| Copyright | Will Thompson and Iñaki García Etxebarria |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria |
| Safe Haskell | None |
| Language | Haskell2010 |
GI.Gdk.Objects.Texture
Description
GdkTexture is the basic element used to refer to pixel data.
It is primarily meant for pixel data that will not change over multiple frames, and will be used for a long time.
There are various ways to create GdkTexture objects from a
Pixbuf, or from bytes stored in memory, a file, or a
[structgio.Resource].
The ownership of the pixel data is transferred to the GdkTexture
instance; you can only make a copy of it, via textureDownload.
GdkTexture is an immutable object: That means you cannot change
anything about it other than increasing the reference count via
objectRef, and consequently, it is a thread-safe object.
Synopsis
- newtype Texture = Texture (ManagedPtr Texture)
- class (GObject o, IsDescendantOf Texture o) => IsTexture o
- toTexture :: (MonadIO m, IsTexture o) => o -> m Texture
- textureDownload :: (HasCallStack, MonadIO m, IsTexture a) => a -> Ptr Word8 -> CSize -> m ()
- textureGetFormat :: (HasCallStack, MonadIO m, IsTexture a) => a -> m MemoryFormat
- textureGetHeight :: (HasCallStack, MonadIO m, IsTexture a) => a -> m Int32
- textureGetWidth :: (HasCallStack, MonadIO m, IsTexture a) => a -> m Int32
- textureNewForPixbuf :: (HasCallStack, MonadIO m, IsPixbuf a) => a -> m Texture
- textureNewFromBytes :: (HasCallStack, MonadIO m) => Bytes -> m Texture
- textureNewFromFile :: (HasCallStack, MonadIO m, IsFile a) => a -> m Texture
- textureNewFromFilename :: (HasCallStack, MonadIO m) => [Char] -> m Texture
- textureNewFromResource :: (HasCallStack, MonadIO m) => Text -> m Texture
- textureSaveToPng :: (HasCallStack, MonadIO m, IsTexture a) => a -> [Char] -> m Bool
- textureSaveToPngBytes :: (HasCallStack, MonadIO m, IsTexture a) => a -> m Bytes
- textureSaveToTiff :: (HasCallStack, MonadIO m, IsTexture a) => a -> [Char] -> m Bool
- textureSaveToTiffBytes :: (HasCallStack, MonadIO m, IsTexture a) => a -> m Bytes
- constructTextureHeight :: (IsTexture o, MonadIO m) => Int32 -> m (GValueConstruct o)
- getTextureHeight :: (MonadIO m, IsTexture o) => o -> m Int32
- constructTextureWidth :: (IsTexture o, MonadIO m) => Int32 -> m (GValueConstruct o)
- getTextureWidth :: (MonadIO m, IsTexture o) => o -> m Int32
Exported types
Memory-managed wrapper type.
Constructors
| Texture (ManagedPtr Texture) |
Instances
| Eq Texture Source # | |
| GObject Texture Source # | |
Defined in GI.Gdk.Objects.Texture | |
| ManagedPtrNewtype Texture Source # | |
Defined in GI.Gdk.Objects.Texture Methods toManagedPtr :: Texture -> ManagedPtr Texture # | |
| TypedObject Texture Source # | |
Defined in GI.Gdk.Objects.Texture | |
| HasParentTypes Texture Source # | |
Defined in GI.Gdk.Objects.Texture | |
| IsGValue (Maybe Texture) Source # | Convert |
Defined in GI.Gdk.Objects.Texture | |
| type ParentTypes Texture Source # | |
Defined in GI.Gdk.Objects.Texture | |
Methods
Click to display all available methods, including inherited ones
Methods
bindProperty, bindPropertyFull, computeConcreteSize, download, equal, forceFloating, freezeNotify, getv, hash, invalidateContents, invalidateSize, isFloating, load, loadAsync, loadFinish, notify, notifyByPspec, ref, refSink, runDispose, saveToPng, saveToPngBytes, saveToTiff, saveToTiffBytes, serialize, snapshot, stealData, stealQdata, thawNotify, toString, unref, watchClosure.
Getters
getCurrentImage, getData, getFlags, getFormat, getHeight, getIntrinsicAspectRatio, getIntrinsicHeight, getIntrinsicWidth, getProperty, getQdata, getWidth.
Setters
download
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> Ptr Word8 |
|
| -> CSize |
|
| -> m () |
Downloads the texture into local memory.
This may be an expensive operation, as the actual texture data may reside on a GPU or on a remote display server.
The data format of the downloaded data is equivalent to
FormatArgb32, so every downloaded pixel requires
4 bytes of memory.
Downloading a texture into a Cairo image surface:
c code
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
gdk_texture_get_width (texture),
gdk_texture_get_height (texture));
gdk_texture_download (texture,
cairo_image_surface_get_data (surface),
cairo_image_surface_get_stride (surface));
cairo_surface_mark_dirty (surface);For more flexible download capabilities, see
[structgdk.TextureDownloader].
getFormat
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> m MemoryFormat | Returns: the preferred format for the texture's data |
Gets the memory format most closely associated with the data of the texture.
Note that it may not be an exact match for texture data stored on the GPU or with compression.
The format can give an indication about the bit depth and opacity of the texture and is useful to determine the best format for downloading the texture.
Since: 4.10
getHeight
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> m Int32 | Returns: the height of the |
Returns the height of the texture, in pixels.
getWidth
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> m Int32 | Returns: the width of the |
Returns the width of texture, in pixels.
newForPixbuf
Arguments
| :: (HasCallStack, MonadIO m, IsPixbuf a) | |
| => a |
|
| -> m Texture | Returns: a new |
Creates a new texture object representing the GdkPixbuf.
This function is threadsafe, so that you can e.g. use GTask
and taskRunInThread to avoid blocking the main thread
while loading a big image.
newFromBytes
Arguments
| :: (HasCallStack, MonadIO m) | |
| => Bytes |
|
| -> m Texture | Returns: A newly-created |
Creates a new texture by loading an image from memory,
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If Nothing is returned, then error will be set.
This function is threadsafe, so that you can e.g. use GTask
and taskRunInThread to avoid blocking the main thread
while loading a big image.
Since: 4.6
newFromFile
Arguments
| :: (HasCallStack, MonadIO m, IsFile a) | |
| => a |
|
| -> m Texture | Returns: A newly-created |
Creates a new texture by loading an image from a file.
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If Nothing is returned, then error will be set.
This function is threadsafe, so that you can e.g. use GTask
and taskRunInThread to avoid blocking the main thread
while loading a big image.
newFromFilename
textureNewFromFilename Source #
Arguments
| :: (HasCallStack, MonadIO m) | |
| => [Char] |
|
| -> m Texture | Returns: A newly-created |
Creates a new texture by loading an image from a file.
The file format is detected automatically. The supported formats are PNG, JPEG and TIFF, though more formats might be available.
If Nothing is returned, then error will be set.
This function is threadsafe, so that you can e.g. use GTask
and taskRunInThread to avoid blocking the main thread
while loading a big image.
Since: 4.6
newFromResource
textureNewFromResource Source #
Arguments
| :: (HasCallStack, MonadIO m) | |
| => Text |
|
| -> m Texture | Returns: A newly-created |
Creates a new texture by loading an image from a resource.
The file format is detected automatically. The supported formats are PNG and JPEG, though more formats might be available.
It is a fatal error if resourcePath does not specify a valid
image resource and the program will abort if that happens.
If you are unsure about the validity of a resource, use
textureNewFromFile to load it.
This function is threadsafe, so that you can e.g. use GTask
and taskRunInThread to avoid blocking the main thread
while loading a big image.
saveToPng
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> [Char] |
|
| -> m Bool |
Store the given texture to the filename as a PNG file.
This is a utility function intended for debugging and testing.
If you want more control over formats, proper error handling or
want to store to a File or other location, you might want to
use textureSaveToPngBytes or look into the
gdk-pixbuf library.
saveToPngBytes
textureSaveToPngBytes Source #
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> m Bytes | Returns: a newly allocated |
Store the given texture in memory as a PNG file.
Use textureNewFromBytes to read it back.
If you want to serialize a texture, this is a convenient and portable way to do that.
If you need more control over the generated image, such as attaching metadata, you should look into an image handling library such as the gdk-pixbuf library.
If you are dealing with high dynamic range float data, you
might also want to consider textureSaveToTiffBytes
instead.
Since: 4.6
saveToTiff
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> [Char] |
|
| -> m Bool |
Store the given texture to the filename as a TIFF file.
GTK will attempt to store data without loss.
Since: 4.6
saveToTiffBytes
textureSaveToTiffBytes Source #
Arguments
| :: (HasCallStack, MonadIO m, IsTexture a) | |
| => a |
|
| -> m Bytes | Returns: a newly allocated |
Store the given texture in memory as a TIFF file.
Use textureNewFromBytes to read it back.
This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a
smaller size and a more portable format, you might want to
use textureSaveToPngBytes.
Since: 4.6
Properties
height
The height of the texture, in pixels.
constructTextureHeight :: (IsTexture o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “height” property. This is rarely needed directly, but it is used by new.
getTextureHeight :: (MonadIO m, IsTexture o) => o -> m Int32 Source #
Get the value of the “height” property.
When overloading is enabled, this is equivalent to
get texture #height
width
The width of the texture, in pixels.
constructTextureWidth :: (IsTexture o, MonadIO m) => Int32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “width” property. This is rarely needed directly, but it is used by new.
getTextureWidth :: (MonadIO m, IsTexture o) => o -> m Int32 Source #
Get the value of the “width” property.
When overloading is enabled, this is equivalent to
get texture #width