| Safe Haskell | None | 
|---|---|
| Language | Haskell2010 | 
Graphics.GL.Ext.OES.ByteCoordinates
- gl_OES_byte_coordinates :: Bool
 - glMultiTexCoord1bOES :: MonadIO m => GLenum -> GLbyte -> m ()
 - glMultiTexCoord1bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
 - glMultiTexCoord2bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> m ()
 - glMultiTexCoord2bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
 - glMultiTexCoord3bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> m ()
 - glMultiTexCoord3bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
 - glMultiTexCoord4bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
 - glMultiTexCoord4bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
 - glTexCoord1bOES :: MonadIO m => GLbyte -> m ()
 - glTexCoord1bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glTexCoord2bOES :: MonadIO m => GLbyte -> GLbyte -> m ()
 - glTexCoord2bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glTexCoord3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
 - glTexCoord3bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glTexCoord4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
 - glTexCoord4bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glVertex2bOES :: MonadIO m => GLbyte -> GLbyte -> m ()
 - glVertex2bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glVertex3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m ()
 - glVertex3bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - glVertex4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m ()
 - glVertex4bvOES :: MonadIO m => Ptr GLbyte -> m ()
 - pattern GL_BYTE :: (Num a, Eq a) => a
 
Extension Support
gl_OES_byte_coordinates :: Bool Source
Checks that the GL_OES_byte_coordinates extension is available.
GL_OES_byte_coordinates
glMultiTexCoord1bOES :: MonadIO m => GLenum -> GLbyte -> m () Source
Usage: glMultiTexCoord1bOES texture s
glMultiTexCoord1bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source
Usage: glMultiTexCoord1bvOES texture coords
The length of coords should be 1.
glMultiTexCoord2bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> m () Source
Usage: glMultiTexCoord2bOES texture s t
glMultiTexCoord2bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source
Usage: glMultiTexCoord2bvOES texture coords
The length of coords should be 2.
glMultiTexCoord3bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glMultiTexCoord3bOES texture s t r
glMultiTexCoord3bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source
Usage: glMultiTexCoord3bvOES texture coords
The length of coords should be 3.
glMultiTexCoord4bOES :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glMultiTexCoord4bOES texture s t r q
glMultiTexCoord4bvOES :: MonadIO m => GLenum -> Ptr GLbyte -> m () Source
Usage: glMultiTexCoord4bvOES texture coords
The length of coords should be 4.
glTexCoord1bOES :: MonadIO m => GLbyte -> m () Source
Usage: glTexCoord1bOES s
glTexCoord1bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glTexCoord1bvOES coords
The length of coords should be 1.
glTexCoord2bOES :: MonadIO m => GLbyte -> GLbyte -> m () Source
Usage: glTexCoord2bOES s t
glTexCoord2bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glTexCoord2bvOES coords
The length of coords should be 2.
glTexCoord3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glTexCoord3bOES s t r
glTexCoord3bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glTexCoord3bvOES coords
The length of coords should be 3.
glTexCoord4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glTexCoord4bOES s t r q
glTexCoord4bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glTexCoord4bvOES coords
The length of coords should be 4.
glVertex2bOES :: MonadIO m => GLbyte -> GLbyte -> m () Source
Usage: glVertex2bOES x y
glVertex2bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glVertex2bvOES coords
The length of coords should be 2.
glVertex3bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glVertex3bOES x y z
glVertex3bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glVertex3bvOES coords
The length of coords should be 3.
glVertex4bOES :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source
Usage: glVertex4bOES x y z w
glVertex4bvOES :: MonadIO m => Ptr GLbyte -> m () Source
Usage: glVertex4bvOES coords
The length of coords should be 4.