module Godot.Core.GodotTouchScreenButton where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern VISIBILITY_ALWAYS :: Int pattern VISIBILITY_ALWAYS = 0 pattern VISIBILITY_TOUCHSCREEN_ONLY :: Int pattern VISIBILITY_TOUCHSCREEN_ONLY = 1 released :: Signal GodotTouchScreenButton released = Signal "released" pressed :: Signal GodotTouchScreenButton pressed = Signal "pressed"