gi-gio-2.0.14: Gio bindings

CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria (garetxe@gmail.com)
Safe HaskellNone
LanguageHaskell2010

GI.Gio.Objects.SocketService

Contents

Description

A SocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the SocketService::incoming signal is emitted.

A SocketService is a subclass of SocketListener and you need to add the addresses you want to accept connections on with the SocketListener APIs.

There are two options for implementing a network service based on SocketService. The first is to create the service using socketServiceNew and to connect to the SocketService::incoming signal. The second is to subclass SocketService and override the default signal handler implementation.

In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see ThreadedSocketService.

The socket service runs on the main loop of the [thread-default context][g-main-context-push-thread-default-context] of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.

Synopsis

Exported types

Methods

isActive

socketServiceIsActive Source #

Arguments

:: (HasCallStack, MonadIO m, IsSocketService a) 
=> a

service: a SocketService

-> m Bool

Returns: True if the service is active, False otherwise

Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.

Since: 2.22

new

socketServiceNew Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> m SocketService

Returns: a new SocketService.

Creates a new SocketService with no sockets to listen for. New listeners can be added with e.g. socketListenerAddAddress or socketListenerAddInetPort.

New services are created active, there is no need to call socketServiceStart, unless socketServiceStop has been called before.

Since: 2.22

start

socketServiceStart Source #

Arguments

:: (HasCallStack, MonadIO m, IsSocketService a) 
=> a

service: a SocketService

-> m () 

Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from socketServiceStop.

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Since: 2.22

stop

socketServiceStop Source #

Arguments

:: (HasCallStack, MonadIO m, IsSocketService a) 
=> a

service: a SocketService

-> m () 

Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Note that this only stops accepting new connections; it does not close the listening sockets, and you can call socketServiceStart again later to begin listening again. To close the listening sockets, call socketListenerClose. (This will happen automatically when the SocketService is finalized.)

This must be called before calling socketListenerClose as the socket service will start accepting connections immediately when a new socket is added.

Since: 2.22

Properties

active

Signals

incoming