| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Standard15
Contents
- module Graphics.GL.Standard14
- glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()
- glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
- glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glEndQuery :: MonadIO m => GLenum -> m ()
- glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
- glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glIsBuffer :: MonadIO m => GLuint -> m GLboolean
- glIsQuery :: MonadIO m => GLuint -> m GLboolean
- glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())
- glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean
- pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a
- pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a
- pattern GL_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a
- pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a
- pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD :: (Num a, Eq a) => a
- pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a
- pattern GL_INDEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a
- pattern GL_READ_ONLY :: (Num a, Eq a) => a
- pattern GL_READ_WRITE :: (Num a, Eq a) => a
- pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a
- pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC0_RGB :: (Num a, Eq a) => a
- pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC1_RGB :: (Num a, Eq a) => a
- pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC2_RGB :: (Num a, Eq a) => a
- pattern GL_STATIC_COPY :: (Num a, Eq a) => a
- pattern GL_STATIC_DRAW :: (Num a, Eq a) => a
- pattern GL_STATIC_READ :: (Num a, Eq a) => a
- pattern GL_STREAM_COPY :: (Num a, Eq a) => a
- pattern GL_STREAM_DRAW :: (Num a, Eq a) => a
- pattern GL_STREAM_READ :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_WRITE_ONLY :: (Num a, Eq a) => a
Graphics.GL.Standard15
module Graphics.GL.Standard14
glBeginQuery :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBeginQuery target id
Manual page: https://www.opengl.org/sdk/docs/man/html/glBeginQuery.xhtml
glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source
Usage: glBindBuffer target buffer
The parameter target is a BufferTargetARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml
glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source
Usage: glBufferData target size data usage
The parameter target is a BufferTargetARB.
The parameter size is a BufferSize.
The parameter usage is a BufferUsageARB.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml
glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
Usage: glBufferSubData target offset size data
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml
glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteBuffers n buffers
The length of buffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml
glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glDeleteQueries n ids
The length of ids should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteQueries.xhtml
glEndQuery :: MonadIO m => GLenum -> m () Source
Usage: glEndQuery target
glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenBuffers n buffers
The length of buffers should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml
glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source
Usage: glGenQueries n ids
The length of ids should be n.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml
glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetBufferParameteriv target pname params
The parameter target is a BufferTargetARB.
The parameter pname is a BufferPNameARB.
The length of params should be COMPSIZE(pname).
glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m () Source
Usage: glGetBufferPointerv target pname params
The parameter target is a BufferTargetARB.
The parameter pname is a BufferPointerNameARB.
The length of params should be 1.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml
glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
Usage: glGetBufferSubData target offset size data
The parameter target is a BufferTargetARB.
The parameter offset is a BufferOffset.
The parameter size is a BufferSize.
The length of data should be size.
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml
glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source
Usage: glGetQueryObjectiv id pname params
The length of params should be COMPSIZE(pname).
glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source
Usage: glGetQueryObjectuiv id pname params
The length of params should be COMPSIZE(pname).
glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source
Usage: glGetQueryiv target pname params
The length of params should be COMPSIZE(pname).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml
glIsBuffer :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsBuffer buffer
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsBuffer.xhtml
glIsQuery :: MonadIO m => GLuint -> m GLboolean Source
Usage: glIsQuery id
Manual page: https://www.opengl.org/sdk/docs/man/html/glIsQuery.xhtml
glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source
Usage: glMapBuffer target access
The parameter target is a BufferTargetARB.
The parameter access is a BufferAccessARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml
glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source
Usage: glUnmapBuffer target
The parameter target is a BufferTargetARB.
Manual page: https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml
pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source
pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source
pattern GL_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a Source
pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source
pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD :: (Num a, Eq a) => a Source
pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a Source
pattern GL_INDEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source
pattern GL_READ_ONLY :: (Num a, Eq a) => a Source
pattern GL_READ_WRITE :: (Num a, Eq a) => a Source
pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source
pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC0_RGB :: (Num a, Eq a) => a Source
pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC1_RGB :: (Num a, Eq a) => a Source
pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC2_RGB :: (Num a, Eq a) => a Source
pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source
pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_STATIC_READ :: (Num a, Eq a) => a Source
pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source
pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source
pattern GL_STREAM_READ :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source