module Godot.Core.GodotOptionButton where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto item_focused :: Signal GodotOptionButton item_focused = Signal "item_focused" item_selected :: Signal GodotOptionButton item_selected = Signal "item_selected"