Copyright | Will Thompson, Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
GI.Pango.Objects.EngineLang
Contents
Description
The EngineLang
class is implemented by engines that
customize the rendering-system independent part of the
Pango pipeline for a particular script or language. For
instance, a custom EngineLang
could be provided for
Thai to implement the dictionary-based word boundary
lookups needed for that language.
- newtype EngineLang = EngineLang (ManagedPtr EngineLang)
- class GObject o => IsEngineLang o
- toEngineLang :: IsEngineLang o => o -> IO EngineLang
- noEngineLang :: Maybe EngineLang
Exported types
newtype EngineLang Source #
Constructors
EngineLang (ManagedPtr EngineLang) |
Instances
GObject EngineLang Source # | |
IsObject EngineLang Source # | |
IsEngineLang EngineLang Source # | |
IsEngine EngineLang Source # | |
((~) * info (ResolveEngineLangMethod t EngineLang), MethodInfo * info EngineLang p) => IsLabel t (EngineLang -> p) Source # | |
((~) * info (ResolveEngineLangMethod t EngineLang), MethodInfo * info EngineLang p) => IsLabelProxy t (EngineLang -> p) Source # | |
HasAttributeList * EngineLang Source # | |
type AttributeList EngineLang Source # | |
type SignalList EngineLang Source # | |
class GObject o => IsEngineLang o Source #
Instances
toEngineLang :: IsEngineLang o => o -> IO EngineLang Source #