| Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte | 
|---|---|
| License | LGPL-2.1 | 
| Maintainer | Iñaki García Etxebarria | 
| Safe Haskell | None | 
| Language | Haskell2010 | 
GI.Gdk.Objects.FrameClock
Description
A FrameClock tells the application when to update and repaint a
 window. This may be synced to the vertical refresh rate of the
 monitor, for example. Even when the frame clock uses a simple timer
 rather than a hardware-based vertical sync, the frame clock helps
 because it ensures everything paints at the same time (reducing the
 total number of frames). The frame clock can also automatically
 stop painting when it knows the frames will not be visible, or
 scale back animation framerates.
FrameClock is designed to be compatible with an OpenGL-based
 implementation or with mozRequestAnimationFrame in Firefox,
 for example.
A frame clock is idle until someone requests a frame with
 frameClockRequestPhase. At some later point that makes
 sense for the synchronization being implemented, the clock will
 process a frame and emit signals for each phase that has been
 requested. (See the signals of the FrameClock class for
 documentation of the phases. FrameClockPhaseUpdate and the
 update signal are most interesting for application
 writers, and are used to update the animations, using the frame time
 given by frameClockGetFrameTime.
The frame time is reported in microseconds and generally in the same
 timescale as getMonotonicTime, however, it is not the same
 as getMonotonicTime. The frame time does not advance during
 the time a frame is being painted, and outside of a frame, an attempt
 is made so that all calls to frameClockGetFrameTime that
 are called at a “similar” time get the same value. This means that
 if different animations are timed by looking at the difference in
 time between an initial value from frameClockGetFrameTime
 and the value inside the update signal of the clock,
 they will stay exactly synchronized.
Synopsis
- newtype FrameClock = FrameClock (ManagedPtr FrameClock)
 - class (GObject o, IsDescendantOf FrameClock o) => IsFrameClock o
 - toFrameClock :: (MonadIO m, IsFrameClock o) => o -> m FrameClock
 - noFrameClock :: Maybe FrameClock
 - frameClockBeginUpdating :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m ()
 - frameClockEndUpdating :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m ()
 - frameClockGetCurrentTimings :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m (Maybe FrameTimings)
 - frameClockGetFrameCounter :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m Int64
 - frameClockGetFrameTime :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m Int64
 - frameClockGetHistoryStart :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> m Int64
 - frameClockGetRefreshInfo :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> Int64 -> m (Int64, Int64)
 - frameClockGetTimings :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> Int64 -> m (Maybe FrameTimings)
 - frameClockRequestPhase :: (HasCallStack, MonadIO m, IsFrameClock a) => a -> [FrameClockPhase] -> m ()
 - type C_FrameClockAfterPaintCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockAfterPaintCallback = IO ()
 - afterFrameClockAfterPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockAfterPaintCallback -> m SignalHandlerId
 - genClosure_FrameClockAfterPaint :: MonadIO m => FrameClockAfterPaintCallback -> m (GClosure C_FrameClockAfterPaintCallback)
 - mk_FrameClockAfterPaintCallback :: C_FrameClockAfterPaintCallback -> IO (FunPtr C_FrameClockAfterPaintCallback)
 - noFrameClockAfterPaintCallback :: Maybe FrameClockAfterPaintCallback
 - onFrameClockAfterPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockAfterPaintCallback -> m SignalHandlerId
 - wrap_FrameClockAfterPaintCallback :: FrameClockAfterPaintCallback -> C_FrameClockAfterPaintCallback
 - type C_FrameClockBeforePaintCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockBeforePaintCallback = IO ()
 - afterFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockBeforePaintCallback -> m SignalHandlerId
 - genClosure_FrameClockBeforePaint :: MonadIO m => FrameClockBeforePaintCallback -> m (GClosure C_FrameClockBeforePaintCallback)
 - mk_FrameClockBeforePaintCallback :: C_FrameClockBeforePaintCallback -> IO (FunPtr C_FrameClockBeforePaintCallback)
 - noFrameClockBeforePaintCallback :: Maybe FrameClockBeforePaintCallback
 - onFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockBeforePaintCallback -> m SignalHandlerId
 - wrap_FrameClockBeforePaintCallback :: FrameClockBeforePaintCallback -> C_FrameClockBeforePaintCallback
 - type C_FrameClockFlushEventsCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockFlushEventsCallback = IO ()
 - afterFrameClockFlushEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockFlushEventsCallback -> m SignalHandlerId
 - genClosure_FrameClockFlushEvents :: MonadIO m => FrameClockFlushEventsCallback -> m (GClosure C_FrameClockFlushEventsCallback)
 - mk_FrameClockFlushEventsCallback :: C_FrameClockFlushEventsCallback -> IO (FunPtr C_FrameClockFlushEventsCallback)
 - noFrameClockFlushEventsCallback :: Maybe FrameClockFlushEventsCallback
 - onFrameClockFlushEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockFlushEventsCallback -> m SignalHandlerId
 - wrap_FrameClockFlushEventsCallback :: FrameClockFlushEventsCallback -> C_FrameClockFlushEventsCallback
 - type C_FrameClockLayoutCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockLayoutCallback = IO ()
 - afterFrameClockLayout :: (IsFrameClock a, MonadIO m) => a -> FrameClockLayoutCallback -> m SignalHandlerId
 - genClosure_FrameClockLayout :: MonadIO m => FrameClockLayoutCallback -> m (GClosure C_FrameClockLayoutCallback)
 - mk_FrameClockLayoutCallback :: C_FrameClockLayoutCallback -> IO (FunPtr C_FrameClockLayoutCallback)
 - noFrameClockLayoutCallback :: Maybe FrameClockLayoutCallback
 - onFrameClockLayout :: (IsFrameClock a, MonadIO m) => a -> FrameClockLayoutCallback -> m SignalHandlerId
 - wrap_FrameClockLayoutCallback :: FrameClockLayoutCallback -> C_FrameClockLayoutCallback
 - type C_FrameClockPaintCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockPaintCallback = IO ()
 - afterFrameClockPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockPaintCallback -> m SignalHandlerId
 - genClosure_FrameClockPaint :: MonadIO m => FrameClockPaintCallback -> m (GClosure C_FrameClockPaintCallback)
 - mk_FrameClockPaintCallback :: C_FrameClockPaintCallback -> IO (FunPtr C_FrameClockPaintCallback)
 - noFrameClockPaintCallback :: Maybe FrameClockPaintCallback
 - onFrameClockPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockPaintCallback -> m SignalHandlerId
 - wrap_FrameClockPaintCallback :: FrameClockPaintCallback -> C_FrameClockPaintCallback
 - type C_FrameClockResumeEventsCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockResumeEventsCallback = IO ()
 - afterFrameClockResumeEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockResumeEventsCallback -> m SignalHandlerId
 - genClosure_FrameClockResumeEvents :: MonadIO m => FrameClockResumeEventsCallback -> m (GClosure C_FrameClockResumeEventsCallback)
 - mk_FrameClockResumeEventsCallback :: C_FrameClockResumeEventsCallback -> IO (FunPtr C_FrameClockResumeEventsCallback)
 - noFrameClockResumeEventsCallback :: Maybe FrameClockResumeEventsCallback
 - onFrameClockResumeEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockResumeEventsCallback -> m SignalHandlerId
 - wrap_FrameClockResumeEventsCallback :: FrameClockResumeEventsCallback -> C_FrameClockResumeEventsCallback
 - type C_FrameClockUpdateCallback = Ptr () -> Ptr () -> IO ()
 - type FrameClockUpdateCallback = IO ()
 - afterFrameClockUpdate :: (IsFrameClock a, MonadIO m) => a -> FrameClockUpdateCallback -> m SignalHandlerId
 - genClosure_FrameClockUpdate :: MonadIO m => FrameClockUpdateCallback -> m (GClosure C_FrameClockUpdateCallback)
 - mk_FrameClockUpdateCallback :: C_FrameClockUpdateCallback -> IO (FunPtr C_FrameClockUpdateCallback)
 - noFrameClockUpdateCallback :: Maybe FrameClockUpdateCallback
 - onFrameClockUpdate :: (IsFrameClock a, MonadIO m) => a -> FrameClockUpdateCallback -> m SignalHandlerId
 - wrap_FrameClockUpdateCallback :: FrameClockUpdateCallback -> C_FrameClockUpdateCallback
 
Exported types
newtype FrameClock Source #
Memory-managed wrapper type.
Constructors
| FrameClock (ManagedPtr FrameClock) | 
Instances
| Eq FrameClock Source # | |
Defined in GI.Gdk.Objects.FrameClock  | |
| GObject FrameClock Source # | |
Defined in GI.Gdk.Objects.FrameClock Methods gobjectType :: IO GType #  | |
| IsGValue FrameClock Source # | Convert   | 
Defined in GI.Gdk.Objects.FrameClock  | |
| HasParentTypes FrameClock Source # | |
Defined in GI.Gdk.Objects.FrameClock  | |
| type ParentTypes FrameClock Source # | |
Defined in GI.Gdk.Objects.FrameClock  | |
class (GObject o, IsDescendantOf FrameClock o) => IsFrameClock o Source #
Type class for types which can be safely cast to FrameClock, for instance with toFrameClock.
Instances
| (GObject o, IsDescendantOf FrameClock o) => IsFrameClock o Source # | |
Defined in GI.Gdk.Objects.FrameClock  | |
toFrameClock :: (MonadIO m, IsFrameClock o) => o -> m FrameClock Source #
Cast to FrameClock, for types for which this is known to be safe. For general casts, use castTo.
noFrameClock :: Maybe FrameClock Source #
A convenience alias for Nothing :: Maybe FrameClock.
Methods
Overloaded methods
beginUpdating
frameClockBeginUpdating Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m () | 
Starts updates for an animation. Until a matching call to
 frameClockEndUpdating is made, the frame clock will continually
 request a new frame with the FrameClockPhaseUpdate phase.
 This function may be called multiple times and frames will be
 requested until frameClockEndUpdating is called the same
 number of times.
Since: 3.8
endUpdating
frameClockEndUpdating Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m () | 
Stops updates for an animation. See the documentation for
 frameClockBeginUpdating.
Since: 3.8
getCurrentTimings
frameClockGetCurrentTimings Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m (Maybe FrameTimings) | Returns: the   | 
Gets the frame timings for the current frame.
Since: 3.8
getFrameCounter
frameClockGetFrameCounter Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m Int64 | Returns: inside frame processing, the value of the frame counter for the current frame. Outside of frame processing, the frame counter for the last frame.  | 
A FrameClock maintains a 64-bit counter that increments for
 each frame drawn.
Since: 3.8
getFrameTime
frameClockGetFrameTime Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m Int64 | Returns: a timestamp in microseconds, in the timescale of
  of   | 
Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Since: 3.8
getHistoryStart
frameClockGetHistoryStart Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> m Int64 | Returns: the frame counter value for the oldest frame
  that is available in the internal frame history of the
    | 
FrameClock internally keeps a history of FrameTimings
 objects for recent frames that can be retrieved with
 frameClockGetTimings. The set of stored frames
 is the set from the counter values given by
 frameClockGetHistoryStart and
 frameClockGetFrameCounter, inclusive.
Since: 3.8
getRefreshInfo
frameClockGetRefreshInfo Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> Int64 | 
  | 
| -> m (Int64, Int64) | 
Using the frame history stored in the frame clock, finds the last
 known presentation time and refresh interval, and assuming that
 presentation times are separated by the refresh interval,
 predicts a presentation time that is a multiple of the refresh
 interval after the last presentation time, and later than baseTime.
Since: 3.8
getTimings
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> Int64 | 
  | 
| -> m (Maybe FrameTimings) | Returns: the   | 
Retrieves a FrameTimings object holding timing information
 for the current frame or a recent frame. The FrameTimings
 object may not yet be complete: see frameTimingsGetComplete.
Since: 3.8
requestPhase
frameClockRequestPhase Source #
Arguments
| :: (HasCallStack, MonadIO m, IsFrameClock a) | |
| => a | 
  | 
| -> [FrameClockPhase] | 
  | 
| -> m () | 
Asks the frame clock to run a particular phase. The signal
 corresponding the requested phase will be emitted the next
 time the frame clock processes. Multiple calls to
 frameClockRequestPhase will be combined together
 and only one frame processed. If you are displaying animated
 content and want to continually request the
 FrameClockPhaseUpdate phase for a period of time,
 you should use frameClockBeginUpdating instead, since
 this allows GTK+ to adjust system parameters to get maximally
 smooth animations.
Since: 3.8
Signals
afterPaint
type C_FrameClockAfterPaintCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockAfterPaintCallback = IO () Source #
This signal ends processing of the frame. Applications should generally not handle this signal.
afterFrameClockAfterPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockAfterPaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the afterPaint signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #afterPaint callback
genClosure_FrameClockAfterPaint :: MonadIO m => FrameClockAfterPaintCallback -> m (GClosure C_FrameClockAfterPaintCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockAfterPaintCallback :: C_FrameClockAfterPaintCallback -> IO (FunPtr C_FrameClockAfterPaintCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockAfterPaintCallback.
noFrameClockAfterPaintCallback :: Maybe FrameClockAfterPaintCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockAfterPaintCallback
onFrameClockAfterPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockAfterPaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the afterPaint signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #afterPaint callback
wrap_FrameClockAfterPaintCallback :: FrameClockAfterPaintCallback -> C_FrameClockAfterPaintCallback Source #
Wrap a FrameClockAfterPaintCallback into a C_FrameClockAfterPaintCallback.
beforePaint
type C_FrameClockBeforePaintCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockBeforePaintCallback = IO () Source #
This signal begins processing of the frame. Applications should generally not handle this signal.
afterFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockBeforePaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the beforePaint signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #beforePaint callback
genClosure_FrameClockBeforePaint :: MonadIO m => FrameClockBeforePaintCallback -> m (GClosure C_FrameClockBeforePaintCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockBeforePaintCallback :: C_FrameClockBeforePaintCallback -> IO (FunPtr C_FrameClockBeforePaintCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockBeforePaintCallback.
noFrameClockBeforePaintCallback :: Maybe FrameClockBeforePaintCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockBeforePaintCallback
onFrameClockBeforePaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockBeforePaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the beforePaint signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #beforePaint callback
wrap_FrameClockBeforePaintCallback :: FrameClockBeforePaintCallback -> C_FrameClockBeforePaintCallback Source #
Wrap a FrameClockBeforePaintCallback into a C_FrameClockBeforePaintCallback.
flushEvents
type C_FrameClockFlushEventsCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockFlushEventsCallback = IO () Source #
This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.
afterFrameClockFlushEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockFlushEventsCallback -> m SignalHandlerId Source #
Connect a signal handler for the flushEvents signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #flushEvents callback
genClosure_FrameClockFlushEvents :: MonadIO m => FrameClockFlushEventsCallback -> m (GClosure C_FrameClockFlushEventsCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockFlushEventsCallback :: C_FrameClockFlushEventsCallback -> IO (FunPtr C_FrameClockFlushEventsCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockFlushEventsCallback.
noFrameClockFlushEventsCallback :: Maybe FrameClockFlushEventsCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockFlushEventsCallback
onFrameClockFlushEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockFlushEventsCallback -> m SignalHandlerId Source #
Connect a signal handler for the flushEvents signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #flushEvents callback
wrap_FrameClockFlushEventsCallback :: FrameClockFlushEventsCallback -> C_FrameClockFlushEventsCallback Source #
Wrap a FrameClockFlushEventsCallback into a C_FrameClockFlushEventsCallback.
layout
type C_FrameClockLayoutCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockLayoutCallback = IO () Source #
This signal is emitted as the second step of toolkit and application processing of the frame. Any work to update sizes and positions of application elements should be performed. GTK+ normally handles this internally.
afterFrameClockLayout :: (IsFrameClock a, MonadIO m) => a -> FrameClockLayoutCallback -> m SignalHandlerId Source #
Connect a signal handler for the layout signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #layout callback
genClosure_FrameClockLayout :: MonadIO m => FrameClockLayoutCallback -> m (GClosure C_FrameClockLayoutCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockLayoutCallback :: C_FrameClockLayoutCallback -> IO (FunPtr C_FrameClockLayoutCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockLayoutCallback.
noFrameClockLayoutCallback :: Maybe FrameClockLayoutCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockLayoutCallback
onFrameClockLayout :: (IsFrameClock a, MonadIO m) => a -> FrameClockLayoutCallback -> m SignalHandlerId Source #
Connect a signal handler for the layout signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #layout callback
wrap_FrameClockLayoutCallback :: FrameClockLayoutCallback -> C_FrameClockLayoutCallback Source #
Wrap a FrameClockLayoutCallback into a C_FrameClockLayoutCallback.
paint
type C_FrameClockPaintCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockPaintCallback = IO () Source #
This signal is emitted as the third step of toolkit and
 application processing of the frame. The frame is
 repainted. GDK normally handles this internally and
 produces expose events, which are turned into GTK+
 GtkWidget::draw signals.
afterFrameClockPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockPaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the paint signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #paint callback
genClosure_FrameClockPaint :: MonadIO m => FrameClockPaintCallback -> m (GClosure C_FrameClockPaintCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockPaintCallback :: C_FrameClockPaintCallback -> IO (FunPtr C_FrameClockPaintCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockPaintCallback.
noFrameClockPaintCallback :: Maybe FrameClockPaintCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockPaintCallback
onFrameClockPaint :: (IsFrameClock a, MonadIO m) => a -> FrameClockPaintCallback -> m SignalHandlerId Source #
Connect a signal handler for the paint signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #paint callback
wrap_FrameClockPaintCallback :: FrameClockPaintCallback -> C_FrameClockPaintCallback Source #
Wrap a FrameClockPaintCallback into a C_FrameClockPaintCallback.
resumeEvents
type C_FrameClockResumeEventsCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockResumeEventsCallback = IO () Source #
This signal is emitted after processing of the frame is finished, and is handled internally by GTK+ to resume normal event processing. Applications should not handle this signal.
afterFrameClockResumeEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockResumeEventsCallback -> m SignalHandlerId Source #
Connect a signal handler for the resumeEvents signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #resumeEvents callback
genClosure_FrameClockResumeEvents :: MonadIO m => FrameClockResumeEventsCallback -> m (GClosure C_FrameClockResumeEventsCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockResumeEventsCallback :: C_FrameClockResumeEventsCallback -> IO (FunPtr C_FrameClockResumeEventsCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockResumeEventsCallback.
noFrameClockResumeEventsCallback :: Maybe FrameClockResumeEventsCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockResumeEventsCallback
onFrameClockResumeEvents :: (IsFrameClock a, MonadIO m) => a -> FrameClockResumeEventsCallback -> m SignalHandlerId Source #
Connect a signal handler for the resumeEvents signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #resumeEvents callback
wrap_FrameClockResumeEventsCallback :: FrameClockResumeEventsCallback -> C_FrameClockResumeEventsCallback Source #
Wrap a FrameClockResumeEventsCallback into a C_FrameClockResumeEventsCallback.
update
type C_FrameClockUpdateCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type FrameClockUpdateCallback = IO () Source #
This signal is emitted as the first step of toolkit and
 application processing of the frame. Animations should
 be updated using frameClockGetFrameTime.
 Applications can connect directly to this signal, or
 use gtk_widget_add_tick_callback() as a more convenient
 interface.
afterFrameClockUpdate :: (IsFrameClock a, MonadIO m) => a -> FrameClockUpdateCallback -> m SignalHandlerId Source #
Connect a signal handler for the update signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after frameClock #update callback
genClosure_FrameClockUpdate :: MonadIO m => FrameClockUpdateCallback -> m (GClosure C_FrameClockUpdateCallback) Source #
Wrap the callback into a GClosure.
mk_FrameClockUpdateCallback :: C_FrameClockUpdateCallback -> IO (FunPtr C_FrameClockUpdateCallback) Source #
Generate a function pointer callable from C code, from a C_FrameClockUpdateCallback.
noFrameClockUpdateCallback :: Maybe FrameClockUpdateCallback Source #
A convenience synonym for .Nothing :: Maybe FrameClockUpdateCallback
onFrameClockUpdate :: (IsFrameClock a, MonadIO m) => a -> FrameClockUpdateCallback -> m SignalHandlerId Source #
Connect a signal handler for the update signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on frameClock #update callback