Copyright | Will Thompson, Iñaki García Etxebarria and Jonas Platte |
---|---|
License | LGPL-2.1 |
Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
Safe Haskell | None |
Language | Haskell2010 |
GI.Pango.Objects.EngineShape
Contents
Description
The EngineShape
class is implemented by engines that
customize the rendering-system dependent part of the
Pango pipeline for a particular script or language.
A EngineShape
implementation is then specific to both
a particular rendering system or group of rendering systems
and to a particular script. For instance, there is one
EngineShape
implementation to handle shaping Arabic
for Fontconfig-based backends.
- newtype EngineShape = EngineShape (ManagedPtr EngineShape)
- class GObject o => IsEngineShape o
- toEngineShape :: IsEngineShape o => o -> IO EngineShape
- noEngineShape :: Maybe EngineShape
Exported types
newtype EngineShape Source #
Constructors
EngineShape (ManagedPtr EngineShape) |
Instances
GObject EngineShape Source # | |
IsObject EngineShape Source # | |
IsEngineShape EngineShape Source # | |
IsEngine EngineShape Source # | |
((~) * info (ResolveEngineShapeMethod t EngineShape), MethodInfo * info EngineShape p) => IsLabel t (EngineShape -> p) Source # | |
((~) * info (ResolveEngineShapeMethod t EngineShape), MethodInfo * info EngineShape p) => IsLabelProxy t (EngineShape -> p) Source # | |
HasAttributeList * EngineShape Source # | |
type AttributeList EngineShape Source # | |
type SignalList EngineShape Source # | |
class GObject o => IsEngineShape o Source #
Instances
toEngineShape :: IsEngineShape o => o -> IO EngineShape Source #