gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Core42

Synopsis

Graphics.GL.Core42

glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m () Source #

Usage: glBindImageTexture unit texture level layered layer access format

The parameter layered is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml

glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetActiveAtomicCounterBufferiv program bufferIndex pname params

The length of params should be COMPSIZE(pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAtomicCounterBufferiv.xhtml

glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m () Source #

Usage: glGetInternalformativ target internalformat pname bufSize params

The length of params should be bufSize.

glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m () Source #

Usage: glTexStorage1D target levels internalformat width

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage1D.xhtml

glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source #

Usage: glTexStorage2D target levels internalformat width height

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage2D.xhtml

glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source #

Usage: glTexStorage3D target levels internalformat width height depth

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage3D.xhtml

pattern GL_ALL_BARRIER_BITS :: (Eq a, Num a) => a Source #

pattern GL_ATOMIC_COUNTER_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_COMMAND_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_COPY_READ_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_COPY_WRITE_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_1D :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_2D :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_3D :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_ACCESS :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_LAYER :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_LAYERED :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BINDING_NAME :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CUBE :: (Eq a, Num a) => a Source #

pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_1D :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_2D :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_3D :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #

pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_MAX_IMAGE_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_MAX_IMAGE_UNITS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #

pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: (Eq a, Num a) => a Source #

pattern GL_NUM_SAMPLE_COUNTS :: (Eq a, Num a) => a Source #

pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_IMMUTABLE_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: (Eq a, Num a) => a Source #

pattern GL_TRANSFORM_FEEDBACK_PAUSED :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BARRIER_BIT :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_IMAGE_1D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_IMAGE_2D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_IMAGE_3D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #