module Godot.Core.GodotGraphEdit where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto delete_nodes_request :: Signal GodotGraphEdit delete_nodes_request = Signal "delete_nodes_request" duplicate_nodes_request :: Signal GodotGraphEdit duplicate_nodes_request = Signal "duplicate_nodes_request" popup_request :: Signal GodotGraphEdit popup_request = Signal "popup_request" scroll_offset_changed :: Signal GodotGraphEdit scroll_offset_changed = Signal "scroll_offset_changed" node_selected :: Signal GodotGraphEdit node_selected = Signal "node_selected" _begin_node_move :: Signal GodotGraphEdit _begin_node_move = Signal "_begin_node_move" connection_to_empty :: Signal GodotGraphEdit connection_to_empty = Signal "connection_to_empty" disconnection_request :: Signal GodotGraphEdit disconnection_request = Signal "disconnection_request" connection_request :: Signal GodotGraphEdit connection_request = Signal "connection_request" _end_node_move :: Signal GodotGraphEdit _end_node_move = Signal "_end_node_move"