Scale | Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss, Graphics.Gloss.Interface.IO.Game |
scale | Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss, Graphics.Gloss.Interface.IO.Game |
sectorWire | Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss, Graphics.Gloss.Interface.IO.Game |
shift | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
simulate | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss |
simulateIO | Graphics.Gloss.Interface.IO.Simulate |
SpecialKey | |
1 (Type/Class) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
2 (Data Constructor) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |