| Copyright | Will Thompson and Iñaki García Etxebarria |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria |
| Safe Haskell | Safe-Inferred |
| Language | Haskell2010 |
GI.Gtk.Objects.Switch
Description
Switch is a widget that has two states: on or off. The user can control
which state should be active by clicking the empty area, or by dragging the
handle.
GtkSwitch can also handle situations where the underlying state changes with a delay. See Switch::stateSet for details.
CSS nodes
plain code
switch ╰── slider
GtkSwitch has two css nodes, the main node with the name switch and a subnode named slider. Neither of them is using any style classes.
Synopsis
- newtype Switch = Switch (ManagedPtr Switch)
- class (GObject o, IsDescendantOf Switch o) => IsSwitch o
- toSwitch :: (MonadIO m, IsSwitch o) => o -> m Switch
- switchGetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchGetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchNew :: (HasCallStack, MonadIO m) => m Switch
- switchSetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- switchSetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- constructSwitchActive :: (IsSwitch o, MonadIO m) => Bool -> m (GValueConstruct o)
- getSwitchActive :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchActive :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- constructSwitchState :: (IsSwitch o, MonadIO m) => Bool -> m (GValueConstruct o)
- getSwitchState :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchState :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- type SwitchActivateCallback = IO ()
- afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchActivateCallback) -> m SignalHandlerId
- onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchActivateCallback) -> m SignalHandlerId
- type SwitchStateSetCallback = Bool -> IO Bool
- afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchStateSetCallback) -> m SignalHandlerId
- onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchStateSetCallback) -> m SignalHandlerId
Exported types
Memory-managed wrapper type.
Instances
| Eq Switch Source # | |
| GObject Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| ManagedPtrNewtype Switch Source # | |
Defined in GI.Gtk.Objects.Switch Methods toManagedPtr :: Switch -> ManagedPtr Switch | |
| TypedObject Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| HasParentTypes Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsGValue (Maybe Switch) Source # | Convert |
Defined in GI.Gtk.Objects.Switch Methods gvalueGType_ :: IO GType gvalueSet_ :: Ptr GValue -> Maybe Switch -> IO () gvalueGet_ :: Ptr GValue -> IO (Maybe Switch) | |
| type ParentTypes Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
class (GObject o, IsDescendantOf Switch o) => IsSwitch o Source #
Instances
| (GObject o, IsDescendantOf Switch o) => IsSwitch o Source # | |
Defined in GI.Gtk.Objects.Switch | |
Methods
Click to display all available methods, including inherited ones
Methods
activate, addAccelerator, addChild, addDeviceEvents, addEvents, addMnemonicLabel, addTickCallback, bindProperty, bindPropertyFull, canActivateAccel, childFocus, childNotify, classPath, computeExpand, constructChild, createPangoContext, createPangoLayout, customFinished, customTagEnd, customTagStart, destroy, destroyed, deviceIsShadowed, doSetRelatedAction, dragBegin, dragBeginWithCoordinates, dragCheckThreshold, dragDestAddImageTargets, dragDestAddTextTargets, dragDestAddUriTargets, dragDestFindTarget, dragDestGetTargetList, dragDestGetTrackMotion, dragDestSet, dragDestSetProxy, dragDestSetTargetList, dragDestSetTrackMotion, dragDestUnset, dragGetData, dragHighlight, dragSourceAddImageTargets, dragSourceAddTextTargets, dragSourceAddUriTargets, dragSourceGetTargetList, dragSourceSet, dragSourceSetIconGicon, dragSourceSetIconName, dragSourceSetIconPixbuf, dragSourceSetIconStock, dragSourceSetTargetList, dragSourceUnset, dragUnhighlight, draw, ensureStyle, errorBell, event, forceFloating, freezeChildNotify, freezeNotify, getv, grabAdd, grabDefault, grabFocus, grabRemove, hasDefault, hasFocus, hasGrab, hasRcStyle, hasScreen, hasVisibleFocus, hide, hideOnDelete, inDestruction, initTemplate, inputShapeCombineRegion, insertActionGroup, intersect, isAncestor, isComposited, isDrawable, isFloating, isFocus, isSensitive, isToplevel, isVisible, keynavFailed, listAccelClosures, listActionPrefixes, listMnemonicLabels, map, mnemonicActivate, modifyBase, modifyBg, modifyCursor, modifyFg, modifyFont, modifyStyle, modifyText, notify, notifyByPspec, overrideBackgroundColor, overrideColor, overrideCursor, overrideFont, overrideSymbolicColor, parserFinished, path, queueAllocate, queueComputeExpand, queueDraw, queueDrawArea, queueDrawRegion, queueResize, queueResizeNoRedraw, realize, ref, refSink, regionIntersect, registerWindow, removeAccelerator, removeMnemonicLabel, removeTickCallback, renderIcon, renderIconPixbuf, reparent, resetRcStyles, resetStyle, runDispose, sendExpose, sendFocusChange, shapeCombineRegion, show, showAll, showNow, sizeAllocate, sizeAllocateWithBaseline, sizeRequest, stealData, stealQdata, styleAttach, styleGetProperty, syncActionProperties, thawChildNotify, thawNotify, translateCoordinates, triggerTooltipQuery, unmap, unparent, unrealize, unref, unregisterWindow, unsetStateFlags, watchClosure.
Getters
getAccessible, getActionGroup, getActionName, getActionTargetValue, getActive, getAllocatedBaseline, getAllocatedHeight, getAllocatedSize, getAllocatedWidth, getAllocation, getAncestor, getAppPaintable, getCanDefault, getCanFocus, getChildRequisition, getChildVisible, getClip, getClipboard, getCompositeName, getData, getDeviceEnabled, getDeviceEvents, getDirection, getDisplay, getDoubleBuffered, getEvents, getFocusOnClick, getFontMap, getFontOptions, getFrameClock, getHalign, getHasTooltip, getHasWindow, getHexpand, getHexpandSet, getInternalChild, getMapped, getMarginBottom, getMarginEnd, getMarginLeft, getMarginRight, getMarginStart, getMarginTop, getModifierMask, getModifierStyle, getName, getNoShowAll, getOpacity, getPangoContext, getParent, getParentWindow, getPath, getPointer, getPreferredHeight, getPreferredHeightAndBaselineForWidth, getPreferredHeightForWidth, getPreferredSize, getPreferredWidth, getPreferredWidthForHeight, getProperty, getQdata, getRealized, getReceivesDefault, getRelatedAction, getRequestMode, getRequisition, getRootWindow, getScaleFactor, getScreen, getSensitive, getSettings, getSizeRequest, getState, getStateFlags, getStyle, getStyleContext, getSupportMultidevice, getTemplateChild, getTooltipMarkup, getTooltipText, getTooltipWindow, getToplevel, getUseActionAppearance, getValign, getValignWithBaseline, getVexpand, getVexpandSet, getVisible, getVisual, getWindow.
Setters
setAccelPath, setActionName, setActionTargetValue, setActive, setAllocation, setAppPaintable, setBuildableProperty, setCanDefault, setCanFocus, setChildVisible, setClip, setCompositeName, setData, setDataFull, setDetailedActionName, setDeviceEnabled, setDeviceEvents, setDirection, setDoubleBuffered, setEvents, setFocusOnClick, setFontMap, setFontOptions, setHalign, setHasTooltip, setHasWindow, setHexpand, setHexpandSet, setMapped, setMarginBottom, setMarginEnd, setMarginLeft, setMarginRight, setMarginStart, setMarginTop, setName, setNoShowAll, setOpacity, setParent, setParentWindow, setProperty, setRealized, setReceivesDefault, setRedrawOnAllocate, setRelatedAction, setSensitive, setSizeRequest, setState, setStateFlags, setStyle, setSupportMultidevice, setTooltipMarkup, setTooltipText, setTooltipWindow, setUseActionAppearance, setValign, setVexpand, setVexpandSet, setVisible, setVisual, setWindow.
getActive
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> m Bool |
Gets whether the Switch is in its “on” or “off” state.
Since: 3.0
getState
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> m Bool | Returns: the underlying state |
Gets the underlying state of the Switch.
Since: 3.14
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m Switch | Returns: the newly created |
Creates a new Switch widget.
Since: 3.0
setActive
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> Bool | |
| -> m () |
Changes the state of sw to the desired one.
Since: 3.0
setState
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> Bool |
|
| -> m () |
Sets the underlying state of the Switch.
Normally, this is the same as Switch:active, unless the switch is set up for delayed state changes. This function is typically called from a Switch::stateSet signal handler.
See Switch::stateSet for details.
Since: 3.14
Properties
active
Whether the Switch widget is in its on or off state.
constructSwitchActive :: (IsSwitch o, MonadIO m) => Bool -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “active” property. This is rarely needed directly, but it is used by new.
getSwitchActive :: (MonadIO m, IsSwitch o) => o -> m Bool Source #
Get the value of the “active” property.
When overloading is enabled, this is equivalent to
get switch #active
setSwitchActive :: (MonadIO m, IsSwitch o) => o -> Bool -> m () Source #
Set the value of the “active” property.
When overloading is enabled, this is equivalent to
setswitch [ #active:=value ]
state
The backend state that is controlled by the switch. See Switch::stateSet for details.
Since: 3.14
constructSwitchState :: (IsSwitch o, MonadIO m) => Bool -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “state” property. This is rarely needed directly, but it is used by new.
getSwitchState :: (MonadIO m, IsSwitch o) => o -> m Bool Source #
Get the value of the “state” property.
When overloading is enabled, this is equivalent to
get switch #state
setSwitchState :: (MonadIO m, IsSwitch o) => o -> Bool -> m () Source #
Set the value of the “state” property.
When overloading is enabled, this is equivalent to
setswitch [ #state:=value ]
Signals
activate
type SwitchActivateCallback = IO () Source #
afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchActivateCallback) -> m SignalHandlerId Source #
Connect a signal handler for the activate signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after switch #activate callback
By default the object invoking the signal is not passed to the callback.
If you need to access it, you can use the implit ?self parameter.
Note that this requires activating the ImplicitParams GHC extension.
onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchActivateCallback) -> m SignalHandlerId Source #
Connect a signal handler for the activate signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on switch #activate callback
stateSet
type SwitchStateSetCallback Source #
Arguments
| = Bool |
|
| -> IO Bool | Returns: |
The stateSet signal on GtkSwitch is emitted to change the underlying state. It is emitted when the user changes the switch position. The default handler keeps the state in sync with the Switch:active property.
To implement delayed state change, applications can connect to this signal,
initiate the change of the underlying state, and call switchSetState
when the underlying state change is complete. The signal handler should
return True to prevent the default handler from running.
Visually, the underlying state is represented by the trough color of the switch, while the Switch:active property is represented by the position of the switch.
Since: 3.14
afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchStateSetCallback) -> m SignalHandlerId Source #
Connect a signal handler for the stateSet signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after switch #stateSet callback
By default the object invoking the signal is not passed to the callback.
If you need to access it, you can use the implit ?self parameter.
Note that this requires activating the ImplicitParams GHC extension.
onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> ((?self :: a) => SwitchStateSetCallback) -> m SignalHandlerId Source #
Connect a signal handler for the stateSet signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on switch #stateSet callback