| Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte | 
|---|---|
| License | LGPL-2.1 | 
| Maintainer | Iñaki García Etxebarria | 
| Safe Haskell | Safe-Inferred | 
| Language | Haskell2010 | 
GI.Gtk.Objects.Snapshot
Contents
- Exported types
- Methods- appendBorder
- appendCairo
- appendColor
- appendConicGradient
- appendInsetShadow
- appendLayout
- appendLinearGradient
- appendNode
- appendOutsetShadow
- appendRadialGradient
- appendRepeatingLinearGradient
- appendRepeatingRadialGradient
- appendTexture
- glShaderPopTexture
- new
- perspective
- pop
- pushBlend
- pushBlur
- pushClip
- pushColorMatrix
- pushCrossFade
- pushGlShader
- pushOpacity
- pushRepeat
- pushRoundedClip
- pushShadow
- renderBackground
- renderFocus
- renderFrame
- renderInsertionCursor
- renderLayout
- restore
- rotate
- rotate3d
- save
- scale
- scale3d
- toNode
- toPaintable
- transform
- transformMatrix
- translate
- translate3d
 
Description
GtkSnapshot is an auxiliary object that assists in creating GskRenderNodes
 in the PaintableInterface.snapshot() vfunc. It functions in a similar way to
 a cairo context, and maintains a stack of render nodes and their associated
 transformations.
The node at the top of the stack is the the one that gtk_snapshot_append_…
 functions operate on. Use the gtk_snapshot_push_… functions and snapshotPop
 to change the current node.
The typical way to obtain a GtkSnapshot object is as an argument to
 the WidgetClass.snapshot() vfunc. If you need to create your own GtkSnapshot,
 use snapshotNew.
Synopsis
- newtype Snapshot = Snapshot (ManagedPtr Snapshot)
- class (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o
- toSnapshot :: (MonadIO m, IsSnapshot o) => o -> m Snapshot
- snapshotAppendBorder :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> [Float] -> [RGBA] -> m ()
- snapshotAppendCairo :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> m Context
- snapshotAppendColor :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RGBA -> Rect -> m ()
- snapshotAppendConicGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> [ColorStop] -> m ()
- snapshotAppendInsetShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> RGBA -> Float -> Float -> Float -> Float -> m ()
- snapshotAppendLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsLayout b) => a -> b -> RGBA -> m ()
- snapshotAppendLinearGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Point -> [ColorStop] -> m ()
- snapshotAppendNode :: (HasCallStack, MonadIO m, IsSnapshot a, IsRenderNode b) => a -> b -> m ()
- snapshotAppendOutsetShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> RGBA -> Float -> Float -> Float -> Float -> m ()
- snapshotAppendRadialGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> Float -> Float -> Float -> [ColorStop] -> m ()
- snapshotAppendRepeatingLinearGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Point -> [ColorStop] -> m ()
- snapshotAppendRepeatingRadialGradient :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Point -> Float -> Float -> Float -> Float -> [ColorStop] -> m ()
- snapshotAppendTexture :: (HasCallStack, MonadIO m, IsSnapshot a, IsTexture b) => a -> b -> Rect -> m ()
- snapshotGlShaderPopTexture :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
- snapshotNew :: (HasCallStack, MonadIO m) => m Snapshot
- snapshotPerspective :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> m ()
- snapshotPop :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
- snapshotPushBlend :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> BlendMode -> m ()
- snapshotPushBlur :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
- snapshotPushClip :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> m ()
- snapshotPushColorMatrix :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Matrix -> Vec4 -> m ()
- snapshotPushCrossFade :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
- snapshotPushGlShader :: (HasCallStack, MonadIO m, IsSnapshot a, IsGLShader b) => a -> b -> Rect -> Bytes -> m ()
- snapshotPushOpacity :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Double -> m ()
- snapshotPushRepeat :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Rect -> Maybe Rect -> m ()
- snapshotPushRoundedClip :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> RoundedRect -> m ()
- snapshotPushShadow :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Shadow -> Word64 -> m ()
- snapshotRenderBackground :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
- snapshotRenderFocus :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
- snapshotRenderFrame :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) => a -> b -> Double -> Double -> Double -> Double -> m ()
- snapshotRenderInsertionCursor :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) => a -> b -> Double -> Double -> c -> Int32 -> Direction -> m ()
- snapshotRenderLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) => a -> b -> Double -> Double -> c -> m ()
- snapshotRestore :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
- snapshotRotate :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> m ()
- snapshotRotate3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Vec3 -> m ()
- snapshotSave :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m ()
- snapshotScale :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Float -> m ()
- snapshotScale3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Float -> Float -> Float -> m ()
- snapshotToNode :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> m RenderNode
- snapshotToPaintable :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Maybe Size -> m Paintable
- snapshotTransform :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Maybe Transform -> m ()
- snapshotTransformMatrix :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Matrix -> m ()
- snapshotTranslate :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Point -> m ()
- snapshotTranslate3d :: (HasCallStack, MonadIO m, IsSnapshot a) => a -> Point3D -> m ()
Exported types
Memory-managed wrapper type.
Instances
| Eq Snapshot Source # | |
| GObject Snapshot Source # | |
| Defined in GI.Gtk.Objects.Snapshot | |
| ManagedPtrNewtype Snapshot Source # | |
| Defined in GI.Gtk.Objects.Snapshot Methods toManagedPtr :: Snapshot -> ManagedPtr Snapshot | |
| TypedObject Snapshot Source # | |
| Defined in GI.Gtk.Objects.Snapshot | |
| HasParentTypes Snapshot Source # | |
| Defined in GI.Gtk.Objects.Snapshot | |
| IsGValue (Maybe Snapshot) Source # | Convert  | 
| Defined in GI.Gtk.Objects.Snapshot Methods gvalueGType_ :: IO GType gvalueSet_ :: Ptr GValue -> Maybe Snapshot -> IO () gvalueGet_ :: Ptr GValue -> IO (Maybe Snapshot) | |
| type ParentTypes Snapshot Source # | |
| Defined in GI.Gtk.Objects.Snapshot | |
class (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o Source #
Type class for types which can be safely cast to Snapshot, for instance with toSnapshot.
Instances
| (GObject o, IsDescendantOf Snapshot o) => IsSnapshot o Source # | |
| Defined in GI.Gtk.Objects.Snapshot | |
toSnapshot :: (MonadIO m, IsSnapshot o) => o -> m Snapshot Source #
Methods
Click to display all available methods, including inherited ones
Methods
appendBorder, appendCairo, appendColor, appendConicGradient, appendInsetShadow, appendLayout, appendLinearGradient, appendNode, appendOutsetShadow, appendRadialGradient, appendRepeatingLinearGradient, appendRepeatingRadialGradient, appendTexture, bindProperty, bindPropertyFull, forceFloating, freezeNotify, getv, glShaderPopTexture, isFloating, notify, notifyByPspec, perspective, pop, pushBlend, pushBlur, pushClip, pushColorMatrix, pushCrossFade, pushGlShader, pushOpacity, pushRepeat, pushRoundedClip, pushShadow, ref, refSink, renderBackground, renderFocus, renderFrame, renderInsertionCursor, renderLayout, restore, rotate, rotate3d, runDispose, save, scale, scale3d, stealData, stealQdata, thawNotify, toNode, toPaintable, transform, transformMatrix, translate, translate3d, unref, watchClosure.
Getters
getData, getProperty, getQdata.
Setters
appendBorder
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> RoundedRect | 
 | 
| -> [Float] | 
 | 
| -> [RGBA] | 
 | 
| -> m () | 
Appends a stroked border rectangle inside the given outline. The
 4 sides of the border can have different widths and colors.
appendCairo
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> m Context | Returns: a cairo_t suitable for drawing the contents of the newly created render node | 
Creates a new render node and appends it to the current render
 node of snapshot, without changing the current node.
appendColor
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> RGBA | 
 | 
| -> Rect | 
 | 
| -> m () | 
Creates a new render node drawing the color into the given bounds and appends it
 to the current render node of snapshot.
You should try to avoid calling this function if color is transparent.
appendConicGradient
snapshotAppendConicGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Point | 
 | 
| -> Float | 
 | 
| -> [ColorStop] | 
 | 
| -> m () | 
Appends a conic gradient node with the given stops to snapshot.
appendInsetShadow
snapshotAppendInsetShadow Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> RoundedRect | 
 | 
| -> RGBA | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> m () | 
Appends an inset shadow into the box given by outline.
appendLayout
snapshotAppendLayout :: (HasCallStack, MonadIO m, IsSnapshot a, IsLayout b) => a -> b -> RGBA -> m () Source #
No description available in the introspection data.
appendLinearGradient
snapshotAppendLinearGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Point | 
 | 
| -> Point | 
 | 
| -> [ColorStop] | 
 | 
| -> m () | 
Appends a linear gradient node with the given stops to snapshot.
appendNode
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsRenderNode b) | |
| => a | 
 | 
| -> b | 
 | 
| -> m () | 
Appends node to the current render node of snapshot,
 without changing the current node. If snapshot does
 not have a current node yet, node will become the
 initial node.
appendOutsetShadow
snapshotAppendOutsetShadow Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> RoundedRect | 
 | 
| -> RGBA | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> m () | 
Appends an outset shadow node around the box given by outline.
appendRadialGradient
snapshotAppendRadialGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Point | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> [ColorStop] | 
 | 
| -> m () | 
Appends a radial gradient node with the given stops to snapshot.
appendRepeatingLinearGradient
snapshotAppendRepeatingLinearGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Point | 
 | 
| -> Point | 
 | 
| -> [ColorStop] | 
 | 
| -> m () | 
Appends a repeating linear gradient node with the given stops to snapshot.
appendRepeatingRadialGradient
snapshotAppendRepeatingRadialGradient Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Point | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> [ColorStop] | 
 | 
| -> m () | 
Appends a repeating radial gradient node with the given stops to snapshot.
appendTexture
snapshotAppendTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsTexture b) | |
| => a | 
 | 
| -> b | 
 | 
| -> Rect | 
 | 
| -> m () | 
Creates a new render node drawing the texture into the given bounds and appends it
 to the current render node of snapshot.
glShaderPopTexture
snapshotGlShaderPopTexture Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> m () | 
Removes the top element from the stack of render nodes and
 adds it to the nearest GskGLShaderNode below it. This must be called the
 same number of times as the number of textures is needed for the
 shader in snapshotPushGlShader.
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m Snapshot | Returns: a newly-allocated  | 
Creates a new GtkSnapshot.
perspective
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Float | 
 | 
| -> m () | 
Applies a perspective projection transform.
See transformPerspective for a discussion on the details.
pop
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> m () | 
Removes the top element from the stack of render nodes, and appends it to the node underneath it.
pushBlend
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> BlendMode | 
 | 
| -> m () | 
Blends together 2 images with the given blend mode.
Until the first call to snapshotPop, the bottom image for the
 blend operation will be recorded. After that call, the top image to
 be blended will be recorded until the second call to snapshotPop.
Calling this function requires 2 subsequent calls to snapshotPop.
pushBlur
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Double | 
 | 
| -> m () | 
Blurs an image.
The image is recorded until the next call to snapshotPop.
pushClip
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> m () | 
Clips an image to a rectangle.
The image is recorded until the next call to snapshotPop.
pushColorMatrix
snapshotPushColorMatrix Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Matrix | 
 | 
| -> Vec4 | 
 | 
| -> m () | 
Modifies the colors of an image by applying an affine transformation in RGB space.
The image is recorded until the next call to snapshotPop.
pushCrossFade
snapshotPushCrossFade Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Double | 
 | 
| -> m () | 
Snapshots a cross-fade operation between two images with the
 given progress.
Until the first call to snapshotPop, the start image
 will be snapshot. After that call, the end image will be recorded
 until the second call to snapshotPop.
Calling this function requires 2 calls to snapshotPop.
pushGlShader
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsGLShader b) | |
| => a | 
 | 
| -> b | 
 | 
| -> Rect | 
 | 
| -> Bytes | 
 | 
| -> m () | 
Push a GLShaderNode with a specific GLShader and a set of uniform values
 to use while rendering. Additionally this takes a list of nChildren other nodes
 which will be passed to the GLShaderNode.
The takeArgs argument is a block of data to use for uniform
 arguments, as per types and offsets defined by the shader. Normally this is
 generated by gsk_gl_shader_format_args() or GskGLShaderArgBuilder.
 The snapshotter takes ownership of takeArgs, so the caller should not free it
 after this.
If the renderer doesn't support GL shaders, or if there is any problem when
 compiling the shader, then the node will draw pink. You should use
 gLShaderCompile to ensure the shader will work for the renderer
 before using it.
If the shader requires textures (see gLShaderGetNTextures), then it is
 expected that you call snapshotGlShaderPopTexture the number of times that are
 required. Each of these calls will generate a node that is added as a child to the gl shader
 node, which in turn will render these offscreen and pass as a texture to the shader.
Once all textures (if any) are pop:ed, you must call the regular snapshotPop.
If you want to use pre-existing textures as input to the shader rather than
 rendering new ones, use snapshotAppendTexture to push a texture node. These
 will be used directly rather than being re-rendered.
For details on how to write shaders, see GLShader.
pushOpacity
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Double | 
 | 
| -> m () | 
Modifies the opacity of an image.
The image is recorded until the next call to snapshotPop.
pushRepeat
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Rect | 
 | 
| -> Maybe Rect | 
 | 
| -> m () | 
Creates a node that repeats the child node.
The child is recorded until the next call to snapshotPop.
pushRoundedClip
snapshotPushRoundedClip Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> RoundedRect | 
 | 
| -> m () | 
Clips an image to a rounded rectangle.
The image is recorded until the next call to snapshotPop.
pushShadow
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Shadow | 
 | 
| -> Word64 | 
 | 
| -> m () | 
Applies a shadow to an image.
The image is recorded until the next call to snapshotPop.
renderBackground
snapshotRenderBackground Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
 | 
| -> b | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> m () | 
Creates a render node for the CSS background according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderFocus
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
 | 
| -> b | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> m () | 
Creates a render node for the focus outline according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderFrame
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b) | |
| => a | 
 | 
| -> b | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> m () | 
Creates a render node for the CSS border according to context,
 and appends it to the current node of snapshot, without changing
 the current node.
renderInsertionCursor
snapshotRenderInsertionCursor Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) | |
| => a | 
 | 
| -> b | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> c | 
 | 
| -> Int32 | 
 | 
| -> Direction | 
 | 
| -> m () | 
Draws a text caret using snapshot at the specified index of layout.
renderLayout
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a, IsStyleContext b, IsLayout c) | |
| => a | 
 | 
| -> b | 
 | 
| -> Double | 
 | 
| -> Double | 
 | 
| -> c | 
 | 
| -> m () | 
Creates a render node for rendering layout according to the style
 information in context, and appends it to the current node of snapshot,
 without changing the current node.
restore
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> m () | 
Restores snapshot to the state saved by a preceding call to
 snapshotSave and removes that state from the stack of
 saved states.
rotate
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Float | 
 | 
| -> m () | 
Rotates @snapshot's coordinate system by angle degrees in 2D space -
 or in 3D speak, rotates around the z axis.
rotate3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Float | 
 | 
| -> Vec3 | 
 | 
| -> m () | 
Rotates snapshot's coordinate system by angle degrees around axis.
For a rotation in 2D space, use transformRotate.
save
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> m () | 
Makes a copy of the current state of snapshot and saves it
 on an internal stack of saved states for snapshot. When
 snapshotRestore is called, snapshot will be restored to
 the saved state. Multiple calls to snapshotSave and
 snapshotRestore can be nested; each call to
 snapshotRestore restores the state from the matching paired
 snapshotSave.
It is necessary to clear all saved states with corresponding calls
 to snapshotRestore.
scale
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> m () | 
Scales snapshot's coordinate system in 2-dimensional space by
 the given factors.
Use snapshotScale3d to scale in all 3 dimensions.
scale3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> Float | 
 | 
| -> m () | 
Scales snapshot's coordinate system by the given factors.
toNode
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> m RenderNode | Returns: the constructed  | 
Returns the render node that was constructed
 by snapshot. After calling this function, it
 is no longer possible to add more nodes to
 snapshot. The only function that should be
 called after this is objectUnref.
toPaintable
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Maybe Size | 
 | 
| -> m Paintable | Returns: a new  | 
Returns a paintable encapsulating the render node
 that was constructed by snapshot. After calling
 this function, it is no longer possible to add more
 nodes to snapshot. The only function that should be
 called after this is objectUnref.
transform
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Maybe Transform | 
 | 
| -> m () | 
Transforms snapshot's coordinate system with the given transform.
transformMatrix
snapshotTransformMatrix Source #
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Matrix | 
 | 
| -> m () | 
Transforms snapshot's coordinate system with the given matrix.
translate
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Point | 
 | 
| -> m () | 
Translates snapshot's coordinate system by point in 2-dimensional space.
translate3d
Arguments
| :: (HasCallStack, MonadIO m, IsSnapshot a) | |
| => a | 
 | 
| -> Point3D | 
 | 
| -> m () | 
Translates snapshot's coordinate system by point.