{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.RegisterCombiners (
gl_NV_register_combiners
, glCombinerInputNV
, glCombinerOutputNV
, glCombinerParameterfNV
, glCombinerParameterfvNV
, glCombinerParameteriNV
, glCombinerParameterivNV
, glFinalCombinerInputNV
, glGetCombinerInputParameterfvNV
, glGetCombinerInputParameterivNV
, glGetCombinerOutputParameterfvNV
, glGetCombinerOutputParameterivNV
, glGetFinalCombinerInputParameterfvNV
, glGetFinalCombinerInputParameterivNV
, pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
, pattern GL_COLOR_SUM_CLAMP_NV
, pattern GL_COMBINER0_NV
, pattern GL_COMBINER1_NV
, pattern GL_COMBINER2_NV
, pattern GL_COMBINER3_NV
, pattern GL_COMBINER4_NV
, pattern GL_COMBINER5_NV
, pattern GL_COMBINER6_NV
, pattern GL_COMBINER7_NV
, pattern GL_COMBINER_AB_DOT_PRODUCT_NV
, pattern GL_COMBINER_AB_OUTPUT_NV
, pattern GL_COMBINER_BIAS_NV
, pattern GL_COMBINER_CD_DOT_PRODUCT_NV
, pattern GL_COMBINER_CD_OUTPUT_NV
, pattern GL_COMBINER_COMPONENT_USAGE_NV
, pattern GL_COMBINER_INPUT_NV
, pattern GL_COMBINER_MAPPING_NV
, pattern GL_COMBINER_MUX_SUM_NV
, pattern GL_COMBINER_SCALE_NV
, pattern GL_COMBINER_SUM_OUTPUT_NV
, pattern GL_CONSTANT_COLOR0_NV
, pattern GL_CONSTANT_COLOR1_NV
, pattern GL_DISCARD_NV
, pattern GL_EXPAND_NEGATE_NV
, pattern GL_EXPAND_NORMAL_NV
, pattern GL_E_TIMES_F_NV
, pattern GL_FOG
, pattern GL_HALF_BIAS_NEGATE_NV
, pattern GL_HALF_BIAS_NORMAL_NV
, pattern GL_MAX_GENERAL_COMBINERS_NV
, pattern GL_NONE
, pattern GL_NUM_GENERAL_COMBINERS_NV
, pattern GL_PRIMARY_COLOR_NV
, pattern GL_REGISTER_COMBINERS_NV
, pattern GL_SCALE_BY_FOUR_NV
, pattern GL_SCALE_BY_ONE_HALF_NV
, pattern GL_SCALE_BY_TWO_NV
, pattern GL_SECONDARY_COLOR_NV
, pattern GL_SIGNED_IDENTITY_NV
, pattern GL_SIGNED_NEGATE_NV
, pattern GL_SPARE0_NV
, pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV
, pattern GL_SPARE1_NV
, pattern GL_TEXTURE0_ARB
, pattern GL_TEXTURE1_ARB
, pattern GL_UNSIGNED_IDENTITY_NV
, pattern GL_UNSIGNED_INVERT_NV
, pattern GL_VARIABLE_A_NV
, pattern GL_VARIABLE_B_NV
, pattern GL_VARIABLE_C_NV
, pattern GL_VARIABLE_D_NV
, pattern GL_VARIABLE_E_NV
, pattern GL_VARIABLE_F_NV
, pattern GL_VARIABLE_G_NV
, pattern GL_ZERO
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_register_combiners :: Bool
gl_NV_register_combiners :: Bool
gl_NV_register_combiners = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_register_combiners" Set [Char]
extensions
{-# NOINLINE gl_NV_register_combiners #-}
glCombinerInputNV :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glCombinerInputNV :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glCombinerInputNV = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumenumenumenumIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glCombinerInputNVFunPtr
glCombinerInputNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glCombinerInputNVFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glCombinerInputNVFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerInputNV")
{-# NOINLINE glCombinerInputNVFunPtr #-}
glCombinerOutputNV :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> m ()
glCombinerOutputNV :: GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
glCombinerOutputNV = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> m ()
ffienumenumenumenumenumenumenumbooleanbooleanbooleanIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ())
glCombinerOutputNVFunPtr
glCombinerOutputNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())
glCombinerOutputNVFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ())
glCombinerOutputNVFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLboolean
-> GLboolean
-> GLboolean
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerOutputNV")
{-# NOINLINE glCombinerOutputNVFunPtr #-}
glCombinerParameterfNV :: MonadIO m => GLenum -> GLfloat -> m ()
glCombinerParameterfNV :: GLenum -> GLfloat -> m ()
glCombinerParameterfNV = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glCombinerParameterfNVFunPtr
glCombinerParameterfNVFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glCombinerParameterfNVFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glCombinerParameterfNVFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerParameterfNV")
{-# NOINLINE glCombinerParameterfNVFunPtr #-}
glCombinerParameterfvNV :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glCombinerParameterfvNV :: GLenum -> Ptr GLfloat -> m ()
glCombinerParameterfvNV = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffienumPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glCombinerParameterfvNVFunPtr
glCombinerParameterfvNVFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glCombinerParameterfvNVFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glCombinerParameterfvNVFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerParameterfvNV")
{-# NOINLINE glCombinerParameterfvNVFunPtr #-}
glCombinerParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
glCombinerParameteriNV :: GLenum -> GLint -> m ()
glCombinerParameteriNV = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glCombinerParameteriNVFunPtr
glCombinerParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glCombinerParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glCombinerParameteriNVFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerParameteriNV")
{-# NOINLINE glCombinerParameteriNVFunPtr #-}
glCombinerParameterivNV :: MonadIO m => GLenum -> Ptr GLint -> m ()
glCombinerParameterivNV :: GLenum -> Ptr GLint -> m ()
glCombinerParameterivNV = FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
ffienumPtrintIOV FunPtr (GLenum -> Ptr GLint -> IO ())
glCombinerParameterivNVFunPtr
glCombinerParameterivNVFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glCombinerParameterivNVFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glCombinerParameterivNVFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCombinerParameterivNV")
{-# NOINLINE glCombinerParameterivNVFunPtr #-}
glFinalCombinerInputNV :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
glFinalCombinerInputNV :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glFinalCombinerInputNV = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumenumIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFinalCombinerInputNVFunPtr
glFinalCombinerInputNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFinalCombinerInputNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFinalCombinerInputNVFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFinalCombinerInputNV")
{-# NOINLINE glFinalCombinerInputNVFunPtr #-}
glGetCombinerInputParameterfvNV :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetCombinerInputParameterfvNV :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetCombinerInputParameterfvNV = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumenumenumPtrfloatIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerInputParameterfvNVFunPtr
glGetCombinerInputParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerInputParameterfvNVFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerInputParameterfvNVFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetCombinerInputParameterfvNV")
{-# NOINLINE glGetCombinerInputParameterfvNVFunPtr #-}
glGetCombinerInputParameterivNV :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetCombinerInputParameterivNV :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetCombinerInputParameterivNV = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerInputParameterivNVFunPtr
glGetCombinerInputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerInputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerInputParameterivNVFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetCombinerInputParameterivNV")
{-# NOINLINE glGetCombinerInputParameterivNVFunPtr #-}
glGetCombinerOutputParameterfvNV :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetCombinerOutputParameterfvNV :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetCombinerOutputParameterfvNV = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerOutputParameterfvNVFunPtr
glGetCombinerOutputParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerOutputParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetCombinerOutputParameterfvNVFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetCombinerOutputParameterfvNV")
{-# NOINLINE glGetCombinerOutputParameterfvNVFunPtr #-}
glGetCombinerOutputParameterivNV :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetCombinerOutputParameterivNV :: GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetCombinerOutputParameterivNV = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerOutputParameterivNVFunPtr
glGetCombinerOutputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerOutputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetCombinerOutputParameterivNVFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetCombinerOutputParameterivNV")
{-# NOINLINE glGetCombinerOutputParameterivNVFunPtr #-}
glGetFinalCombinerInputParameterfvNV :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFinalCombinerInputParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetFinalCombinerInputParameterfvNV = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFinalCombinerInputParameterfvNVFunPtr
glGetFinalCombinerInputParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFinalCombinerInputParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetFinalCombinerInputParameterfvNVFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFinalCombinerInputParameterfvNV")
{-# NOINLINE glGetFinalCombinerInputParameterfvNVFunPtr #-}
glGetFinalCombinerInputParameterivNV :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetFinalCombinerInputParameterivNV :: GLenum -> GLenum -> Ptr GLint -> m ()
glGetFinalCombinerInputParameterivNV = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFinalCombinerInputParameterivNVFunPtr
glGetFinalCombinerInputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFinalCombinerInputParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFinalCombinerInputParameterivNVFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFinalCombinerInputParameterivNV")
{-# NOINLINE glGetFinalCombinerInputParameterivNVFunPtr #-}
pattern $bGL_BIAS_BY_NEGATIVE_ONE_HALF_NV :: a
$mGL_BIAS_BY_NEGATIVE_ONE_HALF_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
pattern $bGL_COLOR_SUM_CLAMP_NV :: a
$mGL_COLOR_SUM_CLAMP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COLOR_SUM_CLAMP_NV = 0x854F
pattern $bGL_COMBINER0_NV :: a
$mGL_COMBINER0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER0_NV = 0x8550
pattern $bGL_COMBINER1_NV :: a
$mGL_COMBINER1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER1_NV = 0x8551
pattern $bGL_COMBINER2_NV :: a
$mGL_COMBINER2_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER2_NV = 0x8552
pattern $bGL_COMBINER3_NV :: a
$mGL_COMBINER3_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER3_NV = 0x8553
pattern $bGL_COMBINER4_NV :: a
$mGL_COMBINER4_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER4_NV = 0x8554
pattern $bGL_COMBINER5_NV :: a
$mGL_COMBINER5_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER5_NV = 0x8555
pattern $bGL_COMBINER6_NV :: a
$mGL_COMBINER6_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER6_NV = 0x8556
pattern $bGL_COMBINER7_NV :: a
$mGL_COMBINER7_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER7_NV = 0x8557
pattern $bGL_COMBINER_AB_DOT_PRODUCT_NV :: a
$mGL_COMBINER_AB_DOT_PRODUCT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
pattern $bGL_COMBINER_AB_OUTPUT_NV :: a
$mGL_COMBINER_AB_OUTPUT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_AB_OUTPUT_NV = 0x854A
pattern $bGL_COMBINER_BIAS_NV :: a
$mGL_COMBINER_BIAS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_BIAS_NV = 0x8549
pattern $bGL_COMBINER_CD_DOT_PRODUCT_NV :: a
$mGL_COMBINER_CD_DOT_PRODUCT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
pattern $bGL_COMBINER_CD_OUTPUT_NV :: a
$mGL_COMBINER_CD_OUTPUT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_CD_OUTPUT_NV = 0x854B
pattern $bGL_COMBINER_COMPONENT_USAGE_NV :: a
$mGL_COMBINER_COMPONENT_USAGE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
pattern $bGL_COMBINER_INPUT_NV :: a
$mGL_COMBINER_INPUT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_INPUT_NV = 0x8542
pattern $bGL_COMBINER_MAPPING_NV :: a
$mGL_COMBINER_MAPPING_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_MAPPING_NV = 0x8543
pattern $bGL_COMBINER_MUX_SUM_NV :: a
$mGL_COMBINER_MUX_SUM_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_MUX_SUM_NV = 0x8547
pattern $bGL_COMBINER_SCALE_NV :: a
$mGL_COMBINER_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_SCALE_NV = 0x8548
pattern $bGL_COMBINER_SUM_OUTPUT_NV :: a
$mGL_COMBINER_SUM_OUTPUT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMBINER_SUM_OUTPUT_NV = 0x854C
pattern $bGL_CONSTANT_COLOR0_NV :: a
$mGL_CONSTANT_COLOR0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT_COLOR0_NV = 0x852A
pattern $bGL_CONSTANT_COLOR1_NV :: a
$mGL_CONSTANT_COLOR1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONSTANT_COLOR1_NV = 0x852B
pattern $bGL_DISCARD_NV :: a
$mGL_DISCARD_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DISCARD_NV = 0x8530
pattern $bGL_EXPAND_NEGATE_NV :: a
$mGL_EXPAND_NEGATE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EXPAND_NEGATE_NV = 0x8539
pattern $bGL_EXPAND_NORMAL_NV :: a
$mGL_EXPAND_NORMAL_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EXPAND_NORMAL_NV = 0x8538
pattern $bGL_E_TIMES_F_NV :: a
$mGL_E_TIMES_F_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_E_TIMES_F_NV = 0x8531
pattern $bGL_HALF_BIAS_NEGATE_NV :: a
$mGL_HALF_BIAS_NEGATE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_BIAS_NEGATE_NV = 0x853B
pattern $bGL_HALF_BIAS_NORMAL_NV :: a
$mGL_HALF_BIAS_NORMAL_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HALF_BIAS_NORMAL_NV = 0x853A
pattern $bGL_MAX_GENERAL_COMBINERS_NV :: a
$mGL_MAX_GENERAL_COMBINERS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GENERAL_COMBINERS_NV = 0x854D
pattern $bGL_NUM_GENERAL_COMBINERS_NV :: a
$mGL_NUM_GENERAL_COMBINERS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_GENERAL_COMBINERS_NV = 0x854E
pattern $bGL_REGISTER_COMBINERS_NV :: a
$mGL_REGISTER_COMBINERS_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_REGISTER_COMBINERS_NV = 0x8522
pattern $bGL_SCALE_BY_FOUR_NV :: a
$mGL_SCALE_BY_FOUR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCALE_BY_FOUR_NV = 0x853F
pattern $bGL_SCALE_BY_ONE_HALF_NV :: a
$mGL_SCALE_BY_ONE_HALF_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCALE_BY_ONE_HALF_NV = 0x8540
pattern $bGL_SCALE_BY_TWO_NV :: a
$mGL_SCALE_BY_TWO_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SCALE_BY_TWO_NV = 0x853E
pattern $bGL_SIGNED_IDENTITY_NV :: a
$mGL_SIGNED_IDENTITY_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_IDENTITY_NV = 0x853C
pattern $bGL_SIGNED_NEGATE_NV :: a
$mGL_SIGNED_NEGATE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_NEGATE_NV = 0x853D
pattern $bGL_SPARE0_NV :: a
$mGL_SPARE0_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPARE0_NV = 0x852E
pattern $bGL_SPARE0_PLUS_SECONDARY_COLOR_NV :: a
$mGL_SPARE0_PLUS_SECONDARY_COLOR_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
pattern $bGL_SPARE1_NV :: a
$mGL_SPARE1_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SPARE1_NV = 0x852F
pattern $bGL_UNSIGNED_IDENTITY_NV :: a
$mGL_UNSIGNED_IDENTITY_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_IDENTITY_NV = 0x8536
pattern $bGL_UNSIGNED_INVERT_NV :: a
$mGL_UNSIGNED_INVERT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INVERT_NV = 0x8537
pattern $bGL_VARIABLE_A_NV :: a
$mGL_VARIABLE_A_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_A_NV = 0x8523
pattern $bGL_VARIABLE_B_NV :: a
$mGL_VARIABLE_B_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_B_NV = 0x8524
pattern $bGL_VARIABLE_C_NV :: a
$mGL_VARIABLE_C_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_C_NV = 0x8525
pattern $bGL_VARIABLE_D_NV :: a
$mGL_VARIABLE_D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_D_NV = 0x8526
pattern $bGL_VARIABLE_E_NV :: a
$mGL_VARIABLE_E_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_E_NV = 0x8527
pattern $bGL_VARIABLE_F_NV :: a
$mGL_VARIABLE_F_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_F_NV = 0x8528
pattern $bGL_VARIABLE_G_NV :: a
$mGL_VARIABLE_G_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VARIABLE_G_NV = 0x8529