module Godot.Core.GodotTabContainer where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern ALIGN_RIGHT :: Int pattern ALIGN_RIGHT = 2 pattern ALIGN_LEFT :: Int pattern ALIGN_LEFT = 0 pattern ALIGN_CENTER :: Int pattern ALIGN_CENTER = 1 pre_popup_pressed :: Signal GodotTabContainer pre_popup_pressed = Signal "pre_popup_pressed" tab_selected :: Signal GodotTabContainer tab_selected = Signal "tab_selected" tab_changed :: Signal GodotTabContainer tab_changed = Signal "tab_changed"