| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Core41
Contents
- module Graphics.GL.Core40
- glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()
- glBindProgramPipeline :: MonadIO m => GLuint -> m ()
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint
- glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()
- glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()
- glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()
- glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
- glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean
- glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()
- glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()
- glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()
- glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()
- glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()
- glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()
- glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()
- glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
- glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
- glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()
- glValidateProgramPipeline :: MonadIO m => GLuint -> m ()
- glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()
- glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
- glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
- glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
- glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
- glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- pattern GL_ACTIVE_PROGRAM :: (Num a, Eq a) => a
- pattern GL_ALL_SHADER_BITS :: (Num a, Eq a) => a
- pattern GL_FIXED :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER_BIT :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_SHADER_BIT :: (Num a, Eq a) => a
- pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a
- pattern GL_HIGH_INT :: (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: (Num a, Eq a) => a
- pattern GL_LAYER_PROVOKING_VERTEX :: (Num a, Eq a) => a
- pattern GL_LOW_FLOAT :: (Num a, Eq a) => a
- pattern GL_LOW_INT :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_VIEWPORTS :: (Num a, Eq a) => a
- pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a
- pattern GL_MEDIUM_INT :: (Num a, Eq a) => a
- pattern GL_NUM_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_LENGTH :: (Num a, Eq a) => a
- pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: (Num a, Eq a) => a
- pattern GL_PROGRAM_PIPELINE_BINDING :: (Num a, Eq a) => a
- pattern GL_PROGRAM_SEPARABLE :: (Num a, Eq a) => a
- pattern GL_RGB565 :: (Num a, Eq a) => a
- pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a
- pattern GL_TESS_CONTROL_SHADER_BIT :: (Num a, Eq a) => a
- pattern GL_TESS_EVALUATION_SHADER_BIT :: (Num a, Eq a) => a
- pattern GL_UNDEFINED_VERTEX :: (Num a, Eq a) => a
- pattern GL_VERTEX_SHADER_BIT :: (Num a, Eq a) => a
- pattern GL_VIEWPORT_BOUNDS_RANGE :: (Num a, Eq a) => a
- pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: (Num a, Eq a) => a
- pattern GL_VIEWPORT_SUBPIXEL_BITS :: (Num a, Eq a) => a
Graphics.GL.Core41
module Graphics.GL.Core40
glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m () Source
Usage: glActiveShaderProgram pipeline program
Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml
glBindProgramPipeline :: MonadIO m => GLuint -> m () Source
Usage: glBindProgramPipeline pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindProgramPipeline.xhtml
glClearDepthf :: MonadIO m => GLfloat -> m () Source
Usage: glClearDepthf d
glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint Source
Usage: glCreateShaderProgramv type count strings
The length of strings should be count.
glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteProgramPipelines n pipelines
The length of pipelines should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteProgramPipelines.xhtml
glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source
Usage: glDepthRangeArrayv first count v
The length of v should be COMPSIZE(count).
glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source
Usage: glDepthRangeIndexed index n f
Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthRangeIndexed.xhtml
glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m () Source
Usage: glDepthRangef n f
glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenProgramPipelines n pipelines
The length of pipelines should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenProgramPipelines.xhtml
glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source
Usage: glGetDoublei_v target index data
The length of data should be COMPSIZE(target).
glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source
Usage: glGetFloati_v target index data
The parameter target is a TypeEnum.
The length of data should be COMPSIZE(target).
glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m () Source
Usage: glGetProgramBinary program bufSize length binaryFormat binary
The length of length should be 1.
The length of binaryFormat should be 1.
The length of binary should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramBinary.xhtml
glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
Usage: glGetProgramPipelineInfoLog pipeline bufSize length infoLog
The length of length should be 1.
The length of infoLog should be bufSize.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml
glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetProgramPipelineiv pipeline pname params
The length of params should be COMPSIZE(pname).
glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source
Usage: glGetShaderPrecisionFormat shadertype precisiontype range precision
The length of range should be 2.
The length of precision should be 2.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml
glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source
Usage: glGetVertexAttribLdv index pname params
The length of params should be COMPSIZE(pname).
glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsProgramPipeline pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsProgramPipeline.xhtml
glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source
Usage: glProgramBinary program binaryFormat binary length
The length of binary should be length.
Manual page: https://www.opengl.org/sdk/docs/man/html/glProgramBinary.xhtml
glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source
Usage: glProgramParameteri program pname value
The parameter pname is a ProgramParameterPName.
glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m () Source
Usage: glProgramUniform1d program location v0
glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source
Usage: glProgramUniform1dv program location count value
The length of value should be 1.
glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m () Source
Usage: glProgramUniform1f program location v0
glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glProgramUniform1fv program location count value
The length of value should be 1.
glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source
Usage: glProgramUniform1i program location v0
glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glProgramUniform1iv program location count value
The length of value should be 1.
glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m () Source
Usage: glProgramUniform1ui program location v0
glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glProgramUniform1uiv program location count value
The length of value should be 1.
glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m () Source
Usage: glProgramUniform2d program location v0 v1
glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source
Usage: glProgramUniform2dv program location count value
The length of value should be 2.
glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () Source
Usage: glProgramUniform2f program location v0 v1
glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glProgramUniform2fv program location count value
The length of value should be 2.
glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source
Usage: glProgramUniform2i program location v0 v1
glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glProgramUniform2iv program location count value
The length of value should be 2.
glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () Source
Usage: glProgramUniform2ui program location v0 v1
glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glProgramUniform2uiv program location count value
The length of value should be 2.
glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glProgramUniform3d program location v0 v1 v2
glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source
Usage: glProgramUniform3dv program location count value
The length of value should be 3.
glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glProgramUniform3f program location v0 v1 v2
glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glProgramUniform3fv program location count value
The length of value should be 3.
glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glProgramUniform3i program location v0 v1 v2
glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glProgramUniform3iv program location count value
The length of value should be 3.
glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glProgramUniform3ui program location v0 v1 v2
glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glProgramUniform3uiv program location count value
The length of value should be 3.
glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glProgramUniform4d program location v0 v1 v2 v3
glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source
Usage: glProgramUniform4dv program location count value
The length of value should be 4.
glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glProgramUniform4f program location v0 v1 v2 v3
glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glProgramUniform4fv program location count value
The length of value should be 4.
glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source
Usage: glProgramUniform4i program location v0 v1 v2 v3
glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source
Usage: glProgramUniform4iv program location count value
The length of value should be 4.
glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source
Usage: glProgramUniform4ui program location v0 v1 v2 v3
glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source
Usage: glProgramUniform4uiv program location count value
The length of value should be 4.
glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix2dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 2.
glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix2fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 2.
glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix2x3dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix2x3fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix2x4dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix2x4fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix3dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 3.
glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix3fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 3.
glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix3x2dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix3x2fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix3x4dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix3x4fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix4dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 4.
glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix4fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be 4.
glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix4x2dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix4x2fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source
Usage: glProgramUniformMatrix4x3dv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source
Usage: glProgramUniformMatrix4x3fv program location count transpose value
The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.
The length of value should be count.
glReleaseShaderCompiler :: MonadIO m => m () Source
glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m () Source
Usage: glScissorArrayv first count v
The length of v should be COMPSIZE(count).
glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
Usage: glScissorIndexed index left bottom width height
Manual page: https://www.opengl.org/sdk/docs/man/html/glScissorIndexed.xhtml
glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m () Source
Usage: glScissorIndexedv index v
The length of v should be 4.
glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source
Usage: glShaderBinary count shaders binaryformat binary length
The length of shaders should be count.
The length of binary should be length.
Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml
glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m () Source
Usage: glUseProgramStages pipeline stages program
Manual page: https://www.opengl.org/sdk/docs/man/html/glUseProgramStages.xhtml
glValidateProgramPipeline :: MonadIO m => GLuint -> m () Source
Usage: glValidateProgramPipeline pipeline
Manual page: https://www.opengl.org/sdk/docs/man/html/glValidateProgramPipeline.xhtml
glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () Source
Usage: glVertexAttribL1d index x
glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttribL1dv index v
The length of v should be 1.
glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttribL2d index x y
glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttribL2dv index v
The length of v should be 2.
glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttribL3d index x y z
glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttribL3dv index v
The length of v should be 3.
glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
Usage: glVertexAttribL4d index x y z w
glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source
Usage: glVertexAttribL4dv index v
The length of v should be 4.
glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source
Usage: glVertexAttribLPointer index size type stride pointer
The length of pointer should be size.
glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source
Usage: glViewportArrayv first count v
The length of v should be COMPSIZE(count).
glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source
Usage: glViewportIndexedf index x y w h
glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source
Usage: glViewportIndexedfv index v
The length of v should be 4.
pattern GL_ACTIVE_PROGRAM :: (Num a, Eq a) => a Source
pattern GL_ALL_SHADER_BITS :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER_BIT :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_SHADER_BIT :: (Num a, Eq a) => a Source
pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a Source
pattern GL_HIGH_INT :: (Num a, Eq a) => a Source
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: (Num a, Eq a) => a Source
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: (Num a, Eq a) => a Source
pattern GL_LAYER_PROVOKING_VERTEX :: (Num a, Eq a) => a Source
pattern GL_LOW_FLOAT :: (Num a, Eq a) => a Source
pattern GL_LOW_INT :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_VIEWPORTS :: (Num a, Eq a) => a Source
pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a Source
pattern GL_MEDIUM_INT :: (Num a, Eq a) => a Source
pattern GL_NUM_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_BINARY_LENGTH :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_PIPELINE_BINDING :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_SEPARABLE :: (Num a, Eq a) => a Source
pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a Source
pattern GL_TESS_CONTROL_SHADER_BIT :: (Num a, Eq a) => a Source
pattern GL_TESS_EVALUATION_SHADER_BIT :: (Num a, Eq a) => a Source
pattern GL_UNDEFINED_VERTEX :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SHADER_BIT :: (Num a, Eq a) => a Source
pattern GL_VIEWPORT_BOUNDS_RANGE :: (Num a, Eq a) => a Source
pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX :: (Num a, Eq a) => a Source
pattern GL_VIEWPORT_SUBPIXEL_BITS :: (Num a, Eq a) => a Source