gi-gdk-4.0.2: Gdk bindings
CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria
Safe HaskellNone
LanguageHaskell2010

GI.Gdk.Objects.Surface

Description

A Surface is a (usually) rectangular region on the screen. It’s a low-level object, used to implement high-level objects such as GtkWindow on the GTK level.

Synopsis

Exported types

newtype Surface Source #

Memory-managed wrapper type.

Constructors

Surface (ManagedPtr Surface) 

Instances

Instances details
Eq Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

Methods

(==) :: Surface -> Surface -> Bool #

(/=) :: Surface -> Surface -> Bool #

IsGValue Surface Source #

Convert Surface to and from GValue with toGValue and fromGValue.

Instance details

Defined in GI.Gdk.Objects.Surface

ManagedPtrNewtype Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

TypedObject Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

Methods

glibType :: IO GType #

GObject Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

HasParentTypes Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

type ParentTypes Surface Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

type ParentTypes Surface = '[Object]

class (GObject o, IsDescendantOf Surface o) => IsSurface o Source #

Type class for types which can be safely cast to Surface, for instance with toSurface.

Instances

Instances details
(GObject o, IsDescendantOf Surface o) => IsSurface o Source # 
Instance details

Defined in GI.Gdk.Objects.Surface

toSurface :: (MonadIO m, IsSurface o) => o -> m Surface Source #

Cast to Surface, for types for which this is known to be safe. For general casts, use castTo.

Methods

Overloaded methods

beep

surfaceBeep Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a toplevel Surface

-> m () 

Emits a short beep associated to surface in the appropriate display, if supported. Otherwise, emits a short beep on the display just as displayBeep.

createCairoContext

surfaceCreateCairoContext Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m CairoContext

Returns: the newly created CairoContext

Creates a new CairoContext for rendering on surface.

createGlContext

surfaceCreateGlContext Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m GLContext

Returns: the newly created GLContext, or Nothing on error (Can throw GError)

Creates a new GLContext matching the framebuffer format to the visual of the Surface. The context is disconnected from any particular surface or surface.

If the creation of the GLContext failed, error will be set.

Before using the returned GLContext, you will need to call gLContextMakeCurrent or gLContextRealize.

createSimilarSurface

surfaceCreateSimilarSurface Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: surface to make new surface similar to

-> Content

content: the content for the new surface

-> Int32

width: width of the new surface

-> Int32

height: height of the new surface

-> m Surface

Returns: a pointer to the newly allocated surface. The caller owns the surface and should call cairo_surface_destroy() when done with it.

This function always returns a valid pointer, but it will return a pointer to a “nil” surface if other is already in an error state or any other error occurs.

Create a new surface that is as compatible as possible with the given surface. For example the new surface will have the same fallback resolution and font options as surface. Generally, the new surface will also use the same backend as surface, unless that is not possible for some reason. The type of the returned surface may be examined with cairo_surface_get_type().

Initially the surface contents are all 0 (transparent if contents have transparency, black otherwise.)

createVulkanContext

surfaceCreateVulkanContext Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m VulkanContext

Returns: the newly created VulkanContext, or Nothing on error (Can throw GError)

Creates a new VulkanContext for rendering on surface.

If the creation of the VulkanContext failed, error will be set.

destroy

surfaceDestroy Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m () 

Destroys the window system resources associated with surface and decrements surface's reference count. The window system resources for all children of surface are also destroyed, but the children’s reference counts are not decremented.

Note that a surface will not be destroyed automatically when its reference count reaches zero. You must call this function yourself before that happens.

freezeUpdates

surfaceFreezeUpdates Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m () 

Temporarily freezes a surface such that it won’t receive expose events. The surface will begin receiving expose events again when surfaceThawUpdates is called. If surfaceFreezeUpdates has been called more than once, surfaceThawUpdates must be called an equal number of times to begin processing exposes.

getCursor

surfaceGetCursor Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m (Maybe Cursor)

Returns: a Cursor, or Nothing. The returned object is owned by the Surface and should not be unreferenced directly. Use surfaceSetCursor to unset the cursor of the surface

Retrieves a Cursor pointer for the cursor currently set on the specified Surface, or Nothing. If the return value is Nothing then there is no custom cursor set on the specified surface, and it is using the cursor for its parent surface.

getDeviceCursor

surfaceGetDeviceCursor Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a, IsDevice b) 
=> a

surface: a Surface.

-> b

device: a master, pointer Device.

-> m (Maybe Cursor)

Returns: a Cursor, or Nothing. The returned object is owned by the Surface and should not be unreferenced directly. Use surfaceSetCursor to unset the cursor of the surface

Retrieves a Cursor pointer for the device currently set on the specified Surface, or Nothing. If the return value is Nothing then there is no custom cursor set on the specified surface, and it is using the cursor for its parent surface.

getDevicePosition

surfaceGetDevicePosition Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a, IsDevice b) 
=> a

surface: a Surface.

-> b

device: pointer Device to query to.

-> m (Double, Double, [ModifierType]) 

Obtains the current device position in doubles and modifier state. The position is given in coordinates relative to the upper left corner of surface.

getDisplay

surfaceGetDisplay Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m Display

Returns: the Display associated with surface

Gets the Display associated with a Surface.

getFrameClock

surfaceGetFrameClock Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: surface to get frame clock for

-> m FrameClock

Returns: the frame clock

Gets the frame clock for the surface. The frame clock for a surface never changes unless the surface is reparented to a new toplevel surface.

getHeight

surfaceGetHeight Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m Int32

Returns: The height of surface

Returns the height of the given surface.

Surface size is reported in ”application pixels”, not ”device pixels” (see surfaceGetScaleFactor).

getMapped

surfaceGetMapped Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m Bool

Returns: True if the surface is mapped

Checks whether the surface has been mapped (with gdk_surface_show() or gdk_surface_show_unraised()).

getScaleFactor

surfaceGetScaleFactor Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: surface to get scale factor for

-> m Int32

Returns: the scale factor

Returns the internal scale factor that maps from surface coordiantes to the actual device pixels. On traditional systems this is 1, but on very high density outputs this can be a higher value (often 2).

A higher value means that drawing is automatically scaled up to a higher resolution, so any code doing drawing will automatically look nicer. However, if you are supplying pixel-based data the scale value can be used to determine whether to use a pixel resource with higher resolution data.

The scale of a surface may change during runtime, if this happens a configure event will be sent to the toplevel surface.

getSupportMultidevice

surfaceGetSupportMultidevice Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface.

-> m Bool

Returns: True if the surface handles multidevice features.

Returns True if the surface is aware of the existence of multiple devices.

getWidth

surfaceGetWidth Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m Int32

Returns: The width of surface

Returns the width of the given surface.

Surface size is reported in ”application pixels”, not ”device pixels” (see surfaceGetScaleFactor).

hide

surfaceHide Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m () 

For toplevel surfaces, withdraws them, so they will no longer be known to the window manager; for all surfaces, unmaps them, so they won’t be displayed. Normally done automatically as part of gtk_widget_hide().

isDestroyed

surfaceIsDestroyed Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m Bool

Returns: True if the surface is destroyed

Check to see if a surface is destroyed..

newPopup

surfaceNewPopup Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

parent: the parent surface to attach the surface to

-> Bool

autohide: whether to hide the surface on outside clicks

-> m Surface

Returns: a new Surface

Create a new popup surface.

The surface will be attached to parent and can be positioned relative to it using gdk_surface_show_popup() or later using gdk_surface_layout_popup().

newToplevel

surfaceNewToplevel Source #

Arguments

:: (HasCallStack, MonadIO m, IsDisplay a) 
=> a

display: the display to create the surface on

-> Int32

width: width of new surface

-> Int32

height: height of new surface

-> m Surface

Returns: the new Surface

Creates a new toplevel surface.

queueExpose

surfaceQueueExpose Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m () 

Forces an expose event for surface to be scheduled.

If the invalid area of surface is empty, an expose event will still be emitted. Its invalid region will be empty.

This function is useful for implementations that track invalid regions on their own.

setCursor

surfaceSetCursor Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a, IsCursor b) 
=> a

surface: a Surface

-> Maybe b

cursor: a cursor

-> m () 

Sets the default mouse pointer for a Surface.

Note that cursor must be for the same display as surface.

Use cursorNewFromName or cursorNewFromTexture to create the cursor. To make the cursor invisible, use GDK_BLANK_CURSOR. Passing Nothing for the cursor argument to surfaceSetCursor means that surface will use the cursor of its parent surface. Most surfaces should use this default.

setDeviceCursor

surfaceSetDeviceCursor Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a, IsDevice b, IsCursor c) 
=> a

surface: a Surface

-> b

device: a master, pointer Device

-> c

cursor: a Cursor

-> m () 

Sets a specific Cursor for a given device when it gets inside surface. Use cursorNewFromName or cursorNewFromTexture to create the cursor. To make the cursor invisible, use GDK_BLANK_CURSOR. Passing Nothing for the cursor argument to surfaceSetCursor means that surface will use the cursor of its parent surface. Most surfaces should use this default.

setInputRegion

surfaceSetInputRegion Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> Region

region: region of surface to be reactive

-> m () 

Apply the region to the surface for the purpose of event handling. Mouse events which happen while the pointer position corresponds to an unset bit in the mask will be passed on the surface below surface.

An input region is typically used with RGBA surfaces. The alpha channel of the surface defines which pixels are invisible and allows for nicely antialiased borders, and the input region controls where the surface is “clickable”.

Use gdk_display_support_input_shapes() to find out if a particular backend supports input regions.

setOpaqueRegion

surfaceSetOpaqueRegion Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a top-level or non-native Surface

-> Maybe Region

region: a region, or Nothing

-> m () 

For optimisation purposes, compositing window managers may like to not draw obscured regions of surfaces, or turn off blending during for these regions. With RGB windows with no transparency, this is just the shape of the window, but with ARGB32 windows, the compositor does not know what regions of the window are transparent or not.

This function only works for toplevel surfaces.

GTK will update this property automatically if the surface background is opaque, as we know where the opaque regions are. If your surface background is not opaque, please update this property in your GtkWidgetClass.css_changed() handler.

setShadowWidth

surfaceSetShadowWidth Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> Int32

left: The left extent

-> Int32

right: The right extent

-> Int32

top: The top extent

-> Int32

bottom: The bottom extent

-> m () 

Newer GTK windows using client-side decorations use extra geometry around their frames for effects like shadows and invisible borders. Window managers that want to maximize windows or snap to edges need to know where the extents of the actual frame lie, so that users don’t feel like windows are snapping against random invisible edges.

Note that this property is automatically updated by GTK, so this function should only be used by applications which do not use GTK to create toplevel surfaces.

setSupportMultidevice

surfaceSetSupportMultidevice Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface.

-> Bool

supportMultidevice: True to enable multidevice support in surface.

-> m () 

This function will enable multidevice features in surface.

Multidevice aware surfaces will need to handle properly multiple, per device enter/leave events, device grabs and grab ownerships.

thawUpdates

surfaceThawUpdates Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a) 
=> a

surface: a Surface

-> m () 

Thaws a surface frozen with surfaceFreezeUpdates. Note that this will not necessarily schedule updates if the surface freeze count reaches zero.

translateCoordinates

surfaceTranslateCoordinates Source #

Arguments

:: (HasCallStack, MonadIO m, IsSurface a, IsSurface b) 
=> a

from: the origin surface

-> b

to: the target surface

-> Double

x: coordinates to translate

-> Double

y: coordinates to translate

-> m Bool

Returns: True if the coordinates were successfully translated

Translates the given coordinates from being relative to the from surface to being relative to the to surface.

Note that this only works if to and from are popups or transient-for to the same toplevel (directly or indirectly).

Properties

cursor

The mouse pointer for a Surface. See surfaceSetCursor and surfaceGetCursor for details.

clearSurfaceCursor :: (MonadIO m, IsSurface o) => o -> m () Source #

Set the value of the “cursor” property to Nothing. When overloading is enabled, this is equivalent to

clear #cursor

constructSurfaceCursor :: (IsSurface o, MonadIO m, IsCursor a) => a -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “cursor” property. This is rarely needed directly, but it is used by new.

getSurfaceCursor :: (MonadIO m, IsSurface o) => o -> m (Maybe Cursor) Source #

Get the value of the “cursor” property. When overloading is enabled, this is equivalent to

get surface #cursor

setSurfaceCursor :: (MonadIO m, IsSurface o, IsCursor a) => o -> a -> m () Source #

Set the value of the “cursor” property. When overloading is enabled, this is equivalent to

set surface [ #cursor := value ]

display

The Display connection of the surface. See surfaceGetDisplay for details.

constructSurfaceDisplay :: (IsSurface o, MonadIO m, IsDisplay a) => a -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “display” property. This is rarely needed directly, but it is used by new.

getSurfaceDisplay :: (MonadIO m, IsSurface o) => o -> m Display Source #

Get the value of the “display” property. When overloading is enabled, this is equivalent to

get surface #display

frameClock

No description available in the introspection data.

constructSurfaceFrameClock :: (IsSurface o, MonadIO m, IsFrameClock a) => a -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “frame-clock” property. This is rarely needed directly, but it is used by new.

getSurfaceFrameClock :: (MonadIO m, IsSurface o) => o -> m FrameClock Source #

Get the value of the “frame-clock” property. When overloading is enabled, this is equivalent to

get surface #frameClock

mapped

No description available in the introspection data.

getSurfaceMapped :: (MonadIO m, IsSurface o) => o -> m Bool Source #

Get the value of the “mapped” property. When overloading is enabled, this is equivalent to

get surface #mapped

Signals

enterMonitor

type C_SurfaceEnterMonitorCallback = Ptr () -> Ptr Monitor -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

type SurfaceEnterMonitorCallback = Monitor -> IO () Source #

No description available in the introspection data.

afterSurfaceEnterMonitor :: (IsSurface a, MonadIO m) => a -> SurfaceEnterMonitorCallback -> m SignalHandlerId Source #

Connect a signal handler for the enterMonitor signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #enterMonitor callback

onSurfaceEnterMonitor :: (IsSurface a, MonadIO m) => a -> SurfaceEnterMonitorCallback -> m SignalHandlerId Source #

Connect a signal handler for the enterMonitor signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #enterMonitor callback

event

type C_SurfaceEventCallback = Ptr () -> Ptr Event -> Ptr () -> IO CInt Source #

Type for the callback on the (unwrapped) C side.

type SurfaceEventCallback Source #

Arguments

 = Event

event: an input event

-> IO Bool

Returns: True to indicate that the event has been handled

Emitted when GDK receives an input event for surface.

afterSurfaceEvent :: (IsSurface a, MonadIO m) => a -> SurfaceEventCallback -> m SignalHandlerId Source #

Connect a signal handler for the event signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #event callback

mk_SurfaceEventCallback :: C_SurfaceEventCallback -> IO (FunPtr C_SurfaceEventCallback) Source #

Generate a function pointer callable from C code, from a C_SurfaceEventCallback.

onSurfaceEvent :: (IsSurface a, MonadIO m) => a -> SurfaceEventCallback -> m SignalHandlerId Source #

Connect a signal handler for the event signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #event callback

leaveMonitor

type C_SurfaceLeaveMonitorCallback = Ptr () -> Ptr Monitor -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

type SurfaceLeaveMonitorCallback = Monitor -> IO () Source #

No description available in the introspection data.

afterSurfaceLeaveMonitor :: (IsSurface a, MonadIO m) => a -> SurfaceLeaveMonitorCallback -> m SignalHandlerId Source #

Connect a signal handler for the leaveMonitor signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #leaveMonitor callback

onSurfaceLeaveMonitor :: (IsSurface a, MonadIO m) => a -> SurfaceLeaveMonitorCallback -> m SignalHandlerId Source #

Connect a signal handler for the leaveMonitor signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #leaveMonitor callback

popupLayoutChanged

type C_SurfacePopupLayoutChangedCallback = Ptr () -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

type SurfacePopupLayoutChangedCallback = IO () Source #

Emitted when the layout of a popup surface has changed, e.g. if the popup layout was reactive and after the parent moved causing the popover to end up partially off-screen.

afterSurfacePopupLayoutChanged :: (IsSurface a, MonadIO m) => a -> SurfacePopupLayoutChangedCallback -> m SignalHandlerId Source #

Connect a signal handler for the popupLayoutChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #popupLayoutChanged callback

onSurfacePopupLayoutChanged :: (IsSurface a, MonadIO m) => a -> SurfacePopupLayoutChangedCallback -> m SignalHandlerId Source #

Connect a signal handler for the popupLayoutChanged signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #popupLayoutChanged callback

render

type C_SurfaceRenderCallback = Ptr () -> Ptr Region -> Ptr () -> IO CInt Source #

Type for the callback on the (unwrapped) C side.

type SurfaceRenderCallback Source #

Arguments

 = Region

region: the region that needs to be redrawn

-> IO Bool

Returns: True to indicate that the signal has been handled

Emitted when part of the surface needs to be redrawn.

afterSurfaceRender :: (IsSurface a, MonadIO m) => a -> SurfaceRenderCallback -> m SignalHandlerId Source #

Connect a signal handler for the render signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #render callback

mk_SurfaceRenderCallback :: C_SurfaceRenderCallback -> IO (FunPtr C_SurfaceRenderCallback) Source #

Generate a function pointer callable from C code, from a C_SurfaceRenderCallback.

onSurfaceRender :: (IsSurface a, MonadIO m) => a -> SurfaceRenderCallback -> m SignalHandlerId Source #

Connect a signal handler for the render signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #render callback

sizeChanged

type C_SurfaceSizeChangedCallback = Ptr () -> Int32 -> Int32 -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

type SurfaceSizeChangedCallback Source #

Arguments

 = Int32

width: the new width

-> Int32

height: the new height

-> IO () 

Emitted when the size of surface is changed.

Surface size is reported in ”application pixels”, not ”device pixels” (see surfaceGetScaleFactor).

afterSurfaceSizeChanged :: (IsSurface a, MonadIO m) => a -> SurfaceSizeChangedCallback -> m SignalHandlerId Source #

Connect a signal handler for the sizeChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after surface #sizeChanged callback

onSurfaceSizeChanged :: (IsSurface a, MonadIO m) => a -> SurfaceSizeChangedCallback -> m SignalHandlerId Source #

Connect a signal handler for the sizeChanged signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on surface #sizeChanged callback