gi-gtk-4.0.4: Gtk bindings
CopyrightWill Thompson Iñaki García Etxebarria and Jonas Platte
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria
Safe HaskellSafe-Inferred
LanguageHaskell2010

GI.Gtk.Objects.Button

Description

The Button widget is generally used to trigger a callback function that is called when the button is pressed. The various signals and how to use them are outlined below.

The Button widget can hold any valid child widget. That is, it can hold almost any other standard Widget. The most commonly used child is the Label.

CSS nodes

GtkButton has a single CSS node with name button. The node will get the style classes .image-button or .text-button, if the content is just an image or label, respectively. It may also receive the .flat style class.

Other style classes that are commonly used with GtkButton include .suggested-action and .destructive-action. In special cases, buttons can be made round by adding the .circular style class.

Button-like widgets like ToggleButton, MenuButton, VolumeButton, LockButton, ColorButton or FontButton use style classes such as .toggle, .popup, .scale, .lock, .color on the button node to differentiate themselves from a plain GtkButton.

Accessibility

GtkButton uses the GTK_ACCESSIBLE_ROLE_BUTTON role.

Synopsis

Exported types

newtype Button Source #

Memory-managed wrapper type.

Constructors

Button (ManagedPtr Button) 

Instances

Instances details
Eq Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

Methods

(==) :: Button -> Button -> Bool #

(/=) :: Button -> Button -> Bool #

GObject Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

ManagedPtrNewtype Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

Methods

toManagedPtr :: Button -> ManagedPtr Button

TypedObject Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

Methods

glibType :: IO GType

HasParentTypes Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

IsGValue (Maybe Button) Source #

Convert Button to and from GValue. See toGValue and fromGValue.

Instance details

Defined in GI.Gtk.Objects.Button

Methods

gvalueGType_ :: IO GType

gvalueSet_ :: Ptr GValue -> Maybe Button -> IO ()

gvalueGet_ :: Ptr GValue -> IO (Maybe Button)

type ParentTypes Button Source # 
Instance details

Defined in GI.Gtk.Objects.Button

class (GObject o, IsDescendantOf Button o) => IsButton o Source #

Type class for types which can be safely cast to Button, for instance with toButton.

Instances

Instances details
(GObject o, IsDescendantOf Button o) => IsButton o Source # 
Instance details

Defined in GI.Gtk.Objects.Button

toButton :: (MonadIO m, IsButton o) => o -> m Button Source #

Cast to Button, for types for which this is known to be safe. For general casts, use castTo.

Methods

Click to display all available methods, including inherited ones

Expand

Methods

actionSetEnabled, activate, activateAction, activateDefault, addController, addCssClass, addMnemonicLabel, addTickCallback, allocate, bindProperty, bindPropertyFull, childFocus, computeBounds, computeExpand, computePoint, computeTransform, contains, createPangoContext, createPangoLayout, dragCheckThreshold, errorBell, forceFloating, freezeNotify, getv, grabFocus, hasCssClass, hasDefault, hasFocus, hasVisibleFocus, hide, inDestruction, initTemplate, insertActionGroup, insertAfter, insertBefore, isAncestor, isDrawable, isFloating, isFocus, isSensitive, isVisible, keynavFailed, listMnemonicLabels, map, measure, mnemonicActivate, notify, notifyByPspec, observeChildren, observeControllers, pick, queueAllocate, queueDraw, queueResize, realize, ref, refSink, removeController, removeCssClass, removeMnemonicLabel, removeTickCallback, resetProperty, resetRelation, resetState, runDispose, shouldLayout, show, sizeAllocate, snapshotChild, stealData, stealQdata, thawNotify, translateCoordinates, triggerTooltipQuery, unmap, unparent, unrealize, unref, unsetStateFlags, updateProperty, updateRelation, updateState, watchClosure.

Getters

getAccessibleRole, getActionName, getActionTargetValue, getAllocatedBaseline, getAllocatedHeight, getAllocatedWidth, getAllocation, getAncestor, getBuildableId, getCanFocus, getCanTarget, getChild, getChildVisible, getClipboard, getCssClasses, getCssName, getCursor, getData, getDirection, getDisplay, getFirstChild, getFocusChild, getFocusOnClick, getFocusable, getFontMap, getFontOptions, getFrameClock, getHalign, getHasFrame, getHasTooltip, getHeight, getHexpand, getHexpandSet, getIconName, getLabel, getLastChild, getLayoutManager, getMapped, getMarginBottom, getMarginEnd, getMarginStart, getMarginTop, getName, getNative, getNextSibling, getOpacity, getOverflow, getPangoContext, getParent, getPreferredSize, getPrevSibling, getPrimaryClipboard, getProperty, getQdata, getRealized, getReceivesDefault, getRequestMode, getRoot, getScaleFactor, getSensitive, getSettings, getSize, getSizeRequest, getStateFlags, getStyleContext, getTemplateChild, getTooltipMarkup, getTooltipText, getUseUnderline, getValign, getVexpand, getVexpandSet, getVisible, getWidth.

Setters

setActionName, setActionTargetValue, setCanFocus, setCanTarget, setChild, setChildVisible, setCssClasses, setCursor, setCursorFromName, setData, setDataFull, setDetailedActionName, setDirection, setFocusChild, setFocusOnClick, setFocusable, setFontMap, setFontOptions, setHalign, setHasFrame, setHasTooltip, setHexpand, setHexpandSet, setIconName, setLabel, setLayoutManager, setMarginBottom, setMarginEnd, setMarginStart, setMarginTop, setName, setOpacity, setOverflow, setParent, setProperty, setReceivesDefault, setSensitive, setSizeRequest, setStateFlags, setTooltipMarkup, setTooltipText, setUseUnderline, setValign, setVexpand, setVexpandSet, setVisible.

getChild

buttonGetChild Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> m (Maybe Widget)

Returns: the child widget of button

Gets the child widget of button.

getHasFrame

buttonGetHasFrame Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> m Bool

Returns: True if the button has a frame

Returns whether the button has a frame.

getIconName

buttonGetIconName Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: A Button

-> m (Maybe Text)

Returns: The icon name set via buttonSetIconName

Returns the icon name set via buttonSetIconName.

getLabel

buttonGetLabel Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> m (Maybe Text)

Returns: The text of the label widget. This string is owned by the widget and must not be modified or freed.

Fetches the text from the label of the button, as set by buttonSetLabel. If the label text has not been set the return value will be Nothing. This will be the case if you create an empty button with buttonNew to use as a container.

getUseUnderline

buttonGetUseUnderline Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> m Bool

Returns: True if an embedded underline in the button label indicates the mnemonic accelerator keys.

Returns whether an embedded underline in the button label indicates a mnemonic. See buttonSetUseUnderline.

new

buttonNew Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> m Button

Returns: The newly created Button widget.

Creates a new Button widget. To add a child widget to the button, use buttonSetChild.

newFromIconName

buttonNewFromIconName Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> Maybe Text

iconName: an icon name or Nothing

-> m Button

Returns: a new Button displaying the themed icon

Creates a new button containing an icon from the current icon theme.

If the icon name isn’t known, a “broken image” icon will be displayed instead. If the current icon theme is changed, the icon will be updated appropriately.

newWithLabel

buttonNewWithLabel Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> Text

label: The text you want the Label to hold.

-> m Button

Returns: The newly created Button widget.

Creates a Button widget with a Label child containing the given text.

newWithMnemonic

buttonNewWithMnemonic Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> Text

label: The text of the button, with an underscore in front of the mnemonic character

-> m Button

Returns: a new Button

Creates a new Button containing a label. If characters in label are preceded by an underscore, they are underlined. If you need a literal underscore character in a label, use “__” (two underscores). The first underlined character represents a keyboard accelerator called a mnemonic. Pressing Alt and that key activates the button.

setChild

buttonSetChild Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a, IsWidget b) 
=> a

button: a Button

-> Maybe b

child: the child widget

-> m () 

Sets the child widget of button.

setHasFrame

buttonSetHasFrame Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> Bool

hasFrame: whether the button should have a visible frame

-> m () 

Sets the style of the button. Buttons can has a flat appearance or have a frame drawn around them.

setIconName

buttonSetIconName Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: A Button

-> Text

iconName: An icon name

-> m () 

Adds a Image with the given icon name as a child. If button already contains a child widget, that child widget will be removed and replaced with the image.

setLabel

buttonSetLabel Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> Text

label: a string

-> m () 

Sets the text of the label of the button to label.

This will also clear any previously set labels.

setUseUnderline

buttonSetUseUnderline Source #

Arguments

:: (HasCallStack, MonadIO m, IsButton a) 
=> a

button: a Button

-> Bool

useUnderline: True if underlines in the text indicate mnemonics

-> m () 

If true, an underline in the text of the button label indicates the next character should be used for the mnemonic accelerator key.

Properties

child

No description available in the introspection data.

clearButtonChild :: (MonadIO m, IsButton o) => o -> m () Source #

Set the value of the “child” property to Nothing. When overloading is enabled, this is equivalent to

clear #child

constructButtonChild :: (IsButton o, MonadIO m, IsWidget a) => a -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “child” property. This is rarely needed directly, but it is used by new.

getButtonChild :: (MonadIO m, IsButton o) => o -> m (Maybe Widget) Source #

Get the value of the “child” property. When overloading is enabled, this is equivalent to

get button #child

setButtonChild :: (MonadIO m, IsButton o, IsWidget a) => o -> a -> m () Source #

Set the value of the “child” property. When overloading is enabled, this is equivalent to

set button [ #child := value ]

hasFrame

No description available in the introspection data.

constructButtonHasFrame :: (IsButton o, MonadIO m) => Bool -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “has-frame” property. This is rarely needed directly, but it is used by new.

getButtonHasFrame :: (MonadIO m, IsButton o) => o -> m Bool Source #

Get the value of the “has-frame” property. When overloading is enabled, this is equivalent to

get button #hasFrame

setButtonHasFrame :: (MonadIO m, IsButton o) => o -> Bool -> m () Source #

Set the value of the “has-frame” property. When overloading is enabled, this is equivalent to

set button [ #hasFrame := value ]

iconName

No description available in the introspection data.

constructButtonIconName :: (IsButton o, MonadIO m) => Text -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “icon-name” property. This is rarely needed directly, but it is used by new.

getButtonIconName :: (MonadIO m, IsButton o) => o -> m (Maybe Text) Source #

Get the value of the “icon-name” property. When overloading is enabled, this is equivalent to

get button #iconName

setButtonIconName :: (MonadIO m, IsButton o) => o -> Text -> m () Source #

Set the value of the “icon-name” property. When overloading is enabled, this is equivalent to

set button [ #iconName := value ]

label

No description available in the introspection data.

constructButtonLabel :: (IsButton o, MonadIO m) => Text -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “label” property. This is rarely needed directly, but it is used by new.

getButtonLabel :: (MonadIO m, IsButton o) => o -> m (Maybe Text) Source #

Get the value of the “label” property. When overloading is enabled, this is equivalent to

get button #label

setButtonLabel :: (MonadIO m, IsButton o) => o -> Text -> m () Source #

Set the value of the “label” property. When overloading is enabled, this is equivalent to

set button [ #label := value ]

useUnderline

No description available in the introspection data.

constructButtonUseUnderline :: (IsButton o, MonadIO m) => Bool -> m (GValueConstruct o) Source #

Construct a GValueConstruct with valid value for the “use-underline” property. This is rarely needed directly, but it is used by new.

getButtonUseUnderline :: (MonadIO m, IsButton o) => o -> m Bool Source #

Get the value of the “use-underline” property. When overloading is enabled, this is equivalent to

get button #useUnderline

setButtonUseUnderline :: (MonadIO m, IsButton o) => o -> Bool -> m () Source #

Set the value of the “use-underline” property. When overloading is enabled, this is equivalent to

set button [ #useUnderline := value ]

Signals

activate

type ButtonActivateCallback = IO () Source #

The activate signal on GtkButton is an action signal and emitting it causes the button to animate press then release. Applications should never connect to this signal, but use the clicked signal.

type C_ButtonActivateCallback = Ptr () -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

afterButtonActivate :: (IsButton a, MonadIO m) => a -> ButtonActivateCallback -> m SignalHandlerId Source #

Connect a signal handler for the activate signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after button #activate callback

genClosure_ButtonActivate :: MonadIO m => ButtonActivateCallback -> m (GClosure C_ButtonActivateCallback) Source #

Wrap the callback into a GClosure.

onButtonActivate :: (IsButton a, MonadIO m) => a -> ButtonActivateCallback -> m SignalHandlerId Source #

Connect a signal handler for the activate signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on button #activate callback

clicked

type ButtonClickedCallback = IO () Source #

Emitted when the button has been activated (pressed and released).

type C_ButtonClickedCallback = Ptr () -> Ptr () -> IO () Source #

Type for the callback on the (unwrapped) C side.

afterButtonClicked :: (IsButton a, MonadIO m) => a -> ButtonClickedCallback -> m SignalHandlerId Source #

Connect a signal handler for the clicked signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after button #clicked callback

genClosure_ButtonClicked :: MonadIO m => ButtonClickedCallback -> m (GClosure C_ButtonClickedCallback) Source #

Wrap the callback into a GClosure.

mk_ButtonClickedCallback :: C_ButtonClickedCallback -> IO (FunPtr C_ButtonClickedCallback) Source #

Generate a function pointer callable from C code, from a C_ButtonClickedCallback.

onButtonClicked :: (IsButton a, MonadIO m) => a -> ButtonClickedCallback -> m SignalHandlerId Source #

Connect a signal handler for the clicked signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on button #clicked callback