| Copyright | Will Thompson, Iñaki García Etxebarria and Jonas Platte |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
| Safe Haskell | None |
| Language | Haskell2010 |
GI.Pango.Objects.EngineShape
Contents
Description
The EngineShape class is implemented by engines that
customize the rendering-system dependent part of the
Pango pipeline for a particular script or language.
A EngineShape implementation is then specific to both
a particular rendering system or group of rendering systems
and to a particular script. For instance, there is one
EngineShape implementation to handle shaping Arabic
for Fontconfig-based backends.
- newtype EngineShape = EngineShape (ManagedPtr EngineShape)
- class GObject o => IsEngineShape o
- toEngineShape :: IsEngineShape o => o -> IO EngineShape
- noEngineShape :: Maybe EngineShape
Exported types
newtype EngineShape Source #
Constructors
| EngineShape (ManagedPtr EngineShape) |
Instances
| GObject EngineShape Source # | |
| IsObject EngineShape Source # | |
| IsEngineShape EngineShape Source # | |
| IsEngine EngineShape Source # | |
| ((~) * info (ResolveEngineShapeMethod t EngineShape), MethodInfo * info EngineShape p) => IsLabel t (EngineShape -> p) Source # | |
| ((~) * info (ResolveEngineShapeMethod t EngineShape), MethodInfo * info EngineShape p) => IsLabelProxy t (EngineShape -> p) Source # | |
| HasAttributeList * EngineShape Source # | |
| type AttributeList EngineShape Source # | |
| type SignalList EngineShape Source # | |
class GObject o => IsEngineShape o Source #
Instances
toEngineShape :: IsEngineShape o => o -> IO EngineShape Source #