module Godot.Core.GodotAnimationPlayer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ANIMATION_PROCESS_MANUAL :: Int pattern ANIMATION_PROCESS_MANUAL = 2 pattern ANIMATION_PROCESS_PHYSICS :: Int pattern ANIMATION_PROCESS_PHYSICS = 0 pattern ANIMATION_PROCESS_IDLE :: Int pattern ANIMATION_PROCESS_IDLE = 1 caches_cleared :: Signal GodotAnimationPlayer caches_cleared = Signal "caches_cleared" animation_started :: Signal GodotAnimationPlayer animation_started = Signal "animation_started" animation_changed :: Signal GodotAnimationPlayer animation_changed = Signal "animation_changed" animation_finished :: Signal GodotAnimationPlayer animation_finished = Signal "animation_finished"