Copyright | Will Thompson, Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
Gesture
is the base object for gesture recognition, although this
object is quite generalized to serve as a base for multi-touch gestures,
it is suitable to implement single-touch and pointer-based gestures (using
the special Nothing
EventSequence
value for these).
The number of touches that a Gesture
need to be recognized is controlled
by the Gesture
:n-points
property, if a gesture is keeping track of less
or more than that number of sequences, it won't check wether the gesture
is recognized.
As soon as the gesture has the expected number of touches, the gesture will
run the Gesture
::check
signal regularly on input events until the gesture
is recognized, the criteria to consider a gesture as "recognized" is left to
Gesture
subclasses.
A recognized gesture will then emit the following signals:
Gesture
::begin
when the gesture is recognized.- A number of
Gesture
::update
, whenever an input event is processed. Gesture
::end
when the gesture is no longer recognized.
Event propagation
In order to receive events, a gesture needs to either set a propagation phase
through eventControllerSetPropagationPhase
, or feed those manually
through eventControllerHandleEvent
.
In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.
After the capture phase, GTK+ emits the traditional Widget
::button-press-event
,
Widget
::button-release-event
, Widget
::touch-event
, etc signals. Gestures
with the PropagationPhaseTarget
phase are fed events from the default Widget
::event
handlers.
In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.
Whenever input interaction happens, a single event may trigger a cascade of
GtkGestures
, both across the parents of the widget receiving the event and
in parallel within an individual widget. It is a responsibility of the
widgets using those gestures to set the state of touch sequences accordingly
in order to enable cooperation of gestures around the GdkEventSequences
triggering those.
Within a widget, gestures can be grouped through gestureGroup
,
grouped gestures synchronize the state of sequences, so calling
gestureSetSequenceState
on one will effectively propagate
the state throughout the group.
By default, all sequences start out in the GTK_EVENT_SEQUENCE_NONE
state,
sequences in this state trigger the gesture event handler, but event
propagation will continue unstopped by gestures.
If a sequence enters into the GTK_EVENT_SEQUENCE_DENIED
state, the gesture
group will effectively ignore the sequence, letting events go unstopped
through the gesture, but the "slot" will still remain occupied while
the touch is active.
If a sequence enters in the GTK_EVENT_SEQUENCE_CLAIMED
state, the gesture
group will grab all interaction on the sequence, by:
- Setting the same sequence to
GTK_EVENT_SEQUENCE_DENIED
on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain. - calling
Gesture
::cancel
on every gesture in widgets underneath in the propagation chain. - Stopping event propagation after the gesture group handles the event.
Note: if a sequence is set early to GTK_EVENT_SEQUENCE_CLAIMED
on
GDK_TOUCH_BEGIN
/GDK_BUTTON_PRESS
(so those events are captured before
reaching the event widget, this implies GTK_PHASE_CAPTURE
), one similar
event will emulated if the sequence changes to GTK_EVENT_SEQUENCE_DENIED
.
This way event coherence is preserved before event propagation is unstopped
again.
Sequence states can't be changed freely, see gestureSetSequenceState
to know about the possible lifetimes of a EventSequence
.
Touchpad gestures
On the platforms that support it, Gesture
will handle transparently
touchpad gesture events. The only precautions users of Gesture
should do
to enable this support are:
- Enabling
EventMaskTouchpadGestureMask
on theirGdkWindows
- If the gesture has
PropagationPhaseNone
, ensuring events of typeEventTypeTouchpadSwipe
andEventTypeTouchpadPinch
are handled by theGesture
- newtype Gesture = Gesture (ManagedPtr Gesture)
- class GObject o => IsGesture o
- toGesture :: IsGesture o => o -> IO Gesture
- noGesture :: Maybe Gesture
- data GestureGetBoundingBoxMethodInfo
- gestureGetBoundingBox :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Bool, Rectangle)
- data GestureGetBoundingBoxCenterMethodInfo
- gestureGetBoundingBoxCenter :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Bool, Double, Double)
- data GestureGetDeviceMethodInfo
- gestureGetDevice :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe Device)
- data GestureGetGroupMethodInfo
- gestureGetGroup :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [Gesture]
- data GestureGetLastEventMethodInfo
- gestureGetLastEvent :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m (Maybe Event)
- data GestureGetLastUpdatedSequenceMethodInfo
- gestureGetLastUpdatedSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe EventSequence)
- data GestureGetPointMethodInfo
- gestureGetPoint :: (HasCallStack, MonadIO m, IsGesture a) => a -> Maybe EventSequence -> m (Bool, Double, Double)
- data GestureGetSequenceStateMethodInfo
- gestureGetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m EventSequenceState
- data GestureGetSequencesMethodInfo
- gestureGetSequences :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [EventSequence]
- data GestureGetWindowMethodInfo
- gestureGetWindow :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe Window)
- data GestureGroupMethodInfo
- gestureGroup :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) => a -> b -> m ()
- data GestureHandlesSequenceMethodInfo
- gestureHandlesSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m Bool
- data GestureIsActiveMethodInfo
- gestureIsActive :: (HasCallStack, MonadIO m, IsGesture a) => a -> m Bool
- data GestureIsGroupedWithMethodInfo
- gestureIsGroupedWith :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) => a -> b -> m Bool
- data GestureIsRecognizedMethodInfo
- gestureIsRecognized :: (HasCallStack, MonadIO m, IsGesture a) => a -> m Bool
- data GestureSetSequenceStateMethodInfo
- gestureSetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> EventSequenceState -> m Bool
- data GestureSetStateMethodInfo
- gestureSetState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequenceState -> m Bool
- data GestureSetWindowMethodInfo
- gestureSetWindow :: (HasCallStack, MonadIO m, IsGesture a, IsWindow b) => a -> Maybe b -> m ()
- data GestureUngroupMethodInfo
- gestureUngroup :: (HasCallStack, MonadIO m, IsGesture a) => a -> m ()
- data GestureNPointsPropertyInfo
- constructGestureNPoints :: IsGesture o => Word32 -> IO (GValueConstruct o)
- gestureNPoints :: AttrLabelProxy "nPoints"
- getGestureNPoints :: (MonadIO m, IsGesture o) => o -> m Word32
- data GestureWindowPropertyInfo
- clearGestureWindow :: (MonadIO m, IsGesture o) => o -> m ()
- constructGestureWindow :: (IsGesture o, IsWindow a) => a -> IO (GValueConstruct o)
- gestureWindow :: AttrLabelProxy "window"
- getGestureWindow :: (MonadIO m, IsGesture o) => o -> m (Maybe Window)
- setGestureWindow :: (MonadIO m, IsGesture o, IsWindow a) => o -> a -> m ()
- type C_GestureBeginCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureBeginCallback = EventSequence -> IO ()
- data GestureBeginSignalInfo
- afterGestureBegin :: (GObject a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId
- genClosure_GestureBegin :: GestureBeginCallback -> IO Closure
- mk_GestureBeginCallback :: C_GestureBeginCallback -> IO (FunPtr C_GestureBeginCallback)
- noGestureBeginCallback :: Maybe GestureBeginCallback
- onGestureBegin :: (GObject a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId
- wrap_GestureBeginCallback :: GestureBeginCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type C_GestureCancelCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureCancelCallback = EventSequence -> IO ()
- data GestureCancelSignalInfo
- afterGestureCancel :: (GObject a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId
- genClosure_GestureCancel :: GestureCancelCallback -> IO Closure
- mk_GestureCancelCallback :: C_GestureCancelCallback -> IO (FunPtr C_GestureCancelCallback)
- noGestureCancelCallback :: Maybe GestureCancelCallback
- onGestureCancel :: (GObject a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId
- wrap_GestureCancelCallback :: GestureCancelCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type C_GestureEndCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureEndCallback = EventSequence -> IO ()
- data GestureEndSignalInfo
- afterGestureEnd :: (GObject a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId
- genClosure_GestureEnd :: GestureEndCallback -> IO Closure
- mk_GestureEndCallback :: C_GestureEndCallback -> IO (FunPtr C_GestureEndCallback)
- noGestureEndCallback :: Maybe GestureEndCallback
- onGestureEnd :: (GObject a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId
- wrap_GestureEndCallback :: GestureEndCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type C_GestureSequenceStateChangedCallback = Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO ()
- type GestureSequenceStateChangedCallback = EventSequence -> EventSequenceState -> IO ()
- data GestureSequenceStateChangedSignalInfo
- afterGestureSequenceStateChanged :: (GObject a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId
- genClosure_GestureSequenceStateChanged :: GestureSequenceStateChangedCallback -> IO Closure
- mk_GestureSequenceStateChangedCallback :: C_GestureSequenceStateChangedCallback -> IO (FunPtr C_GestureSequenceStateChangedCallback)
- noGestureSequenceStateChangedCallback :: Maybe GestureSequenceStateChangedCallback
- onGestureSequenceStateChanged :: (GObject a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId
- wrap_GestureSequenceStateChangedCallback :: GestureSequenceStateChangedCallback -> Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO ()
- type C_GestureUpdateCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureUpdateCallback = EventSequence -> IO ()
- data GestureUpdateSignalInfo
- afterGestureUpdate :: (GObject a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId
- genClosure_GestureUpdate :: GestureUpdateCallback -> IO Closure
- mk_GestureUpdateCallback :: C_GestureUpdateCallback -> IO (FunPtr C_GestureUpdateCallback)
- noGestureUpdateCallback :: Maybe GestureUpdateCallback
- onGestureUpdate :: (GObject a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId
- wrap_GestureUpdateCallback :: GestureUpdateCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
Exported types
GObject Gesture Source # | |
IsObject Gesture Source # | |
IsGesture Gesture Source # | |
IsEventController Gesture Source # | |
((~) * info (ResolveGestureMethod t Gesture), MethodInfo * info Gesture p) => IsLabel t (Gesture -> p) Source # | |
((~) * info (ResolveGestureMethod t Gesture), MethodInfo * info Gesture p) => IsLabelProxy t (Gesture -> p) Source # | |
HasAttributeList * Gesture Source # | |
type AttributeList Gesture Source # | |
type SignalList Gesture Source # | |
class GObject o => IsGesture o Source #
Methods
getBoundingBox
data GestureGetBoundingBoxMethodInfo Source #
((~) * signature (m (Bool, Rectangle)), MonadIO m, IsGesture a) => MethodInfo * GestureGetBoundingBoxMethodInfo a signature Source # | |
gestureGetBoundingBox Source #
If there are touch sequences being currently handled by gesture
,
this function returns True
and fills in rect
with the bounding
box containing all active touches. Otherwise, False
will be
returned.
Note: This function will yield unexpected results on touchpad
gestures. Since there is no correlation between physical and
pixel distances, these will look as if constrained in an
infinitely small area, rect
width and height will thus be 0
regardless of the number of touchpoints.
Since: 3.14
getBoundingBoxCenter
getDevice
data GestureGetDeviceMethodInfo Source #
((~) * signature (m (Maybe Device)), MonadIO m, IsGesture a) => MethodInfo * GestureGetDeviceMethodInfo a signature Source # | |
getGroup
data GestureGetGroupMethodInfo Source #
((~) * signature (m [Gesture]), MonadIO m, IsGesture a) => MethodInfo * GestureGetGroupMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m [Gesture] | Returns: The list
of |
Returns all gestures in the group of gesture
Since: 3.14
getLastEvent
data GestureGetLastEventMethodInfo Source #
((~) * signature (EventSequence -> m (Maybe Event)), MonadIO m, IsGesture a) => MethodInfo * GestureGetLastEventMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> EventSequence |
|
-> m (Maybe Event) | Returns: The last event from |
Returns the last event that was processed for sequence
.
Note that the returned pointer is only valid as long as the sequence
is still interpreted by the gesture
. If in doubt, you should make
a copy of the event.
getLastUpdatedSequence
data GestureGetLastUpdatedSequenceMethodInfo Source #
((~) * signature (m (Maybe EventSequence)), MonadIO m, IsGesture a) => MethodInfo * GestureGetLastUpdatedSequenceMethodInfo a signature Source # | |
gestureGetLastUpdatedSequence Source #
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m (Maybe EventSequence) | Returns: The last updated sequence |
Returns the EventSequence
that was last updated on gesture
.
Since: 3.14
getPoint
data GestureGetPointMethodInfo Source #
((~) * signature (Maybe EventSequence -> m (Bool, Double, Double)), MonadIO m, IsGesture a) => MethodInfo * GestureGetPointMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> Maybe EventSequence |
|
-> m (Bool, Double, Double) | Returns: |
If sequence
is currently being interpreted by gesture
, this
function returns True
and fills in x
and y
with the last coordinates
stored for that event sequence. The coordinates are always relative to the
widget allocation.
Since: 3.14
getSequenceState
data GestureGetSequenceStateMethodInfo Source #
((~) * signature (EventSequence -> m EventSequenceState), MonadIO m, IsGesture a) => MethodInfo * GestureGetSequenceStateMethodInfo a signature Source # | |
gestureGetSequenceState Source #
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> EventSequence |
|
-> m EventSequenceState | Returns: The sequence state in |
Returns the sequence
state, as seen by gesture
.
Since: 3.14
getSequences
data GestureGetSequencesMethodInfo Source #
((~) * signature (m [EventSequence]), MonadIO m, IsGesture a) => MethodInfo * GestureGetSequencesMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m [EventSequence] | Returns: A list
of |
Returns the list of GdkEventSequences
currently being interpreted
by gesture
.
Since: 3.14
getWindow
data GestureGetWindowMethodInfo Source #
((~) * signature (m (Maybe Window)), MonadIO m, IsGesture a) => MethodInfo * GestureGetWindowMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m (Maybe Window) | Returns: the user defined window, or |
Returns the user-defined window that receives the events
handled by gesture
. See gestureSetWindow
for more
information.
Since: 3.14
group
data GestureGroupMethodInfo Source #
((~) * signature (b -> m ()), MonadIO m, IsGesture a, IsGesture b) => MethodInfo * GestureGroupMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) | |
=> a |
|
-> b |
|
-> m () |
Adds gesture
to the same group than groupGesture
. Gestures
are by default isolated in their own groups.
When gestures are grouped, the state of GdkEventSequences
is kept in sync for all of those, so calling gestureSetSequenceState
,
on one will transfer the same value to the others.
Groups also perform an "implicit grabbing" of sequences, if a
EventSequence
state is set to GTK_EVENT_SEQUENCE_CLAIMED
on one group,
every other gesture group attached to the same Widget
will switch the
state for that sequence to GTK_EVENT_SEQUENCE_DENIED
.
Since: 3.14
handlesSequence
data GestureHandlesSequenceMethodInfo Source #
((~) * signature (EventSequence -> m Bool), MonadIO m, IsGesture a) => MethodInfo * GestureHandlesSequenceMethodInfo a signature Source # | |
gestureHandlesSequence Source #
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> EventSequence |
|
-> m Bool | Returns: |
Returns True
if gesture
is currently handling events corresponding to
sequence
.
Since: 3.14
isActive
data GestureIsActiveMethodInfo Source #
((~) * signature (m Bool), MonadIO m, IsGesture a) => MethodInfo * GestureIsActiveMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m Bool | Returns: |
Returns True
if the gesture is currently active.
A gesture is active meanwhile there are touch sequences
interacting with it.
Since: 3.14
isGroupedWith
data GestureIsGroupedWithMethodInfo Source #
((~) * signature (b -> m Bool), MonadIO m, IsGesture a, IsGesture b) => MethodInfo * GestureIsGroupedWithMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) | |
=> a |
|
-> b |
|
-> m Bool | Returns: whether the gestures are grouped |
Returns True
if both gestures pertain to the same group.
Since: 3.14
isRecognized
data GestureIsRecognizedMethodInfo Source #
((~) * signature (m Bool), MonadIO m, IsGesture a) => MethodInfo * GestureIsRecognizedMethodInfo a signature Source # | |
setSequenceState
data GestureSetSequenceStateMethodInfo Source #
((~) * signature (EventSequence -> EventSequenceState -> m Bool), MonadIO m, IsGesture a) => MethodInfo * GestureSetSequenceStateMethodInfo a signature Source # | |
gestureSetSequenceState Source #
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> EventSequence |
|
-> EventSequenceState |
|
-> m Bool | Returns: |
Sets the state of sequence
in gesture
. Sequences start
in state GTK_EVENT_SEQUENCE_NONE
, and whenever they change
state, they can never go back to that state. Likewise,
sequences in state GTK_EVENT_SEQUENCE_DENIED
cannot turn
back to a not denied state. With these rules, the lifetime
of an event sequence is constrained to the next four:
- None
- None → Denied
- None → Claimed
- None → Claimed → Denied
Note: Due to event handling ordering, it may be unsafe to
set the state on another gesture within a Gesture
::begin
signal handler, as the callback might be executed before
the other gesture knows about the sequence. A safe way to
perform this could be:
static void first_gesture_begin_cb (GtkGesture *first_gesture, GdkEventSequence *sequence, gpointer user_data) { gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_ACCEPTED); gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); } static void second_gesture_begin_cb (GtkGesture *second_gesture, GdkEventSequence *sequence, gpointer user_data) { if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_ACCEPTED) gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); }
If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group's global state when the second gesture processes the event.
Since: 3.14
setState
data GestureSetStateMethodInfo Source #
((~) * signature (EventSequenceState -> m Bool), MonadIO m, IsGesture a) => MethodInfo * GestureSetStateMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> EventSequenceState |
|
-> m Bool | Returns: |
Sets the state of all sequences that gesture
is currently
interacting with. See gestureSetSequenceState
for more details on sequence states.
Since: 3.14
setWindow
data GestureSetWindowMethodInfo Source #
((~) * signature (Maybe b -> m ()), MonadIO m, IsGesture a, IsWindow b) => MethodInfo * GestureSetWindowMethodInfo a signature Source # | |
Sets a specific window to receive events about, so gesture
will effectively handle only events targeting window
, or
a child of it. window
must pertain to eventControllerGetWidget
.
Since: 3.14
ungroup
data GestureUngroupMethodInfo Source #
((~) * signature (m ()), MonadIO m, IsGesture a) => MethodInfo * GestureUngroupMethodInfo a signature Source # | |
:: (HasCallStack, MonadIO m, IsGesture a) | |
=> a |
|
-> m () |
Separates gesture
into an isolated group.
Since: 3.14
Properties
nPoints
data GestureNPointsPropertyInfo Source #
constructGestureNPoints :: IsGesture o => Word32 -> IO (GValueConstruct o) Source #
gestureNPoints :: AttrLabelProxy "nPoints" Source #
window
data GestureWindowPropertyInfo Source #
clearGestureWindow :: (MonadIO m, IsGesture o) => o -> m () Source #
constructGestureWindow :: (IsGesture o, IsWindow a) => a -> IO (GValueConstruct o) Source #
gestureWindow :: AttrLabelProxy "window" Source #
Signals
begin
type C_GestureBeginCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
type GestureBeginCallback = EventSequence -> IO () Source #
afterGestureBegin :: (GObject a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId Source #
onGestureBegin :: (GObject a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId Source #
wrap_GestureBeginCallback :: GestureBeginCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
cancel
type C_GestureCancelCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
type GestureCancelCallback = EventSequence -> IO () Source #
afterGestureCancel :: (GObject a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId Source #
onGestureCancel :: (GObject a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId Source #
wrap_GestureCancelCallback :: GestureCancelCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
end
type C_GestureEndCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
type GestureEndCallback = EventSequence -> IO () Source #
data GestureEndSignalInfo Source #
afterGestureEnd :: (GObject a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId Source #
onGestureEnd :: (GObject a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId Source #
wrap_GestureEndCallback :: GestureEndCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
sequenceStateChanged
type C_GestureSequenceStateChangedCallback = Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO () Source #
type GestureSequenceStateChangedCallback = EventSequence -> EventSequenceState -> IO () Source #
afterGestureSequenceStateChanged :: (GObject a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId Source #
genClosure_GestureSequenceStateChanged :: GestureSequenceStateChangedCallback -> IO Closure Source #
mk_GestureSequenceStateChangedCallback :: C_GestureSequenceStateChangedCallback -> IO (FunPtr C_GestureSequenceStateChangedCallback) Source #
onGestureSequenceStateChanged :: (GObject a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId Source #
wrap_GestureSequenceStateChangedCallback :: GestureSequenceStateChangedCallback -> Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO () Source #
update
type C_GestureUpdateCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
type GestureUpdateCallback = EventSequence -> IO () Source #
afterGestureUpdate :: (GObject a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId Source #
onGestureUpdate :: (GObject a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId Source #
wrap_GestureUpdateCallback :: GestureUpdateCallback -> Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #