInfo = ShaderEffect
    attrGet = undefined
    attrSet = undefined
    attrTransfer _ v = do
        return v
    attrConstruct = constructShaderEffectShaderType
    attrClear = undefined
    dbgAttrInfo = P.Just (O.ResolvedSymbolInfo {
        O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderType"
        , O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.5/docs/GI-Clutter-Objects-ShaderEffect.html#g:attr:shaderType"
        })
#endif

#if defined(ENABLE_OVERLOADING)
instance O.HasAttributeList ShaderEffect
type instance O.AttributeList ShaderEffect = ShaderEffectAttributeList
type ShaderEffectAttributeList = ('[ '("actor", Clutter.ActorMeta.ActorMetaActorPropertyInfo), '("enabled", Clutter.ActorMeta.ActorMetaEnabledPropertyInfo), '("name", Clutter.ActorMeta.ActorMetaNamePropertyInfo), '("shaderType", ShaderEffectShaderTypePropertyInfo)] :: [(Symbol, DK.Type)])
#endif

#if defined(ENABLE_OVERLOADING)
shaderEffectShaderType :: AttrLabelProxy "shaderType"
shaderEffectShaderType = AttrLabelProxy

#endif

#if defined(ENABLE_OVERLOADING)
type instance O.SignalList ShaderEffect = ShaderEffectSignalList
type ShaderEffectSignalList = ('[ '("notify", GObject.Object.ObjectNotifySignalInfo)] :: [(Symbol, DK.Type)])

#endif

-- method ShaderEffect::new
-- method type : Constructor
-- Args: [ Arg
--           { argCName = "shader_type"
--           , argType =
--               TInterface Name { namespace = "Clutter" , name = "ShaderType" }
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText =
--                     Just
--                       "the type of the shader, either %CLUTTER_FRAGMENT_SHADER,\n  or %CLUTTER_VERTEX_SHADER"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       ]
-- Lengths: []
-- returnType: Just
--               (TInterface Name { namespace = "Clutter" , name = "ShaderEffect" })
-- throws : False
-- Skip return : False

foreign import ccall "clutter_shader_effect_new" clutter_shader_effect_new :: 
    CUInt ->                                -- shader_type : TInterface (Name {namespace = "Clutter", name = "ShaderType"})
    IO (Ptr ShaderEffect)

-- | Creates a new t'GI.Clutter.Objects.ShaderEffect.ShaderEffect', to be applied to an actor using
-- 'GI.Clutter.Objects.Actor.actorAddEffect'.
-- 
-- The effect will be empty until 'GI.Clutter.Objects.ShaderEffect.shaderEffectSetShaderSource'
-- is called.
-- 
-- /Since: 1.8/
shaderEffectNew ::
    (B.CallStack.HasCallStack, MonadIO m) =>
    Clutter.Enums.ShaderType
    -- ^ /@shaderType@/: the type of the shader, either 'GI.Clutter.Enums.ShaderTypeFragmentShader',
    --   or 'GI.Clutter.Enums.ShaderTypeVertexShader'
    -> m ShaderEffect
    -- ^ __Returns:__ the newly created t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'.
    --   Use 'GI.GObject.Objects.Object.objectUnref' when done.
shaderEffectNew :: forall (m :: * -> *).
(HasCallStack, MonadIO m) =>
ShaderType -> m ShaderEffect
shaderEffectNew ShaderType
shaderType = IO ShaderEffect -> m ShaderEffect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO ShaderEffect -> m ShaderEffect)
-> IO ShaderEffect -> m ShaderEffect
forall a b. (a -> b) -> a -> b
$ do
    let shaderType' :: CUInt
shaderType' = (Int -> CUInt
forall a b. (Integral a, Num b) => a -> b
fromIntegral (Int -> CUInt) -> (ShaderType -> Int) -> ShaderType -> CUInt
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ShaderType -> Int
forall a. Enum a => a -> Int
fromEnum) ShaderType
shaderType
    Ptr ShaderEffect
result <- CUInt -> IO (Ptr ShaderEffect)
clutter_shader_effect_new CUInt
shaderType'
    Text -> Ptr ShaderEffect -> IO ()
forall a. HasCallStack => Text -> Ptr a -> IO ()
checkUnexpectedReturnNULL Text
"shaderEffectNew" Ptr ShaderEffect
result
    ShaderEffect
result' <- ((ManagedPtr ShaderEffect -> ShaderEffect)
-> Ptr ShaderEffect -> IO ShaderEffect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
newObject ManagedPtr ShaderEffect -> ShaderEffect
ShaderEffect) Ptr ShaderEffect
result
    ShaderEffect -> IO ShaderEffect
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ShaderEffect
result'

#if defined(ENABLE_OVERLOADING)
#endif

-- method ShaderEffect::get_program
-- method type : OrdinaryMethod
-- Args: [ Arg
--           { argCName = "effect"
--           , argType =
--               TInterface Name { namespace = "Clutter" , name = "ShaderEffect" }
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "a #ClutterShaderEffect"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       ]
-- Lengths: []
-- returnType: Just (TBasicType TPtr)
-- throws : False
-- Skip return : False

foreign import ccall "clutter_shader_effect_get_program" clutter_shader_effect_get_program :: 
    Ptr ShaderEffect ->                     -- effect : TInterface (Name {namespace = "Clutter", name = "ShaderEffect"})
    IO (Ptr ())

-- | Retrieves a pointer to the program\'s handle
-- 
-- /Since: 1.4/
shaderEffectGetProgram ::
    (B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
    a
    -- ^ /@effect@/: a t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'
    -> m (Ptr ())
    -- ^ __Returns:__ a pointer to the program\'s handle,
    --   or @/COGL_INVALID_HANDLE/@
shaderEffectGetProgram :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> m (Ptr ())
shaderEffectGetProgram a
effect = IO (Ptr ()) -> m (Ptr ())
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO (Ptr ()) -> m (Ptr ())) -> IO (Ptr ()) -> m (Ptr ())
forall a b. (a -> b) -> a -> b
$ do
    Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
    Ptr ()
result <- Ptr ShaderEffect -> IO (Ptr ())
clutter_shader_effect_get_program Ptr ShaderEffect
effect'
    a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
    Ptr () -> IO (Ptr ())
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Ptr ()
result

#if defined(ENABLE_OVERLOADING)
data ShaderEffectGetProgramMethodInfo
instance (signature ~ (m (Ptr ())), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectGetProgramMethodInfo a signature where
    overloadedMethod = shaderEffectGetProgram

instance O.OverloadedMethodInfo ShaderEffectGetProgramMethodInfo a where
    overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
        O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectGetProgram",
        O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.5/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectGetProgram"
        })


#endif

-- method ShaderEffect::get_shader
-- method type : OrdinaryMethod
-- Args: [ Arg
--           { argCName = "effect"
--           , argType =
--               TInterface Name { namespace = "Clutter" , name = "ShaderEffect" }
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "a #ClutterShaderEffect"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       ]
-- Lengths: []
-- returnType: Just (TBasicType TPtr)
-- throws : False
-- Skip return : False

foreign import ccall "clutter_shader_effect_get_shader" clutter_shader_effect_get_shader :: 
    Ptr ShaderEffect ->                     -- effect : TInterface (Name {namespace = "Clutter", name = "ShaderEffect"})
    IO (Ptr ())

-- | Retrieves a pointer to the shader\'s handle
-- 
-- /Since: 1.4/
shaderEffectGetShader ::
    (B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
    a
    -- ^ /@effect@/: a t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'
    -> m (Ptr ())
    -- ^ __Returns:__ a pointer to the shader\'s handle,
    --   or @/COGL_INVALID_HANDLE/@
shaderEffectGetShader :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> m (Ptr ())
shaderEffectGetShader a
effect = IO (Ptr ()) -> m (Ptr ())
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO (Ptr ()) -> m (Ptr ())) -> IO (Ptr ()) -> m (Ptr ())
forall a b. (a -> b) -> a -> b
$ do
    Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
    Ptr ()
result <- Ptr ShaderEffect -> IO (Ptr ())
clutter_shader_effect_get_shader Ptr ShaderEffect
effect'
    a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
    Ptr () -> IO (Ptr ())
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Ptr ()
result

#if defined(ENABLE_OVERLOADING)
data ShaderEffectGetShaderMethodInfo
instance (signature ~ (m (Ptr ())), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectGetShaderMethodInfo a signature where
    overloadedMethod = shaderEffectGetShader

instance O.OverloadedMethodInfo ShaderEffectGetShaderMethodInfo a where
    overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
        O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectGetShader",
        O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.5/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectGetShader"
        })


#endif

-- method ShaderEffect::set_shader_source
-- method type : OrdinaryMethod
-- Args: [ Arg
--           { argCName = "effect"
--           , argType =
--               TInterface Name { namespace = "Clutter" , name = "ShaderEffect" }
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "a #ClutterShaderEffect"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       , Arg
--           { argCName = "source"
--           , argType = TBasicType TUTF8
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "the source of a GLSL shader"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       ]
-- Lengths: []
-- returnType: Just (TBasicType TBoolean)
-- throws : False
-- Skip return : False

foreign import ccall "clutter_shader_effect_set_shader_source" clutter_shader_effect_set_shader_source :: 
    Ptr ShaderEffect ->                     -- effect : TInterface (Name {namespace = "Clutter", name = "ShaderEffect"})
    CString ->                              -- source : TBasicType TUTF8
    IO CInt

-- | Sets the source of the GLSL shader used by /@effect@/
-- 
-- This function should only be called by implementations of
-- the t'GI.Clutter.Objects.ShaderEffect.ShaderEffect' class, and not by application code.
-- 
-- This function can only be called once; subsequent calls will
-- yield no result.
-- 
-- /Since: 1.4/
shaderEffectSetShaderSource ::
    (B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
    a
    -- ^ /@effect@/: a t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'
    -> T.Text
    -- ^ /@source@/: the source of a GLSL shader
    -> m Bool
    -- ^ __Returns:__ 'P.True' if the source was set
shaderEffectSetShaderSource :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> Text -> m Bool
shaderEffectSetShaderSource a
effect Text
source = IO Bool -> m Bool
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Bool -> m Bool) -> IO Bool -> m Bool
forall a b. (a -> b) -> a -> b
$ do
    Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
    CString
source' <- Text -> IO CString
textToCString Text
source
    CInt
result <- Ptr ShaderEffect -> CString -> IO CInt
clutter_shader_effect_set_shader_source Ptr ShaderEffect
effect' CString
source'
    let result' :: Bool
result' = (CInt -> CInt -> Bool
forall a. Eq a => a -> a -> Bool
/= CInt
0) CInt
result
    a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
    CString -> IO ()
forall a. Ptr a -> IO ()
freeMem CString
source'
    Bool -> IO Bool
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Bool
result'

#if defined(ENABLE_OVERLOADING)
data ShaderEffectSetShaderSourceMethodInfo
instance (signature ~ (T.Text -> m Bool), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectSetShaderSourceMethodInfo a signature where
    overloadedMethod = shaderEffectSetShaderSource

instance O.OverloadedMethodInfo ShaderEffectSetShaderSourceMethodInfo a where
    overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
        O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectSetShaderSource",
        O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.5/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectSetShaderSource"
        })


#endif

-- method ShaderEffect::set_uniform_value
-- method type : OrdinaryMethod
-- Args: [ Arg
--           { argCName = "effect"
--           , argType =
--               TInterface Name { namespace = "Clutter" , name = "ShaderEffect" }
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "a #ClutterShaderEffect"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       , Arg
--           { argCName = "name"
--           , argType = TBasicType TUTF8
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText = Just "the name of the uniform to set"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       , Arg
--           { argCName = "value"
--           , argType = TGValue
--           , direction = DirectionIn
--           , mayBeNull = False
--           , argDoc =
--               Documentation
--                 { rawDocText =
--                     Just "a #GValue with the value of the uniform to set"
--                 , sinceVersion = Nothing
--                 }
--           , argScope = ScopeTypeInvalid
--           , argClosure = -1
--           , argDestroy = -1
--           , argCallerAllocates = False
--           , transfer = TransferNothing
--           }
--       ]
-- Lengths: []
-- returnType: Nothing
-- throws : False
-- Skip return : False

foreign import ccall "clutter_shader_effect_set_uniform_value" clutter_shader_effect_set_uniform_value :: 
    Ptr ShaderEffect ->                     -- effect : TInterface (Name {namespace = "Clutter", name = "ShaderEffect"})
    CString ->                              -- name : TBasicType TUTF8
    Ptr GValue ->                           -- value : TGValue
    IO ()

-- | Sets /@value@/ as the payload for the uniform /@name@/ inside the shader
-- effect
-- 
-- The t'GType' of the /@value@/ must be one of: @/G_TYPE_INT/@, for a single
-- integer value; @/G_TYPE_FLOAT/@, for a single floating point value;
-- @/CLUTTER_TYPE_SHADER_INT/@, for an array of integer values;
-- @/CLUTTER_TYPE_SHADER_FLOAT/@, for an array of floating point values;
-- and @/CLUTTER_TYPE_SHADER_MATRIX/@, for a matrix of floating point
-- values. It also accepts @/G_TYPE_DOUBLE/@ for compatibility with other
-- languages than C.
-- 
-- /Since: 1.4/
shaderEffectSetUniformValue ::
    (B.CallStack.HasCallStack, MonadIO m, IsShaderEffect a) =>
    a
    -- ^ /@effect@/: a t'GI.Clutter.Objects.ShaderEffect.ShaderEffect'
    -> T.Text
    -- ^ /@name@/: the name of the uniform to set
    -> GValue
    -- ^ /@value@/: a t'GI.GObject.Structs.Value.Value' with the value of the uniform to set
    -> m ()
shaderEffectSetUniformValue :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsShaderEffect a) =>
a -> Text -> GValue -> m ()
shaderEffectSetUniformValue a
effect Text
name GValue
value = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
    Ptr ShaderEffect
effect' <- a -> IO (Ptr ShaderEffect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
    CString
name' <- Text -> IO CString
textToCString Text
name
    Ptr GValue
value' <- GValue -> IO (Ptr GValue)
forall a. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr a)
unsafeManagedPtrGetPtr GValue
value
    Ptr ShaderEffect -> CString -> Ptr GValue -> IO ()
clutter_shader_effect_set_uniform_value Ptr ShaderEffect
effect' CString
name' Ptr GValue
value'
    a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
    GValue -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr GValue
value
    CString -> IO ()
forall a. Ptr a -> IO ()
freeMem CString
name'
    () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()

#if defined(ENABLE_OVERLOADING)
data ShaderEffectSetUniformValueMethodInfo
instance (signature ~ (T.Text -> GValue -> m ()), MonadIO m, IsShaderEffect a) => O.OverloadedMethod ShaderEffectSetUniformValueMethodInfo a signature where
    overloadedMethod = shaderEffectSetUniformValue

instance O.OverloadedMethodInfo ShaderEffectSetUniformValueMethodInfo a where
    overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
        O.resolvedSymbolName = "GI.Clutter.Objects.ShaderEffect.shaderEffectSetUniformValue",
        O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.5/docs/GI-Clutter-Objects-ShaderEffect.html#v:shaderEffectSetUniformValue"
        })


#endif