Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
GI.Gtk.Objects.Switch
Contents
Description
Switch
is a widget that has two states: on or off. The user can control
which state should be active by clicking the empty area, or by dragging the
handle.
GtkSwitch can also handle situations where the underlying state changes with
a delay. See Switch
::state-set
for details.
CSS nodes
plain code
switch ╰── slider
GtkSwitch has two css nodes, the main node with the name switch and a subnode named slider. Neither of them is using any style classes.
- newtype Switch = Switch (ManagedPtr Switch)
- class GObject o => IsSwitch o
- toSwitch :: (MonadIO m, IsSwitch o) => o -> m Switch
- noSwitch :: Maybe Switch
- switchGetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchGetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchNew :: (HasCallStack, MonadIO m) => m Switch
- switchSetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- switchSetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- constructSwitchActive :: IsSwitch o => Bool -> IO (GValueConstruct o)
- getSwitchActive :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchActive :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- constructSwitchState :: IsSwitch o => Bool -> IO (GValueConstruct o)
- getSwitchState :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchState :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- type C_SwitchActivateCallback = Ptr () -> Ptr () -> IO ()
- type SwitchActivateCallback = IO ()
- afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId
- genClosure_SwitchActivate :: SwitchActivateCallback -> IO Closure
- mk_SwitchActivateCallback :: C_SwitchActivateCallback -> IO (FunPtr C_SwitchActivateCallback)
- noSwitchActivateCallback :: Maybe SwitchActivateCallback
- onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId
- wrap_SwitchActivateCallback :: SwitchActivateCallback -> Ptr () -> Ptr () -> IO ()
- type C_SwitchStateSetCallback = Ptr () -> CInt -> Ptr () -> IO CInt
- type SwitchStateSetCallback = Bool -> IO Bool
- afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId
- genClosure_SwitchStateSet :: SwitchStateSetCallback -> IO Closure
- mk_SwitchStateSetCallback :: C_SwitchStateSetCallback -> IO (FunPtr C_SwitchStateSetCallback)
- noSwitchStateSetCallback :: Maybe SwitchStateSetCallback
- onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId
- wrap_SwitchStateSetCallback :: SwitchStateSetCallback -> Ptr () -> CInt -> Ptr () -> IO CInt
Exported types
Constructors
Switch (ManagedPtr Switch) |
Methods
getActive
Arguments
:: (HasCallStack, MonadIO m, IsSwitch a) | |
=> a |
|
-> m Bool |
Gets whether the Switch
is in its “on” or “off” state.
Since: 3.0
getState
Arguments
:: (HasCallStack, MonadIO m, IsSwitch a) | |
=> a |
|
-> m Bool | Returns: the underlying state |
Gets the underlying state of the Switch
.
Since: 3.14
new
Arguments
:: (HasCallStack, MonadIO m) | |
=> m Switch | Returns: the newly created |
Creates a new Switch
widget.
Since: 3.0
setActive
Arguments
:: (HasCallStack, MonadIO m, IsSwitch a) | |
=> a |
|
-> Bool | |
-> m () |
Changes the state of sw
to the desired one.
Since: 3.0
setState
Arguments
:: (HasCallStack, MonadIO m, IsSwitch a) | |
=> a |
|
-> Bool |
|
-> m () |
Properties
active
constructSwitchActive :: IsSwitch o => Bool -> IO (GValueConstruct o) Source #
state
constructSwitchState :: IsSwitch o => Bool -> IO (GValueConstruct o) Source #
Signals
activate
type SwitchActivateCallback = IO () Source #
afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId Source #
mk_SwitchActivateCallback :: C_SwitchActivateCallback -> IO (FunPtr C_SwitchActivateCallback) Source #
onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId Source #
wrap_SwitchActivateCallback :: SwitchActivateCallback -> Ptr () -> Ptr () -> IO () Source #
stateSet
afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId Source #
mk_SwitchStateSetCallback :: C_SwitchStateSetCallback -> IO (FunPtr C_SwitchStateSetCallback) Source #
onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId Source #
wrap_SwitchStateSetCallback :: SwitchStateSetCallback -> Ptr () -> CInt -> Ptr () -> IO CInt Source #