gloss-1.13.1.2: Painless 2D vector graphics, animations and simulations.

Safe HaskellNone
LanguageHaskell2010

Graphics.Gloss.Interface.Pure.Game

Description

This game mode lets you manage your own input. Pressing ESC will still abort the program, but you don't get automatic pan and zoom controls like with displayInWindow.

Synopsis

Documentation

play Source #

Arguments

:: Display

Display mode.

-> Color

Background color.

-> Int

Number of simulation steps to take for each second of real time.

-> world

The initial world.

-> (world -> Picture)

A function to convert the world a picture.

-> (Event -> world -> world)

A function to handle input events.

-> (Float -> world -> world)

A function to step the world one iteration. It is passed the period of time (in seconds) needing to be advanced.

-> IO () 

Play a game in a window. Like simulate, but you manage your own input events.

data Event Source #

Possible input events.

Instances
Eq Event Source # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Show Event Source # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

data Key Source #

Instances
Eq Key Source # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

(==) :: Key -> Key -> Bool #

(/=) :: Key -> Key -> Bool #

Ord Key Source # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

compare :: Key -> Key -> Ordering #

(<) :: Key -> Key -> Bool #

(<=) :: Key -> Key -> Bool #

(>) :: Key -> Key -> Bool #

(>=) :: Key -> Key -> Bool #

max :: Key -> Key -> Key #

min :: Key -> Key -> Key #

Show Key Source # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

showsPrec :: Int -> Key -> ShowS #

show :: Key -> String #

showList :: [Key] -> ShowS #