module Godot.Core.GodotAnimationNodeStateMachineTransition where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SWITCH_MODE_IMMEDIATE :: Int pattern SWITCH_MODE_IMMEDIATE = 0 pattern SWITCH_MODE_SYNC :: Int pattern SWITCH_MODE_SYNC = 1 pattern SWITCH_MODE_AT_END :: Int pattern SWITCH_MODE_AT_END = 2 advance_condition_changed :: Signal GodotAnimationNodeStateMachineTransition advance_condition_changed = Signal "advance_condition_changed"