module Godot.Core.GodotTextEdit where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern MENU_PASTE :: Int pattern MENU_PASTE = 2 pattern SEARCH_WHOLE_WORDS :: Int pattern SEARCH_WHOLE_WORDS = 2 pattern MENU_CLEAR :: Int pattern MENU_CLEAR = 3 pattern MENU_MAX :: Int pattern MENU_MAX = 6 pattern SEARCH_BACKWARDS :: Int pattern SEARCH_BACKWARDS = 4 pattern MENU_COPY :: Int pattern MENU_COPY = 1 pattern MENU_UNDO :: Int pattern MENU_UNDO = 5 pattern MENU_SELECT_ALL :: Int pattern MENU_SELECT_ALL = 4 pattern MENU_CUT :: Int pattern MENU_CUT = 0 pattern SEARCH_MATCH_CASE :: Int pattern SEARCH_MATCH_CASE = 1 breakpoint_toggled :: Signal GodotTextEdit breakpoint_toggled = Signal "breakpoint_toggled" text_changed :: Signal GodotTextEdit text_changed = Signal "text_changed" symbol_lookup :: Signal GodotTextEdit symbol_lookup = Signal "symbol_lookup" cursor_changed :: Signal GodotTextEdit cursor_changed = Signal "cursor_changed" request_completion :: Signal GodotTextEdit request_completion = Signal "request_completion"