module Godot.Core.GodotAudioServer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SPEAKER_SURROUND_71 :: Int pattern SPEAKER_SURROUND_71 = 3 pattern SPEAKER_SURROUND_31 :: Int pattern SPEAKER_SURROUND_31 = 1 pattern SPEAKER_MODE_STEREO :: Int pattern SPEAKER_MODE_STEREO = 0 pattern SPEAKER_SURROUND_51 :: Int pattern SPEAKER_SURROUND_51 = 2 bus_layout_changed :: Signal GodotAudioServer bus_layout_changed = Signal "bus_layout_changed"