| Copyright | Will Thompson and Iñaki García Etxebarria | 
|---|---|
| License | LGPL-2.1 | 
| Maintainer | Iñaki García Etxebarria | 
| Safe Haskell | Safe-Inferred | 
| Language | Haskell2010 | 
GI.Clutter.Objects.DragAction
Contents
Description
The DragAction structure contains only
 private data and should be accessed using the provided API
Since: 1.4
Synopsis
- newtype DragAction = DragAction (ManagedPtr DragAction)
 - class (GObject o, IsDescendantOf DragAction o) => IsDragAction o
 - toDragAction :: (MonadIO m, IsDragAction o) => o -> m DragAction
 - dragActionGetDragArea :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m (Bool, Rect)
 - dragActionGetDragAxis :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m DragAxis
 - dragActionGetDragHandle :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m Actor
 - dragActionGetDragThreshold :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m (Word32, Word32)
 - dragActionGetMotionCoords :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m (Float, Float)
 - dragActionGetPressCoords :: (HasCallStack, MonadIO m, IsDragAction a) => a -> m (Float, Float)
 - dragActionNew :: (HasCallStack, MonadIO m) => m DragAction
 - dragActionSetDragArea :: (HasCallStack, MonadIO m, IsDragAction a) => a -> Maybe Rect -> m ()
 - dragActionSetDragAxis :: (HasCallStack, MonadIO m, IsDragAction a) => a -> DragAxis -> m ()
 - dragActionSetDragHandle :: (HasCallStack, MonadIO m, IsDragAction a, IsActor b) => a -> Maybe b -> m ()
 - dragActionSetDragThreshold :: (HasCallStack, MonadIO m, IsDragAction a) => a -> Int32 -> Int32 -> m ()
 - clearDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> m ()
 - constructDragActionDragArea :: (IsDragAction o, MonadIO m) => Rect -> m (GValueConstruct o)
 - getDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> m (Maybe Rect)
 - setDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> Rect -> m ()
 - getDragActionDragAreaSet :: (MonadIO m, IsDragAction o) => o -> m Bool
 - constructDragActionDragAxis :: (IsDragAction o, MonadIO m) => DragAxis -> m (GValueConstruct o)
 - getDragActionDragAxis :: (MonadIO m, IsDragAction o) => o -> m DragAxis
 - setDragActionDragAxis :: (MonadIO m, IsDragAction o) => o -> DragAxis -> m ()
 - clearDragActionDragHandle :: (MonadIO m, IsDragAction o) => o -> m ()
 - constructDragActionDragHandle :: (IsDragAction o, MonadIO m, IsActor a) => a -> m (GValueConstruct o)
 - getDragActionDragHandle :: (MonadIO m, IsDragAction o) => o -> m Actor
 - setDragActionDragHandle :: (MonadIO m, IsDragAction o, IsActor a) => o -> a -> m ()
 - constructDragActionXDragThreshold :: (IsDragAction o, MonadIO m) => Int32 -> m (GValueConstruct o)
 - getDragActionXDragThreshold :: (MonadIO m, IsDragAction o) => o -> m Int32
 - setDragActionXDragThreshold :: (MonadIO m, IsDragAction o) => o -> Int32 -> m ()
 - constructDragActionYDragThreshold :: (IsDragAction o, MonadIO m) => Int32 -> m (GValueConstruct o)
 - getDragActionYDragThreshold :: (MonadIO m, IsDragAction o) => o -> m Int32
 - setDragActionYDragThreshold :: (MonadIO m, IsDragAction o) => o -> Int32 -> m ()
 - type DragActionDragBeginCallback = Actor -> Float -> Float -> [ModifierType] -> IO ()
 - afterDragActionDragBegin :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragBeginCallback) -> m SignalHandlerId
 - onDragActionDragBegin :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragBeginCallback) -> m SignalHandlerId
 - type DragActionDragEndCallback = Actor -> Float -> Float -> [ModifierType] -> IO ()
 - afterDragActionDragEnd :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragEndCallback) -> m SignalHandlerId
 - onDragActionDragEnd :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragEndCallback) -> m SignalHandlerId
 - type DragActionDragMotionCallback = Actor -> Float -> Float -> IO ()
 - afterDragActionDragMotion :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragMotionCallback) -> m SignalHandlerId
 - onDragActionDragMotion :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragMotionCallback) -> m SignalHandlerId
 - type DragActionDragProgressCallback = Actor -> Float -> Float -> IO Bool
 - afterDragActionDragProgress :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragProgressCallback) -> m SignalHandlerId
 - onDragActionDragProgress :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragProgressCallback) -> m SignalHandlerId
 
Exported types
newtype DragAction Source #
Memory-managed wrapper type.
Constructors
| DragAction (ManagedPtr DragAction) | 
Instances
| Eq DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
| GObject DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
| ManagedPtrNewtype DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction Methods toManagedPtr :: DragAction -> ManagedPtr DragAction  | |
| TypedObject DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
| HasParentTypes DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
| IsGValue (Maybe DragAction) Source # | Convert   | 
Defined in GI.Clutter.Objects.DragAction Methods gvalueGType_ :: IO GType gvalueSet_ :: Ptr GValue -> Maybe DragAction -> IO () gvalueGet_ :: Ptr GValue -> IO (Maybe DragAction)  | |
| type ParentTypes DragAction Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
class (GObject o, IsDescendantOf DragAction o) => IsDragAction o Source #
Type class for types which can be safely cast to DragAction, for instance with toDragAction.
Instances
| (GObject o, IsDescendantOf DragAction o) => IsDragAction o Source # | |
Defined in GI.Clutter.Objects.DragAction  | |
toDragAction :: (MonadIO m, IsDragAction o) => o -> m DragAction Source #
Cast to DragAction, for types for which this is known to be safe. For general casts, use castTo.
Methods
Click to display all available methods, including inherited ones
Methods
bindProperty, bindPropertyFull, forceFloating, freezeNotify, getv, isFloating, notify, notifyByPspec, ref, refSink, runDispose, stealData, stealQdata, thawNotify, unref, watchClosure.
Getters
getActor, getData, getDragArea, getDragAxis, getDragHandle, getDragThreshold, getEnabled, getMotionCoords, getName, getPressCoords, getProperty, getQdata.
Setters
setData, setDataFull, setDragArea, setDragAxis, setDragHandle, setDragThreshold, setEnabled, setName, setProperty.
getDragArea
dragActionGetDragArea Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m (Bool, Rect) | Returns:   | 
Retrieves the "drag area" associated with action, that
 is a Rect that constrains the actor movements,
 in parents coordinates.
getDragAxis
dragActionGetDragAxis Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m DragAxis | Returns: the axis constraint  | 
Retrieves the axis constraint set by dragActionSetDragAxis
Since: 1.4
getDragHandle
dragActionGetDragHandle Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m Actor | Returns: a   | 
Retrieves the drag handle set by dragActionSetDragHandle
Since: 1.4
getDragThreshold
dragActionGetDragThreshold Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m (Word32, Word32) | 
Retrieves the values set by dragActionSetDragThreshold.
If the DragAction:xDragThreshold property or the
 DragAction:yDragThreshold property have been set to -1 then
 this function will return the default drag threshold value as stored
 by the Settings:dndDragThreshold property of Settings.
Since: 1.4
getMotionCoords
dragActionGetMotionCoords Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m (Float, Float) | 
Retrieves the coordinates, in stage space, of the latest motion event during the dragging
Since: 1.4
getPressCoords
dragActionGetPressCoords Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> m (Float, Float) | 
Retrieves the coordinates, in stage space, of the press event that started the dragging
Since: 1.4
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m DragAction | Returns: the newly created   | 
Creates a new DragAction instance
Since: 1.4
setDragArea
dragActionSetDragArea Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> Maybe Rect | 
  | 
| -> m () | 
Sets dragArea to constrain the dragging of the actor associated
 with action, so that it position is always within dragArea, expressed
 in parent's coordinates.
 If dragArea is Nothing, the actor is not constrained.
setDragAxis
dragActionSetDragAxis Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> DragAxis | 
  | 
| -> m () | 
Restricts the dragging action to a specific axis
Since: 1.4
setDragHandle
dragActionSetDragHandle Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a, IsActor b) | |
| => a | 
  | 
| -> Maybe b | |
| -> m () | 
Sets the actor to be used as the drag handle.
Since: 1.4
setDragThreshold
dragActionSetDragThreshold Source #
Arguments
| :: (HasCallStack, MonadIO m, IsDragAction a) | |
| => a | 
  | 
| -> Int32 | 
  | 
| -> Int32 | 
  | 
| -> m () | 
Sets the horizontal and vertical drag thresholds that must be
 cleared by the pointer before action can begin the dragging.
If xThreshold or yThreshold are set to -1 then the default
 drag threshold stored in the Settings:dndDragThreshold
 property of Settings will be used.
Since: 1.4
Properties
dragArea
Constains the dragging action (or in particular, the resulting
 actor position) to the specified Rect, in parent's
 coordinates.
Since: 1.12
clearDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> m () Source #
Set the value of the “drag-area” property to Nothing.
 When overloading is enabled, this is equivalent to
clear #dragArea
constructDragActionDragArea :: (IsDragAction o, MonadIO m) => Rect -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “drag-area” property. This is rarely needed directly, but it is used by new.
getDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> m (Maybe Rect) Source #
Get the value of the “drag-area” property.
 When overloading is enabled, this is equivalent to
get dragAction #dragArea
setDragActionDragArea :: (MonadIO m, IsDragAction o) => o -> Rect -> m () Source #
Set the value of the “drag-area” property.
 When overloading is enabled, this is equivalent to
setdragAction [ #dragArea:=value ]
dragAreaSet
Whether the DragAction:dragArea property has been set.
Since: 1.12
getDragActionDragAreaSet :: (MonadIO m, IsDragAction o) => o -> m Bool Source #
Get the value of the “drag-area-set” property.
 When overloading is enabled, this is equivalent to
get dragAction #dragAreaSet
dragAxis
Constraints the dragging action to the specified axis
Since: 1.4
constructDragActionDragAxis :: (IsDragAction o, MonadIO m) => DragAxis -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “drag-axis” property. This is rarely needed directly, but it is used by new.
getDragActionDragAxis :: (MonadIO m, IsDragAction o) => o -> m DragAxis Source #
Get the value of the “drag-axis” property.
 When overloading is enabled, this is equivalent to
get dragAction #dragAxis
setDragActionDragAxis :: (MonadIO m, IsDragAction o) => o -> DragAxis -> m () Source #
Set the value of the “drag-axis” property.
 When overloading is enabled, this is equivalent to
setdragAction [ #dragAxis:=value ]
dragHandle
The Actor that is effectively being dragged
A DragAction will, be default, use the Actor that
 has been attached to the action; it is possible to create a
 separate Actor and use it instead.
Setting this property has no effect on the Actor argument
 passed to the DragAction signals
Since: 1.4
clearDragActionDragHandle :: (MonadIO m, IsDragAction o) => o -> m () Source #
Set the value of the “drag-handle” property to Nothing.
 When overloading is enabled, this is equivalent to
clear #dragHandle
constructDragActionDragHandle :: (IsDragAction o, MonadIO m, IsActor a) => a -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “drag-handle” property. This is rarely needed directly, but it is used by new.
getDragActionDragHandle :: (MonadIO m, IsDragAction o) => o -> m Actor Source #
Get the value of the “drag-handle” property.
 When overloading is enabled, this is equivalent to
get dragAction #dragHandle
setDragActionDragHandle :: (MonadIO m, IsDragAction o, IsActor a) => o -> a -> m () Source #
Set the value of the “drag-handle” property.
 When overloading is enabled, this is equivalent to
setdragAction [ #dragHandle:=value ]
xDragThreshold
The horizontal threshold, in pixels, that the cursor must travel in order to begin a drag action.
When set to a positive value, DragAction will only emit
 DragAction::dragBegin if the pointer has moved
 horizontally at least of the given amount of pixels since
 the button press event.
When set to -1, DragAction will use the default threshold
 stored in the Settings:dndDragThreshold property of
 Settings.
When read, this property will always return a valid drag threshold, either as set or the default one.
Since: 1.4
constructDragActionXDragThreshold :: (IsDragAction o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “x-drag-threshold” property. This is rarely needed directly, but it is used by new.
getDragActionXDragThreshold :: (MonadIO m, IsDragAction o) => o -> m Int32 Source #
Get the value of the “x-drag-threshold” property.
 When overloading is enabled, this is equivalent to
get dragAction #xDragThreshold
setDragActionXDragThreshold :: (MonadIO m, IsDragAction o) => o -> Int32 -> m () Source #
Set the value of the “x-drag-threshold” property.
 When overloading is enabled, this is equivalent to
setdragAction [ #xDragThreshold:=value ]
yDragThreshold
The vertical threshold, in pixels, that the cursor must travel in order to begin a drag action.
When set to a positive value, DragAction will only emit
 DragAction::dragBegin if the pointer has moved
 vertically at least of the given amount of pixels since
 the button press event.
When set to -1, DragAction will use the value stored
 in the Settings:dndDragThreshold property of
 Settings.
When read, this property will always return a valid drag threshold, either as set or the default one.
Since: 1.4
constructDragActionYDragThreshold :: (IsDragAction o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “y-drag-threshold” property. This is rarely needed directly, but it is used by new.
getDragActionYDragThreshold :: (MonadIO m, IsDragAction o) => o -> m Int32 Source #
Get the value of the “y-drag-threshold” property.
 When overloading is enabled, this is equivalent to
get dragAction #yDragThreshold
setDragActionYDragThreshold :: (MonadIO m, IsDragAction o) => o -> Int32 -> m () Source #
Set the value of the “y-drag-threshold” property.
 When overloading is enabled, this is equivalent to
setdragAction [ #yDragThreshold:=value ]
Signals
dragBegin
type DragActionDragBeginCallback Source #
Arguments
| = Actor | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> [ModifierType] | 
  | 
| -> IO () | 
The dragBegin signal is emitted when the DragAction
 starts the dragging
The emission of this signal can be delayed by using the DragAction:xDragThreshold and DragAction:yDragThreshold properties
Since: 1.4
afterDragActionDragBegin :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragBeginCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragBegin signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after dragAction #dragBegin callback
By default the object invoking the signal is not passed to the callback.
 If you need to access it, you can use the implit ?self parameter.
 Note that this requires activating the ImplicitParams GHC extension.
onDragActionDragBegin :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragBeginCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragBegin signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on dragAction #dragBegin callback
dragEnd
type DragActionDragEndCallback Source #
Arguments
| = Actor | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> [ModifierType] | 
  | 
| -> IO () | 
The dragEnd signal is emitted at the end of the dragging, when the pointer button's is released
This signal is emitted if and only if the DragAction::dragBegin signal has been emitted first
Since: 1.4
afterDragActionDragEnd :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragEndCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragEnd signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after dragAction #dragEnd callback
By default the object invoking the signal is not passed to the callback.
 If you need to access it, you can use the implit ?self parameter.
 Note that this requires activating the ImplicitParams GHC extension.
onDragActionDragEnd :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragEndCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragEnd signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on dragAction #dragEnd callback
dragMotion
type DragActionDragMotionCallback Source #
Arguments
| = Actor | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> IO () | 
The dragMotion signal is emitted for each motion event after the DragAction::dragBegin signal has been emitted.
The components of the distance between the press event and the
 latest motion event are computed in the actor's coordinate space,
 to take into account eventual transformations. If you want the
 stage coordinates of the latest motion event you can use
 dragActionGetMotionCoords.
The default handler of the signal will call actorMoveBy
 either on actor or, if set, of DragAction:dragHandle using
 the deltaX and deltaY components of the dragging motion. If you
 want to override the default behaviour, you can connect to the
 DragAction::dragProgress signal and return False from the
 handler.
Since: 1.4
afterDragActionDragMotion :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragMotionCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragMotion signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after dragAction #dragMotion callback
By default the object invoking the signal is not passed to the callback.
 If you need to access it, you can use the implit ?self parameter.
 Note that this requires activating the ImplicitParams GHC extension.
onDragActionDragMotion :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragMotionCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragMotion signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on dragAction #dragMotion callback
dragProgress
type DragActionDragProgressCallback Source #
Arguments
| = Actor | 
  | 
| -> Float | 
  | 
| -> Float | 
  | 
| -> IO Bool | Returns:   | 
The dragProgress signal is emitted for each motion event after the DragAction::dragBegin signal has been emitted.
The components of the distance between the press event and the
 latest motion event are computed in the actor's coordinate space,
 to take into account eventual transformations. If you want the
 stage coordinates of the latest motion event you can use
 dragActionGetMotionCoords.
The default handler will emit DragAction::dragMotion,
 if DragAction::dragProgress emission returns True.
Since: 1.12
afterDragActionDragProgress :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragProgressCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragProgress signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after dragAction #dragProgress callback
By default the object invoking the signal is not passed to the callback.
 If you need to access it, you can use the implit ?self parameter.
 Note that this requires activating the ImplicitParams GHC extension.
onDragActionDragProgress :: (IsDragAction a, MonadIO m) => a -> ((?self :: a) => DragActionDragProgressCallback) -> m SignalHandlerId Source #
Connect a signal handler for the dragProgress signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on dragAction #dragProgress callback