module Godot.Core.GodotNode where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern DUPLICATE_GROUPS :: Int pattern DUPLICATE_GROUPS = 2 pattern DUPLICATE_SCRIPTS :: Int pattern DUPLICATE_SCRIPTS = 4 pattern NOTIFICATION_PAUSED :: Int pattern NOTIFICATION_PAUSED = 14 pattern NOTIFICATION_MOVED_IN_PARENT :: Int pattern NOTIFICATION_MOVED_IN_PARENT = 12 pattern NOTIFICATION_UNPARENTED :: Int pattern NOTIFICATION_UNPARENTED = 19 pattern PAUSE_MODE_PROCESS :: Int pattern PAUSE_MODE_PROCESS = 2 pattern NOTIFICATION_DRAG_END :: Int pattern NOTIFICATION_DRAG_END = 22 pattern NOTIFICATION_PATH_CHANGED :: Int pattern NOTIFICATION_PATH_CHANGED = 23 pattern NOTIFICATION_PHYSICS_PROCESS :: Int pattern NOTIFICATION_PHYSICS_PROCESS = 16 pattern NOTIFICATION_INTERNAL_PHYSICS_PROCESS :: Int pattern NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26 pattern DUPLICATE_USE_INSTANCING :: Int pattern DUPLICATE_USE_INSTANCING = 8 pattern NOTIFICATION_ENTER_TREE :: Int pattern NOTIFICATION_ENTER_TREE = 10 pattern NOTIFICATION_EXIT_TREE :: Int pattern NOTIFICATION_EXIT_TREE = 11 pattern NOTIFICATION_PROCESS :: Int pattern NOTIFICATION_PROCESS = 17 pattern NOTIFICATION_INTERNAL_PROCESS :: Int pattern NOTIFICATION_INTERNAL_PROCESS = 25 pattern PAUSE_MODE_STOP :: Int pattern PAUSE_MODE_STOP = 1 pattern PAUSE_MODE_INHERIT :: Int pattern PAUSE_MODE_INHERIT = 0 pattern NOTIFICATION_TRANSLATION_CHANGED :: Int pattern NOTIFICATION_TRANSLATION_CHANGED = 24 pattern NOTIFICATION_INSTANCED :: Int pattern NOTIFICATION_INSTANCED = 20 pattern NOTIFICATION_UNPAUSED :: Int pattern NOTIFICATION_UNPAUSED = 15 pattern NOTIFICATION_PARENTED :: Int pattern NOTIFICATION_PARENTED = 18 pattern NOTIFICATION_DRAG_BEGIN :: Int pattern NOTIFICATION_DRAG_BEGIN = 21 pattern DUPLICATE_SIGNALS :: Int pattern DUPLICATE_SIGNALS = 1 pattern NOTIFICATION_READY :: Int pattern NOTIFICATION_READY = 13 renamed :: Signal GodotNode renamed = Signal "renamed" ready :: Signal GodotNode ready = Signal "ready" tree_entered :: Signal GodotNode tree_entered = Signal "tree_entered" tree_exiting :: Signal GodotNode tree_exiting = Signal "tree_exiting" tree_exited :: Signal GodotNode tree_exited = Signal "tree_exited"