{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.Effect
(
Effect(..) ,
IsEffect ,
toEffect ,
#if defined(ENABLE_OVERLOADING)
ResolveEffectMethod ,
#endif
#if defined(ENABLE_OVERLOADING)
EffectQueueRepaintMethodInfo ,
#endif
effectQueueRepaint ,
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.Kind as DK
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
import qualified Data.Word as DW
import qualified Data.Int as DI
import qualified System.Posix.Types as SPT
import qualified Foreign.C.Types as FCT
#if MIN_VERSION_base(4,18,0)
import qualified GI.Atk.Interfaces.ImplementorIface as Atk.ImplementorIface
import qualified GI.Atk.Objects.Object as Atk.Object
import qualified GI.Cairo.Structs.FontOptions as Cairo.FontOptions
import qualified GI.Cairo.Structs.RectangleInt as Cairo.RectangleInt
import qualified GI.Clutter.Callbacks as Clutter.Callbacks
import {-# SOURCE #-} qualified GI.Clutter.Enums as Clutter.Enums
import {-# SOURCE #-} qualified GI.Clutter.Flags as Clutter.Flags
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Animatable as Clutter.Animatable
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Container as Clutter.Container
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Content as Clutter.Content
import {-# SOURCE #-} qualified GI.Clutter.Interfaces.Scriptable as Clutter.Scriptable
import {-# SOURCE #-} qualified GI.Clutter.Objects.Action as Clutter.Action
import {-# SOURCE #-} qualified GI.Clutter.Objects.Actor as Clutter.Actor
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Alpha as Clutter.Alpha
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animation as Clutter.Animation
import {-# SOURCE #-} qualified GI.Clutter.Objects.Animator as Clutter.Animator
import {-# SOURCE #-} qualified GI.Clutter.Objects.Backend as Clutter.Backend
import {-# SOURCE #-} qualified GI.Clutter.Objects.ChildMeta as Clutter.ChildMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Constraint as Clutter.Constraint
import {-# SOURCE #-} qualified GI.Clutter.Objects.DeviceManager as Clutter.DeviceManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.Group as Clutter.Group
import {-# SOURCE #-} qualified GI.Clutter.Objects.InputDevice as Clutter.InputDevice
import {-# SOURCE #-} qualified GI.Clutter.Objects.Interval as Clutter.Interval
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutManager as Clutter.LayoutManager
import {-# SOURCE #-} qualified GI.Clutter.Objects.LayoutMeta as Clutter.LayoutMeta
import {-# SOURCE #-} qualified GI.Clutter.Objects.Script as Clutter.Script
import {-# SOURCE #-} qualified GI.Clutter.Objects.Shader as Clutter.Shader
import {-# SOURCE #-} qualified GI.Clutter.Objects.Stage as Clutter.Stage
import {-# SOURCE #-} qualified GI.Clutter.Objects.State as Clutter.State
import {-# SOURCE #-} qualified GI.Clutter.Objects.Timeline as Clutter.Timeline
import {-# SOURCE #-} qualified GI.Clutter.Objects.Transition as Clutter.Transition
import {-# SOURCE #-} qualified GI.Clutter.Structs.ActorBox as Clutter.ActorBox
import {-# SOURCE #-} qualified GI.Clutter.Structs.AnimatorKey as Clutter.AnimatorKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.ButtonEvent as Clutter.ButtonEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Color as Clutter.Color
import {-# SOURCE #-} qualified GI.Clutter.Structs.CrossingEvent as Clutter.CrossingEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.EventSequence as Clutter.EventSequence
import {-# SOURCE #-} qualified GI.Clutter.Structs.Fog as Clutter.Fog
import {-# SOURCE #-} qualified GI.Clutter.Structs.Geometry as Clutter.Geometry
import {-# SOURCE #-} qualified GI.Clutter.Structs.KeyEvent as Clutter.KeyEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Margin as Clutter.Margin
import {-# SOURCE #-} qualified GI.Clutter.Structs.Matrix as Clutter.Matrix
import {-# SOURCE #-} qualified GI.Clutter.Structs.MotionEvent as Clutter.MotionEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.PaintVolume as Clutter.PaintVolume
import {-# SOURCE #-} qualified GI.Clutter.Structs.Perspective as Clutter.Perspective
import {-# SOURCE #-} qualified GI.Clutter.Structs.Point as Clutter.Point
import {-# SOURCE #-} qualified GI.Clutter.Structs.Rect as Clutter.Rect
import {-# SOURCE #-} qualified GI.Clutter.Structs.ScrollEvent as Clutter.ScrollEvent
import {-# SOURCE #-} qualified GI.Clutter.Structs.Size as Clutter.Size
import {-# SOURCE #-} qualified GI.Clutter.Structs.StateKey as Clutter.StateKey
import {-# SOURCE #-} qualified GI.Clutter.Structs.Vertex as Clutter.Vertex
import {-# SOURCE #-} qualified GI.Clutter.Unions.Event as Clutter.Event
import qualified GI.GLib.Callbacks as GLib.Callbacks
import qualified GI.GObject.Objects.Object as GObject.Object
import qualified GI.GObject.Structs.ObjectClass as GObject.ObjectClass
import qualified GI.Gio.Interfaces.ListModel as Gio.ListModel
import qualified GI.Json.Structs.Node as Json.Node
import qualified GI.Pango.Objects.Context as Pango.Context
import qualified GI.Pango.Objects.Layout as Pango.Layout
#else
import {-# SOURCE #-} qualified GI.Clutter.Objects.ActorMeta as Clutter.ActorMeta
import qualified GI.GObject.Objects.Object as GObject.Object
#endif
newtype Effect = Effect (SP.ManagedPtr Effect)
deriving (Effect -> Effect -> Bool
(Effect -> Effect -> Bool)
-> (Effect -> Effect -> Bool) -> Eq Effect
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: Effect -> Effect -> Bool
== :: Effect -> Effect -> Bool
$c/= :: Effect -> Effect -> Bool
/= :: Effect -> Effect -> Bool
Eq)
instance SP.ManagedPtrNewtype Effect where
toManagedPtr :: Effect -> ManagedPtr Effect
toManagedPtr (Effect ManagedPtr Effect
p) = ManagedPtr Effect
p
foreign import ccall "clutter_effect_get_type"
c_clutter_effect_get_type :: IO B.Types.GType
instance B.Types.TypedObject Effect where
glibType :: IO GType
glibType = IO GType
c_clutter_effect_get_type
instance B.Types.GObject Effect
class (SP.GObject o, O.IsDescendantOf Effect o) => IsEffect o
instance (SP.GObject o, O.IsDescendantOf Effect o) => IsEffect o
instance O.HasParentTypes Effect
type instance O.ParentTypes Effect = '[Clutter.ActorMeta.ActorMeta, GObject.Object.Object]
toEffect :: (MIO.MonadIO m, IsEffect o) => o -> m Effect
toEffect :: forall (m :: * -> *) o. (MonadIO m, IsEffect o) => o -> m Effect
toEffect = IO Effect -> m Effect
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO Effect -> m Effect) -> (o -> IO Effect) -> o -> m Effect
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr Effect -> Effect) -> o -> IO Effect
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr Effect -> Effect
Effect
instance B.GValue.IsGValue (Maybe Effect) where
gvalueGType_ :: IO GType
gvalueGType_ = IO GType
c_clutter_effect_get_type
gvalueSet_ :: Ptr GValue -> Maybe Effect -> IO ()
gvalueSet_ Ptr GValue
gv Maybe Effect
P.Nothing = Ptr GValue -> Ptr Effect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv (Ptr Effect
forall a. Ptr a
FP.nullPtr :: FP.Ptr Effect)
gvalueSet_ Ptr GValue
gv (P.Just Effect
obj) = Effect -> (Ptr Effect -> IO ()) -> IO ()
forall a c.
(HasCallStack, ManagedPtrNewtype a) =>
a -> (Ptr a -> IO c) -> IO c
B.ManagedPtr.withManagedPtr Effect
obj (Ptr GValue -> Ptr Effect -> IO ()
forall a. GObject a => Ptr GValue -> Ptr a -> IO ()
B.GValue.set_object Ptr GValue
gv)
gvalueGet_ :: Ptr GValue -> IO (Maybe Effect)
gvalueGet_ Ptr GValue
gv = do
Ptr Effect
ptr <- Ptr GValue -> IO (Ptr Effect)
forall a. GObject a => Ptr GValue -> IO (Ptr a)
B.GValue.get_object Ptr GValue
gv :: IO (FP.Ptr Effect)
if Ptr Effect
ptr Ptr Effect -> Ptr Effect -> Bool
forall a. Eq a => a -> a -> Bool
/= Ptr Effect
forall a. Ptr a
FP.nullPtr
then Effect -> Maybe Effect
forall a. a -> Maybe a
P.Just (Effect -> Maybe Effect) -> IO Effect -> IO (Maybe Effect)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> (ManagedPtr Effect -> Effect) -> Ptr Effect -> IO Effect
forall a b.
(HasCallStack, GObject a, GObject b) =>
(ManagedPtr a -> a) -> Ptr b -> IO a
B.ManagedPtr.newObject ManagedPtr Effect -> Effect
Effect Ptr Effect
ptr
else Maybe Effect -> IO (Maybe Effect)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe Effect
forall a. Maybe a
P.Nothing
#if defined(ENABLE_OVERLOADING)
type family ResolveEffectMethod (t :: Symbol) (o :: DK.Type) :: DK.Type where
ResolveEffectMethod "bindProperty" o = GObject.Object.ObjectBindPropertyMethodInfo
ResolveEffectMethod "bindPropertyFull" o = GObject.Object.ObjectBindPropertyFullMethodInfo
ResolveEffectMethod "forceFloating" o = GObject.Object.ObjectForceFloatingMethodInfo
ResolveEffectMethod "freezeNotify" o = GObject.Object.ObjectFreezeNotifyMethodInfo
ResolveEffectMethod "getv" o = GObject.Object.ObjectGetvMethodInfo
ResolveEffectMethod "isFloating" o = GObject.Object.ObjectIsFloatingMethodInfo
ResolveEffectMethod "notify" o = GObject.Object.ObjectNotifyMethodInfo
ResolveEffectMethod "notifyByPspec" o = GObject.Object.ObjectNotifyByPspecMethodInfo
ResolveEffectMethod "queueRepaint" o = EffectQueueRepaintMethodInfo
ResolveEffectMethod "ref" o = GObject.Object.ObjectRefMethodInfo
ResolveEffectMethod "refSink" o = GObject.Object.ObjectRefSinkMethodInfo
ResolveEffectMethod "runDispose" o = GObject.Object.ObjectRunDisposeMethodInfo
ResolveEffectMethod "stealData" o = GObject.Object.ObjectStealDataMethodInfo
ResolveEffectMethod "stealQdata" o = GObject.Object.ObjectStealQdataMethodInfo
ResolveEffectMethod "thawNotify" o = GObject.Object.ObjectThawNotifyMethodInfo
ResolveEffectMethod "unref" o = GObject.Object.ObjectUnrefMethodInfo
ResolveEffectMethod "watchClosure" o = GObject.Object.ObjectWatchClosureMethodInfo
ResolveEffectMethod "getActor" o = Clutter.ActorMeta.ActorMetaGetActorMethodInfo
ResolveEffectMethod "getData" o = GObject.Object.ObjectGetDataMethodInfo
ResolveEffectMethod "getEnabled" o = Clutter.ActorMeta.ActorMetaGetEnabledMethodInfo
ResolveEffectMethod "getName" o = Clutter.ActorMeta.ActorMetaGetNameMethodInfo
ResolveEffectMethod "getProperty" o = GObject.Object.ObjectGetPropertyMethodInfo
ResolveEffectMethod "getQdata" o = GObject.Object.ObjectGetQdataMethodInfo
ResolveEffectMethod "setData" o = GObject.Object.ObjectSetDataMethodInfo
ResolveEffectMethod "setDataFull" o = GObject.Object.ObjectSetDataFullMethodInfo
ResolveEffectMethod "setEnabled" o = Clutter.ActorMeta.ActorMetaSetEnabledMethodInfo
ResolveEffectMethod "setName" o = Clutter.ActorMeta.ActorMetaSetNameMethodInfo
ResolveEffectMethod "setProperty" o = GObject.Object.ObjectSetPropertyMethodInfo
ResolveEffectMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveEffectMethod t Effect, O.OverloadedMethod info Effect p) => OL.IsLabel t (Effect -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveEffectMethod t Effect, O.OverloadedMethod info Effect p, R.HasField t Effect p) => R.HasField t Effect p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveEffectMethod t Effect, O.OverloadedMethodInfo info Effect) => OL.IsLabel t (O.MethodProxy info Effect) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
#if defined(ENABLE_OVERLOADING)
instance O.HasAttributeList Effect
type instance O.AttributeList Effect = EffectAttributeList
type EffectAttributeList = ('[ '("actor", Clutter.ActorMeta.ActorMetaActorPropertyInfo), '("enabled", Clutter.ActorMeta.ActorMetaEnabledPropertyInfo), '("name", Clutter.ActorMeta.ActorMetaNamePropertyInfo)] :: [(Symbol, DK.Type)])
#endif
#if defined(ENABLE_OVERLOADING)
#endif
#if defined(ENABLE_OVERLOADING)
type instance O.SignalList Effect = EffectSignalList
type EffectSignalList = ('[ '("notify", GObject.Object.ObjectNotifySignalInfo)] :: [(Symbol, DK.Type)])
#endif
foreign import ccall "clutter_effect_queue_repaint" clutter_effect_queue_repaint ::
Ptr Effect ->
IO ()
effectQueueRepaint ::
(B.CallStack.HasCallStack, MonadIO m, IsEffect a) =>
a
-> m ()
effectQueueRepaint :: forall (m :: * -> *) a.
(HasCallStack, MonadIO m, IsEffect a) =>
a -> m ()
effectQueueRepaint a
effect = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
Ptr Effect
effect' <- a -> IO (Ptr Effect)
forall a b. (HasCallStack, ManagedPtrNewtype a) => a -> IO (Ptr b)
unsafeManagedPtrCastPtr a
effect
Ptr Effect -> IO ()
clutter_effect_queue_repaint Ptr Effect
effect'
a -> IO ()
forall a. ManagedPtrNewtype a => a -> IO ()
touchManagedPtr a
effect
() -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
#if defined(ENABLE_OVERLOADING)
data EffectQueueRepaintMethodInfo
instance (signature ~ (m ()), MonadIO m, IsEffect a) => O.OverloadedMethod EffectQueueRepaintMethodInfo a signature where
overloadedMethod = effectQueueRepaint
instance O.OverloadedMethodInfo EffectQueueRepaintMethodInfo a where
overloadedMethodInfo = P.Just (O.ResolvedSymbolInfo {
O.resolvedSymbolName = "GI.Clutter.Objects.Effect.effectQueueRepaint",
O.resolvedSymbolURL = "https://hackage.haskell.org/package/gi-clutter-1.0.6/docs/GI-Clutter-Objects-Effect.html#v:effectQueueRepaint"
})
#endif