module Godot.Core.GodotAnimationNode where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern FILTER_IGNORE :: Int pattern FILTER_IGNORE = 0 pattern FILTER_BLEND :: Int pattern FILTER_BLEND = 3 pattern FILTER_PASS :: Int pattern FILTER_PASS = 1 pattern FILTER_STOP :: Int pattern FILTER_STOP = 2 removed_from_graph :: Signal GodotAnimationNode removed_from_graph = Signal "removed_from_graph" tree_changed :: Signal GodotAnimationNode tree_changed = Signal "tree_changed"