| Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte | 
|---|---|
| License | LGPL-2.1 | 
| Maintainer | Iñaki García Etxebarria | 
| Safe Haskell | Safe-Inferred | 
| Language | Haskell2010 | 
GI.Gtk.Objects.Gesture
Description
Gesture is the base object for gesture recognition, although this
 object is quite generalized to serve as a base for multi-touch gestures,
 it is suitable to implement single-touch and pointer-based gestures (using
 the special Nothing EventSequence value for these).
The number of touches that a Gesture need to be recognized is controlled
 by the Gesture:n-points property, if a gesture is keeping track of less
 or more than that number of sequences, it won't check whether the gesture
 is recognized.
As soon as the gesture has the expected number of touches, it will check
 regularly if it is recognized, the criteria to consider a gesture as
 "recognized" is left to Gesture subclasses.
A recognized gesture will then emit the following signals:
- begin when the gesture is recognized.
- A number of update, whenever an input event is processed.
- end when the gesture is no longer recognized.
Event propagation
In order to receive events, a gesture needs to set a propagation phase
 through eventControllerSetPropagationPhase.
In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.
In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.
## States of a sequence # {touch-sequence-states}
Whenever input interaction happens, a single event may trigger a cascade of
 GtkGestures, both across the parents of the widget receiving the event and
 in parallel within an individual widget. It is a responsibility of the
 widgets using those gestures to set the state of touch sequences accordingly
 in order to enable cooperation of gestures around the GdkEventSequences
 triggering those.
Within a widget, gestures can be grouped through gestureGroup,
 grouped gestures synchronize the state of sequences, so calling
 gestureSetSequenceState on one will effectively propagate
 the state throughout the group.
By default, all sequences start out in the GTK_EVENT_SEQUENCE_NONE state,
 sequences in this state trigger the gesture event handler, but event
 propagation will continue unstopped by gestures.
If a sequence enters into the GTK_EVENT_SEQUENCE_DENIED state, the gesture
 group will effectively ignore the sequence, letting events go unstopped
 through the gesture, but the "slot" will still remain occupied while
 the touch is active.
If a sequence enters in the GTK_EVENT_SEQUENCE_CLAIMED state, the gesture
 group will grab all interaction on the sequence, by:
- Setting the same sequence to GTK_EVENT_SEQUENCE_DENIEDon every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.
- calling cancel on every gesture in widgets underneath in the propagation chain.
- Stopping event propagation after the gesture group handles the event.
Note: if a sequence is set early to GTK_EVENT_SEQUENCE_CLAIMED on
 GDK_TOUCH_BEGIN/GDK_BUTTON_PRESS (so those events are captured before
 reaching the event widget, this implies GTK_PHASE_CAPTURE), one similar
 event will emulated if the sequence changes to GTK_EVENT_SEQUENCE_DENIED.
 This way event coherence is preserved before event propagation is unstopped
 again.
Sequence states can't be changed freely, see gestureSetSequenceState
 to know about the possible lifetimes of a EventSequence.
Touchpad gestures
On the platforms that support it, Gesture will handle transparently
 touchpad gesture events. The only precautions users of Gesture should do
 to enable this support are:
- Enabling GDK_TOUCHPAD_GESTURE_MASKon theirGdkSurfaces
- If the gesture has PropagationPhaseNone, ensuring events of typeEventTypeTouchpadSwipeandEventTypeTouchpadPinchare handled by theGesture
Synopsis
- newtype Gesture = Gesture (ManagedPtr Gesture)
- class (GObject o, IsDescendantOf Gesture o) => IsGesture o
- toGesture :: (MonadIO m, IsGesture o) => o -> m Gesture
- gestureGetBoundingBox :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Bool, Rectangle)
- gestureGetBoundingBoxCenter :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Bool, Double, Double)
- gestureGetDevice :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe Device)
- gestureGetGroup :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [Gesture]
- gestureGetLastEvent :: (HasCallStack, MonadIO m, IsGesture a) => a -> Maybe EventSequence -> m (Maybe Event)
- gestureGetLastUpdatedSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> m (Maybe EventSequence)
- gestureGetPoint :: (HasCallStack, MonadIO m, IsGesture a) => a -> Maybe EventSequence -> m (Bool, Double, Double)
- gestureGetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> m EventSequenceState
- gestureGetSequences :: (HasCallStack, MonadIO m, IsGesture a) => a -> m [EventSequence]
- gestureGroup :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) => a -> b -> m ()
- gestureHandlesSequence :: (HasCallStack, MonadIO m, IsGesture a) => a -> Maybe EventSequence -> m Bool
- gestureIsActive :: (HasCallStack, MonadIO m, IsGesture a) => a -> m Bool
- gestureIsGroupedWith :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) => a -> b -> m Bool
- gestureIsRecognized :: (HasCallStack, MonadIO m, IsGesture a) => a -> m Bool
- gestureSetSequenceState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequence -> EventSequenceState -> m Bool
- gestureSetState :: (HasCallStack, MonadIO m, IsGesture a) => a -> EventSequenceState -> m Bool
- gestureUngroup :: (HasCallStack, MonadIO m, IsGesture a) => a -> m ()
- constructGestureNPoints :: (IsGesture o, MonadIO m) => Word32 -> m (GValueConstruct o)
- getGestureNPoints :: (MonadIO m, IsGesture o) => o -> m Word32
- type C_GestureBeginCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureBeginCallback = Maybe EventSequence -> IO ()
- afterGestureBegin :: (IsGesture a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId
- genClosure_GestureBegin :: MonadIO m => GestureBeginCallback -> m (GClosure C_GestureBeginCallback)
- mk_GestureBeginCallback :: C_GestureBeginCallback -> IO (FunPtr C_GestureBeginCallback)
- noGestureBeginCallback :: Maybe GestureBeginCallback
- onGestureBegin :: (IsGesture a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId
- wrap_GestureBeginCallback :: GestureBeginCallback -> C_GestureBeginCallback
- type C_GestureCancelCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureCancelCallback = Maybe EventSequence -> IO ()
- afterGestureCancel :: (IsGesture a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId
- genClosure_GestureCancel :: MonadIO m => GestureCancelCallback -> m (GClosure C_GestureCancelCallback)
- mk_GestureCancelCallback :: C_GestureCancelCallback -> IO (FunPtr C_GestureCancelCallback)
- noGestureCancelCallback :: Maybe GestureCancelCallback
- onGestureCancel :: (IsGesture a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId
- wrap_GestureCancelCallback :: GestureCancelCallback -> C_GestureCancelCallback
- type C_GestureEndCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureEndCallback = Maybe EventSequence -> IO ()
- afterGestureEnd :: (IsGesture a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId
- genClosure_GestureEnd :: MonadIO m => GestureEndCallback -> m (GClosure C_GestureEndCallback)
- mk_GestureEndCallback :: C_GestureEndCallback -> IO (FunPtr C_GestureEndCallback)
- noGestureEndCallback :: Maybe GestureEndCallback
- onGestureEnd :: (IsGesture a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId
- wrap_GestureEndCallback :: GestureEndCallback -> C_GestureEndCallback
- type C_GestureSequenceStateChangedCallback = Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO ()
- type GestureSequenceStateChangedCallback = Maybe EventSequence -> EventSequenceState -> IO ()
- afterGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId
- genClosure_GestureSequenceStateChanged :: MonadIO m => GestureSequenceStateChangedCallback -> m (GClosure C_GestureSequenceStateChangedCallback)
- mk_GestureSequenceStateChangedCallback :: C_GestureSequenceStateChangedCallback -> IO (FunPtr C_GestureSequenceStateChangedCallback)
- noGestureSequenceStateChangedCallback :: Maybe GestureSequenceStateChangedCallback
- onGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId
- wrap_GestureSequenceStateChangedCallback :: GestureSequenceStateChangedCallback -> C_GestureSequenceStateChangedCallback
- type C_GestureUpdateCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO ()
- type GestureUpdateCallback = Maybe EventSequence -> IO ()
- afterGestureUpdate :: (IsGesture a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId
- genClosure_GestureUpdate :: MonadIO m => GestureUpdateCallback -> m (GClosure C_GestureUpdateCallback)
- mk_GestureUpdateCallback :: C_GestureUpdateCallback -> IO (FunPtr C_GestureUpdateCallback)
- noGestureUpdateCallback :: Maybe GestureUpdateCallback
- onGestureUpdate :: (IsGesture a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId
- wrap_GestureUpdateCallback :: GestureUpdateCallback -> C_GestureUpdateCallback
Exported types
Memory-managed wrapper type.
Instances
| Eq Gesture Source # | |
| GObject Gesture Source # | |
| Defined in GI.Gtk.Objects.Gesture | |
| ManagedPtrNewtype Gesture Source # | |
| Defined in GI.Gtk.Objects.Gesture Methods toManagedPtr :: Gesture -> ManagedPtr Gesture | |
| TypedObject Gesture Source # | |
| Defined in GI.Gtk.Objects.Gesture | |
| HasParentTypes Gesture Source # | |
| Defined in GI.Gtk.Objects.Gesture | |
| IsGValue (Maybe Gesture) Source # | Convert  | 
| Defined in GI.Gtk.Objects.Gesture Methods gvalueGType_ :: IO GType gvalueSet_ :: Ptr GValue -> Maybe Gesture -> IO () gvalueGet_ :: Ptr GValue -> IO (Maybe Gesture) | |
| type ParentTypes Gesture Source # | |
| Defined in GI.Gtk.Objects.Gesture | |
class (GObject o, IsDescendantOf Gesture o) => IsGesture o Source #
Instances
| (GObject o, IsDescendantOf Gesture o) => IsGesture o Source # | |
| Defined in GI.Gtk.Objects.Gesture | |
Methods
Click to display all available methods, including inherited ones
Methods
bindProperty, bindPropertyFull, forceFloating, freezeNotify, getv, group, handlesSequence, isActive, isFloating, isGroupedWith, isRecognized, notify, notifyByPspec, ref, refSink, reset, runDispose, stealData, stealQdata, thawNotify, ungroup, unref, watchClosure.
Getters
getBoundingBox, getBoundingBoxCenter, getCurrentEvent, getCurrentEventDevice, getCurrentEventState, getCurrentEventTime, getData, getDevice, getGroup, getLastEvent, getLastUpdatedSequence, getName, getPoint, getPropagationLimit, getPropagationPhase, getProperty, getQdata, getSequenceState, getSequences, getWidget.
Setters
setData, setDataFull, setName, setPropagationLimit, setPropagationPhase, setProperty, setSequenceState, setState.
getBoundingBox
gestureGetBoundingBox Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m (Bool, Rectangle) | 
If there are touch sequences being currently handled by gesture,
 this function returns True and fills in rect with the bounding
 box containing all active touches. Otherwise, False will be
 returned.
Note: This function will yield unexpected results on touchpad
 gestures. Since there is no correlation between physical and
 pixel distances, these will look as if constrained in an
 infinitely small area, rect width and height will thus be 0
 regardless of the number of touchpoints.
getBoundingBoxCenter
getDevice
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m (Maybe Device) | 
getGroup
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m [Gesture] | Returns: The list
   of  | 
Returns all gestures in the group of gesture
getLastEvent
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> Maybe EventSequence | 
 | 
| -> m (Maybe Event) | Returns: The last event from  | 
Returns the last event that was processed for sequence.
Note that the returned pointer is only valid as long as the sequence
 is still interpreted by the gesture. If in doubt, you should make
 a copy of the event.
getLastUpdatedSequence
gestureGetLastUpdatedSequence Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m (Maybe EventSequence) | Returns: The last updated sequence | 
Returns the EventSequence that was last updated on gesture.
getPoint
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> Maybe EventSequence | 
 | 
| -> m (Bool, Double, Double) | Returns:  | 
If sequence is currently being interpreted by gesture, this
 function returns True and fills in x and y with the last coordinates
 stored for that event sequence. The coordinates are always relative to the
 widget allocation.
getSequenceState
gestureGetSequenceState Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> EventSequence | 
 | 
| -> m EventSequenceState | Returns: The sequence state in  | 
Returns the sequence state, as seen by gesture.
getSequences
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m [EventSequence] | Returns: A list
          of  | 
Returns the list of GdkEventSequences currently being interpreted
 by gesture.
group
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) | |
| => a | 
 | 
| -> b | 
 | 
| -> m () | 
Adds gesture to the same group than groupGesture. Gestures
 are by default isolated in their own groups.
Both gestures must have been added to the same widget before they can be grouped.
When gestures are grouped, the state of GdkEventSequences
 is kept in sync for all of those, so calling gestureSetSequenceState,
 on one will transfer the same value to the others.
Groups also perform an "implicit grabbing" of sequences, if a
 EventSequence state is set to GTK_EVENT_SEQUENCE_CLAIMED on one group,
 every other gesture group attached to the same Widget will switch the
 state for that sequence to GTK_EVENT_SEQUENCE_DENIED.
handlesSequence
gestureHandlesSequence Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> Maybe EventSequence | 
 | 
| -> m Bool | Returns:  | 
Returns True if gesture is currently handling events corresponding to
 sequence.
isActive
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m Bool | Returns:  | 
Returns True if the gesture is currently active.
 A gesture is active meanwhile there are touch sequences
 interacting with it.
isGroupedWith
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a, IsGesture b) | |
| => a | 
 | 
| -> b | 
 | 
| -> m Bool | Returns: whether the gestures are grouped | 
Returns True if both gestures pertain to the same group.
isRecognized
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m Bool | Returns:  | 
Returns True if the gesture is currently recognized.
 A gesture is recognized if there are as many interacting
 touch sequences as required by gesture.
setSequenceState
gestureSetSequenceState Source #
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> EventSequence | 
 | 
| -> EventSequenceState | 
 | 
| -> m Bool | Returns:  | 
Sets the state of sequence in gesture. Sequences start
 in state GTK_EVENT_SEQUENCE_NONE, and whenever they change
 state, they can never go back to that state. Likewise,
 sequences in state GTK_EVENT_SEQUENCE_DENIED cannot turn
 back to a not denied state. With these rules, the lifetime
 of an event sequence is constrained to the next four:
- None
- None → Denied
- None → Claimed
- None → Claimed → Denied
Note: Due to event handling ordering, it may be unsafe to set the state on another gesture within a begin signal handler, as the callback might be executed before the other gesture knows about the sequence. A safe way to perform this could be:
static void
first_gesture_begin_cb (GtkGesture       *first_gesture,
                        GdkEventSequence *sequence,
                        gpointer          user_data)
{
  gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED);
  gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}
static void
second_gesture_begin_cb (GtkGesture       *second_gesture,
                         GdkEventSequence *sequence,
                         gpointer          user_data)
{
  if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED)
    gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group's global state when the second gesture processes the event.
setState
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> EventSequenceState | 
 | 
| -> m Bool | Returns:  | 
Sets the state of all sequences that gesture is currently
 interacting with. See gestureSetSequenceState
 for more details on sequence states.
ungroup
Arguments
| :: (HasCallStack, MonadIO m, IsGesture a) | |
| => a | 
 | 
| -> m () | 
Separates gesture into an isolated group.
Properties
nPoints
The number of touch points that trigger recognition on this gesture,
constructGestureNPoints :: (IsGesture o, MonadIO m) => Word32 -> m (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “n-points” property. This is rarely needed directly, but it is used by new.
getGestureNPoints :: (MonadIO m, IsGesture o) => o -> m Word32 Source #
Get the value of the “n-points” property.
 When overloading is enabled, this is equivalent to
get gesture #nPoints
Signals
begin
type C_GestureBeginCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GestureBeginCallback Source #
Arguments
| = Maybe EventSequence | 
 | 
| -> IO () | 
This signal is emitted when the gesture is recognized. This means the
 number of touch sequences matches Gesture:n-points.
Note: These conditions may also happen when an extra touch (eg. a third touch
 on a 2-touches gesture) is lifted, in that situation sequence won't pertain
 to the current set of active touches, so don't rely on this being true.
afterGestureBegin :: (IsGesture a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId Source #
Connect a signal handler for the begin signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #begin callback
genClosure_GestureBegin :: MonadIO m => GestureBeginCallback -> m (GClosure C_GestureBeginCallback) Source #
Wrap the callback into a GClosure.
mk_GestureBeginCallback :: C_GestureBeginCallback -> IO (FunPtr C_GestureBeginCallback) Source #
Generate a function pointer callable from C code, from a C_GestureBeginCallback.
noGestureBeginCallback :: Maybe GestureBeginCallback Source #
A convenience synonym for Nothing :: Maybe GestureBeginCallback
onGestureBegin :: (IsGesture a, MonadIO m) => a -> GestureBeginCallback -> m SignalHandlerId Source #
Connect a signal handler for the begin signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on gesture #begin callback
wrap_GestureBeginCallback :: GestureBeginCallback -> C_GestureBeginCallback Source #
Wrap a GestureBeginCallback into a C_GestureBeginCallback.
cancel
type C_GestureCancelCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GestureCancelCallback Source #
Arguments
| = Maybe EventSequence | 
 | 
| -> IO () | 
This signal is emitted whenever a sequence is cancelled. This usually
 happens on active touches when eventControllerReset is called
 on gesture (manually, due to grabs...), or the individual sequence
 was claimed by parent widgets' controllers (see gestureSetSequenceState).
gesture must forget everything about sequence as a reaction to this signal.
afterGestureCancel :: (IsGesture a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId Source #
Connect a signal handler for the cancel signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #cancel callback
genClosure_GestureCancel :: MonadIO m => GestureCancelCallback -> m (GClosure C_GestureCancelCallback) Source #
Wrap the callback into a GClosure.
mk_GestureCancelCallback :: C_GestureCancelCallback -> IO (FunPtr C_GestureCancelCallback) Source #
Generate a function pointer callable from C code, from a C_GestureCancelCallback.
noGestureCancelCallback :: Maybe GestureCancelCallback Source #
A convenience synonym for Nothing :: Maybe GestureCancelCallback
onGestureCancel :: (IsGesture a, MonadIO m) => a -> GestureCancelCallback -> m SignalHandlerId Source #
Connect a signal handler for the cancel signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on gesture #cancel callback
wrap_GestureCancelCallback :: GestureCancelCallback -> C_GestureCancelCallback Source #
Wrap a GestureCancelCallback into a C_GestureCancelCallback.
end
type C_GestureEndCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GestureEndCallback Source #
Arguments
| = Maybe EventSequence | 
 | 
| -> IO () | 
This signal is emitted when gesture either stopped recognizing the event
 sequences as something to be handled, or the number of touch sequences became
 higher or lower than Gesture:n-points.
Note: sequence might not pertain to the group of sequences that were
 previously triggering recognition on gesture (ie. a just pressed touch
 sequence that exceeds Gesture:n-points). This situation may be detected
 by checking through gestureHandlesSequence.
afterGestureEnd :: (IsGesture a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId Source #
Connect a signal handler for the end signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #end callback
genClosure_GestureEnd :: MonadIO m => GestureEndCallback -> m (GClosure C_GestureEndCallback) Source #
Wrap the callback into a GClosure.
mk_GestureEndCallback :: C_GestureEndCallback -> IO (FunPtr C_GestureEndCallback) Source #
Generate a function pointer callable from C code, from a C_GestureEndCallback.
noGestureEndCallback :: Maybe GestureEndCallback Source #
A convenience synonym for Nothing :: Maybe GestureEndCallback
onGestureEnd :: (IsGesture a, MonadIO m) => a -> GestureEndCallback -> m SignalHandlerId Source #
Connect a signal handler for the end signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on gesture #end callback
wrap_GestureEndCallback :: GestureEndCallback -> C_GestureEndCallback Source #
Wrap a GestureEndCallback into a C_GestureEndCallback.
sequenceStateChanged
type C_GestureSequenceStateChangedCallback = Ptr () -> Ptr EventSequence -> CUInt -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GestureSequenceStateChangedCallback Source #
Arguments
| = Maybe EventSequence | 
 | 
| -> EventSequenceState | 
 | 
| -> IO () | 
This signal is emitted whenever a sequence state changes. See
 gestureSetSequenceState to know more about the expectable
 sequence lifetimes.
afterGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId Source #
Connect a signal handler for the sequenceStateChanged signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #sequenceStateChanged callback
genClosure_GestureSequenceStateChanged :: MonadIO m => GestureSequenceStateChangedCallback -> m (GClosure C_GestureSequenceStateChangedCallback) Source #
Wrap the callback into a GClosure.
mk_GestureSequenceStateChangedCallback :: C_GestureSequenceStateChangedCallback -> IO (FunPtr C_GestureSequenceStateChangedCallback) Source #
Generate a function pointer callable from C code, from a C_GestureSequenceStateChangedCallback.
noGestureSequenceStateChangedCallback :: Maybe GestureSequenceStateChangedCallback Source #
A convenience synonym for Nothing :: Maybe GestureSequenceStateChangedCallback
onGestureSequenceStateChanged :: (IsGesture a, MonadIO m) => a -> GestureSequenceStateChangedCallback -> m SignalHandlerId Source #
Connect a signal handler for the sequenceStateChanged signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on gesture #sequenceStateChanged callback
wrap_GestureSequenceStateChangedCallback :: GestureSequenceStateChangedCallback -> C_GestureSequenceStateChangedCallback Source #
update
type C_GestureUpdateCallback = Ptr () -> Ptr EventSequence -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type GestureUpdateCallback Source #
Arguments
| = Maybe EventSequence | 
 | 
| -> IO () | 
This signal is emitted whenever an event is handled while the gesture is
 recognized. sequence is guaranteed to pertain to the set of active touches.
afterGestureUpdate :: (IsGesture a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId Source #
Connect a signal handler for the update signal, to be run after the default handler. When overloading is enabled, this is equivalent to
after gesture #update callback
genClosure_GestureUpdate :: MonadIO m => GestureUpdateCallback -> m (GClosure C_GestureUpdateCallback) Source #
Wrap the callback into a GClosure.
mk_GestureUpdateCallback :: C_GestureUpdateCallback -> IO (FunPtr C_GestureUpdateCallback) Source #
Generate a function pointer callable from C code, from a C_GestureUpdateCallback.
noGestureUpdateCallback :: Maybe GestureUpdateCallback Source #
A convenience synonym for Nothing :: Maybe GestureUpdateCallback
onGestureUpdate :: (IsGesture a, MonadIO m) => a -> GestureUpdateCallback -> m SignalHandlerId Source #
Connect a signal handler for the update signal, to be run before the default handler. When overloading is enabled, this is equivalent to
on gesture #update callback