| Copyright | Will Thompson, Iñaki García Etxebarria and Jonas Platte |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
| Safe Haskell | None |
| Language | Haskell2010 |
GI.Pango.Objects.EngineLang
Contents
Description
The EngineLang class is implemented by engines that
customize the rendering-system independent part of the
Pango pipeline for a particular script or language. For
instance, a custom EngineLang could be provided for
Thai to implement the dictionary-based word boundary
lookups needed for that language.
- newtype EngineLang = EngineLang (ManagedPtr EngineLang)
- class GObject o => IsEngineLang o
- toEngineLang :: IsEngineLang o => o -> IO EngineLang
- noEngineLang :: Maybe EngineLang
Exported types
newtype EngineLang Source #
Constructors
| EngineLang (ManagedPtr EngineLang) |
Instances
| GObject EngineLang Source # | |
| IsObject EngineLang Source # | |
| IsEngineLang EngineLang Source # | |
| IsEngine EngineLang Source # | |
| ((~) * info (ResolveEngineLangMethod t EngineLang), MethodInfo * info EngineLang p) => IsLabel t (EngineLang -> p) Source # | |
| ((~) * info (ResolveEngineLangMethod t EngineLang), MethodInfo * info EngineLang p) => IsLabelProxy t (EngineLang -> p) Source # | |
| HasAttributeList * EngineLang Source # | |
| type AttributeList EngineLang Source # | |
| type SignalList EngineLang Source # | |
class GObject o => IsEngineLang o Source #
Instances
toEngineLang :: IsEngineLang o => o -> IO EngineLang Source #