module Godot.Core.GodotObject where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern CONNECT_REFERENCE_COUNTED :: Int pattern CONNECT_REFERENCE_COUNTED = 8 pattern CONNECT_DEFERRED :: Int pattern CONNECT_DEFERRED = 1 pattern NOTIFICATION_POSTINITIALIZE :: Int pattern NOTIFICATION_POSTINITIALIZE = 0 pattern CONNECT_ONESHOT :: Int pattern CONNECT_ONESHOT = 4 pattern CONNECT_PERSIST :: Int pattern CONNECT_PERSIST = 2 pattern NOTIFICATION_PREDELETE :: Int pattern NOTIFICATION_PREDELETE = 1 script_changed :: Signal GodotObject script_changed = Signal "script_changed"