module Godot.Core.GodotCubeMap where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SIDE_RIGHT :: Int pattern SIDE_RIGHT = 1 pattern SIDE_TOP :: Int pattern SIDE_TOP = 3 pattern SIDE_BACK :: Int pattern SIDE_BACK = 5 pattern STORAGE_RAW :: Int pattern STORAGE_RAW = 0 pattern STORAGE_COMPRESS_LOSSLESS :: Int pattern STORAGE_COMPRESS_LOSSLESS = 2 pattern FLAGS_DEFAULT :: Int pattern FLAGS_DEFAULT = 7 pattern FLAG_REPEAT :: Int pattern FLAG_REPEAT = 2 pattern SIDE_LEFT :: Int pattern SIDE_LEFT = 0 pattern SIDE_FRONT :: Int pattern SIDE_FRONT = 4 pattern STORAGE_COMPRESS_LOSSY :: Int pattern STORAGE_COMPRESS_LOSSY = 1 pattern FLAG_MIPMAPS :: Int pattern FLAG_MIPMAPS = 1 pattern SIDE_BOTTOM :: Int pattern SIDE_BOTTOM = 2 pattern FLAG_FILTER :: Int pattern FLAG_FILTER = 4